super grafx genesis (http://i132.photobucket.com/albums/q13/awack/DaimakaimuraJSGX-011.png)(http://i132.photobucket.com/albums/q13/awack/GhoulsNGhosts_000.jpg)
super grafx genesis (http://i132.photobucket.com/albums/q13/awack/DaimakaimuraJSGX-012.png)(http://i132.photobucket.com/albums/q13/awack/GhoulsNGhosts_003.jpg)
Per above quote you have comparison shots for the graphics. (http://img442.imageshack.us/img442/4006/supergrafxuo3.jpg) (http://imageshack.us/)
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: Turbo D on January 07, 2008, 06:30:12 PM
SuperGrafx ftw!!!1!!1 8)
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: Joe Redifer on January 07, 2008, 06:43:09 PM
Isn't this issue already being discussed elsewhere? Why start a new thread? I'll keep my discussions to the existing one.
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: Turbo D on January 07, 2008, 06:44:26 PM
You mean you're not going to vote for option 3? I think he made it just for you, lol. :wink:
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: Joe Redifer on January 07, 2008, 06:46:25 PM
Yeah I know, he's just trolling.
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: Michael Helgeson on January 07, 2008, 06:49:50 PM
Isn't this issue already being discussed elsewhere? Why start a new thread? I'll keep my discussions to the existing one.
The other discussion is taking place on a EGM thread in the TG16 area. Since Supergrafx is PcEngine related we should do it here,and as a poll the numbers become clear as to how many members likes what alot more overall.
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: Michael Helgeson on January 07, 2008, 06:53:43 PM
You mean you're not going to vote for option 3? I think he made it just for you, lol. :wink:
Yea lol,I think its funny whenever someone says it controls better on Genesis. The game plays perfectly fine control wise on either system. Joe can't take a light jibe it seems,so he prefers discussing it elsewhere.... :roll:
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: Kitsunexus on January 07, 2008, 07:17:22 PM
I vote "I don't give a f*ck because that game sucks on any system".
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: Michael Helgeson on January 07, 2008, 07:21:43 PM
Damn Kits,how can you not love this classic???? Is it just because its hard? Thats usually the common reason given by people who hate it.
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: Kitsunexus on January 07, 2008, 07:23:20 PM
Damn Kits,how can you not love this classic???? Is it just because its hard? Thats usually the common reason given by people who hate it.
I won't lie to you. Yes, it's really f*cking hard, and to me, it's not worth dying over and over on that first level.
I bought Ultimate Ghosts And Goblins for PSP, and I gave it away, because it's hard, and the CGI is shit.
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: handygrafx on January 07, 2008, 07:34:22 PM
gameplay & control are about the same between the MegaDrive/Genesis and SuperGrafx versions. Ghouls n ghosts is the EASIEST game of the entire series.
Ghosts 'n Goblins - VERY HARD Ghouls 'n ghosts - MILDLY Challenging - many levels are easy though Super Ghouls n ghosts - VERY DIFFICULT Super Ghouls n Ghosts Remix (GBA) VERY DIFFICULT Ultimate Ghosts n Goblins - INCREDIBLY DIFFICULT
the music (perhaps not sound effects but definitely the music) is better on the Sega version, technically, and also in my opinion.
graphics, in ALMOST every way, are significantly better in the SuperGrafx version.
The SuperGrafx version, although it preserves much more of the graphics from the arcade, is still a long way off from being arcade-exact. 8 meg vs 32 meg PCB, there's no way around that. but for a SUPER-charged 8-bit system with the same CPU and sound chip as PC-Engine, with only a 2x upgrade in sprite pushing ability 2x the VRAM, and 4x the work ram (32k) up from PCE's 8k but still less than Genesis' 64k, you got the best translation of Ghouls 'n Ghosts on a home platform for the early 90s. the U.S. would not get an arcade-quality release until just a few years ago on PS2, PSP and Xbox with CCCv1.
comparisons
SUPERGRAFX (http://img97.imageshack.us/img97/5889/sgxghoulsbridge4fo.jpg) not-colorful, un-detailed ^pixelated trees^ of the parallax background
ARCADE (http://img210.imageshack.us/img210/2789/ghoulsarcadebridge26ew.jpg) nice parallax forest-swamp scene^ with lots of detail and color
equivalent scene from MegaDrive-Genesis (http://img101.imageshack.us/img101/1659/ghoulsgenesisbridge4rv.jpg) completely missing ^stumpy-roped bridge, ^missing parallax layer
Damn Kits,how can you not love this classic???? Is it just because its hard? Thats usually the common reason given by people who hate it.
I won't lie to you. Yes, it's really f*cking hard, and to me, it's not worth dying over and over on that first level.
I bought Ultimate Ghosts And Goblins for PSP, and I gave it away, because it's hard, and the CGI is shit.
No prob with that. The game is def hard,just not for everyone.
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: handygrafx on January 07, 2008, 07:47:14 PM
I like that we have different versions of the same game each with different levels of quality compared to the original 1988 CPS arcade coin-op.
you might not agree with me but here's how I rate the visuals as far as how close they are to the arcade. this isn't an exact science, or how technically close each version is, just what they look like at a quick glance
MegaDrive/Genesis - 60% SuperGrafx - 80% X68000 - 99~100% Saturn - 96% PS1 / PS2 / Xbox (they're the same version) 98%
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: Michael Helgeson on January 07, 2008, 07:52:07 PM
I like that we have different versions of the same game each with different levels of quality compared to the original 1988 CPS arcade coin-op.
you might not agree with me but here's how I rate the visuals as far as how close they are to the arcade. this isn't an exact science, or how technically close each version is, just what they look like at a quick glance
MegaDrive/Genesis - 60% SuperGrafx - 80% X68000 - 99% Saturn - 96% PS1 / PS2 / Xbox (they're the same version) 98%
Whats the problem with the Saturn version. I didn't know there was one. I only played that import Generations disc once for it,so I didn't notice problems. Got any details on that?
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: Kitsunexus on January 07, 2008, 07:53:03 PM
Even though I hate this game, I have to ask, what is so different about the X68000 version that it only gets 99%?
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: handygrafx on January 07, 2008, 07:56:35 PM
Even though I hate this game, I have to ask, what is so different about the X68000 version that it only gets 99%?
extremely minor differences in hue. not less colors, just ever so slightly different. it's hardly noticable.
it's pixel-exact. I guess i could say it's 100%.
Cool, thanks for the info. Is this just because of the X68000's color pallete?
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: Joe Redifer on January 07, 2008, 08:01:52 PM
The Xbox version is way too dark, or at least my copy is. It looks horrible. The Saturn version, when you kneel, Arthur's knees do not go behind the blades of grass. BLASPHEMY!
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: handygrafx on January 07, 2008, 08:11:06 PM
The Xbox version is way too dark, or at least my copy is. It looks horrible. The Saturn version, when you kneel, Arthur's knees do not go behind the blades of grass. BLASPHEMY!
it's not just your copy, it's everyone's copy.
the part that's too dark is, the distant backgrounds. it's the same with the PS2 version. this is because both Xbox/PS2 versions are actually the PS1 version from Capcom Generation 2 released in 1998.
the Saturn version didn't have this problem of dark distant backgrounds (it had other problems though such as being at a different resolution so everything is 'fatter' and some of the right & left edges are not visible where you are at an edge.
the grass 'depth', it's ability to obscure parts of Arthur, whether he's kneeling or not, is only present in the arcade version. i wonder if that was a bug though.
most of the games in Capcom Classics Collection vol 1 are just the CG2 games together. i.e. the Now Loading screen in the SF2 games were from the PS1 CG5. they load fast on Xbox though.
Final Fight and Forgotten Worlds were newly ported just for CCCv1
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: elnino on January 07, 2008, 08:23:06 PM
Everyone knows that the SuperGrafx port is clearly superior to the MD version, no chance against the PCB though. The graphics of the MD port are so bad that they affect the game play significantly, in a bad way of course! In lvl 4 e.g. the appearance of these worms on the ice platforms is not announced by some rocks coming out the ground, they are just there, instantly!
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: Tatsujin on January 07, 2008, 09:12:10 PM
they mastered the "shunkanidô" from goku!! respect!
This is a serious matter, please refrain from joking about it!
god beware, i never would joke about it!
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: Necromancer on January 08, 2008, 02:28:56 AM
My vote's for the SuperGrafx version (duh - this is pcenginefx, not sega-16), though I prefer it for the visuals more so than the audio. I have no problems with either versions' tunes, as they're both decent, but neither will be in my top ten list of video game music.
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: spenoza on January 08, 2008, 02:59:43 AM
It's a shame there's no vote for "I don't like GnG much."
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: nat on January 08, 2008, 03:57:40 AM
So how 'bout that Ghosts 'n Goblins on the NES?
(BTW, I voted for SGX....)
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: ceti alpha on January 08, 2008, 04:23:34 AM
Ghouls 'n Ghosts is a relatively easy game when compared to Ghosts 'n Goblins. Ghosts 'n Goblins is just too random in terms of what the enemies do and whether or not you can get the shield weapon. The Red Devils are next to impossible to beat; they're harder than most of the bosses. Not to mention you can't shoot up and you don't get the magic armour.
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: spenoza on January 08, 2008, 04:53:13 AM
The magic armor never did much for me, mostly because I tend to get hit and lose it :)
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: Kitsunexus on January 08, 2008, 07:18:46 AM
The magic armor is useless. It doesn't even add an extra layer of protection before you get buck naked.
The very first time I got the magic armor I thought, "This probably takes 2 hits to be destroyed." Nope :shock:
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: guyjin on January 08, 2008, 09:53:36 AM
I never understood why arthur kept going to the same blacksmith; you'd think after the 100th time his armor shattered from one hit, he'd get a clue and go elsewhere for his armor needs.
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: Joe Redifer on January 08, 2008, 11:24:57 AM
Quote from: Necromancer
I have no problems with either versions' tunes, as they're both decent, but neither will be in my top ten list of video game music.
Well put.
Personally, Ghouls 'n Ghosts is the ONLY game of the series I like. Shooting up kicks ass. However the ONLY weapons I will dare to use are the spear, dagger and the magic thing you get on the second loop. The only other semi-tolerable weapon is the spiked disk thingy. All other weapons suck (fact), and I commit suicide rather than pick them up. I also try to get rid of the spear as soon as I can for the dagger.
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: ceti alpha on January 08, 2008, 01:15:42 PM
Quote
The very first time I got the magic armor I thought, "This probably takes 2 hits to be destroyed." Nope Shocked
Yeah, I always forget that the magic armour still only takes one hit and then you're back in your undies. I guess the game would just be too easy that way. :roll:
Title: Re: SuperGrafx versus Genesis/MegaDrive Ghouls and Ghost
Post by: Michael Helgeson on January 08, 2008, 11:31:23 PM
Supergrafx is the clear cut winner according to the poll,and 3 members here play games with their eyes closed.They need to take this revolutionary new play method to Trip Hawkins to see if he can find a marketing angle for it,Like Pin the tail on the donkey for Wii...