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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: King_Vidiot on February 26, 2008, 06:55:43 AM
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I don't think I have encountered this with games on any other system. What is up with turbo cd rpg's having that little border around the main screen like it was a super game boy? For me this totally kills the enjoyment as it looks really cheap, ugly and small. Ys, Dragon Slayer, Exile all suffer from this. It seems like Cosmic Fantasy 2 is the only traditional rpg that doesnt? Was this a style choice, or due to hardware limitations? I don't ge it.
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Hahaha, no.
I know Falcom likes to do that and at least two of the games you listed are Falcom (Ys, Dragon Slayer). I'm not sure who did Exile. Maybe it was Falcom.
Most Turbo RPGs don't have that problem, actually.
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Like nat said, the borders aren't universal to TG-16 RPGs. If you think that those three are bad, take a peek at Burai sometime.
I'm not sure who did Exile. Maybe it was Falcom.
Nope, it was Telenet - Reno.
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Renovation FTW!
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They were trying to capitalize on the popularity of Ys and other Falcom games. They thought if they put a border around the small playing area, people would say "OMG iz teh falcomz!" and run out and buy it in mass quantities. To be honest, the borders/limited playing area in these games (even Exile) don't bother me one bit.
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You will find that all versions, of all 3 of those games, have the same borders. It's just those particular games, no matter what system they are on.
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Actually I've found that the actual styles of the borders changes on the system. By that I mean the little design that is in the border itself.
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If you think that those three are bad, take a peek at Burai sometime.
Yeah, Burai is the absolute worst as far as this goes.
Last Armageddon is another major offender.
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I don't think I have encountered this with games on any other system. What is up with turbo cd rpg's having that little border around the main screen like it was a super game boy? For me this totally kills the enjoyment as it looks really cheap, ugly and small. Ys, Dragon Slayer, Exile all suffer from this. It seems like Cosmic Fantasy 2 is the only traditional rpg that doesnt? Was this a style choice, or due to hardware limitations? I don't ge it.
Believe it or not, but those borders actually take up more resource and effort to do on the PCE, then say something like the CF series. They are a throw back to the old PC-8x and MSX games when they were needed to cut down on the frame update size (i.e. run faster or smoother). I personally liked the borders, even in DS:LOH. But to each their own.
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I don't think I have encountered this with games on any other system. What is up with turbo cd rpg's having that little border around the main screen like it was a super game boy? For me this totally kills the enjoyment as it looks really cheap, ugly and small. Ys, Dragon Slayer, Exile all suffer from this. It seems like Cosmic Fantasy 2 is the only traditional rpg that doesnt? Was this a style choice, or due to hardware limitations? I don't ge it.
Believe it or not, but those borders actually take up more resource and effort to do on the PCE, then say something like the CF series. They are a throw back to the old PC-8x and MSX games when they were needed to cut down on the frame update size (i.e. run faster or smoother). I personally liked the borders, even in DS:LOH. But to each their own.
The boarder on many PC98 games also allowed for the pictures to be smaller than the game resoultion, which saved on the number of floppy discs the game required.
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Although I don't mind the boarders and prefer them in many games, I believe that they're a result of many PCE ports being too faithful to the original computer versions. Since the PCE got more computer RPG ports, it has more boardered RPG games. Of course, the PCE has more RPGs in general, which is why you don't find racing or tennis RPGs on other consoles either. :wink:
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The boarder on many PC98 games also allowed for the pictures to be smaller than the game resoultion, which saved on the number of floppy discs the game required.
The window size doesn't effect the size of the tiles stored in the floppy disk. It only effects the vram, or more specifically how fast those older systems could update a single portion of the screen. The bigger the window, the slower it took to update the screen and would run choppier. PC98 is a newer and much faster system than PC88/89 and MSX/2/Turbo, but it does vary in specs (it's just a slightly modified PC clone and/so it ranges from available RAM and CPU speed) and maybe some of the early titles still adopted the window scheme.
Also, it's border - not boarder... <_< :wink:
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I think that the border is pretty cool, lol. It give the games character 8)
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Actually I've found that the actual styles of the borders changes on the system. By that I mean the little design that is in the border itself.
That's true, didn't think about that.