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NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: SuperDeadite on October 04, 2009, 01:56:10 PM

Title: Metamor Jupiter 3 player mode!
Post by: SuperDeadite on October 04, 2009, 01:56:10 PM
Woah, I pulled out Metamor Jupiter today and looked through the manual.  This game supports up to 3 players at the same time! Player 2 and 3 can fully control the "bio-bits."  Cool stuff!  :clap:
Title: Re: Metamor Jupiter 3 player mode!
Post by: SignOfZeta on October 04, 2009, 02:40:14 PM
This game has been on my "to buy" list for years. Now it just moved up a few notches.
Title: Re: Metamor Jupiter 3 player mode!
Post by: ParanoiaDragon on October 04, 2009, 05:27:57 PM
Wierd, I never noticed this :-k
Title: Re: Metamor Jupiter 3 player mode!
Post by: shubibiman on October 05, 2009, 05:53:32 AM
Me neither.
Title: Re: Metamor Jupiter 3 player mode!
Post by: esteban on October 11, 2009, 02:57:35 AM
Well, that's pretty darn interesting. Is 3-player mode accessible via a menu option? Or do you have to do something special?

I have Metamor Jupiter... and I vaguely recall a blurb about the "Virtual Cushion" on the back/in the manual as well.

Does my memory pass or fail a reality check?

Title: Re: Metamor Jupiter 3 player mode!
Post by: SuperDeadite on October 11, 2009, 03:47:51 AM
Yes Metamor is programmed to make use of the Virtual Cushion.  The 3 player mode isn't in the options.  Just hook up a tap with 3 controllers.  Player 1 controls the ship, 2 controls the top bit, 3 controls the bottom bit.  You just have to press Run on each controller to take manual control said bits.
Title: Re: Metamor Jupiter 3 player mode!
Post by: esteban on October 12, 2009, 01:33:44 AM
Yes Metamor is programmed to make use of the Virtual Cushion.  The 3 player mode isn't in the options.  Just hook up a tap with 3 controllers.  Player 1 controls the ship, 2 controls the top bit, 3 controls the bottom bit.  You just have to press Run on each controller to take manual control said bits.

Ha! I'll just have to repeat myself: this is a great find. Thanks for sharing the info.



Next question: I was under the impression that the Virtual Cushion was simply a subwoofer shoved in a cushion (literally). To take full advantage of the VC experience, I suppose developers simply used sound effects/music with "low frequencies" (deep bass) to make things rumble?