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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: T2KFreeker on July 10, 2008, 05:40:10 PM

Title: Shinobi sucks!
Post by: T2KFreeker on July 10, 2008, 05:40:10 PM
Why in the Hell is Shonobi so bad on the PC Engine? It's really sad as the graphics are so well done, it looks so close to the arcade version, but no bosses and the controls just seem so crap! Does anyone know what in the Hell happened here and why this is such a bad version of Shinobi? Sadly, the Tengen NES game is better than this pile!
Title: Re: Shinobu sucks!
Post by: nat on July 10, 2008, 05:41:44 PM
No bosses? There are bosses. What's wrong with the controls? It plays like a dream with a 3 button pad.
Title: Re: Shinobu sucks!
Post by: Turbo D on July 10, 2008, 05:44:07 PM
Really?  :-s I looved the pc engine version  :)
Title: Re: Shinobu sucks!
Post by: T2KFreeker on July 10, 2008, 06:17:29 PM
Come on now, hald the damn game is missing! Have you guys played the arcade version of Shinobi?
Title: Re: Shinobu sucks!
Post by: Turbo D on July 10, 2008, 06:47:36 PM
I'm a big fan of the arcade and series! I do realize the levels are mixed around a bit and the music is a little different, but that just adds character! haha. I think that graphically and musically its superior to the nes and master ports. However, I miss the bonus level at the end of the stage.
Title: Re: Shinobu sucks!
Post by: Joe Redifer on July 10, 2008, 08:21:10 PM
Stage 2 is missing (which had 3 or 4 rounds plus a boss).
Title: Re: Shinobu sucks!
Post by: WoodyXP on July 10, 2008, 09:30:38 PM
The thing that erks me most about Shinobi is that you can't pull out your sword and
whack enemies when they're in close.   :cry:
Title: Re: Shinobu sucks!
Post by: T2KFreeker on July 10, 2008, 09:34:22 PM
That's what I am talking about. There is no reason why the PC Engine port of Shinobi shouldn't be complete. The system should be able to handle the game easily. Most of the other Sega games I have seen ported over to the system turned out fine. Finally got to see Out Run running and I must say that I now need that game.
Title: Re: Shinobu sucks!
Post by: Michael Helgeson on July 10, 2008, 09:39:41 PM
Outruns  a great port,but keep in mind it is missing some things like certain vehicles in traffic,ect.
Title: Re: Shinobu sucks!
Post by: Black Tiger on July 11, 2008, 05:05:35 AM
That's what I am talking about. There is no reason why the PC Engine port of Shinobi shouldn't be complete. The system should be able to handle the game easily. Most of the other Sega games I have seen ported over to the system turned out fine. Finally got to see Out Run running and I must say that I now need that game.

Sega didn't do the PC Engine port, Asmik did. It was released pretty early in the PCE's lifespan when all HuCards were 3 megs or less.

Cutting content has nothing to do with what the system can handle. During the 16-bit console days, cuts were normal to save on pricey memory. Many 16-bit console ports have missing levels and bonus stages. Even large games by top companies like SFII.

If Shinobi was ported by Hudson in 1995 as an Arcade Card CD game, then there would be no reason why the PC Engine port of Shinobi shouldn't be complete. We even hold the port of a much more advanced game like Strider up to this standard.

But if we're talking about a 3 meg HuCard by Asmik in 1989, then there's no reason why the PC Engine port of Shinobi should be complete.
Title: Re: Shinobu sucks!
Post by: ceti alpha on July 11, 2008, 05:08:17 AM
That's what I am talking about. There is no reason why the PC Engine port of Shinobi shouldn't be complete. The system should be able to handle the game easily. Most of the other Sega games I have seen ported over to the system turned out fine. Finally got to see Out Run running and I must say that I now need that game.

Sega didn't do the PC Engine port, Asmik did. It was released pretty early in the PCE's lifespan when all HuCards were 3 megs or less.

Cutting content has nothing to do with what the system can handle. During the 16-bit console days, cuts were normal to save on pricey memory. Many 16-bit console ports have missing levels and bonus stages. Even large games by top companies like SFII.

If Shinobi was ported by Hudson in 1995 as an Arcade Card CD game, then there would be no reason why the PC Engine port of Shinobi shouldn't be complete. We even hold the port of a much more advanced game like Strider up to this standard.

But if we're talking about a 3 meg HuCard by Asmik in 1989, then there's no reason why the PC Engine port of Shinobi should be complete.

What Black Tiger said.  :mrgreen:

But yeah, you shouldn't really be too hard on the pce's early releases.
Title: Re: Shinobu sucks!
Post by: geise on July 11, 2008, 05:20:02 AM
I remember getting the Sega Genesis Forgotten Worlds and being upset that it was missing half of the levels from the arcade.  Then I picked up the PC-Engine SCD version when it was released.  I was a happy camper.  Man I didn't know early Hu card games only had 3 megs or less.  I think the pc-engine version of Shinobi is quite nice, even though it's not a true arcade port.  It's a good game to me in it's own right.
Title: Re: Shinobu sucks!
Post by: Black Tiger on July 11, 2008, 06:12:44 AM
I remember getting the Sega Genesis Forgotten Worlds and being upset that it was missing half of the levels from the arcade.  Then I picked up the PC-Engine SCD version when it was released.  I was a happy camper.  Man I didn't know early Hu card games only had 3 megs or less.  I think the pc-engine version of Shinobi is quite nice, even though it's not a true arcade port.  It's a good game to me in it's own right.

Dungeon Explorer, Neutopia and Bonk's Adventure are all 3 megs.
Title: Re: Shinobu sucks!
Post by: geise on July 11, 2008, 06:59:00 AM
Dungeon Explorer actually amazes me with how much they crammed into a 3 meg cart.  The music (to me) is especially nice in Dungeon Explorer.  It sounded better than a lot of the other early games.  Like it used a different kind of synth or something.  I just remember really enjoying the music in that game.  I still do.
Title: Re: Shinobu sucks!
Post by: hoobs88 on July 11, 2008, 07:10:24 AM
The thing that erks me most about Shinobi is that you can't pull out your sword and
whack enemies when they're in close.   :cry:

I agree with you about the sword. That was the only way to defeat some enemies standing next to crates or on ledges. I also miss the bonus stages. Other than that, it is pretty close to the arcade.

It plays like a dream with a 3 button pad.
I need to get a 3 button pad. Any other games that play like a dream with the 3 button pad?
Title: Re: Shinobu sucks!
Post by: ceti alpha on July 11, 2008, 07:32:42 AM
Dungeon Explorer actually amazes me with how much they crammed into a 3 meg cart.  The music (to me) is especially nice in Dungeon Explorer.  It sounded better than a lot of the other early games.  Like it used a different kind of synth or something.  I just remember really enjoying the music in that game.  I still do.

Yeah, the music in DE is among the best of the entire PCE/TG library.
Title: Re: Shinobu sucks!
Post by: Sinistron on July 11, 2008, 07:51:20 AM
The pc-engine shinobi is pretty challenging though freek.  I wouldn't be complaining about the missing levels unless you could actually beat it  :wink:- otherwise there's no sense in complaining about the game being imcomplete- is there?  The close-up attack being missing though is pretty silly- we're talking about what? 1-3 frames of animation (for two different close up attacks) they skimped out on?  I also miss the bonus stages- if I remember correctly (haven't played my hucard in a minute) those are missing as well...
Title: Re: Shinobu sucks!
Post by: nat on July 11, 2008, 08:39:42 AM

It plays like a dream with a 3 button pad.
I need to get a 3 button pad. Any other games that play like a dream with the 3 button pad?

Any game that uses SELECT or RUN for a gameplay function other than PAUSE.
Title: Re: Shinobu sucks!
Post by: T2KFreeker on July 11, 2008, 08:35:18 PM

It plays like a dream with a 3 button pad.
I need to get a 3 button pad. Any other games that play like a dream with the 3 button pad?

Any game that uses SELECT or RUN for a gameplay function other than PAUSE.

Word!
Title: Re: Shinobi sucks!
Post by: LEO EL INCOMPARABLE on July 13, 2008, 02:43:35 AM
 [-X I love pc engine version. in fact it's the only decent home version.