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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: TheClash603 on August 16, 2010, 12:46:20 PM

Title: What's your take on Godzilla?
Post by: TheClash603 on August 16, 2010, 12:46:20 PM
I just got done playing some Godzilla, and I am kind of up in the air on whether or not it is a good game.

Pros:
Lots of Monsters
Super XII!!!
Fun and simple
The multi-roar after each stage as your total score tallies is hilarious
Awesome vs. fighting when you have a friend around

Cons:
Why only one attack button?  Jump should be up!
Why do I need to reset the game after I beat it?
Only using the same cheap combo seems to work, no variety
Graphics could've been better

Comparing this game to the NES Godzilla makes me very happy this is a fighting game, and not that pile of shit.  But compared to Primal Rage or King of the Monsters, there is a lot more that could've been done here.  In the end, I think this game is a good diversion once in a while, and at least it's not Fighting Street!
Title: Re: What's your take on Godzilla?
Post by: Arkhan on August 16, 2010, 12:49:11 PM
Its fun for what it is: Big dopey monsters fighting it out, clunkystyle.


Theres special moves for everyone, and its not a bad game all-in-all.   I prefer Asuka 120%

girls > monsters.  :D
Title: Re: What's your take on Godzilla?
Post by: SignOfZeta on August 16, 2010, 02:34:38 PM
Its not very good at all, but it was the best G game by far until the Gamecube one came out, which is super rad.
Title: Re: What's your take on Godzilla?
Post by: Necromancer on August 17, 2010, 02:41:10 AM
It's easily the best fighting game released for the TG-16, and I love it.  It sports decent cut scenes, cute stage select screens with a mini-Godzilla roaming the land and affirming your selection with a mighty roar, lovely backgrounds and character sprites (certainly equal to or better than the SNES title), great tunes and sound effects, and it controls damn well even with only one attack button; the only thing that sucks is that the US version omits the bonus rounds, making it nigh impossible to unlock the upper tier of bosses.
Title: Re: What's your take on Godzilla?
Post by: turbogrfxfan on August 17, 2010, 01:59:11 PM
I think the game stinks!!!!!  glad I got the pce version.  Its really not that fun for me.  My favorite part of the game is turning it off!!!  no no  I like the still shots of the monsters and godzillas voice when you select something.  the play controll kinda bites. They dont move smooth either.  Kinda like when you were a kid and made a flip cartoon out of the corner of your math book. They dont even turn around in time and end up jumping backwards. Id rather play asuka burning fest, kabuki itchybutt, or ffs.
Title: Re: What's your take on Godzilla?
Post by: TheClash603 on August 17, 2010, 02:49:14 PM
I guess I should try out some of the PC-E fighting games eventually...  I have a very small sample of comparison.

What were the bonus stages in the Japanese game?  Godzilla karate chopping a block of diamond?  Beating up a car?
Title: Re: What's your take on Godzilla?
Post by: Roy The Sunderer on August 17, 2010, 03:36:54 PM
I wasn't too thrilled with it when I first tried it, maybe I'll give it another chance since some of you guys seem to like it.
Title: Re: What's your take on Godzilla?
Post by: Mathius on August 17, 2010, 04:23:26 PM
The "nays" seem to be beating out the "yays" here. Too bad because I grew up with Godzilla and love him something fierce. When Godzilla fell into a volcano at the end of Godzilla 1985 it made me cry as a child. Man, all this talk about fighting monsters makes me want to buy King of the Monsters for my Neo Geo. I wish someone would make a rom hack of that game and somehow put Godzilla in it!
Title: Re: What's your take on Godzilla?
Post by: nat on August 17, 2010, 05:09:23 PM
I think the game is f*cking awesome. Does a great job with only one attack button-- each character has lots of special combo moves. Here's a fair review by my good brother IvaNEC:

http://www.thebrothersduomazov.com/search/label/Godzilla
Title: Re: What's your take on Godzilla?
Post by: nectarsis on August 17, 2010, 05:35:28 PM
I think the game is f*cking awesome. Does a great job with only one attack button-- each character has lots of special combo moves. Here's a fair review by my good brother IvaNEC:

http://www.thebrothersduomazov.com/search/label/Godzilla


This review is spot on IMO...I couldn't agree more.
Title: Re: What's your take on Godzilla?
Post by: Necromancer on August 18, 2010, 02:47:29 AM
What were the bonus stages in the Japanese game?  Godzilla karate chopping a block of diamond?  Beating up a car?

Nope, they're quiz rounds unfortunately.  If they were standard feats of strength fare, they wouldn't have needed much translating and would've remained in the US version.
Title: Re: What's your take on Godzilla?
Post by: turbogrfxfan on August 18, 2010, 01:46:31 PM
I think the game is f*cking awesome. Does a great job with only one attack button-- each character has lots of special combo moves. Here's a fair review by my good brother IvaNEC:

http://www.thebrothersduomazov.com/search/label/Godzilla


I gave it some thought today and its very true.  they are not martial artists... they are monsters and not only that I think they were keeping true to the monsters movements like in the movies.  That is a fair review I must say.  I the price tag of 12 bucks that I payed is worth it but not the duo price tag
Title: Re: What's your take on Godzilla?
Post by: TheClash603 on August 18, 2010, 04:13:31 PM
They couldn't translate the trivia into English?

That is pretty f*cking weak...  really, how hard would it be to translate 100 lines of text?
Title: Re: What's your take on Godzilla?
Post by: SignOfZeta on August 18, 2010, 09:53:56 PM
They couldn't translate the trivia into English?

That is pretty f*cking weak...  really, how had would it be to translate 100 lines of text?

With TTI's resources at the time? Pretty much impossible. This was basically a mail order only game that almost certainly lost money, even as it was.
Title: Re: What's your take on Godzilla?
Post by: Arkhan on August 18, 2010, 09:55:16 PM
They couldn't translate the trivia into English?

That is pretty f*cking weak...  really, how had would it be to translate 100 lines of text?

With TTI's resources at the time? Pretty much impossible. This was basically a mail order only game that almost certainly lost money, even as it was.

lol.

so true.

but either way, for what it is, its pretty boss. 
Title: Re: What's your take on Godzilla?
Post by: JapanTokei on August 19, 2010, 03:03:33 AM
I had the PCE version back in 1998... was not too impressed with it.  very simple action fighting.  but it is A LOT better than that other fighting junk:  Martial Champions or something.. man that was the worst shiet.  next to Strip Fighter 2 that is.

I just got done playing some Godzilla, and I am kind of up in the air on whether or not it is a good game.

Pros:
Lots of Monsters
Super XII!!!
Fun and simple
The multi-roar after each stage as your total score tallies is hilarious
Awesome vs. fighting when you have a friend around

Cons:
Why only one attack button?  Jump should be up!
Why do I need to reset the game after I beat it?
Only using the same cheap combo seems to work, no variety
Graphics could've been better

Comparing this game to the NES Godzilla makes me very happy this is a fighting game, and not that pile of shit.  But compared to Primal Rage or King of the Monsters, there is a lot more that could've been done here.  In the end, I think this game is a good diversion once in a while, and at least it's not Fighting Street!

Title: Re: What's your take on Godzilla?
Post by: Obfuscate on August 19, 2010, 03:13:50 AM
Any game that they were too cheap to translate the dialog into English which makes it near impossible to beat sure doesn't sound that cool. Maybe they didn't have the resources but any game that I can't beat because of programming = sucks. Maybe if they quit rushing incomplete games to market they could have lasted longer.
Title: Re: What's your take on Godzilla?
Post by: Necromancer on August 19, 2010, 03:27:06 AM
It's still beatable, you just can't unlock all of the monsters.  It's definitely too bad, though, as it would've been easy to adjust the point requirements down or the bonus points given at the end of each round up.
Title: Re: What's your take on Godzilla?
Post by: _joshuaTurbo on August 19, 2010, 10:43:19 AM
Andre Panza was the best fighting game on the TG-16!!

Serious!
Title: Re: What's your take on Godzilla?
Post by: Necromancer on August 19, 2010, 10:55:29 AM
Andre Panza was the best fighting game on the TG-16!!

Serious!

Don't make me shoot you.
Title: Re: What's your take on Godzilla?
Post by: turbogrfxfan on August 19, 2010, 01:38:14 PM
ha ha
Title: Re: What's your take on Godzilla?
Post by: SignOfZeta on August 19, 2010, 03:05:14 PM
What are the fighters on TG16? Fighting Street, Godzilla and...? Not much comp there.
Title: Re: What's your take on Godzilla?
Post by: TheClash603 on August 19, 2010, 03:39:11 PM
I still don't get it...  I imagine it took nearly as much effort to remove the trivia game as it would've to translate the game.  Some of the programmers on the site may want to correct me on this...  but this sounds like really simple stuff!
Title: Re: What's your take on Godzilla?
Post by: Arkhan on August 19, 2010, 05:56:23 PM
What are the fighters on TG16? Fighting Street, Godzilla and...? Not much comp there.

Yeah...

Thankfully the PCE CD made up for that severely.  Those fighters all seriously needed to be released on the TG-CD also.
Title: Re: What's your take on Godzilla?
Post by: TheOldMan on August 19, 2010, 11:25:58 PM
Quote
I still don't get it...  I imagine it took nearly as much effort to remove the trivia game as it would've to translate the game
Not even close.
1) You say translate, but there's a lot more to it than that....
   A) Cultural references have to be fixed.
   B) The way questions are phrased has to be adjusted. (All your base...)

Assuming that goes well, and you have the questions converted to something an english-speaking person can understand, then you have to worry about presentation:
   A) As 1 kanji character can translate to a complete word in english, you have to store all the questions.
   B) Then, you have to make sure each and every question will fit on the screen, in a pleasing mannner,
       which essentially means re-writing -all- the display code.

Assuming that goes well, then you have to figure out where you're going to save all this. In english, its probably 4 to 5 times as large, so some kind of compression is needed, which also has to be written. And all of the code has to be shrunk to make room for the new text....

Get the picture?

As for removing the Trivia game?  Comment out 1 line of code (ie, RunTriviaGame() ), and you're done. :-)

And it probably didn't make much sense economically, either. It's not an integral part of the game, so it is hard to justify a team of people working on it for a month vs 1 quick change almost anyone could make.
Title: Re: What's your take on Godzilla?
Post by: JapanTokei on August 20, 2010, 02:56:04 AM
If Tenchi o Waruo qualifies as a fighter, then I would say it's one of the best :)

see my showoff pics of the game: 
http://www.pcenginefx.com/forums/index.php?topic=4765.msg144509#msg144509

What are the fighters on TG16? Fighting Street, Godzilla and...? Not much comp there.
Title: Re: What's your take on Godzilla?
Post by: Necromancer on August 20, 2010, 03:18:24 AM
If Tenchi o Waruo qualifies as a fighter, then I would say it's one of the best :)

see my showoff pics of the game: 
http://www.pcenginefx.com/forums/index.php?topic=4765.msg144509#msg144509


Double fail!  :P

We're talking about vs. fighters not scrolling hack 'em ups, and that's not a TG-16 game.
Title: Re: What's your take on Godzilla?
Post by: JapanTokei on August 20, 2010, 03:54:37 AM
Damn.  I got a double F-?  sheit.  This Forum's University classes is hard.. looks like I'll be needing to spend more time studying up :) 

If Tenchi o Waruo qualifies as a fighter, then I would say it's one of the best :)

see my showoff pics of the game: 
http://www.pcenginefx.com/forums/index.php?topic=4765.msg144509#msg144509


Double fail!  :P

We're talking about vs. fighters not scrolling hack 'em ups, and that's not a TG-16 game.
Title: Re: What's your take on Godzilla?
Post by: SignOfZeta on August 20, 2010, 04:28:53 AM
I still don't get it...  I imagine it took nearly as much effort to remove the trivia game as it would've to translate the game.  Some of the programmers on the site may want to correct me on this...  but this sounds like really simple stuff!

Nah. In the hacker scene, yeah, being able to meaningfully edit the game's code is the biggest challenge, but these people had access to the source and everything. Meanwhile, translating stuff requires...being able to translate it in general, being able to understand the Godzilla nerd slang that is probably present in these triva questions, and then of course all that jazz with formatting text and such that always goes on with these kind of things.

It would have been pretty easy to just turn the trivia questions "off", especially if they just had the Japan side do it (likely).
Title: Re: What's your take on Godzilla?
Post by: Obfuscate on August 20, 2010, 05:01:20 AM
And it probably didn't make much sense economically, either.

The way they did things obviously didn't make sense economically if they went bankrupt. Maybe making complete games instead of incomplete ones like this and so many others the system could have caught on? Night Creatures looks cool but as a kid if any of my buds played it sure didn't convince them a Turbo was the system to get. There were tons of games like that.
Title: Re: What's your take on Godzilla?
Post by: Arkhan on August 20, 2010, 05:11:28 AM
Yeah, the US turbo maneuvers were pretty frigging stupid overall.  Alot of corny messes.

Meanwhile, Japan got all the Cosmic Fantasy games.  ffs.
Title: Re: What's your take on Godzilla?
Post by: SignOfZeta on August 20, 2010, 10:20:22 AM
And it probably didn't make much sense economically, either.

The way they did things obviously didn't make sense economically if they went bankrupt. Maybe making complete games instead of incomplete ones like this and so many others the system could have caught on? Night Creatures looks cool but as a kid if any of my buds played it sure didn't convince them a Turbo was the system to get. There were tons of games like that.

While I see your point, it doesn't apply to this game. As I said before, Godzilla was, like Dynastic Hero, Bonk 3, and a few other games, pretty much a mail order release since only indy stores were carrying anything TG-16 related by this point. It was a bizarre fluke that Godzilla came out at all, and people who for some reason only collect US releases should be grateful that it did, in any form.