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Tech and Homebrew => Turbo/PCE Game/Tool Development => Topic started by: touko on July 04, 2009, 01:21:26 AM
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hi all, i put here the last WIP of my game .
This version will be the last before alpha version,complete 5 levels plus 1st boss ..
http://www.partage-facile.com/FQG35H810R/galaxian_remix.pce
The controls are :
I for fire
IIfor aliens attack ..
run in game to go to the boss stage ..
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Pretty nice so far! I like the title screen with the little guy pushing the PCE
My only complaint is that the sprites dont contrast the backgrounds very well so its hard to see. Maybe try outlining them in black?
is this a HuC title or a regular ol' ASM title??
and is it just my eyes or is the resolution wider than normal or somethin
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Thanks for tried it ..
All is in HUC c compiler 8) ..
For the background , i have noticed that and Maybe try outlining them in black?
this is not a bad idea :-k ..
for resolution i used 320*224 8)
another problem for me ,they are no tiles transparency ..
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Well good, maybe that means we will see 3 good releases from HuC this year!
Insanity, Galaxian and Vampire Story :)
I would definitely try to outline the sprites in black so they stand out from the busy backgrounds!
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Good work touko!! Let's make grow the HuC community!! :D
I am curious about one thing: why did you choose the "medium" 320x224 resolution, instead of the standard 256x224 or the higher 512x224? I have been making tests in the last weeks with resolution changes, and this topic is very interesting for me :)
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Good work touko!! Let's make grow the HuC community!! :D
I am curious about one thing: why did you choose the "medium" 320x224 resolution, instead of the standard 256x224 or the higher 512x224? I have been making tests in the last weeks with resolution changes, and this topic is very interesting for me :)
Thanks ..
I have choosen 320*224 because i' am using up to 10 sprites (16*16) per line, and 256 pixels of horizontal res, are too small for that lines (aliens lines move left to right & right to left) ..
For 512 res, is simple, this res is consuming too many VRAM for me & my curent programmation skills of PCE :-"
By the way, i'am following your vampire story, and i think that this project is superb, and i 'll like that you close this with a long adventure ..
I like your in-game movie, beautiful in B&W :wink:.
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Thank you!! (for your words and for the info about the screen resolution). In fact, I have tried to use the 512x224 resolution, and I run out of VRAM too :mrgreen: Maybe we can speak about this topic one day and share our experiences. As you said, the problem is that 512x224 uses a lot of tiles (and of course, forget about using methods like "load_background"...).
I hope that we keep learning HuC, maybe we can begin in the future a project together! :dance:
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Of course, for me, i'am posting source code with my finished galaxian ..
Actually it's a little dirty :-" ..
I have started galaxian to learn pce programming, and this finished into a game ](*,)
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I test drove Galaxian last night, and I have to agree with Arkhan - the sprites blend into the background. I kinda think that the background should be toned down and not quite so bright and busy (it's a bit distracting), but maybe Arkhan's sprite outline suggestion would be enough.
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huuum, i think that this is a real problem for visibility ..
I'll try to resolve it !!!
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another help might be to outline in black AND dim the colors by 1 or 2 steps so theyre a bit darker to help contrast the bright sprites.
id hate to see that neat waterfall go away.
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I was bored so I knocked up this to see...black outlines would make things a lot clearer I think.
(http://img26.imageshack.us/img26/6194/galwith.gif)
(http://img33.imageshack.us/img33/5292/galwithout.gif)
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yeah that definitely helps lol
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Wow, I finally was able to test Galaxian, and it's incredible! I love the intro background, I love the animation of the intro (the one of the boy who pushes the logo and eats a chewing-gum) and I'm really impressed by the cascade effect. Congratulations, it is awesome!!
Furthermore, I am double impressed by the fact that you used only HuC, and the game was a card game (not a CD game). You really optimized things! :o
By the way, did you think about making a CD game, or maybe you chose making a HuCard game from the begining?
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Thanks hcf 8) ..
This is not difficult to make this, this is more longer than difficult :wink: ..
Huc is for me ,an excelent way to make a game project easily, but he is out for speedy game like sonic or rapid shmup.
I have started galaxian to learn pce programmation, and this finished in a complete game :mrgreen:
I'll release finished game with all source code and graphic datas
My nest project will be on super CD-ROM .. O:)
This outlined screen has finished to convince me to outline sprites =P~.
Ps:hcf press run when you are beginning to play :wink:
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Yeah I figure you only check minimal amounts of collisions (shot to alien, and the few alien shots/sprites to ship) and dont do any tile checking, so you dont lose any speed thanks to HuC :)
whats the boss going to do when hes animated and moving? Swoop around and shoot 3 shots at once?
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Ps:hcf press run when you are beginning to play :wink:
Lol!! I wanted to see the complete animation of the boy, hehehe. Maybe you were thinking that I was not able to find the "run" button, because I am the "start-button-man"? :wink:
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was not able to find the "run" button, because I am the "start-button-man"? :wink:
LOOOL, a true PCE fan has a run button on his gamepad [-(
You must press run or start when you're playing against aliens ships, you're entering in boss level (only intro) :wink:
Yeah I figure you only check minimal amounts of collisions (shot to alien, and the few alien shots/sprites to ship) and dont do any tile checking, so you dont lose any speed thanks to HuC :)
Yes, i use boundary boxes technique to test collisions, no tiles collisions test ..
Only one test in same time for minimise slowdown,and only if aliens/player are shooting .
whats the boss going to do when hes animated and moving? Swoop around and shoot 3 shots at once?
Yes, move and fire 3 shots of missiles, DBZ move (yes i'am a fan) to fire a mega-blast, the same in the boss intro.
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You must press run or start
Hehehe, I see that this mistake is going to pursue me during all my life :mrgreen:
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:mrgreen:
hehe, for start button i have made the same error in first presentation of galaxian :oops: ..
I have a secret, i don't have, and haden't a PCE 8)
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Lol, it seems that we can create the "start-button-men" club :mrgreen:
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lol, yes :mrgreen:
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Hi all ..
The sprites have been outlined, and by the way, i have added some graphicals stuffs and bugs corrections,real time raytracing ,cel shading,etc ..
You can test it here :
http://www.partage-facile.com/C7OG7H3SCH/galaxian_remix.pce
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Hi all ..
The sprites have been outlined, and by the way, i have added some graphicals stuffs and bugs corrections ..
You can test it here :
http://www.partage-facile.com/C7OG7H3SCH/galaxian_remix.pce
Would someone post a few screenshots or YouTube video for folks who don't use fancy computers and emulators (like, uhhhhh, me)?
Thanks in advance :)
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:-k
I'll try it, but i promise nothing . 8)
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Would someone post a few screenshots or YouTube video for folks who don't use fancy computers and emulators (like, uhhhhh, me)?
Thanks in advance :)
Check these puppies out:
(http://img383.imageshack.us/img383/9485/galaxian.html)
Your welcome in retreat. :)
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Eh thanks for screenshots :P..
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the sprites look way better when outlined.
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Thanks for the screenshots, Necro.
Galaxian looks nice, touko :)
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Thanks 8)