PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: alexsduo on January 22, 2010, 07:12:22 PM
-
So, I was thinking about it, and maybe one reason NEC failed commercially, was the lack of the arcade turbo grafx games...and I could not think of any.. I mean there was a sega space harrier, and someone I know said there was pac-land, but I have never seen one... I doubt there was any bonk in the arcades, maybe there were a few others? Was the Pac-land game a US TG that was just wired into the cabinet? Anyone care to join in?
Sega had a bunch of games that they developed or produced, and they had a decent presence. I think nintendo had less of a presence, but still had the playchoice-10, and the tabletop play choice, the neo geo started in the arcade with the mvs, and the snes, I don't think had a arcade version.... playstation had some like the point blank series, ps2 with silent scope, and probably a bunch more that I can't remember...
???
-
Well, first of all...the PC Engine was, in many ways, a very successful system. It certainly kicked the Megadrive's ass, and support for the PC Engine outlasted every system that was for sale at its introduction, as well as a few younger than it.
Anyway, while there are a few janky PCE->JAMMA converters, there is no formally supported PCE-based arcade platform. I don't think this had any effect on...anything though. Console based arcade boards were pretty much unheard of before the Neo Geo/MVS and weren't truly successful in promoting both the JAMMA and the console until the System 11/PS, long past the PCE's glory days. The Play Choice 10...was little more than a vending machine. :)
Also, the PCE couldn't really keep up with the arcade state of the art in arcades for the time, IMO.
-
You can read this: TurboGrafx-16 Installation Guide and Service Manual for Coin Operation (pdf) (http://reference.tg-16.com/TG16_arcade_manual.pdf)
Here is an old thread discussing stuff: Old Thread (http://www.pcenginefx.com/forums/index.php?topic=7310.msg122506#msg122506)
-
Alexsduo, you're a bit under-informed, and your question is a bit unclear. I guess you simply mean that with Nintendo and Sega's systems, both companies had arcade hits that they could port to their home systems, but NEC had none. Well, of course, they didn't; NEC was never an arcade machine company. That did, indeed, make the American public wary of the TG-16 when it first came out (I remember) because NEC was a virtual nobody.
But don't twist it with other topics: The PCE was a smash hit in Japan, and it was because of an arcade conversion: R-Type. There were dozens of arcade hits that were ported to the PCE (and Turbo) by various companies, and since there were so many, I don't need to name them. Pac-Land was a 1984 game by Namco, so obviously it didn't run on 1987 PCE hardware. There was a Bonk arcade game released in the mid-90s by Kaneko; and at least one arcade original was developed on PCE hardware: Bloody Wolf, which used the PCE's CPU and graphics chip (but a custom sound chip), and was ported in 1990 to the home system.
So yeah, NEC wasn't an arcade company, but then again Nintendo and Sega weren't computer or home electronics companies, either. Arcade ports were bolstered by 3rd-party companies, as they always were.
-
You guys are right, but - unless I'm completely missing the point - the question/theory he's posing is this:
In the late 80s/early 90s, when arcades were still somewhat relevant in the United States, many gamers learned about new games by popping a quarter in and trying them out. It was how I learned about Double Dragon, TMNT, Contra, etc. And when I found out I could play those games at home on an NES (through ports of varying quality), it made me excited about the NES.
Now, again, unless I'm missing his point completely, what he's saying is that in the United States, the Turbo didn't really have that advantage; or, at least, not as much as the other guys. Sure, they had R-Type here, but beyond that and maybe a small handful of others, there wasn't much else in American arcades that gamers could play on the TurboGrafx-16.
Make sense?
-
So you're saying that the US library was small and weak? Holy shit, that's genius! Why didn't anyone else notice that before? :lol:
It's a given that the US library sucked; not just in arcade ports but also in nearly every other category (everything but shmups, really). The PCE, on the other hand, had many of the same ports found on the MD and SF, and not so coincidentally, it was actually competitive.
-
Also, nobody seems to have mentioned that there was an arcade version of bonk - B.C. Kid, released by Kaneco.
-
OK, so I didn't realize how much posts are scrutinized here, I thought this was a safe place!
Maybe I was not that clear, but I don't need hating, especially about things I did not say.... I guess the answer to my initial question is kind of. There were some TG games released in arcades, but not neccesairly by NEC, or on NEC hardware, or they were just third party machines with TG16s inside wired up somehow, or were totally different and emulated whatever TG games , that were released in arcades in the US.
My main point was that, I thought that the American arcades, back in the day, were a great way to preview games and get people excited, and in turn could and maybe did correlate to sales of hardware and software, based on the enjoyment people received. This combined with the fact that I thought that NEC, or their licensees may have not gotten this commercial advantage, because of the lack of arcade (whether it be a dedicated TG conversion, or just ports of exclusive TG games). I did not mention the PC engine, because I have never been to Japan, or played Japanese arcade games, or have any general knowledge of such things...
Esteban: Thanks so much for that link, I really appreciate it! A really cool find....
jlued686: Exactly my point, more eloquently .................
SignOfZeta: If you read my post, I never said PC Engine, just NEC and turbo grafx, and that was what I was talking about, since I did not go to Japan, or get a PC engine until a few months ago... I also did not say the PCE was not unpopular, I was just talking about the commercial failure here in the US.. I guess I thought this was just assumed, when I said NEC, and then the turbo grafx arcade, I thought we were all on the same page, so you must have misunderstood what I said to include PCE. But then you did not mention anything about the TG16, nor is there any mention of the word turbo grafx or tg 16 in your posting, so I dunno...
ccovell: You have insulted my honor. I read a few posts where people respect you for your knowledge of arcade boards or other info. That being said, I agree my post was maybe not that clear, but no need for hating... Please feel free to describe how I am under informed.
Once again, I did not mention the PCE, nor did I have any intention of discussing it, hence what I stated earlier. Also this is posted in the "Pcenginefx.com > NEC TG-16/TE/TurboDuo > TG-16/TE/TurboDuo Discussion >" not the PCE section, where talk of that stuff belongs... I did not see any arcade forum section, so forgive me if there is one...
You have to agree there were MAJOR differences between the PCE and TG, especially how well they sold, what they looked like, where they were released, and substituting one for the other, certainly does not work in this discussion. You, mention the PCE and then the TG, and go back and forth.
The American public, if we can speak for all of them, may have been weary of a "third" console maker, but NEC was not "a virtual nobody", NEC had been selling electronics and consumer goods for almost 100 years, however they were certainly "unknown" in this specific segment...
And I am not sure I follow your "arcade machine company" vs. "non arcade machine company" discussion.
You stated: "both companies had arcade hits that they could port to their home systems, but NEC had none. Well, of course, they didn't; NEC was never an arcade machine company"
I am not sure if you actually read my post, because I did not say that NEC was an arcade company, nor did I think I implied it. In actuality, I mentioned that I thought the lack of arcade presence by NEC, was significant to their commercial failure in the US with the TG specifically. I also did not say that NEC had "none" [no ports], just that there were few, and probably not the best games, and I did not ever see any...And I thought that Nintendo and Sega had bolstered sales from arcade gamers, trying to replicate the enjoyment that they had in the arcade, by buying the system and game for home use, and while getting a more cost-effective way of playing said games. Not that they "made" arcade games...
If bonk 3 was released in the arcade with 2 player co-op, that would have sold a system or two...
You then say "I got it twisted" maybe by mixing up the TG and PCE... I also did not mention any PCE hits, as I was never discussing the PCE..
Furthermore, you seem to confirm my thesis statement, abeit on the PCE, instead of the TG16, in which I thought we were talking about....
"The PCE was a smash hit in Japan, and it was because of an arcade conversion: R-Type."
So, you are saying that the PCE had become really popular, and the reason was an arcade conversion... This is the point I was making, that if the turbo grafx had a "smash [arcade] hit" instead of a few games which were released for arcade, which were not that great, and that were not very widespread, they would have at least had a fighting chance! I think if the best TG games were released in the arcade, things would have been different..
I am sure there were dozens of PCE ports to arcade, but there were not that many for TG, and I spent a good amount of time in arcades, in the chicagoland (read highly populated with many thousands of cabs), area during this time, and I do not think I ever saw/played a TG arcade, and we had a TG, and bought it when it came out...
The pac-land game, in my opinion, seems pretty identical to the TG version. But, I have not seen a pacland arcade or played it in person, just seen videos, so it could be totally different with way better graphics... Yes, the specs were much better in the TG, but the TG could have handled the 1.5 mhz game without issue. I never saw bonk, pac-land, bloody wolf in any arcade ever, period, but you are probably going on about the PCE arcade machines, and not the TG system.. As much as I liked Pac-land, I would not call it a "smash hit"... Plus, I do not believe there was a bonk, or PC KID, for release in the US market, i.e. on a Turbo Grafx arcade system...
and lastly you said, "So yeah, NEC wasn't an arcade company, but then again Nintendo and Sega weren't computer or home electronics companies, either. Arcade ports were bolstered by 3rd-party companies, as they always were"
Yeah, I know they weren't an arcade company, based on the fact I never saw an arcade machine produced by them, I have only heard about them... Nec could have made arcade machines, without being an arcade machine company.. Which, apparently, after reading the link by esteban, there is an argument, that NEC actually made, produced, or just licensed to a third party the turbo grafx arcade conversion cab for the TG... It looks pretty official, and if they did not make it, it looks like they condoned it...
If Nintendo was not a computer or home electronics company, what kind of company were they? Were they a playing card company? A taxi Company? A love hotel company? A TV network, A food company? A toy company? A light gun company, a video game company? A handheld gaming company?
Same for Sega, what "kind of company" were they? I am not saying any of these companies were any kind of specific company, I don't know whey you want to pigeonhole these companies into a specific kind of company.
With licensing and third party publishing and releasing games, it is not critical to think of what company released what game and what "kind of company" they were... NEC could have released any game in their repertoire, or licensed it out, to be released on some kind of arcade hardware to try to sell home consoles.
I don't know whey it matters what "kind of company" they were/are, that seems unimportant, at least compared to this thread...
Peace,
OH btw, I seem to remember some games on Nick Arcade back in the day, in the VIDEO CHALLENGE!!!!!!!!!!!!!!
-
I do know someone who saw & played the Bonk arcade game out here in the States, but, I really don't think it was very widespread. I never saw Bloody Wolf nor Ninja Spirit nor Parasol Stars nor Splatterhouse in the arcades.......wish I had though! Ofcoarse, there was Space Harrier, R-type, Cadash, Fantasy Zone, Ordyne, Pac-Land, Street Fighter, & probably a few others that I saw regularly in the arcades. So there was deffinitly that arcade draw there for me personally. I think, in regards to the Genesis, it was more about the sports games personally. But, NEC, in regards to being a game company, was a total noobie, while Nintendo & Sega each had an 8-bit system under their belt, so, people were probably more comfortable seeing their names in the 16-bit generation, as opposed to NEC.
-
Space Harrier, fantasy zone, fighting street (you mean)? were not exclusive to TG, so if you already had a way more established system, master system, or genesis, it would be highly unlikely you would buy a TG just for those, you would have just got them for the console you already enjoyed... Nobody bought a TG for those titles for sure...
-
Alex, I didn't mean to insult your honour, maybe just nit-pick at your unfocused original post in this thread. 'Cause with a muddled question the answers you get may be all over the place and so the topic may unravel. I'm not the type to nit-pick for days and weeks on minutiae, so I'll stop here.
-
Just remember both Nintendo, and Sega were around LONG before arcade/console games...so yes they weren't always "video game companies" (ironically Nintendo was founded as a card company in late 1889) "playing cards" ;)
-
Plus, I do not believe there was a bonk, or PC KID, for release in the US market, i.e. on a Turbo Grafx arcade system...
The arcade version of Bonk was indeed released in the US. True, it wasn't on TG-16 hardware, but how is that relevant when the scores of arcade ports on the Genny and SNES were also running on dedicated arcade hardware unrelated to the home console?
If Nintendo was not a computer or home electronics company, what kind of company were they? Were they a playing card company? A taxi Company? A love hotel company? A TV network, A food company? A toy company? A light gun company, a video game company? A handheld gaming company?
Same for Sega, what "kind of company" were they? I am not saying any of these companies were any kind of specific company, I don't know whey you want to pigeonhole these companies into a specific kind of company.
Don't be silly; what the companies did forty years prior is entirely irrelevant. The fact of the matter is that during the life of the Turbo, nearly all of Nintendo and Sega's revenue came from the sale of consoles, peripherals, software, and licensing fees (and arcade goodies for Sega), so labeling them as something other than video game companies is just plain dumb.
With licensing and third party publishing and releasing games, it is not critical to think of what company released what game and what "kind of company" they were... NEC could have released any game in their repertoire, or licensed it out, to be released on some kind of arcade hardware to try to sell home consoles.
I don't see how starting up an entirely new and potentially unprofitable division just to help move consoles would have been a wise business choice. What sold consoles back in the day was 'perfect' ports of existing arcade games, not the other way around. Developing games for the lowest common denominator (i.e. - console) and then trying to port it to arcade machines would most likely result in rather lackluster games that paled in comparison to other arcade titles, making the console look weak and actually hurting sales. How many arcade games originated on the Genny or SNES anyway? Not many, I wot.
-
alexsduo: I can see by your overly sensitive nature and desire to write posts that are way too long to really reply to, that you will fit in very well here at the PCEngineFX forums!
The title of your post was "Was there ever a turbo grafx arcade system". The answer, more or less, is "no", and that was the point of my post. While there was a JAMMA converter, it only ran retail games. There was never anything like the MVS/AES or CPS1/CP Changer, nor was there anything like the Naomi/DC, PS/System11, or Chihiro/Xbox. That was my basic answer, and I'm sticking too it.
The rest of your massive reply seems to confuse the nature by which arcade games are made, the hardware they run on, and the difference between a game that originated in arcades and was ported to a completely different console (Pac Land, Space Harrier), and a game that is the same thing in both the arcade and console versions (King of Fighters). Since I'm an old man who grew up in arcades waiting for console versions of things I guess this stuff seems obvious to me. I assume you are much younger than I am.
As to the related question, NEC f*cked up in so many ways I don't think the arcade angle was even a factor.
-
alexsduo: I can see by your overly sensitive nature and desire to write posts that are way too long to really reply to, that you will fit in very well here at the PCEngineFX forums!
hey now, give him time to adapt!
-
at least one arcade original was developed on PCE hardware: Bloody Wolf, which used the PCE's CPU and graphics chip (but a custom sound chip), and was ported in 1990 to the home system.
I just remembered that I think there was atleast one other game that ran with the same CPU etc., Tom pointed it out to me awhile ago, though, I can't quite remember what it was. For some reason, it seems like it had something to do with Indians(Native Americans) or the Wild West or something, though, I don't recall it being all that great.
-
at least one arcade original was developed on PCE hardware: Bloody Wolf, which used the PCE's CPU and graphics chip (but a custom sound chip), and was ported in 1990 to the home system.
I just remembered that I think there was atleast one other game that ran with the same CPU etc., Tom pointed it out to me awhile ago, though, I can't quite remember what it was. For some reason, it seems like it had something to do with Indians(Native Americans) or the Wild West or something, though, I don't recall it being all that great.
Some kiosk, or something...
-
No, it was a real arcade game. Some funny game. Tri-punch maybe? Something like that. But only the cpu and as the main cpu (quite a few arcade systems used the huc6280, but just as a sound processor running about 1mhz). Matter of fact, Bloody Wolf arcade board uses two 6280's IIRC. One as the main processor and one as the sound processor (under clocked and doesn't touch 6280's audio hardware either. Just some FM chip and 'nother external audio chip). There's a recently discovered arcade system based on a pce style setup and apparently is very rare. I'm not allowed to say more than that, other then when I get the 'OK' - I'll definitely posted info about it here.
-
I guess it depends on what you consider "PC Engine-based". Since the 6280 is custom, anything using it would be somewhat PCE related (as opposed to something running on a 68000...which was almost everything for 15-20 years) but if it has twice as many of something that the PCE had, its not all that closely related, IMO. Not like a Naomi/DC or PS/System11 which run virtually the exact same code, or the MVS/AES which actually does (most of the time) use identical ROMs for arcade/home.
-
I guess it depends on what you consider "PC Engine-based". Since the 6280 is custom, anything using it would be somewhat PCE related (as opposed to something running on a 68000...which was almost everything for 15-20 years) but if it has twice as many of something that the PCE had, its not all that closely related, IMO.
Bloody Wolf is pretty close to the PCE arch, using the same main cpu and video processor (just more vram). Close enough for me to hack the arcade roms to run on a PCE system (but without the full 128k, some of the sprites or sprite frames appear corrupt. And there's no sound). But yeah, something like tri-punch isn't a pce related system just because it happens to use Hudson's '6280 as the main processor (like many people make the same mistake because arcade cab X has a 68k and console/computer X also has a 68k, that they must be similar enough). And then there are systems that use it just for handling sound, which pretty much means nothing at all in common with the PCE/TG. But as far as the 6280 being custom, there were a lot of custom and clone processors out there BITD for arcade systems. Just because a machine says 68k in mame, doesn't mean it's motorola's version or even stock. Hudson licensed out all three of its chips from the PCE machine (that's how the PCE was built in the first place, they licensed the chips and the design it to NEC) , but so far only the '6280(cpu) and the '6270(video processor) have shown up in arcade systems. The third chip, the '6260, wasn't really needed in arcade/standalone setups. The '6270 is perfectly capable of generating all the display and timing signals (and special custom resolutions too, both horizontal and vertical) and using external palette ram of any color/bit depth. Anyway, there could be other non arcade applications where the '6280 was licensed for.
-
Some kiosk, or something...
Nu-kote paint kiosk? But... where do I put the quarters?
-
I have been out of the loop and slowly reading all the posts that I've missed... well, imagine my surprise when I saw this:
There's a recently discovered arcade system based on a pce style setup and apparently is very rare. I'm not allowed to say more than that, other then when I get the 'OK' - I'll definitely posted info about it here.
DUDE, I'm giving you the official "OK" to proceed. Now, please share!
:)
-
I don't think the type of company distinction was important, I did not bring it up, I was just responding to what someone was talking about, I was not labeling anything..
"Developing games for the lowest common denominator (i.e. - console) and then trying to port it to arcade machines would most likely result in rather lackluster games that paled in comparison to other arcade titles"
I was saying quite the opposite, that IF a sweet ass game was played IN the arcade it may have resulted in more NEC sales, if it were ported to the console, and more potential buyers would have been acclimated to it... I was not talking about games from the tg moving to the arcade. It seems that today Sony/MS are willing to sell consoles at a loss, in order to sell games, accessories, and etc. So, I think NEC could have payed some cash to get get the rights of great arcade games ported to the TG.. I have not played pac-land, or space harrier arcade, but I have to assume that they were similar to the turbo grafx pac-land and space harrier. Although, the hardware was different, the controls were different, the size of the arcade v the TG was different, I understand that. All I am talking about is the SOFTWARE... If someone saw space harrier/pac-land/bonk and played it in the arcade, and then realized that a Turbo Grafx had the same named game (even if it was somewhat different, ran on different hardware, etc.) it may have sold more TG16s..
I don't know much of anything about the arcade TG, but I don't think I was talking about how arcade games are made, or the hardware. My point was just that I thought I thought NEC could have gotten a commercial advantage, by introducing gamers to games, that would be ported, or that had already been ported to the TG, by the sheer recognition of the game, name of it, and so on...
-
I was saying quite the opposite, that IF a sweet ass game was played IN the arcade it may have resulted in more NEC sales, if it were ported to the console, and more potential buyers would have been acclimated to it... I was not talking about games from the tg moving to the arcade.
That is exactly what the following sentence intimates:
NEC could have released any game in their repertoire, or licensed it out, to be released on some kind of arcade hardware to try to sell home consoles.
As already noted, NEC wasn't an arcade game developer. Consequently, all games in NEC/Hudson's repertoire started on a console (PC Engine, PC-88, or whatever). That isn't to say that they couldn't have licensed other companies arcade games to make console ports, which they did numerous times for the PCE library.
My point was just that I thought I thought NEC could have gotten a commercial advantage, by introducing gamers to games, that would be ported, or that had already been ported to the TG, by the sheer recognition of the game, name of it, and so on...
You seem to have missed this, so I'll repeat myself:
So you're saying that the US library was small and weak? Holy shit, that's genius! Why didn't anyone else notice that before? :lol:
It's a given that the US library sucked; not just in arcade ports but also in nearly every other category (everything but shmups, really). The PCE, on the other hand, had many of the same ports found on the MD and SF, and not so coincidentally, it was actually competitive.
In other words, your shrewd insight is less than shrewd and not terribly insightful. You may as well have started a thread telling us that the sky is blue.
-
So, we will have to agree to disagree.
but I will quote you, and respond to it.
necromancer: "That is exactly what the following sentence intimates:"
@ necromancer: I am not sure what lingerie has to do with anything!!!! Please be more specific, do you mean panties, thongs or brassieres?
necromancer: "As already noted, NEC wasn't an arcade game developer. Consequently, all games in NEC/Hudson's repertoire started on a console (PC Engine, PC-88, or whatever). That isn't to say that they couldn't have licensed other companies arcade games to make console ports, which they did numerous times for the PCE library."
@ necromancer: I don't think I said that NEC was an "arcade game developer", I said they could do this, and then you agree that they (pc engine) did license games, so I am not sure what the problem is, or why you are quoting me...
necromancer: "So you're saying that the US library was small and weak? Holy shit, that's genius! Why didn't anyone else notice that before? LaughingIt's a given that the US library sucked; not just in arcade ports but also in nearly every other category (everything but shmups, really). The PCE, on the other hand, had many of the same ports found on the MD and SF, and not so coincidentally, it was actually competitive."
@ necromancer: I never said the US [hu] library was small and weak, you did. I think 94 or so titles is not so small (unless compared with the NES, or Super nintendo). Yeah, some of the games are weak, but your words, not mine. Someone else seemed to agree with my earlier point. I was not saying that the games were so few and bad and that is why NEC didn't take off. I was stating that I thought NEC would have fared better if they licensed or ported [some of the weak 94 games] into the arcades, so people could recognize them [as they completely failed in terms of advertising] and I felt that the fact that people were playing the games [however shitty] would have been good advertising for them to sell games and or systems. I don't think the games were so bad and few that no one knew about them, a huge problem was the advertising, and in my opinion, a lack of arcade games featuring turbo grafx 16 games, was also to blame.
And just because a game is weak, does not mean that it did not sell. ET for the 2600 sold around 1.5 million cartridges, and I can assure you it sucks. People buy games for all kinds of reasons, whether to play, collect, gift and etc. I understand and appreciate that the lack of advertising in general crippled the NEC TG and the games made for it, but I thought just having people play some of the games in the arcade could have helped..
necromancer: "In other words, your shrewd insight is less than shrewd and not terribly insightful. You may as well have started a thread telling us that the sky is blue."
@ necromancer: If my comments are less than shrewd, and not terribly insightful, then my people can judge my comments as such, I don't see how your comments on my comments are helpful or productive.
Well if I was to start a thread telling you the sky is blue, it would actually be the wrong forum, as this is about NEC/PC Engine hardware, software, and etc, not meteorology. I am sure there are forums for that as well. Also that would be a false statement. The sky is not blue, it can be blue, it can be gray, white, red, pink, orange, or a mix of all of the above.
If you think the lack of arcade games had no effect on NEC, then say so, or argue otherwise, tell me why the lack of arcade games did not have an effect on the eventual outcome of NEC's TG...
-
Just my brief (maybe alittle long) opinion....
I was never an arcade guy really. I grew up in the age when arcades were huge. But, those were never the games that drew me to a system. The games I played in the Arcade were those I couldn't get at home. So, maybe my point isn't valid but, I think that porting Turbo games to Arcade for the most part wouldn't have made much of a difference. Especially, since were talking about the American titles. By the time frame we are talking about (early to mid 90's) the shmup had been pretty well been pushed out of alot of arcade (atleast in my area so I suppose in a lot of other areas) by fighting games and side scrolling action titles, which the TG had very few of. Most of the titles that were released in this country would have failed I imagine in the arcade setting since they failed at home (which was because of much more than just bad games, it was poor design, piss poor marketing, and there was also the licensing issue of the early home gaming market to consider) especially when you take into consideration many of the top quality titles were released in a very short time frame (92-93) and were CD titles as well. Which brings up another issue of cost, the system as a whole (base plus CD attachment) cost a great deal considering that for a very similar product you could get just the SNES or Genesis (in the US of A that is). So I think what your are purposing would have pretty much been a failure. Because while the Genesis was certainly (originally anyway, as eventually Sonic sold this system well and they made a home to arcade port of that and it failed so its doubtful that a similar situation would have helped NEC) sold by arcade titles, the SNES's sales were pushed by original titles (Mario/Zelda/Metroid) and boosted by arcade ports (just an opinion I hold though I think it holds up well). I think Home to Arcade conversions would have failed.... 8-[ Am I babbling now :shock:... just checking but I think I made my point.
-
I think, in regards to the Genesis, it was more about the sports games personally.
I think that having Altered Beast as a pack-in was what got the Genesis going... Which ties to alex' point.
The TurboGrafx-16 didn't even get a port of Altered Beast.
Interestingly, it was the CD-ROM port of Fighting Street that got me interested in the Turbo, though the price was too high for my parents to buy it for me at that time.
-
Consequently, all games in NEC/Hudson's repertoire started on a console (PC Engine, PC-88, or whatever). That isn't to say that they couldn't have licensed other companies arcade games to make console ports, which they did numerous times for the PCE library.
PC-88 is not a console!, dumbdumb!
:)
Alot of Hudson's roots also go back to the MSX
*cough* bee cards ftw *cough*
I think the point OP is trying to make is, maybe it didn't do so hot here because you couldn't go to the arcade and be like
OH MAN, BLAZING LAZERS. COOL!
or
SHIT MAN, SHOCKMAN, GIMME QUARTERS!
and then go buy the console and home version.....
you could however do that with Sega/NES games....
"ooo! TMNT! double dragon! Altered Beast! WOOOOO"
etc.
Around my hood at least, arcades were and still are pretty popular.
look at how they marketed atari! Arcade action for your home :)
Asteroids, Defender, Joust, all for the home!
-
I think this thread needs some photos...
(http://aaronnanto.smugmug.com/photos/861302676_ekJaW-L.jpg)
(http://aaronnanto.smugmug.com/photos/861302633_udgU3-L.jpg)
(http://aaronnanto.smugmug.com/photos/861302698_JjaJz-L.jpg)
-
I think this thread needs some photos...
Wherever did you find that slice of awesomeness?
-
A friend of mine sent me these a long time ago... don't think I ever posted them.
-
thats craizins!
-
(http://aaronnanto.smugmug.com/photos/861302698_JjaJz-L.jpg)
I WANT THAT BLAZING LAZERS MARQUEE!!!!!!!!!!!!!!!!!
No, it's not, technically, the greatest work of art (from what I can see), but I want that beautiful piece of gorgeousness!
TRIVIA: The structures in the background look like they are from the second stage of Blazing Lazers, but gray instead of red.
-
WOW!
That pic is so amazing.... I would drive halfway across the country to pick that up!
I didn't mean to get people angry about this thread... Growing up I did not know a single person with a Neo Geo Aes, and only one person with a TG, and he borrowed bonk's adventure, and then sold me a perfect condition express, and then pawned my game for drugs, what a d-bag, but I got a mad hook up on the express!
I think if there were hundreds of those in the 1980/1990s, (like the playchoice nes arcades), they wouldn't even have to have advertised!!!
-
I think this thread needs some photos...
*photos*
(http://images.encyclopediadramatica.com/images/1/1e/Megalol.jpg)
-
id like to seemore
-
Sorry to quote such an old post, but... :)
Just remember both Nintendo, and Sega were around LONG before arcade/console games...so yes they weren't always "video game companies" (ironically Nintendo was founded as a card company in late 1889) "playing cards" ;)
SEGA has always been about gaming though... the very name, SErvice GAmes (or Standard Games, which was their first name)... they've always been an arcade games manufacturer... of course, they produced games before games had screens so they were technically not always 'video' game producers, but SEGA was built around electronic gaming.