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Non-NEC Console Related Discussion => Console Chat => Topic started by: guyjin on January 12, 2008, 07:45:50 AM

Title: Sim City open source
Post by: guyjin on January 12, 2008, 07:45:50 AM
http://developers.slashdot.org/developers/08/01/12/1846256.shtml

Sim city open sourced. Can a PCE (or megadrive, even) port be far behind?
Title: Re: Sim City open source
Post by: nodtveidt on January 12, 2008, 09:41:07 AM
Hrm...it's too damn bad they had to poison it with C++ and Python. Otherwise, I probably could have ported it to the PCE.
Title: Re: Sim City open source
Post by: Kitsunexus on January 12, 2008, 09:44:15 AM
I didn't think the original SC WAS programmed in Python...  :roll:
Title: Re: Sim City open source
Post by: nodtveidt on January 12, 2008, 10:58:48 AM
It wasn't. It was coded in straight-up C. These people who've released this sourcecode poisoned it before releasing it, probably bending to the pressure of the C++ geeks who cream their jeans at a new C++ source and throw a bloody fit if someone dares release a C source code because "LIEK ZOMG ITZ SO OLD SKEWL GIT WID TEH TIEMZ MAAAAAAAN LOLOLOLOLOL!!!!!!!!!!!!!!111111111111111". f*cking nerds.
Title: Re: Sim City open source
Post by: Joe Redifer on January 12, 2008, 11:32:49 AM
Which is better, Sim City or Sin City?  They both seem similar.
Title: Re: Sim City open source
Post by: Kitsunexus on January 12, 2008, 11:36:06 AM
You can't shoot the helicopter with the zoning tool in Sin City. ^_^
Title: Re: Sim City open source
Post by: guyjin on January 12, 2008, 03:07:57 PM
Yeah, it would have to be de-plused before a PCE port.

I need to get back into programming again.
Title: Re: Sim City open source
Post by: Kitsunexus on January 12, 2008, 08:53:44 PM
So wait, why are they calling this the original source, if it isnt?  :(
Title: Re: Sim City open source
Post by: nodtveidt on January 13, 2008, 12:19:55 AM
Because they're f*cking retarded...that's all I can come up with for an answer.
Title: Re: Sim City open source
Post by: nat on January 13, 2008, 06:06:25 AM
Because they're f*cking retarded...that's all I can come up with for an answer.

How hard would it really be to convert it back to C?
Title: Re: Sim City open source
Post by: nodtveidt on January 13, 2008, 08:29:55 AM
All depends on how mangled it is. It's all wrapped up in classes now, which means it'd be a real bitch to convert back to procedural code, but there's always a chance.
Title: Re: Sim City open source
Post by: nat on January 15, 2008, 10:59:09 AM
Probably not at the top of the priority list, at any rate.
Title: Re: Sim City open source
Post by: nodtveidt on January 15, 2008, 02:35:34 PM
Well, I'm sure as hell not about to do it.