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NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: Tatsujin on April 15, 2009, 06:05:32 PM
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which are the shoot'em ups awaiting you with much traps as just possible to make your (game-)life harder as hell could be? :twisted: :lol:
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R-type. it bends me over and calls me its bitch.
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R-type. it bends me over and calls me its bitch.
haha. Indeed.
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R-Type is probably teh crowned master of all LA TRAPPE shooties on earth!! no doubt.
it's my most beloved nostalgic shooter and i never could beat it :oops: always get stuck in hell level 7. 1~5 i can beat almost with closed eyes. 6 is hard, but 7 is hell on earth!
but that game is so pure magic. i can't live without it. it minted me for life!
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R-Type is probably teh crowned master of all LA TRAPPE shooties on earth!! no doubt.
it's my most beloved nostalgic shooter and i never could beat it :oops: always get stuck in hell level 7. 1~5 i can beat almost with closed eyes. 6 is hard, but 7 is hell on earth!
but that game is so pure magic. i can't live without it. it minted me for life!
I beat it bitd, but I'm older and my reflexes ain't what they used to be. :mrgreen: I'll have to get this sucker again and see what happens. :wink:
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These certainly aren't "masters", but Aeroblasters gets tricky towards the end and basically requires some trial and error to learn the safe routes. Parodius isn't very hard as far as shooters go, but the first time through I came upon situations that I died at in order to learn how things were intended to play out (like the stripper's legs).
The ending of Salamander was pretty ridiculous on NES (I only played through once on PCE years ago).
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These certainly aren't "masters", but Aeroblasters gets tricky towards the end and basically requires some trial and error to learn the safe routes. Parodius isn't very hard as far as shooters go, but the first time through I came upon situations that I died at in order to learn how things were intended to play out (like the stripper's legs).
The ending of Salamander was pretty ridiculous on NES (I only played through once on PCE years ago).
Yeah, I haven't played Salamander for quite a while now, but lordy lordy she's tough.
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Rayxanber II is made of equal parts of pain, frustration, and pure hate. That bastard kicks my ass six ways to Sunday (not that I'm terribly skilled at shooters otherwise), but it sure is pretty.
R-type. it bends me over and calls me its bitch.
No doubt; same here. :lol:
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The ending of Salamander was pretty ridiculous on NES (I only played through once on PCE years ago).
If you're referring to the very end (where the beams come out from the walls) you can 'cheat' by staying at the very top of the screen, dead-center.
It's bad form, though. ;)
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Same with R-type- and I practically worshipped this game as a kid- it's probably the only game I love that I don't want to beat- I'd rather stay pwned by this game- I considered buying the R-type 1 & 2 hus as well so that I can start the second half with all power-ups- but it wouldn't even feel right to me beating R-Type 1- would feel cheap.
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The ending of Salamander was pretty ridiculous on NES (I only played through once on PCE years ago).
If you're referring to the very end (where the beams come out from the walls) you can 'cheat' by staying at the very top of the screen, dead-center.
It's bad form, though. ;)
Damn! That's where I got nailed. I wouldn't consider that a cheat- just a tactic :wink: It's more a 'cheese' than a cheat- a cheat's a code or a password that isn't your own.
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I find Cybercore pretty damn tough in places, due to the brutally stingy powerup system.
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The ending of Salamander was pretty ridiculous on NES (I only played through once on PCE years ago).
If you're referring to the very end (where the beams come out from the walls) you can 'cheat' by staying at the very top of the screen, dead-center.
It's bad form, though. ;)
Damn! That's where I got nailed. I wouldn't consider that a cheat- just a tactic :wink: It's more a 'cheese' than a cheat- a cheat's a code or a password that isn't your own.
I agree. Finding weaknesses in bosses is all part of the game. :mrgreen:
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I find Cybercore pretty damn tough in places, due to the brutally stingy powerup system.
When you have nothing but a peashooter, I find that increasing your speed (and basing your strategy on swift dodging) really helps. And, not just for Cybercore, but, for instance, the final stage in Blazing Lazers (Gunhed), Gradius series, etc. etc.
I always felt the games were balanced this way to give you a chance if you should lose your power-ups. The difficulty level increases, of course, when your ship can crash into the environment (i.e. the maze level in Cybercore).
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Damn! That's where I got nailed. I wouldn't consider that a cheat- just a tactic :wink: It's more a 'cheese' than a cheat- a cheat's a code or a password that isn't your own.
I couldn't get through it otherwise.
I played the NES version a lot when I was a kid, and as long as you had a couple lives when you got to that part, you were OK since you'd respawn exactly where you died.
I need to try Salamander on difficult mode. Is eveything the same, just more baddies and bullets?
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Same with R-type- and I practically worshipped this game as a kid- it's probably the only game I love that I don't want to beat- I'd rather stay pwned by this game-
so my words! teh true hatelove! praised teh lord of trappe!