PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
Non-NEC Console Related Discussion => Console Chat => Topic started by: guyjin on January 12, 2008, 07:45:50 AM
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http://developers.slashdot.org/developers/08/01/12/1846256.shtml
Sim city open sourced. Can a PCE (or megadrive, even) port be far behind?
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Hrm...it's too damn bad they had to poison it with C++ and Python. Otherwise, I probably could have ported it to the PCE.
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I didn't think the original SC WAS programmed in Python... :roll:
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It wasn't. It was coded in straight-up C. These people who've released this sourcecode poisoned it before releasing it, probably bending to the pressure of the C++ geeks who cream their jeans at a new C++ source and throw a bloody fit if someone dares release a C source code because "LIEK ZOMG ITZ SO OLD SKEWL GIT WID TEH TIEMZ MAAAAAAAN LOLOLOLOLOL!!!!!!!!!!!!!!111111111111111". f*cking nerds.
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Which is better, Sim City or Sin City? They both seem similar.
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You can't shoot the helicopter with the zoning tool in Sin City. ^_^
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Yeah, it would have to be de-plused before a PCE port.
I need to get back into programming again.
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So wait, why are they calling this the original source, if it isnt? :(
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Because they're f*cking retarded...that's all I can come up with for an answer.
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Because they're f*cking retarded...that's all I can come up with for an answer.
How hard would it really be to convert it back to C?
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All depends on how mangled it is. It's all wrapped up in classes now, which means it'd be a real bitch to convert back to procedural code, but there's always a chance.
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Probably not at the top of the priority list, at any rate.
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Well, I'm sure as hell not about to do it.