PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum 
		Tech and Homebrew => Turbo/PCE Game/Tool Development => Topic started by: touko on September 22, 2010, 06:55:03 AM
		
			
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				Hi all, i present you my unfinished intro for a retrotaku's project ..
 
 I'am showing you, because this project will probably never released ..
 This intro is 8/10 months old ..
 
 you can download it at : http://shubibiman.free.fr/intro.zip  (link updated)
 
 It works very fine on real hardware ..
 
 hope that you will enjoy  ..
 
 
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				No any feedback ???  :-k
 
 
 
 
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				Can't download it to try. Keep getting a  0 byte file.
			
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				Arf damn  #-o
 
 new link  :D :  http://shubibiman.free.fr/intro.zip
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				The intro is awesome. I watched it until it turned to night. The color changing was pretty cool. Great work touko!
 
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				Thanks for testing  :wink: ..
 Keep in mind that, this is an unfinished intro .
 
 i'am planing to change some graph, like air zonk, add fire reflect to presents text, add more background anims ..
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				I downloaded it last Friday while at work... then forgot to take it home to check it out.  I am le dumb.
			
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				 [-X
 
 
 :P
 
 
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				Pretty Interesting. I like the flame effects. I just hope arkhan doesn't decide he has to have them now :-)
 How big is the code for just the intro part? Not including the graphics, of course...
 I'm kinda curious because I'm looking to add some title-screen f/x to our next game, and I have a 1.5K limit :-(
 
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				Pretty Interesting. I like the flame effects. I just hope arkhan doesn't decide he has to have them now :-)
 
 
 You 'll be surprised to see how it's simple to do ;)
 
 How big is the code for just the intro part? Not including the graphics, of course...
 I'm kinda curious because I'm looking to add some title-screen f/x to our next game, and I have a 1.5K limit :-(
 
 
 
 Lol, it's tense like a string with 1,5 ko ..
 
 my intro take 23 ko ..
 But in ASM it's probably doable ..
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				Yeah, it would have to be done in assembler. And the 1.5K limit is something from the cd-bios....
 
 < aetherbyte->tg-16->flaming intro > to continue on this topic, and why 1.5K is the limit. I think your intro would work, if it was in assembler...
 
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				You can make your intro in an entire overlay ..