PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: Arkhan on November 09, 2010, 05:13:55 PM
-
Anyone got any examples? I tried and couldn't find one.
-
Klax
-
Golden Axe.
-
Ninja warriors and Golden Axe get a lot of flack, though I've never played any one of these on the PCE... (they do look pretty bad on youtube, though)
Strider definitely has some issues, but the red-book audio alone almost makes up for its shortcomings.
-
Golden Axe.
Yeah that was horrible too. Only 1 player.
I'd Argue the CD version of Altered Beast as well due to the fact that you have to have a 1.0 card to play it :|
-
Shinobi due to the missing levels, though it is still great fun to play and the only true-to-arcade conversion that appeared on any of the consoles that I know of.
Strider - Yeah, just a bad port all around. Good music, yes.
-
Golden Axe.
Strider was a disapointment to me but it's still an OK conversion.
Ninja Warriors is not so bad either. I just feel that the original game is not that good neither.
-
Not mentioned yet: Tora e no Michi
-
Games that suck in general but not limited to just the PCE port: Klax, Pac-Land, Ballistix, Altered Beast (difficulty level and mid-level loads make the PCE version suck a tad more than others), and Falcon.
Games that are suckier on PCE:
Golden Axe - ugly + one-player only = fail
Riot Zone - it's an OK game on its own, but lack of two-player mode sucks hard in comparison to the arcade.
Impossamole - hit detection sucks, but maybe it sucks in other versions too (I've never played 'em).
Fighting Street - controls?!? I don't need no steenkeen controls!
P.S. - That Turbob clone of Berzerk is ass. Whoever made that shit pile deserves to have an angry ocelot shoved down their pants. :P
-
Is that a new MGS character? Angry Ocelot?
-
I thought After Burner II sucked even though a lot of people seem to like it.
-
Golden Axe is the obvious one.
I would also add Rastan Saga 2 but I suspect the arcade version was also as enjoyable as constipation.
-
Riot Zone was a port? I thought that was a TG/PCE exclusive rip-off of Final Fight.
Oh and Fighting Street! The game ported so terribly they had to change the name! lol
Capcom - "no this port is so terrible, you can't call it Street Fighter"
Games that suck in general but not limited to just the PCE port: Klax, Pac-Land, Ballistix, Altered Beast (difficulty level and mid-level loads make the PCE version suck a tad more than others), and Falcon.
Games that are suckier on PCE:
Golden Axe - ugly + one-player only = fail
Riot Zone - it's an OK game on its own, but lack of two-player mode sucks hard in comparison to the arcade.
Impossamole - hit detection sucks, but maybe it sucks in other versions too (I've never played 'em).
Fighting Street - controls?!? I don't need no steenkeen controls!
P.S. - That Turbob clone of Berzerk is ass. Whoever made that shit pile deserves to have an angry ocelot shoved down their pants. :P
-
Riot Zone was a port?
Yep, it was a Turbob exclusive port of Riot City (http://www.arcade-museum.com/game_detail.php?game_id=9324).
-
Ok, where did the name Crest of the Wolf come from? Was that the original name in JP and in U.S. we got Riot Zone / City?
Riot Zone was a port?
Yep, it was a Turbob exclusive port of Riot City (http://www.arcade-museum.com/game_detail.php?game_id=9324).
-
Ok, where did the name Crest of the Wolf come from? Was that the original name in JP and in U.S. we got Riot Zone / City?
Nope - Riot City was only released in Japan. According to wikipedia, Westone owned the rights to the game but Sega owned the rights to the title and character names, so they changed 'em a bit to keep things legal. It's a mystery why they didn't use the same name in both regions, though.
-
So again why is the game called Crest of the Wolf for the PCE release???
-
So again why is the game called Crest of the Wolf for the PCE release???
Beats me. Maybe Riot City was considered to be too close to the original in Japan, but it was okay in the US since it never existed here. Still, they could've just left it as Crest of Wolf for both regions, as Riot Zone wasn't going to earn 'em any name recognition points in the US anyway.
-
I don't mind the Altered Beast on PCE. The chiptunes are nice.
I totally forgot about Golden Axe though. I suspect it was an abortion on purpose though, so the Genesis would look superior.
Impossimole sucks everywhere.
-
Riot Zone could have been so much better if the bosses were tougher to beat and less repetitive enemies. You beat up over and over and over these shitbox badguys then you finally get to a cool end boss and they go down easy. I was sooooo disapointed in Riot Zone when I was a kid and when I go back to replay it the stupid thing still pisses me off.
-
Riot Zone could have been so much better if the bosses were tougher to beat and less repetitive enemies. You beat up over and over and over these shitbox badguys then you finally get to a cool end boss and they go down easy. I was sooooo disapointed in Riot Zone when I was a kid and when I go back to replay it the stupid thing still pisses me off.
Agreed. I'll take Vigilante myself. That games ill as f*ck.
-
I suspect it was an abortion on purpose though, so the Genesis would look superior.
I would suspect it is rather that Telenet is just rubbish (and much of their early catalogue backs this up). It's no wonder that NEC Avenue handled the Sega conversions from then on.
-
I suspect it was an abortion on purpose though, so the Genesis would look superior.
I would suspect it is rather that Telenet is just rubbish (and much of their early catalogue backs this up). It's no wonder that NEC Avenue handled the Sega conversions from then on.
Telenet isnt rubbish! YOURE TALKIN CRAZY
<3 Valis.
-
Vigilante is such a nice port. There is absolutely nothing to complain about! Also it is still the best port to date.
-
Vigilante is such a nice port. There is absolutely nothing to complain about! Also it is still the best port to date.
arguably better than the arcade one. The PSG is better than the FM crap
-
I'm going to go ahead and have to disagree with all the Golden Axe hate. The Turbo/PCE version has simply stellar music-- better than the original and/or Genesis version. The graphics are stylistically darker, which I actually kind of like as it sets a certain tone for the game. About the only bad thing I can say about Golden Axe is the game scrolls at like 10 FPS. Once you get in the groove though, you can easily look past this. I think it's a decent port that surpasses the original in some areas (music, cinemas).
Altered Beast doesn't qualify for me either as it's probably the closest to the arcade of any port up through the 16-bit era. Ditto for Street Fighter... I'm told the original arcade controlled just as badly (although I'll admit I've never played it).
Ninja Warriors is a piss-poor port, however. It seems like virtually zero effort was put into it. Same can be said for any of NAMCO's early Turbo ports (Ordyne, Genpei Toumaden, etc). NAMCO seemed to only put in effort about 1/4th of the time when it came to support of the console, actually.
-
I would also add Rastan Saga 2 but I suspect the arcade version was also as enjoyable as constipation.
Rastan Saga 2 in the arcade makes constipation look like a trip to Disney World!
-
I'm going to go ahead and have to disagree with all the Golden Axe hate. The Turbo/PCE version has simply stellar music-- better than the original and/or Genesis version. The graphics are stylistically darker, which I actually kind of like as it sets a certain tone for the game. About the only bad thing I can say about Golden Axe is the game scrolls at like 10 FPS. Once you get in the groove though, you can easily look past this. I think it's a decent port that surpasses the original in some areas (music, cinemas).
I didn't care for the dark PCE graphics. They reminded me too much of shitty commodore 64 games. Thats mostly what did me in. Other then that it plays OK.
The music is definitely better. I just expected better graphics out of it. Scrolling problems don't concern me either. I'm used to those blocky scroll MSX games 90% of the round eye population whines about.
The dark muddy graphics are what made me go blah.
Altered Beast doesn't qualify for me either as it's probably the closest to the arcade of any port up through the 16-bit era. Ditto for Street Fighter... I'm told the original arcade controlled just as badly (although I'll admit I've never played it).
Street Fighter 1 sucks, period. It sucks everywhere. Altered Beast on the other hand, I think the PCE one is the best. The genesis one controls clunky. Even Golden Axe does. PCE's Golden Axe is fugly but controls better.
-
I would also add Rastan Saga 2 but I suspect the arcade version was also as enjoyable as constipation.
Rastan Saga 2 in the arcade makes constipation look like a trip to Disney World!
This is such a sad chapter in game history. Rastan went from one of the best games in its genre to one of the worst ever.
It is sheer unbelievable how they could managed to ruin a successor from such a brilliant game so heavily. That needs some serious skills. Chapeau Taito.
I wish so much they would have had ported rastan saga insteat of rastan saga 2.
-
I'll just chime in and say that as a port, Fighting Street was actually rather excellent.
The problems (shitty controls, garbled voices) plagued the original arcade just as well. I can still remember people (including myself) playing that game just whirling the joystick around and pounding on buttons -- that was the way to win the matches -- and it still is on the PCE.
-
I'll just chime in and say that as a port, Fighting Street was actually rather excellent.
The problems (shitty controls, garbled voices) plagued the original arcade just as well. I can still remember people (including myself) playing that game just whirling the joystick around and pounding on buttons -- that was the way to win the matches -- and it still is on the PCE.
yeah. Porting a shitty game doesnt leave much of a possibility to improve said shitty game.
Thankfully Capcom never repeated the shitty-fighting-game thing, ever.
-
(music, cinemas).
Sorry Nat but this is not enough to make an enjoyable game.
-
(music, cinemas).
Sorry Nat but this is not enough to make an enjoyable game.
Music only to c64 times :P
-
I'd take the arcade or Mega Drive Golden Axe music over the PCE CD version any day. It has a couple of OK tracks but the cheap synths just ruin it.
-
(music, cinemas).
Sorry Nat but this is not enough to make an enjoyable game.
That's true, but I didn't say those were the only things it has going for it. I think the gameplay is spot-on and I enjoy the darker visual style, as mentioned above.
-
Shinobi due to the missing levels, though it is still great fun to play and the only true-to-arcade conversion that appeared on any of the consoles that I know of.
Was far as shinobi go's the complete arcade version is on the (sonic ulitmate genesis collection) for PS3&360.I all most did get years ago for the pce though i'm glad the,sonic collection came around that did save me some money.
-
Altered Beast doesn't qualify for me either as it's probably the closest to the arcade of any port up through the 16-bit era. Ditto for Street Fighter... I'm told the original arcade controlled just as badly (although I'll admit I've never played it).
The original arcade controls of Street Fighter are nowhere near as awkward as they are in Fighting Street. The port of Street Fighter on Capcom Classics Collection vol. 2 features an accurate emulation of the 6-button arcade controls. Buttons work only when released, not when pressed. With Fighting Street you will get hard punches and kicks after you hold down the buttons for a certain length of time, but there is a delay in the button timing that makes special moves in Fighting Street very difficult to master.
Special moves in the 6 button Street Fighter are more difficult to pull off than in Street Fighter 2, and there are two main reasons for it:
1: Since buttons in Street Fighter 1 work only when released, you only have one chance per button press to execute a special move. Street Fighter 2 gives you two chances, because special moves can be executed upon the press of a button as well as the release of said button.
2: In Street Fighter 1, your character will move left or right in a hopping fashion, and will move in set increments. Special moves cannot be executed during movement - your character must be stationary. In Street Fighter 2, your character will move freely left or right, and special moves can interrupt left and right movement at any time.
-
please do not compare SF with SF2, those are two completely different games from a different era of games :)
-
please do not compare SF with SF2, those are two completely different games from a different era of games :)
A lot of people don't know that you can do special moves in SF2 by releasing the buttons instead of pressing them, but it works, even on the PCE version. In Street Fighter 1 all the controls are like that. I love both games and I think it's fun to compare them historically and see how things developed from 1 to 2.
By the way, is the close combat (crouching kick, standing punch, and sword slash) removed from the PCE shinobi?
-
please do not compare SF with SF2, those are two completely different games from a different era of games :)
this is like saying please don't compare Legendary Axe 1 and Legendary Axe 2.
-
By the way, is the close combat (crouching kick, standing punch, and sword slash) removed from the PCE shinobi?
Unfortunately. :(
-
please do not compare SF with SF2, those are two completely different games from a different era of games :)
this is like saying please don't compare Legendary Axe 1 and Legendary Axe 2.
WRONG.
-
The difference is Legendary Axe I&II are both awesome games. Street Fighter is well...hmm
-
please do not compare SF with SF2, those are two completely different games from a different era of games :)
this is like saying please don't compare Legendary Axe 1 and Legendary Axe 2.
I'm going to have to agree with your logic, Arkhan.
-
Dead on here Rag, I remember playing Street Fighter I in the arcades and Fighting Street was pretty miserable in comparison. Especially for being a CD-Rom game. Think of other ports like Samurai Showdown...the best 16-bit home port was on Sega CD and it was pretty decent (minus not having Earthquake and zoom). They just did a shitty job on Fighting Street. I still like having it in my home collection though (and in the custom "Street Fighter" case I made for it).
Altered Beast doesn't qualify for me either as it's probably the closest to the arcade of any port up through the 16-bit era. Ditto for Street Fighter... I'm told the original arcade controlled just as badly (although I'll admit I've never played it).
The original arcade controls of Street Fighter are nowhere near as awkward as they are in Fighting Street. The port of Street Fighter on Capcom Classics Collection vol. 2 features an accurate emulation of the 6-button arcade controls. Buttons work only when released, not when pressed. With Fighting Street you will get hard punches and kicks after you hold down the buttons for a certain length of time, but there is a delay in the button timing that makes special moves in Fighting Street very difficult to master.
Special moves in the 6 button Street Fighter are more difficult to pull off than in Street Fighter 2, and there are two main reasons for it:
1: Since buttons in Street Fighter 1 work only when released, you only have one chance per button press to execute a special move. Street Fighter 2 gives you two chances, because special moves can be executed upon the press of a button as well as the release of said button.
2: In Street Fighter 1, your character will move left or right in a hopping fashion, and will move in set increments. Special moves cannot be executed during movement - your character must be stationary. In Street Fighter 2, your character will move freely left or right, and special moves can interrupt left and right movement at any time.
-
please do not compare SF with SF2, those are two completely different games from a different era of games :)
this is like saying please don't compare Legendary Axe 1 and Legendary Axe 2.
WRONG.
what the hells wrong about comparing the second game to the first game in a series of games?
4 or so years of time (87-91) is not a huge gap as far as gaming goes. Especially in an arcade. Street Fighter 1 just sucked. They didn't know how to do fighters because thats the game that through sucking hard, defined how a fighter SHOULD BE.
SF2 fixed all the problems and thus the good fighting genre was born.
-
The difference is Legendary Axe I&II are both awesome games. Street Fighter is well...hmm
LAII rastan clone not that is a bad thing mind you.Heck i passed on legendary axe II it's in day afther how egm rated it.It wasn't untile getting a pce again a few years back,that i gave the game a chance and i was surpise by it.
-
please do not compare SF with SF2, those are two completely different games from a different era of games :)
this is like saying please don't compare Legendary Axe 1 and Legendary Axe 2.
WRONG.
what the hells wrong about comparing the second game to the first game in a series of games?
4 or so years of time (87-91) is not a huge gap as far as gaming goes. Especially in an arcade. Street Fighter 1 just sucked. They didn't know how to do fighters because thats the game that through sucking hard, defined how a fighter SHOULD BE.
SF2 fixed all the problems and thus the good fighting genre was born.
You just answered to your own question. Bravo :)
-
Shinobi due to the missing levels, though it is still great fun to play and the only true-to-arcade conversion that appeared on any of the consoles that I know of.
Strider - Yeah, just a bad port all around. Good music, yes.
now we have arcade-perfect port included in PS3 Genesis Ultmate collection
-
You just answered to your own question. Bravo :)
no... I just explained why its ok to compare the two games? If you think one game sucking and doing it wrong and the next one being good means you can't compare the two, then I don't know what to tell you.
-
Only difference in these comparisions is,.... SF2 was good, SF1 was bad, LA1 was good, LA2 was bad. Lol
Ps.I use "bad" loosely as I like all the games mentioned in this post
-
You just answered to your own question. Bravo :)
no... I just explained why its ok to compare the two games? If you think one game sucking and doing it wrong and the next one being good means you can't compare the two, then I don't know what to tell you.
Lol, you can compare what ever and everything you like. Thats not the point. The point is, they are so completely different in almost every aspect. Not just good/bad. And that mostly due to the era difference.
And between end 80s and early 90s, 4 years was a huge gap imo.
-
so we're not allowed to compare games of the same series, namely the first to any of its successors, in the event that the first one sucks.
-
Now you come up with that "because it sucked" ploy again? I have never said that.
-
Now you come up with that "because it sucked" ploy again? I have never said that.
I said it sucks.
You also agreed with me when I said it sucks by quoting what I said and going you just answered your own question!
-
You just answered to your own question. Bravo :)
no... I just explained why its ok to compare the two games? If you think one game sucking and doing it wrong and the next one being good means you can't compare the two, then I don't know what to tell you.
Lol, you can compare what ever and everything you like. Thats not the point. The point is, they are so completely different in almost every aspect. Not just good/bad. And that mostly due to the era difference.
And between end 80s and early 90s, 4 years was a huge gap imo.
I don't think that Street Fighter 1 and 2 are very different overall. There are some things that Street Fighter 1 did better than Street Fighter 2.
Street Fighter 1 has some awesome backgrounds, with only 2 stinkers (Gen and Birdie), while Street Fighter 2 has less creative backgrounds. Street Fighter 1 also has better music, and many of the various tunes do an awesome job of providing an ethnic / international feel, that immerses you in the international aspect much more than in Street Fighter 2. The only stage music that stands out to me from Street Fighter 2 is Honda's music. I also think that being able to hear your fighter's voice as you throw basic punches and kicks was cool and should have been expanded for Street Fighter 2 rather than dropped entirely.
-
Now you come up with that "because it sucked" ploy again? I have never said that.
I said it sucks.
You also agreed with me when I said it sucks by quoting what I said and going you just answered your own question!
I also have never argued the converse. But as I said, that also was never the point.
-
your point was 4 years of time is too far of a gap to compare the first and second game in a series.
-
your point was 4 years of time is too far of a gap to compare the first and second game in a series.
No, not the first and second game in a series, but Street Fighter (1) and Street Fighter II. Right.
-
Well are you comparing to Street Fighter 1 Champion Edition or normal SF1? Lol
-
I'm so confused. :-k
-
LOL. And anyway, as always it's a matter of opinions, and this is my personal opinion. Or would you like to steal my opinion?
-
I don't think that Street Fighter 1 and 2 are very different overall. There are some things that Street Fighter 1 did better than Street Fighter 2.
When I read that, I thought, "You're on crack." :o
Street Fighter 1 has some awesome backgrounds, with only 2 stinkers (Gen and Birdie), while Street Fighter 2 has less creative backgrounds. Street Fighter 1 also has better music, and many of the various tunes do an awesome job of providing an ethnic / international feel, that immerses you in the international aspect much more than in Street Fighter 2. The only stage music that stands out to me from Street Fighter 2 is Honda's music. I also think that being able to hear your fighter's voice as you throw basic punches and kicks was cool and should have been expanded for Street Fighter 2 rather than dropped entirely.
Then after reading this, I thought, "Hey, I do agree with a lot of what you're saying." :-k
-
OK, so The Ninja Warriors doesn't suck.
Also, I have no idea why the f*ck people are arguing about Street Fighter(s)
carry on...
-
your point was 4 years of time is too far of a gap to compare the first and second game in a series.
No, not the first and second game in a series, but Street Fighter (1) and Street Fighter II. Right.
same difference. Its generally understood that SFII is the sequel to SFI, so I don't know what technicality nonsense youre talking about. I dont really care either. SF1 sucks. Ryu is a homo. So is Ken.
Brokeback Hadoken.