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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: spenoza on November 30, 2007, 08:36:46 AM
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OK, this topic has likely already been discussed here previously, but I'll be darned if I've ever been able to successfully search a forum for old topics and find anything useful.
My memories of Cosmic Fantasy 2 were that lots of things in the game didn't work right. There were antidotes and potions to cure being turned to stone but I was never once poisoned or turned to stone. And lots of the spells that supposedly did other things really just paralyzed the enemies.
I really enjoyed the game because of the story elements, but mechanically it did really end up dumbed down. Was this how the game was released in Japan or did Wrecking Designs do something to it to make it more pathetic?
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Working Designs ruined it, as always.
You cannot get poisoned, etc. Those items are useless.
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yeah, they aren't bugs, they're features. :-#
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Working Designs removed the ailments that were affected by those potions and whatnot, but didn't remove the potions themselves. Go figure.
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Word to the posts above and their mothers, yet I still love the game.
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I don't totally agree with most people's views on this. I commented on this when I reviewed CF2, so I'll just paste what I said before:
"Some folks have made a big stink about the removal of status effects and enemy elemental powers. Personally, I'm just fine with those omissions. Status effects in console RPGs often do nothing but contribute to time-wasting busy work: pulling out an antidote or casting a cure spell here and there doesn't contribute much to "strategy" or "depth" if you ask me. Such effects are much more interesting in games like Might & Magic and Ultima where they can have a truly significant and long-lasting impact, and where the games are actually striving for immersive complexity. Elemental effects also don't matter much to me, as damage is damage, and again, the "strategy" elements in games that do implement these sorts of attack and defense types are usually minimal enough to be practically negligible. However, I do think Working Designs screwed up by leaving in all the items that relieve or defend against these now-non-existent hazards and even documenting them in the instruction manual. For years, I didn't know whether it was just my copy that failed to have the effects or what."
Anyone who thinks the US CF2 would've benefitted from these sorts of things can start up a game of PCE CF1 and see how much "fun" comes from their inclusion.
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This reminds me of the "repair weapon" function in Shining Force 1, 2 and CD. I never ever had a broken weapon in any of those games.
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Would anyone like to see a PC remake of this game, fully restored with the original dialogue (although translated) and all items/statuses intact? I already have a working game engine that could be used for it.
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I'd rather see more new Turbo games produced by Frozen Utopia. ;)
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I'd rather see more new Turbo games produced by Frozen Utopia. ;)
Well, Seldane and lord_cack are both back now, so things are probably going to move forward again. :) But I was mentioning the CF2 thing because right now I've got a little free time that could be put to good use.
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I don't like PC games. I like original games.
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i was always hoping WD would put out a box set of cosmic fantasy 1 thru 4 with redone cinemas etc just like arc the lad collection or lunar 1 and 2
but now no one will ever do it
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i was always hoping WD would put out a box set of cosmic fantasy 1 thru 4 with redone cinemas etc just like arc the lad collection or lunar 1 and 2
but now no one will ever do it
A lot of the issue is that Working Designs never actually made games, they localized them. Also Telnet Japan (the developer of the CF games) is out of business as far as I know.
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Dragonmaster Dan stops by for his bi-yearly comment. Killer!
Seriously, though, yeah Telenet went under just recently.
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Dragonmaster Dan stops by for his bi-yearly comment. Killer!
Seriously, though, yeah Telenet went under just recently.
Yeah, I remember hearing they sold the Valis series to some company known for producing hentai manga or something similar.
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Not sure about that.
The most recent Valis game, however, Valis X was released by Telenet themselves and was a hentai game. Maybe that's what you're thinking of.
Telenet went bankrupt less than a month or two ago and I hadn't heard that any of their IP had actually been auctioned off yet.
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Not sure about that.
The most recent Valis game, however, Valis X was released by Telenet themselves and was a hentai game. Maybe that's what you're thinking of.
Telenet went bankrupt less than a month or two ago and I hadn't heard that any of their IP had actually been auctioned off yet.
Are you sure it was actually released by Telenet? I thought prior to closing they had sold most of their IP already.
EhhL I just looked it up via wikipedia I guess they DID make that.
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This reminds me of the "repair weapon" function in Shining Force 1, 2 and CD. I never ever had a broken weapon in any of those games.
Consider that a good thing since "repairing weapons" in video games is a retarded idea to begin with.
EhhL I just looked it up via wikipedia I guess they DID make that.
Haha, I like how you refer to Valix X as "that" :mrgreen: .
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Consider that a good thing since "repairing weapons" in video games is a retarded idea to begin with.
No kidding, especially games where it's completely random. Nothing beats saving up all your gold or whatever currency the game uses for a big item, buying it and having it break a battle or two in.
EhhL I just looked it up via wikipedia I guess they DID make that.
Haha, I like how you refer to Valix X as "that" :mrgreen: .
I'm former now?
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Yeah, having to repair weapons is dumb.
However...
This reminds me of the "repair weapon" function in Shining Force 1, 2 and CD. I never ever had a broken weapon in any of those games.
This means you weren't exploiting the game good enough, you are no Shining Force expert. :evil:
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EhhL I just looked it up via wikipedia I guess they DID make that.
Haha, I like how you refer to Valix X as "that" :mrgreen: .
I'm former now?
Whoops I screwed up my joke. I confused "Dan" with "Dyne", or else I would've said Alex took your spot as Dragon Master.
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This means you weren't exploiting the game good enough, you are no Shining Force expert. :evil:
Yes I am. I beat it with Max on level 1 with absolutely no companions or upgraded weapons and I never died or even took a hit due to my extreme awesomeness.
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Yes I am. I beat it with Max on level 1 with absolutely no companions or upgraded weapons and I never died or even took a hit due to my extreme awesomeness.
Not bad at all, but in order to be the level of leetness only I possess, you must beat the game without ever even turning it on. Only then can you truly be called a master. Fight on, young grasshopper!
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Anyone who thinks the US CF2 would've benefitted from these sorts of things can start up a game of PCE CF1 and see how much "fun" comes from their inclusion.
If anyone thinks the game may have been better off with the status effects and they are a fan of CF2, why not just play the $5 PCE CF2?
You can experience some other reported missing things like the floppy disk.
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Anyone who thinks the US CF2 would've benefitted from these sorts of things can start up a game of PCE CF1 and see how much "fun" comes from their inclusion.
If anyone thinks the game may have been better off with the status effects and they are a fan of CF2, why not just play the $5 PCE CF2?
They can, but I meant if they wanted an idea of how effects would impact the system but didn't want to play the same thing again.
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Not sure about that.
The most recent Valis game, however, Valis X was released by Telenet themselves and was a hentai game. Maybe that's what you're thinking of.
Telenet went bankrupt less than a month or two ago and I hadn't heard that any of their IP had actually been auctioned off yet.
Are you sure it was actually released by Telenet? I thought prior to closing they had sold most of their IP already.
EhhL I just looked it up via wikipedia I guess they DID make that.
Err I guess they didn't make Valis X
http://www.gamesetwatch.com/2007/12/column_might_have_been_telenet.php
I found this article about telenets history, it's kind of neat.
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But they published it. :D