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NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: sunteam_paul on November 13, 2009, 12:34:57 AM

Title: What the PC Engine scene is missing...
Post by: sunteam_paul on November 13, 2009, 12:34:57 AM
...is remixers. The C64 music remix scene is massive, so where are all the musically talented PC Engine fans? There is so much great PCE music that is ripe for remixing, if only someone would do it.
Title: Re: What the PC Engine scene is missing...
Post by: SignOfZeta on November 13, 2009, 04:55:26 AM
Are there any tools available for PCE that would help with this? Doing it by ear is a pain...
Title: Re: What the PC Engine scene is missing...
Post by: sunteam_paul on November 14, 2009, 03:03:51 AM
All you need is a tracker and a bit of patience...hmm some musical skill might come in handy too.
Title: Re: What the PC Engine scene is missing...
Post by: nodtveidt on November 14, 2009, 05:12:09 AM
Paranoia Dragon is remaking some Neutopia tracks for Neutopia III...does that count?
Title: Re: What the PC Engine scene is missing...
Post by: Arkhan on November 14, 2009, 07:26:50 AM
You know the PCE music is never remixed since you can't remix perfection!




I should record some of the stuff I do for kicks.  I play a mean China Warrior on guitar.
Title: Re: What the PC Engine scene is missing...
Post by: Joe Redifer on November 14, 2009, 12:03:43 PM
I "remixed" Ys once during my tenure at OverClocked ReMix.
Title: Re: What the PC Engine scene is missing...
Post by: ceti alpha on November 14, 2009, 01:50:12 PM
Ninja Spirit is doing NES remixes with PCE audio. I don't know if he could be convinced to do some actual PCE remixes. *hint hint - nudge nudge*  :wink:
Title: Re: What the PC Engine scene is missing...
Post by: SignOfZeta on November 14, 2009, 05:06:47 PM
All you need is a tracker and a bit of patience...hmm some musical skill might come in handy too.

I have the patience, and...sorta the skill. What program(s) do you recommend though?
Title: Re: What the PC Engine scene is missing...
Post by: Arkhan on November 14, 2009, 06:49:17 PM
for the modern day musical-fu, I say renoise or fruityloops.

Renoise if you like trackers
Fruity Loops if you like mouse driven music editing.

plus fruity loops more accurately emulates the real music hardware experience as far as knob turning/live tweaking goes.

You can press record while a song is playing and start knobbing it up and the program records all of that information and applies it to the song! 

So, if you are more used to/into real equipment, fruity loops is probably an easier adjustment and environment to get into.
Title: Re: What the PC Engine scene is missing...
Post by: SignOfZeta on November 15, 2009, 02:25:40 AM
OK, let me clarify. I have all sorts of software to make music (like Fruity Loops, which I sort of outgrew a long time ago) I'm interested in getting MIDI data from PCE ROMS, or at least being able to read the notes one at a time. As I said, doing it by ear is a drag for me, personally.
Title: Re: What the PC Engine scene is missing...
Post by: esteban on November 15, 2009, 02:48:04 AM
...is remixers. The C64 music remix scene is massive, so where are all the musically talented PC Engine fans? There is so much great PCE music that is ripe for remixing, if only someone would do it.

Agreed, 2,000%.

Correct me if I'm wrong, but the only "official" (widely available) remixes have been... something from Bonk's Adventure and Super Star Soldier/Soldier Blade...

I remember looking for stuff a few years ago and it was... slim pickin's.

Then there was some neat stuff that darkcityproductions had years ago: some dude in central/south america did piano renditions of Valis II tunes. They were nice, from what I recall. Elegant. He only did 1-2 songs, though. I am pretty certain the Stage 1 music was the tour-de-force.

Title: Re: What the PC Engine scene is missing...
Post by: Joe Redifer on November 15, 2009, 02:56:00 AM
Zeta, check these links out where people have done the work for you:

http://www.vgmusic.com/music/console/nec/tg16/index-classic.html

http://www.vgmusic.com/music/console/nec/tduo/index-classic.html

Title: Re: What the PC Engine scene is missing...
Post by: SignOfZeta on November 15, 2009, 07:59:45 AM
Well...shit! That's great!

I'll be sure to let you all know if I come up with anything.
Title: Re: What the PC Engine scene is missing...
Post by: sunteam_paul on November 15, 2009, 07:38:13 PM
Well...shit! That's great!

I'll be sure to let you all know if I come up with anything.

Cool, I look forward to hearing some.
Title: Re: What the PC Engine scene is missing...
Post by: ParanoiaDragon on November 15, 2009, 07:43:47 PM
...is remixers. The C64 music remix scene is massive, so where are all the musically talented PC Engine fans? There is so much great PCE music that is ripe for remixing, if only someone would do it.

I'd be remixing PCE music like crazy if I had the time, & didn't have to work on actual game music for new PCE games :)  Stuff that I love, & would love to remake are the soundtracks for Dragon's Curse, Shockman, China Warrior, Impossamole, Bonk's Adventure, Bonk's Revenge(both of which you'll probably hear remixes of various songs in the semi near future), Bonk 3(just to make it more Bonky sounding), Blzing Lazers, Final Lap Twin, Legendary Axe's 1 & 2, Legend of Xanadu's 1 & 2, Ninja Spirit, Legend of Hero Tonma, Neutopia's 1 & 2(you're gonna hear some goodness in that respect), Dungeon Explorer, Air Zonk(actually did start work on the 1st level as a test, but haven't finished it), Alien Crush, Atomic Robo Kid, Bloody Wolf, Last Alert, Bravoman, Dragon Saber, Dragon Spirit, JB Harold, Keith Courage, New Adventure Island, Parasol Stars, Super Star Soldier, Talespin, Tiger Road, Veigues, Vigilante.


There are individual remixes that I have heard.  Remixes for the Legend of Xanadu's, the Star Soldiers, & even the first Shubibinman!  There's a full ost of Devil's Crush even.  But, when it comes to just random fans, it does seem bleek.
Title: Re: What the PC Engine scene is missing...
Post by: sunteam_paul on November 16, 2009, 04:14:31 AM
Every couple of years I try to do some stuff myself but always end up frustrated because I just don't have a good enough ear to make music sound right. I hope you can find at least a little time to try some of those on your list PD.
Title: Re: What the PC Engine scene is missing...
Post by: Arkhan on November 16, 2009, 04:42:09 PM
im not one to remix stuff since I blow at it, but im perty good at remaking the stuff with synths!
http://www.aetherbyte.com/downloadables/untitled.mp3


GUESS THAT TUNE!!!!! O_o

instruments used:

Roland SH-101
Roland Juno-6
Sequential Circuits DrumTraks

this is irrelevant to the PCE musics but I like this song and remake it every week basically lol
http://www.aetherbyte.com/downloadables/lov.mp3


Its Living on Video by Trans-X

Instruments:

Roland SH-101
some korg drum machine I borrowed from someone.



when I replace my thing that lets me plug my guitar into my computer, expect china warrior, whether you like it or not
Title: Re: What the PC Engine scene is missing...
Post by: Necromancer on November 17, 2009, 07:26:09 AM
GUESS THAT TUNE!!!!! O_o

I don't know the name of the tune (or if it even has a name), but it's from Dungeon Explorer.
Title: Re: What the PC Engine scene is missing...
Post by: ceti alpha on November 17, 2009, 07:47:14 AM
GUESS THAT TUNE!!!!! O_o

I don't know the name of the tune (or if it even has a name), but it's from Dungeon Explorer.

cool. If we lived in the same town I'd demand we make a TG/PCE tribute band. hehe  :mrgreen:
Title: Re: What the PC Engine scene is missing...
Post by: Arkhan on November 17, 2009, 11:37:08 AM
GUESS THAT TUNE!!!!! O_o

I don't know the name of the tune (or if it even has a name), but it's from Dungeon Explorer.

I suppose you could call it overworld or something.

Paranoia says it reminds me of breakdancing.
Title: Re: What the PC Engine scene is missing...
Post by: SignOfZeta on November 24, 2009, 01:59:14 PM
OK, here is the product of about a week's work:

Y's Battle Theme (SignOfZeta Remix) (http://files.me.com/signofzeta/q14k1p.mov)
Title: Re: What the PC Engine scene is missing...
Post by: Arkhan on November 24, 2009, 04:58:32 PM
yay. 

much nicer than my 45 minutes work on dungeon explorer overworld. :)

i like the lead especially.
Title: Re: What the PC Engine scene is missing...
Post by: sunteam_paul on November 24, 2009, 07:38:24 PM
I started listening to this thinking, hmm this is quite pleasant, then the main bit kicked in and it's just awesome! I'd love to hear more of these!

Can I have permission to play this on my podcast at some point please?
Title: Re: What the PC Engine scene is missing...
Post by: SignOfZeta on November 24, 2009, 11:05:42 PM
I started listening to this thinking, hmm this is quite pleasant, then the main bit kicked in and it's just awesome! I'd love to hear more of these!

Can I have permission to play this on my podcast at some point please?

Of course. I have no legal claim to it anyway. :)
Title: Re: What the PC Engine scene is missing...
Post by: sunteam_paul on November 25, 2009, 01:05:46 AM
That's great, thanks.
Title: Re: What the PC Engine scene is missing...
Post by: esteban on November 25, 2009, 02:47:38 AM
My brother and I are cooking up an old-fashioned TG-16 tune. Don't get your hopes up (we suck)... but the tune promises to be at least somewhat enjoyable to all Defenders of the Faith.

Give me a few weeks, though.

Title: Re: What the PC Engine scene is missing...
Post by: Necromancer on January 13, 2010, 04:52:44 AM
OK, here is the product of about a week's work:

Y's Battle Theme (SignOfZeta Remix) (http://files.me.com/signofzeta/q14k1p.mov)


I finally stumbled across this on the ol' flash drive and played it.  Nicely done.  :clap:

P.S. - Do you like Fletch?  The first minute or so reminded me of that one.
Title: Re: What the PC Engine scene is missing...
Post by: SignOfZeta on January 13, 2010, 08:13:21 AM
OK, here is the product of about a week's work:

Y's Battle Theme (SignOfZeta Remix) (http://files.me.com/signofzeta/q14k1p.mov)


I finally stumbled across this on the ol' flash drive and played it.  Nicely done.  :clap:

P.S. - Do you like Fletch?  The first minute or so reminded me of that one.


With Chevy Chase?
Title: Re: What the PC Engine scene is missing...
Post by: Necromancer on January 13, 2010, 08:23:50 AM
With Chevy Chase?

Yep, that's the one..... or was it Dr. John Cocktoasten?  :)

The beginning of your remix reminds me of the music used in Fletch/Fletch Lives.  I'm not poking fun or anything; they're just similar in my ears.
Title: Re: What the PC Engine scene is missing...
Post by: ParanoiaDragon on January 13, 2010, 02:15:20 PM
Yeah, I'm hearing Fletch/Beverly Hills Cop(same composer). :D  BTW.....what is Y's?  I've heard of Ys, but, Y's doesn't ring a bell.....atleast, not on the Turbo anyways. :P
Title: Re: What the PC Engine scene is missing...
Post by: Tatsujin on January 13, 2010, 02:44:25 PM
Fletch is great. just rewatched it 2 weeks ago. will have a hear into that track at evening to re-confirm its trueness :D
Title: Re: What the PC Engine scene is missing...
Post by: Necromancer on January 14, 2010, 01:19:36 AM
BTW.....what is Y's?  I've heard of Ys, but, Y's doesn't ring a bell.....atleast, not on the Turbo anyways. :P

Do you have a copy of Dawn of Ys?  If you take a gander at the disc, you'll espy two misplaced apostrophes!
Title: Re: What the PC Engine scene is missing...
Post by: touko on January 14, 2010, 01:44:07 AM
I think a good tool,who's transforming pcx or bmp files to PCE tiles format with multiples palettes.

Ex a 256 colors bmp, to a 16-240 colors binary file for PCE ..
Title: Re: What the PC Engine scene is missing...
Post by: Necromancer on January 14, 2010, 03:14:21 AM
I think a good tool,who's transforming pcx or bmp files to PCE tiles format with multiples palettes.

Ex a 256 colors bmp, to a 16-240 colors binary file for PCE ..

A similar tool already exists.  I do not have a copy to share.
Title: Re: What the PC Engine scene is missing...
Post by: Tatsujin on January 14, 2010, 03:44:36 AM
i have two similar questions about photohop:

1. how to reduce colors of a picture specifically? f.e. you have a 256 color bitmap which you want to display in 128 or 64 colors, but without distorting/falsifying the base colors of the picture too much.

2. how to replace/recreate/display existing colors with dithering?

IN PHOTOSHOP CS2

thx :)
Title: Re: What the PC Engine scene is missing...
Post by: touko on January 14, 2010, 04:21:59 AM
A similar tool already exists.  I do not have a copy to share.

 :cry:
Ah, i think this is fragmare's tool ,right ???  =P~
Title: Re: What the PC Engine scene is missing...
Post by: Necromancer on January 14, 2010, 04:29:40 AM
1. how to reduce colors of a picture specifically? f.e. you have a 256 color bitmap which you want to display in 128 or 64 colors, but without distorting/falsifying the base colors of the picture too much.

Posterize.

2. how to replace/recreate/display existing colors with dithering?

I don't know how to do that, other than to do it by hand (that's what she said).

Ah, i think this is fragmare's tool ,right ???  =P~

Yep.
Title: Re: What the PC Engine scene is missing...
Post by: sunteam_paul on January 14, 2010, 04:35:04 AM
You could also try 'Save for web' choose GIF and mess around with the number of colours there.
Title: Re: What the PC Engine scene is missing...
Post by: Vecanti on January 15, 2010, 01:29:56 PM
http://soundcloud.com/gobantoba/ninjaspiritforest

First try...  :-"
Title: Re: What the PC Engine scene is missing...
Post by: sunteam_paul on January 15, 2010, 08:16:26 PM
That's great, there's some quite Iremmy sound in there as well. It would be cool if you could hack a PC Engine Rom and convert it to a CD game with all new audio, I wonder if that's possible.

Now, anyone fancy tackling some PCE exclusive tunes like Super Star Soldier? *wink*
Title: Re: What the PC Engine scene is missing...
Post by: esteban on January 16, 2010, 02:17:57 AM
http://soundcloud.com/gobantoba/ninjaspiritforest

First try...  :-"


Yay! I like it :)

And, may I say, this is a great track to have chosen, since it's very atmospheric. I like the tunes from Ninja Spirit, in general, and though this game wasn't exclusive to PCE... it wasn't ported to any other consoles, was it? Only computers, if I recall correctly.

If I may be so bold, may I suggest that you make a "SPOOKY* MIX" (a la New Order) of Ninja Spirit Forest, heavy on the SPOOKY** and the atmosphere?  :)

More, I say, more!



* OK, it shall thus be named the "Macabre Mix"

** As in "ghastly", not "goofy".

Title: Re: What the PC Engine scene is missing...
Post by: Vecanti on January 16, 2010, 01:57:01 PM
It's hard to remix when they sound so good already!!  One of my favorites:

http://soundcloud.com/gobantoba/keith-courage-end-theme


Title: Re: What the PC Engine scene is missing...
Post by: Tom on January 16, 2010, 07:41:07 PM
i have two similar questions about photohop:

1. how to reduce colors of a picture specifically? f.e. you have a 256 color bitmap which you want to display in 128 or 64 colors, but without distorting/falsifying the base colors of the picture too much.

2. how to replace/recreate/display existing colors with dithering?

IN PHOTOSHOP CS2

thx :)

 Here's a quick way. Posterize the image, then convert the image to index color (image->mode->index color) - choose "exact" setting for color choices. Go back into the mode menu, select color table (image->mode->color table), save the current palette to whatever filename you want. Close the image and don't save any changes. Then reopen the image, goto image->mode->index color. Choose "custom" from the pulldown menu, then it'll open some generic palette file, click load and load up the palette file you created previously, click "ok" after you load the file. You'll be back into the main palette conversion screen with the dither options near the bottom. Three dither choices to choose from, but only "defusion" has a parameter you can set. It will dither with only the legal PCE colors you made before with the posterize option. Enjoy :)

Title: Re: What the PC Engine scene is missing...
Post by: Arkhan on January 16, 2010, 07:51:48 PM
SUPA STAR SOULJA YOU SAY?!

Thats a coincidence, as i was just dipping around with my favorite song from that game earlier.

I made this happen.

It mostly started as a drum-machine tester since the beat is awesome.
http://www.aetherbyte.com/downloadables/sssdrumtest.mp3


using a roland DR-550 I found on craigslist!
Title: Re: What the PC Engine scene is missing...
Post by: sunteam_paul on January 16, 2010, 07:57:47 PM
It's hard to remix when they sound so good already!!  One of my favorites:

http://soundcloud.com/gobantoba/keith-courage-end-theme





That's weird, it sounds like there are 2 tunes playing at the same time.
Title: Re: What the PC Engine scene is missing...
Post by: sunteam_paul on January 16, 2010, 08:02:14 PM
SUPA STAR SOULJA YOU SAY?!

Thats a coincidence, as i was just dipping around with my favorite song from that game earlier.

I made this happen.

It mostly started as a drum-machine tester since the beat is awesome.
http://www.aetherbyte.com/downloadables/sssdrumtest.mp3


using a roland DR-550 I found on craigslist!

Haha cool. I always felt that this tune should have a choral element behind it though!
Title: Re: What the PC Engine scene is missing...
Post by: Arkhan on January 16, 2010, 08:21:15 PM
Oh.

I always thought it should be played with Moog synths.  lol. >_<
Title: Re: What the PC Engine scene is missing...
Post by: sunteam_paul on January 16, 2010, 09:12:36 PM
Oh.

I always thought it should be played with Moog synths.  lol. >_<

It's the bit at 26 seconds in (on your remix). The original has a sound in the background that always bring to my mind a choir giving it some.
Title: Re: What the PC Engine scene is missing...
Post by: Arkhan on January 17, 2010, 12:04:25 AM
Oh.

I always thought it should be played with Moog synths.  lol. >_<

It's the bit at 26 seconds in (on your remix). The original has a sound in the background that always bring to my mind a choir giving it some.
hey I guess I could see that.   Let me try noodlin around with it. Maybe I can get a choir-noise of acceptable-type
Title: Re: What the PC Engine scene is missing...
Post by: esteban on January 17, 2010, 12:08:00 AM

It mostly started as a drum-machine tester since the beat is awesome.

www.aetherbyte.com/downloadables/sssdrumtest.mp3 (http://www.aetherbyte.com/downloadables/sssdrumtest.mp3)



(http://junk.tg-16.com/images/love_1.gif)
LOVE THIS. LOVE THIS. LOVE THIS.

Let's see, I've listened to it two dozen times this morning and it hasn't lost a bit of awesome.

You must do some more stuff in this vein. You must. :)



hey I guess I could see that.   Let me try noodlin around with it. Maybe I can get a choir-noise of acceptable-type


This certainly has promise (I like sunteam_paul's idea), but don't bastardize your original vision, lest you betray the synth!

Basically, you can do whatever you want :)
Title: Re: What the PC Engine scene is missing...
Post by: Arkhan on January 17, 2010, 12:46:52 AM
http://www.aetherbyte.com/downloadables/nowwithmoarchoir.mp3


hows that
Title: Re: What the PC Engine scene is missing...
Post by: esteban on January 17, 2010, 01:21:06 AM
http://www.aetherbyte.com/downloadables/nowwithmoarchoir.mp3


hows that

This track needs to be smacked around a bit! The choir is NICE, but subdued. Crank it up a little :)

My opinion, clearly only worth 2 cents (at most):
Quote
For me, the choir version is a straight-forward "cover" of the original and lacks all the fun (playfulness) & energy of your original (sssdrumtest).

The lead synths in nowwithmoarchoir are "truer" to the original tune... but...

I say: instead of being conservative, go a little crazy, even gratuitous, with at least one element in your new version. You don't have to necessarily change your lead synth if you mess around with other elements.

For example, I think it would be neat if you were heavy-handed with the chorus... ALTERNATIVELY ...to draw more attention to the choir, drop the levels of other tracks/instruments.

That said, I just want to say that I love what you are doing, regardless of what my own personal tastes dictate. ;)

Title: Re: What the PC Engine scene is missing...
Post by: sunteam_paul on January 17, 2010, 02:18:48 AM
I will reiterate the 'do whatever you want'; both versions are cool but I like the second a little better :)
Title: Re: What the PC Engine scene is missing...
Post by: Arkhan on January 17, 2010, 05:50:11 AM
lol. wonder what other songs could use a good synthin'

Title: Re: What the PC Engine scene is missing...
Post by: sunteam_paul on January 17, 2010, 06:30:56 AM
Deep Blue!
Title: Re: What the PC Engine scene is missing...
Post by: Vecanti on January 17, 2010, 08:14:53 AM

That's weird, it sounds like there are 2 tunes playing at the same time.

Yeah, it sounds like a really really long delayed echo.  I just recorded it with Audacity, but maybe I accidentally did something to it.   
Title: Re: What the PC Engine scene is missing...
Post by: Vecanti on January 17, 2010, 08:16:42 AM
http://www.aetherbyte.com/downloadables/nowwithmoarchoir.mp3


hows that

Gotta love that bass line!

Title: Re: What the PC Engine scene is missing...
Post by: Vecanti on January 18, 2010, 04:19:03 AM
Here's a super quick Synth'ed up title theme.

http://soundcloud.com/gobantoba/keith-title-song

Title: Re: What the PC Engine scene is missing...
Post by: sunteam_paul on January 18, 2010, 04:34:09 AM
Here's a super quick Synth'ed up title theme.

http://soundcloud.com/gobantoba/keith-title-song




That's crazy yet brilliant, go synth!
Title: Re: What the PC Engine scene is missing...
Post by: esteban on January 19, 2010, 03:17:38 AM
lol. wonder what other songs could use a good synthin'




If you are feeling creative, experiment with one of Veigues' wonderfully minimalist, futuristic tunes.

I have also ranted about the glories of Dragon Spirit's and Legendary Axe's soundtracks.

I have always loved CyberCore's tunes (lamenting the fact that they are so goddamned short).

ANY CyberCore tune would be great, but let it go for at least 2 minutes!

And, I know it is predictable, but in Bonk's Adventure, all the songs are amazing, but I feel you could really do something with  "Cave Music" (Underground) -- all that bass and suspense should be fun to play with. Ending credits, Castle 2, Castle 3, dear Lord this game has great music.

Also for Bonk's Adventure:
The "Bonus Stage" and the "Secret Room" tunes -- they are too short, perhaps you can work some majik and add some synth solo to them?

I won't even mention JJ & Jeff...




Here's a super quick Synth'ed up title theme.

http://soundcloud.com/gobantoba/keith-title-song




That's crazy yet brilliant, go synth!


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