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Non-NEC Console Related Discussion => Console Chat => Topic started by: JAPJAC on April 20, 2009, 12:42:36 AM

Title: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: JAPJAC on April 20, 2009, 12:42:36 AM
Capcom Power System CHANGER-The Definitive On-line Resource:

By JAPJAC.

1994`s Capcom Power System CHANGER is the rarest officially released to the public modern Japanese consumer TV-Game system in the World. Ever.

(http://pic20.picturetrail.com/VOL10/875035/23618394/394078693.jpg)

JAPJAC`s TFP Fanitsu Capcom Power System CHANGER Definitive Resource is the first extensive and only competent expose in English on-line is here!

Includes complete release details for the format, comparisons to the Neo Geo and SuperGun formats, the first You Tube video for the system ever, the first You Tube video showing a game for the system running and the first and only You Tube video of the system running a CPS II game fully.

(http://pic20.picturetrail.com/VOL10/875035/23618394/394078678.jpg)

(http://pic20.picturetrail.com/VOL10/875035/23618394/394078698.jpg)

(http://pic20.picturetrail.com/VOL10/875035/23618394/394078691.jpg)

Also includes, an in depth interview, the most and the highest of quality images ever to be published on-line covering everything for the format, a complete guide to the 'CPS' Silicon Hardware Ranges and finally, details of JAPJAC's Capcom Power System CHANGER feature as printed in Retro Gamer magazine. The first and only such feature printed in English, in the World.  In shops now!!!:

(http://pic20.picturetrail.com/VOL10/875035/23618394/394139604.jpg)

'JAPJAC is the leading English-speaking expert on the Capcom Power System CHANGER.'
Retro Gamer magazine.

(http://pic20.picturetrail.com/VOL10/875035/23618394/394093534.jpg)

(Under the TFP Features section):

http://www.japjac.proboards.com/

Enjoy.

Cheers,

JAPJAC.
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: termis on April 20, 2009, 02:35:30 AM
Wow.  Pretty cool.  I never knew these things existed.

You learn something new every day.  :D
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: Necromancer on April 20, 2009, 05:05:16 AM
Never heard of that thing before, so thanks for sharing.  I'm not surprised it failed, considering it had all the cost of an AES but without the quantity/variety of games and without the good looks.  Not only was the game selection a bit sparse, but they were years old in the arcades by the time they were released, with some already available for a year (or more) as decent home ports on other consoles.
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: Joe Redifer on April 20, 2009, 07:25:45 AM
Thanks for showing that, but I wish the video was more informative.  It barely shows any gameplay.  I would have liked to hear how the system actually sounded instead of some random rap song.  Maybe some direct feed gameplay instead of a camera pointing at the screen for part 2?
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: guyjin on April 20, 2009, 10:20:31 AM
Enjoy:

http://www.youtube.com/watch?v=VDuQJb-ZSm0

Cheers.


Nice video.

Horrible soundtrack.
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: SNKNostalgia on April 28, 2009, 11:12:02 AM
I remember hearing about this in 1997 on the internet. When CPS-2 emulation wasn't cracked yet, people used the Power System version of SF Alpha 1 and it had not as good sound as the CPS-2 version. It was a neat concept since I really welcome arcade quality consoles like the Neo Geo. The fact that it came out in 94 is wild though. I would have loved to play Final Fight on it, but the Sega CD version satisfied me well  :D .
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: Tatsujin on April 28, 2009, 07:31:03 PM
great system, where half you games are supposed to die purposely after certain years.
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: SignOfZeta on April 29, 2009, 06:06:58 AM
great system, where half you games are supposed to die purposely after certain years.

Really? I always assumed that since the CP Changer version of SFZ was dumped way before the CPS2 version that they must not have been using the same suicide-prone encryption scheme.
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: Turbo D on April 29, 2009, 08:16:00 AM
That is a pretty cool contraption; How much did it cost? Too much for my wallet probably, heh. However, I am known to spend a lot of money on systems that only play a few capcom games (cough*SuperGrafx*cought*). hehe. So, do the capcom home games really commit suicide? Do not they know that suicide is not the answer? So does the Capcom Power System Changer have unique carts (err, giant board thingies), or does it just use cps boards from arcade cabs?
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: Necromancer on April 29, 2009, 09:36:20 AM
So does the Capcom Power System Changer have unique carts (err, giant board thingies), or does it just use cps boards from arcade cabs?

Both - they're standard CPS boards in a plastic shell (like CPS II).
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: JAPJAC on April 30, 2009, 04:17:50 AM
JAPJAC`s TFP Fanitsu Capcom Power System CHANGER Definitive Resource is the first extensive and only competent expose in English on-line is here!:

(Under the TFP Features section):

http://www.japjac.proboards.com/
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: Necromancer on April 30, 2009, 05:00:12 AM
They are NOT just standard CPS-1 boards but in plastic housings.  The Capcom Power System Changer uses CPS-C boards, specifically designed for the home only.  This is a home Capcom console with home Capcom console games released for it.

Various intrawebz sites led me to believe that they were standard boards with an interface card in a plastic housing, but I have no first hand knowledge and am perfectly willing to concede the point.  Have you opened any games?  If so, what was different between it and its arcade counterpart?  The console itself has no 'brains' (meaning that each CPS-C board would have to have the same components as the standard CPS board), so it's odd that they'd completely redesign their boards just to sell them to the home market.
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: JAPJAC on April 30, 2009, 05:10:57 AM
JAPJAC`s TFP Fanitsu Capcom Power System CHANGER Definitive Resource is the first extensive and only competent expose in English on-line is here!:

(Under the TFP Features section):

http://www.japjac.proboards.com/
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: Necromancer on April 30, 2009, 05:59:47 AM
If the Capcom Power System Changer has no `brains` it could then be possible to play everything arcade no?  CPS-1, CPS-2 and CPS-3 just from Capcom`s line alone.  The system is not called a Capcom Power System 1 Changer.  It doesn`t have to share anything with only CPS-1 technology.

So what is in the CPSC, besides encoders for video and controllers; all of the game logic processing is still done within the 'cartridge', isn't it?  Your video description clearly states that it is indeed capable of running other JAMMA boards, so I'm not exactly sure what point you're trying to make.

The titles RELEASED for the Capcom Power System Changer were based on mainly CPS-1 technology for the most part yes but they are not indentical. 

What major physical differences are there then?  I suspect very few, as there was little reason for Capcom to re-engineer a board just to put it in a case.

How many commercial PCB`s do you know of that can be paused?  Watch my video again please.  That is just one difference.

What does 'pause' have to do with hardware?  The pause feature could be coded into any game.

Quote
A system to which ownership truly measures a Japanese TV-Game collectors worth.

I'm glad you joined this forum (among many others) just to flout your awesomeness.  If you want to pat yourself on the back and show how cool you are just because you own this console, go right ahead, I won't try to stop you.  I will however laugh.  :lol:

Quote
Why then did the Capcom Power System Changer only last for such a short time? That remains a mystery to me and something that only old hands at Capcom Japan could answer and certainly not an internet educated, non-owning pundits.

Go get 'em, tiger!
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: JAPJAC on April 30, 2009, 02:45:43 PM
JAPJAC`s TFP Fanitsu Capcom Power System CHANGER Definitive Resource is the first extensive and only competent expose in English on-line is here!:

(Under the TFP Features section):

http://www.japjac.proboards.com/
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: SignOfZeta on April 30, 2009, 07:42:51 PM
This video is a nice contribution to the gaming community. It just goes to show you that even a complete a$$hole can do something good.

"A system to which ownership truly measures a Japanese TV-Game collectors worth."

Jeez, that's one of this most pathetic thing's I've ever read. I mean, its one thing to imply such a thing, but to actually say it. Wow. Your mental processes are all out of wack. Seriously.

"A truly wonderful piece of kit."

Well, its nice and all, but in all seriousness its not that great. An actual super gun is way better. You don't have to use those shitty sticks, you get RGB without hacking, and you have access to every game ever released for the Changer as well as every other JAMMA board. I have no idea what one of these oddities goes for, but you could probably get a Raijin for that kind of money. I think that same line of reasoning is probably why they didn't feel like supporting it very long. I mean, Japan has entire stores full of 100s of JAMMA boards for good prices. The Changer seems to have been designed to bridge the gap between a JAMMA collector and a SFC owner and obviously that market just didn't exist.
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: Tatsujin on April 30, 2009, 08:10:25 PM
good barked there SoZ.

but don't you forget about the extra "Pause"-function the Changer is able to do (at least for some of the few available games), which a normal Super Gun can't. a huge advantage and total Super Gun killer application.
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: Necromancer on May 01, 2009, 04:16:27 AM
It is capable but not designed by the makers to play JAMMA boards.  How would one register a credit as the Capcom Power System Changer doesn`t have a credit button for example.  Not all boards have a test button or indeed a free play option.

I don't claim to know everything about arcade boards, but aren't these functions accessed through the JAMMA connector?  My point being that the CPS-C boards could be identical to the CPS-1 boards, and only the ROM has been modified.

CPS-1`s Street Fighter II` Turbo can not be paused, CPS-C`s Street Fighter II` Turbo can.  The hardware for both is almost the same but still different and the games are quite different, the latter title has a different ending.

How is the hardware different?  Keep in mind that pause, different endings, and the like are software related, not hardware.  That said, I'm also interested to know what you mean by the games being 'quite different'.  Were the sprites redrawn, recolored, or animated differently?  Were the backgrounds changed?  What about some of the other titles?  Please don't take these questions as a rebuff of your assertions; I'm honestly curious.

I am glad that you find me owning this system amusing.  I find anyone that has posted 4635 posts on one message board quite sad in contrast.

You got me, stud.  If only I could be as cool as you and join a bunch of different forums, pimp a half worthless video that shows very little of the hardware and even less of the actual games, and then respond to questions with condescension instead of answers.

Don`t get frustrated little man.  I have and will attempt to answer any questions you have. 

You have yet to properly answer a single one of my questions, yet I'm not frustrated over your silly attitude and failure of a console.
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: guyjin on May 01, 2009, 05:20:23 AM
I think this thread needs to be moved to fighting street.
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: Necromancer on May 01, 2009, 05:35:33 AM
I think this thread needs to be moved to fighting street.

Why?  It's on topic and 99% civil.
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: guyjin on May 01, 2009, 05:46:05 AM
I think this thread needs to be moved to fighting street.

Why?  It's on topic and 99% civil.

'cuz I want blood, dammit!  :twisted:
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: SnowKitty on May 01, 2009, 08:19:12 AM
great system, where half you games are supposed to die purposely after certain years.

actually, they removed that protection for the CPS changer games. the CPS1 wiki page has more info on that:
http://en.wikipedia.org/wiki/CP_System
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: JAPJAC on December 04, 2010, 11:54:28 AM
JAPJAC`s TFP Fanitsu Capcom Power System CHANGER Definitive Resource is the first extensive and only competent expose in English on-line is here!:

(Under the TFP Features section):

http://www.japjac.proboards.com/
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: blueraven on December 04, 2010, 08:11:22 PM
ummmmm.......

What the F@Rk exactly is JAPJAC`s Capcom Power System CHANGER? I'm hella confused, and not normally so; the videos don't explain anything!

Rete0gamer f*ck yeah! great mag. What is JAPJAC?!?!?  other than a screenname...

I concur with Necro's previous assessment of this post. What exactly is this?

SPAM.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: SignOfZeta on December 05, 2010, 06:31:16 AM
There was more info here, but the OP deleted all his old posts to try and conceal what as a$$hole he his, Roy Vegas style.

The Changer is a consumer version of Capcom's CPS arcade system, much in the same way that SNK made a home version of the arcade Neo Geo system. Obviously a Neo Geo is about a million times more fun since SNK released AES carts just a month or three after the MVS came out. SNK also used the same arcade hardware for 14 years or so, so the library is much bigger, better, badder.

A CP Changer that played CPS2 games would have been MUCH better. Capcom totally kicked ass during the CPS2 era. The versus games, the alpha games, Pro Gear, Puzzle Fighter, Vampire, AvP, Pocket Fighter, D&D, Mars Matrix....such good shit.

In the end though since super guns exists it much better and cheaper to just play the actual arcade boards. You can get almost any CPS1 or 2 game for $100 or less, if not a third of that. No need for a (semi) proprietary system. The cart self destruction is also somewhat easily solved nowadays.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: blueraven on December 05, 2010, 09:28:22 AM
There was more info here, but the OP deleted all his old posts to try and conceal what as a$$hole he his, Roy Vegas style.

Thank you for clarifying this.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: Mathius on December 05, 2010, 04:36:18 PM
While we are on the subject, does anyone have any advice for a newbie concerning superguns? :) All I know is that I want one. Bad.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: SignOfZeta on December 05, 2010, 05:27:06 PM
Make sure it has accommodations for the Capcom kick harness, and that it takes Neo Geo sticks.

EDIT: Just thought of something. Make sure it has adjustable video, probably individual pots for R, G, and B. Different boards put out radically different levels.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: Mathius on December 05, 2010, 06:01:50 PM
Make sure it has accommodations for the Capcom kick harness, and that it takes Neo Geo sticks.

EDIT: Just thought of something. Make sure it has adjustable video, probably individual pots for R, G, and B. Different boards put out radically different levels.

Thanks SoT! Do you have any preferred models? There is so many to choose from, so many that are home-made (which is probably the case with all of them I am guessing), that it's a bit overwhelming.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: Tatsujin on December 05, 2010, 06:05:23 PM
which is probably the case with all of them I am guessing
You are guessing right.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: SignOfZeta on December 05, 2010, 06:15:12 PM
Make sure it has accommodations for the Capcom kick harness, and that it takes Neo Geo sticks.

EDIT: Just thought of something. Make sure it has adjustable video, probably individual pots for R, G, and B. Different boards put out radically different levels.

Thanks SoT! Do you have any preferred models? There is so many to choose from, so many that are home-made (which is probably the case with all of them I am guessing), that it's a bit overwhelming.

I've used quite a few from the old days (MAS, GWT, etc) and they all had something about them that sucked. The ones D-Lite made seem pretty nice. It doesn't really matter though. All an SG is is a power supply, a video encoder, and some controllers all wired together. Therefore the most important part is what video encoder it has (JROK and NeoBits are the popular ones now) and the rest is mainly cosmetic. They can easily be hacked and adapted as needed from board to board. The coolest thing about the new stuff is the tiny size.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: SuperDeadite on December 05, 2010, 06:16:49 PM
Make sure it has accommodations for the Capcom kick harness, and that it takes Neo Geo sticks.

EDIT: Just thought of something. Make sure it has adjustable video, probably individual pots for R, G, and B. Different boards put out radically different levels.

Thanks SoT! Do you have any preferred models? There is so many to choose from, so many that are home-made (which is probably the case with all of them I am guessing), that it's a bit overwhelming.

Expensive to get in the States, but the Japanese units like Sigma's are very well made and sturdy. 
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: SignOfZeta on December 05, 2010, 07:12:00 PM
Sigmas are THE BUSINESS, but they are really hard to find and pricy, from what I've seen.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: SuperDeadite on December 05, 2010, 10:45:53 PM
Well depends on what you want to pay for them.  In Japan you can buy them brand new for 30,000yen or so.
But then being metal, they weigh a lot, so shipping is quite pricey.  And factor in that Yen-$ exchange rate,
and anyone in the US is gonna have a much lighter wallet.  But very obtainable if one is serious.
Title: Re: JAPJAC`s Capcom Power System Changer Vid:
Post by: DragonmasterDan on December 06, 2010, 12:38:01 AM

Damien McFerran and JAPJAC's Capcom Power System CHANGER print feature (appears in the December 2010, issue 84, of Retro Gamer magazine):

http://www.youtube.com/watch?v=MyHWGWEjF_4

I believe this to be the FIRST feature in print on the system in English in the World, ever.

Out now!

Cheers.


In the early- mid 90s, when Street Fighter II was a phenemenon one of the US game mags, probably EGM or GameFan had a letter column about it with pictures. A few stores in the back of game magazines were actually selling them.

Added in edit: The main tip they had for anyone with enough money to buy one was check the boards for Capcom on them, as counterfeit arcade boards were common.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: Mathius on December 06, 2010, 03:56:31 AM
Make sure it has accommodations for the Capcom kick harness, and that it takes Neo Geo sticks.

EDIT: Just thought of something. Make sure it has adjustable video, probably individual pots for R, G, and B. Different boards put out radically different levels.

Thanks SoT! Do you have any preferred models? There is so many to choose from, so many that are home-made (which is probably the case with all of them I am guessing), that it's a bit overwhelming.

I've used quite a few from the old days (MAS, GWT, etc) and they all had something about them that sucked. The ones D-Lite made seem pretty nice. It doesn't really matter though. All an SG is is a power supply, a video encoder, and some controllers all wired together. Therefore the most important part is what video encoder it has (JROK and NeoBits are the popular ones now) and the rest is mainly cosmetic. They can easily be hacked and adapted as needed from board to board. The coolest thing about the new stuff is the tiny size.

That's the one thing that has surprised me about SGs is their small size.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: SignOfZeta on December 06, 2010, 07:44:32 AM
Well depends on what you want to pay for them.  In Japan you can buy them brand new for 30,000yen or so.
But then being metal, they weigh a lot, so shipping is quite pricey.  And factor in that Yen-$ exchange rate,
and anyone in the US is gonna have a much lighter wallet.  But very obtainable if one is serious.

Wait, they still make them? I thought they quit ages go. Can you get the dual stick with the SG built in for a price like that?
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: SuperDeadite on December 06, 2010, 01:10:39 PM
They did quit for awhile, but then choose to come back.  Currently there's the AV7000 which has separate controllers,
and is what I have.  There is also the Raijin which is the 2 player all in one unit.  And for the truly extreme fan,
there is also the Boardmaster, which comes equipped with a real Blast City CP.  And can easily be changed to what ever
panel you desire.

http://www.mak-jp.com/ctrbox.html
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: SignOfZeta on December 06, 2010, 03:36:52 PM
Oh, killer.

Is so you have the Σ9000TB sticks? Those things are bad as f*ck.

If shipping wasn't $150 or whatever, I'd possibly pull the trigger on one of these.

Also, does the AV7000 come with a controller for that price? It seems kind of expensive if it doesn't.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: Mathius on December 06, 2010, 04:27:58 PM
They did quit for awhile, but then choose to come back.  Currently there's the AV7000 which has separate controllers,
and is what I have.  There is also the Raijin which is the 2 player all in one unit.  And for the truly extreme fan,
there is also the Boardmaster, which comes equipped with a real Blast City CP.  And can easily be changed to what ever
panel you desire.

http://www.mak-jp.com/ctrbox.html


Quite sexy! :D I wish I knew how to work with one of these crazy gizmos.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: SignOfZeta on December 06, 2010, 07:56:16 PM
You just plug everything in, pretty much. If the game is standard JAMMA (ie: four buttons or less plus Start, 8 direction joystick and coin button, per side) then that's all you have to to. If its something with more buttons there is usually a special extra harness to hook up directly from the PCB to the controllers. If there is an analog controller or something then its kind of on a game by game basis.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: SuperDeadite on December 06, 2010, 11:24:35 PM
Oh, killer.

Is so you have the Σ9000TB sticks? Those things are bad as f*ck.

If shipping wasn't $150 or whatever, I'd possibly pull the trigger on one of these.

Also, does the AV7000 come with a controller for that price? It seems kind of expensive if it doesn't.

Depends on the store you buy from.  I paid 30,000yen for AV7000 + 1 9000TB Stick + Harness (wired for 5 buttons).
They only include a crappy composite cable though, so you'd want to order an RGB or S-Video cable as well.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: Mathius on December 07, 2010, 04:57:23 AM
You just plug everything in, pretty much. If the game is standard JAMMA (ie: four buttons or less plus Start, 8 direction joystick and coin button, per side) then that's all you have to to. If its something with more buttons there is usually a special extra harness to hook up directly from the PCB to the controllers. If there is an analog controller or something then its kind of on a game by game basis.

Cool! That doesn't sound too difficult at all! Now all I have to decide is whether to get a CMVS or a SuperGun. Gotta wait until tax-time though.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: SuperDeadite on December 07, 2010, 11:30:55 AM
A CMVS is stupid.  It's just an MVS with a SuperGun attached to it.  In other words, a supergun that only plays MVS games.  While a separate supergun plays anything.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: SignOfZeta on December 07, 2010, 03:03:34 PM
True, but it is a lot smaller. A supergun hooked to, for example, a CPS3 is a f*cking huge collection of stuff strewn out all over the place. Those newer CMVSs based on later single slot boards are really compact.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: TR0N on December 07, 2010, 04:57:07 PM
You just plug everything in, pretty much. If the game is standard JAMMA (ie: four buttons or less plus Start, 8 direction joystick and coin button, per side) then that's all you have to to. If its something with more buttons there is usually a special extra harness to hook up directly from the PCB to the controllers. If there is an analog controller or something then its kind of on a game by game basis.

Cool! That doesn't sound too difficult at all! Now all I have to decide is whether to get a CMVS or a SuperGun. Gotta wait until tax-time though.
If you want to play more then mvs get a supergun if not then a,cmvs is fine if you want to save on space.

Though i warn ya collecting arcade pcb can get expensive depending what game it is.Beside the risk of getting a defective board.
Title: Re: JAPJAC`s Capcom Power System CHANGER - Definitive Resource:
Post by: Mathius on December 07, 2010, 05:04:31 PM
You just plug everything in, pretty much. If the game is standard JAMMA (ie: four buttons or less plus Start, 8 direction joystick and coin button, per side) then that's all you have to to. If its something with more buttons there is usually a special extra harness to hook up directly from the PCB to the controllers. If there is an analog controller or something then its kind of on a game by game basis.

Cool! That doesn't sound too difficult at all! Now all I have to decide is whether to get a CMVS or a SuperGun. Gotta wait until tax-time though.
If you want to play more then mvs get a supergun if not then a,cmvs is fine if you want to save on space.

Though i warn ya collecting arcade pcb can get expensive depending what game it is.Beside the risk of getting a defective board.

Yeah, I may wait on the SuperGun until I get promoted or something. A CMVS' library is shelf friendly, and I just love good 'ol SNK. :mrgreen: