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Tech and Homebrew => Turbo/PCE Game/Tool Development => Topic started by: sirhcman on September 19, 2016, 02:56:09 PM

Title: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: sirhcman on September 19, 2016, 02:56:09 PM
I know there is a thread already about this (located here) but I thought the thread was confusing since the title states it is a tribute comic. While this is true there is also a companion game being developed by Sarumaru, TheOldRover, and BlackTiger. They currently have a kickstarter going in order to get the necessary funds to complete the game. If you want to give the game a go before pledging they have a demo (http://sarumaru.com/HE_OnlineDemo.zip) on the website that you can download and play via emulator or burn to a cd-r and play on an actual system!

Website:
http://www.fxunityuki.com (http://www.fxunityuki.com/)


Here is a link to the Kickstarter:
https://www.kickstarter.com/projects/sarumaru/henshin-engine-the-game-pc-engine-tg-16-pc-steam

A nice video by Aaron on the game:

(http://www.henshinengine.com/wp-content/uploads/2016/06/HElongbanner-banner2.jpg) (http://www.henshinengine.com/)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on September 19, 2016, 02:59:33 PM
Weww fancy~ Party in the Turbobs thread!  :lol:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: _joshuaTurbo on September 20, 2016, 07:16:40 AM
Can't wait to play this biotch!!  Much Excite!  WAW!
Title: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on September 20, 2016, 10:03:57 AM
And here is ninja_spirit from pcefx playing Le Henshin Engine at AVGC in New Jersey:

(http://junk.tg-16.com/images/avgc_e.jpg)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: HailingTheThings on September 20, 2016, 10:22:02 AM
(http://i.imgur.com/PJvySYd.jpg)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on September 20, 2016, 10:37:19 AM
(http://i.imgur.com/PJvySYd.jpg)


LOL this made me shoot soda out of my left nostril. And I didn't have any soda. I hope you are happy.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on September 20, 2016, 03:55:56 PM
(http://superpcenginegrafx.net/misc/hecomp1.png)(http://superpcenginegrafx.net/misc/hecomp2.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: HailingTheThings on September 20, 2016, 06:00:33 PM
LOL this made me shoot soda out of my left nostril. And I didn't have any soda. I hope you are happy.

Yes, very much. :3
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: 780racer on September 20, 2016, 06:24:02 PM
I am super excited for this game, I have gotten to play it at the 2DCon and its very good. I also have really liked the comic and Saru did a great job on the art, and Rover kicked ass (as always) on making the vidia game.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: technozombie on September 20, 2016, 10:09:32 PM
(http://superpcenginegrafx.net/misc/hecomp1.png)(http://superpcenginegrafx.net/misc/hecomp2.png)

Damn BT, that looks awesome.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: GoldenWheels on September 21, 2016, 02:45:44 AM
Got on board for a physical copy, looks very cool.
Title: Re: Henshin Engine Game for TG-16/PC Engine - Needs more Kickstarter push/help!!
Post by: NightWolve on September 22, 2016, 06:04:15 AM
Backed for $65 just now... Aaron says they need a little help to push them over the finish line BTW, backing has slowed down, so if you can spam the Kickstarter on other forums when time permits, it'd be appreciated!!!

Man, I was pissed, I tried to for hours yesterday to get through to the morons @ Kickstarter... Finally, I just deleted and recreated my account in order to back this with my Discover card... Why the hell isn't PayPal supported anyway, they like collecting CC #'s ??

They had me on viewing-only mode, I just never knew since nothing had interested me to back since I created my account originally. That little thin-skinned monster, Psycho John Schizomaniak, I had sent him a PM celebrating Agness Kaku's (the MGS2 [PS2] translator) libel lawsuit against him 2 years ago when his Kickstarter project was going, and I guess he reported it. They let him have his public nervous breakdown right on his project page, attacking and obsessing over these 2 Japanese sisters like a madman, and that was OK as he raked in ~$115,000 USD, but I got blocked for an "abusive" PM...

Anyway, I'm proud of these guys and want their partnership to succeed! I admit I'm a little envious given how I partnered with the wrong people in the past (ya know, like the cock-flasher from the NeoGeo forums) in my youthful energetic years back in 2002. I'm pushing 40 now, I don't have the energy to work like that again (e.g. pulling all nighter debugging sessions), and those projects/work hours were wasted helping a petty monster make it into the videogame industry off my back... Leaves you a tad bitter/dispirited as you can well imagine and less than enthusiastic to partner up with somebody again on other projects...

But yeah, they're good guys, they deserve all the success that they can achieve, I hope they make it... Make your dreams reality...JUST DO IT!! Well, I can't just leave out my favorite remix when it comes to Shia since I went there:
https://www.youtube.com/watch?v=YIPqHfnFTpU  :lol:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on September 22, 2016, 09:01:51 AM
We need ~$2,400 to make it happen.

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on September 22, 2016, 09:11:01 AM
They're over $14k now... Maybe a cool even $15k would've been a better target, but 13 days to go, we'll see! It could still make it first time around!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on September 22, 2016, 09:32:01 AM
If it gets to $15,500 it will be funded (trust me)  8)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nopepper on September 22, 2016, 10:05:17 AM
Can I just send the moneys directly to Black Tiger etc. so that I dont have to sign up to Kickstarter or sign in through FB?

I dont want to be part of Kickstarter...
Title: Re: Henshin Engine Game for TG-16/PC Engine - Needs more Kickstarter push/help!!
Post by: NightWolve on September 22, 2016, 10:11:20 AM
You have to nopepper, or the Kickstarter might fail its target goal... What you give privately cannot be counted by the Kickstarter system... That's how it goes. Also sucks, but you'll have to pull out a credit card as Paypal is not supported for some reason...

Advice: Log in with Facebook, let it create your account that way, back it with a CC (uncheck the box to save your number for other projects), wait till it's over if it succeeds, then after your CC is charged and you know for sure, go to your account settings and completely delete your account (it allows complete deletion). Again, *WAIT* till this is all over and you see the charge on your online CC billing before deleting the account!

This is the only way if you want your backing/investing to get the project over the finish line (it could still make it without you, but every person is critical right now and counts as backing has slowed down!).
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: mickcris on September 22, 2016, 10:55:43 AM
Papal charges a fee so they most likely don't want to pay it
Title: Re: Henshin Engine Game for TG-16/PC Engine - Needs more Kickstarter push/help!!
Post by: NightWolve on September 22, 2016, 11:03:35 AM
I can't imagine it's more than what CC companies charge, a % cut of the total or something, as they had a monopoly for so long and it's why some brick'n'mortar retailers only accept debit cards. Anybody know for sure what the rates are, is PayPal now worse than the average CC company ?? Just out of curiosity.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: mickcris on September 22, 2016, 11:06:35 AM
not sure how right this is
https://www.valuepenguin.com/what-credit-card-processing-fees-costs
says visa is 1.43% to 2.4%

paypal charges $0.30 + 2.9%
paypal also has to pay the processing fee and passes it off to the customer
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on September 22, 2016, 11:08:12 AM
Paypal is close to the same fees as many credit cards. The gap is just about closed and has been ever since their policy revisions in mid-2015. From what I understand, Paypal was always able to keep its fees lower because they did bulk CC processing but that all went to shit last year. As a rule, merchant fees SUCK... speaking from experience on that one.

EDIT: Okay, if that link is right, then Paypal has actually exceeded the fees then...
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: mickcris on September 22, 2016, 11:11:00 AM
paypal also sucks.  they could just decide they were going to hold kickstarters money for what ever reason.  im sure there are many reasons they choose not to use it.

It just makes it easier for normal people that cannot accept credit cards to take payments.  There is not much more reason for it to exist.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on September 22, 2016, 11:15:19 AM
I remember the outrage over the 30 cent flat fee... it put a severe dent in microtransactions... like people who had designed games that sold in-game content for a dollar or two... they were forced to pay the 30 cents on top of the percentage, which is a huge profit loss for them.
Title: Re: Henshin Engine Game for TG-16/PC Engine - Needs more Kickstarter push/help!!
Post by: nopepper on September 22, 2016, 06:40:22 PM
You have to nopepper, or the Kickstarter might fail its target goal... What you give privately cannot be counted by the Kickstarter system... That's how it goes. Also sucks, but you'll have to pull out a credit card as Paypal is not supported for some reason...

Advice: Log in with Facebook, let it create your account that way, back it with a CC (uncheck the box to save your number for other projects), wait till it's over if it succeeds, then after your CC is charged and you know for sure, go to your account settings and completely delete your account (it allows complete deletion). Again, *WAIT* till this is all over and you see the charge on your online CC billing before deleting the account!

This is the only way if you want your backing/investing to get the project over the finish line (it could still make it without you, but every person is critical right now and counts as backing has slowed down!).

I'll back it this weekend, once I have some free time to go over all the options. I cannot not do this; it's a new PCE game for chrissakes!

Appreciate your response and detailed explanation.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: majors on September 23, 2016, 03:04:09 AM
We'll have a Henshin-Engine demo running at AWA (Anime Weekend Atlanta) next weekend (Sept 30 - Oct 2nd, 2016) if any folks in the area want to check it. 20" PVM running RGB.

It'll be in the arcade area. The con requires a badge, but the arcade are is not in the main area and historically pretty weak on badge checks(no promises tho).
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: xelement5x on September 23, 2016, 03:21:24 AM
I plan on backing it next week, just need to take care of some other stuff first.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on September 23, 2016, 03:58:58 AM
I remember the outrage over the 30 cent flat fee... it put a severe dent in microtransactions... like people who had designed games that sold in-game content for a dollar or two... they were forced to pay the 30 cents on top of the percentage, which is a huge profit loss for them.

Oooooh, I see, right, the .99 cent charges for in-app purchases or say MP3s must've been the target for that, etc... Yeah, so an immediate .30 cent charge on each sale plus the other % would really take a bite out of your profit! It's a 30% cut + 2.9% each time!!!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Keith Courage on September 23, 2016, 07:36:18 AM
oh, so the Henshin engine is a game? for the longest time because of the name, I thought this was an actual engine being developed to help design games. You know, much like people would talk about the Quake 3 engine or the Unreal Tournament engine.

anyways, the game looks great. Keep up the good work.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on September 23, 2016, 12:32:38 PM
Up to $14,812 today, almost ready to cross the $15k mark with 12 days to go... We'll see...

If you know other places where PCE fans tend to congregate, by all means, spam away... I handled most of the Facebook groups I know already. Only thing else I was thinking of was maybe that French PCE forum (or whatever French PCE groups are out there), might be worth a visit to their #utopiasoft chatroom as well.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on September 23, 2016, 12:44:17 PM
We're gonna clear it. :) HE will be a reality. :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on September 23, 2016, 02:03:54 PM
Up to $14,812 today, almost ready to cross the $15k mark with 12 days to go... We'll see...

If you know other places where PCE fans tend to congregate, by all means, spam away... I handled most of the Facebook groups I know already. Only thing else I was thinking of was maybe that French PCE forum (or whatever French PCE groups are out there), might be worth a visit to their #utopiasoft chatroom as well.

Does necstasy still exist?

I haven't been there in years.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: gheebee on September 23, 2016, 05:12:47 PM
Finally got my small pledge in for this and can't wait to see the project reach the funding goal! :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on September 24, 2016, 04:11:58 PM
Thanks to Gamester81's push on youtube, the campaign broke $16k. We're literally down to the last few hundred to make goal. :D Even Larry Bundy Jr, the Larry Bundy Jr, aka Guru Larry, showed up on Gamester81's video comments section. :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: cabbage on September 24, 2016, 05:48:42 PM
It's funded--congratulations, guys!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: blueraven on September 24, 2016, 07:47:21 PM
GOAL IS MET!!   :clap: :clap: :clap: =D&gt

253
backers
$16,474
pledged of $16,400 goal

Congrats, Saru!... And great job guys!

You will now be property of the PC Engine until christmas! :mrgreen: :mrgreen: :mrgreen:
Title: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on September 24, 2016, 10:49:02 PM
Thanks to Gamester81's push on youtube, the campaign broke $16k. We're literally down to the last few hundred to make goal. :D Even Larry Bundy Jr, the Larry Bundy Jr, aka Guru Larry, showed up on Gamester81's video comments section. :D


I like Guru Larry! :)


EDIT, AFTERTHOUGHT: congrats on successful kickstarter (jk about it being an afterthought)

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on September 25, 2016, 02:30:45 AM
It's now broken $17k... looks like there is a push for that DC version after all. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: technozombie on September 25, 2016, 04:58:37 AM
Congrats on reaching the kickstarter goal. I cant wait to get my copy.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: elmer on September 25, 2016, 06:03:24 AM
Congratulations guys!  :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on September 25, 2016, 06:24:07 AM
I'm so excited i could pewp!.... oh, too late.  :-&
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Otaking on September 25, 2016, 07:44:03 AM
Gamester81 has done a video on this game

Edit. seen it's already been mentioned.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: HailingTheThings on September 25, 2016, 02:23:18 PM
Gamester81 scares me. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on September 25, 2016, 03:16:42 PM
Gamester81 scares me. :)

You're silly.

He's just a big, huggable, baby gorilla. :)

He has a kind of charm about him... like Lou Ferrigno... a simple, but sincere, growth-hormone-ingesting kind of charm.

I'm serious.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: HailingTheThings on September 25, 2016, 06:38:25 PM
Gamester81 scares me. :)

You're silly.

He's just a big, huggable, baby gorilla. :)

He has a kind of charm about him... like Lou Ferrigno... a simple, but sincere, growth-hormone-ingesting kind of charm.

I'm serious.

By comparing him to Lou Ferrigno, I believe you're breaking the lost eleventh commandment, "Thou Shalt Not Compliment Gamester81! Ever!"

I think that's how it goes anyway.

In other news, I brought my NES over to a friends' house this weekend because he's racist against the TurboGrafx. Well that, or he just simply was like "Hey man, bring over your NES so we can play toytles."

Next weekend Imma hafta try to get him into that good sh*t, though. Yah.

*Updated to fix quotation?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on September 26, 2016, 03:06:04 AM
It's over $18k now and there's still 10 days to go.  Congrats!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: geise on September 26, 2016, 03:11:15 AM
Very awesome!  Glad they made it!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on September 26, 2016, 05:56:55 AM
Congrats on the success fellers, and good luck on the rest of the campaign - I hope your stretch goals meet the point you hope they do :P
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on September 26, 2016, 06:16:37 AM
Yeah, it's great to see them succeed and possibly head towards a stretch goal, though I personally don't care about the Dreamcast. A hearty congrats to all involved!!

Sarumaru's had some kind of marketing background if I'm not mistaken ? Between his established store, brand, contacts, and promotional travels to conventions, etc. you can understand how this got off the ground and made it to this point.

Well, first Kickstarter that I backed, I trust I won't be disappointed, right guys ?? ;)

Gamester81 scares me. :)
You're silly.

He's just a big, huggable, baby gorilla. :)

He has a kind of charm about him... like Lou Ferrigno... a simple, but sincere, growth-hormone-ingesting kind of charm.

I'm serious.

Well put!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on September 26, 2016, 06:22:46 AM
I was not able to weigh in this morning, I'll have to follow up tomorrow, but it's not looking/feeling good from the amount of beers and food I had over the weekend. The weekdays are easy for me to not eat at work and be careful when I get home, but the weekends are rough to say the least - gluttonous fun -but rough on the diet.


Wrong thread, gomer.  :P

But here's a free Yuki:

(http://pcengine.freeforums.org/images/smilies/YukiGIF_.gif)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on September 26, 2016, 06:29:06 AM
:lol: :lol: :lol:

I quickly glanced at his post and wondered what the deal was, but moved on to other threads.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on September 26, 2016, 07:22:28 AM
Sarumaru's had some kind of marketing background if I'm not mistaken ? Between his established store, brand, contacts, and promotional travels to conventions, etc. you can understand how this got off the ground and made it to this point.
Not just Sarumaru... Jesse Hernandez is the marketing and promotional magician behind-the-scenes, and the campaign had the backing and directorial expertise of Pyre Productions. Saru's connected af and that did indeed help a ton.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esadajr on September 26, 2016, 07:50:42 AM
Congrats on reaching the goal. I'm spreading the word as much as I can. There is a Spanish FB group I frequent and just told them about it. Either secure your copy or why not, make the Dreamcast version happen.

Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on September 26, 2016, 07:54:16 AM
Well, first Kickstarter that I backed, I trust I won't be disappointed, right guys ?? ;)

Same here - don't let my first KS backing go to waste! :P


I was not able to weigh in this morning, I'll have to follow up tomorrow, but it's not looking/feeling good from the amount of beers and food I had over the weekend. The weekdays are easy for me to not eat at work and be careful when I get home, but the weekends are rough to say the least - gluttonous fun -but rough on the diet.

Wrong thread, gomer.  :P



Thx, tabbed browsing before coffee and is not recommended! :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: jtucci31 on September 26, 2016, 11:39:43 AM
Finally backed. Have been busy and away doing stuff. Can't wait to play the game and I'm so excited that it's already reached its goal! Congrats!!!!!!  :clap: :clap: :clap: :clap: :clap:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nopepper on September 26, 2016, 12:10:11 PM
This is my first Kickstarter as well, so hope this is worth it.

Congrats on meeting the goal!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on September 26, 2016, 01:26:24 PM
I started a thread for the kickstarter on sega-16. A lot of people there support kickstarters and homebrew, so hopefully they can help reach some of the stretch goals for Sega ports.


(http://superpcenginegrafx.net/misc/he_castlevampirez_promo1.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: MrBroadway on September 26, 2016, 01:34:14 PM
Gamester81 scares me. :)

You're silly.

He's just a big, huggable, baby gorilla. :)

He has a kind of charm about him... like Lou Ferrigno... a simple, but sincere, growth-hormone-ingesting kind of charm.

I'm serious.
Except for love he showed the Retro VGS/Chameleon.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on September 26, 2016, 02:31:07 PM
Except for love he showed the Retro VGS/Chameleon.
That's not necessarily a bad thing though... a lot of people were hoping that that would actually happen, and CollectorVision was working on an exclusive game for it to support it and raise interest. Sadly, the game in question was... very subpar, to put it mildly... and didn't help its perception at all. Anthony and I tried to steer them in the right direction but I think it fell on deaf ears in the end.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: MrBroadway on September 26, 2016, 02:39:19 PM
Except for love he showed the Retro VGS/Chameleon.
That's not necessarily a bad thing though... a lot of people were hoping that that would actually happen, and CollectorVision was working on an exclusive game for it to support it and raise interest. Sadly, the game in question was... very subpar, to put it mildly... and didn't help its perception at all. Anthony and I tried to steer them in the right direction but I think it fell on deaf ears in the end.
I dunno, Gamester81 held on even after the incontrovertible proof ended up on AtariAge.

Not really trying to talk smack about the guy, he does come across like a genuinely nice guy in his videos, and I don't think he deliberately tried to fool people, but did he even ever really apologize for how long he kept up the love? I didn't see anything on his website indicating that.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on September 26, 2016, 03:31:21 PM
Some people are just stubborn, I guess... yours truly included. Just ask esteban. :lol:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on September 26, 2016, 03:33:49 PM
Gamester81 scares me. :)
You're silly.

He's just a big, huggable, baby gorilla. :)

He has a kind of charm about him... like Lou Ferrigno... a simple, but sincere, growth-hormone-ingesting kind of charm.

I'm serious.
Except for love he showed the Retro VGS/Chameleon.
Heh-heh, yeah, he bought the hype pretty good...

https://www.pcenginefx.com/forums/index.php?topic=18831.msg424244#msg424244

Don't be that guy: "ctophil"...

See, when enough "ctophiles" are in a forum saying the same thing, there are those that would foolishly think it's some sort of "representative poll" of thousands of other people... I've seen many a good people fall into this trap...

Sometimes, if it's just a dozen people in a thread saying the same thing, you probably should ONLY just count those 12 people instead of thinking their voices represent thousands of other people that didn't have a damn thing to do with the thread or the idea conveyed therein, etc. Don't set the stage up for another knucklehead like Mike Kennedy to come along with his Atari Jaguar shells hoping to cash in...

P. S. NEVAH FORGET!!!

https://www.youtube.com/watch?v=jIOpto-v5dk
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on September 26, 2016, 04:14:48 PM
and.. back to the topic at hand.

284 backers
$18,967 pledged of $16,400 goal
9 days to go


HENSHIN ENGINE!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on September 26, 2016, 05:36:38 PM
Some people are just stubborn, I guess... yours truly included. Just ask esteban. :lol:


Ha! I'm just as stubborn. :)




HATERS:

Anyway, about gamester81: I never said he was intelligent, but he seems sincere. I think gamester81 was betrayed by Mike Kennedy... So, we can judge gamester81 for his intelligence (or lack thereof), but I do not believe gamester81 would knowingly deceive people.

Again, I like the Lou Ferrigno-element of gamester81: simple, hairy, dedicated

For the record, I am irked by 99% of YouTube video game personalities, including gamester81.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on September 26, 2016, 10:45:56 PM
I started a thread for the kickstarter on sega-16. A lot of people there support kickstarters and homebrew, so hopefully they can help reach some of the stretch goals for Sega ports.


(http://superpcenginegrafx.net/misc/he_castlevampirez_promo1.png)


I hope this is put on the Kickstarter, because this is a slam dunk. Looks amazing, great job!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on September 26, 2016, 11:24:21 PM
Dat CastlevampireZ!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on September 27, 2016, 12:15:23 AM
The revised stage 2 is almost complete. Hopefully these images show up... they're hotlinked from FB. :P

(http://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/14517624_10209652317532035_3284074792578005785_n.jpg?oh=d44f3e4bc56e4aeb3fc3970ed31d102d&oe=5865D4F2)

(http://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/14449928_10209655415049471_6661838999706855936_n.jpg?oh=3b6b84463a44ffe5b75771d6f8c06449&oe=5868C646)

...and we're now up to $19,348. :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on September 27, 2016, 01:33:58 AM
Looks good Rover, thanks for sharing the updates!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esadajr on September 27, 2016, 04:55:04 AM
so it's also a shooter! sweet! Is it March yet?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on September 27, 2016, 05:03:54 AM
I hope this is put on the Kickstarter...

lolwut?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on September 27, 2016, 05:17:13 AM
I hope this is put on the Kickstarter...

lolwut?

The Castlevampire Z images
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on September 27, 2016, 05:22:14 AM
Oh, add the images to the campaign page.

I'm slow.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on September 27, 2016, 05:50:56 AM
Yeah, how did Yuki fly on over to "Lucretia - Demon Princess" ??? Is there a working storyline for how this happens or just a case of throwing sprites around, adding more witch sprites to Lucretia ?? ;)

I dunno, Gamester81 held on even after the incontrovertible proof ended up on AtariAge.

Not really trying to talk smack about the guy, he does come across like a genuinely nice guy in his videos, and I don't think he deliberately tried to fool people, but did he even ever really apologize for how long he kept up the love? I didn't see anything on his website indicating that.
Yeah, he apologized on Youtube and explained his relationship with Mike Kennedy, how he was approached, etc. Clear apology in the description, "I'm very sorry to the Atari Age community" and stating RetroVGS was beyond defending at that point. Guilty of being purty gullible/ignorant/naive (says so himself, same 3 words), buying into "the scheme dream of retroland," sure, but a deliberate scammer/con-man, no/nah.

Of course there's always a reluctance given pride to admit how badly you got egg on your face till the very end, many are guilty of this, but yeah... On the flipside, he kind of has it both ways in the video, he's angry with Pat the NES Punk who called it like it is, tries to give weasel counter-points/thoughts in his defense (what it is) - it's iffy...

https://www.youtube.com/watch?v=xgl2fzHjy84

We here at PCEFX BTW grew to love Mike Kennedy and his "winning team..." No other man has ever generated so much lulz at his expense and we thank him for the experience! I can't think or know of a more entertaining thread in the history of this forum than the RetroVGS one! :lol:

#RetroVGS! #ColecoChameleon! #NEVAH FORGET!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on September 27, 2016, 06:43:58 AM
Quote
Yeah, how did Yuki fly on over to "Lucretia - Demon Princess" ??? Is there a working storyline for how this happens or just a case of throwing sprites around, adding more witch sprites to Lucretia ?? ;)

That Lucretia stage was a placeholder. The pics that Rover posted last are what the same stage looks like now, although some elements from that Lucretia stage have been used with different palettes. As you can see in the first pic, it's inspired by Cotton.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on September 27, 2016, 01:31:58 PM
Here is a new build video with the revised stage graphics. It's not perfect just yet but it's getting close to completion.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on September 27, 2016, 01:41:06 PM
Is that what they call a "fake parallax" effect implemented that I see ??? ;)

Another nice, interesting sound track for this stage BTW! :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on September 27, 2016, 03:27:56 PM
Gorgeous!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on September 27, 2016, 03:52:42 PM
Yeah, and something else that is striking, the video is so smooth, clear, crisp, etc. I must know how it was recorded!!!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: MotherGunner on September 27, 2016, 04:22:39 PM
Very cool.  Can't wait.

Kind of makes me wonder if they could have ported Cool Spot over to PC-TG.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on September 27, 2016, 04:34:17 PM
* 295 backers
* $20,030 pledged
* 8 days to go

Wow, they just crossed over the $20,000 mark!! Welcome to the big leagues, Rover!  :clap:

Out of 295 backers, that averages ~$68 bucks per person.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on September 27, 2016, 04:52:03 PM
Is that what they call a "fake parallax" effect implemented that I see ??? ;)
This is indeed the "fake parallax" you speak of. :D Six layers of scrolling on the first part... made possible by using all four scroll() zones plus dynamic tiles and sprite overlays. Not too shabby for a system with only one background layer, eh? :)

The second part of the stage isn't 100% done yet... it will have gravestones similar to the ones in stage 1 of Lucretia. The second part is only three layers but due to sprite overlays, it'll look like typical multilayer parallax. :)

Yeah, and something else that is striking, the video is so smooth, clear, crisp, etc. I must know how it was recorded!!!
mednafen has built-in video recording. I never use anything else. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on September 27, 2016, 09:34:55 PM
Very cool.  Can't wait.

Kind of makes me wonder if they could have ported Cool Spot over to PC-TG.

Yeah, right after they ported f*ckin' Chester Cheeto.

lol, dork.



Though, the effect isn't "fake parallax", it's "fake layering".   As line scrolling at different rates is what parallax really is.

Everyone combines layers + parallax into one concept when that's not 100% accurate.

Achieving layering on PCE is effort.  Parallax itself is not.  It's balls easy.


anyway, good to see people are paying attention to PCE finally instead of the goddamn Sega, and Watermelon's stupid nonsense.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on September 28, 2016, 12:28:18 AM
Achieving layering on PCE is effort.  Parallax itself is not.  It's balls easy.
^^^ this. :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: cr8zykuban0 on September 28, 2016, 05:14:00 PM
yo rover, the updated stage 2 graphics look awesome and they've almost reached their dreamcast port stretch goal!!! so stoked for saru studios!!!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on September 29, 2016, 08:01:31 AM
Dreamcast version is unlocked.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on September 29, 2016, 08:16:53 AM
Saru should've kept it as a vote for a disc based system.  I wanted to vote for PC-FX.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: MrBroadway on September 29, 2016, 08:20:26 AM
Is the Dreamcast version going to be any different (aside from graphics/sound) than the PCE version?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on September 29, 2016, 09:26:07 AM
Is the Dreamcast version going to be any different (aside from graphics/sound) than the PCE version?

I'm assuming that the graphics and sound will be the same, upscaled to 480p.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on September 29, 2016, 01:45:02 PM
Not only did we smash the stretch goal for the DC conversion, but someone actually took the top tier reward! I never expected that to actually go... but someone's gonna get a very awesome custom PC Engine. :)

The DC version is based on the PC version but as far as I know, it will have at least one exclusive feature in it.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on September 29, 2016, 01:48:09 PM
Stretch goal has been smashed! Now that's what I like to hear! ;)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on September 29, 2016, 04:57:13 PM
Not only did we smash the stretch goal for the DC conversion, but someone actually took the top tier reward! I never expected that to actually go... but someone's gonna get a very awesome custom PC Engine. :)

The DC version is based on the PC version but as far as I know, it will have at least one exclusive feature in it.

The DC version will feature a cameo from ______________.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on September 30, 2016, 05:52:11 AM
https://www.kickstarter.com/projects/sarumaru/henshin-engine-the-game-pc-engine-tg-16-pc-steam

Hmmm...  :-k

$24,488...

6 days to go...

2nd stretch goal is $28,000...

Will we see another stretch goal smashed, that is the question ??

Oh, the suspense! I like! :)

PCE4EVAH, BRUTHA!!!!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on September 30, 2016, 06:48:41 AM
341 backers
$24,534 pledged of $16,400 goal
5 days to go

To pledge go here:
https://www.kickstarter.com/projects/sarumaru/henshin-engine-the-game-pc-engine-tg-16-pc-steam
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: TheClash603 on September 30, 2016, 07:48:31 AM
I bet you guys will be too busy buying Ferraris to finish the game, congrats!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on September 30, 2016, 08:36:13 AM
Das gud nooz.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on September 30, 2016, 09:33:47 AM
Hm, noticed that 1 backer backed out, it went back down to 340 backers, and $24,488 (what's in my previous post) after sirhcman's post... Good jinxing job, sirhcman... ;)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on September 30, 2016, 10:56:48 AM
:lol:

That's ok though, we're still WAY over goal for the initial game and the DC conversion. :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Krimstah on September 30, 2016, 02:31:12 PM
How hard would it be to Port over to the pc fx ?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on September 30, 2016, 02:38:35 PM
PC-FX homebrew is still in its infancy so it'll be awhile before such an option is viable. It's definitely something we've talked about before though.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on October 01, 2016, 12:53:11 AM
344 backers 
$24,853 pledged of $16,400 
5 days to go

Quote
Update #11

Sep 30 2016

DC STRETCH GOAL MET!

 
 Like
 6 likes
So in the last post I mentioned that we were well passed our funding goal and now we've even passed the DC stretch goal! THANKS EVERYONE! So I also re-iterated that the DC version would be coming later next year (also stated in the stretch goals section). However, I worded it in such a way that it has confused people who pledged for the PCE/Turbo and PC CD versions. These versions are still projected to be released by the end of March. and the DC version should be available right around Christmas time! Sorry for any confusion to those folks backing the original version of the game and thanks for your continued support! Remember to share! :)

- Saru
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 01, 2016, 03:04:58 AM
Considering all the trolling over the DC conversion, the only reason I'm sticking it out is because of the actual fans who want the conversion made. It will be my first, last, and only DC project. If we didn't have so many people wanting a DC version, I'd vote to scrap it right now.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 01, 2016, 03:34:57 AM
And now Mike, aka Professor, has decided to go on the same smear campaign against me as he always has. What the f*ck.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: DarkKobold on October 01, 2016, 05:09:56 AM
And now Mike, aka Professor, has decided to go on the same smear campaign against me as he always has. What the f*ck.

Just ignore him, he's a pitiful loser. PCEFX has been worlds better since he left. No one should care what he thinks, ever.

Henshin is great, and everything else is just bitter jealousy.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 01, 2016, 05:35:28 AM
Addressing critic(s) of the DC port, they're bothered by inflated Likes on Sarumaru's Facebook store/presence for one. Saru had a store/brand that sells shirts, pins, posters, artwork, etc. BEFORE this videogame project and you have to advertise to get noticed, which is being unfairly maligned here! I got a reasonable explanation on the regional ad system of Facebook, a balance between budget and exposure, so I'm satisfied on that.

It's no secret this is a small team, but of passionate fans that got off the ground pretty quickly, that many of us have an unfavorable past we'd prefer to move on from, etc. so I can understand some concerns... Just tread carefully not to let these issues escalate any further (take it from me, I didn't have the wisdom in times' past when I was in similar situations *cough* XSEED *cough*!)...

As for the comic being simple, as mentioned, it's playing off Johnny Turbo nostalgia which was just as simple, silly, "lamey," but holds a certain type of charm, and that's what Saru is trying to capture. No new episodes are, I dunno, maybe due to the grand idea of a videogame taking higher priority naturally ?? Heaven forbid something more ambitious and far more useful to fans such as a game take higher priority... Not that hard to find reasonable explanations if you care to look!

Anyway, I hope this doesn't dispirit anybody on the team... :/ Oddly enough, I wondered and questioned how Dreamcast even got on your radar given that we're all PCE guys here, but I'm not privy to whatever the team was that sensed worthwhile demand from Sega fans, etc.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 01, 2016, 07:25:58 AM
The reason the DC got on the radar is because Saru was listing off possible port ideas and the DC was in that list.... people saw it and said "yeah, DC port!" and here we are.

In any event, I can only tolerate so much bullshit before it gets to me, and this went way beyond my threshold, so I'm taking some time away from this. Saru did nothing wrong and we more than adequately proved it. It didn't actually get nasty until Mike showed up, and now shit's gotten out of control. As of right now, I don't even care what happens. We all need a break from this anyway, as Saru has been working so hard on this that he's lost both online and IRL friends over it. That's not how shit is supposed to work.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 01, 2016, 08:18:43 AM
Sorry man, I feel ya... :/

P. S.

Very competent defense/replies at that site, John/nullity!! Good looking out, I am impressed!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: jtucci31 on October 01, 2016, 12:58:48 PM
Wait where was the smearing? And where was nullity's response to this? I can't believe he'd shit all over something like this. You just can't please that guy
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: technozombie on October 01, 2016, 12:59:30 PM
The best way to deal with detractors is keep quiet and make a badass game.  The last Kickstarter update email showing the new background looks awesome, and the music is perfect. This game is shaping up quite well and if this level of quality is maintained it will get noticed. Keep up the good work.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 01, 2016, 01:10:01 PM
Alright guys, I had an idea, and talked it over with Aaron since I gained admin rights and can help out a little more than just being a bystander. One last helpful marketing push is now being executed!

This forum has a newsletter feature, and I've used it before for my own SMF Forum install which afforded me some experience with it. I asked Aaron if I could send out an email blast about this Kickstarter project, at first he declined, because he said the last time he used it the PCEFX server crapped out on him... I remembered years ago having this problem, and explained that he must not have activated the email queue and configured it to email 10 accounts/per minute, to slow the process, and give the server breathing room while it serves pages as it normally does.

In short, I convinced him to let me activate the email queue, configure it 6 emails/per minute, and let it ride with this basic write-up:

Subject: Pcenginefx.com: Henshin Engine PCE Homebrew Kickstarter - 4 days left to back!
Quote
Greetings fellow PCE brethren, if you're unaware, there's a Kickstarter project running for a new PC Engine/TG-16 homebrew CD game called Henshin Engine! We'd love to have your support/backing for it, the link is below, so check it out!

https://www.kickstarter.com/projects/sarumaru/henshin-engine-the-game-pc-engine-tg-16-pc-steam

Regards,
The Pcenginefx.com Team.

Now, I asked Sarumaru if he wanted to write something up better, but he was fine with this (AKA "NightWolve-style"), and so that's what we went live with. ;)

So yeah, the server is now busy running its email queue, everyone in this thread will/should eventually notice an email from PCEngineFx.com.

At 6 emails/per minute, that's 6*60 = 360 emails per hour, and there are 5,486 PCEFX members, so it'll take 15 hours for everyone to get this email...

That's slow, but it calmed Aaron's fears of causing any server overload trouble. Anyway, hopefully this informs some of our PCE brethren that don't stop by as often and helps counteract any negative press, etc.

My thought process was, it's a feature that's here, might as well use it for the registered PCEFX membership for something that doesn't happen as often as this!

Anyway, I think that about covers it, lemme know if you get the email, just to confirm the email queue is doing its thing proper.

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 01, 2016, 02:33:09 PM
NoghtWolve, it was a good idea to utilize the pcefx info... there are *certainly* a bunch of folks who would be interested in this, but who no longer (or rarely) check the forum.

Even if only a small percentage actually consider pledging, your effort was well worth it because pcefx mailing list = core audience!

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 01, 2016, 02:52:21 PM
Yep, got confirm on that, Aaron just told me somebody replied back to one of these newsletter emails and pledged $140!!!

Unfortunately, while we have 350 backers now (we have the most that there ever was!), the pledged amount is less than yesterday's... If you look at sirhcmans' last update versus now:

Then: 344 backers at $24,853
Now:  350 backers at $24,211

We gained more backers, but some existing ones lowered their amounts, and/or left and were replaced by backers with lower amounts, etc...

I dunno that we'll see the 2nd stretch goal achieved, but yeah, whatever helps! We don't know how many of the 5,486 PCEngineFX member accounts have valid emails versus spam or expired ones, though. So, it's not a guaranteed ~5K email marketing list, but it IS something if at least half are valid and win-win for whatever support that can be found!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on October 01, 2016, 02:53:59 PM
The $1100 pledge backed out and so did at least 2 others today.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 01, 2016, 05:37:17 PM
Despite that, we are now at $24,607. It appears that the smear campaign may have actually worked in our favor... funny how that works sometimes.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: MrBroadway on October 01, 2016, 06:10:17 PM
Despite that, we are now at $24,607. It appears that the smear campaign may have actually worked in our favor... funny how that works sometimes.
And rising — so screw the haters! DC or not, I'm excited for this!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: TheOldMan on October 01, 2016, 06:24:34 PM
NightWolve

Quote
Alright guys, I had an idea, and talked it over with Aaron since I gained admin rights and can help out a little more than just being a bystander. One last helpful marketing push is now being executed!

Did you also change the text on the main screen?
(It used to advertise cases.)
If so, you might want to fix it....
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Krimstah on October 01, 2016, 06:30:44 PM
I know my little PVM doesn't do it justice but absolutely loving the game.

(http://i66.tinypic.com/wuihdh.jpg[)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 01, 2016, 09:36:53 PM
Krimstah: mini-PVM = intimacy—we get nose oil on the screen. It's all good. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: jtucci31 on October 02, 2016, 05:37:34 AM
I like the banner on the home page :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: blueraven on October 02, 2016, 05:53:35 AM
Alright guys, I had an idea,

Great idea, Nightwolve. This will really help the team make their goal, and also put it on blast to every member here. You couldn't pay for this kind of advertising anywhere; especially considering that it is the EXACT target audience they are looking for. :D Well done!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 02, 2016, 06:00:53 AM
https://www.kickstarter.com/projects/sarumaru/henshin-engine-the-game-pc-engine-tg-16-pc-steam

370 backers
$25,655 pledged
4 days to go

That's better!! So after I finished my movie last night around midnight, I did one last check on the server before going to bed, saw that it finished its email blast, backers were at 350, BUT when I checked this morning around at ~8am, I saw it was up 368, now 370, so +20 people (as of this post)!!!  :mrgreen:

SMF's email queue configuration is quirky though... I started the email blast at ~7pm, and it finished at ~midnight, so that was only 5 hours, not 15! Looks like it ran at a rate of 18 emails/per minute, so ~1080 emails/per hour went out!

I actually had an email listserver project for a freelance IT consultant job eons ago for my former CTO when he went independent. He had a client at like the 40th floor of the Sears Tower, so I got to do a little work there for a day, though while I had the gig, I mostly worked from home. About 7 weeks into it though, my father died, and we decided to honor his wishes to bury him in his home village in Greece. I had to be quickly replaced for the month that I'd be gone, so I lost further work with 'em... :/

But I remember from that work, you'd be surprised the money involved in listserver projects for companies, the pricey software packages, nickel'n'diming based on amount of email addresses, like if you have 10,000, 20,000 ... or 60,000 emails, there's a different rate for each case. Other companies just outsource the whole issue i.e. let their customer emails be handled that way! The project was mainly in good hands though, a former coworker/friend we called/nicknamed "Hitech" (rewrite of his real name Hitesh) because he was so good at just getting projects done without much fuss! He's the guy companies pay $120/hr for IT consultant work, doesn't bullshit around, gets the job done! I was just the extra, cheaper pair of hands... ;)

Another tangent note given my understanding, I suspect we lost some PCEFX emails to SPAM folders... Aaron's admin email address is: aaron.nanto {at} outlook.com - that's a slight problem because our email blast was executed from a server behind the "pcenginefx.com" domain... What you write in the "From:" header when constructing an email to send should have an address that matches the server's domain name, like "aaron.nanto@pcenginefx.com" preferably. If not, email clients may feel you're falsifying credentials, and that's part of basic SPAM detection... In other words, if the server sending the email is behind yahoo.com, but I put a gmail.com in the "From:" header, email clients receiving such an email will find that suspicious...

I forgot about this issue, though, as I would've temporarily changed Aaron's admin email address, but oh well. Obviously a good % of emails went through and it seems to work for me with my yahoo.com address regardless!

NightWolve ... Did you also change the text on the main screen? (It used to advertise cases.) If so, you might want to fix it....

Was already ahead of ya, that was the easiest thing to do. Did you not check it before posting ?  :mrgreen:

The ~5K member email list was far more valuable of course. If the average visits here are 12 to 30 people a day or whatever, and 4 days left, it's unlikely that it would've made any dent in getting this project noticed and the effort translating to pledges, etc. But if it maybe at least gets one or two pledges, why not!

Anyway, this was my additional donation to the project. The rest is up to anyone else for these final days! If somebody is friends with those Youtube channel folks, that's where the real marketing value is, I'd pull some strings there! One last promotional video, that sort of thing. They're fans, they're not "objective" journalists or whatever, it's not unethical to ask for marketing help, etc.

Even the shitty videogame journalism industry is just fanboys/girls being mouthpieces for the shit that they like, by and large... And companies buy favoritism with goodies or "honor" credits all the same, e.g. good ole XSEED Games credited a reviewer in the Special Thanks section, Michael Cunningham, just for letting them borrow the SegaCD copy of "Lunar: Silver Star Story." While he avoided reviewing XSEED's Lunar localization upon release for this very reason, you think they didn't "buy" him (curry favor) for future positive reviews, as he's done for other games of theirs in the past ??

Be shameless, who cares...
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Lost Monkey on October 02, 2016, 06:14:59 AM
FYI - I didn't get an email... mine is a gmail account.. not in spam folder either.

EDIT:  I got your test email... just now...
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 02, 2016, 06:32:57 AM
Thanks for reporting that. I just sent you a test email right now.

Can you check your profile settings to see if you have unchecked receiving notifications/announcements ?

There was a feature to veto people who set their accounts not to receive any email notifications. I don't remember if I checked it again when I got things to work... I had trouble several times with the feature before it finally worked, so I wouldn't be surprised at failed or skipped attempts, etc.
Quote
Override Notification Settings
Send this to members even if they have chosen not to receive announcements.

That's the feature's text, and that might be a reason you didn't get an email, if not, it's just not that great a system and oh well...

EDIT: Your account has "Allow users to email me" unchecked AKA 'off' AKA 'No!'... Yeah, I forgot to check that box to veto your decision not to allow yourself to be emailed by anyone here... :P Most likely, anyway. This might explain why the email blast took 5 hours, and not the 15 hours I predicted. Ah well!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Lost Monkey on October 02, 2016, 06:49:38 AM
Ok - that makes sense - there were probably a lot fewer notices sent out then...
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 02, 2016, 07:03:56 AM
Maybe on the last day of the Kickstarter, I'll do it once more, make sure that particular box is checked, etc. People who already got an email might be annoyed at a second one, but I figure it's easily forgivable for a good cause as fan homebrew CD productions for a retro system like this don't happen every other day, so... They are registered with PCEngineFX, it's right up their alley in principle.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: blueraven on October 02, 2016, 07:35:07 AM
Maybe on the last day of the Kickstarter, I'll do it once more, make sure that particular box is checked, etc. People who already got an email might be annoyed at a second one, but I figure it's easily forgivable for a good cause as fan homebrew CD productions for a retro system like this don't happen every other day, so... They are registered with PCEngineFX, it's right up their alley in principle.


I think that this is one instance where you shouldn't feel bad about spamming people. We've got 3-4 days left!! and like you said its not like this opportunity comes around every day. The team has been working their asses off on this and they deserve as much help as they can get...

And that treasure box!.. TREASUREBATHH!!!!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: TheOldMan on October 02, 2016, 07:39:51 AM
Quote

Quote
    NightWolve ... Did you also change the text on the main screen? (It used to advertise cases.) If so, you might want to fix it....

Was already ahead of ya, that was the easiest thing to do. Did you not check it before posting ? 

I saw it. Not what I meant.
I'm gonna go play BonkE now....
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: MrBroadway on October 02, 2016, 08:02:36 AM
Henshine Engine's the sequel.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 02, 2016, 08:10:31 AM
Hm, I don't get it, I cheated and went ahead for another email blast, but...the email queue says there are only 2,473 addresses which contradicts the full 5,488 member count that is shown prior to the final screen... I dunno what the explanation is, that notify-all option was checked for sure, but anyway, I won't be using it again. :/ But Lost Monkey, keep an eye out if it includes you this time.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 02, 2016, 08:31:31 AM
Yeah, but I guess it's a bug, the override option for a mod/admin doesn't work (I *tried* to veto ya!)... I double-checked this time, but anyway...
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Joe Redifer on October 02, 2016, 09:44:40 AM
Stop sending out announcements from the forum about this damn game! 3 in the last 24 hours! Enough is enough!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 02, 2016, 10:15:22 AM
Stop sending out announcements from the forum about this damn game! 3 in the last 24 hours! Enough is enough!
I responded more over here to his drama queen thread since he's gone off into temper tantrum land...  :roll:

The admin/mod group, about a handful of us (Necro, me, him/GameSack Joe, Aaron, etc.) will have seen 3 emails, as I tested things after activating the email queue feature for the first time (so only us mods/admins got the first test email)... The real email blast to everyone failed, left out 2,500 emails, so I tried a 2nd time, but it's a bug and I didn't reach the other 2,500 emails that were excluded the first time around. Yeah, ZOMG, let's get REALLY REALLY angry about this and start other threads over it!!

Summary: Regular members got 1-2 emails, the 2nd WITH apology if repeated was trying to reach the excluded half of the member list due to a bug. IF I had a technical means, I would've targeted just the half that was excluded, but it wasn't possible!! A mod/admin (YOU) got an initial test email, so yeah, ZOMG, we mods/admins got 3 EMAILS TOTAL!!! I'M MAD, NOT GONNA TAKE IT ANYMORE!!!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Joe Redifer on October 02, 2016, 10:50:44 AM
Yes how dare I speak up about lots of spam going out. Silly me. Start your circle jerk now, everyone.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 02, 2016, 11:13:53 AM
Yes how dare I speak up about lots of spam going out. Silly me. Start your circle jerk now, everyone.

It was already explained to you that *only* 2 emails went out to our members, the 2nd attempt was to overcome a bug/issue that excluded half/2,500 email addresses the first time around! You got a first test email being part of the mod/admin groups when I was learning the system, so stop characterizing this as "lots of spam" as if I emailed you 1000 times... I'm very sorry it was 3 for just you, me, Necro, etc. but you can be very sure I'll avoid touching your account again... I hope you didn't break a nail in the laborious process of having to delete 3 emails... ONCE AGAIN, VERY SORRY!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Lost Monkey on October 02, 2016, 12:22:13 PM
Oh shit - I just got my first email about Henshin Engine...

Everyone just calm down, we can get through this as a community!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: BigusSchmuck on October 02, 2016, 12:59:51 PM
Christ enough with the e-mails. :P Joking, pledged $46. Hope that helps.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 02, 2016, 01:03:08 PM
Just got emailed/spammed by Kickstarter about your pledge since I followed ya! Thanks, brutha!! :) We're up to 381 at present.

I did break a nail today having to delete 5 other spam emails, but such is life... Nobody knows my pain... :/
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: MNKyDeth on October 02, 2016, 03:04:59 PM
edited

I am a douche and a cumbag, sorry fr donations and uprating vids. I am on both of your guys sides..........
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: BigusSchmuck on October 02, 2016, 03:24:20 PM
So I see that this game will be featured at PRGE this year. Do you guys know where you will be having your booth?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 02, 2016, 03:33:32 PM
Moving on from the latest distraction... Downward trend averted, upward and onward since!

https://www.kickstarter.com/projects/sarumaru/henshin-engine-the-game-pc-engine-tg-16-pc-steam

383 backers
$26,089 pledged
3 days to go

Any bets on if the $28k stretch goal can be reached ? I'm not confident in taking such a bet either way, but this is a very respectable outcome so far however it finishes off!

I really hope the music composer can bring more top notch tracks like his first one, I really enjoyed listening to it. Big reason I backed the project.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: MNKyDeth on October 02, 2016, 03:35:07 PM
If we hit the next goal before the limit is up.  I will donate a PCE Duo in a raffle.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 02, 2016, 04:40:04 PM
I might raise my pledge to next level...
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: hoobs88 on October 02, 2016, 04:50:12 PM
Never noticed this thread before... but I got 2 emails earlier today and just pledged.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Dr.Wily on October 02, 2016, 09:39:06 PM
Why this game does not use chip music instead redbook audio ?
Title: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 03, 2016, 02:22:02 AM
Why this game does not use chip music instead redbook audio ?

Because Henshin Engine is awesome.

The only time I was OK with an *exclusively* chip (PSG) soundtrack on a CD-ROM was when (1) all the data was used for Red Book audio accompanying cinemas and/or (2) all the data was used for compressed video...

Otherwise, I was always disappointed when a developer didn't take advantage of the opportunity for Red Book soundtrack.

Now, many games used a variety of methods to overcome data constraints...mixing some PSG tunes (for towns, menus) and saving Red Book for "more important" stages...Ys Book I & II immediately comes to mind—an excellent blending of chiptunes (towns, passwords) and Red Book (for bumping death action). Sadly, some ADPCM voice samples in Ys I & II are much lower quality than Red Book audio accompanying the cinemas...a testament to how much data is squeezed on to the disc. But would I sacrifice any of the Red Book songs from Ys I & II?

HELL NO.

In short, the Henshin Engine soundtrack blends the best of both worlds—PSG "inspired" songs that have the chiptune aesthetic at their core, but with composer free to be more creative than a purely PSG soundtrack.

I hear you, though... It would be amazing to have a complete Red Book *and* PSG soundtrack that could be switched back and forth "on the fly" (see Vasteel)... But that would be placing a *ridiculous* additional burden on an already-burdened development team.

ALSO: The reason why Vasteel offered two soundtrack options was *fundamentally* PRACTICAL: PSG tunes sped up gameplay (turn-based war simulation), which was a concern. Yes, it also offered some variety (some battles were very long, it's nice to change tunes) and finally, not everyone digs Vasteel's  "space jazz" Red Book soundtrack.

I apologize for my brief response.

:)

SUMMARY: Henshin Engine soundtrack is reason *alone* to get this game.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 03, 2016, 02:53:50 AM
If you use Redbook, you can record whatever sound you want, you could even make sound like a PSG track if you wanted, inefficient as it is.

https://www.kickstarter.com/projects/sarumaru/henshin-engine-the-game-pc-engine-tg-16-pc-steam

We're up to 393 today, crossing over 400 backers could happen! Betting on the next stretch goal appears a safer bet now too!

The real bummer is not that poor Joe and me as mods/admins got 3 emails, but that 2500 members (half of 5000) here got 0, they are inaccessible to the newsletter email system for whatever reasons...

Before I was rudely interrupted, I was looking into the problem, and had another idea to export all email addresses and write a custom email script in PHP. SMF doesn't have an export option for that and I don't feel like bothering for workarounds now anyways... So, that's too bad, 2500 people can't be emailed, might've translated to another 20-25 pledges...
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: DarkKobold on October 03, 2016, 03:00:53 AM
We're up to 393 today, crossing over 400 backers could happen! Betting on the next stretch goal appears a safer bet now too!



We?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 03, 2016, 03:16:31 AM
What, I can't be proud of 'em and think of this as a team effort by us PCE fans ?? ;)

As a $65 backer, I'm technically an investor of the project, and will receive an "investor" credit essentially for helping to fund it. I didn't predict I would also help with marketing, I got the idea partly to help counteract the sabotage effort by that DreamCast UK site...
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Desh on October 03, 2016, 04:11:14 AM
I sense balance returning to the force.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 03, 2016, 06:42:51 AM
https://www.kickstarter.com/projects/sarumaru/henshin-engine-the-game-pc-engine-tg-16-pc-steam

401 backers
$27,206 pledged
71 hours to go (72 = 3 days)

"We" as proud PCE backers are now 401 strong! That better, DarkKo ?? Although, subtract a % off who only care about some DreamCast port.

I'm more willing to take that bet on crossing over the 2nd stretch goal! :P
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esadajr on October 03, 2016, 07:15:44 AM
If you use Redbook, you can record whatever sound you want, you could even make sound like a PSG track if you wanted, inefficient as it is.

https://www.kickstarter.com/projects/sarumaru/henshin-engine-the-game-pc-engine-tg-16-pc-steam

We're up to 393 today, crossing over 400 backers could happen! Betting on the next stretch goal appears a safer bet now too!

The real bummer is not that poor Joe and me as mods/admins got 3 emails, but that 2500 members (half of 5000) here got 0, they are inaccessible to the newsletter email system for whatever reasons...

Before I was rudely interrupted, I was looking into the problem, and had another idea to export all email addresses and write a custom email script in PHP. SMF doesn't have an export option for that and I don't feel like bothering for workarounds now anyways... So, that's too bad, 2500 people can't be emailed, might've translated to another 20-25 pledges...

I don't have the option to "allow others to email me" ticked and only got the second email. So your efforts might have worked.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 03, 2016, 07:20:37 AM
Yeah, turns out that option wasn't the problem though.

That just protects your email address from other members. My account had the same setting, I had it off too - I did that when guest viewing was enabled here because when you click somebody's profile, the email address is in cleartext on a HTML page, which easily allows your email to be picked up by spambots...

But anyway, the email queue still showed me ~2500 members being processed instead of 5000, so there was still an issue/bug.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esadajr on October 03, 2016, 07:30:14 AM
btw "We", basically only need someone to buy that gorgeous limited edition PC Engine console to meet the next stretch goal.

Maybe "dinner with the development team" should have also been part of the ultimate reward.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: glazball on October 03, 2016, 07:39:02 AM
Honest question here from someone who is still trying to decide whether to back or not:

What happened to Lucretia?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 03, 2016, 08:15:22 AM
Lucretia is still in development. The code is done, just working towards finishing the graphics now. Sarumaru is working on it when he can but most of his time has been spent on HE since it's his baby. :D I could release LDP right now and it'd be totally playable... it just wouldn't look too good, as half the levels would have large colored blocks for enemies rather than proper sprites. :lol:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 03, 2016, 08:16:00 AM
Honest question here from someone who is still trying to decide whether to back or not:

What happened to Lucretia?

Still in development, still awesome, still gonna be absolutely amazing.

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on October 03, 2016, 08:49:25 AM
I have to say a lot of people have been asking this question.  No, really.  A lot of people come up to me and they ask me.  They say, ‘What happened to Lucretia’?  And I tell them look, we know what's up with Lucretia.  We’ve had almost eight years of the worst kind of games you can imagine.  Oh my God, I can’t believe it.

Lucretia is a game with sprites and background tiles.  Look, if you want to know what Lucretia is, do you want to know what Lucretia is?  I’ll tell you.  First of all there's witches, by the way, I love witches.  It’s probably my favorite slutty halloween costume, no it is my favorite slutty halloween costume (no fatties).  You know what, it’s probably more like slutty nurse but with a hat.  A pointed hat.

So it's gonna be YUGE?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 03, 2016, 08:53:29 AM
:lol:

At first I was like, wait a minute, when did esteban go for that kind of joke ? No way!!!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 03, 2016, 09:56:44 AM
hahahahaha! :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 03, 2016, 09:57:21 AM
https://youtu.be/Ls8DrGw-bFg

BLOODGOOD FOREVER
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 03, 2016, 11:24:58 AM
https://youtu.be/Ls8DrGw-bFg

BLOODGOOD FOREVER

That's not half bad for Christian folksy music... Typically it's kind of hokey/embarrassing.
Title: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 03, 2016, 11:46:20 AM
Nightwolve, my attempts to get Rover to compose a Christian Metal song to be included in Henshin Engine have failed.

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 03, 2016, 12:05:32 PM
Yeah, sure, but we know that would never happen between the two of you...  :lol:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 03, 2016, 02:30:59 PM
Yeah, sure, but we know that would never happen between the two of you...  :lol:

Yeah :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Dicer on October 03, 2016, 04:48:13 PM
https://youtu.be/Ls8DrGw-bFg

BLOODGOOD FOREVER


To hell with that
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: blueraven on October 03, 2016, 04:59:43 PM
(http://i430.photobucket.com/albums/qq21/Rookstower/internet-memes/Stay-on-topic_zpsmexd6sfw.jpg)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Dr.Wily on October 03, 2016, 10:59:05 PM

The only time I was OK with an *exclusively* chip (PSG) soundtrack on a CD-ROM was when (1) all the data was used for Red Book audio accompanying cinemas and/or (2) all the data was used for compressed video...


An other way to think : keep the feeling of the platform. Redbook audio does not uses specifics audio abilities of the hardware. It's just audio CD.

Otherwise, I was always disappointed when a developer didn't take advantage of the opportunity for Red Book soundtrack.


Because sound devellopers kept the feeling of the soundchip. Recent example like Pier Solar. It uses Mega-CD's soundchip or Genesis' YM2610. (Sonic CD or Popful Mail are also good examples) On PC-Engine you can use PCE's sound chip + IFU's PCM sound chip. Redbook is an easiness.
   
In short, the Henshin Engine soundtrack blends the best of both worlds—PSG "inspired" songs that have the chiptune aesthetic at their core, but with composer free to be more creative than a purely PSG soundtrack.


The quality is not the "purity" of the sound but the arrangements, by using abilities of the sound chip. There no good or low quality between redbook and hardware produced music. Just a different approach.

Listen at Magical Chase BGM http://wellby.dyndns.org/dnl/gk/mc_end.mp3
,

Street Fighter II
 http://wellby.dyndns.org/dnl/gk/snd/sf2-staf-pce.mp3


or Snatcher http://wellby.dyndns.org/dnl/gk/Snatcher.wav
.

These games have wonderful soundtrack only using sequenced music with the HU6280.
   
I hear you, though... It would be amazing to have a complete Red Book *and* PSG soundtrack that could be switched back and forth "on the fly" (see Vasteel)... But that would be placing a *ridiculous* additional burden on an already-burdened development team. 


That is a best argument than "I was always disappointed when a developer didn't take advantage of the opportunity for Red Book"
At the time, redbook was used by the devolopers because it more simple to compose music for than to program directly a sound chip.

But nowadays, the chiptune became acceptable. It's no more a gap between "real audio" and "electronic rendered audio". For preserve the authenticity of the support, you may use real chiptune, not a fake BGM simply recorded on audio CD.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 04, 2016, 12:26:35 AM
A few things about using PSG music...

-More CPU time required
-More work required to get sound effects working; music channels have to be cut temporarily to allow sound effects to play
-More space in RAM required that could be better-used for other things

These are all important details when using HuC, of which Henshin Engine's code is about 90% (about 10% assembly). On top of that, the overwhelming majority of CD-based games back in the heyday of the PCE used Redbook audio. Also, "nowadays" is irrelevant; we are still using the same technology as they used "back then"... it's not like the PCE has been upgraded. ;)

Also, the KS broke $28k with authority. :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 04, 2016, 01:47:04 AM
To me, Redbook audio is what captures the true feel of a Turbo/PC Engine CDROM game, as you were getting only chiptune music from every other game console you owned growing up in that era like NES, SNES, N64, Genesis, etc. all the portables, etc.

The legendary soundtracks that are remembered and beloved such as Ys I-IV and Gate of Thunder would not have the historical status that they do had they been programmed and limited to PSG... The lure of the CD was precisely due to allowing any kind of music to play, no limits.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on October 04, 2016, 02:26:11 AM
With more than half the games on CD (most of which using at least some redbook tracks if not all), it's stupid to say redbook is 'fake'.  Good music is good music, regardless of whether it's chip generated or not.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: BigusSchmuck on October 04, 2016, 02:49:48 AM
With more than half the games on CD (most of which using at least some redbook tracks if not all), it's stupid to say redbook is 'fake'.  Good music is good music, regardless of whether it's chip generated or not.
Amen. I'm curious on how the parallax was achieved through HUC? Or was that the 10% assembly part?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Dr.Wily on October 04, 2016, 03:34:10 AM

-More CPU time required

irrelevant, many game especially shooters use PSG with a lot of scrolling and sprite + BGM music with sometime PCM sounds.

-More work required to get sound effects working; music channels have to be cut temporarily to allow sound effects to play

More work to develop sound engine OK. Channels cut it's not a problem with 6 channels + IFU's PCM. Don't forget that the limitations is a part of the chiptune feeling. If you make a retro game on real hardware push the trip to the bitter end.
 
-More space in RAM required that could be better-used for other things

Hey, I feel here not be honest with yourself. Which System Card Henshin Engine uses ? The System card 3.0 I suppose. There is 2 Megabits of RAM in there + internal RAM, this is not enough to put few kilobyte of sound code ?

These are all important details when using HuC, of which Henshin Engine's code is about 90% (about 10% assembly). On top of that, the overwhelming majority of CD-based games back in the heyday of the PCE used Redbook audio.

The overwhelming majority of CD-based games used redbook only because it's new and surprising at this time compare to chip music + easier to develop than coding music on metal.

Also, "nowadays" is irrelevant; we are still using the same technology as they used "back then"... it's not like the PCE has been upgraded. ;)

You don't understand, it's not tech speaking but historical context speaking. At this time, the majority of music was hardware produced with electronic feeling with beep and blop. When a sound designer chose to put BGM using redbook he uses "real" instruments to make the diference versus "primitive" chiptune. This is a step forward for the gamers side "the music is more realistic" and they understand advantage of audio CD VS chip music.

But nowadays there is no advantage for using CD VS chip music and the fake progress of redbook in video game became irrelevant.

And today, you put chiptune on redbook whereas at the time, nobody would have thought to put chip music on redbook. Because chip music is produced by a chip and "real" music is recorded on redbook. There is a nonsense here no ?

To me, Redbook audio is what captures the true feel of a Turbo/PC Engine CDROM game, as you were getting only chiptune music from every other game console you owned growing up in that era like NES, SNES, N64, Genesis, etc. all the portables, etc.

Redbook has no feeling. Is just a medium. And if you want the true feeling of PC-ENgine CD you must record some 90' synth, not chiptune.

With more than half the games on CD (most of which using at least some redbook tracks if not all), it's stupid to say redbook is 'fake'.  Good music is good music, regardless of whether it's chip generated or not.

Yes your right, good music is good music regardless of whether it produce. But I prefer a singer in live compared to a guy who sings in playback. Redbook is playback and does not use all PC-Engine hardware.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Bonknuts on October 04, 2016, 03:56:37 AM
Quote
Hey, I feel here not be honest with yourself. Which System Card Henshin Engine uses ? The System card 3.0 I suppose. There is 2 Megabits of RAM in there + internal RAM, this is not enough to put few kilobyte of sound code ?

 Unless you've coded a game in HuC for the  system card 3.0, homebrew no less, then you have no platform to speak on this issue. Old Rover is no stranger to coding on the PCE. Can things always be compressed further - usually, sure - but Old Rover's priority is making a game first and foremost. I'm sure there are a lot of things he's already considered. A chiptune engine (software) and song (data) are not inherently free - they do require system resources as well as talent and familiarity with the hardware.

 You simply have a bias for chiptune sounds of the core system. That's fine, but that doesn't mean you get to ignore the vast library that used Redbook audio (with some of the most memorable tunes regardless of not being huc6280). Or invalidate Redbook audio with some revisionist perspective or such; it's part of the system and a valid choice for homebrew. End of debate.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arjak on October 04, 2016, 04:36:16 AM
Better start planning that documentary, guys! We've passed the second stretch goal! :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 04, 2016, 04:52:35 AM
To me, Redbook audio is what captures the true feel of a Turbo/PC Engine CDROM game, as you were getting only chiptune music from every other game console you owned growing up in that era like NES, SNES, N64, Genesis, etc. all the portables, etc.
Redbook has no feeling. Is just a medium. And if you want the true feeling of PC-ENgine CD you must record some 90' synth, not chiptune.

Redbook allows for any "feeling" you want. It "just" allows for the best possible music, and that's all I care about and what MOST care about...

I'm not interested in lost causes like purposefully grinding down great music to the blips and beeps of chiptune standards for the sake of capturing the "retroness" of carts or HuCards, etc. It's a CD game and will take full advantage of CD standards, including Redbook audio tracks.

Whatever floats your boat though. The composer and developer are likely not interested in ruining their music, so there's your simple answer. You think Ryo Yonemitsu would've appreciated great Ys tracks like "The Boy Who Had Wings" getting grinded down to PSG style ? I doubt it...

It's funny though you wanna passionately argue over this in a senseless argumentative fashion, but at least it's a better distraction than Joe Redifer's hissy fit.

Redbook is playback and does not use all PC-Engine hardware.

Oh noooo, what a crime! Heh. The trade-off is the user will get the best possible music the human ear can process, but less challenge for the hardware...  :-({|= So the "problem" is what exactly ?? ...



https://www.kickstarter.com/projects/sarumaru/henshin-engine-the-game-pc-engine-tg-16-pc-steam

420 backers
$28,270
49 hours to go

Thanks everyone!

:clap: :clap: :clap: :clap: :clap:

Despite the fact that we have saboteurs registered here in our own PCE forum family that have an ax to grind with PCEFX as a whole, or members on this development team, along with the issues externally, the project has done amazingly well from when it looked like it wouldn't even cross the first goal and end in embarrassment!!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sadler on October 04, 2016, 05:15:00 AM

https://www.kickstarter.com/projects/sarumaru/henshin-engine-the-game-pc-engine-tg-16-pc-steam

420 backers
$28,270
49 hours to go

Thanks everyone!

Make that 421 backers. :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on October 04, 2016, 06:29:04 AM
Dr Wily, when people reference things like "HuC", the point they're making is that homebrew PC Engine development is very challenging and the dev kits licensed developers used bitd are unavailable. Elaborate chiptunes are particularly difficult to do still, but there are also very few people available who can make them with the existing tools.

Unlike HuCard games, Henshin Engine actually does make use of all of the hardware, as it features WSG, adpcm and redbook sound.

Henshin Engine is also on track to provide the most bang for  the buck as far as aesthetics proportionate to development time. The game is also using 16 x 16 pixel tiles instead of 8 x 8, in order to achieve this balance.

If you and some friends are capable of churning out a PC Engine game within a year on the same level of overall production value as the top quality CD games from bitd, we'd all be happy to play it.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: deubeul on October 04, 2016, 06:45:50 AM
Personally, redbook audio is one of the main reason I felt in love with the PcE BITD, that's what made it so unique back  then, and that's why I always prefered CDs above HuCards. And that's probably why I couldn't play MD or SNS, I didn't find any excitement playing them.

I'll always remember my first experience with my first CD  game:

Spriggan, stage 1 >> Hyper fast scrolling + the fantastic CD audio track = BOOM!!! instant Obey for life.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on October 04, 2016, 07:30:49 AM
Dr Wily, when people reference things like "HuC", the point they're making is that homebrew PC Engine development is very challenging and the dev kits licensed developers used bitd are unavailable. Elaborate chiptunes are particularly difficult to do still, but there are also very few people available who can make them with the existing tools.

Unlike HuCard games, Henshin Engine actually does make use of all of the hardware, as it features WSG, adpcm and redbook sound.

Henshin Engine is also on track to provide the most bang for  the buck as far as aesthetics proportionate to development time. The game is also using 16 x 16 pixel tiles instead of 8 x 8, in order to achieve this balance.

If you and some friends are capable of churning out a PC Engine game within a year on the same level of overall production value as the top quality CD games from bitd, we'd all be happy to play it.
This is exactly right BT, Mr Wooly needs to read any of the Catastrophy threads (and new line of huc thread) and you'll see plenty of struggles trying to get a talented musician to work within the confines of the platform. If you or someone you know is able to and wants to make good chiptunes on the platform please let me know, because a it stands there are no musicians "stepping up to the mic" for making PCE homebrew tunes.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Bonknuts on October 04, 2016, 07:56:42 AM
I'd like to point out that while there is a lot of talent in the chiptune music scene, across a lot of system, the tools they use are NOT meant for dev purposes - only make music on the system itself. PCE has very little tools, the most popular one at the moment in the "scene" is DefleMask. That is NOT a valid option for homebrew because the "cooked" output, disregarding some bugs, is waaaayyy too large for hucard or CD rom projects (won't fit in CD ram). On Famicom, Famitracker is popular, but even that has ~serious~ limitations for homebrew - to the point were devs just don't use it. I could go on and on - but the point is that these new development tools aren't geared towards practical music solutions for homebrew or just game development in general.

 Squirrel exists, but it's not a WYHISWYG or whatever type of tool. There's no sample support, which I feel it part of the PCE chiptune sound (with either directly via each channel or the ADPCM channel). So it's limited as well. It's a realistic and practical option, but there needs to be more mature toolset surrounding it to be effective (IMO, which is why most people shy away from it). Most people develop the music on another platform, and down convert it to generic mml. Even with a mature toolset surrounding it, I'd still argue that the system card PSG player is only average. But outside of writing everything from scratch - this is your best bet for chiptune development on PCE. And honestly, outside of Arkhan's awesome examples who seems to intuitively know his way around sound/instrument generation in PCE MML, I haven't seen anything worth getting excited over for PCE mml stuff (apologies to the chiptuners out there have produced stuff).

 So saying something like PCE homebrew should have chiptunes, is kind of a tall order.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 04, 2016, 08:34:31 AM
I love using Squirrel, but I found that it causes some issues with straight-up HuC. Whenever I would use it for music playback in a program that makes use of multiple scroll() regions, it would introduce a lot of flicker issues. I am not sure if this is a CPU load issue or just a "gimme all teh timer!" thing but because of it, I don't use it for any kind of action game unless I am only planning to use a single scroll(). For RPGs that don't go too crazy with the graphical effects, it's great... in fact, Mysterious Song II uses Squirrel for its PSG effects playback. You simply couldn't ask for a more robust sound system in this case. Henshin Engine, on the other hand, would have numerous issues if I used it, so instead, I use a heavily modified version of Bt Garner's snd.c, which is a lot less demanding, though obviously a lot less feature-packed than Squirrel. I cannot recommend Squirrel enough to anyone making a hucard game, as there is literally nothing better and it does a great job in most circumstances.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Bonknuts on October 04, 2016, 09:18:56 AM
If you use Vblank IRQ timing instead of TIMER IRQ timing for the sys card PSG player, then it shouldn't interfere with scrolling. Maybe that was part of the problem? (PSG player using TIMER instead of V_INT) Unless HuC is doing something else (something weird), and/or PSG player is extremely slow.

 I can definitely see using the syscard PSG player for just sound FX type of setup, as long as it didn't use the TIMER interrupt routine. Kind of strange that the PSG TIMER interrupt doesn't set a flag and immediately re-enable interrupts to keep VDC interrupts from being delayed. I would have thought that would be standard design for a multi-interrupt driven system. I mean, this is what a lot of hucard games do when using both interrupts (Air Zonk for example; music on the TIMER int, samples on TIMER int, line scrolling on VDC H-int). Does Squirrel not allow the setting the PSG player of which timing mechanism to use? I.e. V-int vs TIMER-int?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 04, 2016, 10:23:00 AM
psgOn() allows you to set either vsync or timer as its argument. I have only ever used the timer argument, as the example file states that using vsync limits the speed.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: TheOldMan on October 04, 2016, 11:35:06 AM
Take a look at the HuC scroll function some time.  If I remember right, it doesn't run on VSync, it runs on HSync. And I seem to remember it sorting the scroll areas on every call.

I could be wrong, though. It's been a while.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 04, 2016, 12:15:42 PM
I am pretty sure you're right on that one.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on October 04, 2016, 01:29:59 PM
It uses Mega-CD's soundchip

What?

also, you don't need to just use "90s synths", as games back then also used studio rock bands.

Unless you think I'd need to go buy strictly 1980s musical gear to record a studio rock soundtrack for a game, in order for it to be authentic?

Also, anyone who says they'd be able to tell the difference between most of that stuff is probably lying.

Also, the Henshin Engine soundtrack isn't chiptunes.

It's "chiptunes".

It's that stuff people started doing recently that sounds chip inspired but is full of all kinds of non-chip things.

EDIT:

I love using Squirrel, but I found that it causes some issues with straight-up HuC. Whenever I would use it for music playback in a program that makes use of multiple scroll() regions, it would introduce a lot of flicker issues. I am not sure if this is a CPU load issue or just a "gimme all teh timer!" thing but because of it, I don't use it for any kind of action game unless I am only planning to use a single scroll(). For RPGs that don't go too crazy with the graphical effects, it's great... in fact, Mysterious Song II uses Squirrel for its PSG effects playback. You simply couldn't ask for a more robust sound system in this case. Henshin Engine, on the other hand, would have numerous issues if I used it, so instead, I use a heavily modified version of Bt Garner's snd.c, which is a lot less demanding, though obviously a lot less feature-packed than Squirrel. I cannot recommend Squirrel enough to anyone making a hucard game, as there is literally nothing better and it does a great job in most circumstances.

Try using VSYNC.  The only problem is, if your game is slowing down, the audio is going to slow down too.  I believe that's what the example means.  I'd have to look again because it's been awhile.

and yeah, the scrolls use HSYNC, not VSYNC.



but, I am using the timer mode for Atlantean, with more scrolling regions than your game, so I am curious what flickering you are experiencing.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 04, 2016, 02:00:45 PM
but, I am using the timer mode for Atlantean, with more scrolling regions than your game, so I am curious what flickering you are experiencing.
I don't do hucard productions very often, but when I do, I use Squirrel for all the audio. My first test was a simple two-region parallax that didn't do any kind of map loading, VRAM uploading, or any of the other fancy-pants tricks I use a lot. While playing the music, the lower part of the screen would flicker all over the place, often disappearing completely. Sometimes it would be drawn too high and sometimes drawn too low. The top part never flinched though. (My intention was to make a "garbage storm" game, like China Warrior or Gladiator... :lol:) My second test was a full-on four-region scroll with map loading, lots of VRAM uploading, and multiple sound effects being played on command. The background was flicker city up and down. Keep in mind though that this was pure HuC, no assembly used on my end. I reasonably concluded that there must have been something in Squirrel that is in conflict with HuC's scroll() timing. So from then on, I never used more than one scroll() region at a time when using Squirrel. When I was working on Sydney Hunter, it didn't use any horizontal scrolling at all, so it wasn't an issue.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on October 04, 2016, 06:27:57 PM
That's odd, because Pyramid Plunder has 2 scroll regions and VRAM updating for the radar, but it uses chiptunes and works fine.

What does your code look like?   It shouldn't interrupt things like that.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Dr.Wily on October 04, 2016, 11:28:21 PM
Redbook allows for any "feeling" you want. It "just" allows for the best possible music, and that's all I care about and what MOST care about...

As I told, redbook has no feeling. It's just a medium to put what you want on it. There no best possible music. Redbook is not better than PSG, it's just another way to play music for video game.

PSG can't reproduce real instruments, but it has his own feeling. Redbook have it's cons too. Music looping problem, it take full CD drive access and your are unable to load data during playback. Each loading shutdown the music...

Like Bonknuts said "these new development tools aren't geared towards practical music solutions for homebrew or just game development in general"

Or Gredler "Elaborate chiptunes are particularly difficult to do still, but there are also very few people available who can make them with the existing tools."

These is valid points. Making chiptune is dificult thing, I understand that. But do not tell me that the redbook audio is the best way to "make" music on PC-Engine, this totally wrong. Redbook has been dropped even on platforms who used a lot, like Mega-CD or Saturn. The streaming took place over impractical redbook.

I'm not interested in lost causes like purposefully grinding down great music to the blips and beeps of chiptune standards for the sake of capturing the "retroness" of carts or HuCards, etc. It's a CD game and will take full advantage of CD standards, including Redbook audio tracks.

You not grinding down the music when you start to develop on chip directly. I do not speak about possible conversion from redbook to PSG. But make the BGM directly from PSG and use the pro and cons of the chip. ANd you can also use redbook too. One does not prevent the other.

Whatever floats your boat though. The composer and developer are likely not interested in ruining their music, so there's your simple answer. You think Ryo Yonemitsu would've appreciated great Ys tracks like "The Boy Who Had Wings" getting grinded down to PSG style ? I doubt it...

Nonsense ! First, if it's too tricky to develop sound engine to play music through PC-Engine audio processor, the best way still the redbook. Second, PSG does not ruin music if your whole composition is dedicated for it. Your example with Ryo Yonemitsu is not valid, YS use both PSG and redbook. Redbook is used because it offers a good deal at a time where sound synthesis rules the vidéo game music.

Oh noooo, what a crime! Heh. The trade-off is the user will get the best possible music the human ear can process, but less challenge for the hardware...  :-({|= So the "problem" is what exactly ?? ...

Ok ok... for you the same tune is better on CD than PSG... so the same tune is better on DVD than CD ? And better on bluray than DVD... hummm, and it's me that passionately argue over in a senseless argumentative fashion...  :roll:

Dr Wily, when people reference things like "HuC", the point they're making is that homebrew PC Engine development is very challenging and the dev kits licensed developers used bitd are unavailable. Elaborate chiptunes are particularly difficult to do still, but there are also very few people available who can make them with the existing tools.

Good point ! I prefer this argument that approaches the truth.


What?

also, you don't need to just use "90s synths", as games back then also used studio rock bands.

Unless you think I'd need to go buy strictly 1980s musical gear to record a studio rock soundtrack for a game, in order for it to be authentic?

You don't understand. When I told about "90s synths" this was in response to :

"To me, Redbook audio is what captures the true feel of a Turbo/PC Engine CDROM game"

The redbook captures nothing. The real true feel of a PC Engine CDROM game came from japanese video game music style of this time. The vast majority of PC-Engine CD soundtracks are made from typical synth sound from nineties. THIS is the feeling of PC-Engine CD BGM not redbook. Redbook is just a "container".

Also, the Henshin Engine soundtrack isn't chiptunes.

It's "chiptunes".

It's that stuff people started doing recently that sounds chip inspired but is full of all kinds of non-chip things.

It's an ersatz. You can make food with chemical components or you can make it with natural products. Same thing for chiptune.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 05, 2016, 12:37:36 AM
Dr.Wily, you are literally making a mountain out of a molehill here. This is just crazy. You have your opinion, others have theirs. We all get it. Sarumaru designed this game to be the way it is for his own reasons.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 05, 2016, 12:38:20 AM
What does your code look like?   It shouldn't interrupt things like that.
I'll dig up some code for ya, maybe you know something I don't (wouldn't be the first time, me is le dumbsauce).

EDIT: relevant code:

Code: [Select]
for(;;)
{
psgMainStatus = psgMStat();
psgSubStatus  = psgSStat();
j1 = joy(0);
j2 = joytrg(0);
princess_state_machine();
princess_animation();
update_scroll();
put_number(scrollspeed,2,16,0);
satb_update();
vsync();
}

and

Code: [Select]
update_scroll()
{
if (scrolldirection == 1)
{
if (scrollspeed < 40) scrollspeed++;
} else {
if (scrollspeed > 0) scrollspeed-=2;
}
scroll1tics+= scrollspeed;
scroll2tics+=scrollspeed*2;
if (scroll1tics > 79)
{
scroll1tics -= 80;
scroll1++;
if (scroll1 > 511) scroll1 -= 512;
}
if (scroll2tics > 79)
{
scroll2tics -= 80;
scroll2++;
if (scroll2 > 511) scroll2 -= 512;
}
if (scrollspeed < 1) return; /* no need to update 0 movement */
scroll(1, scroll1, 16, 16, 175, 0xC0);
scroll(2, scroll2, 176, 176, 223, 0xC0);
}

and actually, I was wrong... this particular game engine was using VRAM uploading. I have not worked on this in like... 2 years... so I will see what happens if I remove said load_vram() functions and rebuild.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 05, 2016, 01:51:44 AM
https://www.kickstarter.com/projects/sarumaru/henshin-engine-the-game-pc-engine-tg-16-pc-steam

Looking great!

Up to 450 backers, over $30k, one day to go.

Let's collectively refrain from responding to the "anomaly" above until the Kickstarter is over... Just one more day for this to be wrapped up.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on October 05, 2016, 05:18:22 AM
For a game who's soundtrack consists of this "no feeling" redbook audio, the music in it sure gets a lot of attention  :D

It also appeals to the masses and not just hardware purists. That can be seen as a marketable option for going red book.

But the real reason? I simply wanted it that way. When the Turbografx CD first came out, my draw to it was the limitless capabilities of CD audio over chiptunes, something no other system had done at the time. Many like that gritty sound that chiptunes have, and much of it is very good, it's just not what I wanted. ^__^
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on October 05, 2016, 08:28:14 AM
I think Dr. Wily is hung up on vernacular.

redbook has come to basically just mean "CD audio" or "real instruments".

Rover: What does all of your other code do?  If those state machine/etc. functions are too slow, that's probably part of the problem.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: SkyeWelse on October 05, 2016, 08:57:46 AM
Just wanted to drop in and say good luck with the game! I just backed it for a physical Turbo disc. Just in time too seeing as it's in the final hours of the Kickstarter.

I really like the concept of the game having the main protagonist represent NEC and the antagonist / rival represent Sega. That will be a lot of fun to see how that story plays out.

I came up with a similar concept for a game I wanted to work on for MSX one day, but life got in the way. It was going to be a Mega Man style game for MSX 2+ called naturally, MSX Man. But instead of robot masters, they would be Computer Masters and it was MSX Man's mission after being created by a "pair" of doctors, Dr. Nishi and Dr. Gates, to show them all who was boss. He was going to fight against Atari Man, Commodore Man, NEC (PC-88) Man, Spectrum Man, BBC Man, and others ultimately getting upgrades to make the MSX Man the most powerful 8-bit machine ever built. This would of course parody the actual MSX history some having Dr. Gates go on to "Do his own thing" and you'd have to fight him and his computer robot armies in a Windows fortress before he could give full power and support to... dun dun dun, the International Business Machine, which would be MSX Man's final boss. MSX Man ultimately cannot win against IBM's power, but MSX Man is later found years later and resurrected to live on and fight for "Great Justice!"

-Thomas
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 05, 2016, 09:41:33 AM
Tom!!!!!!!! Hey buddy! Good of you to join us, thanks!! :)

https://www.kickstarter.com/projects/sarumaru/henshin-engine-the-game-pc-engine-tg-16-pc-steam

Over $31k, 460 backers strong, 20 hours left!!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 05, 2016, 11:50:04 AM
That storyline actually sounds pretty badass.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on October 06, 2016, 02:16:59 AM
Indeed.  That's sounds like a cool game, Sky.



Only a couple hours to go and she's at $33,433.  Go, Yuki, GO!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: DarkKobold on October 06, 2016, 03:10:57 AM
Damn, so close to the SNES/Genesis/GB port possibility!

I didn't think that tier was even going to get close, based on various predictions. I'd suggest emailing Joe Redifer 16 times to see if he'll make up the gap.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on October 06, 2016, 05:41:52 AM
Damn, so close to the SNES/Genesis/GB port possibility!

I didn't think that tier was even going to get close, based on various predictions. I'd suggest emailing Joe Redifer 16 times to see if he'll make up the gap.

SNES version got the chop. Too much trouble. Not realistic on that budget. MD/GEN/CD versions are within our means as well as a GB version (but we doubt anyone will care about a de-make on that). Sega-CD version would be the best choice for us as the dev, but I feel the GEN/MD cart would win that poll over the CD version.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: DarkKobold on October 06, 2016, 06:29:09 AM
Congrats to Saru and Co, for a super successful Kickstarter!

$35,276 from 511 backers! Guess the DC drama didn't really effect much!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on October 06, 2016, 06:45:25 AM
Congrats to the team, glad you guys were supported so well - now time to deliver! Good Luck finishing out!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esadajr on October 06, 2016, 07:15:49 AM
Oh yeah this is happening! Keep up the good work!

My name on the credits "No! It says Betty. Betty Symington"
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on October 06, 2016, 07:43:47 AM
Not sure if I am really a fan of what started as a PCE game ending up on more non PCE machines than PCE machines really.

But, congrats on the goal, and good luck with everything.

Has Watermelon or The CobbWeb(TM) bothered you guys about anything yet?

I know Rover told Cobbinator to f*ck off at least once before.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: elmer on October 06, 2016, 07:55:17 AM
Not sure if I am really a fan of what started as a PCE game ending up on more non PCE machines than PCE machines really.

Yeah, where was the stretch-goal for the PC-FX port?  :lol:

Congratulations, guys! Now you've just got to finish the darned thing.  :wink:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on October 06, 2016, 07:56:18 AM
Yeah, where was the stretch-goal for the PC-FX port?  :lol:

Yeah.

Except the target audience would be 6.5 people, so there'd be little point in advertising and asking for all that money for give us a game when we already will end up with basically the same game on PCE, I figure.

Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Bonknuts on October 06, 2016, 08:43:24 AM
I have a PC-FX with a geek-y CD drive (pretty much doesn't work).. so do I contribute as .2 to that total number?

 Old Rove and team; congrats!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 06, 2016, 09:59:42 AM
Has Watermelon or The CobbWeb(TM) bothered you guys about anything yet?
An ex-WM guy did, but not Brandon.

I know Rover told Cobbinator to f*ck off at least once before.
And I'll tell him to f*ck off again if need be.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 06, 2016, 01:30:13 PM
https://www.kickstarter.com/projects/sarumaru/henshin-engine-the-game-pc-engine-tg-16-pc-steam/description

Well, in other news...F*CKIN'-A!!! Can NOT believe the outcome...

Base funding, plus 3 stretch goals reached ???

In some sense, only 511 people joined, so we're kind of dying off as PCE fans willing to back projects like this, and from that amount you have to subtract off the Sega fans... It's the generosity that put this over the top, of course! But yeah, another way of looking at it.



Wanted to wait till the KS was over on this one... Sadly, we have a bit of a dysfunctional PCE forum family, to say the least...there was some jealousy, envy, sour grapes, bad blood that came to the surface, etc. but worst of all, somebody registered here who hates this forum/us/whoever, in a despicable act of intimidation, floated a FCC legal threat to Aaron given the 1-2 newsletters that went out to our members...

Part of me, stupid me, thought us PCE fans would stick together, we'd put most differences aside, and could never have predicted something like that happening, but all it takes is one angry, bitter heckler with a grudge against whoever, so that's how it went... Suffice to say, I won't make that mistake again with this place...not just due to also getting "sacked" by the Game Sack... :/

I was very hurt that a zen soul such as Aaron was subjected to this, getting caught in the crossfire, feeling responsible, and yeah, he'll *never* use the newsletter system again as a result... But, hey, it did reach a respectable amount of PCE people, it helped somewhat reverse the downward trend after the DreamCast UK site began its attacks/criticisms, so I'm glad it helped in whatever way that it could, even though some friendships/respect will have been lost in the process...

Anyway, I debated whether or not to get that negativity out of the way so soon, still not sure it was wise one way or another, but yeah... I'm still really pissed about it, more than I care to express in this thread publicly...

Rest of today, despite all the unbelievable bullshit to get here, is technically for celebrating! So congrats again guys, now it's just time to get to work with "laser-like focus," deliver a kickass product, move forward, etc.! The butthurt the saboteurs are feeling right now must be considerable, so there's that!!

P. S.

Gonna again avoid the "anomaly" with his PSG-obsession until say manana or so... There's been a little too much drama lately...
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 06, 2016, 01:55:45 PM
He who dings the Nanto plays foolishly with the fires of hell.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on October 06, 2016, 02:08:25 PM
I'm one of the elite 3 $5 backers, yo.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 06, 2016, 02:48:24 PM
I wasn't a backer.
Without your chatroom, HE might not have happened. You get a pass. ;)

I'm one of the elite 3 $5 backers, yo.
Even the smallest pledges help in the long run. :D

THANK YOU TO EVERYONE WHO SUPPORTED THIS EFFORT! :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 06, 2016, 03:35:19 PM
I wasn't a backer. I waited too long and then got busy and missed the deadline. Glad to see the 35k stretch was made without me!

I think John is just joshing on that one. ;)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on October 06, 2016, 03:40:00 PM
I wasn't a backer. I waited too long and then got busy and missed the deadline. Glad to see the 35k stretch was made without me!

I think John is just joshing on that one. ;)

Pretty sure he is serious, lol
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 06, 2016, 04:07:42 PM
Sad but true. However, I have only ever backed two other kickstarters, and neither one delivered. So I swore "never again".

The very fact that I tried should count for something.

That's alright null, and I meant what I said BTW, I was surprisingly impressed you went over to that site, takes some guts to get in the middle of the crossfire (sort of felt like, where did that come from in null?)... What a bit of a rollercoaster this has kind of been, wow... I don't think I myself would ever wanna even try to run a Kickstarter project... :/
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 06, 2016, 04:14:29 PM
Haters gonna hate. Btw, Ross decided to post more garbage on the DCJY FB group, going after Saru for cutting the SNES port possibility out of the equation. I swear this guy is lovesick or something.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on October 06, 2016, 06:29:39 PM
Nice use of the size tags, dumbass.

lol.

also wtfchatroomareyoutalkingabout
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on October 06, 2016, 08:09:03 PM
Nice use of the size tags, dumbass.

lol.

also wtfchatroomareyoutalkingabout

I have been hounding null to change the DoxPhile chat name to devophile but he is resistant. Considering one game won a gamejam and the other got a 35k kick-start would insinuate that at least a bit of development chat spawns from the filth that passes through that nasty chat room ;) gotta stop posting after drinking, but y'all are enticing to conversate with
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 07, 2016, 12:27:49 AM
Meh.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on October 07, 2016, 02:30:50 AM
In some sense, only 511 people joined, so we're kind of dying off as PCE fans willing to back projects like this...

I wouldn't say that.  Based on sales of other homebrew games, few of which have sold 500+ after being available for sale for years, the support has never been all that great.  It's a pretty small niche, and factoring in people's unwillingness to pre-order and/or give money to kickstarter and methinks Yuki did really well.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: spenoza on October 07, 2016, 03:49:45 AM
Create first, worry about audience later. If you're making time to do what you love, at the very least you'll end up loving some of what you do.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 07, 2016, 10:37:17 AM
This was a triumph.
I'm making a note here:
HUGE SUCCESS
It's hard to overstate my satisfaction.

(sorry, had to) :lol:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 07, 2016, 03:49:31 PM
Yay! :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on October 07, 2016, 06:10:12 PM
Yuuuuge
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: blueraven on October 07, 2016, 11:03:46 PM
Well, like many of us, I've seen this dream of saru's from the start (at least the start in chat) to the point it started becoming reality and rover got involved. I met Saru at MGC (thanks again for the booze run!) and while I haven't met rover, I know his generosity and character. I f*cking know beyond doubt that both of their intentions are true and their commitment to this project is beyond scrutiny[size=78%].[/size]

When some f*cker comes along and tries to shit on that party? Yeah... f*ck them.

Yes to all of this. I can confirm exactly what nullity is saying. I also started speaking to Saru when he first joined, and started talking to him about comics when he first joined. He gave me tips on what tablet to buy if I wanted to go digital and actually sent me a video review he had done to show me exactly what I would be getting into. Not only can I vouch for his character, but I remember when he started on the Henshin Engine digital comic last year. So if that makes me a hipster, then fine.

And how the f*ck do you have more posts than me null? lol.

Been spamming that website of yours, I guess. If you send me one more email about it, I will report you to the mods and write to the admin at DoxPhile (http://www.doxphile/)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: spenoza on October 08, 2016, 03:40:02 AM
Congrats, team, in a decisive Kickstarter victory. Now comes the hard part, delivering the finished game  ; )
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 08, 2016, 04:39:17 AM
Woot.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 08, 2016, 06:25:50 AM
The scene is unfinished but here's a work-in-progress.
(http://scontent-lga3-1.xx.fbcdn.net/v/t34.0-12/14479812_10209752381113562_1128825066745561325_n.jpg?oh=7018031a953cda2fd1d4f2dc77fe1123&oe=57FC0523)

(http://scontent-lga3-1.xx.fbcdn.net/v/t34.0-12/14581576_10209752589638775_5078238176486567824_n.jpg?oh=067fc88dad87fab83067419756a8d3ec&oe=57FB1D3C)
Arches added.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 08, 2016, 07:25:26 AM
f*ckING GORGEOUS. YOU HAVE TO HAVE BONUS LEVELS THAT REUSE ALL THESE ASSETS. f*ck ME, I AM IN LOVE.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 08, 2016, 07:27:40 AM
Meanwhile, in the hallway...

(http://scontent-lga3-1.xx.fbcdn.net/v/t34.0-12/14591793_10209752915686926_4447077710043729793_n.jpg?oh=abb8421ef702553116cd9ef9efbce332&oe=57FB1010)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: seieienbu on October 08, 2016, 07:36:11 AM
Seriously, this looks like the best Castlevania game that never was.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 08, 2016, 08:03:49 AM
Seriously, this looks like the best Castlevania game that never was.

But *WHERE* are the MODE7 chandeliers?!?!?!?

:)

DISCLAIMER: I actually like the SNES/SFC installments, so don't harass me. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: technozombie on October 08, 2016, 09:07:16 AM
Seriously, this looks like the best Castlevania game that never was.

But *WHERE* are the MODE7 chandeliers?!?!?!?

:)

DISCLAIMER: I actually like the SNES/SFC installments, so don't harass me. :)
I played through Rondo of Blood and Super Castlevania for the first time last year. As someone who looks back at each game without nostalgia glasses, Rondo of Blood is the superior game.

Back on topic: Going around showing a playable demo is a hell of a lot better than how most kickstarters....ummmm.....kick off. They had a working game BEFORE they started asking for money.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: blueraven on October 08, 2016, 09:10:17 AM
Seriously, this looks like the best Castlevania game that never was.

But *WHERE* are the MODE7 chandeliers?!?!?!?

:)

DISCLAIMER: I actually like the SNES/SFC installments, so don't harass me. :)

Rover brings a bucket of awesome to the thread, and you ask about chandeliers?

In the middle of all of this you want him to decorate the MF?

I suppose that you want candles and shit too. And a pony.

Yeah those chandeliers in Castlevania were pretty dope.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 08, 2016, 09:32:30 AM
Back on topic: Going around showing a playable demo is a hell of a lot better than how most kickstarters....ummmm.....kick off. They had a working game BEFORE they started asking for money.
...and yet we still have idiot motherf*ckers saying that our game is a scam and doesn't exist. Figure that one out. This would have to be the most elaborate scam ever devised... which wouldn't be possible in the first place if I'm as inept as the haters claim I am.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 08, 2016, 11:19:48 AM
Back on topic: Going around showing a playable demo is a hell of a lot better than how most kickstarters....ummmm.....kick off. They had a working game BEFORE they started asking for money.
...and yet we still have idiot motherf*ckers saying that our game is a scam and doesn't exist. Figure that one out. This would have to be the most elaborate scam ever devised... which wouldn't be possible in the first place if I'm as inept as the haters claim I am.

I hear your frustration.

INSANITY.

On a more positive note, I heard that this stage of Henshin Engine will feature  *skeletons riding motorcycles* as an *homage to Castlevania 64*

Now *that* was the peek of Castevania, IMHO.  64Xthe awesome. 64Xmotorcycleskeletons.

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 08, 2016, 12:59:10 PM
I finished the outside part of the castle... this was more work than I anticipated but since I am so dedicated to the art of scamming coding, it's all done.

(http://scontent-lga3-1.xx.fbcdn.net/v/t34.0-12/14572223_10209755272305840_5852061493604401388_n.jpg?oh=4e1150aa4a4112fba9133ddf16e2790f&oe=57FBFEC4)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 08, 2016, 01:29:05 PM
And just so people don't think I'm trying to show off mockups as actual ingame screencaps, here's a video that proves that we're working hard.
Title: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 08, 2016, 01:48:09 PM
That video was awesome! I love the bats, the chain on the drawbridge, and Yuki's squat-punch.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on October 08, 2016, 02:30:47 PM
Note that my scummy, incompetent ass, who cannot even make a master CD without assistance (nevermind the fact that the only thing I actually needed were CDRs that didn't have holes in them... my technique was correct the whole time), still has to add the arches, the bats, and the drawbridge chains... new shots soon.

Rover, I am only going to say this one time:

Stop parading through the development process of this game, drawing attention to things said negatively about you in nearly every post you make.   

You do not need to constantly bring up all the heckler/skeptic speech that you've attracted.  In just two pages of this thread, you've already overdone it. It's giving people a reason to say more.  You don't need to play the self-defeatist pity card to the PCEFX forum.  Everyone here knows you have good intentions with getting this game done.




Now, on the topic of that CD assistance thing: 


Your technique might have been "correct" when building and generating the stuff for MSR in terms of producing a bin/cue or iso/cue, but, you definitely had audio track issues and other alignment issues that needed to be sorted out. 

We *definitely* had to assist you, and you came to us for the help.  You even said you didn't know what was up.  We didn't either, and had to dig in to sort it out.  It was interesting, and a good learning experience for everyone involved. 

Please do not lie and act as if none of that actually happened, because it did.  You had some issues, we gladly helped you sort them all out and get your game pressed, and that's that.

Also, please don't insult people's intelligence with such made up excuses so far after the fact.  It wasn't "holes in your CDRs".  If the CDRs had physical integrity issues, they would not even try to go as far along as you got before data errors popped up.

Want to know how I know this?

I eat alot of chips.  OldMan was chain smoking at the time.  They have a cat.  I excitedly launched a CD into a case at his house without really being careful, at like 4AM.   It got a little scuff probably from my chipfingers, some cat hair that ended up on the tray, or a little cigarette ash. 

They refused to even TRY to use this CD, as it didn't pass their FIRST wave of checks.   Had your CDRs "just had holes in them", you would have been stopped at that point as well.   One slight imperfection in the physical checking process will make them not even waste time proceeding.  Spotting a hole is one of the easiest things to do.  Even a small pinhole. 

You know this.  I know this. 

This is why when you pressed MSR, I said to be super careful when sending a disc.  I already went through them saying "this disc is physically unfit.  send a better one.".

This is really not cool.

I imagine that the reason some people still bring it up as a flame point is because you sort of arrogantly talked about how stupid the pressing house was, and how you knew better.

...and yet, the entire time, you did in fact have some data issues, and now here you are deflecting and even making up absurd excuses for why you had issues.

Back then, I even *asked* you why you were being so arrogant about it, while asking us for help.   Your reply on IRC was "because I can.".

The people are not flaming you because you needed help.   Nobody actually cares if someone needs assistance.

It's because of how you went about it, and how you now are sort of downplaying it and acting like you were all set.   Just admit you had some pressing issues and needed some help.   That's going to do more to shut up the hecklers than drawing attention to their words while effectively throwing us under the bus.  It makes their attempts to make fun of you no longer valid via accepting the actual truth of what happened, instead of giving them more things to laugh at when you come up with such goony ass excuses for what was wrong.

I personally don't appreciate that shit.   Don't make people regret helping you.

We helped because making the PC Engine dev scene kick back into overdrive was one of Aetherbyte's goals.

Don't put a sour taste in people's mouths.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 08, 2016, 04:14:35 PM
I was pretty irritated. I'm pretty much over it now. Ranting is how I deal with shit sometimes. You do plenty of ranting too, so... yeah. :P

The past is the past. I'm fine with letting sleeping dogs lie.

EDIT: I deleted my comment. Yeah, I was pissed. I apologize.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on October 08, 2016, 04:21:03 PM
(http://i.imgur.com/TGexayv.gif)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on October 08, 2016, 04:24:04 PM
(http://forgifs.com/gallery/d/245456-2/Cats-fight-standoff.gif)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on October 08, 2016, 04:25:01 PM
Why would you being pissed at other people cause you to completely lie about something like that, and go as far as making up a terrible excuse instead of stating what really happened?

Color me pissed.

When I rant, I don't lie.   Don't conflate your heckler dodging, and me laying into people that do stupid things.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 08, 2016, 04:34:42 PM
Why would you being pissed at other people cause you to completely lie about something like that, and go as far as making up a terrible excuse instead of stating what really happened?
Despite the fact that what I said wasn't a complete lie, nor was it a "terrible excuse", I'm willing to just drop this and move along. I never denied the fact that I reached out for help.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on October 08, 2016, 04:43:16 PM
Why would you being pissed at other people cause you to completely lie about something like that, and go as far as making up a terrible excuse instead of stating what really happened?
Despite the fact that what I said wasn't a complete lie, nor was it a "terrible excuse", I'm willing to just drop this and move along. I never denied the fact that I reached out for help.

You said you didn't screw up, and blamed it on bad CDRs.   That's ... pretty false, and pretty insulting to the amount of time and effort we, especially OldMan, put into helping you get your stuff working so everyone could finally get their game.   

You need to take a step back and cut the bullshit.  This is *precisely* why you have this squadron of people always at the ready to start firing shots at you.   You practically hand people ammo when you do this.

"holes in the CDRs" is nonsense.  It doesn't even add up with what actually happened at pressing time when you had issues.  Don't insult everyone, including the group of people who helped you out.

Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on October 08, 2016, 04:54:53 PM
Anyone watch the ball game?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 08, 2016, 04:59:57 PM
Nah, too busy sorting tiles to make the new maps. :D
Title: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 08, 2016, 05:03:17 PM
Peace, Love and Harmony 

(http://junk.tg-16.com/images/peace_harmony_pcefx.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on October 08, 2016, 05:24:56 PM
Peace, Love and Harmony 

(http://junk.tg-16.com/images/peace_harmony_pcefx.png)


Well said estebinz
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: elmer on October 08, 2016, 05:34:55 PM
Peace, Love and Harmony

Everyone just needs to calm down and to realize the truth ... there is no PC Engine!  :wink:

https://www.youtube.com/watch?v=SBiwLibZqfw
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: blueraven on October 08, 2016, 08:00:11 PM
Anyone watch the ball game?

Giants Lost &^%$ the Cubs

Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 09, 2016, 02:53:36 PM
(http://scontent-lga3-1.xx.fbcdn.net/v/t34.0-12/14502810_10209765254195381_1893457011604327347_n.jpg?oh=18617dc068d93d0c204cd15d9cf357ea&oe=57FD1B7E)
New frames for Yuki's jumping attack, since we were initially just using the standing attack frames... that works alright when in motion but when you take stills, it looks like she's standing in mid-air. She also has a new walk animation, which will be shown off in the next video, which will be out in a few days. Saru is doing up the Castlevampire Z enemy set right now. :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 09, 2016, 04:59:21 PM
Das Goot.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 11, 2016, 12:42:24 AM
(http://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/14633050_10209776644240125_5380835788907247751_n.jpg?oh=26320332ab07111d975a540aaffe96bc&oe=58702F99)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 11, 2016, 05:13:34 PM
I love MR BONES and the AIRBORNE CARROT that is an homage to "Flying Medusa Head"

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: technozombie on October 11, 2016, 05:19:43 PM
Well, I got my vote in for the Genesis version.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 11, 2016, 05:56:39 PM
Well, I got my vote in for the Genesis version.

I am torn. Hmmmm.... how will I vote?

UPDATE: I HAD TO VOTE Sega CD when I saw it was losing to CART (48 -22)

I was surprised that the GB port was only a few votes shy of Sega CD!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: technozombie on October 11, 2016, 06:00:55 PM
Well, I got my vote in for the Genesis version.

I am torn. Hmmmm.... how will I vote?
Since the PC engine version will be on CD, I thought it would be nice to have an FM synth soundtrack. And, I'm not particularly interested in a Gameboy version.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on October 11, 2016, 06:17:39 PM
Well, I got my vote in for the Genesis version.

I am torn. Hmmmm.... how will I vote?
Since the PC engine version will be on CD, I thought it would be nice to have an FM synth soundtrack. And, I'm not particularly interested in a Gameboy version.

FM is still available with a CD game.   Just like how PSG is still used with PCE CD games

Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: technozombie on October 11, 2016, 06:20:51 PM
Well, I got my vote in for the Genesis version.

I am torn. Hmmmm.... how will I vote?
Since the PC engine version will be on CD, I thought it would be nice to have an FM synth soundtrack. And, I'm not particularly interested in a Gameboy version.

FM is still available with a CD game.   Just like how PSG is still used with PCE CD games
Didn't we already have this discussion Dr. Wily.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on October 11, 2016, 06:48:21 PM
Well, I got my vote in for the Genesis version.

I am torn. Hmmmm.... how will I vote?
Since the PC engine version will be on CD, I thought it would be nice to have an FM synth soundtrack. And, I'm not particularly interested in a Gameboy version.

FM is still available with a CD game.   Just like how PSG is still used with PCE CD games
Didn't we already have this discussion Dr. Wily.


No.  I'm saying that a Sega CD game can still access and use the FM hardware in the Megadrive for music... so CD doesn't mean there's no FM soundtrack.

You can toggle between PSG and CD music in a bunch of PCE CD games, including one I made.

It's a thing.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on October 11, 2016, 06:55:00 PM
I voted sega CD but I am looking to a mega drive version, for ultimate fekashin action
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: technozombie on October 11, 2016, 06:56:57 PM
Well, I got my vote in for the Genesis version.

I am torn. Hmmmm.... how will I vote?
Since the PC engine version will be on CD, I thought it would be nice to have an FM synth soundtrack. And, I'm not particularly interested in a Gameboy version.

FM is still available with a CD game.   Just like how PSG is still used with PCE CD games
Didn't we already have this discussion Dr. Wily.


No.  I'm saying that a Sega CD game can still access and use the FM hardware in the Megadrive for music... so CD doesn't mean there's no FM soundtrack.

You can toggle between PSG and CD music in a bunch of PCE CD games, including one I made.

It's a thing.
I knew what you meant. I was refering to the discussion about the fact that at the time CD audio was a big selling point and that using CD audio was as much about the feel of the PCE as PSG music. I feel that the Sega Cd would be the same and it would be counter intuitive to put an FM soundtrack on a CD game. Honestly, from a cost perspective I would have never give the option for a cartridge version and only did the CD. An option for CD audio(original PCE audio) or an arranged FM soundtrack could have been a selectable option.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: majors on October 12, 2016, 01:11:30 AM
It just seems wrong to have Henshin on a feka device. I guess if Sega can put Sonic on a Nintendo...
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Desh on October 12, 2016, 01:17:20 AM
My 3 favorite consoles of all time are NES, TG16/PCE and Genesis.  While I like Sega CD, I totally had to vote for a cart version of the game and voted Feka Genocide.  In any event, I had backed a package including the PCE/TG16 version but I plan to purchase all 3.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on October 12, 2016, 03:08:05 AM
I refuse to vote because the options suck and don't match the campaign.

Even though I know it wouldn't win, I wanted to vote for PC-FX.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 12, 2016, 07:36:45 AM
Even though I know it wouldn't win, I wanted to vote for PC-FX.
The PC-FX is getting a conversion anyway, on my dime... the PC-FX needs more love so I am going to make it happen. This is in the future, of course.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 12, 2016, 11:03:31 AM
Even though I know it wouldn't win, I wanted to vote for PC-FX.
The PC-FX is getting a conversion anyway, on my dime... the PC-FX needs more love so I am going to make it happen. This is in the future, of course.

I will pay for PC-FX version.

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Krimstah on October 13, 2016, 10:45:00 AM
Even though I know it wouldn't win, I wanted to vote for PC-FX.
The PC-FX is getting a conversion anyway, on my dime... the PC-FX needs more love so I am going to make it happen. This is in the future, of course.

I will pay for PC-FX version.
:)

Same here
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on October 13, 2016, 10:54:00 AM
I will pay for PC-FX version and promise to rub it on my taint.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 13, 2016, 01:17:05 PM
I will pay for PC-FX version and promise to rub it on my taint.

I will pay to watch a video of that.

On loop.

At the local deli.

Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: DarkKobold on October 13, 2016, 01:18:41 PM
I voted for the GB version, since I'm a huge fan of back ports. I doubt it will get made, though.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 13, 2016, 03:26:29 PM
New video footage. Stage 3-1 is playable but not complete. Yuki has a new running animation that makes the game somehow seem a little bit faster (it's not, honest). Zombies rise out of the floor and the mountains are way off in the distance. With any luck, the whole stage will be done by the next expo... though I am not sure how feasible this is.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Zero_Gamer on October 13, 2016, 09:29:07 PM
Damn! This game looks more legit than half of the official releases for the system. Looks nice.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 13, 2016, 11:30:09 PM
GORGEOUS.

Simply gorgeous.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 14, 2016, 08:12:49 AM
Needs to work in a cart-pulled-by-horses scene though, and preferably with kickass music with a sense of urgency. :P
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 16, 2016, 04:44:23 AM
(http://scontent-lga3-1.xx.fbcdn.net/v/t34.0-12/14666266_10209830083696078_3959805483479082211_n.jpg?oh=2ffffd2c04bf76e7af714ba5b16e48a6&oe=58068ACE)
I altered the Skeleton's colors so it blends in better with the rest of the stage. The white and blue kind of "pops" and makes it look a bit out of place.

(http://scontent-lga3-1.xx.fbcdn.net/v/t34.0-12/14572360_10209830498786455_535997909076107756_n.jpg?oh=c618be67abcf9eb7d966c629d036f04e&oe=58059953)
After a hard battle, Yuki reaches the end of stage 3-1. However, the door is locked... for now.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: spenoza on October 16, 2016, 05:48:17 AM
Don't make the skeleton blend in too well or he'll be too hard to see. Also, those zombies seem to pop up a hair too close for the main character's walking speed. (I'm a real gameplay mechanics wonk, so stuff like this is ALWAYS the stuff I pay attention to first.)

Looks gorgeous, though, absolutely.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on October 16, 2016, 07:00:08 AM
Here are a couple alternate palettes.


(http://superpcenginegrafx.net/misc/skelld1.png)

(http://superpcenginegrafx.net/misc/skelld2.png)



I'd prefer enemies (at least the zombies) moving faster than the player. But I like challenge.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 16, 2016, 07:07:57 AM
In Hard difficulty, the Zombies and Bats both move faster.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: blueraven on October 16, 2016, 07:15:06 AM
Awesome!! Looks great guys!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on October 16, 2016, 07:35:02 AM
Red skeleton that gets back up
Red skeleton that gets back up
Red skeleton that gets back up
Red skeleton that gets back up
Red skeleton that gets back up
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on October 16, 2016, 08:16:09 AM
A red skeleton would stand out better in the later sections.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: blueraven on October 16, 2016, 08:42:20 AM
It would also add an element of "oh shit" to the levels.  :twisted:
Title: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 16, 2016, 11:33:48 AM
(http://scontent-lga3-1.xx.fbcdn.net/v/t34.0-12/14666266_10209830083696078_3959805483479082211_n.jpg?oh=2ffffd2c04bf76e7af714ba5b16e48a6&oe=58068ACE)

I am *eagerly* awaiting MR.BONES.MOTORBIKE as an homage of Castlevania 64!!!!!

I am serious.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: DarkKobold on October 16, 2016, 02:43:22 PM
Ok, the "fake" parallax behind the windows is really impressive. I'm guessing its just a set of sprites that is the top of the mountain/faded blue border, set behind the background. Seriously, I'm super impressed. It'd be cool if you did some thunder, because you'd have to change the background palette and the sprites palettes.

Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on October 16, 2016, 04:26:25 PM
My second string guess is animated tiles like they did in stage 00. 6 frames or so of a tile that shifts the pixels of the mountains within the window frame. Tge animation plays in relation to player positions so the mountains appear to shift as the player moves left or right. The effect does look great!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 16, 2016, 04:26:36 PM
Latest public video:


Intro dialogue, animated candles, and all regular enemies are now added. This level is taking shape nicely, though there's still much to do.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esadajr on October 17, 2016, 07:51:18 AM
You don't have to show us your progress but it is super appreciated. I really like what I'm seeing.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: munchiaz on October 17, 2016, 09:36:46 AM
that stage is shaping up nicely
Title: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 17, 2016, 11:49:04 AM
Latest public video:

http://www.youtube.com/watch?v=4wl5Qf7K0Bw

Intro dialogue, animated candles, and all regular enemies are now added. This level is taking shape nicely, though there's still much to do.


Holy f*ckING awesome.

:)

When is Black_Tiger going to finish animation frames for MR.Bones.motorbike (http://castlevania.wikia.com/wiki/Skeleton_Biker)? I can't wait. Homages to Castlevania II, X and 64... fantastic. Add a  guitar and I'll be in Heaven.

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on October 17, 2016, 12:40:36 PM
Latest public video:

http://www.youtube.com/watch?v=4wl5Qf7K0Bw

Intro dialogue, animated candles, and all regular enemies are now added. This level is taking shape nicely, though there's still much to do.


Holy f*ckING awesome.

:)

When is Black_Tiger going to finish animation frames for MR.Bones.motorbike (http://castlevania.wikia.com/wiki/Skeleton_Biker)? I can't wait. Homages to Castlevania II, X and 64... fantastic. Add a  guitar and I'll be in Heaven.

:)


So what IF... we put him in a dress instead. And instead of bones, he throws flowers~
Title: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 17, 2016, 01:02:01 PM
^ I would love that!

Where have all the flowers gone? Long time passing...long time ago...
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: elmer on October 17, 2016, 02:23:44 PM
Looking good!  :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Nighttrate on October 22, 2016, 08:44:20 AM
This games coming along nicely. Good job
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: BigusSchmuck on October 25, 2016, 07:15:38 AM
Played the demo at PRGE this year. Really, really catchy music and you guys set the new bar for homebrewn PCE games. I can't wait to play the full version. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on November 25, 2016, 03:43:09 PM
Sorry for the compressed image... it'd be a bit too large otherwise (plus it's coming from Facebook because reasons)
(http://scontent.fbed1-2.fna.fbcdn.net/v/t34.0-12/15171199_10210216297751188_5770104853783148978_n.jpg?oh=a91aa47ca88257e4c7f8221584ba3a50&oe=583BF8D4)

This is just another sample of the upcoming finished version of the Castlevampire Z stage. It's the largest stage in the game so far.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on November 27, 2016, 05:59:26 AM
(http://scontent.fbed1-2.fna.fbcdn.net/v/t1.0-9/15232077_10210232270830505_2097841458762453558_n.jpg?oh=5b1462bd9a0bc12e7640e64b8904f3e2&oe=58CC8316)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: elmer on November 27, 2016, 06:33:38 AM
(http://scontent.fbed1-2.fna.fbcdn.net/v/t1.0-9/15232077_10210232270830505_2097841458762453558_n.jpg?oh=5b1462bd9a0bc12e7640e64b8904f3e2&oe=58CC8316)


Now that looks good!  :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on November 27, 2016, 08:07:15 AM
GORGEOUS. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: munchiaz on November 29, 2016, 05:17:35 AM
that looks damn fine
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: _joshuaTurbo on November 29, 2016, 06:31:58 AM
finger lick'n fine.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esadajr on November 29, 2016, 08:14:58 AM
finger lick'n fine.

corrected
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on November 29, 2016, 03:22:57 PM
This gives away one of the new features of this stage so don't watch it if you don't want to see what happens next. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on November 29, 2016, 03:44:33 PM
I am not watching. But I think I know what it is. But I'm not gonna spoil it. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on November 30, 2016, 02:54:30 AM
I am not watching. But I think I know what it is. But I'm not gonna spoil it. :)

"Impossible on PCE" dual layer overlapping multi-directional parallax with a layer of "transparency" inbetween, which has multiple levels of translucency at the same time?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esadajr on November 30, 2016, 05:39:02 AM
I wish more devs spoiled us like this
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on December 01, 2016, 05:00:19 PM
(http://scontent.fbed1-2.fna.fbcdn.net/v/t34.0-12/15327321_10210272731842005_8763757068053395776_n.jpg?oh=f9ba81f603526b1eed823adb9157d408&oe=5843B714)
More platforming fun here.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on December 03, 2016, 06:52:58 AM
Oh, so you thought Stage 01 was easy? Well then, chew on this... the stage has been doubled in size, and part of the new final stretch is this challenge...

(http://scontent.fbed1-2.fna.fbcdn.net/v/t1.0-9/15220040_10210286103456287_6308720669066109234_n.jpg?oh=8a4a87944a5c1a59d7234c57ac3ff94d&oe=58C5246F)

Remember those falling rocks between the columns in the cave? Well, they're back in the extended version of the stage, only now instead of jumping between stationary columns, you have to dodge them while on fast-moving platforms. Still think this game is a breeze? :lol:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Bonknuts on December 06, 2016, 06:25:08 AM
Any particular reason the text is right-side aligned in the text boxes?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on December 06, 2016, 07:05:31 AM
Because the wrong-side would be..... wrong?
















(http://pcengine.freeforums.org/images/smilies/cooks_transp.gif)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on December 06, 2016, 08:37:49 AM
Any particular reason the text is right-side aligned in the text boxes?

The characters are all Japanese?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on December 06, 2016, 08:43:28 AM
Any particular reason the text is right-side aligned in the text boxes?
Depends on who's speaking. When Yuki speaks, it's left-aligned... when anyone else speaks, it's right-aligned. Notice that anyone other than Yuki has their face also appear on the right.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Bonknuts on December 06, 2016, 12:16:15 PM
Ahh.. I figured it was something purposeful.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on December 06, 2016, 05:20:39 PM
Any particular reason the text is right-side aligned in the text boxes?
Depends on who's speaking. When Yuki speaks, it's left-aligned... when anyone else speaks, it's right-aligned. Notice that anyone other than Yuki has their face also appear on the right.

 I love the attention to detail. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: blueraven on January 06, 2017, 08:07:18 PM
I wish more devs spoiled us like this

yeah this is unreal
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on February 21, 2017, 05:20:28 AM
Hey everyone! Just to update everyone on Henshin Engine's progress, here's an update video that was first made available to the backers some weeks ago;


Many changes are being made which will all be explained in this video. For backers, this is old news :P

So far, all the reactions from the backers and the comments from the original update video have been positive and that's great! I'd love to hear what you all think or comment on the video :)

Thanks guys! I will try to remember to update this thread.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on February 21, 2017, 06:04:39 AM
YAAAAY~ You fixed the moving platforms~ \o/
I've played the demo a while back, and the moving platforms were my one real issue with the game, but now that they're fixed I don't think I have anything to complain about, and the new moves sure do look nice ^^
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: elmer on February 21, 2017, 08:15:18 AM
It's looking really, really nice!  :D

Congratulations to everyone involved.  :clap:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on March 01, 2017, 05:22:00 AM
Thanks for the positive feedback y'all! I made a cool Yuki design for a shirt that I put up on Neatoshop (along with some other obey related designs) that I wanted to share here: http://www.neatoshop.com/product/Henshin-Engine-Goddess-YUKI

I'm sure you guys get the reference ;)

(http://image-cdn.neatoshop.com/styleimg/56100/tshirt/black/default/343632-19.jpg?v=b&1487563923)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Dicer on March 01, 2017, 05:27:59 AM
Thanks for the positive feedback y'all! I made a cool Yuki design for a shirt that I put up on Neatoshop (along with some other obey related designs) that I wanted to share here: http://www.neatoshop.com/product/Henshin-Engine-Goddess-YUKI

I'm sure you guys get the reference ;)

(http://image-cdn.neatoshop.com/styleimg/56100/tshirt/black/default/343632-19.jpg?v=b&1487563923)


That right there is shit-nifty...

Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on March 01, 2017, 05:45:13 AM
Such an Ys'y reference >w>
Cool design though!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Punch on March 01, 2017, 06:14:09 AM
Bithead's gonna buy 10 of those

Such an Ys'y reference >w>
Cool design though!

Y's'y.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on March 07, 2017, 10:51:10 PM
That shirt is great.

Grrrreat.

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on April 12, 2017, 06:14:57 AM
Such an Ys'y reference >w>
Cool design though!

Yeah, nice rip on their part. ;) I approve.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esadajr on April 12, 2017, 06:37:49 AM
Oh yeah, what ever happened with this project? Rover really spoiled us with all the footage :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: BigusSchmuck on April 13, 2017, 01:41:51 AM
Damn music is stuck in my head too. lol
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: DarkKobold on April 13, 2017, 11:43:44 AM
Imma speedrun the f*ck out of this game when it gets released. Stop making such easy games Saru.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on April 13, 2017, 11:50:16 AM
Imma speedrun the f*ck out of this game when it gets released. Stop making such easy games Saru.

You didn't even make it past the 1st level on stream..
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: xelement5x on April 14, 2017, 05:13:35 AM
Imma speedrun the f*ck out of this game when it gets released. Stop making such easy games Saru.

You didn't even make it past the 1st level on stream..

Shots fired!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on April 14, 2017, 05:31:38 AM
There is now an easy mode for casuals.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on April 14, 2017, 05:41:59 AM
Oh yeah, what ever happened with this project? Rover really spoiled us with all the footage :)

Vaporware. Total Kickstarter moneygrabbin' scam.

Reported to FCC, BBB, and NAMBLA.

NAMBLA XD

The only thing anyone's grabbin' is your pussiiiiii
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on April 14, 2017, 06:07:45 AM
:lol:

Pussy GrabGate continues working its way into pop culture.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Punch on April 14, 2017, 06:26:17 AM
Grabbed by something that is supple and pink. Only DoxPhile kids will remember this!

By the way I need to stop slacking on the comic translation, please forgive me saru senpai.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on April 14, 2017, 06:29:39 AM
Only DoxPhile kids will remember this!

If only.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on April 15, 2017, 02:42:20 AM
We've been busy working on the game so I've been holding back new screenies and whatnot. However, since you insisted...

(http://www.eponasoft.com/yuki-0463.png)
(http://www.eponasoft.com/yuki-0464.png)
(http://www.eponasoft.com/yuki-0465.png)
(http://www.eponasoft.com/yuki-0466.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Dicer on April 15, 2017, 02:43:57 AM
Looks great
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on April 15, 2017, 05:21:17 AM
Whoa! Nice grafx ;3
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: elmer on April 15, 2017, 07:36:27 AM
Excellent work, guys!  :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on April 15, 2017, 09:11:49 AM
We've been busy working on the game so I've been holding back new screenies and whatnot. However, since you insisted...

(http://www.eponasoft.com/yuki-0463.png)


Bonk's Revenge/PC Genjin 2 :)

Sweetness.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on April 15, 2017, 11:01:54 AM
Ha!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Punch on April 15, 2017, 11:34:37 AM
I love how the game homages Bonk without outright copying tilesets from it, this is awesome.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on April 15, 2017, 06:11:32 PM
Awe, new Badonk's Adventure pics, nice!  Looking forward to seeing it in motion, as well as hearing the tune for it, can't wait!!!!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: saturndual32 on April 16, 2017, 03:34:55 PM
Looks like there will be parallax on the PC Genjin 2 level... SWEET!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: xelement5x on April 18, 2017, 09:14:58 AM
Damn, awesome job guys.  The visuals on that level look great. 
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on April 18, 2017, 09:36:50 AM
Mmmm, dem Yuki Bonks.  8)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: SmokeMonster on April 20, 2017, 05:05:57 AM
It keeps getting better and better.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on April 20, 2017, 08:42:55 AM
SPIN, Yuki, spin.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on April 22, 2017, 01:15:04 AM
Images released to the dev team last night.
(http://www.eponasoft.com/yuki-0467.png)
(http://www.eponasoft.com/yuki-0468.png)
Title: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on April 22, 2017, 02:41:08 AM
:) ...or should I say:  (http://junk.tg-16.com/images/pcgs.png)

Yes.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on April 22, 2017, 06:08:23 AM
Looks awesome, but is the background in this section gonna be just that plain blue and nothingness? Or are you gonna put sprites behind the BG to decorate it and add some parallax? Maybe decorate it with some dynamic tiles?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on April 22, 2017, 07:43:36 AM
(http://www.sarumaru.com/wp-content/uploads/2015/09/output_mev6VM.gif)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on April 24, 2017, 04:20:48 PM
There is supposed to be a more complex sky but it had to be cut out of the first section due to it running way over available memory. It might fit in the tree area, but it might break consistency if added in there. No way to know for sure unless I add it in, so that is on my todo list for this week's work. Its absence is especially visible when you reach the areas with moving platforms, as seen below.

(http://eponasoft.com/yuki-0469.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on April 25, 2017, 12:47:05 AM
The pain of cutting Cloud.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on April 25, 2017, 07:27:08 AM
There is supposed to be a more complex sky but it had to be cut out of the first section due to it running way over available memory. It might fit in the tree area, but it might break consistency if added in there. No way to know for sure unless I add it in, so that is on my todo list for this week's work. Its absence is especially visible when you reach the areas with moving platforms, as seen below.

(http://eponasoft.com/yuki-0469.png)

I see... Would it be a bad idea to cut down just a little bit on whatever is taking up that much memory so that you can add in detail in that sky?
I don't mean to be picky or anything, but all the other areas in the game I've seen thus far have had such luscious detail on the BGs that they're kinda sorely missed in here >w>
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on April 25, 2017, 09:24:50 AM
Well, take this scene, for example...

(http://www.eponasoft.com/yuki-0466.png)

There is supposed to be a complex sky here. However, the number of unique tiles in this area required me to remove it to fit in the normal background details. Here, it wasn't such a big deal to remove it, as there is still plenty of detail. But these are two different areas... the volcano section and the part with the 45 degree slopes are one area, this tree section is the next area. There should be still space in the tree section to add in the sky and clouds, but even as such, it's going to require a lot of additional unique tiles to fill in said level of detail. We do what we can to make things as detailed as is feasible, but when you're dealing with a system with only one background plane and have graphics clearly intended for more than one, you have to do a lot of additional work to make things go together properly. A single variation change on something as seemingly simple as a tree branch will cost you numerous additional tiles, and that's for just one variation... the sky has numerous potential variations in it, meaning that the tile count will multiply.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: spenoza on April 25, 2017, 09:48:40 AM
If you don't mind making the volcano symmetrical, couldn't you just flip the tiles for the other side? You could assign a different palette to it to still try for different shading.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on April 25, 2017, 10:20:10 AM
If you don't mind making the volcano symmetrical, couldn't you just flip the tiles for the other side? You could assign a different palette to it to still try for different shading.

PCE only flips sprites.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on April 25, 2017, 11:01:11 AM
Is it possible to use the same tile multiple times with different palettes? If so you could use a single tile to make the background gradient from bottom to top which would eliminate that solid color look you have now, which might satiate Michirin's concern?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on April 25, 2017, 11:06:12 AM
Is it possible to use the same tile multiple times with different palettes? If so you could use a single tile to make the background gradient from bottom to top which would eliminate that solid color look you have now, which might satiate Michirin's concern?
Not with HuC. You'd have to have your own mapper routine for that.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on April 25, 2017, 11:14:21 AM
Not with HuC. You'd have to have your own mapper routine for that.

(https://i.giphy.com/sIE0hveuiwCNG.gif)

Well darn, it'd be a lot cooler if you could! ;)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on April 25, 2017, 12:54:44 PM
I didn't realize that palette variants couldn't be done in HuC and had been pushing them to save on space.

I take it that fade-to-black type stuff is done using custom mapper routines?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on April 25, 2017, 01:18:35 PM
I didn't realize that palette variants couldn't be done in HuC and had been pushing them to save on space.

I take it that fade-to-black type stuff is done using custom mapper routines?

I may be speaking out of place here, but I assume it's related to multiple instances of the same tile - I think you can shift a tile's palette but all instances of that tile update at that time in the current HuC mapper code.


That's how the lights flicker on the background of level one in your game ;)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on April 25, 2017, 04:06:11 PM
Well, take this scene, for example...

(http://www.eponasoft.com/yuki-0466.png)

There is supposed to be a complex sky here. However, the number of unique tiles in this area required me to remove it to fit in the normal background details. Here, it wasn't such a big deal to remove it, as there is still plenty of detail. But these are two different areas... the volcano section and the part with the 45 degree slopes are one area, this tree section is the next area. There should be still space in the tree section to add in the sky and clouds, but even as such, it's going to require a lot of additional unique tiles to fill in said level of detail. We do what we can to make things as detailed as is feasible, but when you're dealing with a system with only one background plane and have graphics clearly intended for more than one, you have to do a lot of additional work to make things go together properly. A single variation change on something as seemingly simple as a tree branch will cost you numerous additional tiles, and that's for just one variation... the sky has numerous potential variations in it, meaning that the tile count will multiply.

I understand, but as you said, the sky detail isn't missed there because there are loads of other background details in there, but if I may suggest something:
https://youtu.be/P6mCDkcO8cg?t=9m44s
^Like what New Adventure Island does here, just one 32 x 16 sprite of a cloud repeated here and there passing by behind the BG layer, that alone would already go a long way! It doesn't have to be that detailed, it just has to be 'something'...

But you don't have to listen to me, if you can't put anything in there then don't worry, it's fine ^^';
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: TheOldMan on April 25, 2017, 06:42:35 PM
I'm not exactly clear on what you guys are talking about, but...

Quote
Is it possible to use the same tile multiple times with different palettes?
Yes. Provided you have extra palettes to use.

Quote
You'd have to have your own mapper routine for that.
What mapper routine?

Quote
I think you can shift a tile's palette but all instances of that tile update at that time in the current HuC mapper code.
Yes, you can shift a tile's palette as well. All instances of the tile using that palette will change.
But that has nothing to do with HuC. That's how the vdc/vce operate.
....................................................................................
The BAT determines which tiles are displayed, and which palette they use.
So, for example, if you have the tile data at 0x2000 in vram, then a BAT entry of 0x1200 and a BAT entry of 0x2200 will use the same tile data, but different palettes. (The high 4 bits of the BAT entry specify the palette, the low 12 bits are the vram address / 16 )
You could then shift/change palette 2 without affecting the display of the 0x1200 entries.

I can see that there would be problems if you are loading the BAT to do scrolling and such, and it would definately be a pain to generate a background where two tiles have different palettes, but that doesn't mean it can't be done.
I think the real problem is they're running out of VRam for tile/sprite data.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on April 25, 2017, 07:34:10 PM
I think the real problem is they're running out of VRam for tile/sprite data.

Thanks for the information, and I think this is the thing Rover was talking about. I for some reason thought there could be a screen full of tiles at any given time, and the blue area was a blank tile - but could be switched to the same tile that gradates in color from the bottom row to the top.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: elmer on April 26, 2017, 09:26:16 AM
Not with HuC. You'd have to have your own mapper routine for that.

You've actually managed to implement all of the lovely stuff that you guys have done within the limits of HuC's tile and map library functions???  :shock:

Congratulations!  :clap:

A quick look at the library code suggests that that's 8x8 or 16x16 tiles (1 or 4 VDC hardware-tiles), max 256 tiles per map, max 256x256 map size, with palette defined by the tile number.

Is that right, or have I missed something?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: TheOldMan on April 26, 2017, 10:50:32 AM
At one point, I was playing around with what you could do with tiles, just to see what was possible...

Assuming you know where the tile is in the BAT, you can read it's value via  n=vram[addr], and re-write it via vram[addr] = n. All in HuC.
So, if you mask off the upper 4 bits, then or in an adjusted palette #, it is possible.
Probably slow, but possible.
I haven't played with the HuC map functions, though. I haven't needed to. I basically set up the standard screen layout, load 2 screens to start, and then as things need to scroll fill in the new edges.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on April 26, 2017, 11:29:02 AM

As always, please excuse my ignorance but I love hearing and clarifying this stuff.

8x8 or 16x16 tiles (1 or 4 VDC hardware-tiles),
This for sure is what I've been told and stuck to

max 256 tiles per map,
Is this the conflict with vram limitations? My next question could answer this one, but is this why there could be no room in the vram for a single tile additional in the screenies of question?

max 256x256 map size,
Does that mean 4096 is the max size for a mappy (256x256 16x16 tiles)?

with palette defined by the tile number.
So to my previous question, there's not a practical/fast way to flood a screen with a single tile, then change each row's color to create a gradient for a background?

Assuming you know where the tile is in the BAT, you can read it's value via  n=vram[addr], and re-write it via vram[addr] = n. All in HuC.
So, if you mask off the upper 4 bits, then or in an adjusted palette #, it is possible.
Probably slow, but possible.
Slow in time to code, or slow in how long it takes to display each frame?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: TheOldMan on April 26, 2017, 01:59:35 PM
Quote
Quote
max 256 tiles per map...
Is this the conflict with vram limitations?
Probably not. It's probably due using a register as an offset to load the tiles.

Quote
Does that mean 4096 is the max size for a mappy
Using the HuC functions, probably. Note that 4096 tiles works out to 8K, and I'm not sure if the map functions support crossing pages....

Quote
there's not a practical/fast way to flood a screen with a single tile, then change each row's color to create a gradient for a background?
Practical, yes. Fast, not so much, unless you go to assembler.
...
Using a temp array to hold 1 row of tile data (dependant on the BAT size), you can use
vram_read() to read in a row, then fix the tile palette, write it back (vram_load(), iirc), and bump the address as needed. Loop for however many rows you need.

Just for the record: If you do it in assembler, you can take advantage of the auto-increment
mode of the vdc, and loop using X and Y. It's actually pretty fast to do the transfer, if things are
set up right.
...
Quote
Slow in time to code, or slow in how long it takes to display each frame?

Neither. Slow in time to fill in the BAT. Assuming you don't change the BAT, its a one-shot cost.
It's slow if you have to replace BAT values for scrolling, for example. The vram[] array stuff sets the read/write address every time, which negates any advantage gained from auto-increment mode :(
And we know HuC is slow on array accesses (because of the address calculation it has to do)

If you're really interested in doing this, check out the vram_read() / vram_load() functions (macros?). If you can spare the space for a temp buffer, you can fill a row from vram quickly, make your changes, and then re-write it quickly. Not hard to code at all.

But much quicker in assembler....

fill_vram() { / #asm / ....asembler code here ... / #endasm / }
we do things like that quite a bit; the function is callable from HuC, and runs at assembler speed (because it is assembly)

Keep in mind, though, this is assuming you are not using the HuC map functions, and will handle scrolling / re-writing the BAT yourself.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on April 26, 2017, 02:55:29 PM
So to my previous question, there's not a practical/fast way to flood a screen with a single tile, then change each row's color to create a gradient for a background?
I don't know if it's possible in HuC (I assume not), but in Magical Chase on Stage 1 they actually use scanline interrupts to change the solid background colour that goes behind everything in order to do a gradient, I've seen this being done in a few other games too, such as Asuka 120% Maxima Burning Fest in the dialogue screens where they change not only the solid BG colour but at least one of the palettes as well, (see the dialogue box near the bottom of the screen) and on Metamor Jupiter on that rotating tube background...
So yeah, you don't even need tiles to make a gradient in the sky, and if you did it that way the gradient wouldn't move together with the BG if it moved vertically, thus making a bit of parallax, but again, I don't know if HuC supports that...
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: elmer on April 26, 2017, 03:42:39 PM
Assuming you know where the tile is in the BAT, you can read it's value via  n=vram[addr], and re-write it via vram[addr] = n. All in HuC.

It's a cool programming-metaphor, but it's actually (slightly) slower than the dedicated __fastcall functions that do the same thing, so FYI, I removed those vram[] arrays in the new HuC.


But much quicker in assembler....

fill_vram() { / #asm / ....asembler code here ... / #endasm / }
we do things like that quite a bit; the function is callable from HuC, and runs at assembler speed (because it is assembly)

Keep in mind, though, this is assuming you are not using the HuC map functions, and will handle scrolling / re-writing the BAT yourself.

Yep ... HuC is OK, as long as you're using the built-in library functions (written in assembly-language)  to do stuff ... but anything that it doesn't directly support is only going to run fast if you write your own optimized assembly language code for it.

Arkhan and TheOldMan have spent a long time learning just what does, and does not, need that kind of optimization in their games.  :clap:


As always, please excuse my ignorance but I love hearing and clarifying this stuff.

There's never anything wrong with asking questions!  :wink:


Quote from: elmer
max 256 tiles per map,
Is this the conflict with vram limitations? My next question could answer this one, but is this why there could be no room in the vram for a single tile additional in the screenies of question?

It's because the map in HuC uses a byte to store the tile number, rather than a 16-bit word/int.

That halves the amount of space needed for the map ... but it means that you're limited to 256 tiles.

And there's no room in the map to store a palette number either, so the palette number to use is looked-up from the tile number, instead of just being a part of the map-data.

It's a design trade-off ... reducing the size of stuff in RAM/HuCard, but causing a limitation in the graphics.

Consider ... 256 16x16 tiles take up 32KB of VRAM ... that probably seemed like a sensible limit when HuC was written.

OTOH ... 256 8x8 tiles only take up 8KB of VRAM, and severely limits the graphic-quality.

Design trade-offs are like that ... there's no one-size-fits-all solution!  :(


max 256x256 map size,
Does that mean 4096 is the max size for a mappy (256x256 16x16 tiles)?

As-in 4096x4096 pixels maximum map size? Well yep ... kind-of.

Except that HuC also has a secondary mechanism for using multiple 256-tile-x-256-tile maps within a 16384-tile-x-16384-tile area.

But that's getting really complicated, and I suspect that you'd be better-off writing your own map functions if you needed large maps like that.


The low-RAM (i.e. HuCard) 4th-gen stuff that I've done used the tile/block/map design.

There the map is still byte-per-entry, but the byte is a block number (0..255).

Each block is then a 4-word 2x2 tile entry, allowing up to 1024 tiles, and allowing each tile in each block to specify its own palette.

Still limited ... but it allows for the reuse of tiles with different palettes, and it allows for more tiles (i.e. better graphics).

But again, it has its own design trade-offs.

BTW ... if you get sneaky, you can use certain map codes to trigger the loading/swapping of the block definitions to work around the 256-block limit.  :wink:


When you have more RAM, like on the PCE CD, you can use 16-bits per entry in the map, with up to 4096 tiles, and full palette usage ... and then sectorize and compress everything and just decompress the sectors that are close to the player.

That gives you the greatest flexibility ... but it comes at the cost of complex art-tools and runtime code.


with palette defined by the tile number.
So to my previous question, there's not a practical/fast way to flood a screen with a single tile, then change each row's color to create a gradient for a background?

I can't think of a *simple* way, within the design of the HuC library, particularly if you're scrolling the screen.

If you drop down into ASM, you could do a nasty hack ... but if you're writing in ASM, then you'd just redesign the map functions and avoid the limit altogether.


So yeah, you don't even need tiles to make a gradient in the sky, and if you did it that way the gradient wouldn't move together with the BG if it moved vertically, thus making a bit of parallax, but again, I don't know if HuC supports that...

Good point!  :clap:

That might be the sane way to do something with little cost, but it might need custom assembly-language code and, if so, could easily cause lots of problems with HuC's existing split-screen hblank-interrupt code.

IMHO, it would be a risky thing to try to add to Henshin Engine at this point.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on April 26, 2017, 07:15:47 PM
Thanks so much for the break down Elmer and Old Man, your concise and clear explanations register somewhat.  I appreciate you guys taking the time to elaborate; even if some of the specifics are Greek to me I think I understand the ideas.

Even with solid color bg's the art shines through and Henshaw continues to look great, keep up the good work fellers!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on April 27, 2017, 06:13:56 PM
So whilst swimming about, Yuki gets the point.

(http://eponasoft.com/yuki-0471.png)

And yeah elmer, the visuals have all been done within the limits of stock HuC 3.21 thus far.

TheOldMan, as far as I know, HuC's tile mapper thingo assigns each tile to a specific palette when you load everything in, and there's no direct way to monkey with it without haxoring the mapper code, which is beyond my meager code orangutan skills.

EDIT: Interesting observation as soon as I posted that pic... I forgot to fill in the appropriate edge tiles along the barrier. Dangit. :lol:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on April 27, 2017, 06:28:10 PM
So whilst swimming about, Yuki gets the point.

(http://eponasoft.com/yuki-0471.png)

Looks pretty good ^^
(Please tell me those tiles are dynamic)

So yeah, you don't even need tiles to make a gradient in the sky, and if you did it that way the gradient wouldn't move together with the BG if it moved vertically, thus making a bit of parallax, but again, I don't know if HuC supports that...


Good point!  :clap:

That might be the sane way to do something with little cost, but it might need custom assembly-language code and, if so, could easily cause lots of problems with HuC's existing split-screen hblank-interrupt code.

IMHO, it would be a risky thing to try to add to Henshin Engine at this point.


I'm not saying they should do it in Henshin Engine but...
I wonder if it's possible for a future version of HuC to support this feature ;3
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on April 28, 2017, 06:57:02 AM
You can use the same tile with a different palette if you do it ahead of time.

See: Atlantean.

Same tile, different (darker) palette was used for the back row of buildings.   Once it's loaded however, you're sort of f*cked with the built ins, IIRC.  Or there was a way to do it but it was sort of goony.     

I honestly haven't touched much PCE stuff in a few years because of MSX, outside of noodling with music, and talking to old man about random stupid ideas and how-tos.

I don't want to 6502 my brain in the middle of z80ing a game.   lol
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: spenoza on April 28, 2017, 07:30:13 AM
Well, hurry and wrap that up so we can get you back over here in 6502-land!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on April 28, 2017, 08:20:16 AM
Well, hurry and wrap that up so we can get you back over here in 6502-land!

He's got two months to finish up Saber Rider.  That's plenty of time.  :lol:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on April 28, 2017, 10:35:22 PM
Well, hurry and wrap that up so we can get you back over here in 6502-land!

It's basically done.  we're just finalizing production stuff at this point.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on April 29, 2017, 11:46:54 AM
There is probably a way to mess with the combined map+palette data, but I don't know how to do that. If that could be done, then it would help out a lot, but I dunno how to do it. What would help more than just the basic map import stuff is to have an option to import a file that contains both the tile index and the palette index at once rather than having to #incbin a map and #inctile/#inctile_ex the tileset... just have one single #incmyawesomemapfileyo or waddat that contains both the palette index and the tile index, so that way the same tile in VRAM could be used with multiple palettes. But alas, no such fun stuff. *sadface* That would have helped a lot for stage 3's parallax... it's loading the same data multiple times. It doesn't hurt the efficiency at all but it just seems redundant and could be done a lot cleaner if HuC allowed ya to do said things natively without goony hacks.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on May 04, 2017, 04:31:57 PM
This is not a screenshot but a fragment of the map of 4-2. Some tiles were redesigned so more background detail could be added.

(http://www.eponasoft.com/badonkredesign.png)

It still plays the same as before, it just looks a bit different. No more big empty spaces.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on May 04, 2017, 04:42:11 PM
Cool, reminds me of Super Air Zonk with the lil wavey's in the skyline.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on May 04, 2017, 06:47:32 PM
This is not a screenshot but a fragment of the map of 4-2. Some tiles were redesigned so more background detail could be added.

(http://www.eponasoft.com/badonkredesign.png)

It still plays the same as before, it just looks a bit different. No more big empty spaces.


♥~YAAAAAAYYYYY~♥
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on May 04, 2017, 11:41:09 PM
Magnifique.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on May 05, 2017, 02:54:29 AM
This is not a screenshot but a fragment of the map of 4-2. Some tiles were redesigned so more background detail could be added.

(http://www.eponasoft.com/badonkredesign.png)

It still plays the same as before, it just looks a bit different. No more big empty spaces.


Looks like this was copied straight from Catastrophy! ;)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: elmer on May 05, 2017, 06:20:24 AM
This is not a screenshot but a fragment of the map of 4-2. Some tiles were redesigned so more background detail could be added.
...
It still plays the same as before, it just looks a bit different. No more big empty spaces.

That looks so much better! Excellent work!  :D


What would help more than just the basic map import stuff is to have an option to import a file that contains both the tile index and the palette index at once rather than having to #incbin a map and #inctile/#inctile_ex the tileset... just have one single #incmyawesomemapfileyo or waddat that contains both the palette index and the tile index, so that way the same tile in VRAM could be used with multiple palettes. But alas, no such fun stuff. *sadface*

You can already do stuff like that just by creating/using a separate conversion step, and some custom assembly-language code, and just #incbin the resulting data.

I could be wrong, but I thought that Arkhan was already doing that in his projects.

HuC itself can also be improved, there's nothing magical about it ... but people have to actually be willing to push-the-envelope and use new tools in order for it to be worth some third-party spending their time to make improvements.

Now is absolutely the wrong time to do that for Henshin Engine, you guys are far-too-far along.

But when/if you start the next project ... that's something for you all to think about.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on May 05, 2017, 06:40:38 AM
Looks like this was copied straight from Catastrophy! ;)

You must be privy to some screenshots I've not seen,  because that looks gorgeous and much further along than any Catastrophy stuff; a massive improvement from previous iterations - great job henshin team!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on May 05, 2017, 06:52:28 AM
Looks like this was copied straight from Catastrophy! ;)

You must be privy to some screenshots I've not seen,  because that looks gorgeous and much further along than any Catastrophy stuff; a massive improvement from previous iterations - great job henshin team!

That section on its own with a 4 - 6 screen view looks like one of those cat platform towers.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on May 11, 2017, 02:59:51 PM
The final public demo of the game will be on display this weekend at the Lvl Up Expo in Las Vegas, NV. I won't be attending this year, but Sarumaru will be there. The release of the finished game is just a few months away. The finished game will be available for play at the Game On Expo in Phoenix, AZ in August. I will be there. :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: shubibiman on May 12, 2017, 07:20:31 AM
 :clap:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on May 12, 2017, 08:54:48 AM
The final public demo of the game will be on display this weekend at the Lvl Up Expo in Las Vegas, NV. I won't be attending this year, but Sarumaru will be there. The release of the finished game is just a few months away. The finished game will be available for play at the Game On Expo in Phoenix, AZ in August. I will be there. :D

Maravilloso.

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on May 12, 2017, 10:16:13 AM
(http://www.eponasoft.com/yuki-0481.png)

Can't see it on this screenshot, but the water is now animated... so it really looks like Yuki is underwater.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on May 12, 2017, 10:22:04 AM
If it's using the tiles I made for the effect, it looks like this:

(http://superpcenginegrafx.net/misc/underwater_animation_test.gif)


But the timing may be different, as everything I look at gifs with runs them at slightly different speeds.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on May 12, 2017, 10:30:32 AM
Goddamn, this is gorgeous.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on May 12, 2017, 10:48:01 AM
The timing looks pretty similar here. In-game, the animation runs at 7.5fps, or every 8 vsyncs.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on May 12, 2017, 04:54:56 PM
Looks nice but... Umm... Those are animated tiles right? I think they could look a bit better...
Uhh, are these tiles final? Would you mind if I gave it a shot at making a better animation within the same amount of frames? I'll do it for free, I'm not asking for anything!

Here's a couple of examples of my pixel art for the Mega Drive:
http://orig04.deviantart.net/68dd/f/2016/175/e/b/retile_3_by_michiharuruko-da6unbz.png
http://orig14.deviantart.net/057b/f/2016/301/4/1/stage_3_bg___fg_by_michiharuruko-damk60s.png

For the GBC:
http://orig05.deviantart.net/85a2/f/2017/037/4/1/valkyrie_the_power_beauties_on_gbc__mockup__by_michirin9801-dakcsrn.png

And one with only 16 colours:
http://orig01.deviantart.net/9cce/f/2015/052/1/e/16_color_sunset_by_michiharuruko-d8ixh2q.png
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on May 12, 2017, 05:09:06 PM
Nice pixels! :D

The above animation was a mockup and is not exactly what is in the actual game... the frame sequence is different and looks nicer in-game.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on May 12, 2017, 05:41:57 PM
Nice pixels! :D

The above animation was a mockup and is not exactly what is in the actual game... the frame sequence is different and looks nicer in-game.
Thanks ^^

Ooh I see... *sighofrelief*
That's good to know, I'll be looking forward to seeing it in action ;3
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on May 13, 2017, 04:19:00 AM
(http://www.frozenutopia.com/yuki-0500.png)
Geni went too far this time. Now it's on 4realz. :lol:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on May 13, 2017, 10:00:28 AM
Looks very nice ^^
Does it parallax though? ;3
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on May 13, 2017, 11:28:39 AM
Looks very nice ^^
Does it parallax though? ;3

Ha, I think you have the same obsession I have with paralax!

So Nod, will she be tinted blue while in the water?  Also, on another note, can't wait to hear the Badonk tunes, I'm curious to see how much they might resemble my own Bonk tunes I did.  So far, there's a halfway retro sound in the tunes, & that's what I did as well.  I expect an eargasm from Badonk's Misadventures! :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on May 13, 2017, 12:00:28 PM
There is no parallax in any part of stage 04. The original Bonk games really didn't have any anyway aside from the tower in the very distant background in like... one stage. :lol: Bonk's always been pretty straightforward and utilitarian in its visual presentation, relying more on gameplay than glitz.

So the general consensus from the Lvl Up Expo is that the game is pretty challenging... it's way too hard for your garden-variety casual but the experienced gamers are having a good time with it. :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on May 13, 2017, 02:00:46 PM
(http://www.frozenutopia.com/yuki-0500.png)
Geni went too far this time. Now it's on 4realz. :lol:


God.

Damn.

Gorgeous.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on May 13, 2017, 04:40:10 PM
Looks very nice ^^
Does it parallax though? ;3

Ha, I think you have the same obsession I have with paralax!
Oh I do xD
Especially when I know the system only has 1 BG layer ;3

There is no parallax in any part of stage 04. The original Bonk games really didn't have any anyway aside from the tower in the very distant background in like... one stage. :lol: Bonk's always been pretty straightforward and utilitarian in its visual presentation, relying more on gameplay than glitz.
I see... Oh well, it still looks nice anyway ^^
Good job!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on May 13, 2017, 06:13:03 PM
There will likely be a couple dozen scenes with parallax.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on May 15, 2017, 03:33:00 PM
The next stage is certainly loaded with parallax...
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on May 15, 2017, 07:07:33 PM
The next stage is certainly loaded with parallax...
~YAAAAYYYYY~
(https://media.giphy.com/media/qlbcqVraSMEak/giphy.gif)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on May 16, 2017, 03:16:42 AM
I like the bonky looking tank/car.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: haightc on May 18, 2017, 02:13:20 PM
This might not be be the right place to ask but...
In the store is the download version a ROM, ISO or intended as a PC download?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on May 18, 2017, 02:38:48 PM
I dunno if Saru is going to do a download version for the original (I think this is going to be CD only, not 100% sure though) but the PC version will definitely be a download version. I think he also wants to do a retail package with a CD as well though.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on May 23, 2017, 07:00:16 AM
Release date has been delayed to August 2017 per unnamed sources
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: spenoza on May 23, 2017, 08:13:21 AM
A mysterious individual has delayed your release... Vexing. I hope things are going well, otherwise.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on May 23, 2017, 08:19:31 AM
There was an update video that I believe is in this thread, which talked about the delay to greatly expand the game. The new date should just be official, as opposed to what was said earlier which I believe was an estimation.

I think that anyone who is already interested in the game will still be blown away and appreciate the revamp as well as the unrevealed content.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: elmer on May 23, 2017, 08:26:31 AM
Perhaps they've received an offer from PCEWorks for the publishing rights!  :wink:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on May 23, 2017, 09:07:34 AM
Perhaps they've received an offer from PCEWorks for the publishing rights!  :wink:

LOL!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on May 23, 2017, 10:59:26 AM
Tobias has already stated that he can only afford to spare $1 per set, as he doesn't make any profit from his releases and is simply doing it for the love of it.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on May 23, 2017, 12:38:38 PM
Perhaps they've received an offer from PCEWorks for the publishing rights!  :wink:

Yuki panties edition? *snort*
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: elmer on May 23, 2017, 01:35:12 PM
You're leaving money on the table ... I tell you, thar's gold in them thar panties!  :wink:

Ba, da, boom!  :roll:  :oops:

http://dlg.galileo.usg.edu/dahlonega/history.php
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on May 24, 2017, 01:07:10 AM
If it gets delayed again (which is unlikely), it'll be my fault. We're all working hard on this but most of the focus on completion is on my shoulders now. THANKS OBAMA!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: GohanX on May 24, 2017, 07:02:11 AM
Get back in the dungeon you!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on May 24, 2017, 12:48:42 PM
Get back in the dungeon you!


We let him out to play every now and again for the sake of his sanity, but then this happens...
(http://frozenutopia.com/skeledance.gif)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on May 24, 2017, 01:10:59 PM
HOLY SHIT YOU PUT OBAMA IN A DUNGEON?

Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on May 24, 2017, 03:22:52 PM
HOLY SHIT YOU PUT OBAMA IN A DUNGEON?
And then someone paid $400k to spring him. :lol:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: roflmao on June 03, 2017, 06:53:46 PM
So I'm guessing there won't be any progress on Lucretia until this gets released? Any ETA on that? I've already pre-paid for both so I'll be happy to receive something, just wondering where that game stands.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: incrediblehark on June 04, 2017, 04:29:25 AM
Same situation as roflmao, prepaid for both games. Willing to wait (obviously) but also curious of the status.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on June 04, 2017, 01:00:59 PM
Same situation as roflmao, prepaid for both games. Willing to wait (obviously) but also curious of the status.
So I'm guessing there won't be any progress on Lucretia until this gets released? Any ETA on that? I've already pre-paid for both so I'll be happy to receive something, just wondering where that game stands.

I am holding both of your copies of Lucretia.

I will send them out when I finish tasks #1-69 on my to-do list.

Thank you.

Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on June 04, 2017, 05:10:47 PM
Same situation as roflmao, prepaid for both games. Willing to wait (obviously) but also curious of the status.
So I'm guessing there won't be any progress on Lucretia until this gets released? Any ETA on that? I've already pre-paid for both so I'll be happy to receive something, just wondering where that game stands.

I am holding both of your copies of Lucretia.

I will send them out when I finish tasks #1-69 on my to-do list.

Thank you.



What is the last task on your to-do list?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on June 04, 2017, 11:30:21 PM
^ Jajajhahahhahaha.

Indeed.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on June 05, 2017, 04:00:57 PM
OK so here's the deal on Lucretia... since the code is already at 100% and just requires sprites, Sarumaru is going to work on those as soon as the PCE version of Henshin Engine comes to a close. It will take approximately one month to complete. In the interim, I will be finishing off the PC conversion of Henshin Engine. Thus, Lucretia and the PC build of Henshin Engine will be finished at roughly the same time, approximately one month after PCE HE goes off to the pressing house. From there, Lucretia goes off to press and the source code to the PC build of HE goes off to the various other developers who will be converting the game to other platforms.

There will also be a PC build of Lucretia, using the same game engine as the PC build of Henshin Engine. ERGE, as it's called, is a very flexible game engine built in-house at Eponasoft over the past few years and can accommodate a wide variety of game systems. It will likely be used for all future PC conversions of Saru Studio titles, including Oni Island and Gods Of Lightning. Speaking of Gods Of Lightning...

(http://scontent.fbed1-2.fna.fbcdn.net/v/t1.0-9/18881797_1421686867869343_8906779800730133070_n.png?oh=e5af9f8fec6c837bf8d40fb3dfc4f9de&oe=59AFC6A8)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on June 05, 2017, 04:27:44 PM
I was actually using that pic to test which palettes work best in that scene.

(http://superpcenginegrafx.net/misc/gol5122.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on June 05, 2017, 11:51:03 PM
Godz o' Lightening
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: TheClash603 on June 06, 2017, 01:02:22 AM
OK so here's the deal on Lucretia... since the code is already at 100% and just requires sprites, Sarumaru is going to work on those as soon as the PCE version of Henshin Engine comes to a close. It will take approximately one month to complete. In the interim, I will be finishing off the PC conversion of Henshin Engine. Thus, Lucretia and the PC build of Henshin Engine will be finished at roughly the same time, approximately one month after PCE HE goes off to the pressing house. From there, Lucretia goes off to press and the source code to the PC build of HE goes off to the various other developers who will be converting the game to other platforms.

There will also be a PC build of Lucretia, using the same game engine as the PC build of Henshin Engine. ERGE, as it's called, is a very flexible game engine built in-house at Eponasoft over the past few years and can accommodate a wide variety of game systems. It will likely be used for all future PC conversions of Saru Studio titles, including Oni Island and Gods Of Lightning. Speaking of Gods Of Lightning...

(http://scontent.fbed1-2.fna.fbcdn.net/v/t1.0-9/18881797_1421686867869343_8906779800730133070_n.png?oh=e5af9f8fec6c837bf8d40fb3dfc4f9de&oe=59AFC6A8)


Thanks for the update!

Feel free to use my likeness as a God of Lightning sprite.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: roflmao on June 06, 2017, 08:25:08 AM
Woo! Thanks for the update!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on June 06, 2017, 01:13:32 PM
Thanks for the update!

Feel free to use my likeness as a God of Lightning sprite.

Here ya go:

(http://superpcenginegrafx.net/misc/clash.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: TheClash603 on June 06, 2017, 04:41:17 PM
Thanks for the update!

Feel free to use my likeness as a God of Lightning sprite.

Here ya go:

(http://superpcenginegrafx.net/misc/clash.png)


That's damn good!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on June 06, 2017, 08:26:02 PM
Godz o' Lightening

WRONG!  It's Godz o' Lightnin'!  Thank you very much! :P
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: ClodBuster on June 06, 2017, 08:54:10 PM
(http://www.frozenutopia.com/yuki-0500.png)
Geni went too far this time. Now it's on 4realz. :lol:

Nice T-rex skull.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on June 06, 2017, 11:55:59 PM
I love every screenshot posted in this thread.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on June 07, 2017, 06:52:16 PM
(http://www.frozenutopia.com/yuki-0500.png)
Geni went too far this time. Now it's on 4realz. :lol:

Nice T-rex skull.

That's no mere T-rex, that's the remains of King Droll!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on June 20, 2017, 04:29:33 PM
Just so everyone knows... there will likely be no more screenie postings or updates on this until we are finished with the PCE build, as we are on the final stretch of development right now and any such postings will just be a distraction. The deadline is rapidly approaching and we still have plenty to do, but we'll make it in time.
Title: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on June 21, 2017, 12:12:43 AM
Good luck. :)


I don't mind waiting.

I'll play some Shubibinman in the interim.

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on June 21, 2017, 02:23:35 AM
Good luck. :)


I don't mind waiting.

I'll play with myself in the interim.

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on June 21, 2017, 05:36:12 AM
Good luck. :)


I don't mind waiting.

I'll procrastinate on my own work a little more in the interim.

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Jester82 on July 03, 2017, 02:04:00 PM
I was actually using that pic to test which palettes work best in that scene.

(http://superpcenginegrafx.net/misc/gol5122.png)



Sorry for my ignorance, but are you working on this for the PC engine? Never heard of this project but it looks awesome!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on July 03, 2017, 04:42:59 PM
Sorry for my ignorance, but are you working on this for the PC engine? Never heard of this project but it looks awesome!


Here's a video featuring footage from a variety of stages:






http://www.henshinengine.com/
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Jester82 on July 07, 2017, 01:02:57 PM
Oh sorry, I meant God of thunder. I already have Henshin Engine pre ordered!  :dance:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on July 07, 2017, 01:16:52 PM
Oh sorry, I meant God of thunder. I already have Henshin Engine pre ordered!  :dance:

In henshin engine the character plays through a variety of levels which are each a parody of a TG16 game. The screenshot in your quote is an image of the Lords of Thunder parody level.

BTW BT - shit's look great! Good luck finishing out, I am sure you guys will glide this sucker in smooth!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Jester82 on July 09, 2017, 11:03:22 AM
oh ok gotcha! Looks awesome  :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on July 12, 2017, 03:50:48 AM
I know I said I wouldn't likely show off any more pics of development but oh well.

(http://www.eponasoft.com/yuki-0580.png)

Now, back to work.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esadajr on July 12, 2017, 06:35:41 AM
I knew it would be well worth the wait.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on July 12, 2017, 09:22:01 AM
I know I said I wouldn't likely show off any more pics of development but oh well.

(http://www.eponasoft.com/yuki-0580.png)

Now, back to work.


VHD STG
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: elmer on July 12, 2017, 10:35:26 AM
It's looking great!  :clap:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on July 12, 2017, 03:54:52 PM
Ladies of Thunder much? ;3

Just a thing, a couple of extra tiles to make it look nicer would be very welcome! Something kinda like this:
(http://orig07.deviantart.net/33af/f/2017/193/8/8/yuki_edit_by_michirin9801-dbg45bc.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on July 12, 2017, 05:13:22 PM
Ladies of Thunder much? ;3

Just a thing, a couple of extra tiles to make it look nicer would be very welcome! Something kinda like this:
(http://orig07.deviantart.net/33af/f/2017/193/8/8/yuki_edit_by_michirin9801-dbg45bc.png)



The tiles are just in the wrong order. This is how they were designed to be arranged:

(http://superpcenginegrafx.net/misc/goldt1.png) (http://superpcenginegrafx.net/misc/goldt2.png)



And although that particular short stretch is literally the plainest scene in the stage, those specific tiles and the lowest number of unique shades are used to squeeze in dual layer parallax with shading. You can see what it looks like in motion at the 22 second mark in this video:





If everything makes it into the Gods of Lightning stage as planned, there should be around 8 different scenes/types of parallax and only brief periods when none is currently happening. There are also at least as many unique scenes visually, while many popular PCE shooters only have have a single type of scene used for an entire stage. In order to potentially pack in that much variety, things were streamlined considerably from what I had originally planned and assets are reused in different ways as much as possible.

So you can point out little additions that could be added to any particular scene out of context, but there are reasons for why things were designed the way they were. I'm still expecting cuts to happen and am just hoping for a good balance in the end.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on July 12, 2017, 05:34:03 PM
Oh okay, that explains a lot (and looks a lot better)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on July 13, 2017, 09:37:39 AM
The only cuts that have happened per se are in a few of the transitions. It wasn't possible to do the proper layering required for a couple of them, and 5-3 (shown above) is no exception. Despite easily being the most complex of the stage 5 regions, 5-1's layout favors seamless layered transitions through careful usage of scroll zones, dynamic tiles, and sprite overlays.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Zero_Gamer on July 13, 2017, 11:21:51 AM
Can you still pre-order this? KS link is dead, and official website seems to just take you back to main page
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on July 14, 2017, 05:00:25 AM
The only cuts that have happened per se are in a few of the transitions. It wasn't possible to do the proper layering required for a couple of them, and 5-3 (shown above) is no exception. Despite easily being the most complex of the stage 5 regions, 5-1's layout favors seamless layered transitions through careful usage of scroll zones, dynamic tiles, and sprite overlays.

If that means what I think it does for the first stretch of the stage, it's definitely going to balance out cuts in other places and will be a very impressive experience. :)


Lords of Thunder stages only feature around 4 scenes of parallax each and no matter how short any branch/section of the Gods of Lightning stage might end up being, it's still going to be a massive level overall.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on July 14, 2017, 07:53:04 AM
Can you still pre-order this? KS link is dead, and official website seems to just take you back to main page

THEY RAN OFF WITH THE MONIEZ!

All kidding aside, Saru said copies would be available once the pre-orders are fulfilled
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on July 14, 2017, 10:44:42 AM
(http://eponasoft.com/yuki-0586.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on July 14, 2017, 11:29:36 AM
The biggest difference between LoT and HE's GoL stage is that LoT uses a scheme where the level tiles are compressed, then decompressed on-the-fly to build the level as it goes. HE's GoL stage doesn't do this and just loads all the tiles for the stage at once. There isn't enough time to implement LoT's technique, though for the real GoL, that will be done.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on July 14, 2017, 11:42:25 AM
I guess the explosion isn't making it in? :(

(http://superpcenginegrafx.net/misc/expl test2.gif)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on July 14, 2017, 12:23:39 PM
The large explosion looks out of place for 16x16 enemies. It is better-suited to enemies 32x32 or larger, such as the crusty bug, and larger composite enemies, such as the winged dude with fireballs around him. Smaller enemies like the bug, or smaller composites like the worm, are better suited to the smaller 16x16 explosion frames.

(http://eponasoft.com/yuki-0589.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on July 14, 2017, 01:05:14 PM
(http://eponasoft.com/yuki-0589.png)

Whoa, this scene looks pretty friggin' amazing!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on July 14, 2017, 01:25:04 PM
...and yes, that has parallax scrolling there.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on July 14, 2017, 04:27:35 PM
Wow, what a relief. :D I'll send you a 16 x 16 small explosion sprite in the large explosion's colors, so it all ties together. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Jester82 on July 14, 2017, 05:51:19 PM
Seriously this is looking amazing. Is there a release window for the PC Engine Version? Take your time, will be worth the wait. Just curious...
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on July 14, 2017, 05:52:50 PM
And so it was written... and so it was done.

(http://eponasoft.com/yuki-0590.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on July 15, 2017, 06:21:59 AM
And so it was written... and so it was done.

(http://eponasoft.com/yuki-0590.png)


 (http://junk.tg-16.com/images/now_turbo.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on July 15, 2017, 06:40:52 AM
Ladies of Thunder much? ;3

Wait until you see the bosses.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on July 15, 2017, 01:14:32 PM
Seriously this is looking amazing. Is there a release window for the PC Engine Version? Take your time, will be worth the wait. Just curious...

Saru said it would be mid August
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Punch on July 15, 2017, 03:01:25 PM
this is quite possibly the best PCE homebrew project to date, keep up the good work!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on July 16, 2017, 12:11:37 PM
One thing I am actually quite proud of is the fact that the game has an attract mode, with actual demo gameplay.

(http://eponasoft.com/yuki-0610.png)

(http://eponasoft.com/yuki-0612.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on July 16, 2017, 07:24:36 PM
And so it was written... and so it was done.

(http://eponasoft.com/yuki-0590.png)


Just out of curiosity, what kind of parallax we talkin' on that liquid hot magma at the bottom? There gonna be h-int, like Air Zonk's first level(at least, I think that would be called h-int/horizontal interrupt)?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on July 17, 2017, 04:33:47 AM
And so it was written... and so it was done.

(http://eponasoft.com/yuki-0590.png)


Just out of curiosity, what kind of parallax we talkin' on that liquid hot magma at the bottom? There gonna be h-int, like Air Zonk's first level(at least, I think that would be called h-int/horizontal interrupt)?


With HuC you can only have 4 sliding strips. Everything beyond that would be dynamic tiles. Since some of the dynamic tile parallax was already cut to give some to a much more elaborate scene, it's safe to say that this section will only have 4 strips of parallax.

What sucks is that there is apparently still available space for content and it's just the tile limit that's the bottleneck again.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on July 27, 2017, 03:02:19 PM
DAT ENGRISH DOE
(http://eponasoft.com/yuki-0658.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on July 28, 2017, 06:41:25 AM
Sweet.

But how does medina get this before me?

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on July 30, 2017, 09:13:07 AM
...I have no idea what you just said. :P :lol:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: 2X4 on July 30, 2017, 01:32:23 PM
I haven't been on here for a long time, but when I saw this I was blown away.  To everyone involved in this, kick ass work.  I will be picking up a copy.  BTW are the levels set in stone?  Maybe you should do a Splatterhouse level...
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: blueraven on July 30, 2017, 01:43:35 PM
Yeah everything is looking great, guys. Well done!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on July 30, 2017, 02:09:02 PM
Unfortunately, there is not enough time to add any more levels to this game. :( It would mean planning, designing, drawing, and coding in a new level in the course of a mere 10 days, plus an additional soundtrack (the disc is already full so this wouldn't even work) on top of the work that still needs to be done in the next 10 days before the unveiling of the complete game at Game On Expo.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: 2X4 on July 31, 2017, 04:22:13 AM
Yes, I know.  Just a little humor there.  Glad to see you working on this awesome project.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on August 01, 2017, 12:53:17 AM
While finishing up one of the GoL stages, I found the most hardcore flaw in the compiler that I think I've ever seen. I am amazed that the compiler did not catch this blatant error:

Code: [Select]
enemyy(enemyy);
That is supposed to be

Code: [Select]
spr_y(enemyy);
and yet HuC did not catch this, and compiled it normally. When the code ran, I got this:

(http://www.eponasoft.com/yuki-0684.png)

and it started playing the entire ADPCM buffer at 8k. Phenomenal fail. :lol:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on August 01, 2017, 01:59:36 AM
DAS ist "GSOD" und "horizontal hold"
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esadajr on August 01, 2017, 02:12:12 AM
10 days! wow! It looks like it was yesterday when the campaign was just a dream.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on August 01, 2017, 02:31:05 AM
Yup, the reveal of the complete game will be on August 11th... just ten days from now. :) Obviously we will have to have it finished before then... the 9th is the last day I'll be able to do anything for it here so it has to be done by then, as I'll be traveling to Phoenix on the 10th with the final build in hand. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on August 01, 2017, 06:39:08 AM
Das ist "good" und "news", comrade.

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: BigusSchmuck on August 01, 2017, 01:52:35 PM
Yup, the reveal of the complete game will be on August 11th... just ten days from now. :) Obviously we will have to have it finished before then... the 9th is the last day I'll be able to do anything for it here so it has to be done by then, as I'll be traveling to Phoenix on the 10th with the final build in hand. :)
On my wife's birthday no less, awesome!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: elmer on August 10, 2017, 09:39:24 AM
Yup, the reveal of the complete game will be on August 11th... just ten days from now. :) Obviously we will have to have it finished before then... the 9th is the last day I'll be able to do anything for it here so it has to be done by then, as I'll be traveling to Phoenix on the 10th with the final build in hand. :)

Best wishes for the big reveal/launch at the Game-On expo this weekend! I hope that you guys will be posting photos.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Jester82 on August 13, 2017, 08:16:13 AM
Eagerly waiting for photos  ](*,) :pray:  :P
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on August 13, 2017, 01:05:36 PM
:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on August 15, 2017, 12:15:53 AM
I don't have many pics to spare as I didn't take a lot but here's a few. We did not actually finish the game as planned but our display version was very close to finished. I met with quite a few backers and not a single one of them complained that it wasn't done yet, all sharing the same sentiment: it's better to come out late but complete than to come out on time but rushed and unfinished. Anyway...

Here is Jesse and Chris setting up and doing some camera work:
(http://www.frozenutopia.com/0apic1.jpg)

Jesse hanging out at our booth as the show starts up:
(http://www.frozenutopia.com/0apic2.jpg)

The legendary Kiyoshi Okuma playing the game while his wife Che looks on and Saru and Chris speak with a KS backer:
(http://www.frozenutopia.com/0apic3.jpg)

Us hanging out with some of the CollectorVision guys... I'm the fat, uninspired dumbass in the middle:
(http://www.frozenutopia.com/0apic4.jpg)

Finally, right after the show ended, all of our team present went to dinner with the Hitsparks team; Kiyoshi and Che along with Chris Tang:
(http://www.frozenutopia.com/0apic5.jpg)

It was a pretty good event overall. I'm sure Saru has more pics than I do; I don't tend to take a lot of them.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on August 15, 2017, 06:07:55 AM
Splendid. Thanks for the update + pics.

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on August 15, 2017, 06:10:19 AM
Black Tiger didn't go for the big reveal?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on August 15, 2017, 06:20:27 AM
Black Tiger didn't go for the big reveal?

It was in Arizona. :P

If I can swing it at the time, I'll be at the PGRE.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: haightc on August 15, 2017, 11:34:30 AM
Black Tiger didn't go for the big reveal?

It was in Arizona. :P

If I can swing it at the time, I'll be at the PGRE.
Out of curiosity what is the PGRE?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on August 15, 2017, 01:09:24 PM
Prince Rupert Gaming Expo
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on August 15, 2017, 01:25:25 PM
Out of curiosity what is the PGRE?

I believe it's the portland retro gaming expo
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on August 15, 2017, 01:45:05 PM
Black Tiger didn't go for the big reveal?

It was in Arizona. :P

If I can swing it at the time, I'll be at the PGRE.
Out of curiosity what is the PGRE?

PRGE (Portland Retro Gaming Expo)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on August 15, 2017, 01:59:47 PM
PGRE Is portland retro gaming expo, I think.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on August 15, 2017, 09:20:43 PM
Prince Rupert Gaming Expo
Out of curiosity what is the PGRE?

I believe it's the portland retro gaming expo
Black Tiger didn't go for the big reveal?

It was in Arizona. :P

If I can swing it at the time, I'll be at the PGRE.
Out of curiosity what is the PGRE?

PRGE (Portland Retro Gaming Expo)
PGRE Is portland retro gaming expo, I think.

I want to say it's maybe the Portland Retro Gaming Expo......but it's also possible that it's the Prince Rupert Gaming Expo......just not sure.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: MrBroadway on August 16, 2017, 01:18:58 AM
I want to say it's maybe the Portland Retro Gaming Expo......but it's also possible that it's the Prince Rupert Gaming Expo......just not sure.
Wouldn't that be the Prince Rupert Glass Expo?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: BigusSchmuck on August 16, 2017, 01:49:45 AM
Black Tiger didn't go for the big reveal?

It was in Arizona. :P

If I can swing it at the time, I'll be at the PGRE.
Out of curiosity what is the PGRE?

PRGE (Portland Retro Gaming Expo)

Yeah we missed him last year he when he was there. I do plan to go again this year, hung out quite a bit by the Henshin Booth at the last convention. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on August 16, 2017, 06:17:58 AM
I think it is for Portland Retro Game Expo, but I can't say for certain.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: spenoza on August 16, 2017, 08:21:09 AM
So, is every level in this game a parody of something else? Are there any original levels or mechanics?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on August 16, 2017, 08:23:35 AM
So, is every level in this game a parody of something else? Are there any original levels or mechanics?

Mechanics are not really based on the games they parody. Two of the eight'ish stages are entirely original.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: haightc on August 17, 2017, 04:34:17 AM
I usually go to SRGE (Seattle Retro Gaming Expo), but bought tickets the PRGE (Portland Retro Gaming Expo) when I thought we were going to see Tool (same weekend).   I but the a full pass, but I am not sure if I'll go down for more than a day.   So I am assuming Henshin Engine will be on exhibit, it'll be nice to try it if that is the case and I don't already have the game by that point.   I wasn't sure if PGRE was another retro expo in Canada or something that I wasn't familiar with.   
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on August 17, 2017, 07:02:36 AM
If I don't make it to the PGRE, I'll likely be in Prince Rupert instead, but they don't have any game conventions that I'm aware of.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on August 17, 2017, 07:22:59 AM
Yup, the reveal of the complete game will be on August 11th... just ten days from now. :) Obviously we will have to have it finished before then... the 9th is the last day I'll be able to do anything for it here so it has to be done by then, as I'll be traveling to Phoenix on the 10th with the final build in hand. :)

So now that we know that the game wasn't completed when should we expect the new release date to be? (I don't see any of this information on the Kickstarter page)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on August 18, 2017, 01:26:21 PM
We just need a little more time to finish it. Saru is going to Japan very soon, it should be done by the time he gets back.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: BigusSchmuck on August 19, 2017, 05:16:57 AM
We just need a little more time to finish it. Saru is going to Japan very soon, it should be done by the time he gets back.
I can't wait. :) Though I would love a Supergrafx Arcade Card version! LOL
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on August 28, 2017, 03:18:09 PM
It may be delayed slightly longer due to my illness. We're still working though. I have not been able to really work on it much since I got home from AZ, but now my illness is mostly under control and I have been able to focus.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on August 28, 2017, 06:12:53 PM
We all got some form of sick after the show. I had gotten a bad case of kidney stones while still in AZ, this was the day after the show. When I was getting better, Rover started to get sick. Sometimes real life happens. At this point, I would feel more comfortable saying that the game will likely be out closer to the 1 year anniversary of the kickstarter. On the brighter side, reception at the show for the latest build was great. So far though, our backers have been very understanding with us putting our health first right now. Because even with everything that's going (and there is a LOT going on that I wish I could go into detail about right now) we're still moving closer to finishing this awesome game. We just ask that you bare with us just a wee-bit longer, we promise it'll be worth the short wait. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: MNKyDeth on August 28, 2017, 07:31:01 PM
I know this is the HE thread. But this game Mysterious Song was also put on this system by Rover so it's worth mentioning I think here.



I literally just beat ex mode on Mysterious Song. Tuesday August 29th 2:13am

All three characters were level 61. I farmed the dragons a bit on that dragon island.... Several hours. :)

The maze areas going through the different realities were definitely tough. Once I got to the dragon area part of it I was like dang..... Grinding time to get levels.

I did the entire treasure chest puzzle to get the Herr boss and cocophany was pretty hard at level 61. Fun fact... Marty Friedman was in a band called cocophany.

Anyways... Excellent game. People that play just the normal mode don't know what they are missing out on. And even the normal game is solid in presentation albeit a bit short for those not in the know about ex mode.



I just wanted to say thanks to Rover for bringing these games to us. Overall, all home brew people that are putting out games and translations for this system are simply amazing.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on August 29, 2017, 02:32:42 AM
Even delayed, Yuki will probably ship before Saber Rider and Omar Sharif is even started.  No worries.  :mrgreen:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esadajr on August 29, 2017, 06:53:34 AM
Just reading this. Take it easy guys, health comes first.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on August 29, 2017, 11:11:37 AM
I was already sick before the show started but like an idiot, I chose to ignore it so I could focus all of my time and energy on the project. That was a stupid move on my part, and my health crashed a few days after the show. I had developed hyperglycemia (due to the stress) a few weeks before the show, which has now become type 2 diabetes.

On the bright side... well, some recent changes to the game code made it a bit better than before. Some of the functions that were written in a hurry in the early days have now been rewritten for better performance. Also, progress has been made on the PC version.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: cabbage on August 30, 2017, 03:10:48 AM
Sucks to hear that, Rover. Don't push yourself so hard! Take your time and maintain your health and sanity :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on August 31, 2017, 11:39:44 AM
I think Saru got hit much harder. He had way more health problems over this past year. Even Jesse got hit with health problems that seem related. Black Tiger has health issues as well and I'm sure the stress of this project didn't help. This kind of work seems to be riskier than most would expect. We'll all live though, somehow. :D We have many more games to make after this one. :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Jester82 on August 31, 2017, 01:18:12 PM
Get well you guys, we can wait. Will be worth it!
Title: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on August 31, 2017, 11:45:24 PM
It goes without saying: I don't care how long it takes.

:)

I'll bottle some of the water from the Passaic River (near my house) and send it out to you guys. It leaves a "tingling" feeling on the tip of your tongue, so you know it rejuvenates more than the soul.

It might be difficult to ship it to Black_Tiger, though. Canada has strict rules about sending toxins in the mail.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on September 01, 2017, 02:33:10 AM
I think Saru got hit much harder. He had way more health problems over this past year. Even Jesse got hit with health problems that seem related. Black Tiger has health issues as well and I'm sure the stress of this project didn't help. This kind of work seems to be riskier than most would expect. We'll all live though, somehow. :D We have many more games to make after this one. :D

Yuki is trying to kill y'all!  :shock:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: munchiaz on September 08, 2017, 12:40:05 PM
You guys feel better soon. Willing to wait until its ready.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 06, 2017, 10:14:05 AM
Just a quick update... production is about to wrap up on this game. We made some last-minute improvements to the end to make things better, but they will not extend dev time by very much (maybe 6 hours, we can afford it :lol:). Final beta testing will begin very soon.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: BigusSchmuck on October 06, 2017, 04:51:47 PM
Just a quick update... production is about to wrap up on this game. We made some last-minute improvements to the end to make things better, but they will not extend dev time by very much (maybe 6 hours, we can afford it :lol:). Final beta testing will begin very soon.
Excellent news! Will we see this by Halloween?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 06, 2017, 07:17:23 PM
It won't be released by Halloween, as there's a lead time of about a month to get it pressed, but it will certainly be done before then and in testing to iron out anything we missed. What's kind of interesting is that the PCE and PC versions will probably come out at about the same time because of the lead time to have the discs manufactured; it will only take about a month to code up the PC version, as over 75% of the PCE game code is portable and I have already accounted for the ~25% that isn't (mostly display code, and I've already coded the framework for that).
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: elmer on October 07, 2017, 04:41:59 AM
Woo hoo, this is all great news!  8)

Congratulations on battling through the process of pulling everything together.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 07, 2017, 05:49:17 AM
Yes.

Yes.

Yes.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: blueraven on October 07, 2017, 11:52:09 AM
no.

yes.

shitpost.

also very glad.

To see.

The game.

Come out.

yes.

Also bento boxes on Instagram.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 08, 2017, 02:48:20 AM
(http://www.eponasoft.com/yuki-0747.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: turboswimbz on October 08, 2017, 04:08:55 AM
Looks great can't wait to order it Rov. 
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on October 08, 2017, 08:27:35 AM
That kinda reminds me of the first stage from Megaman X, and that can only be a good thing ;3
plz parallax!!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 08, 2017, 10:23:12 AM
The stage has layered parallax.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on October 08, 2017, 12:07:27 PM
The stage has layered parallax.
♥~Yaaay~♥
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on October 08, 2017, 04:04:34 PM
The stage has layered parallax.
♥~Yaaay~♥

And there was much rejoicing! :)

First thing I actually thought of, was Shockman.  For whatever wierd reason, I didn't even think of Mega Man.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 08, 2017, 04:32:56 PM
*and there was much rejoicing*
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 08, 2017, 05:48:52 PM
The stage is based on Shockman... it's called Electric Cyber Troopers Zapman. :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on October 08, 2017, 06:43:46 PM
The stage is based on Shockman... it's called Electric Cyber Troopers Zapman. :D
I figured it was, given how much Megaman influence was there in Shockman/Shubibinman 2...
Still, it looks really nice ^^
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on October 09, 2017, 08:39:57 PM
Hah, Zapman, awesome, love it!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 10, 2017, 03:46:10 PM
So the plan is to have this game finished by October 30th, which will be the PC Engine's 30th anniversary. Nothing could be a better tribute to the console we love. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Zero_Gamer on October 10, 2017, 04:30:26 PM
So the plan is to have this game finished by October 30th, which will be the PC Engine's 30th anniversary. Nothing could be a better tribute to the console we love. :)
Awesome. Congrats to you guys! Can't wait to buy and play it[emoji3]
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 11, 2017, 09:19:05 AM
:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: BigusSchmuck on October 11, 2017, 04:58:45 PM
Will you guys be showing this off at PRGE this year? It was definitely one of the highlights for me last year.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on October 12, 2017, 06:48:13 AM
That kinda reminds me of the first stage from Megaman X, and that can only be a good thing ;3
plz parallax!!

That particular section is modeled to look and work similar to the opening stage of Megaman X. It was designed so it could also have included the curving overpasses, but it's kinda lame having all the action take place near the top of the screen.

If it all makes it in, there are a few more background types for the stage, all designed to have parallax.

The boss is a console porn take on one of the Shockman bosses.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on October 12, 2017, 08:04:18 AM

If it all makes it in, there are a few more background types for the stage, all designed to have parallax.


I thought the PC Engine/Turbografx-16 couldn't do parallax?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on October 12, 2017, 08:11:16 AM
I thought the PC Engine/Turbografx-16 couldn't do parallax?

It can't.  It only does fake parallax.  :-"
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on October 12, 2017, 08:23:52 AM
I thought the PC Engine/Turbografx-16 couldn't do parallax?

It can't.  It only does fake parallax.  :-"


DAT FAKE PARALLAX, tho...
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on October 12, 2017, 08:34:16 AM
I thought the PC Engine/Turbografx-16 couldn't do parallax?

It can't.  It only does fake parallax.  :-"


DAT FAKE PARALLAX, tho...
That's what makes it all the more impressive ;3

On systems like the SNES and the MD I pretty much take parallax scrolling for granted, I mean, those systems already have 2 (or more) BG layers, it's easy to do parallax on them, in fact that only makes it all the more disappointing whenever they DON'T have parallax...
You've got to do something real mind-blowing like the multi-overlapping-layer parallax from Thunder Force IV to really impress me with those two...

But when you do it on systems like the PC engine, the NES, the Master System or on the Game Boy/Colour, you know, systems that only have ONE BG layer, THEN you're doing something special!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on October 12, 2017, 09:09:48 AM
It's not really special pulling off parallax in 8-bit gen or PCE/Neo Geo games. Lots of 2600/Intv/Coleco games feature parallax. Just like technically having a high color count on screen isn't special on it's own, what makes any parallax special is the overall scene. Lots of dual tile layer parallax looks ridiculous because no (good) thought was put into it.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 12, 2017, 09:51:22 AM
Technically, what the PCE can't do is tile layering on its own. Parallax is just a matter of scrolling different things at different speeds to give the impression of depth. So yeah, even the 2600 could do it :) Like Black Tiger said, it's all about the overall scene. We are kind of forced to make it special though, since it's not something we can take for granted, like so many sloppy efforts on the SNES and Genesis. Where HE really shines in the visuals department is where Black Tiger designed layered scenes; these are anything but easy to pull off and required some careful preparation... using all of HuC's scroll() regions, dynamic tiles, realtime map rewriting, and sprite overlays are all required to pull off the most complex scenes. The fact that this was done not only with stock HuC but with the stock Denki build that is over 12 years old makes it even more special, imo.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on October 12, 2017, 11:28:45 AM
I get what you guys mean, but what I mean is that parallax scrolling on the PCE, or any other system that only has 1 BG layer, is inherently more impressive than it would be on the SNES or MD, because those two have extra layers to help them with that...
The mere fact that you have to do trickery to pull it off, even if it's just putting some sprites behind the BG layer and moving them at a different speed from the BG's, still makes it something special to me personally, because you know, by virtue of only having 1 BG layer to work with, the system was obviously not meant to do multi-layered scrolling backgrounds... And yet a lot of games did it, and that's amazing!

I'm aware older games also did it, and they're just as impressive because of that, but the PCE just so happens to be capable of producing pretty damn great graphics and sounds on top of it! No wonder why I gravitated towards it, it's got the best of both worlds!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: spenoza on October 13, 2017, 09:52:51 AM
The SNES and Genesis also used the exact same software parallax techniques to augment their hardware background support. Software parallax is, in some ways, far more common than hardware parallax.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 16, 2017, 05:37:49 PM
Testing begins this weekend. We're so close to completion now.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on October 17, 2017, 06:54:07 AM
parallax on the PC Engine is annoying to deal with. 

like rover mentioned, it requires careful preparation.   IE: Unintuitive art requirements, followed by multiple scrolling concepts all working in tandem.

There's a reason why pretty much any game doing this sort of thing has really simple repetition.   It looks cool, but it's pretty much always repetitive tiles.   Like the first level in Schibibin Man 3.   

and then ultimately, you've sacrificed gameplay power for eyecandy, lol.

Lookin at you, giant coral towers in Atlantean.

Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 17, 2017, 09:53:05 AM
"Function before flash" is my modus operandi when doing this kind of thing. It doesn't matter how pretty it looks if it plays like asscandle. We've sacrificed looks for gameplay at various points of this production; tis a shame how many would prefer to do it the other way around, as we saw from time to time back in the day and even occasionally today.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Michirin9801 on October 17, 2017, 05:30:31 PM
parallax on the PC Engine is annoying to deal with. 

like rover mentioned, it requires careful preparation.   IE: Unintuitive art requirements, followed by multiple scrolling concepts all working in tandem.

There's a reason why pretty much any game doing this sort of thing has really simple repetition.   It looks cool, but it's pretty much always repetitive tiles.   Like the first level in Schibibin Man 3.   

and then ultimately, you've sacrificed gameplay power for eyecandy, lol.

Lookin at you, giant coral towers in Atlantean.
I know what you mean, but if you have a talented artist who understands all of these things and how the system works in general, it's possible to make something which not only looks great, with parallax and all, but doesn't get too much in the way of level design!
And I know a couple of people who can totally do that ;3
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 22, 2017, 02:57:12 AM
Just posting a quick update: we're now officially in beta testing. There is still work to be done, as a couple of substages aren't quite finished yet, but this should only take a few more days to complete. Here's hoping anyways. Last week of dev coming up.

(http://scontent.fbed1-2.fna.fbcdn.net/v/t1.0-9/22555152_10213261793286673_3791516245487815849_n.jpg?oh=65719b24e305847d192ce0310359a66d&oe=5A758A31)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: touko on October 23, 2017, 09:06:52 AM
i like it,and this evil transformed MD is excellent .
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on October 23, 2017, 10:29:02 AM
i like it,and this evil transformed MD is excellent .


Since it was my last chance to design a boss, I wanted to do some kind of mecha Mega Drive, but also reference Shockman.


(http://superpcenginegrafx.net/misc/hesm1.png)(http://superpcenginegrafx.net/misc/hesm2.png)


I also made a more traditionally shaped player ship in the Shockman style.

(http://superpcenginegrafx.net/misc/hesm3.png)

(http://superpcenginegrafx.net/misc/hesm4.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on October 23, 2017, 10:48:47 AM
Awesome! :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: turboswimbz on October 23, 2017, 11:19:54 AM
That's Great BT. I really like it,  :clap: can't wait to buy this one.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 23, 2017, 12:12:08 PM
Unfortunately, the original design for that boss didn't work due to the PCE's limitations. :(
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Zero_Gamer on October 23, 2017, 12:43:52 PM
This game is gonna be epic, but when can I order it?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 23, 2017, 03:01:14 PM
I believe Saru has an order thingo on his website.

The Megadrive boss didn't work out as originally planned for a couple of reasons. First of all, there were too many sprites in the arms and it caused large amounts of flicker. So, I opted to remove the arm pieces and have the hands fly independently, similar to the second phase of the end boss of Dead Moon. Secondly, in the comic, Yuki transforms into a fighter jet in this scene, so that part had to be altered in the game too.

Damn sprites-per-line limit... :(
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: touko on October 23, 2017, 10:57:46 PM
Quote
Since it was my last chance to design a boss, I wanted to do some kind of mecha Mega Drive, but also reference Shockman.
Wahou, those bosses are really beautiful  :D
Same thing for backgrounds, very colored (with taste) and detailled,they remind me commercial games quality,good job .

Quote
The Megadrive boss didn't work out as originally planned for a couple of reasons. First of all, there were too many sprites in the arms and it caused large amounts of flicker
Arf, damn  :x
May be you can only deploy the boss's arms at a certain moment and one at a time when he don't fire to limit flickering .

Quote
Damn sprites-per-line limit... :(
It's time to go on SGX then  :mrgreen:
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: spenoza on October 24, 2017, 04:12:39 AM
The way to get around that limit is to just make sure the arms are far enough apart vertically, and if they cross each others' path it's at an angle. You could also use alternating flicker on the arms, much like many NES games do on projectiles and whatnot.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on October 24, 2017, 04:37:19 AM
The way to get around that limit is to just make sure the arms are far enough apart vertically, and if they cross each others' path it's at an angle. You could also use alternating flicker on the arms, much like many NES games do on projectiles and whatnot.

Using a minimal number of segments that don't necessarily touch one another is something else that was often done.

The problem with this scene is that it's a horizintal shooter, where you're lining up your ship and bullets with another ship and its bullets.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: gilbert on October 24, 2017, 04:57:35 AM
How about making the segments flickering on purpose? Such as some games use flickering to display more bullets. This would keep flickering of the other stuff on screen to a minimum.
You may get away with it by making those segments made of something like "energy beam", "electric" or whatever.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: spenoza on October 24, 2017, 05:17:08 AM
The problem with this scene is that it's a horizintal shooter, where you're lining up your ship and bullets with another ship and its bullets.

Yeah, and that makes it more difficult to orchestrate, but certainly not impossible. Then again, this is a homebrew development and not a commercial studio endeavor (in the classic sense), so I understand if the programming attention and skill necessary to orchestrate that well is prohibitive.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on October 24, 2017, 06:56:31 AM
The problem with this scene is that it's a horizintal shooter, where you're lining up your ship and bullets with another ship and its bullets.

Yeah, and that makes it more difficult to orchestrate, but certainly not impossible. Then again, this is a homebrew development and not a commercial studio endeavor (in the classic sense), so I understand if the programming attention and skill necessary to orchestrate that well is prohibitive.

I think that the biggest factor keeping things from being reworked until they're ideal instead of jusy shooting for something that is fine and should work as-is, is just the restriction of available time to do it.

This was all done in our spare time and not only are there a lot stages, many of them alone have more assets and misc under the hood than most entire homebrew PCE games.

Remember Aetherbyte's ambitious goal with Insanity, to complete a PCE homebrew game within a year? I still can't believe how close this came to being complete in about a year once things got moving full speed and it'll likely be published within a year and a half. Even on a dev friendly console like Sega Genesis, it would be a big deal conpleting a game of this scope within the same time frame.

This is of course independent of whether or not the game is any good. :P But I'm excited about PCE homebrew continuing to become more ambitious.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Zero_Gamer on October 24, 2017, 10:45:27 AM
The problem with this scene is that it's a horizintal shooter, where you're lining up your ship and bullets with another ship and its bullets.

Yeah, and that makes it more difficult to orchestrate, but certainly not impossible. Then again, this is a homebrew development and not a commercial studio endeavor (in the classic sense), so I understand if the programming attention and skill necessary to orchestrate that well is prohibitive.
This may have been done on a hombrew budget, but it sure looks like studio quality.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on October 25, 2017, 03:36:29 PM
This is some stuff I put together for a system card warning stage that isn't going to make it into the game:



(http://superpcenginegrafx.net/misc/notquite1.png) (http://superpcenginegrafx.net/misc/notquite2.png)

(http://superpcenginegrafx.net/misc/scfliptest1.gif) (http://superpcenginegrafx.net/misc/bighutest.gif)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on October 25, 2017, 09:00:18 PM
Bummer, why isn't the warning stage going to make it? Lack of time for the development?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on October 26, 2017, 12:08:29 AM
Bummer, why isn't the warning stage going to make it? Lack of time for the development?

Not enough space for CD2 (for much of any kind of stage) and not enough time to include as bonus content.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: turboswimbz on October 26, 2017, 01:14:42 AM
Bummer, why isn't the warning stage going to make it? Lack of time for the development?

Not enough space for CD2 (for much of any kind of stage) and not enough time to include as bonus content.

It's still a pretty cool idea and beautifully done.  I love the behind the scenes look.  Those flowers reminds me of a mash up of bonk and sonic. 
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 26, 2017, 08:49:08 AM
Yeah, the library alone takes up about half the memory, leaving only the other half for a user program, which usually has to include the graphics stuff too. This is one of the biggest downsides of using HuC, and I'm not smart enough to code anything in pure assembly. On the plus side, that red ship from the stage 6 boss mockup will be included after all. :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 26, 2017, 02:59:33 PM
As of right now, we are 100 hours away from the curtain call. This weekend will be pretty much nothing but work on the final aspects of the game; doing bugfixes, tweaking level designs, tying up loose ends, doing spit n polish here n there.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on October 27, 2017, 02:43:39 AM
GOB is helping?

It's an illusion, Micheal.  Whores do tricks.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Dicer on October 27, 2017, 10:33:07 AM
As of right now, we are 100 hours away from the curtain call. This weekend will be pretty much nothing but work on the final aspects of the game; doing bugfixes, tweaking level designs, tying up loose ends, doing spit n polish here n there.

http://www.youtube.com/watch?v=-E72v6G9JHY


Then you can get back to having a life, ya know cause life is life...
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 27, 2017, 11:24:19 AM
THERE IS NO LIFE AFTER OBEY. THERE IS ONLY OBEY.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: SmokeMonster on October 27, 2017, 05:20:07 PM
The Paypal/pre-order link at henshinengine.com doesn't seem to be working.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on October 28, 2017, 02:40:03 AM
Looks like some stuff on the website is broken at the moment and there's no time to fix it as we're in the final days of dev. Saru will likely fix it once we're done.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: SmokeMonster on October 30, 2017, 08:28:51 AM
Thanks! Saru must have just fixed the Paypal system, so I was able to pre-order.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on October 31, 2017, 06:00:57 AM
SmokeMonster, thanks for bringing that up to our attention :)

Also, I drew this up a couple days ago for teh burthdais of teh pce

(http://www.henshinengine.com/wp-content/uploads/2017/10/HE_PCE30thFINAL-copy-768x768.jpg)

Yeah, Geni is there too but they are kind of a pair deal :P
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on October 31, 2017, 06:16:10 AM
Nice!

You gonna draw one for PC-FX in a couple years when she turns 25?  I vote it involves a PC-FX girly with a strap on giving the business to Rolfee.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on October 31, 2017, 06:19:29 AM
Nice!

You gonna draw one for PC-FX in a couple years when she turns 25?  I vote it involves a PC-FX girly with a strap on giving the business to Rolfee.

All is possible, HE already has a character that was inspired by Rolfee too :P
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on October 31, 2017, 06:21:58 AM
Nice!

You gonna draw one for PC-FX in a couple years when she turns 25?  I vote it involves a PC-FX girly with a strap on giving the business to Rolfee.

nah man, ass to ass, like that scene in Requiem For A Dream.

except ontop of a PC-FX instead of in some crackheads bang-room.

drugs still present, of course.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on October 31, 2017, 06:30:22 AM
Nice!

You gonna draw one for PC-FX in a couple years when she turns 25?  I vote it involves a PC-FX girly with a strap on giving the business to Rolfee.

nah man, ass to ass, like that scene in Requiem For A Dream.

except ontop of a PC-FX instead of in some crackheads bang-room.

drugs still present, of course.

So Yuki and Rolfee, ass to ass in Ark's room. Got it. I'll see what I can do ;)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on October 31, 2017, 06:33:25 AM
Nice!

You gonna draw one for PC-FX in a couple years when she turns 25?  I vote it involves a PC-FX girly with a strap on giving the business to Rolfee.

nah man, ass to ass, like that scene in Requiem For A Dream.

except ontop of a PC-FX instead of in some crackheads bang-room.

drugs still present, of course.

So Yuki and Rolfee, ass to ass in Ark's room. Got it. I'll see what I can do ;)

with me dressed up as a PC-FX, and that's what they're on top of?

lol

I joked about drawing Rolfee blowing coke off of a PC-FX once or twice, but I can't draw.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on October 31, 2017, 06:37:40 AM
Nice!

You gonna draw one for PC-FX in a couple years when she turns 25?  I vote it involves a PC-FX girly with a strap on giving the business to Rolfee.

nah man, ass to ass, like that scene in Requiem For A Dream.

except ontop of a PC-FX instead of in some crackheads bang-room.

drugs still present, of course.

So Yuki and Rolfee, ass to ass in Ark's room. Got it. I'll see what I can do ;)

with me dressed up as a PC-FX, and that's what they're on top of?

lol

I joked about drawing Rolfee blowing coke off of a PC-FX once or twice, but I can't draw.

She's gotta keep her girlish figure somehow!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on October 31, 2017, 07:41:56 AM
She's gotta keep her girlish figure somehow!

get her on meth.

cant eat if you have no teeth.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: spenoza on October 31, 2017, 09:06:45 AM
cant eat if you have no teeth.

That's what blenders are for.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on October 31, 2017, 09:16:37 AM
cant eat if you have no teeth.

That's what blenders are for.

and/or buttchugging.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: spenoza on October 31, 2017, 09:26:09 AM
I don't even want to know.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on October 31, 2017, 11:04:11 AM
cant eat if you have no teeth.

That's what blenders are for.

and/or buttchugging.

Yer a felcher
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on November 17, 2017, 12:54:18 PM
So I just wanted to drop a quick update here for y'all. As of right now, Henshin Engine no longer exists. Due to a trademark issue, the name has been changed. I'll let Saru fill everyone in on the changes when the time is right, but let's just say that it was a damn good thing that we did not actually release the game under the name Henshin Engine or we'd have been in a heap of legal trouble. Because of the change, there will be a revised title screen and website and merchandise stuffs and all that jazz... basically, the whole thing has to be re-branded. More details to follow as they become available.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Punch on November 17, 2017, 01:36:20 PM
Bootleg games for $$$: radio silence
Make completely new game with homage title: CEASE IMMEDIATELY
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: seieienbu on November 18, 2017, 08:34:36 AM
I'm really curious what other product/service/thing could possibly be named "Henshin Engine."  Here's hoping that an amusing story comes from all of this.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Punch on November 18, 2017, 04:29:55 PM
I'm really curious what other product/service/thing could possibly be named "Henshin Engine."  Here's hoping that an amusing story comes from all of this.

I thought this was just Konami being annoyed that saru used something too close to PC engine since they are the current owners of it
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: seieienbu on November 18, 2017, 04:49:51 PM
It sounded to me like the problem was the name and not the platform...?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on November 18, 2017, 07:02:05 PM
I'm really curious what other product/service/thing could possibly be named "Henshin Engine."  Here's hoping that an amusing story comes from all of this.

Im suspecting jokes and lulz because Henshin Engine's trademark is registered to Saru... so... 
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on November 19, 2017, 05:50:21 AM
Afaik it's the henshin more than engine, henshin is a generic word someone has rights to, and apparently also has a anime style girl mascot.

http://www.henshin.com (http://www.henshin.com/)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Lost Monkey on November 19, 2017, 06:15:38 AM
Afaik it's the henshin more than engine, henshin is a generic word someone has rights to, and apparently also has a anime style girl mascot.

http://www.henshin.com (http://www.henshin.com/)





Well that website almost has content.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on November 19, 2017, 07:49:43 AM
Yeah, that dude was being a dick about it, trying to sucker Saru into paying money to license the name. FFS, Saru Studio just started up and already someone's trying to be a f*cker. Saru already lost $600 on the trademark registration that was rejected thanks to this other dude submitting a class 9 registration ON THE SAME f*ckING DAY. This production was expensive enough, so instead of giving this greedy jackass four figures for the license, Saru changed the name. So this dude can pound sand until he finds eggs to suck.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Lost Monkey on November 19, 2017, 08:22:31 AM
Just call it "Yuki Imagine of the PCE World" and be done with it.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: turboswimbz on November 19, 2017, 08:47:20 AM
I believe it would actually be extremely difficult for him to win in an actual court . . .  I'd like to see him try to sue an anime production company, which his trademark could technically cover, it's quite broad. I doubt he would, but pick on the homebrew guys sure no problem.  That being said I assume you guys don't have both time and money for a legal battle. A shitty situation.  Well, hopefully I get to buy something soon. 

I say you just call it Hen-Chin and call it a parody. hahahaha.

If anyone is interested here is a copy of the general info in the trademark.

https://trademarks.justia.com/875/64/henshin-87564591.html
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on November 19, 2017, 10:05:02 AM
I'm confused, since the US trademark shows Henshin Engine as a live trademark.

Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on November 19, 2017, 11:08:57 AM
Saru still has time to contest it, that is why it shows up as live. However, this is costly to do and can take years... it's not worth the effort.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on November 19, 2017, 11:32:52 AM
That's all pretty stupid.

Henshin and Henshin Engine are two different things.

Does the guy intend to go after anyone who puts the word Henshin at the start of a thing? 

Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on November 19, 2017, 12:01:40 PM
Yup. Remember when that one company did that for "Edge"?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: crazydean on November 19, 2017, 12:10:24 PM
Yup. Remember when that one company did that for "Edge"?

Yup. And it worked for a while.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: turboswimbz on November 19, 2017, 12:40:12 PM
Yup. Remember when that one company did that for "Edge"?

Yup. And it worked for a while.

yeah right up to the point when he threatened EA and it backfired and he ended up having to give up much of his trademarks and pay all his own legal fees to do so.  I guess they are still going strong with this as they still have licenses active, but I'm guessing a number of people just go with the rename it and don't deal with it route.   
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on November 19, 2017, 12:49:01 PM
lol, I wish you guys were more confrontational like me, because I am sure the fireworks would be entertaining.

I'd probably change the games name to "Not Henshin Engine Because HenshinGuy Is a Dick"

just to spite the guy
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on November 19, 2017, 01:08:15 PM
I used to have a hell of a lot more fight in me but in recent years, I've been more of a "yeah whatevs" kind of dude when it comes to this stuff. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: seieienbu on November 19, 2017, 01:48:38 PM
Well that sucks.  This reminds me of when Candy Crush sued the Banner Saga for having the gall to use the word "Saga" in their name.  It sounds to me like this guy has nothing to stand on though.  After all, how else does Dove soap and Dove chocolate exist in the same world?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on November 19, 2017, 02:48:24 PM
Whoever owned the rights to the game Myst went around suing anyone titling games with anything similar to the word. Sega caved when they threatened legal action over Mystaria: The Realms of Lore for Sega Saturn. After pulling it from shelves they re-released it as Blazing Heroes.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on November 19, 2017, 03:43:45 PM
Well that sucks.  This reminds me of when Candy Crush sued the Banner Saga for having the gall to use the word "Saga" in their name.  It sounds to me like this guy has nothing to stand on though.  After all, how else does Dove soap and Dove chocolate exist in the same world?

they aren't competing markets.

people don't eat soap.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: gilbert on November 19, 2017, 04:16:54 PM
Just change the name to 'PC Transform'  :roll:, unless Hasbro manages to sue you (not that likely, as the word Henshin is a foreign word outside Japan it's more reasonable to have been trademarked in non-Japanese countries, whereas the word "transform" is quite generic to be trademarkable, though it didn't stop M$ from trying to TM words like Office and... well... Word, and, you guys mentioned it already, SAGA).
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on November 19, 2017, 04:42:06 PM
Well that sucks.  This reminds me of when Candy Crush sued the Banner Saga for having the gall to use the word "Saga" in their name.  It sounds to me like this guy has nothing to stand on though.  After all, how else does Dove soap and Dove chocolate exist in the same world?

they aren't competing markets.

people don't eat soap.

Hey now, I happen to like the eating soap!  Over the years I got to be quite a connoisseur of soap. My personal preference was for Lux, but I found Palmolive had a nice, piquant after-dinner flavor - heady, but with just a touch of mellow smoothness.

This all reminds me of how Hasbro almost lost the name Megatron to some Korean company or something that had some device coming out called the Megatron, though I don't know if said device ever got released.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on November 19, 2017, 05:29:57 PM
Hey now, I happen to like the eating soap!  Over the years I got to be quite a connoisseur of soap. My personal preference was for Lux, but I found Palmolive had a nice, piquant after-dinner flavor - heady, but with just a touch of mellow smoothness.

SOAPPPPPPP.

PPPPOISONINGGGGGG.

*melodrama*
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on November 20, 2017, 02:34:27 AM
You social media peeps should shit all over this guy with yelp reviews, youtube review videos, etc.  Make him regret his predatory shenanigans and ruin the name of "henshin", so any time someone googles the name they see multiple negative comments alongside his site.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on November 20, 2017, 03:11:23 AM
HENSHIN.COM GAVE ME CRABS.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: turboswimbz on November 20, 2017, 05:10:21 AM
HENSHIN.COM GAVE ME CRABS.

Well that certainly is trans-formative.

Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: SignOfZeta on November 20, 2017, 07:38:05 AM
People are such a$$holes. There’s nothing you can do about this except come up with a different pun. You win at law by winning at capitalism first. Without a pile of money you’ll never get these a$$holes to go away, despite them not having a legal or ethical leg to stand on (a single non-proper word is not prior art). It doesn’t matter. Bummer.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on November 20, 2017, 07:48:54 AM
Yep, it's complete shit.  I've no doubt you'd prevail if you took him to court, but the reality of going to court is that only the lawyers win.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Desh on November 20, 2017, 01:12:27 PM
That shitty Henshin website has a mailing address.  I like sending good old fashioned hate mail.  I only need to send two words to relay my feelings.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: turboswimbz on November 20, 2017, 02:04:44 PM
On the upside since Arks talking about dove, I have sweet dove chocolate banners for ads now on the site.

yummmmmmmmmmmmmmmmmmm
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on November 20, 2017, 04:28:35 PM
Being the genius that he is, Saru not only found a way around the trademark issue, but also came up with a name and concept that was actually superior to what it was before. :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: turboswimbz on November 21, 2017, 12:18:36 AM
Being the genius that he is, Saru not only found a way around the trademark issue, but also came up with a name and concept that was actually superior to what it was before. :D

Well tell him to get his butt here and tell us about it.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Necromancer on November 21, 2017, 01:19:25 AM
That shitty Henshin website has a mailing address.  I like sending good old fashioned hate mail.  I only need to send two words to relay my feelings.

poopsenders.com
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on November 21, 2017, 04:14:26 AM
That shitty Henshin website has a mailing address.  I like sending good old fashioned hate mail.  I only need to send two words to relay my feelings.

poopsenders.com


the sister site to shipadick.com
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on November 21, 2017, 05:47:19 AM
Being the genius that he is, Saru not only found a way around the trademark issue, but also came up with a name and concept that was actually superior to what it was before. :D

Well tell him to get his butt here and tell us about it.

If you have reason to believe that anyone might try to make a claim on a property you're developing, it's best to keep it under wraps until you're confident it's secure.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: turboswimbz on November 21, 2017, 07:20:33 AM
Being the genius that he is, Saru not only found a way around the trademark issue, but also came up with a name and concept that was actually superior to what it was before. :D

Well tell him to get his butt here and tell us about it.

If you have reason to believe that anyone might try to make a claim on a property you're developing, it's best to keep it under wraps until you're confident it's secure.

Good Point.  However that wasn't meant to be taken seriously / literally. :). 
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on November 21, 2017, 08:15:37 AM
I don't know what the plan is, but I don't think that the rebranding should be unveiled until the day it ships.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on November 21, 2017, 08:25:43 AM
I don't know what the plan is, but I don't think that the rebranding should be unveiled until the day it ships.


Or at least until the trademark clears, lol
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on November 21, 2017, 09:08:20 AM
Glad I'm not working on anything that could get potentially C&D'ed

(https://i.imgur.com/Z1PYiLs.jpg)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Zero_Gamer on November 22, 2017, 04:20:22 AM
That shitty Henshin website has a mailing address.  I like sending good old fashioned hate mail.  I only need to send two words to relay my feelings.
Use the site Nullity found, where you can anonymously send fresh animal shit to someone.

Edit: After further reading, I see Necro was on top of it.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Arkhan on November 22, 2017, 05:30:07 AM
That shitty Henshin website has a mailing address.  I like sending good old fashioned hate mail.  I only need to send two words to relay my feelings.
Use the site Nullity found, where you can anonymously send fresh animal shit to someone.

Edit: After further reading, I see Necro was on top of it.

Nah man use Shipadick.com

lol

Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on November 22, 2017, 03:10:00 PM
Let me just say, for the record, that I cannot publicly condone nor condemn anything from these two sites sent their way. :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: BigusSchmuck on November 23, 2017, 11:05:58 AM
Couldn't you just put in a dash Henshin-Engine and call it a day?
Glad I'm not working on anything that could get potentially C&D'ed

(https://i.imgur.com/Z1PYiLs.jpg)


Well maybe that catapult from Blazing Dragons... 17:52 into the video
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Zero_Gamer on November 23, 2017, 12:28:17 PM
That shitty Henshin website has a mailing address.  I like sending good old fashioned hate mail.  I only need to send two words to relay my feelings.
Use the site Nullity found, where you can anonymously send fresh animal shit to someone.

Edit: After further reading, I see Necro was on top of it.

Nah man use Shipadick.com

lol
The douche would probably be thrilled to get a large cardboard dick in the mail. [emoji23]
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on November 23, 2017, 03:49:12 PM
So to clear things up, yes, there was a problem with the name in regards to our trademark application and it getting rejected mostly in part because Henshin Inc exists. However, thanks to a passive-aggressive email I got from the owner of Henshin Inc, it allowed me to put a plan in place early on. I will be making an announcement in the next few days regarding all of it as well as the release of the game. So stay tuned!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: turboswimbz on November 24, 2017, 03:46:04 AM
So to clear things up, yes, there was a problem with the name in regards to our trademark application and it getting rejected mostly in part because Henshin Inc exists. However, thanks to a passive-aggressive email I got from the owner of Henshin Inc, it allowed me to put a plan in place early on. I will be making an announcement in the next few days regarding all of it as well as the release of the game. So stay tuned!


(http://1.bp.blogspot.com/-h8yg71Rjx60/UX0hKd-UY9I/AAAAAAAAA50/7FiFyZAwl1Y/s1600/Gif3.gif)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on November 24, 2017, 04:11:24 AM
Couldn't you just put in a dash Henshin-Engine and call it a day?
No, because the issue is with "Henshin", and a dash would be after the word, so it would make no legal difference. Yeah... it's that specific.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: SignOfZeta on November 24, 2017, 05:32:26 AM
Can’t you just print it in Japanese everywhere and then misspell the romanization? That’s my lazy workaround.

へんしん
Hhensheen.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Sarumaru on November 24, 2017, 04:05:05 PM
Can’t you just print it in Japanese everywhere and then misspell the romanization? That’s my lazy workaround.

へんしん
Hhensheen.

Hashish Engine
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: fraggore on December 04, 2017, 07:06:05 PM
I am glad the game will still get a release as with the webpage gone i was getting worried i had wasted my money, would be a shame as the game was looking really promising and i was liking the changes you made pretty much everything i mentioned in my youtube video.

you could call it

hengine or shingine
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: cr8zykuban0 on December 05, 2017, 02:57:19 PM
i need this game to come out....NAAAAOOOO!!!!!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on December 07, 2017, 01:39:33 PM
It's going to manufacturing next week... finally.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: HailingTheThings on December 07, 2017, 07:04:14 PM
Yay!
Title: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on December 07, 2017, 10:49:05 PM
It's going to manufacturing next week... finally.

Awesome. [emoji4]

Also, I can’t believe all the garbage surrounding henshin.inc.douche... that was the last thing I expected to see in this thread. [emoji20]
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on December 11, 2017, 08:47:20 AM
Saru's waiting on paperwork for all the legal mumbo jumbo right now. So much red tape, it's nuts. At least things are going smoothly on the legal front now. Oh... and if you have anything with the Henshin Engine brand name on it... hold onto that shit coz you never know, it might be worth a small fortune later on. :D
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: NightWolve on December 12, 2017, 11:58:55 AM
Wow, sorry to hear guys! Here I thought when I clicked in this thread I'd see routine update reports... Son of a biotch, what were the odds a bastard had trademarked something similar already and was scanning the net with Google to protect it ?? Pfffffft... Really hard to believe...

Glad I'm not working on anything that could get potentially C&D'ed

(https://i.imgur.com/Z1PYiLs.jpg)

Ha!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on December 12, 2017, 05:10:33 PM
The game itself has reached the point where we can call it completed. I'm doing a ton of tests to iron out any potential issues it may still have though, which requires numerous playthroughs (which is what killed MSR for me, heh). I can honestly say that it will be worth the wait. We have spent seemingly countless hours tweaking and redesigning things to make the game fun but also a good challenge without losing sight of the main focuses of being balanced and, above all else, fair. Not everyone's gonna like the game and there's sure to be people complaining that it took to long to complete but ya know what? You're gonna get that no matter what ya do, so yeah. It's not for everyone but we like it, and if we like it, others will like it too. We did our best to make a game that is enjoyable and that's what matters the most. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: turboswimbz on December 13, 2017, 02:18:07 AM
The game itself has reached the point where we can call it completed. I'm doing a ton of tests to iron out any potential issues it may still have though, which requires numerous playthroughs (which is what killed MSR for me, heh). I can honestly say that it will be worth the wait. We have spent seemingly countless hours tweaking and redesigning things to make the game fun but also a good challenge without losing sight of the main focuses of being balanced and, above all else, fair. Not everyone's gonna like the game and there's sure to be people complaining that it took to long to complete but ya know what? You're gonna get that no matter what ya do, so yeah. It's not for everyone but we like it, and if we like it, others will like it too. We did our best to make a game that is enjoyable and that's what matters the most. :)

Thank you.  I look forward to playing it and seeing all that you (and team) put into it.  love it or hate it, just knowing the level of detail you all did is worth it enough to put it up on the old shelf and in the duo.  Homebrew = Lovebrew.   
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: ginoscope on December 13, 2017, 02:37:47 AM
The game itself has reached the point where we can call it completed. I'm doing a ton of tests to iron out any potential issues it may still have though, which requires numerous playthroughs (which is what killed MSR for me, heh). I can honestly say that it will be worth the wait. We have spent seemingly countless hours tweaking and redesigning things to make the game fun but also a good challenge without losing sight of the main focuses of being balanced and, above all else, fair. Not everyone's gonna like the game and there's sure to be people complaining that it took to long to complete but ya know what? You're gonna get that no matter what ya do, so yeah. It's not for everyone but we like it, and if we like it, others will like it too. We did our best to make a game that is enjoyable and that's what matters the most. :)

Thanks and I am looking forward to the game.  I played the demo a few weeks ago and the music and just the tone of the game brought me back to 1993.  You can never please everyone but any new homebrew is always appreciated.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: seieienbu on December 13, 2017, 11:33:10 AM
Since I'm a jerk who didn't pre-order, how do I go about getting the game?
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on December 13, 2017, 01:34:05 PM
Well, first you wait for it to go to manufacturing, which will be happening as soon as the paperwork clears. :D Then, it'll be available for ordering on the new website, which won't be live until said paperwork clears.

EDIT: Got a late-breaking update... the paperwork hasn't cleared yet because the clerk is a colorblind idiot. WE PRESS ONNNNNN.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on December 15, 2017, 03:45:49 AM
I recently tried out a beta version of the game formerly known as Henshin Engine in Magic Engine and took screenshots from most of the stages.

The color counts were all 90'ish to 100'ish. The only shot that was only around 50 colors is from the tree top section of the Badonk stage (which does have the gradient and clouds again), but I believe that particular shot only had one or no enemies in it.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Gredler on December 15, 2017, 05:18:56 AM
Can't wait to see the finished product. Great job BT, everything shown so far is looking awesome!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on December 15, 2017, 07:48:57 AM
Well, first you wait for it to go to manufacturing, which will be happening as soon as the paperwork clears. :D Then, it'll be available for ordering on the new website, which won't be live until said paperwork clears.

EDIT: Got a late-breaking update... the paperwork hasn't cleared yet because the clerk is a colorblind idiot. WE PRESS ONNNNNN.
I recently tried out a beta version of the game formerly known as Henshin Engine in Magic Engine and took screenshots from most of the stages.

The color counts were all 90'ish to 100'ish. The only shot that was only around 50 colors is from the tree top section of the Badonk stage (which does have the gradient and clouds again), but I believe that particular shot only had one or no enemies in it.

Friggin’ awesome!

Slowly, but surely, we march for Great Justice.
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: Black Tiger on December 15, 2017, 12:15:26 PM
Here is a 101 color screenshot that I don't think is too spoilery.

It gives an idea of how intense some of the later sections of the game can get.

(http://superpcenginegrafx.net/misc/101pce.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on December 15, 2017, 01:24:45 PM
Beautiful, looking forward to it!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: MCalvert1 on December 20, 2017, 03:15:54 AM
Is this going to be making an appearance at Magfest in a couple weeks?

MjC
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on December 20, 2017, 07:36:33 AM
Beautiful, looking forward to it!

Agreed x10

:)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: nodtveidt on December 25, 2017, 11:15:51 AM
The trademark is live, so it's time for the big reveal! :D And yeah, I'm probably more excited for it than... well, everyone else... but hey, whatevs. :lol:

Both the comic and the game are now known as FX-Unit Yuki. That is the trademarked name. This game in particular will be subtitled "The Henshin Engine", which is a recursive acronym, heh. All of the games will use this format: "FX-Unit Yuki: [subtitle]". So, for this one, it's "FX-Unit Yuki: The Henshin Engine".

(http://www.eponasoft.com/yuki-1016.png)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: esteban on December 25, 2017, 12:02:32 PM
The trademark is live, so it's time for the big reveal! :D And yeah, I'm probably more excited for it than... well, everyone else... but hey, whatevs. :lol:

Both the comic and the game are now known as FX-Unit Yuki. That is the trademarked name. This game in particular will be subtitled "The Henshin Engine", which is a recursive acronym, heh. All of the games will use this format: "FX-Unit Yuki: [subtitle]". So, for this one, it's "FX-Unit Yuki: The Henshin Engine".

(http://www.eponasoft.com/yuki-1016.png)


Awesome. :)
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: turboswimbz on December 25, 2017, 12:24:28 PM
Great news.  FX-UNIT . . . hahaha to the pron title thread in FS!
Title: Re: Henshin Engine Game for TurboGrafx-16/PC Engine
Post by: sirhcman on December 25, 2017, 02:39:45 PM
So, for this one, it's "FX-Unit Yuki: The Henshin Engine".

Thanks Rover I have changed the title of the thread to reflect the new title name. Good luck to you guys and look forward to the "Oni-Bro" follow-up game ;)


Is there a new web url or any changes to contact info for the original post that I should change?
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on December 25, 2017, 02:48:01 PM
Fluffers McFluff is still working on the new website but it's right here:

http://www.fxunityuki.com/
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on December 25, 2017, 06:01:12 PM
Sweet, very happy that's all taken care of!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Necromancer on December 26, 2017, 01:16:56 AM
FX-Unit Yuki is a good name too.  Me likey.  :mrgreen:

But does that mean her outfit is based on a PC-FX instead of a PCE?
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: turboswimbz on December 26, 2017, 02:31:32 AM
Any time-frame on when you guys expect shipping, live ordering to be up?  Looks like the Home Stretch!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Sarumaru on December 26, 2017, 03:45:42 AM
FX-Unit Yuki is a good name too.  Me likey.  :mrgreen:

But does that mean her outfit is based on a PC-FX instead of a PCE?

That part hasn't changed. In the comic, she has always been known as FX-Unit Yuki once she's merged with the FX Engine which is simply meant to parody the names of both the PCE and PC-FX but essentially she is a PC Engine. All I did was take her title in the story and make it the title for everything, which we like better because when I created the title "Henshin Engine", I had no plans to expand on the story like I have now. Since the story is a bit convoluted, it means Yuki will have more than likely have a sequel to be able to explain it all. However, FX-Unit Yuki 2 will likely not materialize until 2019.  As far as this game goes, it gets sent to manufacturing after new years cray-crays.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: turboswimbz on December 26, 2017, 04:00:30 AM
Awesome Saru!

Here's to 2018 and some sweet Homebrew.

Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Necromancer on December 26, 2017, 04:38:54 AM
That part hasn't changed. In the comic, she has always been known as FX-Unit Yuki once she's merged with the FX Engine which is simply meant to parody the names of both the PCE and PC-FX but essentially she is a PC Engine. All I did was take her title in the story and make it the title for everything, which we like better because when I created the title "Henshin Engine", I had no plans to expand on the story like I have now. Since the story is a bit convoluted, it means Yuki will have more than likely have a sequel to be able to explain it all. However, FX-Unit Yuki 2 will likely not materialize until 2019.  As far as this game goes, it gets sent to manufacturing after new years cray-crays.

So what you're saying is that I'm a retard and didn't pay close enough attention to the comics?

That sounds about right.  :mrgreen:
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Sarumaru on December 28, 2017, 08:58:47 AM
That part hasn't changed. In the comic, she has always been known as FX-Unit Yuki once she's merged with the FX Engine which is simply meant to parody the names of both the PCE and PC-FX but essentially she is a PC Engine. All I did was take her title in the story and make it the title for everything, which we like better because when I created the title "Henshin Engine", I had no plans to expand on the story like I have now. Since the story is a bit convoluted, it means Yuki will have more than likely have a sequel to be able to explain it all. However, FX-Unit Yuki 2 will likely not materialize until 2019.  As far as this game goes, it gets sent to manufacturing after new years cray-crays.

So what you're saying is that I'm a retard and didn't pay close enough attention to the comics?

That sounds about right.  :mrgreen:

The new game title was also present in the intro when Yuki transforms into tits-engine.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Sarumaru on January 01, 2018, 09:19:20 PM
Here's the latest Kickstarter update video  :D
Title: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: esteban on January 01, 2018, 11:10:19 PM
I think the most important point you made in that update (#3) is that, ultimately,  the delays/hassles facing PCE Henshin Engine “now” have very likely saved you from major heartbreak/dilemmas in the near future.

I really think this all worked out for the best, especially when I think about how complicated and ugly it could have gotten once physical copies were released and/or the other teams(s) had already ported the game...

I SEE ONLY GOOD THINGS.

[emoji4]
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Gredler on January 02, 2018, 05:43:34 AM
hahah I love the first stage before and after comparison
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: schweaty on January 03, 2018, 01:02:39 AM
I might be in the minority, but i like the new name a little better than the old one.  I also like that it will be an umbrella title for future releases.  More quality homebrew to look forward to.

Sent from my SAMSUNG-SM-N920A using Tapatalk

Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: exodus on January 03, 2018, 07:37:02 AM
I think the new name is better as wellllllllllll
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Sarumaru on January 04, 2018, 12:52:27 PM
All of the YouTube posts seem to be positive and everyone seemed to take a liking to the new name which makes me happy. There were a couple sour grapes in the Kickstarter comments though, one guy got on my nerves bad so I offered him a refund. Didn't hear a peep from him since.

As far as the new name goes, if Yuki gets popular enough then those old demo discs might wind up on the eBays  :lol:
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: MNKyDeth on January 04, 2018, 02:17:36 PM
I hav a pre-mgc .iso I am willing to sell for $500.  I swear I won't make any copies of the iso and sell it again......

I have mgc cdrom and cdrom packet  with mgc markings.
I also have henshin blank cdrom inserts front and back and two different buttons. All for a measly price of $750. Because of the rarity of course.





















Jk ;D







However it makes for fine shelf candy when I want to play or show off something at a very early stage of development or in the making of.....

However... If Saru doesn't mind. I'll host up some of those .iso files I have as the game is so near it's release. Not sure if it matters or not if I throw them up on the net for peeps to see if they missed out on some of the early betas/alphas. For free of course.
I guess I should also mention ... Only if I can even find the iso on my server. :)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Necromancer on January 05, 2018, 01:10:03 AM
What kind of maroon gets mad about the name change?  You backed the game, doofus, not the name.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: turboswimbz on January 05, 2018, 02:52:43 AM
All of the YouTube posts seem to be positive and everyone seemed to take a liking to the new name which makes me happy. There were a couple sour grapes in the Kickstarter comments though, one guy got on my nerves bad so I offered him a refund. Didn't hear a peep from him since.

As far as the new name goes, if Yuki gets popular enough then those old demo discs might wind up on the eBays  :lol:

Yeah this is the problem with kickstarters.  but ehh only a few people upset is good.  and everyone will get their games and be happy. For a first project and seeing it through all these problems I give you a ton of credit.  Thanks for the project Saru.

let's hope we see a bunch more homebrew and games for the community going forward.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Sarumaru on January 05, 2018, 08:47:05 AM
All of the YouTube posts seem to be positive and everyone seemed to take a liking to the new name which makes me happy. There were a couple sour grapes in the Kickstarter comments though, one guy got on my nerves bad so I offered him a refund. Didn't hear a peep from him since.

As far as the new name goes, if Yuki gets popular enough then those old demo discs might wind up on the eBays  :lol:


Yeah this is the problem with kickstarters.  but ehh only a few people upset is good.  and everyone will get their games and be happy. For a first project and seeing it through all these problems I give you a ton of credit.  Thanks for the project Saru.

let's hope we see a bunch more homebrew and games for the community going forward.


Thanks Swimby! There are many more games I would like to make but no programmers (at least on the PCE side) available to help turn my ideas and arts into games. Because of this, I am considering moving some projects over to the Mega Drive/Genesis where there are more willing programmers. Rover will be busy working on the PC port of Yuki as well as Lucretia after the PCE port of Yuki is out. And quite frankly, I really want to utilize him for FX-Unit Yuki 2 and don't want him to burn out before then because his brain is overloaded with Yuki as it is. So if anyone knows any programmers who are willing to do some contract work for some fun projects, send em my way :)

Also, looks like Yuki made a small appearance towards the end of Metal Jesus Rocks new vid towards then end. I'll link the timestamp;


EDIT: Y'all can help raise more Yuki awareness on the youtubes by commenting on this video about Yuki! Or on any Yuki videos on the webs. Everything helps and I think more PCE awareness isn't a bad thing.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: turboswimbz on January 05, 2018, 09:50:07 AM
Yuki at
43:30
https://youtu.be/_85mi8i7fs0?t=2613

I'll def send anyone I can your way.  I'd help out if I was any good at coding. 
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: seieienbu on January 05, 2018, 10:05:57 AM
Good on the word getting spread; I hope the game sells well!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: esteban on January 05, 2018, 11:08:20 AM
I saw Yuki as 43:30
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: NightWolve on January 13, 2018, 10:42:27 AM
Yuki at
43:30
https://youtu.be/_85mi8i7fs0?t=2613

Cool, a proud, new owner of a Duo-R and a Henshin Engine supporter! Brings a tear to my eye. :)

#BePCELove
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on January 16, 2018, 03:31:47 AM
I wrote this on Facebook at the start of the year but figured I'd fill in whoever doesn't read that trash site...

This is going to be my last game for awhile. I am completely burned out. I am trying my hardest to stay focused enough to finish this off but it's not been easy in the slightest. Once it's finally done with, Saru will supply the final sprites for Lucretia and we'll get that out too (the game is done, I can literally just drop in the sprites and rebuild the finished product in one command line entry), but after that, I'm done for awhile. I am taking the rest of 2018 off to focus on my own company which has exactly zero to do with game coding. I was considering retiring completely, but I'll be back to coding one more time in 2019 when we develop FX-Unit Yuki 2.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: turboswimbz on January 16, 2018, 07:27:54 AM
Rove,

I look forward to these two games.

enjoy your much needed R&R.

Turbolove too ya

Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: esteban on January 16, 2018, 08:29:03 AM
I wrote this on Facebook at the start of the year but figured I'd fill in whoever doesn't read that trash site...

This is going to be my last game for awhile. I am completely burned out. I am trying my hardest to stay focused enough to finish this off but it's not been easy in the slightest. Once it's finally done with, Saru will supply the final sprites for Lucretia and we'll get that out too (the game is done, I can literally just drop in the sprites and rebuild the finished product in one command line entry), but after that, I'm done for awhile. I am taking the rest of 2018 off to focus on my own company which has exactly zero to do with game coding. I was considering retiring completely, but I'll be back to coding one more time in 2019 when we develop FX-Unit Yuki 2.

Thank you for everything, comrade.

:)

Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on January 26, 2018, 05:30:13 PM
Having a problem finishing up the code. Can't get a f*cking slope algorithm working adequately and it's pissing me right the f*ck off. It's almost working but it's glitchy as f*ck and it's driving me insane. I am positive that the math is correct but it still won't work no matter what I do.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: TheOldMan on January 26, 2018, 06:45:53 PM
Quote
Can't get a f*cking slope algorithm working adequately and it's pissing me right the f*ck off. It's almost working but it's glitchy as f*ck...

First rule of debugging: describe the problem as exactly as possible.

What is glitchy?
  Is it returning bad values?
  In what cases?
  What inputs make it fail?

Does it work by itself?
  Is it overflowing?

etc...
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on January 27, 2018, 12:21:36 AM
No clue. All I know is that my math is right and this is confirmed on a logic calculator. I calculate the character's slope collision position (X+16, Y+32) within the tile by using their absolute position in the world and using bitwise AND against 0xF, which gives me the position within a 16x16 tile. That allows me to normalize their position within the tile, which is done when the character lands on the slope (otherwise, they'd just fall through it). Then, when the character is within the bounds of a slope tile, the code raises or lowers them based on the direction of the slope and the direction of the move. Except... it doesn't actually work properly all the time. It works great if there is no actual correction required (like walking along the ground and entering a slope... this works perfectly) but when correction is required, it doesn't correct the position properly and the character often gets stuck at peaks, bounces down the slope, etc. It's very frustrating.

Code: [Select]
Tilemap arrangement for a slope in 4-1

O  S /
   /
S/
/   O

^^ ok that representation sucks but meh.

To calc the collision position within the tile:
Code: [Select]
tileX = yukiX + vmapx + 16;
tileY = yukiY + vmapy + 32;
^^^ this works every time
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: esteban on January 27, 2018, 02:42:06 AM
Bounces down the slope Darkwing Duck style? Damn.

Good luck!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on January 28, 2018, 10:37:47 AM
Not f*cking around with it any more. f*ck it. It's close enough. I have spent countless hours on this problem alone and this game is never gonna be finished if I keep f*cking with it, so f*ck it. Finishing off the last of the data entry for the fifth stage tonight and that will be the end of it.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Black Tiger on January 28, 2018, 03:04:40 PM
It's not a big deal in the latest version I've played. When it does happen, it doesn't affect gameplay in a significant way. It just makes you think "heh" for a second as you continue through the stage at the same pace.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Tw3ek on February 05, 2018, 06:20:50 AM
Wasn't this supposed to be done like 5 months ago? Run Saru out of town!  :P
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Black Tiger on February 05, 2018, 06:33:17 AM
Buddyface's second to last post:

Always nice when someone feels so entitled to information that they act like this. Good luck getting any real answers now, but you do have only yourself to blame.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Sarumaru on February 05, 2018, 06:34:15 AM
Wasn't this supposed to be done like 5 months ago? Run Saru out of town!  :P

I'm sorry everyone. Unfortunately, I can't program otherwise I'd help. I was under the impression that there wasn't much left to do but since I don't program, Rover would be the best person to say for sure.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Necromancer on February 05, 2018, 08:00:32 AM
Pffft, five months is nothing.  It might be late, but there's been lots of updates, obvious progress, and it looks sweet.

Contrast that with the Saber Rider f*cktard where updates are few and far between, the main game is more than a year late and presumably nowhere near complete, and the PCE port hasn't been started at all.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Galad on February 05, 2018, 10:23:30 AM
Pffft, five months is nothing. 

Agreed,majority of people who don't program haven't have a good grasp/concept on this.On the other hand no date of 100% completion should ever be given as things can change.All programmers,artist,musicians have lives outside of personal projects,we sometimes forget this.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Galad on February 05, 2018, 10:38:32 AM
I'm sorry everyone. Unfortunately, I can't program otherwise I'd help.
I'm sure your aware of this already but the programmer(s) have the largest most difficult task out of everyone on the project.The task of putting a novel together with massive writings from others and then spell checking each word....in none programmers terms.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Sarumaru on February 05, 2018, 11:15:48 AM
Pffft, five months is nothing.  It might be late, but there's been lots of updates, obvious progress, and it looks sweet.

Contrast that with the Saber Rider f*cktard where updates are few and far between, the main game is more than a year late and presumably nowhere near complete, and the PCE port hasn't been started at all.

Twek is more or less giving me shit but I do get asked about when it will be out almost every day.  :\
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Punch on February 05, 2018, 12:05:02 PM
Is it out yet?
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Galad on February 05, 2018, 01:04:01 PM
Is it out yet?

 :D
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: esteban on February 05, 2018, 01:14:52 PM
I HAVE BEEN WAITING FIVE VERY, very, very long and painful months for an update on Tats.

Does he still love in Jipang? Or is he back in Swisslerland?
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: BigusSchmuck on February 05, 2018, 02:18:40 PM
No rush. If it comes out the same day as the new Rick and Morty that would be cool indeed.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on February 05, 2018, 02:28:40 PM
There really isn't much left to do; it's mostly just finding the time and adequate health to do it. I put in as much time as I can each day to finishing off the little bits and pieces that still need to be filled in. People need to leave Saru alone about it; this is on my shoulders now, so they can yell at me about it.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Tw3ek on February 06, 2018, 02:25:48 AM
Buddyface's second to last post:

Always nice when someone feels so entitled to information that they act like this. Good luck getting any real answers now, but you do have only yourself to blame.

I figured the "run Saru out of town!  :P " at the end would be enough to cover that I was just messing around with Saru, but I guess not.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: GohanX on February 06, 2018, 02:39:58 AM
For those not in teh chatz Twek basically tries to run Saru out of town every day, while I insist on keeping him as a sex doll. That's just the way it works.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Sarumaru on February 06, 2018, 07:37:32 AM
Is it out yet?

 :D

NO BUT NEW DEMOS ARE. You can get them at www.fxunityuki.com (http://www.fxunityuki.com/) ;)

*snickers*
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Necromancer on February 06, 2018, 07:46:51 AM
Don't click that link.  It's a redirect to meatspin.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Gredler on February 06, 2018, 08:32:17 AM
I don't want a nude memo, I want a vacation to go Rover's way - good luck closing out man!

You're doing something amazing and your health comes first dude! It's done when it's done! :)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on February 07, 2018, 01:27:41 AM
There was one douchebag that was ragging on Saru for having kidney stones. It's like wtf man, do you have any idea how debilitating this is? Obviously f*cking not. It's that kind of shit that pisses me off most of all. I'm sick as f*ck right now and don't care if people give me grief about it, but leave Saru alone, ffs. Dude's been through more shit in the past two years than any of these whiners have been through in their entire f*cking entitled, princess lives.

rant over

EDIT: And just to clarify, before anyone gets all upset... I am not referring to the backers here, I'm referring to the bitches who didn't even support the effort and are whining because they want to stay relevant in their circles of hate. Anyone who backed the game has the right to know what's up. It's the people who didn't back it and just stir shit that I'm referring to.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Arkhan on February 07, 2018, 02:35:05 PM
whats with all these game-dev people having kidney/pee problems lately?

Is there something in the water?

am I going to be peeing blood next.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on February 07, 2018, 03:17:42 PM
Apparently Saru's whole family has a genetic disposition for it. His sis was just in the hospital too.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: NightWolve on February 07, 2018, 05:27:10 PM
Contrast that with the Saber Rider f*cktard where updates are few and far between, the main game is more than a year late and presumably nowhere near complete, and the PCE port hasn't been started at all.

Cuz riders gonna rrrrrrrrriiiide... Saber Riders gonna rrrrrrrriiidddeee...off with all yo money!  :lol:
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Gredler on February 07, 2018, 05:44:37 PM
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Necromancer on February 08, 2018, 01:29:18 AM
Cuz riders gonna rrrrrrrrriiiide... Saber Riders gonna rrrrrrrriiidddeee...off with all yo money!  :lol:

Heh, good one.  :mrgreen:

I saw some comments from the dude on Twitter saying he didn't want to post any updates to his Kickstarter page because there's too much negativity.  People are negative because of the lack of updates, but I'm sure MORE lack of updates will fix it, right?
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Arkhan on February 09, 2018, 05:29:10 PM
I saw some comments from the dude on Twitter saying he didn't want to post any updates to his Kickstarter page because there's too much negativity.  People are negative because of the lack of updates, but I'm sure MORE lack of updates will fix it, right?

Honestly, there is some merit to not wanting to post KS updates since for some reason, KS is the biggest breeding ground for shitposting/idiocy.   It's just chock full of "I paid so I can be a cunt" people, regardless of the project, and you'll see those same people being less aggressive on FB, or forums.   It's f*cking weird.

If Rover posted about his PCE delays caused by illness there, I'm sure there's be flailing on the Henshin one. 

Not sure what exactly's going on with SR for PCE though.   They got Joshprod to publish every version (which goes against what I agreed on when I said we'd do the game), changed aritists, revamped the art, and have been showing off some nice looking stuff.... just not for PCE since ... yep.

Might want to just bump that thread to make fun of it instead of side-shit-talking in this one where any discussion's going to clog up this thread, lol.

Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: NightWolve on February 10, 2018, 09:07:22 AM
http://youtu.be/SSaZRVN6m38

First we pray, THEN we rrrrrrriiiiiddddde... I like it! I think ole comrade Ninja with his glossy Turbo Duo would appreciate that too. ;)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on February 14, 2018, 01:28:31 PM
OK so we weren't kidding when we said we had just a little left to finish up. We're in the final testing phase now, squashing the little bugs that remain. For actual dev work, all that's left is one short scene and one enemy type, neither of which will take much more time to add in and test. There were a couple of oversights along the way that needed filling in, nothing too major. It's mainly just been a matter of ironing out any anomalies along the way.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: majors on February 15, 2018, 02:16:45 AM
OK so we weren't kidding when we said we had just a little left to finish up.
Our Valentines Day gift! Thanks you.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on February 15, 2018, 05:41:26 AM
Yeah, we are just a few dev hours away from passing the code over to the port teams.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Necromancer on February 15, 2018, 05:45:17 AM
Sweet!  I can't wait for that PC-FX port.  :mrgreen:
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on February 15, 2018, 08:47:06 AM
I may do a port to the PC-FX myself if the SCSI code in the toolchain gets updated. :D
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Gredler on February 15, 2018, 11:48:28 AM
(https://www.shape.com/sites/shape.com/files/u874/retro-running-finish-line-gif.gif)

Congrats to you and the crew!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on February 15, 2018, 02:19:16 PM
Yep, we are literally almost there. I am over halfway done with the final in-house test; quite a few little quirks were corrected along the way and some AI was tweaked for balance. Finishing off stage 5 now; only two stages remain to be put through their paces before we can call this game done. The source will be shipped off tomorrow to the various porters. We will probably do a final gamer test to see if any other issues still exist, and then ship this off to the pressing house at long last.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on February 18, 2018, 08:29:59 PM
It is done. The 23 month production of FX Unit Yuki has come to an end. We'll be running some final tests to ensure that everything is up to speed. The RC was sent off to Saru a few minutes ago so he can have his local people give it a full playtest.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: TheClash603 on February 19, 2018, 03:02:39 AM
It is done. The 23 month production of FX Unit Yuki has come to an end. We'll be running some final tests to ensure that everything is up to speed. The RC was sent off to Saru a few minutes ago so he can have his local people give it a full playtest.

Congrats!  Now take a break for a little bit!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Gredler on February 19, 2018, 04:34:57 AM
Mission accomplished, can't wait to see it!

Congratulations on the job well done, and for having the perseverance to see it through! Bravo!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on February 19, 2018, 12:45:35 PM
As soon as testing is done, a break comes. :D A few issues were noted so far, so I've made some bugfixes and such. There was a collision glitch, an animation glitch, and a lockup glitch, plus a few uninitialized variables. Nothing major, really. I did forget to implement one teensy little feature, so I'm adding that in now. We also managed to fix an older sprite glitch that has plagued the game for awhile, which was a result of me being retarded in my methodology for more advanced stages.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on February 20, 2018, 07:01:20 AM
RC2 testing is underway. So far, no issues. This may be it.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: spenoza on February 20, 2018, 07:06:22 AM
You ever make slope movement smoother?
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on February 20, 2018, 07:23:19 AM
Sorta gave up on it. It worked "well enough" and I didn't wanna drag this out any longer. Besides, we can always just chalk it up to "Geni's meddling". :lol:
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on February 20, 2018, 07:43:42 AM
The lockup glitch still exists. It's not really locking up the console per se, what it's doing is pausing the game when the stage starts and then double-pressing Run if you press it, so it advances one frame and that's it. It's unclear to me why this is happening but it only happens in one stage.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on February 21, 2018, 02:27:08 PM
We solved the lockup glitch. Two glitches remain that may require at least a partial rewrite of the relevant functions. It shouldn't take too long. This exhaustive testing is required before we can put the game out... it should be as bug-free as possible before it goes to manufacturing. We're not EA after all. :lol:
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on February 21, 2018, 04:31:13 PM
You can do it Nod, you're sooooo close, Rover don't fail us now! :D
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on February 23, 2018, 08:26:52 PM
The guys are going to test the final build a bit more over the weekend, but it looks like we got all of the major issues taken care of. RC3 required one revision but that's it. RC2 required five revisions in total. If this build is clean, then all it takes is one line of code to be uncommented to make the build release-ready.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on February 25, 2018, 02:37:35 AM
There were no reports of any issues in the latest build. So that's that... it's done. It'll be off to press shortly.

In the meanwhile, I've already starting planning a new game engine for any future platformers that might come along. This one worked well, but was limited in terms of environmental shaping... that really showed when it came time to do slopes. This new game engine design is based on subtile collision micromapping, as opposed to the Yuki engine which is based on whole tile collision, so true pixel-perfect collision can be done, and things like slopes are a freakin' breeze. It's a bit more math-intensive, but the PCE isn't a mathematics lightweight so I don't really see it being much of an issue.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Jester82 on February 25, 2018, 04:59:17 AM
Awesome! Super excited to finally play this beast. Great job as always and so happy to have awesome people making awesome games for our beloved forgotten relics :)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on February 25, 2018, 01:39:18 PM


In the meanwhile, I've already starting planning a new game engine for any future platformers that might come along.

My question is, would it be usable for Jungle Bros.? :)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on February 25, 2018, 02:29:05 PM
In theory, yes. But I don't see that being resurrected anytime soon, as I gave the project to another coder.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on February 25, 2018, 03:35:52 PM
Yeah, Tom IIRC, though he's been MIA, I hope he's ok.  Maybe just busy with RL stuffs like alot of us!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on February 28, 2018, 10:20:45 AM
The digital album is now available for purchase on Bandcamp.

https://garbledwaves.bandcamp.com/releases

The send-off was held back for a few more days for some further testing after a couple of code changes. Good thing too, because we found an obscure, game-breaking bug late in the game, and a minor gameplay mechanics issue as well. It's all been patched up now.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Gredler on February 28, 2018, 11:55:04 AM
GMC INC!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: exodus on February 28, 2018, 04:52:10 PM
Well done!! try to forgive yourself in advance for the inevitable bugs that are found. that's my experience at least :P
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on February 28, 2018, 05:03:53 PM
 :clap: :clap: :clap: :clap: :clap: :clap:
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on March 04, 2018, 02:33:08 AM
So the last battery of tests came back clean. I fixed a couple more minor bugs and did a little more tweaking. The order is being placed tonight and the master will be sent tomorrow.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Desh on March 04, 2018, 11:59:50 AM
So the last battery of tests came back clean. I fixed a couple more minor bugs and did a little more tweaking. The order is being placed tonight and the master will be sent tomorrow.

I will admit, this news gets me fully erect.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: GoldenWheels on March 05, 2018, 06:11:20 AM
Being bored at work I decide to poke around some of the sub forums I haven't looked in before.

I ordered this a while back and stupidly never thought to see if anyone here was associated with it. To stumble in here and find it is like, ready...if I'm not erect I'm at least semi.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on March 05, 2018, 11:18:34 AM
The master has been mailed, so now we sit on our thumbs and wait for the snail to do its thing.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nopepper on March 05, 2018, 01:03:01 PM
The master has been mailed, so now we sit on our thumbs and wait for the snail to do its thing.

 :clap:

Congrats and thanks for all your efforts! Must feel great after all the trials and tribulations.

Looking forward to spin this in the ole Duo.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: roflmao on March 06, 2018, 05:44:04 AM
Woot!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on March 09, 2018, 12:03:34 PM
OK so it looks like there's also going to be a Japanese language version of the game that will be sold in a select few gaming stores in Japan. The script is about half translated right now. Anyone know of any software that can convert Japanese text to Shift-JIS code sequences? I can write one myself but it will take some time... would be nice if there was something that already exists. The reason I would need this is because this build will utilize the technique that Monolith used to display Japanese text, which is to read it from the system card's character bank.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: NightWolve on March 09, 2018, 12:15:24 PM
Anyone know of any software that can convert Japanese text to Shift-JIS code sequences? I can write one myself but it will take some time... would be nice if there was something that already exists.

Ah darn, my translation software isn't portable given what it was built on, otherwise I could give you something to jump right in.

But, I might as well offer up my S-JIS-to-Unicode table that limits the S-JIS to the PC Engine System Card range. It was a slow way for me to convert back'n'forth (the faster way was using related Windows language API functions).

http://www.ysutopia.net/projects/xakiii/download/CharCodes.zip

A key point is the PCE System Card only supports S-JIS up to 0x9872, which covers Kanji Set I, so no Kanji Set II characters above that may be used. That is reflected in the file I'm giving you. You can open it in most editors, and take a look top to bottom.

So when I had Japanese Unicode characters, I could programmatically search in it (after one time loading in memory and arranging it in array form), find the S-JIS code in hex, and replace, OR vice versa, etc. Simple enough.

Building it was part of my early research project in Japanese text storage methods when I began PC Engine/Falcom fan translation projects. I left behind stuff like this:

http://www.ysutopia.net/projects/s-jis/
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on March 09, 2018, 04:32:53 PM
That came in quite handy, thanks! :) I was able to write up a script compiler for this project using this chart. I had some trouble initially with the file but I got it ironed out... I just had to change it to a different encoding type. Basically, I used your CharCodes.txt as a character integrity dataset. The source scripts can be done in UTF-8, and then I convert them to Shift-JIS with iconv, which I then feed to my script compiler. It marks anything above 0xDF as an error, and filters anything lower to make sure it's a valid character, as there are quite a few gaps in the valid list. Anything below 0x20 is ignored, though I make an exception and use 0xA as a normal line break (so it'll work in Linux if I choose to do a Linux port of the script compiler). If a 0x7C is encountered, it treats the next byte as a control code (for doing things like changing display faces or making the text pause and wait for a button press). Anything above 0x7E and below 0xA1 tells it to then read the second byte and check the two bytes together against the chart. If it checks out, it inserts the character into the output file and moves on to the next character. It also keeps track of all entry points in the script and thus also spits out a header file I can just #include into the program source to know where in the compiled script to start reading for a particular dialogue scene.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: cr8zykuban0 on March 14, 2018, 04:53:05 AM
So stoked on the game!!! Cant Wait! Gonna feel like a kid on Christmas day when i get my treasure box!!!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: esteban on March 14, 2018, 09:37:09 AM
I am delighted to catch-up on the smooth progress of the Yuki Unit.

Thank you, comrades.

:)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on March 15, 2018, 08:26:38 AM
Looks like we have an official release date for the game... at least let's hope it comes through in time. :D April 12th, the day before MGC'18 begins. Fingers crossed. :D
Title: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: esteban on March 15, 2018, 08:59:43 AM
Looks like we have an official release date for the game... at least let's hope it comes through in time. [emoji2] April 12th, the day before MGC'18 begins. Fingers crossed. [emoji2]

Ok, that is magnificent (assuming the timing works out...).

[emoji4]
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: schweaty on March 15, 2018, 11:37:17 AM
Woot woot!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Gredler on March 15, 2018, 12:08:05 PM
Looks like we have an official release date for the game... at least let's hope it comes through in time. :D April 12th, the day before MGC'18 begins. Fingers crossed. :D

So awesome, congrats team Henshin Engine!

(https://media1.tenor.com/images/83115fe9b9c5e9d2b1f1f6caa088110a/tenor.gif)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: MNKyDeth on March 15, 2018, 03:43:33 PM
Time to bust out my old mgc burn to reminisce?
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Keith Courage on April 04, 2018, 09:49:35 AM
Forgive me if this has already been asked before but who is doing the soundtrack for this game? It sounds fantastic! Love the sound that is going into my ear holes.

Was any of the recording done with real instruments or is it all computer software made?
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Necromancer on April 04, 2018, 11:10:11 AM
From the game's site's credits page:

Quote
Composition/BGM:  Simon Johansson (Garbled Waves)

The Swedish freelance producer Simon Johansson brings his unique musical touch to the FX-Unit Yuki : The Henshin Engine project. From electronic melodies to metal, Simon will deliver that sound. Simon has also worked on many independent projects including Osu! Stream, a music-rhythm game on iOS. Music so good, you’re going to want to play with your headphones on.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Black Tiger on April 04, 2018, 11:26:04 AM
Simon's bandcamp page:

https://garbledwaves.bandcamp.com/releases
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Keith Courage on April 04, 2018, 11:49:08 AM
Nice! thanks guys
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: roflmao on April 04, 2018, 03:38:33 PM
Awesome! Are you or Saru going to be at MGC? There's no need to mail mine if I can just pick it up from one of you there. :D
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Mathius on April 04, 2018, 03:55:14 PM
Awesome! Are you or Saru going to be at MGC? There's no need to mail mine if I can just pick it up from one of you there. :D
Same here. You can just bring mine too.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on April 05, 2018, 08:42:52 AM
I think Saru is going to be there but I don't know for sure. I know I'm not going to be there this year (YET AGAIN... maybe next year). That is... provided he actually has them in time. Turns out that the pressing placed messed up this order too... the demos were initially messed up, and now the official game has a messup of a different flavor. They have assured Saru that he will have properly-manufactured product in his hands by the 11th though. Fingers crossed.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: soop on April 05, 2018, 09:34:30 PM
Oh snap, this is BlackTiger and Old Rover?  I might have to consider getting this.  I've been out of the loop
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Mathius on April 06, 2018, 11:41:49 AM
Oh snap, this is BlackTiger and Old Rover?  I might have to consider getting this.  I've been out of the loop

Yep. BT drew all the naughty pics and Rovie-poo did the sexy voiceovers.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on April 07, 2018, 06:36:07 AM
Looks like they're waiting on the books now... ffs, if it ain't one thing, it's another. Ah well... looks like the game itself will be ready to go on its scheduled release date.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Mathius on April 07, 2018, 09:10:10 AM
Looks like they're waiting on the books now... ffs, if it ain't one thing, it's another. Ah well... looks like the game itself will be ready to go on its scheduled release date.
You guys are almost done! Be proud.  :)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Sarumaru on April 08, 2018, 12:47:41 PM
Yeesh. The hurdles with this game have been CONSTANT. Nothing about any of the processes was easy. I felt like I was met with red tape around every corner. Anyway! How many of you who are backers are going to MGC? I'll bring your copies with me. Let me know below. Also, it's a Rover's birthday today. Happy birthings Rovars! May you be blessed with all the afterbirth.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Mathius on April 08, 2018, 01:32:34 PM
Yeesh. The hurdles with this game have been CONSTANT. Nothing about any of the processes was easy. I felt like I was met with red tape around every corner. Anyway! How many of you who are backers are going to MGC? I'll bring your copies with me. Let me know below. Also, it's a Rover's birthday today. Happy birthings Rovars! May you be blessed with all the afterbirth.
I'll be there, Saru (Matt Turner).
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: roflmao on April 08, 2018, 01:52:01 PM
Happy Birthday, Rover!

I'll be at MGC, so I'd be happy to pick my copy up there.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Desh on April 08, 2018, 01:55:00 PM
Yeesh. The hurdles with this game have been CONSTANT. Nothing about any of the processes was easy. I felt like I was met with red tape around every corner. Anyway! How many of you who are backers are going to MGC? I'll bring your copies with me. Let me know below. Also, it's a Rover's birthday today. Happy birthings Rovars! May you be blessed with all the afterbirth.

I will be there Sour Mario!  (James Hammond)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Black Tiger on April 08, 2018, 02:53:55 PM
(http://superpcenginegrafx.net/misc/explosion.gif)(http://superpcenginegrafx.net/misc/gol_walktest3.gif)HAPPY BIRTHDAY ROVER!(http://superpcenginegrafx.net/misc/gol_walktest3.gif)(http://superpcenginegrafx.net/misc/explosion.gif)


Too bad the game wasn't out sooner. It would be cool to have a new game you made in your hands just in time for your birthday.

Hope you're doing something fun. :)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Mathius on April 08, 2018, 03:14:03 PM
Happy birthday, Rovie!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: nodtveidt on April 09, 2018, 01:38:32 AM
Thanks y'all. It was a good day. I mostly spent it cleaning, which is my favorite pastime aside from game coding. While moving a box to the attic, the sole wooden rung on the ladder broke, sending me to the floor while the box I was pushing up the ladder bounced off of my head and broke all over the place. Good thing it was just a box of VHS tapes and they were all fine, and that I have a thick head. While in the attic, I found an old NES that my brother had left behind. It still worked. Too bad most of the games that were left behind with it are complete crap, but hey... free NES. My mother made dinner for me and my son, and during our conversation, told me that she no longer had sisters because they can go to hell. Also, Blue Bunny sugar-free strawberry ice cream isn't half bad.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Necromancer on April 09, 2018, 02:12:30 AM
Happy belated B-Day!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: NightWolve on April 10, 2018, 05:12:12 AM
:yuki: :yuki: :yuki: :yuki: :yuki: :yuki: :yuki: :yuki: :yuki:
:geni: :geni: :geni: :geni: :geni: :geni: :geni: :geni: :geni:
:duran: :duran: :duran: :duran: :duran: :duran: :duran: :duran: :duran:
:geni: :geni: :geni: :geni: :geni: :geni: :geni: :geni: :geni:
:yuki: :yuki: :yuki: :yuki: :yuki: :yuki: :yuki: :yuki: :yuki:
:duran: :duran: :duran: :duran: :duran: :duran: :duran: :duran: :duran:
:yuki: :geni: :duran: :geni: :yuki: :geni: :duran: :geni: :yuki:

:mrgreen:
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: lukester on April 10, 2018, 10:03:29 AM
Happy slightly late bday Rover!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: esteban on April 11, 2018, 09:11:40 AM
Thanks y'all. It was a good day. I mostly spent it cleaning, which is my favorite pastime aside from game coding. While moving a box to the attic, the sole wooden rung on the ladder broke, sending me to the floor while the box I was pushing up the ladder bounced off of my head and broke all over the place. Good thing it was just a box of VHS tapes and they were all fine, and that I have a thick head. While in the attic, I found an old NES that my brother had left behind. It still worked. Too bad most of the games that were left behind with it are complete crap, but hey... free NES. My mother made dinner for me and my son, and during our conversation, told me that she no longer had sisters because they can go to hell. Also, Blue Bunny sugar-free strawberry ice cream isn't half bad.

I gotta find me some BLUE BUNNY sugar free STRAWBERRY ICE CREAM.

I wished you well on shitebook, so I won’t repeat myself here. I am a douchebag for spending time on Facebook, though, it’s such a shite site and yet I’ve been posting there.

You old f*cking bastard.

:)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Mathius on April 11, 2018, 10:33:00 AM
Thanks y'all. It was a good day. I mostly spent it cleaning, which is my favorite pastime aside from game coding. While moving a box to the attic, the sole wooden rung on the ladder broke, sending me to the floor while the box I was pushing up the ladder bounced off of my head and broke all over the place. Good thing it was just a box of VHS tapes and they were all fine, and that I have a thick head. While in the attic, I found an old NES that my brother had left behind. It still worked. Too bad most of the games that were left behind with it are complete crap, but hey... free NES. My mother made dinner for me and my son, and during our conversation, told me that she no longer had sisters because they can go to hell. Also, Blue Bunny sugar-free strawberry ice cream isn't half bad.

I gotta find me some BLUE BUNNY sugar free STRAWBERRY ICE CREAM.

I wished you well on shitebook, so I won’t repeat myself here. I am a douchebag for spending time on Facebook, though, it’s such a shite site and yet I’ve been posting there.

You old f*cking bastard.

:)
I mostly keep FB around for our PCFX chat. You know you love it. :wink:
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Sarumaru on April 11, 2018, 11:31:56 PM
Yuki update video. This is hard to post, especially because our Rover deleted his account here due to it getting really hostile in the last 24 hours, but alas.. it is what it is. Anyway, here's the vid.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: TheClash603 on April 12, 2018, 06:38:29 AM
The first part of that video with the non-working game was hard to watch...  but then the stack of the working game was amazing to see.  Congrats to everyone who contributed on your hard work.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Jester82 on April 12, 2018, 04:49:54 PM
This is hard to post, especially because our Rover deleted his account here due to it getting really hostile in the last 24 hours


Wow people on here should be ashamed of themselves. Congrats on getting the the game completed and honestly very excited to try it out!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on April 12, 2018, 10:03:12 PM
People were getting hostile toward Rover?  Why are people so angry?  What did Nod do that made life for other people unbearable?  Sheesh, set backs happen, that's life people!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: exodus on April 12, 2018, 11:10:12 PM
hopefully his account is un-deleted soon!! the internet is a tough place
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Arkhan on April 13, 2018, 12:26:50 AM
hopefully his account is un-deleted soon!! the internet is a tough place

If im admin ill undelete him and gredler, and fudge tons of nullitys posts to replace what we lostttt
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: BigusSchmuck on April 13, 2018, 02:42:18 AM
I'm so happy I could play Windows 95 startup on an accordion!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: hoobs88 on April 13, 2018, 03:27:51 AM
I'm so happy I could play Windows 95 startup on an accordion!
http://www.youtube.com/watch?time_continue=17&v=jf78TKs0X3A


Is that Ron Jeremy?
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: geise on April 13, 2018, 01:15:08 PM
I'm so happy I could play Windows 95 startup on an accordion!
http://www.youtube.com/watch?time_continue=17&v=jf78TKs0X3A


Is that Ron Jeremy?

LOL!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: BigusSchmuck on April 13, 2018, 05:13:20 PM
I'm so happy I could play Windows 95 startup on an accordion!
http://www.youtube.com/watch?time_continue=17&v=jf78TKs0X3A


Is that Ron Jeremy?

Nope, just his father's brother' nephew's cousin former roommate which has absolutely no relation what so ever.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: esteban on April 14, 2018, 06:56:38 AM
I'm so happy I could play Windows 95 startup on an accordion!
http://www.youtube.com/watch?time_continue=17&v=jf78TKs0X3A


Is that Ron Jeremy?

Nope, just his father's brother' nephew's cousin former roommate which has absolutely no relation what so ever.


That dude is awesome. It’s a nicely executed video, IMHO.

:)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: hoobs88 on April 14, 2018, 10:18:10 AM
That dude is awesome. It’s a nicely executed video, IMHO.

:)

Indeed
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Punch on April 14, 2018, 10:20:37 AM
I'm so happy I could play Windows 95 startup on an accordion!
http://www.youtube.com/watch?time_continue=17&v=jf78TKs0X3A


Is that Ron Jeremy?

Nope, just his father's brother' nephew's cousin former roommate which has absolutely no relation what so ever.


That dude is awesome. It’s a nicely executed video, IMHO.

:)


You better learn an instrument for the next leturbodoodle, comrade. Competition's getting fierce!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: KingDrool on April 16, 2018, 10:59:12 AM
Got mine today! Thanks to everybody involved!

EDIT: Just gave it a quick play. f*ck those bees!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: SoulflySolid on April 17, 2018, 03:02:17 AM
Got mine yesterday. Played the first two levels so far, feels good man. Music is really good too.(https://uploads.tapatalk-cdn.com/20180417/3946f1db5052fc73184cfc5c266acc3b.jpg)

Sent from my SM-N910R4 using Tapatalk

Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: TheClash603 on April 17, 2018, 02:51:02 PM
Dare you guys to ship mine.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Jester82 on April 18, 2018, 10:03:04 AM
Anyone who has received the game did you ever receive tracking or a shipment notice? Just curious
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: hoobs88 on April 18, 2018, 10:14:58 AM
It's been so long since I pre-ordered so I forgot...is the soundtrack included or do we have to pay extra for it? If so, can I order the soundtrack and pay the difference?
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: esteban on April 18, 2018, 12:21:40 PM
It's been so long since I pre-ordered so I forgot...is the soundtrack included or do we have to pay extra for it? If so, can I order the soundtrack and pay the difference?

I paid extra for DAT MUZIK because it was more appealing to get a slightly higher tier...but it was in the mid-low tier... I didn’t choose the top tier (maybe I should have? But I didn’t want all the stuff...)

Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on April 18, 2018, 07:07:03 PM
Anyone who has received the game did you ever receive tracking or a shipment notice? Just curious

I too, am curious about a shipping notice or tracking.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: schnuth on April 19, 2018, 08:42:08 AM
I can't wait to have some Yuki chan in my life.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: schweaty on April 21, 2018, 05:55:58 AM
Anyone who has received the game did you ever receive tracking or a shipment notice? Just curious

I too, am curious about a shipping notice or tracking.

i got an email from paypal that mine had been shipped.  it will be here on monday.  squeeeeeee!!! :yuki: :catastrophy:
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: GoldenWheels on April 22, 2018, 03:55:17 AM
I didn't get a shipping notice that I can find but it showed up Friday afternoon.

And these muther&^%$*&^ bees are pissing me off!!!!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on April 22, 2018, 12:44:24 PM
I didn't get a shipping notice that I can find but it showed up Friday afternoon.

And these muther&^%$*&^ bees are pissing me off!!!!

Did you Kickstart it, or did you just purchase it after the Kickstarter?  I Kickstarted it, that might be the difference.  Those who just buy using Pay Pal might get a shipping notice perhaps?
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Necromancer on April 23, 2018, 02:53:01 AM
I got mine Saturday.  I've not gotten very far (because I suck), but what I've seen so far looks quite nice and mostly polished.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: TheClash603 on April 23, 2018, 10:28:50 AM
Received mine today, along with my Yuku Game Testing Program badge that I assume grants me access to Sarumaru's home.  Excited to play this week!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Punch on April 23, 2018, 10:42:21 AM
along with my Yuku Game Testing Program badge that I assume grants me access to Sarumaru's home.

And access to much, MUCH MOAR!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: esteban on April 23, 2018, 11:14:20 AM
I don’t think I got mine today (I brought my twins to the park without checking to see if anything special arrived)....

...but I was able to get to the Bonk Boss Homage (driggon’ aweskme).... but I died when my “hack mindlessly instead of jumping and using charge shot” strategy failed.

Tony told me to stop being a button masher, but I was like “Ha! I think ONE MORE HIT will finish the boss!”

Pics inducing stoopid instashite/Bookface....

https://instagram.com/p/Bh5rdBCgpke/

Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on April 23, 2018, 06:03:18 PM
Got a shipping notice today.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: esteban on April 24, 2018, 09:59:51 AM
Got a shipping notice today.

You lucky bastard!

:)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: gheebee on April 25, 2018, 04:42:01 AM
Got mine on Saturday but haven't been able to play it much because of the backlog of games and movies I have currently. I did play it for a bit though, managed to get up to the end of the Castlevania level and really enjoyed what I played so far. Glad to finally see this out, it seems to have turned out very well and was worth the wait; congratulations to the team!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: esteban on April 26, 2018, 09:54:26 AM
I did get my shipping notice, but game is not in my hands yet.

:)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: hoobs88 on April 26, 2018, 10:25:53 AM
Woot!

(https://i.imgur.com/6HyaZfa.jpg)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: KingDrool on April 26, 2018, 01:41:33 PM
Well...that's subtle.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on April 26, 2018, 04:27:12 PM
Got mine today!!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Jester82 on April 26, 2018, 04:37:25 PM
Still no shipping notice. Gonna check the mail when I get home in a couple of hours. Getting nervous like they forgot mine  :lol:
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: ColinM on April 27, 2018, 03:05:25 AM
Didn't even know this was a thing or I would have preordered sooner...granted I just got my Duo a couple weeks ago haha.

Preordered a copy just now and looking forward to getting it.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: exodus on April 27, 2018, 04:18:17 AM
Have all the backed copies shipped? Just wondering, since mine hasn't arrived yet!! Want to make sure I'm not missing something here
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: GoldenWheels on April 27, 2018, 06:12:23 AM
I didn't get a shipping notice that I can find but it showed up Friday afternoon.

And these muther&^%$*&^ bees are pissing me off!!!!

Did you Kickstart it, or did you just purchase it after the Kickstarter?  I Kickstarted it, that might be the difference.  Those who just buy using Pay Pal might get a shipping notice perhaps?

Kickstarted, for sure.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: exodus on April 27, 2018, 09:08:21 AM
nevermind, all I had to do was complain and it arrived immediately :P

Sarumaru, I'm sure you've heard this already, but you know you copy/pasted the same text into the charge shot and power slide descriptions? something to fix for v2 :P

(btw I love that there's a super CD error message)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: haightc on April 27, 2018, 05:20:23 PM
I missed the kickstarted but ordered pretty much when first offered to pre-order.   So I think that was little over a year ago now.   Looking forward to playing the game but I image there are still some folks ahead of me!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Bardoly on April 28, 2018, 09:21:24 PM
My copy arrived yesterday, and I was able to play it today.  Fun game!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: escarioth on April 30, 2018, 08:46:38 AM
i decided to go along... im buying one right now
looks very nice !

you can thank that big banner when you log in PCenginefx.com
i didnt knew about the game :)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: ColinM on April 30, 2018, 09:11:27 AM
I ordered mine last week, and it shipped today!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: NightWolve on April 30, 2018, 09:11:51 AM
i decided to go along... im buying one right now
looks very nice !

you can thank that big banner when you log in PCenginefx.com
i didnt knew about the game :)

Good, good, they need all the help they can get!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: escarioth on April 30, 2018, 09:55:53 AM
ill share it around, ill try to get interest from other collector i know :)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: 3000bc on May 02, 2018, 06:43:11 AM
What an awesome game. To get a brand new sidescrolling platformer for the Duo in 2018 is unbelievable -- almost literally a dream come true! And I'll file it right next to Valis 3 and Legendary Axe -- the best Turbo games of all time in my humble opinion.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Mishran on May 04, 2018, 12:29:59 PM
Just received my copy yesterday. Haven’t had a chance to play it yet, but looking forward to it. You guys never cease to amaze. Congrats on another amazing release!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: NightWolve on May 06, 2018, 10:54:55 AM
Happy Console Gamer/Johnny Millennium did an "unboxing video" basically of his Yuki Treasure Box LE today! :yuki:

Starts right about here:

https://www.youtube.com/watch?v=3NxVyN40Wzo&feature=youtu.be&t=14m10s I thought it was a marketing/press kit gift to him by Team Saru, but I learned he actually backed the project on Kickstarter too, so he put enough money into it for the LE, good on him! Didn't know, was surprised.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Joe Redifer on May 07, 2018, 03:31:16 PM
I also backed the Kickstarter/Indiegogo/whatever it was. But I didn't get the LE because I generally don't like LEs. Who has room for a bunch of LE stuff?
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: ParanoiaDragon on May 07, 2018, 09:04:27 PM
I also backed the Kickstarter/Indiegogo/whatever it was. But I didn't get the LE because I generally don't like LEs. Who has room for a bunch of LE stuff?

I used to get LE's, but, yeah, seriously, I try to avoid them now.  Between cost & lack of space.....just, yeah.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: esteban on May 07, 2018, 11:08:28 PM
I also backed the Kickstarter/Indiegogo/whatever it was. But I didn't get the LE because I generally don't like LEs. Who has room for a bunch of LE stuff?

I used to get LE's, but, yeah, seriously, I try to avoid them now.  Between cost & lack of space.....just, yeah.

I completely agree with both of you, but I must admit I make one exception to the rule: agents of FEKA must always be hunted down. Always.

There is only one way to do that, of course.

https://instagram.com/p/Bic_JaJAUCG/
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Punch on May 08, 2018, 05:15:55 AM
biibiibiiiii
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: NightWolve on May 08, 2018, 04:42:04 PM
Saru-"senpai" released a Japanese trailer/promo/demo a few days ago, noticed it from the team's Twitter accounts.

Interestin' idea to try to market/sell it in Japan, but I'm not sure about it. While I have my doubts, I respect their efforts to try to sell it in the land where the PC Engine rose on up from!

Remains to be seen how many copies they can sell and if it actually justifies the work OldRover did to localize a Japanese build plus the cost of another print run...
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: escarioth on May 17, 2018, 08:46:37 AM
wow great works :)

i played the game yesterday and it feels great !
had lot of fun !

Wish there would be a bit more sound effects.
despite that, i'm proud owning such a great game :D
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: NightWolve on May 17, 2018, 05:35:34 PM
wow great works :)

i played the game yesterday and it feels great !
had lot of fun !

Wish there would be a bit more sound effects.
despite that, i'm proud owning such a great game :D

(https://s5.postimg.cc/sz8ah0xyb/facebook_like_thumb.jpg)

Cool! So I have both this and Ys 8 on my backlog for this year. :) Yuki is about a 2-3 day game to beat over the weekend it appears and you should cover the hardest difficulty to fully complete it.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: touko on May 17, 2018, 11:06:14 PM
Congrats, a really well coded game .  :wink:
All in C (I have some doubts,but) ??
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: NightWolve on May 24, 2018, 01:49:44 PM
Yeah, I'd wager the code is 9X% in "C" as OldRover knew in advance the game would have to be ported to Windows PC and to Sega consoles given the Kickstarter goals were met, so any PCE ASM speedup function planning/usage would be limited if at all. Code portability was very important here.

The Sega ports have been outsourced to another team, last I heard, and Rover decided to handle the Windows PC port himself despite the team originally thinking that should be outsourced also.

Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: esadajr on July 05, 2018, 05:16:45 AM
Just playd this a couple days ago. Wow, just wow, great job Rover, Saru and the rest of the team!
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: NightWolve on August 13, 2018, 07:13:11 AM
Hm, I think this guy got won over by :yuki: head over heels, what do you think ? Summer love is in the air. ;)

https://twitter.com/ReggieRadical/status/1028686563364954112

(https://s5.postimg.cc/e29gci9lj/IMG_20180813_121630.jpg)
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Arkhan on February 12, 2019, 11:22:42 PM
Hm, I think this guy got won over by :yuki: head over heels, what do you think ? Summer love is in the air. ;)

https://twitter.com/ReggieRadical/status/1028686563364954112

(https://s5.postimg.cc/e29gci9lj/IMG_20180813_121630.jpg)

shut up NightWolve nobody loves you.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Punch on February 13, 2019, 10:25:56 AM
Cease your libel.
Title: Re: FX-Unit Yuki: The Henshin Engine for TurboGrafx-16/PC Engine
Post by: Sarumaru on February 13, 2019, 11:28:05 AM
I herd dis gaem sux