As you can see in the pce version, each bone changes to a darker color before disapearing on the ape skeleton, he will also throw an elbow if you get behind him.
Didn't Nintendo have a thing against crucifixion images?
It wasn't just cruciform images. Back in the day, they'd sanitized their games of pretty much anything religious, sexual, or otherwise less than 100% politically correct.
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on July 28, 2009, 06:49:42 AM
Title: Re: Rondo vs Dracula XX in detail
Post by: termis on July 29, 2009, 01:31:45 AM
I just youtube'd Drac XX to see what it's like (I never saw it in action), and I was actually pretty impressed. I dunno about the rest of the game, but the backgrounds and the music were good for lv1.
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on July 29, 2009, 01:55:49 AM
pce attack and death (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-26.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-25.png)
snes attack and death (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ0040.png)
I just youtube'd Drac XX to see what it's like (I never saw it in action), and I was actually pretty impressed. I dunno about the rest of the game, but the backgrounds and the music were good for lv1.
Drac XX is a pretty impressive game, the type of detail, effects and animation im showing are excellent for a 16bit game and are much better than say Castlevania IV.
Speaking of the 1st level, the fire looks nice but the actual bg structures look a bit exaggerated and goofy to me, looking at the shot below(DracXX) you can see that even though the buildings are at an angle, you can see straight through them, to the bg sky.
Title: Re: Rondo vs Dracula XX in detail
Post by: Tatsujin on July 29, 2009, 02:32:36 AM
the worst thing on drac xx is its sloppy and unfair controlls and that it has no strict line. everything seems so heartless made and botchy. if you have never played drac x, you may have fun with it, otherwise i wouldn't even recommend to touch it.
Title: Re: Rondo vs Dracula XX in detail
Post by: esteban on July 29, 2009, 02:45:59 AM
I have to disagree with Tats. It is worth playing XX, and I think you can have fun with it. It has flaws, yes, but I think many folks would enjoy noticing the differences in the games.
An old member here once described XX as a "remix" of Rondo. I think he had it right when he described things that way, except I'd modify things by saying it was a "budget remix" that lacked the polish, creativity, level design and the Fun Factor* (i.e. Maria!) of Rondo.
To continue the discussion on Dracula XX's merits:
I actually like the burning buildings / wavy land, with all the embers raining down because it achieves its goal rather well: to create the feeling that you are in an inferno, that all hell is breaking loose, and that tension is building...
This is an example of "wavy sfx" contributing to the atmosphere of a stage and not simply being a gimmick, novelty, etc.
And the music in XX is good.
I like XX.
But:
XX can't compare to Rondo. The polish on Rondo was always evident (and awack is providing evidence to bolster the case).
That said, I'm glad we have both games to play.
So...
More comparisons, awack!
Title: Re: Rondo vs Dracula XX in detail
Post by: Tatsujin on July 29, 2009, 03:10:44 AM
except I'd modify things by saying it was a "budget remix" that lacked the polish, creativity, level design and the Fun Factor* (i.e. Maria!) of Rondo.
very right. may be i was a little bit to harsh with my statement, but when i got it first and played it, you may imagine how big the disappointment was written in my face. the really fun of playing it, is to constantly compare with the almost to infinite superior drac x.
Title: Re: Rondo vs Dracula XX in detail
Post by: Tatsujin on July 29, 2009, 04:18:38 AM
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on July 29, 2009, 05:00:04 AM
pce death of richter (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-29.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-28.png)
snes death of richter (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ104.png)
pce richter hit by fire snes richter hit by fire (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-30.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ0161600.png)
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on July 29, 2009, 07:12:24 AM
pce......minotaur boss entrance and death (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-34.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-33.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-36.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-35.png)
snes minotaur boss entrance and death (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ004xx.png)
Title: Re: Rondo vs Dracula XX in detail
Post by: esteban on July 29, 2009, 08:10:55 AM
snes minotaur boss entrance and death (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ004xx.png)
Oh dear lord, this isn't funny anymore!
Title: Re: Rondo vs Dracula XX in detail
Post by: SignOfZeta on July 29, 2009, 08:14:50 AM
I agree with esteban. XX, from a gameplay perspective, is almost as good as X. The lack of Maria is the only main gameplay fault. Also, while it lacks the rocking soundtrack of the PCE CD, the one that they did come up with is quite nice.
Until I read this thread I had no idea there was so much animation missing though.
Title: Re: Rondo vs Dracula XX in detail
Post by: Black Tiger on July 29, 2009, 10:23:19 AM
Drac XX isn't just Rondo with less content, the gameplay is slightly broken and the level design works against the intended gameplay. I haven't played XX recently, so I can't get into detail about the problems with the control and collision, but you can get clipped by an enemy at full HP and bounce around with zero control until you die.
It's not a terrible game and it's actually great by linear Castlevania standards, but content aside Rondo is so much better simply gameplay vs gameplay wise.
This comparison is most revealing of not so much what the SNES version lacks, but just how much detail and animation Rondo packs in that most people don't fully appreciate. It's further proof that Rondo really is underappreciated if anything and not overhyped.
Title: Re: Rondo vs Dracula XX in detail
Post by: Tom on July 29, 2009, 11:17:08 AM
Drac XX isn't just Rondo with less content, the gameplay is slightly broken and the level design works against the intended gameplay. I haven't played XX recently, so I can't get into detail about the problems with the control and collision, but you can get clipped by an enemy at full HP and bounce around with zero control until you die.
It's not a terrible game and it's actually great by linear Castlevania standards, but content aside Rondo is so much better simply gameplay vs gameplay wise.
This comparison is most revealing of not so much what the SNES version lacks, but just how much detail and animation Rondo packs in that most people don't fully appreciate. It's further proof that Rondo really is underappreciated if anything and not overhyped.
I'm just going to quote B_T since he said pretty what I wanted to say about the SNES version.
Title: Re: Rondo vs Dracula XX in detail
Post by: Arkhan on July 29, 2009, 11:26:05 AM
Anyone play the dracula x chronicles for PSP?
Games a frigging masterpiece
Title: Re: Rondo vs Dracula XX in detail
Post by: Tatsujin on July 29, 2009, 01:07:22 PM
Drac XX isn't just Rondo with less content, the gameplay is slightly broken and the level design works against the intended gameplay. I haven't played XX recently, so I can't get into detail about the problems with the control and collision, but you can get clipped by an enemy at full HP and bounce around with zero control until you die.
It's not a terrible game and it's actually great by linear Castlevania standards, but content aside Rondo is so much better simply gameplay vs gameplay wise.
This comparison is most revealing of not so much what the SNES version lacks, but just how much detail and animation Rondo packs in that most people don't fully appreciate. It's further proof that Rondo really is underappreciated if anything and not overhyped.
I'm just going to quote B_T since he said pretty what I wanted to say about the SNES version.
and I'm just going to do the same again :!:
Title: Re: Rondo vs Dracula XX in detail
Post by: shubibiman on July 30, 2009, 03:34:47 AM
What abotu comparing the backgrounds? I agree with B_T, the animations in DX are really impressive.
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on July 30, 2009, 05:09:45 AM
Damn, I feel the need the need to go home and play some rondo. (Stuck at school doing some stupid research right now)
Me too!
But I still think that thsi comparison is a little unfair as the backgrounds in the SNES version are very nice.
The backgrounds were already compared in another thread, but a more extensive comparison of them will likely hit this thread soon. It'll still be just as "unfair" though as Rondo will still have XX beat in variety and detail.
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on July 31, 2009, 03:37:14 AM
Title: Re: Rondo vs Dracula XX in detail
Post by: shubibiman on July 31, 2009, 09:31:14 PM
Why did so many SNES games look so pale?
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on August 01, 2009, 12:55:29 AM
I have always thought that Drac xx had some of the best graphics on the snes, but i think that the graphics in rondo are more ambitious in design and interesting to the eye.
Number of enemy sprites....... rondo: Dracxx: 52 27
Number of bosses..................rondo: Dracxx: 15 9
Look closely at the transparent effect below and tell me if you see something odd about the snes shot.
Title: Re: Rondo vs Dracula XX in detail
Post by: Tom on August 01, 2009, 05:15:35 AM
Quote from: awack
Look closely at the transparent effect below and tell me if you see something odd about the snes shot.
Hahah - that's super funny. Those fools :D
Title: Re: Rondo vs Dracula XX in detail
Post by: Joe Redifer on August 01, 2009, 08:10:23 AM
How does he appear on the SNES version? I assume he is in front of a different background and that they accidentally kept the fake "transparency" from the PCE version when porting the sprite? That deserves a mighty face palm for sure.
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on August 01, 2009, 11:04:20 AM
Quote
How does he appear on the SNES version?
Its completely different, the only thing behind him are the curtains.
Title: Re: Rondo vs Dracula XX in detail
Post by: Arkhan on August 01, 2009, 03:35:33 PM
Maybe hes wearing marble tile knee pads.
Title: Re: Rondo vs Dracula XX in detail
Post by: Tatsujin on August 01, 2009, 07:03:33 PM
now, this makes the drac xx not even a budget drac x but a super cheap 90% off summer bargain sale.
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on August 02, 2009, 02:34:45 AM
I'm not showing every death frame of the giant skeleton from Rondo, just giving an idea.
now, this makes the drac xx not even a budget drac x but a super cheap 90% off summer bargain sale.
AB-SO-LOOT-LEE.
These comparisons are so much fun.
Title: Re: Rondo vs Dracula XX in detail
Post by: Arkhan on August 02, 2009, 08:59:45 AM
when i was little we had drac x and i thought it was the best thing ever.
and then my uncle who gave me his turbo had him some drac x (Pirated WOOOO) and let me play that and im like "this is the same game, only better? OK!" lol
I learned early on that PCE was king
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on August 03, 2009, 02:43:25 AM
Dracula XX stop watch item crash spins around Richter causing damage to enemies, Rondo's stop watch item crash will home in on enemy characters causing damage.
DracXX holy water item crash just appears on screen as you see in the screens below, Rondo's holy water item crash starts out starts out slow and then fills the screen, look at the last Rondo screen, there is actually about double the rain on screen when viewed in motion, it alternates between two set of sprites, giving it a transparent effect.
Title: Re: Rondo vs Dracula XX in detail
Post by: Arkhan on August 04, 2009, 04:43:45 PM
Now were just beating a dead horse.
Yknow someone should do Ghouls and ghosts for SGFX and SNES or genesis
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on August 05, 2009, 03:21:30 AM
Again, for comparative reasons and to show that Drac xx is not a bad game at all when it comes to this stuff, its just that when viewed in the light of Rondo, the things that are missing become very bright.
This is just to show simple animation, as you can see, SCVIV has animation no better than than the 8bit castlevania games when it comes to standard enemies.
Like i said, this will be it for now, some time in the future i might combine this stuff with comments about gameplay, music etc in a single post and call it the definitive comparison.
rondo castlevania IV (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-98.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperCastlevaniaIVU000.png)
Quote
Yknow someone should do Ghouls and ghosts for SGFX and SNES or genesis
i can do a couple between genesis and sg GNG.
Title: Re: Rondo vs Dracula XX in detail
Post by: esteban on August 05, 2009, 04:21:35 AM
Like i said, this will be it for now, some time in the future i might combine this stuff with comments about gameplay, music etc in a single post and call it the definitive comparison.
I like the SCIV comparisons! It would be neat to continue them... But all of this is a lot of work.
You're gonna hate me, but I propose the following comparisons:
1. Castlevania Bloodlines (Genesis) vs. ____________ (SNES) vs. Rondo (already done). 2. Contra HardCorps (Genesis) vs. __________ (SNES)
Hey, I can dream, can't I?
You see, Genesis fanboys always tout these titles (which are, indeed, fine games), but I would love to see how things actually stack up. I equally love Genesis and SNES, so I think I'm neutral on these sorts of comparisons... but I'm a sucker for anything PCE :) .
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on August 05, 2009, 07:54:31 AM
Quote
Yknow someone should do Ghouls and ghosts for SGFX and SNES or genesis
Everything is so much simpler and easier when compared to rondo, the only action game i can think of that can compete, would be the adventure of batman & robin for the genesis.
Everything is so much simpler and easier when compared to rondo, the only action game i can think of that can compete, would be the adventure of batman & robin for the genesis.
Beyond Oasis may not have the same variety for sprites, but it's likely on par with Rondo for overall frames of sprite animation.
The MD GnG may not be as detailed overall, but it does make great use of color for an early simplified Genesis port.
Title: Re: Rondo vs Dracula XX in detail
Post by: Arkhan on August 05, 2009, 10:33:20 PM
Yes . Ghouls and Ghosts was one of the games i played alot on sega, and i always did like its graphics.
It was one of the first genesis games i became freakishly addicted to.
That and Ecco the dolphin
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on August 10, 2009, 05:27:29 AM
Quote
I like the SCIV comparisons! It would be neat to continue them... But all of this is a lot of work.
Castlevania IV has very very little of the effect animations i have been showing, it does have mode 7 and transparency fx, other than a couple of instances, castlevania IV is not a very flashy game in my opinion.
I can show basic animation like walk, swing, stab, etc...but the comparison would become skewed.
Castlevania IV has very very little of the effect animations i have been showing, it does have mode 7 and transparency fx, other than a couple of instances, castlevania IV is not a very flashy game in my opinion.
I can show basic animation like walk, swing, stab, etc...but the comparison would become skewed.
Oh dear Lord, I thought CVIV had more polish (spritewise) than that.
Still, it would be neat to put the best of CVIV up here, just to see how it stacks up against Rondo.
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on August 10, 2009, 02:23:10 PM
Quote
Still, it would be neat to put the best of CVIV up here, just to see how it stacks up against Rondo.
I don't really know what the best of castlevania IV would be, i know that fans of the game consider Gaibon and Death to be two of the best enemies , Gaibon being reused in future games.
If there is something in particular in castlevania IV thats on your mind let me know.
Title: Re: Rondo vs Dracula XX in detail
Post by: Joe Redifer on August 12, 2009, 06:28:52 PM
The pink background makes the Saturn sprites look garish. Try a black background for fairness' sake.
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on August 12, 2009, 07:50:35 PM
Quote
The pink background makes the Saturn sprites look garish. Try a black background for fairness' sake.
I don't have NITM but what i can do more easily is put the rondo sprite on a pink background.That was good suggestion, you can definitely tell the difference now.
Title: Re: Rondo vs Dracula XX in detail
Post by: Tatsujin on August 12, 2009, 11:32:19 PM
lol..pce 4 da win :D
Title: Re: Rondo vs Dracula XX in detail
Post by: shubibiman on August 13, 2009, 04:17:40 AM
The PCE horses are sooo stylish!
Title: Re: Rondo vs Dracula XX in detail
Post by: Necromancer on August 13, 2009, 04:28:10 AM
Though the PCE colors look washed out on the hot pink background, the horses are far more detailed, particularly in the rib cage and rear haunch. Plus, the Saturn horse's tail makes it look like the poor bugger is mangy.
Title: Re: Rondo vs Dracula XX in detail
Post by: Tatsujin on August 13, 2009, 06:19:55 AM
Title: Re: Rondo vs Dracula XX in detail
Post by: Tatsujin on August 13, 2009, 07:46:08 AM
lol..damn good idea :clap: and again pce ftw :D
the pce s almost perfect while saturn probably used horses not from this planet.
especially the two right moves are hilarious wrong :lol: look at the legs. so retared :lol:
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on August 13, 2009, 09:18:23 AM
Quote
the pce s almost perfect while saturn probably used horses not from this planet.
:D Yea, i added another shot of rondo with the 2nd horse taken out for a better comparison, you can see that they match almost perfectly.
I don't want people visiting here to think I'm just just trying to show how awesome the pce is or anything like that, id like to do a comparison where the snes game karate chops the pce port in the neck.
Title: Re: Rondo vs Dracula XX in detail
Post by: Joe Redifer on August 13, 2009, 10:00:24 AM
Just curious, where in the Saturn game is the horse?
Title: Re: Rondo vs Dracula XX in detail
Post by: shubibiman on August 13, 2009, 10:10:48 AM
I was about to ask the same question but I guess it's just at the beginning as you can choose between Alucard, Maria or Richter.
Quote
I'm adding some pics of a real horse to show they got the anatomy of a running horse wrong in the saturn game.
It seems that they actually used those famous pictures to draw the horses in Rondo of Awesome Blood!
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on August 13, 2009, 10:35:12 AM
Yep, in the beginning.
Title: Re: Rondo vs Dracula XX in detail
Post by: Black Tiger on August 13, 2009, 11:56:00 AM
The more i mess around with this stuff, the more i realise those konami guys didn't screw around with this rondo of blood game.
I know I've mentioned it before, but it's becoming more and more clear just how under appreciated the game is with so much frivolous over-detail that's piled on top of an already solid game.
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on August 14, 2009, 10:10:44 AM
Spinning paintings from Rondo and Portrait of ruin.
Title: Re: Rondo vs Dracula XX in detail
Post by: Tatsujin on August 14, 2009, 06:57:27 PM
wow..the splashing wave looks even much greater on the pce :shock:
Title: Re: Rondo vs Dracula XX in detail
Post by: Joe Redifer on August 14, 2009, 08:35:11 PM
Why is the right side of the splash clipped off?
Title: Re: Rondo vs Dracula XX in detail
Post by: shubibiman on August 14, 2009, 10:32:17 PM
The spinning painting in Rondo is one of the most impressive scenes of the game. Really, the first time I played the game I was like :shock: :pray: :clap: =P~
Title: Re: Rondo vs Dracula XX in detail
Post by: Tatsujin on August 15, 2009, 02:38:49 AM
The spinning painting in Rondo is one of the most impressive scenes of the game. Really, the first time I played the game I was like :shock: :pray: :clap: =P~
and the scream, when you've beaten it :shock: 8-[
Title: Re: Rondo vs Dracula XX in detail
Post by: esteban on August 15, 2009, 03:21:57 AM
It appears to be symmetrical, but it wouldn't fit on the screen with both parts, so we see left half only.
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on August 15, 2009, 05:25:41 AM
Like esteban said, it doesn't fit on the screen. (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-0-3.png)
Quote
The spinning painting in Rondo is one of the most impressive scenes of the game. Really, the first time I played the game I was like
I agree.
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on August 26, 2009, 11:17:17 PM
Showing Richter's whip from Rondo cycle through colors with the last two sprites showing the special extended whip.
The other sprites just show the effect of Richter landing from a high jump or fall, there are more individual sprites as the smoke grows larger and dissipates but i just wanted to show that in rondo there are two sets that alternate or flicker each frame giving it a slightly more substantial and transparent look.
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on October 02, 2009, 05:57:58 AM
Esteban
Quote
I like the SCIV comparisons! It would be neat to continue them... But all of this is a lot of work.
You're gonna hate me, but I propose the following comparisons:
1. Castlevania Bloodlines (Genesis) vs. ____________ (SNES) vs. Rondo (already done). 2. Contra HardCorps (Genesis) vs. __________ (SNES)
Hey, I can dream, can't I?
You see, Genesis fanboys always tout these titles (which are, indeed, fine games), but I would love to see how things actually stack up. I equally love Genesis and SNES, so I think I'm neutral on these sorts of comparisons... but I'm a sucker for anything PCE .
Just a very small contra comparison of the running and explosion animations.
Esteban Just a very small contra comparison of the running and explosion animations. SNES GENESIS (http://i567.photobucket.com/albums/ss114/bethcongo/ContraSpiritsJz.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Contra-TheHardCorpsJ_z.gif)
Well, that's very nice, thank you :)
I prefer the style of the SNES design, myself.
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on October 16, 2009, 09:38:29 PM
Few more.
pc engine (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-163.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-162.png)
pc enigne snes (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-164.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AkumajouDraculaXXJ157.png)
Title: Re: Rondo vs Dracula XX in detail
Post by: Tom on October 17, 2009, 07:59:54 AM
Nice detail find on the bull. So the SNES bull is shorter horizontally too? I though maybe it was just a walking frame thing, but from the looks of this - it does look like they did make him slightly smaller on the SNES one.
Title: Re: Rondo vs Dracula XX in detail
Post by: blueraven on October 17, 2009, 08:00:08 AM
The PCE version is really stunning.
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on October 17, 2009, 11:24:05 AM
Quote
So the SNES bull is shorter horizontally too? I though maybe it was just a walking frame thing, but from the looks of this - it does look like they did make him slightly smaller on the SNES one.
The positioning of the head and body definitely makes the rondo bull longer(and slightly taller) and the head animates as well, the body of the snes bull is a background layer.
Title: Re: Rondo vs Dracula XX in detail
Post by: Emerald Rocker on October 17, 2009, 11:30:51 AM
Have you seen prelim pics of the bull from the cancelled Sega 32X version? I only saw a screenshot from a mag (I probably still have it) and that thing looked WICKED.
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on October 17, 2009, 11:34:19 AM
No, but that would be awesome to see!
Title: Re: Rondo vs Dracula XX in detail
Post by: esteban on October 17, 2009, 03:03:36 PM
Have you seen prelim pics of the bull from the cancelled Sega 32X version? I only saw a screenshot from a mag (I probably still have it) and that thing looked WICKED.
I honestly can't tell if your tongue is firmly in your cheek or not--especially because I think it might have been a 32X CD.
Title: Re: Rondo vs Dracula XX in detail
Post by: Emerald Rocker on October 18, 2009, 06:35:12 AM
I don't remember if it was supposed to be a CD or not (that would have ruled), but I'll see if I can find the mag.
Title: Re: Rondo vs Dracula XX in detail
Post by: Tatsujin on October 18, 2009, 06:47:43 AM
anyway, we can compare every detail possible from pce drac x to sfc drac xx and the pce will come out as a winner.
Title: Re: Rondo vs Dracula XX in detail
Post by: Black Tiger on October 18, 2009, 08:33:26 AM
I don't remember if it was supposed to be a CD or not (that would have ruled), but I'll see if I can find the mag.
That would be friggin' wonderful. :)
Even if you don't find this item in particular, scan another article for us. :)
Title: Re: Rondo vs Dracula XX in detail
Post by: Joe Redifer on October 18, 2009, 06:25:22 PM
A 32X CD game that isn't full of FMV? Keep dreaming. Sega would have never allowed it because that firmly believed gamers wanted FMV on optical discs. If Konami presented a disc like this to them, they would have anal-raped every employee of Konami, bought them and then sold them to a terrorist organization just so they could be arrested by the World Police. However if it was a point and click FMV game, they would have ordered 3 million copies.
Title: Re: Rondo vs Dracula XX in detail
Post by: Arkhan on October 18, 2009, 08:26:34 PM
However if it was a point and click FMV game, they would have ordered 3 million copies.
Wasnt that called Dracula Unleashed?
Title: Re: Rondo vs Dracula XX in detail
Post by: Joe Redifer on October 18, 2009, 09:16:36 PM
Yup. Noticed that it got released. Same with Bram Stoker's Dracula with FMV backgrounds.
Title: Re: Rondo vs Dracula XX in detail
Post by: RyuHayabusa on January 27, 2010, 01:16:03 PM
Rondo definitely beats XX on all levels. It must be conceded that when it comes to the frames of animation, Rondo benefits from being on CD. Overall though, Rondo is just a prettier game with better art design overall.
Title: Re: Rondo vs Dracula XX in detail
Post by: awack on April 28, 2010, 12:21:31 PM