PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum

Tech and Homebrew => Turbo/PCE Game/Tool Development => Topic started by: touko on January 20, 2012, 01:53:32 AM

Title: My new project
Post by: touko on January 20, 2012, 01:53:32 AM
Hi all, i present you my current projet ..
it's a pce game in ik/wotef style ..

For now level 1 is 80% done, menu 95% .
you can testing the menu, and level 1,and i apologize for low level of IA (which is in development).
All player moves are done, start/restart/end round,and many, many others are not ..
Game title is not definitive, but for now is "KARATE"

All collisions detection are not yet implemented(like low kick).

i'am planing to make 5 different levels, with bosses.each level has its own animations (only for background and master).

You can download here :  https://rapidshare.com/files/4236678383/karate.zip

All is in archive (emulateur too), you have only to dezip it, and run the run.bat script ..

Controls are :

Emulator : I =f II=d run=return select=s

left ,right,up,down ..

I punch
II kick
up: up
diag left/right : forward/backward jump
down+I : low blow
up+II:kick skipped (i'am not sure in english)
up diag left/right+I: high punch
diag left/right+II: high kick
oposite direction+I+II:back kick
down diag left/right+I: low kick
up diag oposite direction+II: reverse high kick

Title: Re: My new project
Post by: Arkhan on January 20, 2012, 02:46:16 AM
are you going to add in an option to make the opponents pants fall down, like in IK? :)

this is pretty neat. 
Title: Re: My new project
Post by: touko on January 20, 2012, 02:58:20 AM
Lol, i don't know, perhaps another things in same style  :wink: ..

Too many ideas , and too little time per days  :( ,24 hours is definitively too short  :lol:
Title: Re: My new project
Post by: Arkhan on January 20, 2012, 03:02:00 AM
(http://www.lemon64.com/games/screenshots/full/i/ik_plus_03.gif)

:) lol
Title: Re: My new project
Post by: touko on January 20, 2012, 03:05:07 AM
Eh,eh, i liked very mutch too ..
A great moment in video game  :).
Title: Re: My new project
Post by: spenoza on January 20, 2012, 06:42:24 AM
What is "ik/wotef"?
Title: Re: My new project
Post by: sunteam_paul on January 20, 2012, 07:16:36 AM
International Karate / Way of the Exploding Fist
Title: Re: My new project
Post by: ParanoiaDragon on January 20, 2012, 07:42:19 AM
Nice!  Question, is the music placeholder, or will it be in the final version of the game?  I love it, reminds me of Impossamole :D
Title: Re: My new project
Post by: Necromancer on January 20, 2012, 08:56:58 AM
Downloading now!  Thanks, man; you've made my weekend.
Title: Re: My new project
Post by: Arkhan on January 20, 2012, 09:12:17 AM
I just ran it finally.  Very nice screen effects. :)  I like it alot.
Title: Re: My new project
Post by: incrediblehark on January 20, 2012, 02:07:41 PM
will try after work!
Title: Re: My new project
Post by: sunteam_paul on January 20, 2012, 08:13:57 PM
Is there any way of running it so I get a clear display without it blurring the image?

One suggestion...bring the men and background up a little bit, so they don't look all cramped up at the very bottom of the screen.
Title: Re: My new project
Post by: touko on January 21, 2012, 03:09:04 AM
Nice!  Question, is the music placeholder, or will it be in the final version of the game?  I love it, reminds me of Impossamole :D
Impossamole  :-k, menu music, or in game ??

Ingame is the music of the first level,and is definitive ..
For now, only menu music is not definitive ..

Some other things are not definitive, like menu font .
For the game shall be provided , 5 levels,with 5 different oponants, bosses,and backgrounds .

each level is composed of 5 levels of dificulty represented by a belt color .
3 rounds to win, for power up dificulty.
Title: Re: My new project
Post by: Arkhan on January 21, 2012, 03:26:50 AM
Is there any way of running it so I get a clear display without it blurring the image?

One suggestion...bring the men and background up a little bit, so they don't look all cramped up at the very bottom of the screen.

just mount the image and use Ootake or magic engine.  Mednafens default settings look like crap.
Title: Re: My new project
Post by: touko on January 21, 2012, 04:01:50 AM
You must modify blur option in mednafen.cfg
open the cfg file, and search pce.vblur , you must change 1 value to 0, save, and it's all right.

I just ran it finally.  Very nice screen effects. :)  I like it alot.
You don't have did before ???  :twisted:
 [-(
 :P
Title: Re: My new project
Post by: ParanoiaDragon on January 21, 2012, 07:56:04 AM
The ingame music, some of the sounds use just have a cool retro sound to them that remind me of Impossamole.
Title: Re: My new project
Post by: nodtveidt on January 21, 2012, 08:46:19 AM
I just loaded the .cue file in my existing mednafen rather than using the included one. :)
Title: Re: My new project
Post by: Arkhan on January 21, 2012, 09:08:16 AM
noo I wasn't at a computer with the means to run it (didnt know you included mednafen), lol.

but, I assume anything IK related would be fun.
Title: Re: My new project
Post by: touko on January 21, 2012, 09:24:24 AM
The ingame music, some of the sounds use just have a cool retro sound to them that remind me of Impossamole.
Ok,i have included this music because It include just retro sound .
@Arkhan: ok for this time  [-X
 :wink:
Title: Re: My new project
Post by: Arkhan on January 21, 2012, 09:25:06 AM
What happened to Galaxian, btw?
Title: Re: My new project
Post by: touko on January 21, 2012, 09:31:00 AM
What happened to Galaxian, btw?
It s canceled because, is too dirty programmed .
I must all restart from scratch, and for now i don t want ...
I prefer originals games than conversion .
Title: Re: My new project
Post by: Arkhan on January 21, 2012, 09:43:53 AM
lol.  fair enough. :)

You going to release the galaxian source or anything for people?
Title: Re: My new project
Post by: sunteam_paul on January 21, 2012, 09:04:41 PM
The ingame music, some of the sounds use just have a cool retro sound to them that remind me of Impossamole.

I know that tune well, it's a C64 remix, but I can't for the life of me remember from which game!
Title: Re: My new project
Post by: touko on January 21, 2012, 09:18:41 PM
lol.  fair enough. :)

You going to release the galaxian source or anything for people?
Why not !
But at start galaxian Should not Be a game,this is why the code is so bastard .

The ingame music, some of the sounds use just have a cool retro sound to them that remind me of Impossamole.

I know that tune well, it's a C64 remix, but I can't for the life of me remember from which game!
Yes this is a last ninja remix .
Title: Re: My new project
Post by: sunteam_paul on January 21, 2012, 09:42:52 PM
Yes this is a last ninja remix .

Ah! Of course!
Title: Re: My new project
Post by: touko on January 22, 2012, 12:31:37 AM
PD, you can also hear the credits music present in musiques rep of archive .

What do you think about ??
Title: Re: My new project
Post by: ParanoiaDragon on January 22, 2012, 07:46:54 PM
PD, you can also hear the credits music present in musiques rep of archive .

What do you think about ??

I love it! Very retro, sounds like really nice chip tunes, though, I think to keep it consistent with the ingame song, I would add some layers to make it sound more organic, since the ingame music sounds like a mix of chip tunes & organic/redbook.  

BTW, I also LOVE the title screen song! It reminds me of Telenet games.  I could see it fitting in Psychic Storm possibly.  Though, I think your title screen has much nicer drums & instruments in some cases.  Probably more in line with the instruments used in Cosmic Fantasy 3 & 4.  It's very nice!
Title: Re: My new project
Post by: touko on January 22, 2012, 09:04:23 PM
Ah yes, credit music was made by a french composer, fan of atari ST chiptunes ..
I love his mix of retro chip sounds and recent ..

Menu music, is another C64 remix, remix of cybernoid 2 . I love too those mix, that preserve original C64 sound .

I know that CDA musics is the simplicity, and psg musics would be far,far, better ..
Title: Re: My new project
Post by: Arkhan on January 23, 2012, 01:15:19 AM
and psg musics would be far,far, better ..


(http://www.komar.org/bbq/bbq_grill_recipes/peach-ice-cream/squirrels/2008_08_28_2238_peach_squirrel.jpg)
Title: Re: My new project
Post by: touko on January 23, 2012, 02:27:21 AM
Eeeh, i don't understand what do you mean (i don't speak pictures) ???

What's this little f*cking animal ??  :P

Ok arkhan, i promise you for my next project, i'll use squirrel, if you accept to make musics  8)
A beat them all on sgx , this should interest you !!

PS: It seems to say : If you don't use squirrel,i'll play with your balls .. :shock:
Title: Re: My new project
Post by: Necromancer on January 23, 2012, 08:07:59 AM
PS: It seems to say : If you don't use squirrel,i'll play with your balls .. :shock:

Heh, that sure sounds like something Ark would say.
Title: Re: My new project
Post by: Arkhan on January 23, 2012, 09:19:03 AM
I'll play with everyones balls.  f*ck it!
Title: Re: My new project
Post by: Shrapnoid on January 24, 2012, 04:55:57 AM
I just downloaded it and copied the controller/moves list to notepad. I can't play it right now but, as soon as I do, I'll let you know what I think of it.

Title: Re: My new project
Post by: touko on January 24, 2012, 05:19:35 AM
Ok man, all feedback are precious  :wink:,because i'am planing to provide a full(professional pressed) game in june 2012 .

Less or more than 1 year of development   :dance:
Title: Re: My new project
Post by: Arkhan on January 24, 2012, 05:23:52 AM
go go go!
Title: Re: My new project
Post by: touko on January 24, 2012, 05:39:28 AM
Ok, fire in the hole .. :wink:
Title: Re: My new project
Post by: Arkhan on January 24, 2012, 06:06:43 AM
they make a cream for that.
Title: Re: My new project
Post by: Shrapnoid on January 24, 2012, 06:41:09 AM
they make a cream for that.

C'mon, man! I just ate! Ehghuhghhh...


EDIT: Okay, Touko. I gave it a play and it looks like something that could go somewhere. The graphics are nice enough to give it that mid to late '80s look and I think that's pretty cool.

It's a bit too easy for my taste but, I'm assuming that you made it that way just for a quick, non-frustrating demo version.

I like the theme of the graphics too. It's very classic, asian fairytale, martial arts style.
I'm not familiar with Mednafen's settings so, I didn't play it long enough with that emu to give the music a good listen but, I tried it out on Yame38e which didn't want to run it properly so, I tried ME and it ran it just fine.

I see you like to play "My Brute". I used to play that a lot. After a few months, I got tired of it because of all of the glorified cheating.
Regular cheating is bad enough but, when it becomes the only way that people want to play, it just ruins the game for everyone, especially the honorable players.

I've wondered from time to time what a TG16 version of it would be like. Might be fun.          
Title: Re: My new project
Post by: touko on January 24, 2012, 07:20:18 PM
Lol thanks for testing ..

Yes for now is very easy, because IA is only at start, all moves are not yet implemented (only punch), and for now, you cannot change your direction when oponant went behind your back .

The difficulty is not set, oponant latency is very large (70 frames, more than 1second) for testing, and not regressing when you rise a level up .

Ps: you can use mednafen for testing, i think it's the best PCE emul .
Title: Re: My new project
Post by: Shrapnoid on January 25, 2012, 12:53:50 PM
Okay. I'll checkout Mednafen again after I read up on it's instructions.

You done got me playing La Brute. As soon as hit Level 7, I'm coming after you. If your Brute put's up a good fight, I'll pupil you.

Hope the development goes well with your new game.
Title: Re: My new project
Post by: touko on January 25, 2012, 07:10:09 PM
Thanks  :wink:

Lol "la brute", I played there for a long time, no time for that,and mainly if they are cheaters .
Title: Re: My new project
Post by: shubibiman on January 25, 2012, 09:03:21 PM
Ok man, all feedback are precious  :wink:,because i'am planing to provide a full(professional pressed) game in june 2012 .

Less or more than 1 year of development   :dance:


Wow! That would be cool!
Title: Re: My new project
Post by: touko on January 25, 2012, 09:27:45 PM
Eheh, and i'll probably include a 2 players mode ..

IA code is 85% the same that player one .
I have only to replace IA choices, by pad2 buttons ..

In all cases, it will be finished in 2012 .
Title: Re: My new project
Post by: touko on January 27, 2012, 03:01:55 AM
After a quickly test, i think i can say that a 2 players mode will be present in final release .  :dance:
Title: Re: My new project
Post by: cabbage on January 27, 2012, 01:06:44 PM
This game is nice, Touko. I liked it so much I tried to burn to CD-R, but failed... so I just loaded in mednafen and played some more  :-"

After a quickly test, i think i can say that a 2 players mode will be present in final release .  :dance:
Now I need to find a cheap duo tap before June #-o
Title: Re: My new project
Post by: Arkhan on January 27, 2012, 02:18:09 PM
depending on hardware available/table space , I might demo this at CCAG, if you dont mind, Touko!
Title: Re: My new project
Post by: touko on January 27, 2012, 08:10:13 PM
Thanks for and feedbacks cabbage  :wink:
But your burning problem is strange ..
It's a burning problem, or problem occurred when you tried it on real PCE ??

Arkhan you can, and i'll provide you a more advanced(if it's not finished) version for ccag .
Title: Re: My new project
Post by: ParanoiaDragon on March 10, 2012, 05:11:20 PM
Anything new on this?
Title: Re: My new project
Post by: touko on March 10, 2012, 10:21:10 PM
Yes is on rail

I have implemented all moves, 2 players mode, pause (lol) .
It lacks integration of level 1 boss, and the engine will be finished .

With a little time for find last bugs,lack of gameplay,and other little eyes candy adds .
At the end of this,I may do a public beta test (level 1 without his boss  :P).

I have reworked on menu fonts, thet are more console now, and i must add all parts of menu,(credits, options, 1p or 2p mode, stages/players selection in 2 players mode).


Other two levels are being drawn ,on five planned.
When the level 1 is over, completion of all others, will be a piece of cake .

PS: perhaps a little overlay error game .  :-"
Title: Re: My new project
Post by: ParanoiaDragon on March 11, 2012, 06:16:13 PM
Awesome, I'm especially looking forward to pausing the game! :lol:  Seriously though, I like foward to the final product!
Title: Re: My new project
Post by: touko on March 11, 2012, 09:30:20 PM
Awesome, I'm especially looking forward to pausing the game! :lol:  Seriously though, I like foward to the final product!
LOL, i thing that my game paused is a little bit funy ;-)