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NEC PC-FX => PC-FX Discussion => Topic started by: _joshuaTurbo on February 22, 2011, 07:36:37 AM

Title: 32-bit comparisons?
Post by: _joshuaTurbo on February 22, 2011, 07:36:37 AM
With the endless amount of comparisons between SNES, Genesis and TG16/PCE on these forums, a question popped into my head-

Are there any games that came out cross platform for the 32-bitters including the PCFX?  Saturn Vs. PSX videos and forum debates are everywhere, but what about PCFX vs. Saturn vs. PSX vs. 3Do?  

Title: Re: 32-bit comparisons?
Post by: Necromancer on February 22, 2011, 08:05:28 AM
Nat did one of Langrisser II (http://www.pcenginefx.com/forums/index.php?topic=6609.msg115506#msg115506).
Title: Re: 32-bit comparisons?
Post by: nat on February 22, 2011, 02:12:25 PM
I've been thinking about this a lot lately, actually, and I may have something in the works along these lines.

There are a ton of games that came out on the PC-FX, Saturn, and Playstation. Blue Breaker, Langrisser/Warsong 2, Shanghai: The Great Wall, Angelique Special, Angelique Special 2, Angelique/Requiem of the Heavens, Classmates II, Boundary Gate, J.B. Harold/Blue Chicago Blues, Farland Story, First Kiss, Return to Zork, Dragon Knight IV, the list goes on and on.

From what I've seen, the Playstation and PC-FX versions of games are often identical while the Saturn versions are usually redrawn to take advantage of the Saturn's slightly higher resolution.
Title: Re: 32-bit comparisons?
Post by: RR1980 on February 22, 2011, 06:28:55 PM
hmm wasn't there a Street fight II sequel type game on the PCFX
Title: Re: 32-bit comparisons?
Post by: SignOfZeta on February 23, 2011, 12:20:06 AM
While I'm sure there are people here that will defend the thing, citing unused technologies and hidden potential, the real reason you never see comparisons between the PC-FX and any other system (except for maybe the CD-I) is because there is none. The few games that actually appeared cross platform were usually rather low-end, unimpressive affairs (again, zealots will disagree) and during the short pathetic life of the system very few titles that most gamers would consider "real games" were released. The titles that made the Saturn and Playstation what they were (VF2, Xmen versus Street Fighter, Panzer Dragoon Azel, Guardian Heroes, Symphony of the Night, Final Fantasy 7, Gran Turismo, etc) seem to be in another class completely that what the FX could do. f*ck, NBA Jam on Playstation, or even DDR, is more of a game than most FX titles. At least its a game.

Again, fanatics will disagree, but (as I said in the other thread) all that matters really are the games that actually were released, and in that regard the FX not only fails to compare to the competition, totally, but also fails to compare to its predecessor.
Title: Re: 32-bit comparisons?
Post by: Black Tiger on February 23, 2011, 01:40:25 AM
Although the PC-FX doesn't have the kind of library that the Saturn and Playstation do, the real reason there isn't much in way of comparisons is the small interest that the PC-FX has online combined with how unfriendly emulation of 32-bit consoles is. The point of comparisons isn't to shame specific consoles.
Title: Re: 32-bit comparisons?
Post by: esteban on February 23, 2011, 06:54:44 AM
The point of comparisons isn't to shame specific consoles.

TRUTH.

:)

Title: Re: 32-bit comparisons?
Post by: Arkhan on February 23, 2011, 10:59:40 AM
While I'm sure there are people here that will defend the thing, citing unused technologies and hidden potential, the real reason you never see comparisons between the PC-FX and any other system (except for maybe the CD-I) is because there is none. The few games that actually appeared cross platform were usually rather low-end, unimpressive affairs (again, zealots will disagree) and during the short pathetic life of the system very few titles that most gamers would consider "real games" were released. The titles that made the Saturn and Playstation what they were (VF2, Xmen versus Street Fighter, Panzer Dragoon Azel, Guardian Heroes, Symphony of the Night, Final Fantasy 7, Gran Turismo, etc) seem to be in another class completely that what the FX could do. f*ck, NBA Jam on Playstation, or even DDR, is more of a game than most FX titles. At least its a game.

Again, fanatics will disagree, but (as I said in the other thread) all that matters really are the games that actually were released, and in that regard the FX not only fails to compare to the competition, totally, but also fails to compare to its predecessor.

the PCFX was approached incorrectly is all.  The system itself has alot of potential for Saturn style games, but the direction most games went was FMV heavy. 

You can see what could've been if you look at Zeroigar, the RPGs, CCK, and Boundary Gate.

Boundary Gate is on par with Shining the Holy Ark!

but sadly most games were of the digital-comic/FMV heavy variety, and that didn't really take off like they hoped.

Arcade shooters and platformers are what really did it back then, and PCFX got

ONE SHOOTER

f*ckkkkkkkkkkk. 

If I could alter history I would go back to the developers and force them to make a bunch of exclusive shooters, and a game like Zenki that was a platformer like SOTN, not a fighter.
 
As it stands now the system is a niche sort of setup.  If you don't like cutesy talky games, don't bother.  Not enough bang for your buck if you hate that stuff.

I saw a guy on DigitPiss I believe, that bought a PCFX and Zenki for an idiotic amount and then was like WTF WHERES THE REST OF THE GAMES THAT ARE LIKE THIS.

*face* + *palm*
Title: Re: 32-bit comparisons?
Post by: nat on February 23, 2011, 07:24:53 PM
While I'm sure there are people here that will defend the thing, citing unused technologies and hidden potential, the real reason you never see comparisons between the PC-FX and any other system (except for maybe the CD-I) is because there is none. The few games that actually appeared cross platform were usually rather low-end, unimpressive affairs (again, zealots will disagree)

Well, that's all in the eye of the beholder of course. I wouldn't consider myself a "zealot," and I'm not going to cite unharnessed potential, but the PC-FX is a great system if you like JRPGs, dating sims, strategy adventure/RPGs, and digital comics. It's a damn shame the library isn't larger. I might be in the minority, but I'd be happy with a larger library even if it consisted of the same ratio of genres among games as it does now. So far, all the PC-FX games I've played through have been of remarkable quality. If that trend continues as I further explore its library, it'll hold (in my eyes) one of the best quality-to-crap ratios of any system out there. Sure as hell trounces the TurboGrafx-16/PCE! I happen to agree with you that a system is only as "good" as its library of releases dictates, and in this regard, the PC-FX looks pretty damn good.

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and during the short pathetic life of the system very few titles that most gamers would consider "real games" were released.

That's a pretty silly assessment. Not counting the Anime Freak releases (which I concede are not games by any means), and assuming you don't count digital comics as "real games" that still leaves 75% of the library. Maybe you & "most gamers" have a different idea of what makes a real game than I do.

On the flipside, if by "very few" you mean "very few compared to the Saturn and Playstation," well, the fact that both those libraries are exponentially larger than the PC-FX's precludes any sort of argument.

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The titles that made the Saturn and Playstation what they were (VF2, Xmen versus Street Fighter, Panzer Dragoon Azel, Guardian Heroes, Symphony of the Night, Final Fantasy 7, Gran Turismo, etc) seem to be in another class completely that what the FX could do. f*ck, NBA Jam on Playstation, or even DDR, is more of a game than most FX titles. At least its a game.

Still not sure what characteristics a title has to have to make it a game. Do you consider RPGs games? How about dating sims? Strategy games (like Warsong/Langrisser, etc)? These are all honest questions, I'm trying to understand your qualifications for what constitutes a "game."

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Again, fanatics will disagree, but (as I said in the other thread) all that matters really are the games that actually were released, and in that regard the FX not only fails to compare to the competition, totally, but also fails to compare to its predecessor.

I completely and totally agree with the first part of this sentence. There is no Symphony of the Night or Rondo of Blood on the PC-FX to compare with your Saturn or Turbo, and in that regard, you are correct in that it can not compare. The PC-FX is a non-traditional console, so traditional comparisons are pointless.

To date, I have yet to encounter a dud on the PC-FX. Have you played all the games on the PC-FX? I have not; I can't comment on games I haven't played through, I can only report on the titles I have played. I can say that I've yet to encounter a Genpei Toumaden, Talespin, or Falcon among the FX games I've completed. As a matter of fact, they've all been exceptionally good. And believe it or not, every single one of them has been a real game!

I'd eagerly recommend the FX to anyone who likes the genres I mentioned earlier. The fact it also has a few fighting, shooting and action games is just a bonus, really. Obviously, it's not for everyone.
Title: Re: 32-bit comparisons?
Post by: SignOfZeta on February 24, 2011, 04:28:27 AM
Obviously I consider RPGs "real" games. In general though what I'm getting at is that, for most people, a video game is usually something where there is a bad dude, or a ninja, or a space ship, or a car, or a Pac Man or something you control that isn't a f*cking video clip or a curser. The FX's ratio or "curser to action" games is horrific. Only the Wonderswan compares...but the Wonderswan is still better than the FX since it has Pocket Fighter, and Makaimura and Judgement Silversword, and One Piece and...shit, Densha de Go! for that matter. An well done FX version of Densha de Go! (FMV-based, of course) might actually be pretty cool.

And no, I haven't played every single game on this system, or probably any system, and neither have %99.999 of all people who played video games. That's a f*cking ridiculous prerequisite for an opinion. I love the PCE, but there a couple hundred games on it I've never played. Despite this I'm going to decide that I like it regardless.

BTW, I know of one shooter and one beat-em-up. Are there actually any other action games on FX? There is a side scrolling action RPG (name escapes me) I think but how many other games are more than just menus and videos? That's the most frustrating thing of all about the FX. Nobody even knows WTF it can do because almost nobody bothered to even try.
Title: Re: 32-bit comparisons?
Post by: _joshuaTurbo on February 24, 2011, 05:24:29 AM
There are a ton of games that came out on the PC-FX, Saturn, and Playstation. Blue Breaker, Langrisser/Warsong 2, Shanghai: The Great Wall, Angelique Special, Angelique Special 2, Angelique/Requiem of the Heavens, Classmates II, Boundary Gate, J.B. Harold/Blue Chicago Blues, Farland Story, First Kiss, Return to Zork, Dragon Knight IV, the list goes on and on.
From what I've seen, the Playstation and PC-FX versions of games are often identical while the Saturn versions are usually redrawn to take advantage of the Saturn's slightly higher resolution.

That's what I was looking for.  Comparisons of games that came out across the PCFX and multiple other platforms.

BTW, I know of one shooter and one beat-em-up. Are there actually any other action games on FX? There is a side scrolling action RPG (name escapes me) I think but how many other games are more than just menus and videos? That's the most frustrating thing of all about the FX. Nobody even knows WTF it can do because almost nobody bothered to even try.

Don't forget Chip Chan Kick.  That is a bubble bobble style puzzler/ action game.

but looking at your comparisons Zeta, the CD-i had Mario Hotel, a few Zelda games, Burn Cycle along with some other 'real' games in its library.  Does that mean the CD-i > PCFX?
Title: Re: 32-bit comparisons?
Post by: SignOfZeta on February 24, 2011, 06:12:10 AM
Nah, a shitload of bad real games is still worse than a shitload of good curser/FMV games. :)

At least the FX was good at whatever the f*ck it was doing.
Title: Re: 32-bit comparisons?
Post by: nat on February 24, 2011, 11:43:26 AM

And no, I haven't played every single game on this system, or probably any system, and neither have %99.999 of all people who played video games. That's a f*cking ridiculous prerequisite for an opinion.

Of course it is. The way you were declaring "facts" about the game library made me wonder, however, if you knew something I didn't. As in, maybe every PC-FX game other than the ones I've played were as you describe.

Quote
Obviously I consider RPGs "real" games. In general though what I'm getting at is that, for most people, a video game is usually something where there is a bad dude, or a ninja, or a space ship, or a car, or a Pac Man or something you control that isn't a f*cking video clip or a curser. The FX's ratio or "curser to action" games is horrific.

But it really isn't. That's what I was saying in my first message, only 25% of the library is as you say, video clip and/or cursor-driven. The other 75% of the library is just plain ol' JRPGS with FMV cutscenes instead of your standard pixel art, dating sims (the term is misleading, as you usually actually control a "real" avatar as opposed to menu-driven drivel), puzzle games, and other random strategy RPGs, board games or action games. The "It's a FMV-only console" is a stigma, probably propagated by the lack of actual screenshots on the Web. Those that do exist, are usually culled from the first 10 seconds of any given game's opening cinema (almost always FMV on the PC-FX). PCECP, I'm looking at you. It's easy to assume the PC-FX library consists only of FMV games browsing the "screenshots" on PCECP, as like 97% of the shots there were taken within 10 seconds of booting a game and only 3% actually show any of the actual gameplay. That, coupled with PCECP's ludicrous "Genre" (Simulated Life Game? What the f*ck?!) listings, it's no wonder people view the console as they do. PCECP lists half the RPGs as either "Simulations" or "Simulated Life Games," usually accompanied by a screenshot of the title screen, box art, and finally one of the FMV pre-title sequence.

Hey, I initially bought the PC-FX exclusively for Zeroigar, Zenki, and Last Imperial Prince because I found a once-in-a-lifetime deal on the hardware. I was just like everyone else, I assumed all but four games were boring "press a button, watch a video" snore-fests. What I actually got was exponentially more than I bargained for.

Look, I'm not asking you (or anyone else) to start liking the console because I said so. I'd just like to stop the propagation of misinformation surrounding its library and bring some clarification to situation. I have some ideas along these lines that I sort of alluded to in my initial response to turboStar, but it's hard to say if they'll ever come to fruition as my focus these days (on the rare occasion I have both the time and motivation) is the Brothers Duomazov.

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BTW, I know of one shooter and one beat-em-up. Are there actually any other action games on FX? There is a side scrolling action RPG (name escapes me) I think but how many other games are more than just menus and videos?

Do you consider JRPGs "action" games? If so, there are... well, tons. See my paragraph above. If not... There's Last Imperial Prince (the name you're looking for), also there is Chip Chan Kick and Team Innocent (an anime-styled version of Resident Evil) in the "action" game department. Ruruli Ra Ra or whatever the f*ck it's called is a standard platformer. There are a handful of "fighters," but those probably aren't what you consider "real games" since gameplay visuals are played out via FMV clips in response to moves instead of an actual pixel-art avatar.
Title: Re: 32-bit comparisons?
Post by: Black Tiger on February 24, 2011, 12:52:28 PM
Does the Sega-CD suck because non-fans think that it has mostly or only fmv games?

I think that a positive opinion can be formed from minor exposure to a console's library, but negative ones require a deeper prerequisite to have credibility. Finding enough content to justify a console for you makes a positive opinion of any platform valid. The only way you can dismiss a library you haven't familiarized yourself with enough, is by saying something like "I haven't seen or tried enough of the games, but so far it's not looking/sounding good".

This is a big problem with the PCE in particular. Most people who diss it don't really know much about it or its games. Nintendo fanboys do it a lot with Sega consoles. I love the 32X for a few games, but many people totally write it off as being the same as the SuperGrafx with only 6 games or so. Even though it actually has something like 40 games. It's still not a lot compared to most consoles, but it's still a huge discrepancy.

Good or bad, many people say that the PCE has mostly or only shooter games, when in reality less than 15% of its games are shooters and there are as many games that fall under the general RPG label. It even has more RPG-related games than the SNES/SFC, which is considered the RPG king by quantity alone.


I've long planned some PC-FX comparisons. I even gathered a bunch of screen shots from "real" games a long time ago, but they're on an old computer and I don't have time to dig them up. I have some good ideas for comparisons that I could pull off with my current setup once I find some free time.
Title: Re: 32-bit comparisons?
Post by: nectarsis on February 24, 2011, 01:26:51 PM

Look, I'm not asking you (or anyone else) to start liking the console because I said so. I'd just like to stop the propagation of misinformation surrounding its library and bring some clarification to situation.


It seems it's ALWAYS the same tired "it's a FMV "porn" game machine with no real/"good" games."  USUALLY by people that have played 5-10 minutes of a VERY few games.  In other words people that have played so little of anything yet they "know" the system & library.   :roll:
Title: Re: 32-bit comparisons?
Post by: Arkhan on February 24, 2011, 01:50:00 PM
TEAM INNOCENT.
FARLAND STORY FX.
NIRGENDS.
YUNA.
ZEROIGAR.
ZENKI,
BOUNDARY GATE.
SPARKLING FEATHER.


f*ck ALL THE HATERS.


There is not game on the PC-FX that is bad.  I have not encountered one.

Also, I have played every game.  I burnt the entire library and gave every game 1+ hour of my time.  Some were damn hard to fiddle through because of lack of Japanese skill.

They were all of amazing quality, and were fun to play, even if some of them were confusing me. 

This is why I would like to own every PC-FX game.  They are all worth owning.  Chip Chan Kick, Zeroigar, and Zenki may be the only games of those genres on the system, but f*ck it, they're all awesome.

If the system had more games come out, I think it would have done well enough to stand next to the Saturn, with two middle fingers raised.

Symphony of the Night could be done on the PC-FX.
Arcade shooters can be as well.

It isn't untapped potential.  We see proof. 

What is untapped, is the quantity of games.

TIME TO GROUP UP AND MAKE GAMES. CMON GUYS.
Title: Re: 32-bit comparisons?
Post by: SignOfZeta on February 24, 2011, 03:19:55 PM
Do you consider JRPGs "action" games?

Do you? Because...they aren't. Clicking on "fight" is not "action" Zelda II, good enough. Dragon Quest...no.

If the primary input method is via menus then...its not an action game. Think of the sorts of games you might see in an arcade. Controllable sprites.

Its been established that I don't know what I'm talking about here, so lets all educate the ignorant masses and list the precise number of games that aren't RPGs, chick sims, FMV players, loliget, etc shite. There aren't many, so it shouldn't be hard.

What counts as a "real/action" game: Pac Man, Street Fighter, Galaxy Force II, R-Type, Bonk, Outrun, Madden.

What doesn't count as a "real/action" game: Final Fantasy, Ultima, Yuna, Space Ace, Super Robot Wars, Graduation, Prostitute Maker.

Hell, I'll even include pachinko as "action".

I'm not saying that non-action games aren't relevant or good, I love many many many of them (one of my favorite GBA games, Initial D, is a menu driven racing sim that would have been perfect for the FX) its just that...well, a guy would like to play something action-y once in a while, and it seems to be harder to do on the FX that any other system.

Are there 10 games that meet this criteria? My apocryphal, anecdotal, long ago recollection seems be that the first few years of the FX (the only years) were a lot like the last few years of the PCE (ie: primarily menus).

BTW, the Sega CD analogy is ridiculous. You have to HUNT for action games on FX and on Sega CD there are tons of them. Mortal Kombat, Fatal Fury Special, Earthworm Jim, Blast Core, Batman, Popful Mail, that F1 game Sega made (Heavenly Symphony, I think was the name), some sort of Chuck Rock game (racing, I think, BC Racers?) an Alleste game (forgot actual name), Earnest Evens, Eternal Champions...15 sports games, I'm sure.

There, I just named all those off the top of my head (I swear, didn't look at the Wiki or anything) and I've never even owned a Sega CD.
Title: Re: 32-bit comparisons?
Post by: Arkhan on February 24, 2011, 03:46:58 PM
What doesn't count as a "real/action" game: Final Fantasy, Ultima, Yuna, Space Ace, Super Robot Wars, Graduation, Prostitute Maker.

Ultima is debateable.

Depends which Ultima you are talking about.

Pagan was action / platform oriented.

Ultima 1 and 2 were loose turn based w/ a timer, and had Star Raiders space scenes...

but, its not hard to find the action games for PCFX

you just go to www.pcenginefx.com (http://www.pcenginefx.com/) and click PCFX world, and click games overview.

Tada.

There they all are, right in a category!

Title: Re: 32-bit comparisons?
Post by: nat on February 24, 2011, 06:49:35 PM
Do you consider JRPGs "action" games?

Do you?

Depends on the game, but you're the one I'm trying to figure out here.

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If the primary input method is via menus then...its not an action game. Think of the sorts of games you might see in an arcade. Controllable sprites.

But RPGs have controllable sprites. So the battles are [sometimes] handled through menus... The rest of the game is play out by, uh, controlling a sprite. So what does that make them?

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What doesn't count as a "real/action" game: Final Fantasy, Ultima, Yuna, Space Ace, Super Robot Wars, Graduation, Prostitute Maker.

Oh, good grief. So now games have to be action games to be "real?"

When we started, it was that PC-FX games simply weren't "real" because they were "all or mostly FMV." After it was pointed out that, in fact, most PC-FX games are not primarily FMV-driven, the definition of a "real" game changed to exclude all genres exception "action."

It seems you're either being obtuse on purpose or just don't want to admit your broad generalization about the library was uninformed, which has really been my point from the beginning.

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Its been established that I don't know what I'm talking about here, so lets all educate the ignorant masses and list the precise number of games that aren't RPGs, chick sims, FMV players, loliget, etc shite. There aren't many, so it shouldn't be hard.

I'm not interested in precise numbers and other useless nonsense, but I'd be very interested in an informed English-language PC-FX Web resource with in-depth reviews and a serious look at the system's library. The closest thing we've got is Aaron's PC-FX World which is, let's face it, outdated and a little light on software-related content.

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I'm not saying that non-action games aren't relevant or good, I love many many many of them (one of my favorite GBA games, Initial D, is a menu driven racing sim that would have been perfect for the FX) its just that...well, a guy would like to play something action-y once in a while, and it seems to be harder to do on the FX that any other system.

You're absolutely right. If you're looking for arcade-style games on the PC-FX, you'll be looking a long time. They aren't non-existent, but they're few in number. Nobody is arguing this point with you. We're arguing that your assessment that most PC-FX games are FMV players is..... inaccurate.
Title: Re: 32-bit comparisons?
Post by: SignOfZeta on February 24, 2011, 07:46:03 PM
Don't pretend you don't know what I'm talking about. Moving your party around in a JRPG is not "action", don't pretend you think it is. I'm trying to have an honest discussion here and you're acting like a politician, defending the indefensible while hiding behind a wall of false naivete and hoping I'll just give up and go away if you filibuster by parsing every sentence in my post.

I love RPGs and strategy games. I own both Yuna titles on PCE (cleared both several times) as well as the Saturn one (got stuck on that level where there is a beam that hits everyone in the party). Its great stuff. But a system that has nothing but this stuff...kind of...sucks?

Its like this.

Most people who come to this forum that would ponder the purchase of an FX are cautious/hesitant because they think there won't be anything fun for them to play except for the over-rated/priced Zeoriger, Zenki and Chip Chan Kick...and you'd be a liar to say otherwise. If you tell a guy "buy it, its great, you'll love it" they are just going to be disappointed because almost no American can enjoy this machine. You have to say something like, "If you read Japanese pretty well, have terrible hand-eye coordination and pedophile tendencies, you'll love it!", you'd be much more honest. The sort of guy that buys huge limited editions of import mahjong games and never actually plays them. That guy? He's PC-FX all the way. Everyone else need not apply.

Question: WTF can you pplaaaaaaaayyy on the FX? Stuff I can wear my controller out on?

Answer: (Apparently) five games.

I'm not hung up on FMV. I have no problem with FMV whatsoever, in fact I like it. I bought both Dragon's Lair's and Space Ace for DSi recently. I was serious about Densha de Go! and Initial D being good games that would have been natural for the FX, and I was always disappointed that cinema heavy games like Tengai, Cosmic Fantasy, Ys, etc didn't seem to make the transition to 32-bit (seriously, why to games like Suikoden not have cut scenes?)

But an FMV fighter is not actually a fighter, therefore the FX has no fighters. It also has no racing games, no soccer games, no pinball games, nothing like Assault Suit Leynos, nothing like NiGHTS, nothing like Crash Bandicoot, or Ridge Racer, or Tekken, or anything non-menu driven except something like five games. Five games out of, what is it, 62? So %93 of the library is non-action? That's f*cking terrible.

You guys are saying that if the FX had a Saturn-sized library it would be Saturn sized great...but thats total bullshit. The Saturn doesn't have %6 action games. It has loads of RPGs and digital comics and even "fan disc" type of things with no actual gameplay to speak of...but they don't comprise %93 of the library.

If The if Tengai III or Apocalypse IV or Bomberman had stayed FX projects, or even if one "killer" exclusive game from the Saturn had been on FX like Guardian Heroes or Death Tank Zwei had been on FX then it would be so much better. Even the 3DO has Return Fire.

BTW, I say all this knowing that someday I will own a PCFX. This is because I love NEC, the look of the system, and I actually play raw JRPGs and collect useless shit like Saturn modems and Shooting Watches though, not because its actually good.
Title: Re: 32-bit comparisons?
Post by: SuperDeadite on February 24, 2011, 11:36:50 PM
What I will say is the PC-FX has a very unique and interesting game library.  There is a huge amount of variety
for such a small collection.  Blue Breaker and Miraculum are both excellent RPGs and they play nothing a like. 
With the FX it never feels like your playing the same game twice, no clones, no sequals, at all. 

Blue Breaker is hard to play even if you do speak Japanese cause it's design is so unorthodox, but once you
figure it out, it's incredible.  And the PS1 and Saturn ports suck (especially Saturn, it's totally broken).

My PC-FX gets way more play time then my Super Famicom.  And it's mostly because SFC games all have
that "been there, done that" feel to them.  PC-FX games are extremely fresh, it's the only system where
I actually want to play and hopefully complete every game it has someday.  There's nothing else quite like
the FX, if it grabs you, it never lets go.  Hell even the 2 FMV fighters play totally different from each other,
what works in Battle Heat will get you murdered in TM.
Title: Re: 32-bit comparisons?
Post by: Necromancer on February 25, 2011, 02:45:34 AM
Most people who come to this forum that would ponder the purchase of an FX are cautious/hesitant because they think there won't be anything fun for them to play except for the over-rated/priced Zeoriger, Zenki and Chip Chan Kick...and you'd be a liar to say otherwise. If you tell a guy "buy it, its great, you'll love it" they are just going to be disappointed because almost no American can enjoy this machine.

Who here has ever said anything to that effect?  Since you're either too stupid or too lazy to read nat and ark's posts, I'll clip the pertinent bits for you:

As it stands now the system is a niche sort of setup.  If you don't like cutesy talky games, don't bother.  Not enough bang for your buck if you hate that stuff.
... the PC-FX is a great system if you like JRPGs, dating sims, strategy adventure/RPGs, and digital comics. It's a damn shame the library isn't larger.
Title: Re: 32-bit comparisons?
Post by: esteban on February 25, 2011, 03:41:26 AM
Productive: we should have a "In defense of PC-FX" that explains all the stigma/myths/misconceptions surrounding the PC-FX.

This would be honestly useful for newbies/interested parties.



This has been fun, comrades, but let's call it a day. It's better to spend your energy arguing over the virtues of JJ & Jeff, or Gomola Speed (the Duomazov review was dismissive, but Duomazov can suck my left one).

See?

Everything's much better now: the squabbling can migrate elsewhere, and return PC-FX threads to relative peace.

Or, maybe, it would be fun to see some more posts in the this thread :)

Title: Re: 32-bit comparisons?
Post by: Arkhan on February 25, 2011, 10:00:01 AM
http://www.pcenginefx.com/forums/index.php?topic=7361.0

Let it be known today, February 25th 2011, I am officially going to make a resource site.

It will have a good amount of screen shots, box scans, and my opinions of the games.  I will attempt to do 1 or 2 at least per week. 

So basically, PCECP but more complete.

Maybe Sunteam_Paul could incorporate it into his PCE bible?

If not, I will be calling it the PC-FX Tome of Obey.
Title: Re: 32-bit comparisons?
Post by: Necromancer on February 25, 2011, 10:04:33 AM
Go, Ark, GO!  If you're interested, I have a bunch of case and manual scans that I downloaded years back from some interwebz tube or another.
Title: Re: 32-bit comparisons?
Post by: Arkhan on February 25, 2011, 10:13:46 AM
Go, Ark, GO!  If you're interested, I have a bunch of case and manual scans that I downloaded years back from some interwebz tube or another.

That would save me from having to scan all these f*ckin boxes here. :D

I suppose we could lift them from PCEFX's PCFX world if Aarons cool with it?

Be forewarned, I blow pretty hard at webdesign.

So, if someone else wanted to do the actual designing portion, I would be more than happy to play all these games, review them, and provide images n' stuff.

I mean, look at aetherbyte.com

Do you all want that with PC-FX info?
Title: Re: 32-bit comparisons?
Post by: nat on February 25, 2011, 12:16:31 PM
Don't pretend you don't know what I'm talking about. Moving your party around in a JRPG is not "action", don't pretend you think it is. I'm trying to have an honest discussion here and you're acting like a politician, defending the indefensible while hiding behind a wall of false naivete and hoping I'll just give up and go away if you filibuster by parsing every sentence in my post.

I'm going away shortly for the weekend, so rest assured, you'll have a couple days to regain your composure. As for parsing every sentence... you just have so much material worth responding to. Take it as a compliment!

And for the record, I'm trying to have a discussion here as well. From my side, I see an individual who has made a decision about a console whose games he has not played and is parading his (uninformed) opinion up and down as cold, hard fact. As for going away-- on the contrary, discussion is good. Believe it or not I find myself in agreement with most of the stuff you say on these forums (outside of this discussion). The false naivete you reference is just my attempt to try to coax out of you why you think 99% of PC-FX games are point-and-click FMV snorefests. I'm not asking you to start liking the games, everyone has their own opinions. Opinions are good. Uninformed opinions based on misinformation and untruths (as in this case) is troubling, especially when aforementioned opinions are presented to folks who don't know better as "fact."

Just for your information, here is my definition of a "real" game: anything in which scenarios are presented to a player whereby input from the player affects the outcome of said scenarios. Preferably, some challenge ought to also be involved as opposed to a series of YES/NO questions, but I suppose it's not required.

Games: Yuna FX, Gate of Thunder, Langrisser/Warsong, Last Imperial Prince, Sapphire, Keith Courage in Alpha Zones.

Not Games: Valis Visual Collection, Local Girls of Hawaii, Anime Freak Vol. <whatever>, System Card <insert your favorite number here>.00, Cosmic Fantasy Visual Collection, Bikini Girls, etc.

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I love RPGs and strategy games. I own both Yuna titles on PCE (cleared both several times) as well as the Saturn one (got stuck on that level where there is a beam that hits everyone in the party). Its great stuff. But a system that has nothing but this stuff...kind of...sucks?

In your opinion, of course. But now we're getting somewhere.... at least you're no longer declaring every title for the PC-FX is a FMV movie with random "OK" buttons to click throughout.

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Its like this.

Most people who come to this forum that would ponder the purchase of an FX are cautious/hesitant because they think there won't be anything fun for them to play except for the over-rated/priced Zeoriger, Zenki and Chip Chan Kick...and you'd be a liar to say otherwise. If you tell a guy "buy it, its great, you'll love it" they are just going to be disappointed because almost no American can enjoy this machine. You have to say something like, "If you read Japanese pretty well, have terrible hand-eye coordination and pedophile tendencies, you'll love it!", you'd be much more honest. The sort of guy that buys huge limited editions of import mahjong games and never actually plays them. That guy? He's PC-FX all the way. Everyone else need not apply.

This is surely a step back, as I love the PC-FX and I don't read Japanese particularly well, I have fantastic hand-eye coordination, no pedophile tendencies, and own not a single mahjong game. It's another misinformed generalization. Necromancer already addressed the first part of this paragraph and I have to leave, so I'll move on.

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Question: WTF can you pplaaaaaaaayyy on the FX? Stuff I can wear my controller out on?

Answer: (Apparently) five games.

You can play around 60 games on the PC-FX. Wear your controller out on? Yeah, maybe five. You don't have to be putting a controller through the regulation 500 jerks just to be "playing" a game. I don't care what console we're talking about.

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I'm not hung up on FMV. I have no problem with FMV whatsoever, in fact I like it. I bought both Dragon's Lair's and Space Ace for DSi recently. I was serious about Densha de Go! and Initial D being good games that would have been natural for the FX, and I was always disappointed that cinema heavy games like Tengai, Cosmic Fantasy, Ys, etc didn't seem to make the transition to 32-bit (seriously, why to games like Suikoden not have cut scenes?)

That's nice and all, but your initial arguments seemed to stem primarily from the "THEY'RE ALL FMV!" stigma. Now we've moved on to "THEY'RE ALL MENU-DRIVEN!" which, at least, is a bit more accurate.

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But an FMV fighter is not actually a fighter, therefore the FX has no fighters. It also has no racing games, no soccer games, no pinball games, nothing like Assault Suit Leynos, nothing like NiGHTS, nothing like Crash Bandicoot, or Ridge Racer, or Tekken, or anything non-menu driven except something like five games. Five games out of, what is it, 62? So %93 of the library is non-action? That's f*cking terrible.

I guess.... If your main focus is action. But who owns ONLY a PC-FX? And who in their right mind would recommend a PC-FX to someone as an ONLY system? Not me.

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BTW, I say all this knowing that someday I will own a PCFX. This is because I love NEC, the look of the system, and I actually play raw JRPGs and collect useless shit like Saturn modems and Shooting Watches though, not because its actually good.

When that day comes perhaps you'll actually find yourself enjoying a lot of the stuff the PC-FX has to offer. Quite frankly, a lot of the stuff seems right up your alley from what I know from the past half-a-decade on here and your "White Line" website. I'd be a lot more accepting of an informed negative opinion, than an uninformed one. :)

Where were you when I was selling these things with re-calibrated lasers at $40 a piece? You'll never find a better price than that. I guarantee it.

Quote from: esteban
This has been fun, comrades, but let's call it a day. It's better to spend your energy arguing over the virtues of JJ & Jeff, or Gomola Speed (the Duomazov review was dismissive, but Duomazov can suck my left one).

Right after you blow me.
Title: Re: 32-bit comparisons?
Post by: SignOfZeta on February 25, 2011, 12:57:47 PM

In your opinion, of course. But now we're getting somewhere.... at least you're no longer declaring every title for the PC-FX is a FMV movie with random "OK" buttons to click throughout.

All my posts in this thread are still here, and still unedited. Please tell me where I ever said this. You've mentioned FMV more times than I have.

My point from the very beginning is that the vast majority of "killer" games on Saturn and Playstation not only appear to be technically impossible on the FX, but are in genres that were never even attempted on the system. That's why you don't see "comparisons" between the FX and other 32-bit era machines. There isn't one. The FX is in its own little word, basically giving us higher spec versions of the stuff that was released on the PCE in 1993 or 1994, whereas what most of us wanted was the stuff from 1990-1992.
 
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Where were you when I was selling these things with re-calibrated lasers at $40 a piece? You'll never find a better price than that. I guarantee it.


I have no recollection of that. It was probably during one of my long periods off. There have been a few of them
Title: Re: 32-bit comparisons?
Post by: Arkhan on February 25, 2011, 01:47:26 PM
Maybe you just missed it, you did miss free Insanity the first time around and all, lol.


PCFX = SUCCESS
Title: Re: 32-bit comparisons?
Post by: esteban on February 25, 2011, 05:21:50 PM
Quote from: nat



Quote from: esteban
This has been fun, comrades, but let's call it a day. It's better to spend your energy arguing over the virtues of JJ & Jeff, or Gomola Speed (the Duomazov review was dismissive, but Duomazov can suck my left one).

Right after you blow me.

OK. Then will you listen to my desperate, but spirited, attempts to win some love for Gomola Speed?

I love it when a plan comes together.

Title: Re: 32-bit comparisons?
Post by: Arkhan on February 25, 2011, 06:03:27 PM

I love it when a plan comes together.



hehehe
Title: Re: 32-bit comparisons?
Post by: SignOfZeta on February 26, 2011, 04:01:07 AM
Maybe you just missed it, you did miss free Insanity the first time around and all, lol.


Hey, I got the game, BTW, but haven't had time to really jam on it.
Title: Re: 32-bit comparisons?
Post by: Black Tiger on February 27, 2011, 11:29:57 AM
No one says that there's no point in comparing Saturn, Playstation and N64 games, because the other two consoles don't have hardware support for some of the features that the N64 has. Nor does anyone say there's no point in having 32-bit comparisons in general simply because the N64 has almost no 2D games. Although I will post screenshots and misc comparisons of PC-FX games as I have time, here is very logical comparison to start.

Some of the best fmv from the PC-FX and Saturn.
Title: Re: 32-bit comparisons?
Post by: _joshuaTurbo on February 28, 2011, 07:58:26 AM
Thanks BT- personally I'd love to see someone point out any N64 games that look and sound as amazing as Sparkling Feather, or Last Emperial Prince!!
Title: Re: 32-bit comparisons?
Post by: Black Tiger on February 28, 2011, 08:04:01 AM
Wonder Project J2 looks nice from what I've seen. Too bad there aren't many more hand drawn 2D N64 games.