PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
Tech and Homebrew => Turbo/PCE Game/Tool Development => Topic started by: nodtveidt on April 03, 2008, 09:22:15 PM
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At Sinistron's request, I have decided to dedicate some of my spare time to bringing Bubble Bobble to the PCE. Unlike most other versions of the game, I am attempting to recreate the actual arcade experience on the PCE rather than re-interpreting the game or making a hack of the NES ROM. So far, I have coded most of the attract mode, but it lacks sprites. Screenshots:
(http://www.nodtveidt.net/bbpce-attract-001.html) (http://www.nodtveidt.net/bbpce-attract-002.html)
(http://www.nodtveidt.net/bbpce-attract-003.html) (http://www.nodtveidt.net/bbpce-attract-004.html)
(http://www.nodtveidt.net/bbpce-attract-005.html) (http://www.nodtveidt.net/bbpce-attract-006.html)
Here's the latest build of the project:
http://www.nodtveidt.net/bbpce-attract.rar
Note that it does not respond to user input, it's just a continual loop of the attract mode.
More updates to come. Stay tuned.
EDIT: Almost forgot...here's the original arcade screens:
(http://www.nodtveidt.net/seq1.html) (http://www.nodtveidt.net/seq2.html)
(http://www.nodtveidt.net/seq3.html) (http://www.nodtveidt.net/seq4.html)
(http://www.nodtveidt.net/seq5.html) (http://www.nodtveidt.net/seq6.html)
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Very nice rover :) I'm very excited for this project!
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Well, it looks beautiful. I hope you can get it to play as well as the arcade too.
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Bub and Bob say kick-ass and looking good. :clap:
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Most impressive! :clap: Very, very exciting! =P~
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At Sinistron's request, I have decided to dedicate some of my spare time to bringing Bubble Bobble to the PCE. Unlike most other versions of the game, I am attempting to recreate the actual arcade experience on the PCE rather than re-interpreting the game or making a hack of the NES ROM. So far, I have coded most of the attract mode, but it lacks sprites. Screenshots:
(http://www.nodtveidt.net/bbpce-attract-001.html) (http://www.nodtveidt.net/bbpce-attract-002.html)
I put a coin in the slot on my TurboGrafx-16. I heard a POP!, and the screen went dead. Did I break it?!?
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Rover rover rover. You RULE. :mrgreen:
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Awesome stuff for sure!
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Here's a great question: How is the music going to be handled for this port? Seems to me the easiest way is to do redbook tracks of the actual arcade music. But that would mean this would have to be an ISO/CD game.
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maybe he should do the port and hide it as a easter egg in mysterious song. Maybe have like a crappy mid evil arcade with a table with chess on it,and a few other boring games they played in yea olden days,and ff in the corner have a bubble bobble machine sitting there you can play like in Shenmues arcade. In the process you might be able to sneak it by Taito,ect..
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Here's a great question: How is the music going to be handled for this port? Seems to me the easiest way is to do redbook tracks of the actual arcade music. But that would mean this would have to be an ISO/CD game.
I intend on using the four-channel music player I've developed for the PCE, which is loosely based on Trilinear's old code and Bt Garner's snd.c. To convert the music, a tool called mid2tgm will be used with modified versions of soundtracks I've found on vgmusic.com's website. The game will be a normal hucard image, and will be the first game by me to be built on the NeoHuCard developed by myself, Dave Shadoff, and Charles MacDonald.
As far as Taito goes, I plan on licensing the name once it's near completion. Just presenting the idea right now is rather fruitless, but presenting it when it's a viable product will be a lot more effective in making it completely legal.
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Aw man, NOW you decide to do Bubble Bobble! :D Though, my idea, was to make it better, with backgrounds that scroll like Parasol Stars, & music that changes ever 5 or 10 levels. I still have the updated sprites that Keranu did as a test. Oh well ](*,)
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Everyone does Bubble Bobble reinterpretations though...I wanted to avoid that and try to make one as close to the arcade as possible. :D
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I would prefer it to be as close to arcade as possible too. From the testfont, I know its possible.
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possible and a dream perhaps to come true. rove can singlehandedly seal the trilogy for pce freaks. this makes my month.
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rove can singlehandedly seal the trilogy for pce freaks.
Ahh, so that's the main reason for this!
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Here's a great question: How is the music going to be handled for this port? Seems to me the easiest way is to do redbook tracks of the actual arcade music. But that would mean this would have to be an ISO/CD game.
I intend on using the four-channel music player I've developed for the PCE, which is loosely based on Trilinear's old code and Bt Garner's snd.c. To convert the music, a tool called mid2tgm will be used with modified versions of soundtracks I've found on vgmusic.com's website. The game will be a normal hucard image, and will be the first game by me to be built on the NeoHuCard developed by myself, Dave Shadoff, and Charles MacDonald.
As far as Taito goes, I plan on licensing the name once it's near completion. Just presenting the idea right now is rather fruitless, but presenting it when it's a viable product will be a lot more effective in making it completely legal.
=P~ Neo HuCARD>? I like the sound of this. =P~
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=P~ Neo HuCARD>? I like the sound of this. =P~
That's the name I gave the new hucard design we created. Corny perhaps, but it works. :D
Ahh, so that's the main reason for this!
I don't get what you mean...
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=P~ Neo HuCARD>? I like the sound of this. =P~
That's the name I gave the new hucard design we created. Corny perhaps, but it works. :D
NEO HuCard is a good name. The other options would be, hmmmmmmmm... Super2 SystemCard2, SuperDuper System Card, etc.
And, as always, good luck with the project. Everything you've shared sounds fantastic.
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=P~ Neo HuCARD>? I like the sound of this. =P~
That's the name I gave the new hucard design we created. Corny perhaps, but it works. :D
Ahh, so that's the main reason for this!
I don't get what you mean...
Oh, so we could actually see new HuCARDs released?! =P~
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As far as Taito goes, I plan on licensing the name once it's near completion. Just presenting the idea right now is rather fruitless, but presenting it when it's a viable product will be a lot more effective in making it completely legal.
Sounds great. I hope Taito recognizes that a little bit of cash from an ancient system is better than nothing at all, but I fear that they won't want to 'waste' their time on such small poTaitos (he-he).
=P~ Neo HuCARD>? I like the sound of this. =P~
That's the name I gave the new hucard design we created. Corny perhaps, but it works. :D
Bad choice in my opinion, unless you want to associate yourself with Neo Flash for some reason.
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No intention of being associated with Neo Flash. Neo is simply a word that means "new", so NeoHuCard just means "new hucard".
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And here I thought you got the idea of NeoHuCard from neo-nazi. :-"
Anyways, that is fantastic work judging from those screenshots, Rover.
As far as Taito goes, I plan on licensing the name once it's near completion. Just presenting the idea right now is rather fruitless, but presenting it when it's a viable product will be a lot more effective in making it completely legal.
I don't get what you mean here. Are you saying you can actually get this game legally printed? :-s
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I don't get what you mean here. Are you saying you can actually get this game legally printed? :-s
That's the idea.
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Taito (or whoever is the rights holder for the game) will actually be cool with this? :-s
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Taito (or whoever is the rights holder for the game) will actually be cool with this? :-s
Not unless sqaurenix steps in they do own taito 8-[
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Yeah, I wasn't aware of the acquisition by Square Enix. Since the names weren't merged, it's not common knowledge unless you actively follow this stuff.
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So, if this happens, 2 things, 1, will it be under the Frozen Utopia banner, & 2, will us Frozen Utopians have first dibs on buying the Neo Cards? :D
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1, dunno...never really thought about it
2, of course :D
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2=Cool. As for the banner it's under, I'm figuring it'd be best to be under FU, since, that's your group/company/gang for making Turbo games, as opposed to your other venture, whose name escapes me, something to do with horses I think? :D
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as opposed to your other venture, whose name escapes me, something to do with horses I think? :D
Epona Soft! :mrgreen:
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I can't release it under the Eponasoft label anyways, since that's reserved for PC and NDS titles. I suppose I could release it under the Frozen Utopia label, as long as it's okay with everyone else on the team.
(http://www.nodtveidt.net/bbpce-newtitle.html)
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Fine with me.
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Fine with me.
Ditto :D
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Stay tuned for Seldane's vote, coming in 2023 to a forum near you.
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After this, we'll have to do the NES Bubble Bobble 2, but re-envisioned :D
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Stay tuned for Seldane's vote, coming in 2023 to a forum near you.
Does he still actively contribute to the Frozen Utopia projects?
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Does he still actively contribute to the Frozen Utopia projects?
Not really...I dunno where he's gone to. We've been wanting to get back to N3 for quite some time now, and he's the tile artist for that project...without him around to do the work, I've got very little to do. The same applies for our other projects...no tiles = nothing to do. lord_cack does tiles but he has his own projects he's working on, plus he's been a bit absent as of late too. Seems only Keranu and Paranoia Dragon are around regularly, but then again, the three of us are founding members of the group and have been in it since the beginning.
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Though, personally, I've been extra busy lately, & haven't been able to get a single thing done :? Was feeling like crap for awhile too, so, I'm looking for a good time to get in gear & finish what's left of the couple of songs to touch up for Mysterious Song, & then finish what I got for the secret project.
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Despite having shown nothing, I really have been working on stuff for MSR. Stay tuned... I'll having something before summer :wink: I promise.
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freakin' cool. do the cd-rom :)
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Does he still actively contribute to the Frozen Utopia projects?
Not really...I dunno where he's gone to. We've been wanting to get back to N3 for quite some time now, and he's the tile artist for that project...without him around to do the work, I've got very little to do. The same applies for our other projects...no tiles = nothing to do. lord_cack does tiles but he has his own projects he's working on, plus he's been a bit absent as of late too. Seems only Keranu and Paranoia Dragon are around regularly, but then again, the three of us are founding members of the group and have been in it since the beginning.
Ahh well,If I knew what to do,Id be glad to help,but I have no idea how to do them or what is needed :( . I always have free time here and there to burn,and don't know what to burn it on lol.
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kick ass man! 8)
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:)
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Wait. You are trying to port Bubble Bobble for PCE systems?!
How? O_o
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The same way all other games are ported to the PCE...one byte of code at a time. :D
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The same way all other games are ported to the PCE...one byte of code at a time. :D
So how will I play it when you finish with your port? Are you going to make copies and sell them to everyone? Will it be on CD?
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Nope, it's apparently going to be on newly made HuCards!
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So how will I play it when you finish with your port?
I'll wager with a controller. :)
Seriously though, Arjak is correct:
The game will be a normal hucard image, and will be the first game by me to be built on the NeoHuCard developed by myself, Dave Shadoff, and Charles MacDonald.
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At the risk of me sounding like a jerk here Nintega- all of your questions were pretty much answered already on this thread. It wouldn't hurt to have read it :D
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Was this little demo just a proof of concept or is this part of a real project ?
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It's part of a real project...though lately I've had zero time to dedicate to it.
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Thanks for answer.
I understand, time is never too long for all we would like to do.
I hope you will find one day time for make a playable level ;)
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Well, to make a playable level, most of the underlying game code has to already be in place...FSMs for Bub and at least one enemy, plus all coldet and level render code. It's quite a bit of work, but once that's done, all remaining levels can be added with ease.
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Will this NeoHuCard format support both PCE and TG-16?
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Yes. The design is for the TG, but it can also be used for the PCE by reversing the bit order of the loaded image.
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Have you considered integrating a small digital switch into the card that simply redirects pin output dependent upon the setting?
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That would have to be one hell of a switch, or would have to have another circuit which remaps the data lines.
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This lookes great! I cant wait to play the game when it is completed! I remember the nes days! Nice touch to make it true to the arcade version. Great Job!
CAA
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Yeah, I figured you would use a small digital switching circuit in combination with a physical switch or push button. Digital switching circuits come in a wide variety of shapes and sizes and are usually pretty affordable. You might end up with a lumpy HuCard that way, but I don't think anyone minds bumps on their HuCards.
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It would have to be extremely low-power, as there's not much left after powering the flash chip. If you have any suggestions, I'm all ears...err, eyes. :D
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Nice reading through this, hope you don't mind a bit of a bump. But when/if this is done, I'll buy like 5 copies.
Or at least 3.
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Hi guys, did this game ever get finished ? if so were can I get a copy?