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Non-NEC Console Related Discussion => Console Chat => Topic started by: supergrafxpcengine2 on December 14, 2005, 09:34:11 PM

Title: new Pulstar-style shooter for NEO-GEO home cartridge system
Post by: supergrafxpcengine2 on December 14, 2005, 09:34:11 PM
ripped from the-nextlevel.com forum

LAST HOPE for NEO-GEO AES (home cartridge system)
 is similar to R-TYPE - LAST RESORT - PULSTAR

homepage: http://www.lasthope.ngdevteam.com/


(http://www.lasthope.ngdevteam.com/img/lhbanner.jpg)

(http://www.lasthope.ngdevteam.com/img/screens/lh_screen01.jpg)
(http://www.lasthope.ngdevteam.com/img/screens/lh_screen02.jpg)
(http://www.lasthope.ngdevteam.com/img/screens/lh_screen03.jpg)
(http://www.lasthope.ngdevteam.com/img/screens/lh_screen04.jpg)
(http://www.lasthope.ngdevteam.com/img/screens/lh_screen05.jpg)
(http://www.lasthope.ngdevteam.com/img/screens/lh_screen06.jpg)
(http://www.lasthope.ngdevteam.com/img/screens/lh_screen07.jpg)
(http://www.lasthope.ngdevteam.com/img/screens/lh_screen08.jpg)

Last Hope is a homebrew or independant developer made game. only 30 to 40 AES cartridges are to be made, apparently.

Inital price was going to be $700   :eek:   but after much outcry from potential buyers,  the developer changed his tune to $550 ...still  :eep:



Story
Quote

The evil empire is rushing at light-speed across the galaxies, heading towards Mother Earth. Barely 24 hours ago, they penetrated the last defence line of our galaxy, the Arsion Laser Belt. Millions of innocent people perished in outer space colonies. 70% of our fleet was destroyed during first contact. Our intelligence has now extrapolated their arrival within six days. Conventional weapons cannot stop them. Our last hope is in your hands: The Z-42 Warpstar. Warp into their territories and destroy their leader before they reach Earth.


 

features
 
Quote

NG.DEV.TEAM proudly present its first video game on NEO·GEO™.
A tactical shooting game with impressive visuals and excellent arcade gameplay.
 
 
*Free 360° rotary protection unit for shooting and dodging enemy fire
*Six stages with checkpoints
*Handdrawn NEO·GEO style backgrounds
*Fully animated CGI enemies
*Superb video game style soundtrack
*Constant 60 fps with up to 4 paralax layers
*Lighting and transparency FX
*Smooth plasma FX  


(http://www.lasthope.ngdevteam.com/img/system.jpg)


the good news is:  Neo-Geo CD  and Dreamcast versions are planned!


FAQ: http://www.ngdevteam.com/lasthope_faq.htm

Quote

LAST HOPE - Information Web Site

 

F.A.Q last changed 2005-12-13

 

* For which platform are you releasing this game?

Currently NEO GEO AES (NGH), considering strongly a MVS release.

* What's the pricing?

The final price is not fixed yet.
Pricing depends heavily on production, number of copies and future ports.

MVS: ?
AES: 550USD (considering a shockbox release).

* How many copies will be created?

MVS: ?
AES: Limited release 30-40. Not fixed yet.

* Is a MVS / NGCD / DC release planned?

Yes.

* Print items?

- Offset printed shock box size insert / maybe classic english snap case insert.
- Offset printed CD-booklet manual with baggy.
- Digital printed and factory cutted sticker.

* Casing?

- Currently shockbox / maybe snap case.

* Does this game use the memorycard?

Yes. Game progress, options and score are saved.

* Is this game 100% original?

Yes, all graphics were created new for this game. Artworks were created exclusivly,
while sound FX and music were licenced or newly created.

* Where's a video?

Here: download

* Where can I get a demo?

Currently, no demo is planned.

* Where to find a review?

Reviews are comming soon.

* My question is not on this list.

Email to info@ngdevteam.com (mailto:info@ngdevteam.com)

Title: new Pulstar-style shooter for NEO-GEO home cartridge system
Post by: GUTS on December 15, 2005, 06:51:07 AM
That's pretty cool, they could have tried a little harder with the story though, haha.  I'll definitely pick up a Dreamcast version if it ever comes out.
Title: new Pulstar-style shooter for NEO-GEO home cartridge system
Post by: TR0N on December 15, 2005, 06:57:06 PM
Damn this guy 'has been to every.. VG message board out there :P

Keep in mind yall it's for the, AES not MVS and it's $500.00 :lol:

Well at least he drop the price on it a little :wink:
Title: new Pulstar-style shooter for NEO-GEO home cartridge system
Post by: Keranu on December 15, 2005, 07:36:42 PM
That game looks badass. Is it more expensive or harder to make a MVS cartridge or something? Oh well, Neo Geo CD or DC versions are worth getting.
Title: new Pulstar-style shooter for NEO-GEO home cartridge system
Post by: GUTS on December 16, 2005, 07:06:39 AM
Did you look at the credits?  There's only 2 people listed (husband and wife?  They both have the same last name), haha.  That's a pretty damn good looking original game for only 2 people working on it.
Title: new Pulstar-style shooter for NEO-GEO home cartridge system
Post by: nodtveidt on December 16, 2005, 10:32:33 AM
Neo Geo carts are incredibly expensive to produce, even nowadays. It's no surprise that it would cost so much.
Title: new Pulstar-style shooter for NEO-GEO home cartridge system
Post by: Keranu on December 16, 2005, 05:11:53 PM
Damn that would be amazing if it really is indeed two people! Well I guess they are German :D .

Hey Nod I was meaning to ask you before, is programming on Neo Geo a super bitch? I'm not interested in making games for it or anything, just curious.
Title: new Pulstar-style shooter for NEO-GEO home cartridge system
Post by: nodtveidt on December 16, 2005, 06:04:16 PM
I've only done some very basic experimentation...it seemed pretty straightforward to me, honestly. I'd have to say coding the PCE at the hardware level is somewhat more challenging but that's only because I never really got "into" Neo Geo coding all that much. :)
Title: new Pulstar-style shooter for NEO-GEO home cartridge system
Post by: Michael Helgeson on December 17, 2005, 09:04:18 PM
Well,the thing is,and alot of people dont really know it,the 68000 is a 32 bit cpu.There are different versions of the chip,and the Neo got one of the better versions.The audio is Yamaha based,and is damn powerful.Considering you get those 2 combinations,plus a Zilog 80 cpu,a really great custom graphics chip,and depending on how much ram chips you can afford,Im sure it couldnt be too hard for a skilled person.There is plenty of documintation on the instruction set for the 68000,both its 16 bit and 32 bit instructions.They were still making this cpu up untill 2000.
Someone was selling a eprom host board set for MVS to debug,it was the guy who made that Super Bubble Pop game for MVS.You could always get into contact with him for more info Im sure.
Side note,as Im not sure ho wmany of you know about this,but you can overclock the Genesis systems 68000 to reach the 12mhz of the Neos cpu,or go beyound that speed to 23mhz if I remember right.At 12mhz,flicker and slowdown on Genesis games is about all but gone.There were a few people on the net that offered to mod Genesis 1 decks that were oc'ed.The info on how to do this is still around Im sure.The same can also be done on the N64 systems cpu,as you can clock it to 99 mhz from its original 66mhz.
You can also oc a Dreamcast system to get rid of lag frames per second,but its not easy.Not every DC motherboard will accept this overclock,and sometimes the ram chips will pop off the pcb.They used Sdram for the system,and sdram is not very friendly abou tbeing overclocked,which happens on that system when you oc its Hitachi based cpu.
Title: new Pulstar-style shooter for NEO-GEO home cartridge system
Post by: GUTS on December 18, 2005, 05:27:03 PM
Yeah I was going to overclock my genesis and n64 just for the hell of it but never got around to it since apparently it's pretty buggy so you need to install a switch to turn it off or something.  I think Gamesx still has the instructions up, or it might have been a different site, but I'm fairly sure I found them by going through Gamesx.com.
Title: new Pulstar-style shooter for NEO-GEO home cartridge system
Post by: supergrafxpcengine2 on December 20, 2005, 10:25:02 AM
I've always wanted to know about the custom graphics chipset of the
Neo-Geo.  what are the chip names - their specs - can they do true hardware scaling & rotation (like Namco and Sega 16-bit arcade systems) or is it done through software.
Title: new Pulstar-style shooter for NEO-GEO home cartridge system
Post by: nodtveidt on December 20, 2005, 02:54:51 PM
The Neo Geo can do hardware scaling (I'm not sure about rotation though...) but it uses a very strange method...graphics can only ever be scaled down...they can never be scaled larger than their original size.
Title: new Pulstar-style shooter for NEO-GEO home cartridge system
Post by: GUTS on December 20, 2005, 04:42:31 PM
^ That explains why Neo Geo games always had super nice looking scaling as oppose to the pixelated mess that SNES games usually were when they scaled stuff.  I always wondered why the Neo Geo games looked a billion times better when they did scaling effects!
Title: new Pulstar-style shooter for NEO-GEO home cartridge system
Post by: nodtveidt on December 20, 2005, 05:38:04 PM
Yep, that'd be the reason why. :) Count in also the amount of memory they could dedicate to a game...they could make very large graphics with all that potential ROM space. There was absolutely no need to scale up anyways! :D
Title: new Pulstar-style shooter for NEO-GEO home cartridge system
Post by: Keranu on December 20, 2005, 06:02:45 PM
Man, I didn't know Neo Geo could only scale DOWN! That's extremely interesting and it makes me think how they pulled off some scailing effects now.
Title: new Pulstar-style shooter for NEO-GEO home cartridge system
Post by: TR0N on December 21, 2005, 04:40:16 PM
Nice to see he's offering a NGCD and a DC version too.

Maybe i'll try it out for the DC when it's release.
Title: new Pulstar-style shooter for NEO-GEO home cartridge system
Post by: Keranu on December 23, 2005, 05:56:52 PM
I guess getting the DC version would be best because the AES will costs way too much more, obviously, and the Neo Geo CD version would probably have really bad loading times.