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NEC PC-Engine/SuperGrafx => PC Engine/SuperGrafx Discussion => Topic started by: synbiosfan on December 07, 2017, 06:18:10 AM

Title: Super SD System 3
Post by: synbiosfan on December 07, 2017, 06:18:10 AM
http://www.neo-geo.com/forums/showthread.php?273291-Terraonion-New-Product-Super-SD-System-3&p=4255994#post4255994

Interesting

I'll still keep my Duo-R for homebrews.
Title: Re: Super SD System 3
Post by: Necromancer on December 07, 2017, 06:25:41 AM
We're talkin' about that in chatty.  It looks neato, but the price is kinda steep (with the cost of a PCE, you could get a Duo instead) and it's too bad it doesn't have anything better than composite/rgb.  Also, I'm skeptical about the claims;  I'd have to see some reviews from peeps I trust before I'd pay out so much.
Title: Re: Super SD System 3
Post by: crazydean on December 07, 2017, 06:35:51 AM
Seems like a good alternative to a Duo, especially if you already have a TG-16 or PCE but no CD system. It's also nice to get away from discs, lasers, pots, gears, and the problems associated with them.

Having said that, I'm not gonna buy one because I already have a Duo. However, this will extend the lifespan of the PCE CD, and that's always a good thing.
Title: Re: Super SD System 3
Post by: synbiosfan on December 07, 2017, 06:38:57 AM
I agree. He came through with a decent Neo multi so he's got some kind of track record at least.

If I wasn't using my phone I'd have copy and pasted the whole post.
Title: Re: Super SD System 3
Post by: pixeljunkie on December 07, 2017, 07:05:22 AM
I don't doubt this does what it says - I just don't think some of us are the target market. I have a wall of cards and CDs - no need to cheat to play something I don't have r can't afford. Very cool though! I have an AES Neo SD cart and it's amazing.
Title: Re: Super SD System 3
Post by: esteban on December 07, 2017, 07:32:06 AM
Goddamn, this is not something I need, but I’d be lying if I wasn’t 100% intrigued by it.

Guess what?

I just realized that I need this.

:)
Title: Re: Super SD System 3
Post by: xelement5x on December 07, 2017, 07:58:21 AM
Ordering link:
https://www.neosdstore.com/shop/index.php?id_product=12&controller=product&id_lang=1

Really with an Everdrive costing about $80 anyway and an RGB mod on a system probably another $50-70 it's not too outrageous if you are just starting out.  Very neat but like many others I'll probably hold off since I already have working units, if the price comes down in the future who knows though ;)
Title: Re: Super SD System 3
Post by: Lost Monkey on December 07, 2017, 08:16:34 AM
Not thrilled about the video output options... couldn't we get useful component on this box for the cost of a few capacitors and resistors...?  But otherwise looks spongeworthy...
Title: Re: Super SD System 3
Post by: GohanX on December 07, 2017, 08:22:34 AM
I ordered one. I'm a sucker.
Title: Re: Super SD System 3
Post by: synbiosfan on December 07, 2017, 08:25:31 AM
After reading more, this is for NTSC units. No PAL!
Title: Re: Super SD System 3
Post by: ClodBuster on December 07, 2017, 08:40:23 AM
I want that.

Quote
Turgbografx 16 NTSC
Sigh.
Title: Re: Super SD System 3
Post by: munchiaz on December 07, 2017, 08:54:27 AM
Its very cool piece of kit. Not needed now in my life, but i may consider one down the road
Title: Really Cool Hardware Release: Super SD System 3
Post by: RyoGeo on December 07, 2017, 08:59:46 AM
EDIT: Thank you to the mod that merged my idiot post with the proper thread.

---------------------------------------------

Hope this is the right place for this. I've been a lurker for a while, but think this is worth posting to this audience.

The guys that made the NeoSD carts for the Neo Geo (Terraonion) just released a piece of hardware for the PC Engine/Turbo 16 that plays all HuCard and Super CD images. It looks quite slick.

I'm more of a Neo guy, but I thought those here that love the PCE might like to know about it.

Here's a link to a couple videos. First one is just a quick marketing type thing, and the second is showing it running all kinds of different stuff. 

Anyway, enjoy:

https://www.youtube.com/watch?v=Pjm4rCsr8BY
https://www.youtube.com/watch?time_continue=141&v=6bavh9BXIww
Title: Re: Really Cool Hardware Release: Super SD System 3
Post by: ClodBuster on December 07, 2017, 09:03:22 AM
Pfffrrrrfff:

http://www.pcenginefx.com/forums/index.php?topic=22850.msg510962#new
Title: Re: Really Cool Hardware Release: Super SD System 3
Post by: RyoGeo on December 07, 2017, 09:07:41 AM
DAMMIT! I even looked in a number of forums. Not the right one, obviously.

An inauspicious beginning to my posting carrier here.

Oh well. Back to lurking.
Title: Re: Really Cool Hardware Release: Super SD System 3
Post by: gum_drops on December 07, 2017, 09:09:53 AM
Already posted and wrong section.

Go back to ng.com n00b.
Title: Re: Super SD System 3
Post by: Necromancer on December 07, 2017, 09:11:20 AM
Since ya included some nice youtube videos of it in action, threads merged.  :)
Title: Re: Super SD System 3
Post by: HuMan on December 07, 2017, 09:14:10 AM
I already have a fully recapped Duo along with an Everdrive and a stack of CD-Rs. If I didn't have those, I might have gone with the Super SD.
Title: Re: Super SD System 3
Post by: synbiosfan on December 07, 2017, 10:33:21 AM
It's all good Ryo, despite what Rot thinks I support NeoSD's efforts.  :wink:


Okay, they unexpectedly exceeded their transaction limits and tomorrow is a holiday in Spain so wait to order. I'll update or someone will when it changes.
Title: Re: Super SD System 3
Post by: crazydean on December 07, 2017, 10:50:01 AM
What was the company that made those pervy games? The one where you needed their special Hucard along with the disc. Any speculation on whether it would play those games?
Title: Re: Super SD System 3
Post by: SignOfZeta on December 07, 2017, 11:52:34 AM
Looks great for noobs.
Title: Re: Super SD System 3
Post by: ccovell on December 07, 2017, 11:56:46 AM
This looks really awesome, good engineering.  Too damn expensive, so I'll stick with my CD games.

Once somebody adds a "savestate" button to the surface of the hardware, I'll buy it.  (I have proven that it is possible...)
Title: Re: Super SD System 3
Post by: Arkhan on December 07, 2017, 12:53:17 PM
We're talkin' about that in chatty.


speaking of, what the hell ever happened to getting something merged here for that?
Opey said to me the other day he's dumb and can't get IRC piping to work lol.   Maybe I will finally actually go to discord since IRC is just me and Fragmare, lolol.



This thing looks pretty neat, but too bad I have no use for it as of now.

Maybe by the time I want one it will get cheaper.  It could be useful for testing homebrew .



pretty bogus they couldn't be f*cked to add component though. 
Title: Re: Super SD System 3
Post by: Gredler on December 07, 2017, 01:10:29 PM
I think it does have component out.

I also think I would be down to get one of these for my little coregrafx I got recently to make this my office unit for testing homebrew.
Title: Re: Super SD System 3
Post by: GohanX on December 07, 2017, 02:04:48 PM
It doesn't have component but it has a Genesis 2 av out so a HD Retrovision cable will work.
Title: Re: Super SD System 3
Post by: synbiosfan on December 07, 2017, 02:45:08 PM
This looks really awesome, good engineering.  Too damn expensive, so I'll stick with my CD games.

Once somebody adds a "savestate" button to the surface of the hardware, I'll buy it.  (I have proven that it is possible...)

I don't know if he was aware of "savestate" possibilities. No idea what he researched before starting.

Once people have the unit, I'm sure people will test it's bounds.
Title: Re: Super SD System 3
Post by: xelement5x on December 07, 2017, 03:26:08 PM
What was the company that made those pervy games? The one where you needed their special Hucard along with the disc. Any speculation on whether it would play those games?

That's an interesting point, the GameExpress games require both the CD and the custom system card to work properly, I wonder if this supports those. 
Title: Re: Super SD System 3
Post by: PCEngineTrev on December 07, 2017, 10:37:07 PM
Will this work on a TG16? I thought the expansion port had a different pin layout to the PCE one?
Title: Re: Super SD System 3
Post by: Black Tiger on December 07, 2017, 11:42:02 PM
Will this work on a TG16? I thought the expansion port had a different pin layout to the PCE one?

They're the same, only the physical shape of the TG-16 shell is slightly different.
Title: Re: Super SD System 3
Post by: PCEngineTrev on December 08, 2017, 12:04:04 AM
So youd have to mess with the casing on the Super CD System to get it to fit?
Title: Re: Super SD System 3
Post by: mickcris on December 08, 2017, 12:20:19 AM
So youd have to mess with the casing on the Super CD System to get it to fit?

it should fit.  in the video on the thread in neo geo, it shows working on a tg16. its the connector that would interfere with it not fitting.  the slot where it goes in on a TG16 is smaller. other than that, the dimensions on the back of the console are the same.

here is an example of ten no koe 2.  if you remove the extra plastic (circled in red) from the connector, it fits fine on a tg16

(https://i.imgur.com/kL87sldl.jpg)
(https://i.imgur.com/5vOMAuvl.jpg)
the hole lines up perfectly with the ac adapter plug
(https://i.imgur.com/YMs1o2Ol.jpg)

they said they were going to test it soon to make sure though, but i dont see why it wouldn't fit.

the issue with the pinout being different on the exp port is just when you a modding one.  this is due to the pcb being upside down in shell.  it being on the opposite side of the board makes the pins you need to solder to different from the normal pinout posted all over for the pc engine.
Title: Re: Super SD System 3
Post by: PCEngineTrev on December 08, 2017, 01:04:26 AM
Thanks for the info!

Be interesting to see if this would work on my PAL TG.

An even more interesting thought is; could a smaller version of this be produced that would allow CD ISOs to run on a Turbo Express?
Title: Re: Super SD System 3
Post by: mickcris on December 08, 2017, 01:20:49 AM
Think they said it doesn't work on the pal version.   Not sure if that was just the video out or the whole thing though
Title: Re: Super SD System 3
Post by: Black Tiger on December 08, 2017, 01:33:44 AM
Thanks for the info!

Be interesting to see if this would work on my PAL TG.

An even more interesting thought is; could a smaller version of this be produced that would allow CD ISOs to run on a Turbo Express?

You should read the info in the link of the opening post of this thread.

It doesn't work with the PAL TurboGrafx. But the PAL TurboGrafx doesn't run real games properly in the first place and is strictly a collectible.
Title: Re: Super SD System 3
Post by: Necromancer on December 08, 2017, 01:34:35 AM
What was the company that made those pervy games? The one where you needed their special Hucard along with the disc. Any speculation on whether it would play those games?

Games Express.  There's at least two different versions of their system card, and I'd hope this thing would support 'em for what it costs.  I'm sure it could play them if you own the real game and system card it came with, but those games aren't exactly common or cheap.
Title: Re: Super SD System 3
Post by: mickcris on December 08, 2017, 01:42:13 AM
I think i still have a pal system modded to ntsc.  If I do, I will try it once I get the super sd system 3.  I'm wondering if when it was tested, if they tried the original video out. I would think it might work that way. Just thinking it may have only been tried with the video connector on the super sd.

Edit:
After looking again, it looks like the creators tested it so it probably doesn't work.  Though it was gadget uk that had said the pal system didn't work
Title: Re: Super SD System 3
Post by: synbiosfan on December 08, 2017, 04:30:55 AM
Will this work on a TG16? I thought the expansion port had a different pin layout to the PCE one?


The Turbografx version is about 2 weeks away.
Title: Re: Super SD System 3
Post by: synbiosfan on December 08, 2017, 11:40:52 AM
You can order again. Not sure if after x amount of transactions it'll block US buyers again.
Title: Re: Super SD System 3
Post by: Gentlegamer on December 08, 2017, 11:55:37 AM
As I noted at neo-geo.com, now I have a legit reason to get a PCE (despite already owning a Duo-R) other than being a collectard.
Title: Re: Super SD System 3
Post by: SignOfZeta on December 08, 2017, 12:00:37 PM
Thanks for the info!

Be interesting to see if this would work on my PAL TG.

An even more interesting thought is; could a smaller version of this be produced that would allow CD ISOs to run on a Turbo Express?

You should read the info in the link of the opening post of this thread.

It doesn't work with the PAL TurboGrafx. But the PAL TurboGrafx doesn't run real games properly in the first place and is strictly a collectible.

Yeah, considering the price of the thing I don’t know why anyone wouldn’t just buy a reasonably priced PCE Core or some kind to plug into it. What’s an extra $60 when you’re blowing hundreds on a device like this? Do some people really *need* the part in front to be 2.5x as wide for some reason?

I guess maybe if you f*cked up and bought all your pads with big plugs on them for some reason, that would be a good excuse.
Title: Re: Super SD System 3
Post by: lukester on December 09, 2017, 08:03:09 AM
Looks absolutely fantastic! It's perfect considering I don't have a CD console (I play all that stuff on the laptop). I'll have to pick one up down the road if the price is a bit cheaper, and sell the everdrive.

Anyone know if this thing plays Altered Beast?
Title: Re: Super SD System 3
Post by: Keith Courage on December 09, 2017, 08:48:36 AM
interesting peace of hardware. Too expensive for me to validate getting one. Maybe when the price drops.

Has anyone seen this? https://starforcepi.wordpress.com/2017/04/19/the-pc-engine-sd/ Don't think it does CD games though.
Title: Re: Super SD System 3
Post by: Black Tiger on December 09, 2017, 08:55:27 AM
interesting peace of hardware. Too expensive for me to validate getting one. Maybe when the price drops.

That's just a guy who takes existing consoles and sticks them in different boxes for fun.
Title: Re: Super SD System 3
Post by: synbiosfan on December 09, 2017, 10:47:24 AM

Anyone know if this thing plays Altered Beast?

They haven't checked every game. The ones they have tried do.

They don't have a complete cd bin cue set.
Title: Re: Super SD System 3
Post by: SamIAm on December 09, 2017, 02:56:08 PM
I don't know if it will be useful to a whole lot of people besides me, but one cool thing about this product is that it creates an all-new C-sync signal out of the internal H and V digital sync signals.

The PCE's composite video signal and even its own internal digital C-sync have a flaw where one H-sync pulse at the top of every frame gets removed, and this can cause trouble on displays or converters that are expecting a perfect sync signal. The internal digital H and V sync signals, however, don't have this flaw, so it should be possible to create a perfect signal from them.
Title: Re: Super SD System 3
Post by: Punch on December 09, 2017, 03:39:50 PM
Looks absolutely fantastic! It's perfect considering I don't have a CD console (I play all that stuff on the laptop). I'll have to pick one up down the road if the price is a bit cheaper, and sell the everdrive.

Anyone know if this thing plays Altered Beast?


Everything can play Altered Beast:


The ultra rare second revision of the game that works on every system card has been dumped.
Title: Re: Super SD System 3
Post by: Black Tiger on December 09, 2017, 06:17:34 PM
I don't know if it will be useful to a whole lot of people besides me, but one cool thing about this product is that it creates an all-new C-sync signal out of the internal H and V digital sync signals.

The PCE's composite video signal and even its own internal digital C-sync have a flaw where one H-sync pulse at the top of every frame gets removed, and this can cause trouble on displays or converters that are expecting a perfect sync signal. The internal digital H and V sync signals, however, don't have this flaw, so it should be possible to create a perfect signal from them.

Would this potentially ruin flicker effects programmed around the timing of the original signal?
Title: Re: Super SD System 3
Post by: SamIAm on December 09, 2017, 06:59:40 PM
Would this potentially ruin flicker effects programmed around the timing of the original signal?

Happily, it would have zero effect on that. Internally, all the timing for horizontal and vertical interrupts is completely regular. It's only when H and V sync get combined into C sync at the output stage that things get funky.

This is what the PCE's internal sync signals look like when recorded by a logic analyzer. You've got separate H and V sync, then the combined C sync at the bottom that gets mixed with composite video pretty much as-is. Bearing in mind that it's falling edges that the TV counts, compare the number of falling edges in the H sync line to the C sync line. C sync is missing one pulse at the end of the long V sync period.

(https://i.imgur.com/1bBz6l2.png)


TVs built to accept broadcast signals sent out over the airwaves have a robust error-correction circuit for sync called AFC, or automatic frequency control. It's primarily to prevent interference from triggering a horizontal refresh at the wrong time, but some older game consoles (and VCRs, too) rely on AFC to fix quirks in the sync signal timing.

Without it, you get this. I took this picture myself of a PCE running on an Ikegami studio master monitor built after 2000:

(https://i.imgur.com/E4d4SiZ.jpg)

But again, this is just because of the weird way that the system combines the H and V sync pulses. To the software and even the part of the video processor that draws the picture itself, it's completely invisible.

If you really want to get crazy, the NES and SNES usually draw one horizontal line in 1364 ticks of the 21MHz master clock, but there is one line near the top of the screen that alternates between 1364 ticks and 1360 ticks in length every other frame. Apparently it was made this way to reduce dot-crawl, but it can cause a tiny amount of jitter in the top few displayed lines on very sensitive displays that aren't built with strong AFC.

The crazy thing is, it's not just an early pulse; the processing time for that horizontal line itself is 4 ticks short, too. There's no way to turn it off, but a guy over on the shmups.com forums has come up with a very interesting fix that works in both systems: with an FPGA, he basically cuts off the master clock signal and halts the entire system for 4 ticks every time that short line gets drawn. The system can't even tell the difference.
Title: Re: Super SD System 3
Post by: turboswimbz on December 10, 2017, 12:46:33 AM
interesting peace of hardware. Too expensive for me to validate getting one. Maybe when the price drops.

Has anyone seen this? https://starforcepi.wordpress.com/2017/04/19/the-pc-engine-sd/ Don't think it does CD games though.

I forget which forum, but the guy does these as a side hobby he has a bunch of systems he's redone like that.  and goes into more detail of each build.  I always wonder if it's worth getting plans like this and seeing about the practicality of actually building these things.   
Title: Re: Super SD System 3
Post by: touko on December 10, 2017, 01:33:59 AM
If you want more info about this device :

https://www.youtube.com/watch?v=cyEJk0LmM8I

https://www.youtube.com/watch?v=Pjm4rCsr8BY

It's like an everdrive, but also for scdrom²(BRAM and ADPCM) and AC,a next step for hombrews .
a little bit expensive 240€, but not really if you consider all that it offer.
A scdrom²+AC+everdrive+rvb, i thing they cost mush more .

It feature:
HuCard Games
CD Games
Super CD Games
Arcade CD Games
Quality RGB
Amplified Sound
Save RAM Support
System Card Support (Additional RAM and BIOS)
Title: Re: Super SD System 3
Post by: Black Tiger on December 10, 2017, 05:39:56 AM
Would this potentially ruin flicker effects programmed around the timing of the original signal?

Happily, it would have zero effect on that. Internally, all the timing for horizontal and vertical interrupts is completely regular. It's only when H and V sync get combined into C sync at the output stage that things get funky.

This is what the PCE's internal sync signals look like when recorded by a logic analyzer. You've got separate H and V sync, then the combined C sync at the bottom that gets mixed with composite video pretty much as-is. Bearing in mind that it's falling edges that the TV counts, compare the number of falling edges in the H sync line to the C sync line. C sync is missing one pulse at the end of the long V sync period.



TVs built to accept broadcast signals sent out over the airwaves have a robust error-correction circuit for sync called AFC, or automatic frequency control. It's primarily to prevent interference from triggering a horizontal refresh at the wrong time, but some older game consoles (and VCRs, too) rely on AFC to fix quirks in the sync signal timing.

Without it, you get this. I took this picture myself of a PCE running on an Ikegami studio master monitor built after 2000:

But again, this is just because of the weird way that the system combines the H and V sync pulses. To the software and even the part of the video processor that draws the picture itself, it's completely invisible.

If you really want to get crazy, the NES and SNES usually draw one horizontal line in 1364 ticks of the 21MHz master clock, but there is one line near the top of the screen that alternates between 1364 ticks and 1360 ticks in length every other frame. Apparently it was made this way to reduce dot-crawl, but it can cause a tiny amount of jitter in the top few displayed lines on very sensitive displays that aren't built with strong AFC.

The crazy thing is, it's not just an early pulse; the processing time for that horizontal line itself is 4 ticks short, too. There's no way to turn it off, but a guy over on the shmups.com forums has come up with a very interesting fix that works in both systems: with an FPGA, he basically cuts off the master clock signal and halts the entire system for 4 ticks every time that short line gets drawn. The system can't even tell the difference.

Does this mean that capturing video at 60fps might not result in flicker effects cutting in and out?




If you want more info about this device :

https://www.youtube.com/watch?v=cyEJk0LmM8I

https://www.youtube.com/watch?v=Pjm4rCsr8BY

It's like an everdrive, but also for scdrom²(BRAM and ADPCM) and AC,a next step for hombrews .
a little bit expensive 240€, but not really if you consider all that it offer.
A scdrom²+AC+everdrive+rvb, i thing they cost mush more .

It feature:
HuCard Games
CD Games
Super CD Games
Arcade CD Games
Quality RGB
Amplified Sound
Save RAM Support
System Card Support (Additional RAM and BIOS)

You should click the link in the opening post. It has all of this and more.
Title: Re: Super SD System 3
Post by: touko on December 10, 2017, 06:50:53 AM
I did it, it's only a discussion no ??

EDIT:damn you're right  :wink:
Title: Re: Super SD System 3
Post by: gex on December 10, 2017, 06:55:17 AM
I'll be doing a decent amount of traveling this year, definitely will consider this depending how light I have to travel. I'll most likely be staying in hostels, and other similar places. So I was just thinking about getting Jodi to deck out my TurboExpress with mods; prefer gaming on a TV but whatever. I wouldn't need its portability as I wouldn't be playing on the go, just when I have downtime or after a long day. Should always be around a TV.

So one option would be to bring a PCE with this Super SD thing, a multi tap and some controllers. I don't think i'll be able to squeeze in a Duo with a bunch of CD-R's. Might get bumped around a little bit too, so being able to play CD's without a CD player would be ideal.

Very cool seeing this get made
Title: Re: Super SD System 3
Post by: NightWolve on December 10, 2017, 08:15:57 AM
Damn, when did Sam get as technical as elmer or Bonknuts ??

Would this potentially ruin flicker effects programmed around the timing of the original signal?

Happily, it would have zero effect on that. Internally, all the timing for horizontal and vertical interrupts is completely regular. It's only when H and V sync get combined into C sync at the output stage that things get funky.

This is what the PCE's internal sync signals look like when recorded by a logic analyzer. You've got separate H and V sync, then the combined C sync at the bottom that gets mixed with composite video pretty much as-is. Bearing in mind that it's falling edges that the TV counts, compare the number of falling edges in the H sync line to the C sync line. C sync is missing one pulse at the end of the long V sync period.

(https://i.imgur.com/1bBz6l2.png)


TVs built to accept broadcast signals sent out over the airwaves have a robust error-correction circuit for sync called AFC, or automatic frequency control. It's primarily to prevent interference from triggering a horizontal refresh at the wrong time, but some older game consoles (and VCRs, too) rely on AFC to fix quirks in the sync signal timing.

Without it, you get this. I took this picture myself of a PCE running on an Ikegami studio master monitor built after 2000:

(https://i.imgur.com/E4d4SiZ.jpg)

But again, this is just because of the weird way that the system combines the H and V sync pulses. To the software and even the part of the video processor that draws the picture itself, it's completely invisible.

If you really want to get crazy, the NES and SNES usually draw one horizontal line in 1364 ticks of the 21MHz master clock, but there is one line near the top of the screen that alternates between 1364 ticks and 1360 ticks in length every other frame. Apparently it was made this way to reduce dot-crawl, but it can cause a tiny amount of jitter in the top few displayed lines on very sensitive displays that aren't built with strong AFC.

The crazy thing is, it's not just an early pulse; the processing time for that horizontal line itself is 4 ticks short, too. There's no way to turn it off, but a guy over on the shmups.com forums has come up with a very interesting fix that works in both systems: with an FPGA, he basically cuts off the master clock signal and halts the entire system for 4 ticks every time that short line gets drawn. The system can't even tell the difference.
Title: Re: Super SD System 3
Post by: Flare65 on December 10, 2017, 10:07:58 AM
Dumb question...

How would I go converting my SCD/CD games to some sort of file to place on the memory card for this thing?
Title: Re: Super SD System 3
Post by: Keith Courage on December 10, 2017, 11:18:35 AM
Dumb question...

How would I go converting my SCD/CD games to some sort of file to place on the memory card for this thing?

I was kind of wondering what type of file format it used for this as well. It's got to be something that isn't too uncommon though. Otherwise people would have too many issues getting it to work.
Title: Re: Super SD System 3
Post by: NightWolve on December 10, 2017, 11:36:52 AM
http://www.pcenginefx.com/forums/index.php?topic=1604.0
http://www.ysutopia.net/software/TurboRip.zip

TurboRip ISO/WAV/CUE images should work since it supports standard BIN/CUE format. :)
Title: Re: Super SD System 3
Post by: SamIAm on December 10, 2017, 12:09:31 PM
Does this mean that capturing video at 60fps might not result in flicker effects cutting in and out?

I can say with confidence that that definitely wouldn't happen. There is no way that anything is depending on this pulse being missing. It's purely a matter of all period-TVs being able to ignore the flaw.

In fact, recombining H and V sync might increase compatibility with capture devices. Are there any devices out there that can record Mega Drive video but not PCE? Mega Drive doesn't have this quirk.


Damn, when did Sam get as technical as elmer or Bonknuts ??

Ha ha. Getting the PCE to display on that Ikegami monitor was something of an obsession for a while. I even tried doing minor mods on the deflection circuitry to fix the issue.

It turns out that there is one particular model of Extron box that can fix it, at least for this particular monitor. It's the 160xi. For some reason, other boxes do things slightly differently and don't help.
Title: Re: Super SD System 3
Post by: lukester on December 10, 2017, 12:21:53 PM
I'll be doing a decent amount of traveling this year, definitely will consider this depending how light I have to travel. I'll most likely be staying in hostels, and other similar places. So I was just thinking about getting Jodi to deck out my TurboExpress with mods; prefer gaming on a TV but whatever. I wouldn't need its portability as I wouldn't be playing on the go, just when I have downtime or after a long day. Should always be around a TV.

So one option would be to bring a PCE with this Super SD thing, a multi tap and some controllers. I don't think i'll be able to squeeze in a Duo with a bunch of CD-R's. Might get bumped around a little bit too, so being able to play CD's without a CD player would be ideal.

Very cool seeing this get made

3DS with pce emulator? A laptop and a playstation pad?
Title: Re: Super SD System 3
Post by: LowRes on December 10, 2017, 12:43:17 PM
The super SD system 3 looks awesome and looks like it’s going to be a quality product.  Perfect for somebody starting out that just wants to play the games or somebody who doesn’t like to deal with repairs or replacing capacitors.  The price is high though, I rather spend that kind of money to get something I’m missing like the super cd-rom2 system, or a supergrafx.  I actually like fixing Japan junk :)
Title: Re: Super SD System 3
Post by: synbiosfan on December 10, 2017, 02:05:01 PM
I bought one for my SuperGrafx but I'll keep my Duo-R for homebrews.

Best of both worlds.
Title: Re: Super SD System 3
Post by: Keith Courage on December 10, 2017, 03:06:15 PM
I wonder how they got around the legality of being able to include the CD ROM bios files?
Title: Re: Super SD System 3
Post by: imparanoic on December 10, 2017, 05:17:15 PM
it would nice to see a super sd system 3 plus with hdmi output and digital audio output, but maybe i asking for too much?
Title: Re: Super SD System 3
Post by: ccovell on December 10, 2017, 05:30:35 PM
I wonder how they got around the legality of being able to include the CD ROM bios files?
You put it on your SD card and choose it from the menu.  I recommend watching that lengthy video that was linked to on the neogeo forum.
Title: Re: Super SD System 3
Post by: Keith Courage on December 10, 2017, 05:58:04 PM
I wonder how they got around the legality of being able to include the CD ROM bios files?
You put it on your SD card and choose it from the menu.  I recommend watching that lengthy video that was linked to on the neogeo forum.

Well on the back of the box it says (Built-in System cards for CD-rom2, Super CD-rom2, and Arcade CD rom2). Well at least the ad of the box. Who knows what it will say on the real thing.

Built-in doesn't mean downloading the CD bios yourself. Maybe they just messed up on the ad.
https://www.neosdstore.com/shop/img/p/1/0/6/106.jpg

This picture also claims a Built in Arcade card.
https://www.neosdstore.com/shop/img/p/1/0/5/105.jpg

Sweet looking device nevertheless.
Title: Re: Super SD System 3
Post by: touko on December 11, 2017, 02:42:03 AM
I bought one for my SuperGrafx but I'll keep my Duo-R for homebrews.

Best of both worlds.
Yeah, i'am very interested for my SGX too, i'am expecting this device to be very useful for my future SGX developments(mainly scdrom²+AC),coupled with the ccovell's PCEmon to have a very good devkit system..
Can you doing some feedbacks when you'll receive it ??
Title: Re: Super SD System 3
Post by: Necromancer on December 11, 2017, 03:03:07 AM
I wonder how they got around the legality of being able to include the CD ROM bios files?

Got around it or just didn't care?  The odds of anyone suing are looooooong.
Title: Re: Super SD System 3
Post by: pixeljunkie on December 11, 2017, 03:20:20 AM
I wonder how they got around the legality of being able to include the CD ROM bios files?

pretty sure you have to add those yourself? I don't think they come loaded
Title: Re: Super SD System 3
Post by: Black Tiger on December 11, 2017, 03:34:32 AM
I wonder how they got around the legality of being able to include the CD ROM bios files?

pretty sure you have to add those yourself? I don't think they come loaded

If so, it would explain how they got Games Express CDs to work.

They've been pretty determined to avoid using anyone else's work, aside from some Neo Geo logos, so I expected that something like this woukd require setting up rom images of the various system cards.

But the packaging makes ut sound like it's ready to play disc images rught out of the box.
Title: Re: Super SD System 3
Post by: JAPJAC on December 11, 2017, 10:04:09 AM
JAPJAC`s TFP Fanitsu Capcom Power System CHANGER Definitive Resource is the first extensive and only competent expose in English on-line is here!:

(Under the TFP Features section):

http://www.japjac.proboards.com/
Title: Re: Super SD System 3
Post by: Black Tiger on December 11, 2017, 10:26:33 AM
Mint, but would be proper mint if AV was binned and the lot went into the card slot.  As is, it makes the Whengine look horrendous.

If what Sam says is true, it's providing the only method to record proper 60fps video. That would be worth buying for alone.

And by not messing with the cart slot, it hopefully won't add buzzing and static sounds like the Everdrives do.
Title: Re: Super SD System 3
Post by: SamIAm on December 11, 2017, 11:22:15 AM
If what Sam says is true, it's providing the only method to record proper 60fps video. That would be worth buying for alone.

I'm sorry, I misunderstood you. I meant that restoring this pulse wouldn't cause an incompatibility like you mention. I don't think it would fix it.
Title: Re: Super SD System 3
Post by: Black Tiger on December 11, 2017, 12:24:39 PM
If what Sam says is true, it's providing the only method to record proper 60fps video. That would be worth buying for alone.

I'm sorry, I misunderstood you. I meant that restoring this pulse wouldn't cause an incompatibility like you mention. I don't think it would fix it.

That's cool, I still think that this thing is a better deal than most PC Engine products new and old.

Just completed an order for one. Much easier this time after setting up text alerts from my bank, back when I had to call to authorize my neosd purchase.

It took a long time for my neosd to arrive, so I opted for 3 - 5 shipping by UPS, even though they are going to gouge me for customs charges and an outrageous "handling fee".

I'll let everyone know how it runs with the kinds of games and tests people here would be interested in, instead of the random games people have tested so far.  Like trying Sapphire instead of Strider, bicompatible CD/SCD and SCD/ACD games, CD system warnings, Tennokoe Bank and Memory Base/Save Kun, Games Express, sound roms, Human HuCards, Altered Beast CD, fmv streaming, load time comparisons with my okay IFU combo and lightning fast refurbed Duo, RGB picture and sound comparisons, etc.
Title: Re: Super SD System 3
Post by: Gentlegamer on December 11, 2017, 01:12:12 PM
Terraonion should have sent Black Tiger one to review for free.
Title: Re: Super SD System 3
Post by: RNSpeed on December 11, 2017, 01:58:35 PM
Damn! Tempted already

(http://www.msvali.com/wp-content/uploads/2017/03/shut-the-door-on-temptation-300x271.jpg)
Title: Re: Super SD System 3
Post by: Black Tiger on December 11, 2017, 02:02:53 PM
Terraonion should have sent Black Tiger one to review for free.

When it was announced, I wanted to offer to do some gratuitous pixelart for the menus, but they already got soneone who is doing actual "retro" pixelart instead of PC Engine pixelart. So it's dim and dull colors that look auto converted from something and lots of dithering with very few colors.

Still a very nice looking menu system though, especially compared to PCE flashcarts.
Title: Re: Super SD System 3
Post by: xelement5x on December 11, 2017, 02:48:45 PM
Terraonion should have sent Black Tiger one to review for free.

I agree, Black_Tiger be doing us all a big favor by stress testing it ;)
Title: Re: Super SD System 3
Post by: Necromancer on December 12, 2017, 01:36:06 AM
Still a very nice looking menu system though, especially compared to PCE flashcarts.

Heh, that's a low bar.  I'd like a nicer looking one for the TED, but I'd settle for the buttons being reversed to the "correct" orientation.
Title: Re: Super SD System 3
Post by: crazydean on December 12, 2017, 12:24:00 PM
Still a very nice looking menu system though, especially compared to PCE flashcarts.

Heh, that's a low bar.  I'd like a nicer looking one for the TED, but I'd settle for the buttons being reversed to the "correct" orientation.

Ha, good luck with that. It seems that is the chosen button orientation for all of his products.
Title: Re: Super SD System 3
Post by: Necromancer on December 13, 2017, 01:42:27 AM
He might not care to change it, but that doesn't rule out someone else making a custom menu file.
Title: Re: Super SD System 3
Post by: tbone3969 on December 13, 2017, 08:31:42 AM
Will this work on the SuperGrafx?
Title: Re: Super SD System 3
Post by: Black Tiger on December 13, 2017, 09:10:51 AM
Will this work on the SuperGrafx?

Yes, see OP's link.
Title: Re: Super SD System 3
Post by: NightWolve on December 13, 2017, 02:21:32 PM
Ordering link:
https://www.neosdstore.com/shop/index.php?id_product=12&controller=product&id_lang=1

Really with an Everdrive costing about $80 anyway and an RGB mod on a system probably another $50-70 it's not too outrageous if you are just starting out.  Very neat but like many others I'll probably hold off since I already have working units, if the price comes down in the future who knows though ;)

Same. Interesting product though, good to see! An HDMI output port would've made it really tempting! I'd have to buy a PC Engine though also, I only own a Turbo Duo and Express. The TG16 I won from a contest broke on me, exhibited psychedelic colors on any game, wonder if Steve-o could've fixed it but I tossed it long ago.
Title: Re: Super SD System 3
Post by: kosko99 on December 13, 2017, 06:21:12 PM
It's quite tempting but having only a Duo-R is quite not an option to me ^^U
Even thou, you all know what happens with the PCE/TG... once you start collecting systems... lol
Title: Re: Super SD System 3
Post by: Kavas on December 14, 2017, 05:35:36 AM
Hello,

Question for you aficionados... which of the supported systems would be best for this? I was reading up about the different PCE it supports and it seems some have different revisions of the CPU. Would this at all affect how well they run with this addon?

Would I need any sort of existing mod in place?

How about color? I see this shell might be black in color. Would I be better off getting the CoreGFX II to match it ?

Which of the supported is the cheapest/most reliable?

I own a RX but collecting CD's for it is slow coming. Thanks!
Title: Re: Super SD System 3
Post by: tbone3969 on December 14, 2017, 05:46:41 AM
I'm gonna use it with my SuperGrafx as then you can truly play the entire library 100%.
Title: Re: Super SD System 3
Post by: turboswimbz on December 14, 2017, 05:57:08 AM
Hello,

Question for you aficionados... which of the supported systems would be best for this? I was reading up about the different PCE it supports and it seems some have different revisions of the CPU. Would this at all affect how well they run with this addon?

Would I need any sort of existing mod in place?

How about color? I see this shell might be black in color. Would I be better off getting the CoreGFX II to match it ?

Which of the supported is the cheapest/most reliable?

I own a RX but collecting CD's for it is slow coming. Thanks!

IF your going to go out and get a system I would suggest just getting the coregrafx.  I or II doesn't really matter here.  the only reason I would suggest the core over the regular white is the AV out which may be easier to deal with with various set ups and as a stand alone if you don't have this add on on the system, it also has the board updates, which I don't think are worth actually factoring in here, maybe someone else has a different view though.  it also appears to match the color of the 3 kinda well. 

Basically, whatever standard core or PC engine you find for a good deal is perfect.  this also acts as all the mods you'd need.  it's the reason to get it!
Title: Re: Super SD System 3
Post by: JAPJAC on December 14, 2017, 05:58:37 AM
JAPJAC`s TFP Fanitsu Capcom Power System CHANGER Definitive Resource is the first extensive and only competent expose in English on-line is here!:

(Under the TFP Features section):

http://www.japjac.proboards.com/
Title: Re: Super SD System 3
Post by: Necromancer on December 14, 2017, 07:37:04 AM
Question for you aficionados... which of the supported systems would be best for this? I was reading up about the different PCE it supports and it seems some have different revisions of the CPU. Would this at all affect how well they run with this addon?

Only the SuperGrafx and early CoreGrafx I systems have the revised sound chip, which fixed a popping sound that'd occur whenever there was a big change in volume levels or a channel turned on/off.  Other than the sound fix, there's no reason this add-on would work any differently with 'em, so it's up to you to decide if the fix is worth worrying about.

Would I need any sort of existing mod in place?

Only if you want a region mod for physical hueys or video mods (component/svideo/hdmi).

How about color? I see this shell might be black in color. Would I be better off getting the CoreGFX II to match it ?

The CoreGrafx II is the light grey and orange one, so it wouldn't be a great match; the CoreGrafx I is dark grey and blue, so it wouldn't match but would probably coordinate better; the closest but probably not identical match would be a TurboGrafx-16, though the contrast with an OG (white) PCE could look good too.

Which of the supported is the cheapest/most reliable?

The TG-16 and three core PCEs are all fairly reliable.  The only systems that really have issues are those with lasers.
Title: Re: Super SD System 3
Post by: Black Tiger on December 14, 2017, 08:07:08 AM
The Super SD System shell is "clear" black.

My memory is that the revised soundchip fixed a bug which limited the use of higher quality samples without additional cpu resource and that it introduces misc distortion to some samples in games programmed for/tested on hardware with the regular soundchip.

So the CoreGrafx and SuperGrafx have the potential to run cool sample based sounds made for homebrew (like Tom's demos), but it is not known if any games bitd took advantage.
Title: Re: Super SD System 3
Post by: SignOfZeta on December 14, 2017, 10:41:26 AM
Is the chip used in anything non-PCE?
Title: Re: Super SD System 3
Post by: Black Tiger on December 14, 2017, 10:47:10 AM
Is the chip used in anything non-PCE?

Might more or less be the PC-FX's "soundbox".
Title: Re: Super SD System 3
Post by: JAPJAC on December 16, 2017, 01:13:26 AM
JAPJAC`s TFP Fanitsu Capcom Power System CHANGER Definitive Resource is the first extensive and only competent expose in English on-line is here!:

(Under the TFP Features section):

http://www.japjac.proboards.com/
Title: Re: Super SD System 3
Post by: Black Tiger on December 17, 2017, 05:32:13 AM
I realized today that we're inevitably going to have people demanding a dummy HuCard to fill the slot while using the Super SD System 3. There will be equal parts cosmetic and dust protection excuses offered.

I think that Stoneage Gamer will be the first to produce one, since there isn't any way to deface the device itself with their gaudy logo and justify a big premium.

Maybe they'll print a shockbox insert and include a "custom" case to store the SSS3 in?
Title: Re: Super SD System 3
Post by: esteban on December 17, 2017, 06:14:08 AM
I realized today that we're inevitably going to have people demanding a dummy HuCard to fill the slot while using the Super SD System 3. There will be equal parts cosmetic and dust protection excuses offered.

I think that Stoneage Gamer will be the first to produce one, since there isn't any way to deface the device itself with their gaudy logo and justify a big premium.

Maybe they'll print a shockbox insert and include a "custom" case to store the SSS3 in?


This is so goddamn true I sprayed coffee out of my nose just now.

Damn.

Where are the paper towels?
Title: Re: Super SD System 3
Post by: Gypsy on December 17, 2017, 07:17:31 AM
Funny and sad. Also it will probably happen.
Title: Re: Super SD System 3
Post by: tbone3969 on December 17, 2017, 07:21:27 AM
Just stick a random huey in it.
Title: Re: Super SD System 3
Post by: Black Tiger on December 17, 2017, 08:48:22 AM
Just stick a random huey in it.

The random huey will be played instead of the SSS3. You could stick in an Arcade Card and maybe even the System 3 card and still play <ACD games isos. But you'd still have to pull it out to play HuCard roms.
Title: Re: Super SD System 3
Post by: Gentlegamer on December 17, 2017, 08:52:53 AM
I've bought all my flash carts from Stone Age Gamer. They gave me a free SD2SNES for creating SNES bitbox covers. I "purchased" it for free through the site, which also earned a bunch of tickets, which I've been rolling forward ever since.

Edit: SAG has given me great customer service and warranties everything, I plan on waiting to buy SSD3 when they carry it as a US retailer, rather than deal with international payment problems.
Title: Re: Super SD System 3
Post by: tbone3969 on December 17, 2017, 09:10:50 AM
Just stick a random huey in it.

The random huey will be played instead of the SSS3. You could stick in an Arcade Card and maybe even the System 3 card and still play <ACD games isos. But you'd still have to pull it out to play HuCard roms.

I see.  Hmmmmm.........
Title: Re: Super SD System 3
Post by: crazydean on December 17, 2017, 05:37:21 PM
I realized today that we're inevitably going to have people demanding a dummy HuCard to fill the slot while using the Super SD System 3. There will be equal parts cosmetic and dust protection excuses offered.

I think that Stoneage Gamer will be the first to produce one, since there isn't any way to deface the device itself with their gaudy logo and justify a big premium.

Maybe they'll print a shockbox insert and include a "custom" case to store the SSS3 in?

Lol. TBH, I'd say that something to keep the dust out might be a good idea. It's why nearly all consoles have a dust flap or cover of some sort. Even the Duo has a cool cover that flips up.

I could be talking out of my ass. You could just clean the contacts with some rubbing alcohol. Is there a consensus about permanent deterioration on raw contacts?
Title: Re: Super SD System 3
Post by: Black Tiger on December 18, 2017, 03:45:51 AM
I don't think that a HuCard shaped dust blocker is a bad idea in itself, but the SSS3 has been plagued by whiners coming out of the woodwork with all kinds of crazy complaints and demands.

I'd just file off the pins of a dead HuCard myself, but even HuCards leave a crack for dust to potentially get in.
Title: Re: Super SD System 3
Post by: Necromancer on December 18, 2017, 04:38:49 AM
I'd not worry about dust.  Play at least one real game every couple of weeks and problem solved.

Or get a Shuttle*.  They look cool and have a dust cover.














* - I know they have a different expansion bus an probably won't work with this thing, but don't let logic ruin a perfectly silly suggestion.  :mrgreen:
Title: Re: Super SD System 3
Post by: nopepper on December 18, 2017, 05:22:04 AM
I don't think that a HuCard shaped dust blocker is a bad idea in itself, but the SSS3 has been plagued by whiners coming out of the woodwork with all kinds of crazy complaints and demands.

The Trojan HuCard Dust Blocker.

Protect your system from impurities.

The Magnum Edition comes with case and manual.
Title: Re: Super SD System 3
Post by: esteban on December 18, 2017, 11:01:41 AM
I don't think that a HuCard shaped dust blocker is a bad idea in itself, but the SSS3 has been plagued by whiners coming out of the woodwork with all kinds of crazy complaints and demands.

I'd just file off the pins of a dead HuCard myself, but even HuCards leave a crack for dust to potentially get it.

My dust cover = an old pair of rayon TG-16 socks.

:)
Title: Re: Super SD System 3
Post by: Keith Courage on December 18, 2017, 12:39:07 PM
Just had a thought. Seeing how fast some games load up in those youtube trailers makes me wonder how much faster Fighting street will load in between rounds. Arcade Neo Geo ports as well.
Title: Super SD System 3
Post by: esteban on December 18, 2017, 11:23:00 PM
Just had a thought. Seeing how fast some games load up in those youtube trailers makes me wonder how much faster Fighting street will load in between rounds. Arcade Neo Geo ports as well.

Wait, this would apply to cinemas, too...all the pauses (loading) would be reduced in duration...

...presumably...
Title: Re: Super SD System 3
Post by: crazydean on December 18, 2017, 11:56:01 PM
Not having the long load time every 10th load would be really nice too.
Title: Re: Super SD System 3
Post by: Black Tiger on December 19, 2017, 01:53:20 AM
I want to see if the Shermatlocks still go out of sync and if so, if it takes long or is not as bad.
Title: Re: Super SD System 3
Post by: NightWolve on December 19, 2017, 06:22:55 AM
Has anyone seen this? https://starforcepi.wordpress.com/2017/04/19/the-pc-engine-sd/ Don't think it does CD games though.

Nope, that's awesome too, but too bad they didn't go the distance either with HDMI output. Good find!

(https://s5.postimg.cc/bzl0z2zav/pcenginesd_boxart.png)

EDIT: Oh wait, it was misleading, this guy is just showcasing a Mike Kennedy RetroVGS or "Chameleon" hack job ? :lol: :lol:

He took a PC Engine motherboard, a TurboEverdrive, a turbokon/thesteve/jodi Component booster, etc then stuffed it all in another console mold and made it work ?? :/ Heh heh.

C'mon Keith, you had me fooled there!
Title: Re: Super SD System 3
Post by: imparanoic on December 19, 2017, 12:41:22 PM
Has anyone seen this? https://starforcepi.wordpress.com/2017/04/19/the-pc-engine-sd/ Don't think it does CD games though.

Nope, that's awesome too, but too bad they didn't go the distance either with HDMI output. Good find!

(https://s5.postimg.cc/bzl0z2zav/pcenginesd_boxart.png)

EDIT: Oh wait, it was misleading, this guy is just showcasing a Mike Kennedy RetroVGS or "Chameleon" hack job ? :lol: :lol:

He took a PC Engine motherboard, a TurboEverdrive, a turbokon/thesteve/jodi Component booster, etc then stuffed it all in another console mold and made it work ?? :/ Heh heh.

C'mon Keith, you had me fooled there!

that looks crap, looks like the failed uk console amstrad gx4000
Title: Re: Super SD System 3
Post by: NightWolve on December 19, 2017, 12:49:17 PM
Yep, that's because it is a 1990 Amstrad GX4000 case!

So he broke 3 things to create this abomination: a PC Engine, an Amstrad GX4000, a Component booster, and he trapped a Turbo Everdrive in that thing...

It went from cool to outrageous in short order, heh!
Title: Re: Super SD System 3
Post by: Punch on December 19, 2017, 02:20:11 PM
Wasn't that a prank or something? I remember seeing that at some point here at pcefx. Packaging INDIVIDUAL games on SD Cards one million times larger is such a stupid idea that maybe my mind filed this memory under "pranks and hoaxes" to save me from being traumatized for life.
Title: Re: Super SD System 3
Post by: synbiosfan on December 22, 2017, 07:35:58 AM
https://www.youtube.com/watch?v=e55O6e4GluM

PAL news

Quote from: neosd;4260136
I think the same but there were some guys on Spanish forums insisting about that (to get PAL Turbograf16 working)

We just did some changes to improve the way "in game trigger" works, cause this is something that affects games and may produce issues if enabled on some games.
Then, we noticed Turbograf16 PAL was working fine. It was never our intention to get the PAL Turbografx working at all ...


Glitches as you can see. NeoSD doesn't feel the problems are an easy fix so he won't try.


Title: Re: Super SD System 3
Post by: tbone3969 on December 22, 2017, 07:50:03 AM
Looks so sweet.
Title: Re: Super SD System 3
Post by: Black Tiger on December 22, 2017, 11:06:29 AM
The PAL TurboGrafx doesn't play HuCard or CDs correctly in the first place. Just goes to show the kinds of complaints Terra Onion is dealing with.
Title: Re: Super SD System 3
Post by: synbiosfan on December 22, 2017, 11:37:00 AM
It has the same issues you would normally so BT is spot on.
Title: Re: Super SD System 3
Post by: mickcris on December 26, 2017, 11:01:40 PM
So youd have to mess with the casing on the Super CD System to get it to fit?

it should fit.  in the video on the thread in neo geo, it shows working on a tg16. its the connector that would interfere with it not fitting.  the slot where it goes in on a TG16 is smaller. other than that, the dimensions on the back of the console are the same.

here is an example of ten no koe 2.  if you remove the extra plastic (circled in red) from the connector, it fits fine on a tg16


(https://i.imgur.com/kL87sldl.jpg)
(https://i.imgur.com/5vOMAuvl.jpg)
the hole lines up perfectly with the ac adapter plug
(https://i.imgur.com/YMs1o2Ol.jpg)

they said they were going to test it soon to make sure though, but i dont see why it wouldn't fit.

the issue with the pinout being different on the exp port is just when you a modding one.  this is due to the pcb being upside down in shell.  it being on the opposite side of the board makes the pins you need to solder to different from the normal pinout posted all over for the pc engine.


I may have been incorrect about this.  looks like the AV booster is designed a little different and doesn't quite slide onto a TG16 without a little more modifying of its shell.  I had never tried to put one of these on a TG16 before and didn't realize they were shaped a little differently.  Looks like this is what they designed theirs after.

They have said it might fit without modifying but are not quite sure yet.  but they also said it should fit with some slight modification if it doesn't fit right.
Title: Re: Super SD System 3
Post by: _joshuaTurbo on December 27, 2017, 01:54:05 AM
Wish they took paypal. :)

Looks pretty rad!
Title: Re: Super SD System 3
Post by: Nexus7 on December 30, 2017, 01:17:39 PM
I'm really tempted to sell off my TG-16 + Turbo CD combo for this and a PCE Core Grafx.
Title: Re: Super SD System 3
Post by: Keith Courage on December 31, 2017, 12:14:30 AM
I'm really tempted to sell off my TG-16 + Turbo CD combo for this and a PCE Core Grafx.

I'm struggling with a similar idea myself. Not so much to sell some stuff and make some money. Just because it would make things so dam convenient having the entire library of games at your finger tips.
Title: Re: Super SD System 3
Post by: Nexus7 on December 31, 2017, 04:25:45 AM
I know it would have been a lot more work, but they should have just gone for a 100% replication of the PCE/PC-CD system via FPGA.  This device is still cool, but I'm waiting for someone to make a proper FPGA clone with 1080p out via HDMI.
Title: Re: Super SD System 3
Post by: VmprHntrD on December 31, 2017, 04:40:35 AM
I just snapped up a Core Grafx from Japan to get back into this.  I'm strongly considering this thing given I just want to have some fun and not go broke at the same time.

20 years ago I bought a Duo but it has been gone due to loss for over a dozen years now, and I really enjoyed the HuCards but some CDs were just fantastic so this really caught my eye.

One thing that I've noticed it appears they don't accept paypal which is a problem unless I'm missing something?
Title: Re: Super SD System 3
Post by: grendelrt on January 02, 2018, 01:42:06 AM
I just snapped up a Core Grafx from Japan to get back into this.  I'm strongly considering this thing given I just want to have some fun and not go broke at the same time.

20 years ago I bought a Duo but it has been gone due to loss for over a dozen years now, and I really enjoyed the HuCards but some CDs were just fantastic so this really caught my eye.

One thing that I've noticed it appears they don't accept paypal which is a problem unless I'm missing something?

They probably don't take paypal because of issues with freezing accounts. Plenty of stories of accounts being frozen when they have lots of activity, I think Darksoft even had the issue with one of his releases.

My Core Grafx II comes today, this is going to replace my Turbo Duo that I have repaired 3x so far for bad caps and traces haha. I think the first thing I am going to play is Lords and Gates of Thunder with the volume adjustment on the background music.
Title: Re: Super SD System 3
Post by: Medic_wheat on January 02, 2018, 03:46:20 AM
Hmm I am tempted. The price point doesn’t seem to bad considering all it can do.


I like it does RGB but almost want to hold off to see if they do a verson that also supports HDMI.

I have found I am going very much in be HDMI phase as of late.
Title: Re: Super SD System 3
Post by: Black Tiger on January 02, 2018, 05:59:16 AM
Built-in upscalers in consoles give them a limited shelf life and compromise image quality. It's also much more expensive than using a single quality upscaler.  If you don't just replace your 720/1080p outputting 240p-based hardware in five years with an 8k mod with XYZ connection, you'll likely be using an upscaler anyway. Only instead of uscaling in integers directly from 240p, you'll be rounding up from upscaled rounded up resolutions.

You also lose out on the value of being able to use them on crt screens.



I have no interest in an all-in one fake console. My last few phones have all had a good PC Engine emulator and hdmi output (and Wii remote support). A simulated PCE would have to be $50 to be worthwhile even just as a gimmick.
Title: Re: Super SD System 3
Post by: VmprHntrD on January 02, 2018, 05:55:17 PM
Factoring out the free games angle with it, the price is very well set for it given how many systems on that FPGA setup or whatevers going on in there under the hood is allowing for.  Then it also doubles as a big fat non battery waiting to die memory storage too for save games, and it has a few other uses too.  It's a real solid option, and the total lack of moving parts you get with those disc systems known to be problematic on top of the ratty caps issues it just makes sense.  It's just $200US~ more than an everdrive that just handles HuCards alone.
Title: Re: Super SD System 3
Post by: Medic_wheat on January 02, 2018, 11:40:54 PM
To clarify I meant one with both options. HDMI and RGB.

As I still have a few CRTs. But when I travel to visit family I depend on clone systems to connect to modern HDMI only tvs.

This is usually because I am trying to turn on brother in law or friends in my home town into the latest retro thingy I am playing.

It’s semi successfully. However I have found most people who do not nostagia all over retro gamines despot havjng growing up in the systems era preffernace to emulate off a computer.
Title: Re: Super SD System 3
Post by: waiwainl on January 03, 2018, 01:33:31 AM
I know it would have been a lot more work, but they should have just gone for a 100% replication of the PCE/PC-CD system via FPGA.  This device is still cool, but I'm waiting for someone to make a proper FPGA clone with 1080p out via HDMI.

Why not use an upscaler? There are very good ones these days. Usable for all your older consoles.
Title: Re: Super SD System 3
Post by: Necromancer on January 03, 2018, 02:03:13 AM
Cost.  HDMI is fairly cheap to add compared to the cost of a good (reliable and low latency) stand alone upscaler.
Title: Re: Super SD System 3
Post by: Black Tiger on January 03, 2018, 03:55:01 AM
Cost.  HDMI is fairly cheap to add compared to the cost of a good (reliable and low latency) stand alone upscaler.

HDMI is just an incidental part of what people are actually paying a lot of money for, which is a dedicated upscaler, often bundled with misc fpga hardware, for each console. From what've seen for the prices of having 1080p hdmi mods done to hardware you provide (theoretically cheaper than buying pre-modded hardware), you could buy a framemeister for the cost of two "hdmi" mods or less.

Game-Tech's current price to do the hdmi mod to the NES you provide and pay separately to ship both ways is $220.
Title: Re: Super SD System 3
Post by: Necromancer on January 03, 2018, 04:21:47 AM
I assumed HDMI could be added to the FPGA hardware fairly cheaply, using the FPGA to do all the scaling and not requiring any additional upscaler equipment at all.  I don't even pretend to know all the specs and capabilities, though, so maybe that's not even remotely possible.

The original system isn't being modded in any case, so that's not really relevant.
Title: Re: Super SD System 3
Post by: waiwainl on January 03, 2018, 08:56:39 AM
Cost.  HDMI is fairly cheap to add compared to the cost of a good (reliable and low latency) stand alone upscaler.

Problem is that the quality than depends on the implementation of the used upscale HW/SW. While the generic upscaler is dedicated to that purpose.

Though not sure why you would play it on HDMI in the first place.
Title: Re: Super SD System 3
Post by: Necromancer on January 03, 2018, 09:43:24 AM
Though not sure why you would play it on HDMI in the first place.

Because I already have multiple "real" systems to play on a CRT, I'd only blow hundreds of dollars on yet another system if it did something I can't already do*.  I want a system that'd look good hooked up to the LCD in the living room.

* - my system can't play ISOs directly, of course, but it has no problem playing CDRs.
Title: Re: Super SD System 3
Post by: Gypsy on January 03, 2018, 11:10:44 AM
Though not sure why you would play it on HDMI in the first place.

Because I already have multiple "real" systems to play on a CRT, I'd only blow hundreds of dollars on yet another system if it did something I can't already do*.  I want a system that'd look good hooked up to the LCD in the living room.

* - my system can't play ISOs directly, of course, but it has no problem playing CDRs.

At that price point you might as well just get a good multi-purpose external scaler. Especially if you watch a lot older physical movie formats (I know most of the kids use netflix now). That's what I'd do anyway.  :dance:
Title: Re: Super SD System 3
Post by: Nexus7 on January 10, 2018, 08:10:02 AM
I'm hoping someone implements a full TG-16/TG-CD via FPGA with HDMI out.  That is how PCE/TG-16 will continue to live on outside of crappy emulators.   PCE/TG-16 deserves to be properly preserved and FPGA is the best way to go.
Title: Re: Super SD System 3
Post by: tbone3969 on January 10, 2018, 08:12:38 AM
Whats FPGA?
Title: Re: Super SD System 3
Post by: Nexus7 on January 10, 2018, 08:27:58 AM
Whats FPGA?

"Field Programmable Gate Array"    Its a chip that can be programed to act like pretty whatever you want given it has enough logic.  It offers the most accurate reproduction of consoles without the original hardware.  FPGA's are heavily used on Everdrives and ODEs like the GDEMU for Dreamcast and now Super SD 3 for PCE/TG-16.  There are only three fully FPGA based consoles, RetroUSB AVS (NES), Analogue NT Mini (NES) and Super NT (SNES). 
Title: Re: Super SD System 3
Post by: tbone3969 on January 10, 2018, 08:45:29 AM
Gotcha.  Thanks.

I love my AVS and I have pre-ordered the SNES NT.
Title: Re: Super SD System 3
Post by: Nexus7 on January 10, 2018, 09:32:49 AM
Gotcha.  Thanks.

I love my AVS and I have pre-ordered the SNES NT.

I have my Super NT pre-ordered as well.  What color scheme did you choose?

Also, do you happen to be a member of the Facebook group Console Purist?
Title: Re: Super SD System 3
Post by: tbone3969 on January 10, 2018, 09:37:54 AM
Nope.  I am a member of the dopest Facebook page ever created though....

Dark City Productions - PC Engine - Game Music & OTAKU stuffs
Title: Re: Super SD System 3
Post by: JAPJAC on January 10, 2018, 11:57:42 AM
JAPJAC`s TFP Fanitsu Capcom Power System CHANGER Definitive Resource is the first extensive and only competent expose in English on-line is here!:

(Under the TFP Features section):

http://www.japjac.proboards.com/
Title: Re: Super SD System 3
Post by: Black Tiger on January 10, 2018, 01:58:42 PM
What's the 411 on HuDebug hey yo?

Why not start a thread about it instead of asking in a thread about a different product?
Title: Re: Super SD System 3
Post by: Punch on January 10, 2018, 02:24:52 PM
What's the 411 on HuDebug hey yo?

You should probably seek and send a PM to the leading pioneer and expert in the field of programming and tools for the PC Engine since day one' © 1986.
Title: Re: Super SD System 3
Post by: JAPJAC on January 11, 2018, 02:27:53 AM
JAPJAC`s TFP Fanitsu Capcom Power System CHANGER Definitive Resource is the first extensive and only competent expose in English on-line is here!:

(Under the TFP Features section):

http://www.japjac.proboards.com/
Title: Re: Super SD System 3
Post by: Punch on January 11, 2018, 02:20:20 PM
What's the 411 on HuDebug hey yo?

You should probably seek and send a PM to the leading pioneer and expert in the field of programming and tools for the PC Engine since day one' © 1986.

You've done well.  I think that would be the same geezer that taught this very PC Engine specific message board what Dark Left is in 2017.  Cheers.

Thanks for gracing us, poor PCEFX gaming peasants, with your incredibly expansive knowledge on all things PC Engine. ^^
Title: Super SD System 3
Post by: CZroe on January 14, 2018, 12:23:05 PM
I'm hoping someone implements a full TG-16/TG-CD via FPGA with HDMI out.  That is how PCE/TG-16 will continue to live on outside of crappy emulators.   PCE/TG-16 deserves to be properly preserved and FPGA is the best way to go.
They did. It’s called UPPERGRAFX/UPERGRAFX. DVI adapts to HDMI but doesn’t require HDMI licensing. Their English site ignores the new ODE functions but it’s there on the Japanese site. Sounds like a revised and more expensive version that does both. Costs about the same as SSDSys3 but still requires system cards and compatibility doesn’t appear to be as good.
Title: Re: Super SD System 3
Post by: pixeljunkie on January 14, 2018, 04:49:34 PM
Is the bonehead/nerd that got a refund from Terraonion on these boards?
Title: Re: Super SD System 3
Post by: ccovell on January 14, 2018, 11:59:04 PM
I'm hoping someone implements a full TG-16/TG-CD via FPGA with HDMI out.  That is how PCE/TG-16 will continue to live on outside of crappy emulators.   PCE/TG-16 deserves to be properly preserved and FPGA is the best way to go.
They did. It’s called UPPERGRAFX/UPEEGRAFX...

No, he means the entire system emulated on an FPGA, not anything that attaches to the rear of the PCE, as the UperGrafx does.

Incidentally, a guy named Ki has had a working FPGA implementation of the PCE for about 10 years now; he has just started taking another look at his project again.  Hopefully that will bear fruit sooner than later.
Title: Re: Super SD System 3
Post by: waiwainl on January 15, 2018, 01:11:40 AM
It seems the first units are being shipped.


Sent from my iPhone using Tapatalk
Title: Re: Super SD System 3
Post by: soop on January 15, 2018, 03:34:09 AM
Is the bonehead/nerd that got a refund from Terraonion on these boards?

I believe not.
Title: Re: Super SD System 3
Post by: broken on January 15, 2018, 05:50:19 AM
Received mine today.

Full review next week.


(https://s17.postimg.cc/jkgd3gi73/IMG_0333.jpg)

(https://s17.postimg.cc/ko0hf0i5b/IMG_0334.jpg)

(https://s17.postimg.cc/f2inp2wnz/IMG_0336.jpg)

(https://s17.postimg.cc/l3gcm5bkf/IMG_0337.jpg)

(https://s17.postimg.cc/k1663m86n/IMG_0338.jpg)
Title: Re: Super SD System 3
Post by: Black Tiger on January 15, 2018, 06:15:34 AM
Just don't waste your time with Strider again. :P
Title: Re: Super SD System 3
Post by: broken on January 15, 2018, 06:20:56 AM
Just don't waste your time with Strider again. :P


lol yeah. It's terribad.
Title: Re: Super SD System 3
Post by: CZroe on January 15, 2018, 07:27:23 AM
I'm hoping someone implements a full TG-16/TG-CD via FPGA with HDMI out.  That is how PCE/TG-16 will continue to live on outside of crappy emulators.   PCE/TG-16 deserves to be properly preserved and FPGA is the best way to go.
They did. It’s called UPPERGRAFX/UPEEGRAFX...

No, he means the entire system emulated on an FPGA, not anything that attaches to the rear of the PCE, as the UperGrafx does.

Incidentally, a guy named Ki has had a working FPGA implementation of the PCE for about 10 years now; he has just started taking another look at his project again.  Hopefully that will bear fruit sooner than later.
Well, just to be clear, it is interfacing digitally and not just converting the RGB output so it should be as good as a full FPGA system in that respect (preserving the real hardware).

The HiDef NES has a lot in common with the Analog NT Mini since it has to use the FPGA to replicate the functions of the PPU and various audio chips where the NT mini pretty much just adds the NES CPU onto the FPGA too. Knowing how similar the NES and TG-16 hardware is, the UpperGrafx may work very similarly.

Here’s hoping the Super NT will get TG-16/PCE support, though I doubt it since Kevtris had all his other FPGA cores ready years before the NT Mini.
Title: Re: Super SD System 3
Post by: Black Tiger on January 15, 2018, 08:19:54 AM
Real Hardware
FPGA
Real Hardware + FPGA

are all different things.
Title: Re: Super SD System 3
Post by: esteban on January 15, 2018, 09:29:17 AM
Received mine today.

Full review next week.

(https://s17.postimg.cc/ko0hf0i5b/IMG_0334.jpg)

(https://s17.postimg.cc/k1663m86n/IMG_0338.jpg)

Goddamn.

God.

Damn.

:)
Title: Super SD System 3
Post by: CZroe on January 15, 2018, 10:53:04 AM
Real Hardware
FPGA
Real Hardware + FPGA

are all different things.
...and I clearly understood that already...
...and had a related observation to share anyway.

Obviously, I’m speaking to how it suits nexus7’s original, stated, desire (preservation) even without having the full system replicated in the FPGA. Is that so wrong?

I want a full FPGA implementation too. Hopefully we’ll get that with the Super NT but, as I said earlier, there are reasons to doubt we’ll get that any time soon... unless Kevtris has been as hard at work on that as he has been on replicating the SNES hardware on FPGA. Remember: it took him the better part of a decade (more?) to make all the cores that went into the NT Mini. Presumably, he’s been working on the SNES core since before that even launched or shortly after. If it takes half as long to make a TG16/PCE core, I’d be happy, but it might be wishful thinking. If he can release a major new core every 6 months it could be a good way to keep sales growing but there aren’t very many he can add, considering the choice of FPGA (maybe Genesis/Megadrive?).

Maybe a full TG16/PCE FPGA system will be the next trick for the guys behind UpperGrafx, but considering how poorly understood and received it is, they’d have to be really cautious about making one now if there is any chance that Kevtris might be doing it. They could get stuck with another hard sell.
Title: Re: Super SD System 3
Post by: Kavas on January 15, 2018, 12:57:07 PM
Hello,

I recently purchased a CoreGrafx II for this SSD3 attachment. It is my understanding that it outputs RGB, but does not fix the jailbar issues inherent in PCE consoles. Can someone confirm this is correct and maybe point me in the right direction (videos/faqs/advice) on how I can remedy this issue? Thanks!
Title: Re: Super SD System 3
Post by: seieienbu on January 15, 2018, 01:04:04 PM
The jailbar mod is pretty easy and very cheap.  You just need to replace 2 capacitors on the main board of your PC Engine.  If you're handy with a soldering iron, you may want to check out this thread here. (http://www.pcenginefx.com/forums/index.php?topic=20347.0)
Title: Re: Super SD System 3
Post by: broken on January 15, 2018, 01:21:05 PM
I can confirm that jailbars are still present with the SSDS3 and you will need to do the internal jailbar fix to eliminate or reduce them.
Title: Re: Super SD System 3
Post by: tbone3969 on January 15, 2018, 01:24:56 PM
Hey Broken,

Can you play some Fatal Fury 2 and let us know how the shadows look under the characters in battle.  They look weird on my RGB converter to HDMI on my LCD.  Thanks.

TIA
Title: Re: Super SD System 3
Post by: Black Tiger on January 15, 2018, 01:46:57 PM
Hey Broken,

Can you play some Fatal Fury 2 and let us know how the shadows look under the characters in battle.  They look weird on my RGB converter to HDMI on my LCD.  Thanks.

TIA

I don't think it's avoidable with upscalers.
Title: Re: Super SD System 3
Post by: imparanoic on January 15, 2018, 03:05:52 PM
are the jail bars still present with xrgb series upscanner converters? 
Title: Re: Super SD System 3
Post by: broken on January 15, 2018, 03:16:03 PM
Hey Broken,

Can you play some Fatal Fury 2 and let us know how the shadows look under the characters in battle.  They look weird on my RGB converter to HDMI on my LCD.  Thanks.

TIA


(https://s17.postimg.cc/edrfmq1pr/IMG_0350.jpg)


It alternates flickering under each character. I use an OSSC up scan converter to drive the LED monitor.


todd
Title: Re: Super SD System 3
Post by: Keith Courage on January 15, 2018, 06:44:23 PM
are the jail bars still present with xrgb series upscanner converters? 

I assume they would be since this is something that some systems can put out if the jail bar fix is not performed inside the system. Not all systems suffer from jail bars. Meaning, I test every system I perform an RGB mod on first before adding the extra caps for the fix. The fix can actually make things worse if performed on a system that didn't have jail bars to begin with.
Title: Re: Super SD System 3
Post by: ClodBuster on January 15, 2018, 10:22:29 PM
(...) some Fatal Fury 2 (...) how the shadows look under the characters in battle.  They look weird on my RGB converter to HDMI on my LCD. (...)

Please watch this:
Title: Re: Super SD System 3
Post by: Johnpv on January 19, 2018, 10:31:44 AM
Over on the Shmups forums this thing is getting ripped on over RGB issues (it sounds like csync isn't working for a lot of people), and now audio buzzing.  Anyone who has one here experience anything? 

I did see they're working with Voultar, and getting a proper MD2 RGB csync cable from retrogamingcables.co.uk to help improve the product.
Title: Re: Super SD System 3
Post by: pixeljunkie on January 19, 2018, 11:04:07 AM
Not sure when mine will get here - but I will report back. Not too worried about it, honestly. I have a JP21 RGB cable for my Megadrive 2 I am anxious to test out. I'm aware of the dangers of early adopting, especially indie hardware.
Title: Re: Super SD System 3
Post by: MNKyDeth on January 19, 2018, 11:06:01 AM
Hopefully they can find better cables then retrogamingcables as they have issues in the normal composite TG16 cables they sell. Usually bad solder joints to ground.

I don't have one nor purchased one. So I don't know any overall issues. I am however curious if they balanced the RGB colors properly for accurate color output.

I would think moving to an 8pin din and wiring them up like the standard modders here do they would have plenty of quality scart type cables to choose from instead of megadrive cables.
Title: Re: Super SD System 3
Post by: Black Tiger on January 19, 2018, 11:15:00 AM
TEDs also cause too much "buzzing" and misc noise.

Having every game in one tiny package with faster loading and unlimited saves is already much more of a value than the asking price.

The RGB output is only a bonus.
Title: Re: Super SD System 3
Post by: mickcris on January 19, 2018, 11:20:17 AM
Yes, they should have just used a normal sized din and not bothered with c-sync as it doesn't look like the circuit they made works anyways.  Using a genesis 2 cable has always been a bad idea due to the differences in the output voltage of the pc engine and genesis. Some people prefer it though for some reason.

They did botch the rgb part of this due to little to no research prior to making it.  After some discussion over at the shmups forum, they added a 21 or 22 ohm resistor inside the system in series with the 75 ohms in the cable to make it be about 96 or 97 ohms to bring the voltage down to 0.7v.  This makes it so there is an impedance mismatch (like the amps with the 100 ohm resistor i used to sell), but it should work fine.  Although it looks like there are possibly still some issues besides the voltage that still need worked out.

Some people have reportedly already tried what proper built c-sync cables and they did not work.  I dont think anyone so far has got a c-sync cable to work.  Probably best just to use a composite video sync cable.

You should still be able to use an internal mod if you already have one installed.
Title: Re: Super SD System 3
Post by: MNKyDeth on January 19, 2018, 08:35:53 PM
I just read up on the overall situation on the other forums. Seems the product works but there are a few issues that can be worked around. Type of cables mostly....

The audio and video noise bleeding together would be my main concern and I hope they resolve that in a newer revision of the pcb. I am not sure if that is what is needed, just going off the information I read.


However it looks like they are trying to get it all worked out. I wish them the best of luck as I possibly want one of these down the road. But I'll wait and watch for a while to see how things pan out further.
Title: Re: Super SD System 3
Post by: Keith Courage on January 20, 2018, 09:48:19 AM
If I ever decide to buy one of these, I would plan to use a standard pc engine with it so I can have a S-video jack for use on my CRT. I don't like the look of RGB personally. Especially when used on a modern HD TV. Makes me feel like I'm playing on an emulator.

I don't think they will move away from a megadrive style RGB /av port. Too many people in parts of Europe love Sega. So it makes it more convenient for them to have cables that will work with it.
Title: Re: Super SD System 3
Post by: xelement5x on January 22, 2018, 04:34:21 AM
If I ever decide to buy one of these, I would plan to use a standard pc engine with it so I can have a S-video jack for use on my CRT. I don't like the look of RGB personally. Especially when used on a modern HD TV. Makes me feel like I'm playing on an emulator.

I don't think they will move away from a megadrive style RGB /av port. Too many people in parts of Europe love Sega. So it makes it more convenient for them to have cables that will work with it.

Well, and the MD2 cable is pretty much a standard with all the pins you need for this devices compared to that of like an RGB modded Duo.  There is no real standard there, you can put those top 3 pins in whatever order you want for the color lines and as long as they match for the input you are okay. 

I do wonder though, if they did this because they didn't want to include a cable of their own making in the package (cost saving), or if they just figured most people would have MD 2 RGB cables. 
Title: Re: Super SD System 3
Post by: GohanX on January 22, 2018, 05:20:49 AM
The video output is more of an afterthought, I think. The primary purpose is to be a ODE, and they knew that they needed to have at least audio output for proper sound. While you're doing that, you already have easy access to RGB and composite, so all you have to do is add a DIN and a few caps/resistors and you have a cool extra feature.

Unfortunately, it seems that there is a design flaw and the RGB output is pretty noisy. They're working on a fix. I haven't received mine yet to see for myself.
Title: Re: Super SD System 3
Post by: Gypsy on January 25, 2018, 02:15:44 AM
Turns out this thing is a total piece of shit. Hope no one here bought one...
Title: Re: Super SD System 3
Post by: xelement5x on January 25, 2018, 02:23:32 AM
Turns out this thing is a total piece of shit. Hope no one here bought one...

I think that is it's kind of a stretch to call it a total piece of shit.  It still handles CD images and emulates that excellently from what I've heard.  The main complaints are in the RGB outputs too, so it's likely this is something that will be rectified in a later revision.  Early adopters always take this risk with hardware, but I'm glad they're out there.
Title: Re: Super SD System 3
Post by: jperryss on January 25, 2018, 02:37:06 AM
I think that is it's kind of a stretch to call it a total piece of shit.  It still handles CD images and emulates that excellently from what I've heard.  The main complaints are in the RGB outputs too, so it's likely this is something that will be rectified in a later revision.  Early adopters always take this risk with hardware, but I'm glad they're out there.

And so far it looks like they're doing their best to make things right, even for the early adopters.
Title: Re: Super SD System 3
Post by: pixeljunkie on January 25, 2018, 03:06:37 AM
Turns out this thing is a total piece of shit. Hope no one here bought one...

hahahaha OK
Title: Re: Super SD System 3
Post by: Gypsy on January 25, 2018, 03:18:33 AM
Turns out this thing is a total piece of shit. Hope no one here bought one...

hahahaha OK

Looks like complete ass, games glitch. But sure, it's great.

Turns out this thing is a total piece of shit. Hope no one here bought one...

I think that is it's kind of a stretch to call it a total piece of shit.  It still handles CD images and emulates that excellently from what I've heard.  The main complaints are in the RGB outputs too, so it's likely this is something that will be rectified in a later revision.  Early adopters always take this risk with hardware, but I'm glad they're out there.

When you charge $350 some testing and making it properly is in order. Oversights and simple errors like these reek of incompetence at best. Seems like to me they rushed it it out, maybe they were too excited about it, or about making money.

It's good that they plan to fix it. However they shouldn't get any kind of free pass, they are selling a product, like any business/store and should be held accountable. So really they are doing the baseline acceptable thing after f*cking up royally. If they hadn't, people should have hit them with paypal claims/cc chargebacks. Good thing that isn't needed now.
Title: Re: Super SD System 3
Post by: Necromancer on January 25, 2018, 03:23:00 AM
Glitches, eh, and not just RGB issues?  How bad are they and on how many games?
Title: Re: Super SD System 3
Post by: Gypsy on January 25, 2018, 03:24:30 AM
Glitches, eh, and not just RGB issues?  How bad are they and on how many games?

I'd like to see more testing on that end honestly.

The video issues are really bad.

Edit: To be clear, I want this thing to be good. I will eventually be buying one if they make it not suck.
Title: Re: Super SD System 3
Post by: Black Tiger on January 25, 2018, 03:30:14 AM
Turns out this thing is a total piece of shit. Hope no one here bought one...

Have you only read the shmups thread or something?
Title: Re: Super SD System 3
Post by: Gypsy on January 25, 2018, 03:31:58 AM
Turns out this thing is a total piece of shit. Hope no one here bought one...

Have you only read the shmups thread or something?

Read multiple threads and posts. Seen a lot of screen shots. Certainly I won't be buying one myself at this point to test.
Title: Re: Super SD System 3
Post by: VmprHntrD on January 25, 2018, 03:45:51 AM
If you'd bother to check out the official response posted at the Neo-Geo forums as Alex made an entire thread and breakdown on it with admission of guilt, break down of the issues, both picture and video evidence, appreciation and thanks given to the specific person with technical skill that got the breakthrough you'd see a few things.

It's not a piece of shit.  It's technically not even broken exactly, unless you're into going through an RGB connector from the looks of it.  They've not only used their own further research and that helpers, but have already corrected the problems, created a whole new updated PCB, and they've mailed that off to their hardware people who manufacture the boards.  They'll have them in hand in February.

Any existing people with a unit can ship them back.  They're already setting up bulk mailers in heavy buyer countries (USA has one already) to return for replacement.  Furthermore until they get the boards and assemble them into shells all shipments are halted, any existing orders are on hold.

They've handled it like gentlemen and pros, no buck passing, no being a bitch about it, even admitting fault where it lies, where they failed to properly test on specific games (like Bonk 3 which showed it well), and what their financial losses are estimated into the 1000s of euros to do the recall and recreation.

I don't think the snark is warranted.
Title: Re: Super SD System 3
Post by: Gypsy on January 25, 2018, 03:52:22 AM
I did say they are handling it correctly, so good on them for that. I won't cry about them losing money though.
Title: Re: Super SD System 3
Post by: Necromancer on January 25, 2018, 06:29:46 AM
No tears for me on him "losing money" either, not when the consumer has to eat shipping and disassemble/reassemble their system.  Test your shit better, listen to others (the sync issue was known before shipping), and don't treat your paying customers as beta testers.
Title: Re: Super SD System 3
Post by: turboswimbz on January 25, 2018, 06:48:03 AM
Yup - Glad it's being handled well, hope everyone ends up happy

Nope - not going to say that criticism is warranted.

That being said I'm not going to call this a total shit failure either, I still hope to possibly pick one up when all the problems are resolved.  I mean nothing is going to 100% perfect, the original damn systems weren't.   
Title: Re: Super SD System 3
Post by: tszarathstra on January 25, 2018, 07:14:10 AM
Yipes, glad I bought that Everdrive before I knew about the Super SD system, then. I was seriously thinking about returning the ED (when it finally arrives) and getting one of those for the CD capabilities. I'll just stick with the ED for now.
Title: Re: Super SD System 3
Post by: imparanoic on January 25, 2018, 05:50:59 PM
so let me get this straight, if you have a modified rgb pc engine, then the super system 3 has problems with it, but if you have non modified pc engine, then super system 3  should have no problems with it, in RGB or composite mode.
Title: Re: Super SD System 3
Post by: MNKyDeth on January 25, 2018, 06:35:22 PM
so let me get this straight, if you have a modified rgb pc engine, then the super system 3 has problems with it, but if you have non modified pc engine, then super system 3  should have no problems with it, in RGB or composite mode.


Your assumption is incorrect.
The device it seems... Introduces noise into the audio and video signals. It will not matter if a system is already modded or not.

The other issue is the megadrive cables and the internal RGB mod they did does not have the proper caps/resistors  to balance the video signal for proper color output. Also using a pure sync setup is causing issues as most displays prefer a composite sync signal for sync.

This is my take on it and I could be wrong.
Title: Re: Super SD System 3
Post by: ginoscope on January 26, 2018, 12:22:36 AM
This is all typical early adopter issues with new hardware.  I didn't order one so I don't have no stake in any of this since I already have like 10 ways to play pc-engine games.  I'm just saying if big companies can have hardware issues it is possible for a smaller company like this to have the same.

I learned my lesson being an early adopter of home theater gear that now I am very patient.  I will probably get one of these or the GDEMU ode whenever that comes out.   
Title: Re: Super SD System 3
Post by: toaks on January 26, 2018, 04:12:43 AM
For anyone that was hesitant on ordering a SSDS3, I would say go for it. The Terraonion team has proven themselves as a company, at least in my eyes. There were initial very minor problems with the Neosd when it was first released. The problems were fixed for EVERYBODY including the early adopters. The NeoSD is now 100% compatible.

As far as the SSDS3, the team immediately halted shipping units upon hearing of the problems. They have since released a statement apologizing for the mistake they made. They worked with some experts and revised the circuit boards to correct the video and audio issues. Those issues have been corrected. They have also basically recalled all currently released devices, and are replacing them to EVERYBODY. Any issues with games are being addressed in firmware so I fully expect the device will be 100% compatible over time with firmware updates.

 This company has a great track record of correcting any issues that come up. They don't leave early adopters with faulty devices, they make sure the fix the problems for everyone. I have full confidence in the team. I have ordered both devices, and will continue to support them in the future. If they make a product you are interested in, order one with confidence. If a problem arises, they have proven they will do their best in correcting it and making every customer happy.
Title: Re: Super SD System 3
Post by: GohanX on January 26, 2018, 02:39:37 PM
I have one and it's great. Eat my dick.
Title: Re: Super SD System 3
Post by: esteban on January 26, 2018, 03:08:54 PM
*DiC eating commencing in 3... 2... 1....*
Title: Re: Super SD System 3
Post by: MNKyDeth on January 26, 2018, 03:13:06 PM
I do think they will be great. Just glad I waited.

I wasn't trying to bring down the console. Was only trying to describe the stuff that seems wrong or bad with it from my readings.
Title: Re: Super SD System 3
Post by: waiwainl on January 27, 2018, 02:45:26 AM
No tears for me on him "losing money" either, not when the consumer has to eat shipping and disassemble/reassemble their system.  Test your shit better, listen to others (the sync issue was known before shipping), and don't treat your paying customers as beta testers.

^THAT^
Title: Re: Super SD System 3
Post by: Johnpv on January 27, 2018, 12:55:58 PM
I have one and it's great. Eat my dick.

*looks at dick*  I don't think this is going to feed everyone.   
Title: Re: Super SD System 3
Post by: Medic_wheat on January 27, 2018, 02:35:44 PM
I have one and it's great. Eat my dick.

*looks at dick*  I don't think this is going to feed everyone.   

Like teacher said.

If you didn’t bring enough for the whole class then no one can have any.

Granted what did she know. Always talking with her mouth full.
Title: Re: Super SD System 3
Post by: GohanX on January 29, 2018, 11:04:48 AM
I have one and it's great. Eat my dick.

*looks at dick*  I don't think this is going to feed everyone.
Holy shit lol
Title: Re: Super SD System 3
Post by: haightc on January 30, 2018, 10:25:53 AM
I did order one of these, even though I have a couple Super CD-ROM2s.     Playing off an SD card and having per game saves make it worth it to me.
Title: Re: Super SD System 3
Post by: tszarathstra on February 01, 2018, 01:06:33 AM
Possibly dumb question: Does the SSD3 allow you to create a save state with any game, or does it just emulate the the save feature for games that already had one?
Title: Re: Super SD System 3
Post by: ccovell on February 01, 2018, 01:33:49 AM
It doesn't make savestates (in the emulation sense of the word); it manages save-RAM, the same as the CD system and TurboBooster Plus did.
Title: Re: Super SD System 3
Post by: grendelrt on February 01, 2018, 01:53:46 AM
It doesn't make savestates (in the emulation sense of the word); it manages save-RAM, the same as the CD system and TurboBooster Plus did.
It also has the option to break out the saves into their own individual files instead of one large file with all the saves in it like the internal backup.
Title: Re: Super SD System 3
Post by: xelement5x on February 01, 2018, 02:28:29 AM
It doesn't make savestates (in the emulation sense of the word); it manages save-RAM, the same as the CD system and TurboBooster Plus did.
It also has the option to break out the saves into their own individual files instead of one large file with all the saves in it like the internal backup.

Wow, that alone is pretty nice.  If you put a Tennokoe in there I'm assuming it'll let you backup the whole thing and then pick or choose saves to backup?
Title: Re: Super SD System 3
Post by: grendelrt on February 01, 2018, 02:43:24 AM
It doesn't make savestates (in the emulation sense of the word); it manages save-RAM, the same as the CD system and TurboBooster Plus did.
It also has the option to break out the saves into their own individual files instead of one large file with all the saves in it like the internal backup.

Wow, that alone is pretty nice.  If you put a Tennokoe in there I'm assuming it'll let you backup the whole thing and then pick or choose saves to backup?

I want to say they said if you use a Tennokoe you have to use the older full file backup to be able to transfer, good for getting to your old saves. Once you have saves in individual files you can probably just pull them off the SDcard where they are stored and back them up anywhere you want (and share I am hoping) which would be better for backup purposed i think.

Edit:

This is what they said about Tennokoe

"If you don't have the per game saves selected, the save data will be read and written to a file named backup.bup, so you have all the saves in a block, as if you had a normal super cdrom/IFU. Just insert your ten no koe card and transfer the saves to the cd backup ram."
Title: Re: Super SD System 3
Post by: Black Tiger on February 01, 2018, 03:33:08 AM
Basically you can have unlimited single game saves and unlimited PCE format save banks.
Title: Re: Super SD System 3
Post by: Trenton_net on February 02, 2018, 04:20:09 AM
So apparently this device works with Game Express titles (as explained by the makers on another forum), but they didn't really touch on how this works. I assume it involves you loading the BIOS images from SD card, and then the device simulates the extra RAM found in DUO systems.

Does anyone know if all the Game Express BIOS cards have been dumped yet? I know there are multiple versions of this card, so you kind of need to match the game with the card?
Title: Re: Super SD System 3
Post by: Black Tiger on February 02, 2018, 05:47:23 AM
They've said that Games Express games work the same as all CD games. Select the appropriate system card in the options and play as usual.

I'm no GE expert, but isn't there basically just their equivalent of CD2 and SCD system cards? You don't need to worry about the Duo/Super CD-ROM-only games, which you can't play with an IFU or Turbo CD combo.
Title: Re: Super SD System 3
Post by: Trenton_net on February 04, 2018, 06:14:59 AM
They've said that Games Express games work the same as all CD games. Select the appropriate system card in the options and play as usual.

I'm no GE expert, but isn't there basically just their equivalent of CD2 and SCD system cards? You don't need to worry about the Duo/Super CD-ROM-only games, which you can't play with an IFU or Turbo CD combo.

Ah, I was under the impression that it had the extra memory on board the system already. If it doesn't, then those games are not relavent anyways.
Title: Re: Super SD System 3
Post by: Black Tiger on February 04, 2018, 06:34:38 AM
They've said that Games Express games work the same as all CD games. Select the appropriate system card in the options and play as usual.

I'm no GE expert, but isn't there basically just their equivalent of CD2 and SCD system cards? You don't need to worry about the Duo/Super CD-ROM-only games, which you can't play with an IFU or Turbo CD combo.

Ah, I was under the impression that it had the extra memory on board the system already. If it doesn't, then those games are not relavent anyways.

The SSS3 can play them all. I'm just speculating on the number of unique GE system cards, since the last time I looked, I think that were only two unique roms I could find.
Title: Re: Super SD System 3
Post by: Freeway2 on February 04, 2018, 02:28:33 PM
     Which games wouldn’t play on those setups(IFU and Duo)
Title: Re: Super SD System 3
Post by: Necromancer on February 05, 2018, 02:30:56 AM
The Super CD equivalent Games Express games won't work on an IFU or TG-CD set up because their custom system cards are bios only and rely on the systems ram.  All of their games will play on a Duo (or LA or SuperCD add-on) because those have the extra ram built in.
Title: Re: Super SD System 3
Post by: Trenton_net on February 05, 2018, 03:46:08 AM
I assume in the Super SD System 3, the extra ram is always available (visible to software) regardless of which BIOS you load? <Crosses Fingers>.
Title: Re: Super SD System 3
Post by: Black Tiger on February 05, 2018, 04:01:54 AM
I assume in the Super SD System 3, the extra ram is always available (visible to software) regardless of which BIOS you load? <Crosses Fingers>.

Yes, they've confirmed that. We just need to figure out if there really is a difference between the various GE system card roms, how many there actually are and then match them to each game.
Title: Re: Super SD System 3
Post by: crazydean on February 05, 2018, 05:04:19 AM
Which one of you pervs plans on play the GE games anyway?
Title: Re: Super SD System 3
Post by: Necromancer on February 05, 2018, 05:22:14 AM
I'd play 'em, especially if they got translation hacks like Lady Sword has.  Hi-Leg Fantasy in particular looks pretty cool.
Title: Re: Super SD System 3
Post by: Black Tiger on February 05, 2018, 06:24:16 AM
Hi Leg Fantasy is no good and will erase the rest of your saves.

Lady Sword is pretty good and probably the best GE title. It feels like an early Mega Drive or Neo Geo game.
Title: Re: Super SD System 3
Post by: gilbert on February 05, 2018, 12:23:09 PM
CD Mahjong (http://pcecp.com/?mode=catalog&action=info&gameid=106) is also a relatively good game (as long as you can play mahjong that is), considering it is a clone of the Super Real Mahjong games, and that the artist later worked on True Love Story (very obvious).

Also, hilarious voice actings.
Title: Re: Super SD System 3
Post by: Black Tiger on February 05, 2018, 12:35:14 PM
CD Mahjong (http://pcecp.com/?mode=catalog&action=info&gameid=106) is also a relatively good game (as long as you can play mahjong that is), considering it is a clone of the Super Real Mahjong games, and that the artist later worked on True Love Story (very obvious).

Also, hilarious voice actings.


How do you get pcecp results? The search function hasn't worked for me in years.
Title: Re: Super SD System 3
Post by: gilbert on February 05, 2018, 04:43:00 PM
Yeah. The search no longer works, but you can still click the tiny PCE or PC-FX icons on the two top corners to get the lists of games for the respective systems.
Title: Re: Super SD System 3
Post by: xelement5x on February 06, 2018, 04:47:37 AM
So would you consider PCECP or PCEdaisakusen the better source of game titles? 
Title: Re: Super SD System 3
Post by: Black Tiger on February 06, 2018, 05:22:13 AM
Yeah. The search no longer works, but you can still click the tiny PCE or PC-FX icons on the two top corners to get the lists of games for the respective systems.
Awesone, thanks a lot. :)
Title: Re: Super SD System 3
Post by: gilbert on February 06, 2018, 12:13:53 PM
So would you consider PCECP or PCEdaisakusen the better source of game titles?

I've actually completely forgotten about PCE Daisakusen even though it's in my bookmark.
And I may know why now. This (http://www.pcedaisakusen.net/2/28/467/1/CD-Mahjong-Bishoujo-Tyuushinha-jp.htm) is their page for the same game, which contains very few information, in particular, no cover scan or screenshot. Possibly no contributer has them.
As far as I remember, though data may be sparse, (nearly?) all the entries have cover scans and screenshots (though quality may not be good) in PCECP, plus it had a comprehensive search system... until it was broken that is...

Anyway, back to topic! Too bad I wouldn't get the Super SD System 3, as I only own a PCE Duo.
Title: Re: Super SD System 3
Post by: xelement5x on February 06, 2018, 01:19:16 PM
So would you consider PCECP or PCEdaisakusen the better source of game titles?

I've actually completely forgotten about PCE Daisakusen even though it's in my bookmark.
And I may know why now. This (http://www.pcedaisakusen.net/2/28/467/1/CD-Mahjong-Bishoujo-Tyuushinha-jp.htm) is their page for the same game, which contains very few information, in particular, no cover scan or screenshot. Possibly no contributer has them.
As far as I remember, though data may be sparse, (nearly?) all the entries have cover scans and screenshots (though quality may not be good) in PCECP, plus it had a comprehensive search system... until it was broken that is...

Anyway, back to topic! Too bad I wouldn't get the Super SD System 3, as I only own a PCE Duo.


The non-working search is odd.  I'm not sure how it's put together but it just looks like it's not posting the query terms to the results page from what I can gather. 
Title: Re: Super SD System 3
Post by: Necromancer on February 07, 2018, 01:46:25 AM
PCECP was great.  I loved how you could search by genre, publisher, and number of players instead of just by title.
Title: Re: Super SD System 3
Post by: Black Tiger on February 07, 2018, 03:49:09 AM
pcedaisakusen is the best now because you can sort by date, format, etc.
Title: Re: Super SD System 3
Post by: VmprHntrD on February 08, 2018, 01:31:57 PM
How are people feeling about this device now with that 2nd version of the UpperGrafx out recently?  It seems aside from hucards you have the same basic feature set but comes in clean clear modern HDMI.
Title: Re: Super SD System 3
Post by: broken on February 08, 2018, 02:27:10 PM
Has there been any compatibility tests of the new UpperGrafx? The SSDS3 has been tested with 100% game compatibility.

The DVI output is nice, but it mentions 1 frame of lag. Add that to whatever you TV has and that might be noticeable.

Also, the UpperGrafx still requires you to have all the system cards for whatever stuff you are playing. Actually, I don't think it emulates any Hucard system cards or games at all? The SSDS3 has that all built in. Supports all HU and CD stuffs.

And the instruction on the UpperGrafx website are cryptic as hell about what all features it has and what image formats it supports. It seems like you have to use their special tool to create the cd images.

Plus the thing is butt ugly compared to the Super SD System 3. But that's IMHO.

In my eyes, the only redeeming thing the UpperGrafx has is the DVI video output.



I would like to see a really good review on the UpperGrafx though. I looked and haven't seen anything yet.
Title: Re: Super SD System 3
Post by: Black Tiger on February 08, 2018, 02:51:48 PM
I thought that the big problem with the Upper Grafx is that it essentially drops a frame?
Title: Re: Super SD System 3
Post by: Necromancer on February 09, 2018, 01:35:14 AM
How are people feeling about this device now with that 2nd version of the UpperGrafx out recently?  It seems aside from hucards you have the same basic feature set but comes in clean clear modern HDMI.

The price of the UperGrafx is too high.  If you factor in the cost of an Arcade Card and Everdrive (and DVI to HDMI adapter if you really want HDMI) to get the same capabilities already built-in to a SSD3, you could buy a SSD3 and nice upscaler and have a more compact system and an upscaler to use with other devices.
Title: Re: Super SD System 3
Post by: turboswimbz on February 09, 2018, 01:50:19 AM
I still feel the same,

Let the kinks get worked out of the SS3 then grab it for the up-scaling / Everdrive built in one.  I agree with NEcro there seem to be other options out there for what the UG gives you. It's a really nice option if you want to go that route, but I'll let the SS3 work itself out into a better device and pick up one of those.

Ride my PVM plasma till it dies.

Title: Re: Super SD System 3
Post by: VmprHntrD on February 09, 2018, 02:04:04 AM
How are people feeling about this device now with that 2nd version of the UpperGrafx out recently?  It seems aside from hucards you have the same basic feature set but comes in clean clear modern HDMI.

The price of the UperGrafx is too high.  If you factor in the cost of an Arcade Card and Everdrive (and DVI to HDMI adapter if you really want HDMI) to get the same capabilities already built-in to a SSD3, you could buy a SSD3 and nice upscaler and have a more compact system and an upscaler to use with other devices.

I'll have to look into that then.  I don't care to get into arcade card stuff.  I wouldn't bother with that frameister device but that OSSC is tempting the more I've looked at that.  So it would I guess come down to the cost of OSSC+SSS3 vs UG2+ED+DVI2HDMI.  This still assumes if people would start reviewing it if the UG2 even works well with discs.
Title: Re: Super SD System 3
Post by: Trenton_net on February 09, 2018, 03:17:50 AM
I thought that the big problem with the Upper Grafx is that it essentially drops a frame?

I was under the same impression. Via the conversion process to HDMI, the device has to drop a frame to keep sync. So they need to use special filtering or interpolation to try and hide the judder. It's nice that it supports HDMI, but there are other line doublers/upscaler devices which do this way better.

To be honest, while I applaud the work they did, I don't think it's an SSS3 killer/replacement. Everything they did seems to feel like a compromise. For example, they got CD-ROM images working, but they support only the strange formats no one uses. To select a CD-ROM image you need to use the CD Player, because they were too lazy to make a proper menu. For SD card support, rather than work with a real file system (Fat32, etc), they just made the SD card blank with no file system (So you can't use it like a standard memory card. Ie. to erase an item, you need to delete everything past that item in sequence. Lord help you if the game you want to delete is at the start of your SD card!). To transfer files, you get a USB port, but it's treated like a classic serial port (Need special drivers/software that they provide)

The list of compromises just goes on. :-/
Title: Re: Super SD System 3
Post by: Punch on February 09, 2018, 04:04:15 AM
The upper grafx is unpolished and lazily engineered. I mean WTF?

I'm still waiting for the GDEmu guy's version of the CD hardware emulator.

you get a USB port, but it's treated like a serial port

Universal Serial Bus. :P
Title: Re: Super SD System 3
Post by: Trenton_net on February 09, 2018, 04:23:28 AM
The upper grafx is unpolished and lazily engineered. I mean WTF?

I'm still waiting for the GDEmu guy's version of the CD hardware emulator.

you get a USB port, but it's treated like a serial port

Universal Serial Bus. :P

Lol. My bad :-) What I meant to imply is that it behaves very unlike most USB mass storage devices.
Title: Re: Super SD System 3
Post by: CZroe on February 09, 2018, 05:41:52 AM
Has there been any compatibility tests of the new UpperGrafx? The SSDS3 has been tested with 100% game compatibility.

The DVI output is nice, but it mentions 1 frame of lag. Add that to whatever you TV has and that might be noticeable.

Also, the UpperGrafx still requires you to have all the system cards for whatever stuff you are playing. Actually, I don't think it emulates any Hucard system cards or games at all? The SSDS3 has that all built in. Supports all HU and CD stuffs.

And the instruction on the UpperGrafx website are cryptic as hell about what all features it has and what image formats it supports. It seems like you have to use their special tool to create the cd images.

Plus the thing is butt ugly compared to the Super SD System 3. But that's IMHO.

In my eyes, the only redeeming thing the UpperGrafx has is the DVI video output.



I would like to see a really good review on the UpperGrafx though. I looked and haven't seen anything yet.
Hey, man. Did you ever make a video about SSDSys3? I’ve been waiting for it to pop up but haven’t seen it even though I have seen vague references to “Todd’s review.”

Anyway, there isn’t much of any English info for UGX-02. GameTechUS has a UGX-01 back in 2016 and didn’t even mention that it was expected to be able to be an optical drive emulator (the makers long claimed UGX-01 had everything it needed but they weren’t sure about enabling the feature). Can’t even tell in the GameTechUS review if it had an SD card slot. UGX-02 has it enabled with an SD cart slot. Reading their machine-translated Japanese site, it may be that the only real difference is that the SD card slot is populated on the PCB, though their English section says that all components were populated for the feature on the original version (seems contradictory).

It looks like the SD card is accessed RAW without FAT or a standard file system so their tool is as much about reading and writing the SD cards as it is about adapting CD images. It probably isn’t too different than the tool used to prep ROMs for NeoSD.

It does support dumping HuCards though they claim that this functionality is unofficial. They probably don’t want to get in legal trouble (what are Japans laws regarding this?). Another thing it does that SSDSys3 does not is save digital snapshots/screen grabs.

For almost anyone with a Turbo Everdrive, the lack of HuCard and System Card functions isn’t such a big deal. Turbo ED can do any HuCard game and replicate all the system cards except the Arcade Card for those 8 or so titles. Most anyone who cares about them probably already has an Arcade Card or a better system for playing the same games... mostly SNK fighters and a couple Majong games, so just screw Majong and get a NeoGeo. ;) The SSDSys3 definitely gets a value advantage for anyone who doesn’t have a TurboED since that’s another $70+. Keeping my TurboED for the Turbo Express anyway so it might as well continue serving double duty as a Super System Card.

The single frame of lag thing is referring to a frame buffer that is used to maintain 60hz sync on a console that does not output exactly 60hz. You get the same issues with an SNES and an OSSC (some TVs won’t tolerate it). If it’s properly designed like the Analogue Super NT at original speed then it’s “up to” one frame of lag where it starts at 0ms latency and ever so slightly increases each frame until the system gets a full frame out of sync. From there, it drops back to 0ms and starts all over. That means it would average a half-frame of latency with a single frame maximum. My understanding is that the existing multi-out continues to work fine much like UltraHDMI. That means you can have the best of both worlds for capturing high-quality DVI/HDMI while playing with zero latency from analog outputs or existing RGB mods.

Yes, the only redeeming thing the UpperGrafx has in direct comparison is DVI/HDMI unless you’re some weirdo who decides based on the screenshot and HuCard dumping features, but that’s because DVI/HDMI is the primary feature. The UGX-01 didn’t do ODE at all though it supposedly is capable with some presumably small alteration (they entertained the idea of converting existing units but have not decided). Unfortunately for Terra Onion, more people are concerned with video quality than they were counting on and they gave it a huge boon by initially ignoring that aspect. Hopefully the revision fixes all of this, though I still think DVI/HDMI could be compelling.

The compatibility info regarding the UGX-02 doesn’t seem to have changed since before the SSDSys3 was even announced. I would hope that it has improved since they reported ~80% of CD titles worked several months ago. It definitely doesn’t sound as good as SSDSys3 in that regard.

I thought that the big problem with the Upper Grafx is that it essentially drops a frame?
So does the 60hz display. To avoid this you’d have to speed up or slow down the entire system to match when using DVI/HDMI because the display interface does not support out of spec or variable refresh rates. That’s how AVS, Hi-Def NES, Nt Mini, and Super Nt deal with it. An attachment can’t speed up or slow down the system. It can display the frames as they are generated. If they come too fast it will have to start buffering the next frame which will add a fraction of a frame of latency that increases with each frame all the way up to one frame of latency. At that point, it drops a frame and returns to zero latency. The only other way to avoid this on an original system running at original speed without adding adding that average half-frame of lag is to allow screen tearing.

The Analogue Super Nt, for example, has all three options: run system at exactly 60hz (0.08hz slower), drop a frame every 750 frames, or allow screen tearing. They may even offer a fourth option: analog adapter for CRTs at 60.08hz. I’m not sure what options UGX has, but dropping 1 frame every whatever frames would average to a half-frame of lag and would not be a deal-killer for me, especially if the other analog outputs continue working at zero latency.


How are people feeling about this device now with that 2nd version of the UpperGrafx out recently?  It seems aside from hucards you have the same basic feature set but comes in clean clear modern HDMI.

The price of the UperGrafx is too high.  If you factor in the cost of an Arcade Card and Everdrive (and DVI to HDMI adapter if you really want HDMI) to get the same capabilities already built-in to a SSD3, you could buy a SSD3 and nice upscaler and have a more compact system and an upscaler to use with other devices.
I’d agree except that most of us already have a Turbo ED that functions as a Super System Card. The SNK fighters and Majong games constitute more than half of the Arcade Card exclusives and there are superior platforms for that stuff anyway.
Title: Super SD System 3
Post by: CZroe on February 09, 2018, 05:46:20 AM
I still feel the same,

Let the kinks get worked out of the SS3 then grab it for the up-scaling / Everdrive built in one.  I agree with NEcro there seem to be other options out there for what the UG gives you. It's a really nice option if you want to go that route, but I'll let the SS3 work itself out into a better device and pick up one of those.

Ride my PVM plasma till it dies.
To be clear, the UGX is not an scaling analog RGB. It get’s digital and maintains digital for its DVI/HDMI output. It has more in common with, say, an UltraHDMI N64 than a OSSC RGB N64.

The upper grafx is unpolished and lazily engineered. I mean WTF?

I'm still waiting for the GDEmu guy's version of the CD hardware emulator.

you get a USB port, but it's treated like a serial port

Universal Serial Bus. (https://emoji.tapatalk-cdn.com/emoji14.png)
He never updated after expressing a tiny bit of interest years ago. No reason to think he’s actually working on it. Even if he was, the market is probably too crowded to support a third player. He’d likely abandon it or release his project files or something.
Title: Re: Super SD System 3
Post by: Necromancer on February 09, 2018, 08:02:29 AM
I’d agree except that most of us already have a Turbo ED that functions as a Super System Card.

Most of us already have a Duo or IFU, TED, Arcade Card, and/or RGB mod and upscaler too, so what's your point?  I seriously doubt that most people buying these things are new to PCE or have been using only a base system for years.

The SNK fighters and Majong games constitute more than half of the Arcade Card exclusives and there are superior platforms for that stuff anyway.

The SNK games are just under half of the Arcade Card library (5 out of 12, and 1 of those 5 is the sole mahjong game), and there's no such thing as a "superior platform" to the PCE.  :P
Title: Re: Super SD System 3
Post by: VmprHntrD on February 09, 2018, 08:17:57 AM
There is when we're talking NeoGeo games.  Use a NeoGeo. :P  I have no interest in arcade cards because I have a couple arcade cabinets, one is a Neo Geo and I'd rather play on that.  Sure I could go cheap and easy and double dip with Switch $6 releases but haven't.

My sole interest in non-HuCard based stuff with the PCE would lie mostly with the CD/SCD games I used to own and to try a few beyond that.  It's another reason I'm not hard up entirely on the SSS3 because I was HuCard deprived in the 90s because the turbo chip library mostly sucked and now I have access to a PC Engine instead.  Just so much more to do there that I couldn't in the past.
Title: Re: Super SD System 3
Post by: CZroe on February 09, 2018, 08:24:13 AM
I’d agree except that most of us already have a Turbo ED that functions as a Super System Card.

Most of us already have a Duo or IFU, TED, Arcade Card, and/or RGB mod and upscaler too, so what's your point?  I seriously doubt that most people buying these things are new to PCE or have been using only a base system for years.
That is my point. :) The cost of a buying another Turbo Everdrive is irrelevant for someone who already has a Turbo Everdrive which brings the UGX-02 a bit closer to the SSDSys3 with that crowd and makes DVI/HDMI the deciding factor by an even larger margin.

The SNK fighters and Majong games constitute more than half of the Arcade Card exclusives and there are superior platforms for that stuff anyway.

The SNK games are just under half of the Arcade Card library (5 out of 12, and 1 of those 5 is the sole mahjong game), and there's no such thing as a "superior platform" to the PCE.  :P
Good point. :) PCE obviously does it better! ;)


Was accidentally inflating the mahjong count with some of the Arcade Card enhanced titles that don’t actually require it:
Mahjong Sword Princess Quest Gaiden
Sexy Idol Mahjong Fashion Monogatari
Super Real Mahjong P II & III Custom
Super Real Mahjong P V Custom
Title: Re: Super SD System 3
Post by: Black Tiger on February 09, 2018, 08:36:26 AM
That Mahjong game is also an arcade/RPG style Neo Geo port that is supposed to add a lot over the original version(s).
Title: Re: Super SD System 3
Post by: broken on February 09, 2018, 09:37:41 AM
Hey, man. Did you ever make a video about SSDSys3? I’ve been waiting for it to pop up but haven’t seen it even though I have seen vague references to “Todd’s review.”



Not yet. I am waiting for my revised board.

Review will probably be up in about 2 weeks or less.



Edit: Ohh, and for anyone who has seen it already:

http://www.neo-geo.com/forums/showthread.php?273291-PCE-Super-SD-System-3-Terraonion-New-Product-(Dec-2017)&p=4272113&viewfull=1#post4272113
Title: Re: Super SD System 3
Post by: Purple1308 on February 09, 2018, 07:08:15 PM
So all this thing does is play cd games from flash?

Sent from my SM-T377V using Tapatalk

Title: Re: Super SD System 3
Post by: SavagePencil on February 10, 2018, 05:49:29 AM
It plays CD games, plays HuCard games, emulates System cards, and has RGB out.
Title: Re: Super SD System 3
Post by: broken on February 15, 2018, 02:19:04 AM
Cross post from NG.com


I received the revised PCB for the SSDS3 from TerraOnion and put together this little quick video showing off the difference between the original and the revised board. My PCB is hand soldered rather than factory soldered, so that's how they were able to get it to me so quick.

https://www.youtube.com/watch?v=kWq929k_yX4

My full in depth video will be posted next week.

(https://s14.postimg.cc/xjkqg7eap/IMG_0426.jpg)

Title: Re: Super SD System 3
Post by: Purple1308 on February 21, 2018, 12:44:33 PM
It plays CD games, plays HuCard games, emulates System cards, and has RGB out.
Thanks i was wondering what this did

Sent from my SM-T377V using Tapatalk

Title: Re: Super SD System 3
Post by: Black Tiger on February 21, 2018, 02:01:12 PM
It plays CD games, plays HuCard games, emulates System cards, and has RGB out.
Thanks i was wondering what this did

Sent from my SM-T377V using Tapatalk



It also allows unlimited copies of games saves as either traditional save banks or per game.
Title: Re: Super SD System 3
Post by: Purple1308 on February 21, 2018, 02:02:56 PM
It plays CD games, plays HuCard games, emulates System cards, and has RGB out.
Thanks i was wondering what this did

Sent from my SM-T377V using Tapatalk



It also allows unlimited copies of games saves as either traditional save banks or per game.
So do still use a system card for it

Sent from my SM-T377V using Tapatalk

Title: Re: Super SD System 3
Post by: Black Tiger on February 21, 2018, 03:03:47 PM
You just set the system card rom of your choice in options menu. It plays CD games without anything in the HuCard slot.
Title: Re: Super SD System 3
Post by: broken on February 23, 2018, 01:40:48 AM
My review of the Super SD System 3 is out!

https://www.youtube.com/watch?v=yLs9Y-o6vNo
Title: Re: Super SD System 3
Post by: Black Tiger on March 17, 2018, 07:06:39 AM
Here's what I posted in the neo-geo.com forums:


I waited until now to post about my initial experience with the PCE Super SD System 3, because I wanted to have something factual to present, to discourage people from reporting problems that are likely not the result of the SSS3 itself.

When I first went to try out my SSS3 I was surprised to find that I don't have or have misplaced official power supplies for my white PC Engine, SuperGrafx and TurboGrafx-16. So I used one of those modern cheap Sega Genesis/SMS and NES 2-in-1 power supplies with my white PC Engine and SSS3. I also could only find csync Genesis/Mega Drive 2 scart cables with audio left/right breakout (by retrogamingcables).

I wound up with a worse version of the kind of lines and static that seemed to be the issue with the old board. Behind the lines was a color correct nice RGB image though. My PC Engine has an internal RGB mod and using that output produced a perfect picture. I didn't post about it here or anywhere, because I wasn't using a stock power supply and the audio breakout on the cable might also be a contributing factor.

Today I finally had time to find an official SMS power supply and using it with the same setup, all of the visual noise/static and strong lines are already gone. There is only faint diagonal jailbars, the kind you typically find with stock RGB for 240p consoles which actually output RGB without mods.

So I'm still not using the correct power supply and not the ideal scart cable, but the picture quality is already as good as or better than typical console stock RGB quality and much better than PC Engine RGB mods by people like doujindance.

I'm sure that there are still going to be people posting complaints online, saying that the RGB issue hasn't been fixed, neglecting to mention that they're using random power supplies or RGB cables. When I finish putting together an overview video of the SSS3, I'm going to include an uncut segment showing what happens when using a substitute power supply and then switch to an official one.

Everything else about it works great. I recommend unchecking "Boot To Last Game" until the In-Game Trigger is fixed (if it isn't already). I'm not making separate folders for games sorted by letter or favorites or anything. Navigation is so fast that it's not necessary.


FX Unit Yuki: The Henshin Engine works fine, but for some reason the redbook audio even at the lowest volumes, has some kind of reverb distortion, as though the volume is cranked all the way. Maybe ripping the pressed disc will produce something different? All ripped CD games I've tried so far, even mp3-to-wav conversions, sound normal.


This product is a dream come true and I can't wait till I've finish converting the rest of my mp3 isos to wav and loading the complete set onto the 256GB card I bought for it.

Thanks a lot Terraonion. :)
Title: Re: Super SD System 3
Post by: nectarsis on March 17, 2018, 07:14:03 AM
This is looking more and more tempting...
Title: Re: Super SD System 3
Post by: Gypsy on March 17, 2018, 07:15:39 AM
Nice, great to read.
Title: Re: Super SD System 3
Post by: Mathius on March 17, 2018, 08:36:08 AM
This is looking more and more tempting...
Yes it is.
Title: Re: Super SD System 3
Post by: Black Tiger on March 18, 2018, 08:49:22 AM
I finished unzipping and converting a "complete" set of Turbo/PCE isos. Often a Japanese version is not included if there is an English version of a game. Some demos are included. It seems to be as complete as can be expected for commercial releases, except Daisenryaku II is missing. It currently totals 438 discs and takes up 174GB. So a 256GB sd card has plenty of room for published homebrew, hacks and translations. I just need to figure out how to rip hombrew CD games. :P

Opening the folder of CD games in the SSS3 menu takes 13 seconds and then navigating through them is as fast as folders of any format or size. My HuCard rom folder has 768 files, is 218MB in size and takes a split second to open. It includes translations, sound roms, hes files and misc demos.

Traditional sound roms don't usually work with the SSS3, but some do. Sound roms made by Deflemask that I've tried have not worked. Hes files don't show up in the list. Tom's adpcm example roms, which are decoded by the PC Engine's cpu and not the IFU chip, play fine. So for now, the Turbo Everdrive is still relevant for its ability to play chiptune rips. But it's still much easier to navigate through HuCard roms on the SSS3.

I'd resisted stretching out my SSS3 by trying it on my unmodified TG-16 until today. After spending a lot of time using it with my white PC Engine, I noticed a lot more static/lines/misc across picture when a CD game was loading or certain processes were happening during games of any kind. During typical gameplay segments though, there was only the minimal jailbars I described before. This PC Engine has an RGB mod which produces a picture as perfect as I've seen with various video mods performed by various people. It also has a region switch mod.

When I tried the SS3 with my unmodified TurboGrafx-16 (and SMS psu), I found none of those picture issues during processes and the in-game jailbars are pretty much invisible while the screen is moving. Knowing exactly what a stronger version of them looks like makes them more apparent to me, but they're still difficult to pick out at first, even when a game is paused.

This is why I wanted to report imperfections with a disclaimer about the setups I was trying. Many people take recommended settings as an "excuse" for problems with a product. I've already narrowed down not only a range of issues from using a cheap power supply and possibly unoptimal RGB cable, but it now seems that a jailbar fix, RGB or region switch mods are also the cause of picture quality degradation.

I'm probably going to go back to my original plan of getting an umodified CoreGrafx with stock power supply to use withe SSS3 and a Packapunch MD2 cable without audio breakout. I'll just use a TED with my modded SuperGrafx when I feel like playing SGX games.
Title: Re: Super SD System 3
Post by: Gredler on March 18, 2018, 10:53:36 AM
Thanks BT I really appreciate the clear info you're providing. 

I have an unmodified core grafx2 collecting dust that I had hoped to use in my office so maybe this will be my best option short of buying a tiny crt or pm

Is there any interface to hook this thing up to a pc to transfer builds, or do you need go remove SD card each time to update?
Title: Re: Super SD System 3
Post by: Black Tiger on March 18, 2018, 11:06:06 AM
Thanks BT I really appreciate the clear info you're providing. 

I have an unmodified core grafx2 collecting dust that I had hoped to use in my office so maybe this will be my best option short of buying a tiny crt or pm

Is there any interface to hook this thing up to a pc to transfer builds, or do you need go remove SD card each time to update?

I'm not sure if they left an option to create one, but they did for the NeoSD Pro. It's basically lined in, but they didn't waste resources on the port itself, since 99% of customers have no use for it.
Title: Re: Super SD System 3
Post by: xelement5x on March 19, 2018, 03:23:47 PM
FX Unit Yuki: The Henshin Engine works fine, but for some reason the redbook audio even at the lowest volumes, has some kind of reverb distortion, as though the volume is cranked all the way. Maybe ripping the pressed disc will produce something different? All ripped CD games I've tried so far, even mp3-to-wav conversions, sound normal.

I see that under the radar humblebrag!

I can't wait for the game to come out officially and see everything you guys have pulled off on the system ;)
Title: Re: Super SD System 3
Post by: Joe Redifer on March 29, 2018, 01:53:38 PM
There are sound issues for CDDA and ADPCM that go above a certain level. I'm confident that the same issues would be present in HuCard audio if HuCard sound could go loud enough. Coury from My Life in Gaming and I are working with TerraOnion to resolve this issue which they say they can fix with firmware. But it will be a few weeks because there's some nonsense going on in Spain now, some holiday or something else that they do.
Title: Re: Super SD System 3
Post by: xelement5x on March 29, 2018, 02:25:49 PM
There are sound issues for CDDA and ADPCM that go above a certain level. I'm confident that the same issues would be present in HuCard audio if HuCard sound could go loud enough. Coury from My Life in Gaming and I are working with TerraOnion to resolve this issue which they say they can fix with firmware. But it will be a few weeks because there's some nonsense going on in Spain now, some holiday or something else that they do.

Sounds about right.  I bought stuff from a dude in Spain one time and he told me he couldn't ship it for like 2 weeks because of some holiday.  At first I called bullshit, but then I did some research and realized that is really what it is like over there.  No wonder the UK left :P
Title: Re: Super SD System 3
Post by: Black Tiger on March 29, 2018, 02:52:41 PM
There are sound issues for CDDA and ADPCM that go above a certain level. I'm confident that the same issues would be present in HuCard audio if HuCard sound could go loud enough. Coury from My Life in Gaming and I are working with TerraOnion to resolve this issue which they say they can fix with firmware. But it will be a few weeks because there's some nonsense going on in Spain now, some holiday or something else that they do.

Makes sense. They mentioned a while back when they first did the redesign, how they adjusted the sound levels and could do so in the future if needed, all through just the firmware. They even considered a suggestion to allow the end user to make sound balance adjustments sometime in the future.

I'm guessing that this is the reason the that redbook audio has the issue it does while playing FX Unit Yuki on the SSS3. It doesn't seem to happen until the bgm really kicks in, then it doesn't go away.
Title: Re: Super SD System 3
Post by: SavagePencil on April 02, 2018, 08:54:26 AM
Would those sound issues include not having a buzz increase when it accesses the SD card?  That's pretty awful.
Title: Re: Super SD System 3
Post by: Joe Redifer on April 02, 2018, 12:55:36 PM
Reverse the capacitor marked C60! If you use composite video or sync-on-composite for your RGB cable it could cause issues over time. Just flip it around. It's mounted in the wrong orientation. If you use C-sync for your RGB cable then you should be fine.

(http://www.gamesack.net/crap/c60.jpg)
Title: Re: Super SD System 3
Post by: broken on April 02, 2018, 04:27:54 PM
Reverse the capacitor marked C60! If you use composite video or sync-on-composite for your RGB cable it could cause issues over time. Just flip it around. It's mounted in the wrong orientation. If you use C-sync for your RGB cable then you should be fine.

(http://www.gamesack.net/crap/c60.jpg)




Actually, that capacitor C60 IS for Composite sync, not composite video.

So if you use a Csync cable, it should really be flipped around. However don't expect a change in video quality.


Title: Re: Super SD System 3
Post by: Joe Redifer on April 02, 2018, 05:42:27 PM
Voultar looked at it and he said: "C60 A.C. couples composite video. It doesn't have anything to do with csync."

I'm curious, what makes you think it's for C-sync? Either way though, it should be flipped.
Title: Re: Super SD System 3
Post by: mickcris on April 02, 2018, 07:07:17 PM
I pointed that out on page 1 of the thread on the shmups forum.  They didn't seem to care then and probably still dont.  It was also like this on their protype.
https://shmups.system11.org/viewtopic.php?p=1289822#p1289822

Title: Re: Super SD System 3
Post by: Joe Redifer on April 02, 2018, 09:53:27 PM
Anyone having issues running games ripped by TurboRip? I ripped two games (Ys IV translated and Castlevania Rondo of Blood Translated) from discs I have (the later was given to me at a con I think). I get LOAD ERROR no matter what. Can anyone recommend a good ripping program that will rip to BIN/CUE? The SD3 seems to like that.
Title: Re: Super SD System 3
Post by: broken on April 02, 2018, 11:52:09 PM
Voultar looked at it and he said: "C60 A.C. couples composite video. It doesn't have anything to do with csync."

I'm curious, what makes you think it's for C-sync? Either way though, it should be flipped.


You are absolutely correct. I just rebuzzed out the pins and found that it was indeed hooked to composite video rather than Csync. I never realized composite video would need to be amplified on the PCE. 
Title: Re: Super SD System 3
Post by: Keith Courage on April 03, 2018, 12:00:50 AM
Imgburn will do Bin/Cue but I prefer Alcohol 120% myself. It's just what I'm used to using.
Title: Re: Super SD System 3
Post by: Joe Redifer on April 03, 2018, 12:49:59 PM
Thanks, that did the trick! My Alcohol complains that its trial is up (thought I had a good version, guess not) but I'm more used to IMGBURN anyway. I figured TurboRip was made for a reason, that reason being that other rippers weren't very good. But I guess TurboRip is still the best if you want to apply translation patches and whatnot. Or do simple things like fix that one underground track in Shadow of the Beast where you get hiss noise that comes in after 4 or 5 seconds because someone whoopsied during the mastering.
Title: Re: Super SD System 3
Post by: Groover on April 03, 2018, 12:59:10 PM
This is a really cool product. I'm just waiting for the revision that works out all the kinks.

I'm happy to hear they are listening to the community and improving the product.
Title: Re: Super SD System 3
Post by: synbiosfan on April 03, 2018, 07:06:59 PM
I'm really enjoying mine. Not playing anything I haven't already played but my lazy ass loves everything at my fingertips.
Title: Re: Super SD System 3
Post by: pixeljunkie on April 05, 2018, 08:28:14 AM
This is a really cool product. I'm just waiting for the revision that works out all the kinks.

I'm happy to hear they are listening to the community and improving the product.

I'm just worried that might not happen the ways things are going right now. I'm glad I got in on one - especially if they pull the plug on the project altogether. I love mine so far.
Title: Re: Super SD System 3
Post by: toaks on April 06, 2018, 04:29:12 AM
Anyone having issues running games ripped by TurboRip? I ripped two games (Ys IV translated and Castlevania Rondo of Blood Translated) from discs I have (the later was given to me at a con I think). I get LOAD ERROR no matter what. Can anyone recommend a good ripping program that will rip to BIN/CUE? The SD3 seems to like that.

I used TurboRip to rip all my games and so far they have worked great.


Sent from my iPhone using Tapatalk
Title: Re: Super SD System 3
Post by: Black Tiger on April 06, 2018, 04:35:04 AM
This is a really cool product. I'm just waiting for the revision that works out all the kinks.

I'm happy to hear they are listening to the community and improving the product.

I'm just worried that might not happen the ways things are going right now. I'm glad I got in on one - especially if they pull the plug on the project altogether. I love mine so far.

Just keep in mind that products like the Turbo Everdrive and Hi-Def NES/Analogue Nt have gone years without similar or worse "kinks" being solved and everyone loves them.
Title: Re: Super SD System 3
Post by: NightWolve on April 10, 2018, 02:58:48 PM
Reverse the capacitor marked C60! If you use composite video or sync-on-composite for your RGB cable it could cause issues over time. Just flip it around. It's mounted in the wrong orientation. If you use C-sync for your RGB cable then you should be fine.

(http://www.gamesack.net/crap/c60.jpg)

Thanks for the pro-tip GameSack.net! Very nice clear photo!

Anyone having issues running games ripped by TurboRip? I ripped two games (Ys IV translated and Castlevania Rondo of Blood Translated) from discs I have (the later was given to me at a con I think). I get LOAD ERROR no matter what. Can anyone recommend a good ripping program that will rip to BIN/CUE? The SD3 seems to like that.

Ah darn, I was asking them if ISO/WAV/CUE image file format worked properly as that's crucial/easier for PCECD fan translation projects, somewhere they said it works but guess not for you. So the backup plan would be to rip/patch them to ISO/WAV/CUE, mount the CUE file with Alcohol or whatever Virtual CD software you have which should process them fine, rip again with a BIN/CUE ripper like ImgBurn or whatever for your OS platform (Joe's an Apple guy I believe).

Or, you look hard enough, you can probably find 'em all pre-patched somewhere in BIN/CUE...

Here's what I posted in the neo-geo.com forums:


I waited until now to post about my initial experience with the PCE Super SD System 3, because I wanted to have something factual to present, to discourage people from reporting problems that are likely not the result of the SSS3 itself.

When I first went to try out my SSS3 I was surprised to find that I don't have or have misplaced official power supplies for my white PC Engine, SuperGrafx and TurboGrafx-16. So I used one of those modern cheap Sega Genesis/SMS and NES 2-in-1 power supplies with my white PC Engine and SSS3. I also could only find csync Genesis/Mega Drive 2 scart cables with audio left/right breakout (by retrogamingcables).

I wound up with a worse version of the kind of lines and static that seemed to be the issue with the old board. Behind the lines was a color correct nice RGB image though. My PC Engine has an internal RGB mod and using that output produced a perfect picture. I didn't post about it here or anywhere, because I wasn't using a stock power supply and the audio breakout on the cable might also be a contributing factor.

Today I finally had time to find an official SMS power supply and using it with the same setup, all of the visual noise/static and strong lines are already gone. There is only faint diagonal jailbars, the kind you typically find with stock RGB for 240p consoles which actually output RGB without mods.

So I'm still not using the correct power supply and not the ideal scart cable, but the picture quality is already as good as or better than typical console stock RGB quality and much better than PC Engine RGB mods by people like doujindance.

I'm sure that there are still going to be people posting complaints online, saying that the RGB issue hasn't been fixed, neglecting to mention that they're using random power supplies or RGB cables. When I finish putting together an overview video of the SSS3, I'm going to include an uncut segment showing what happens when using a substitute power supply and then switch to an official one.

Everything else about it works great. I recommend unchecking "Boot To Last Game" until the In-Game Trigger is fixed (if it isn't already). I'm not making separate folders for games sorted by letter or favorites or anything. Navigation is so fast that it's not necessary.


FX Unit Yuki: The Henshin Engine works fine, but for some reason the redbook audio even at the lowest volumes, has some kind of reverb distortion, as though the volume is cranked all the way. Maybe ripping the pressed disc will produce something different? All ripped CD games I've tried so far, even mp3-to-wav conversions, sound normal.


This product is a dream come true and I can't wait till I've finish converting the rest of my mp3 isos to wav and loading the complete set onto the 256GB card I bought for it.

Thanks a lot Terraonion. :)

Nice review!
Title: Re: Super SD System 3
Post by: Lost Monkey on April 11, 2018, 08:58:33 AM
Thinking about ditching the bulk of my games and getting one of these... I have had most of my stuff since the early 90's... not gonna be easy, but my kids have no interest in it at all...
Title: Re: Super SD System 3
Post by: SmaMan on April 11, 2018, 10:57:01 AM
I just got mine in a couple days ago and I'm lovin' it so far! I think it shipped just after they went back and flipped those caps around on the boards. (Though I'm using HD Retrovision Component cables so I'm not sure if that'll matter much in the long-run.)

As far as audio noise, I haven't seen much. Maybe a little bit here and there but I've gotta really be hunting for it. That kind of stuff has never really bothered me, but I suppose it could for other people.
Title: Re: Super SD System 3
Post by: TR0N on April 16, 2018, 05:41:23 PM
mylifeingaming look at it when that revision comes out maybe then i'll look into buying one.
Title: Re: Super SD System 3
Post by: Everblue on April 17, 2018, 08:06:58 PM
I was just about to pull the trigger on this when the MLiG video was released. I am a bit worried now due to the picture noise and the various audio issues. Anyone used one of these with a Framemeister? Any particular issues?
Title: Re: Super SD System 3
Post by: pixeljunkie on April 20, 2018, 04:14:39 AM
I was just about to pull the trigger on this when the MLiG video was released. I am a bit worried now due to the picture noise and the various audio issues. Anyone used one of these with a Framemeister? Any particular issues?

I use a Framemeister with mine on a 55" TV - original white PCE + retrogamingcables.uk RGB cable

Audio noise is really only noticeable when the card is accessing. As I've stated before...clean the hell out of your EXT BUS before hooking this up and it helps with audio noise. Visual noise is case-by-case. It's not something I would EVER really notice or complain about. If you have scanlines on it's even less noticeable. Even as-is, with the "complaints" I'm seeing online and the concerns in the MLiG video it's still one of the coolest things I've bought in ages. Love it. Highly recommended!
Title: Re: Super SD System 3
Post by: technozombie on April 21, 2018, 12:57:52 PM
This seems really cool, but I just can't justify it. I have a doujindance Duo-R that need some work done and I think that would be a better place to put my dollars.
Title: Re: Super SD System 3
Post by: zetastrike on April 23, 2018, 11:54:45 PM
They are going to fix that capacitor right?  My PCE has (or will have) s-video installed, so I'd rather just use that if the hd retrovision cables will hurt it.  I love that we're finally seeing solid state replacements for CD consoles like this, the Saturn, and 3DO.  I just got my Rhea and love that, this seems just as good. 
Title: Re: Super SD System 3
Post by: geise on April 24, 2018, 05:41:45 AM
With prices on games now there is no way I'd just start getting rid of my games from the early days. As nice as they are I would still want to play my actual owned games at some point, even if I owned one.
Title: Re: Super SD System 3
Post by: Keith Courage on April 27, 2018, 10:15:07 PM
I do not own one of these but I'm curious as to why people are complaining about sound being heard during loading sequences. Especially since the original systems have noise over the audio during the time the CD drive needs to access something as well. So if anything it's more authentic.

Anyone have audio issues with theirs? Just watched this review and the audio problems sound pretty bad. Turns me off from the idea of buying one of these. https://www.youtube.com/watch?v=sDbuuGRWseI (Skip ahead to time 7.00 for audio issues)
Title: Re: Super SD System 3
Post by: PCEngineTrev on April 29, 2018, 10:33:21 PM
I ordered mine last week, cant wait to get it!

They seem to take an age to ship though. How long after ordering did ppl here get their units? Im based in the UK.
Title: Re: Super SD System 3
Post by: SavagePencil on April 30, 2018, 05:17:14 AM
Anyone have audio issues with theirs? Just watched this review and the audio problems sounds pretty bad. Turns me off from the idea of buying one of these. https://www.youtube.com/watch?v=sDbuuGRWseI (Skip ahead to time 7.00 for audio issues)

Yes.  The audio during SD access sounds a loud buzz through the speakers, but you didn't seem too concerned with that.  There is high-end clipping and distortion (also check out the MLiG video for examples).  Additionally, there is a consistent level of hum that doesn't appear if you play the audio straight from the console's AV port.  But you have to use the SSDS3 port if you want CD audio.
Title: Re: Super SD System 3
Post by: pixeljunkie on April 30, 2018, 08:47:19 AM
I do not own one of these but I'm curious as to why people are complaining about sound being heard during loading sequences. Especially since the original systems have noise over the audio during the time the CD drive needs to access something as well. So if anything it's more authentic.

Anyone have audio issues with theirs? Just watched this review and the audio problems sounds pretty bad. Turns me off from the idea of buying one of these. https://www.youtube.com/watch?v=sDbuuGRWseI (Skip ahead to time 7.00 for audio issues)

I have my system hooked into a receiver and out to some pretty damn nice speakers. I turn my system up pretty loud as well because I play a ton of Lords of Thunder repeatedly. I am using a standard white PCE with this and cleaned the EXT BUS pins profusely. I get faint buzzing during the game loading from the main menu and some games I will slightly notice a tiny buzz if things in the game are silent. As far as the issues with CD audio levels being distorted or overly loud...I haven't run into that yet. But I do know that is something they plan on correcting with a future FW update. The thing is incredible and can't recommend enough.
Title: Re: Super SD System 3
Post by: haightc on May 01, 2018, 04:02:36 AM
I don't notice the audio noise that much on my system.
 I have my SSD3 hooked up to a coregrafx using HD retrovision cables to a JVC Dseries TV.   
I also have a SuperGrafx with a SuperCDROM2 connected to a JVC professional monitor.   
Comparing the the two the audio balance is definately different and the SSD audio is noisy that the SuperGrafx.     A PC Engine that is in need of a recap will definitely sound worse than this.
The is still some game play bugs that need to be worked out.   For example, I have been playing Mysterious Song recently on my SGFX+CD combo.   The game plays great on the CD system but for sure there is some pause between world map scene and the battles for switching audio tracks.
Playing this same game on the SSD3 there is no pauses and go in and out of battle is instant.
However one audio on the SSD3 seems quieter and less dramatic then on the real hardware.    On an RPG I guess this tones get a little droll after a few hours, but the SSD3 balance I feel kill a little of the wow factor.   Also with the SSD3 there were several graphical errors in the initial cut scene to present on original hardware.    IMO the SSD3 isn't still at a point where you could just store away your OEM CD-ROM. 

Title: Re: Super SD System 3
Post by: synbiosfan on May 03, 2018, 06:47:42 PM
I found the retro-access scart and jpn 21pin cables don't buzz no matter how loud I crank the stereo. SuperGrafx OSSC, Vizio & xrgb3, Samsung.

The component cables (forget their name) do buzz on my crt at LOUD levels.

I have a rev2 SSS3 and other than trying cheap cables first, had a lot of fun using it. I'm not ready to sell my Duo-R just yet.
Title: Re: Super SD System 3
Post by: SavagePencil on May 04, 2018, 02:24:57 AM
Cool.  I’m glad you’re not encountering the issue!

The team has acknowledged that it’s a problem and have a firmware update that they hope will take care of it.  It’s in beta now.
Title: Re: Super SD System 3
Post by: Kavas on May 24, 2018, 10:41:01 AM
I was about to pull the trigger on this as most of the graphical issues have been fixed in V2 boards and from what I have seen I am ok with. However, the audio buzz issue people are reporting would drive me crazy. While looking into this I stumbled upon this video ( https://www.youtube.com/watch?v=Qwh5Nz-tRy8 ) and it seems pretty loud and obnoxious. I bought a CoreGrafx II and plan to recap it for this, then run it through a pack-a-punch scart to my Framemeister. Not sure what this guys setup is but through the extensive reading Ive done on the subject lately, it seems the White PCE is more prone to this issue, and maybe those using HDRetro component cables causes issues. Also be sure to clean the pins and make sure they are not bent. Check your power supplies.

But is this really something that can be fixed through firmware?

Would love to see/hear more comparisons from the de-facto PCE community !
Title: Re: Super SD System 3
Post by: NightWolve on May 24, 2018, 02:55:30 PM
Yeah, these little hiccups reinforce what I already felt given that Japanese team's 720p DVI/HMDI UperGrafx output booster is on the horizon.

https://www.pcenginefx.com/forums/index.php?topic=20882.0

I think you need to wait in both cases as they continue to hammer out issues and improve, but in the long run, a module that outputs a digital signal is far more future-proof than SSD3 which should've at least had YPbPr by default for US customers if you're gonna stick with analog video signals.

I'm kinda glad I'm not really in the market for these since I only own a Turbo Duo, and with the way NeoSD got so defensive with me (when I replied in his thread about the Japanese product after someone asked for HDMI output) I would have little interest to give him my money even if I had a PCE/TG-16 unit.
Title: Re: Super SD System 3
Post by: Trenton_net on May 25, 2018, 03:44:55 AM
@Kavas: I have the latest revision of this device (V3, which is V2 with a reversed cap). While I can confirm that I do hear slight noise while the SD card is being accessed, it isn't very loud in my opinion and goes away when you start playing games. I am however using a Core Grafx and not a white PCE, so that may be a contributing factor.

I do know that when using a White PCE (when I had one) with my briefcase and Framemeister setup, I had a bunch of issues with it. Mainly video noise/sync and other problems. All of them went away when I moved to a Core Grafx, or Core Grafx II. Coupled with the Core Grafx jailbar fix, the picture looks pretty flawless.
Title: Re: Super SD System 3
Post by: tzakiel on May 27, 2018, 01:58:04 AM
Can anyone confirm that the mc Cthulhu works work ssds3 games?
Title: Re: Super SD System 3
Post by: tzakiel on May 27, 2018, 02:07:48 AM
I see the pics in this thread suggesting flipping the c60 cap but the pics show v2 boards (terraonion.com). Wasn’t the cap fixed already on v2 boards?
Title: Re: Super SD System 3
Post by: Koa Zo on May 31, 2018, 01:53:35 PM
I see the pics in this thread suggesting flipping the c60 cap but the pics show v2 boards (terraonion.com). Wasn’t the cap fixed already on v2 boards?
It was actually a problem that was introduced with initial v2 boards.
If you ordered in recent weeks you likely have a corrected board.
It was mainly the preorder people who got a DIY kit.
Title: Re: Super SD System 3
Post by: NightWolve on June 10, 2018, 02:21:55 PM
Pat NES Punk and Ian did their show on it recently. I'm of the same mindset as Pat, really would love a solid DVI/HDMI output solution so hoping to see better progress some day with that Japanese UperGrafx product, while Ian is happy with PCE SSD3.
Title: Re: Super SD System 3
Post by: Bernie on June 11, 2018, 05:13:22 AM
I will grab this once I am sure they have worked all the kinks out. Been excited about it since I heard about its release.
Title: Re: Super SD System 3
Post by: NightWolve on June 11, 2018, 04:12:01 PM
What's the status since the bit of a breakdown NeoSD/Alex is having ? Got sick of "RGB Nerds" and NeoGeo forums apparently to where he considered quitting at some point...?

http://www.neo-geo.com/forums/showthread.php?273291-PCE-Super-SD-System-3-Terraonion-New-Product-(Dec-2017)/page39&p=4283429#post4283429

Quote from: NeoSD
Quote from: MobiusStripTech
Yes it is not correct and has the potential to be harmful.

Hey Alex! I would be willing to swap the caps around for people in the US if it would be ok with you and your team.
I am tired, i can´t live with this anymore.

I am considering those options right now :

Not selling any more Super SD System 3 and ship all pending orders.

Put my time in other thing and move along.

I can´t live with all this shit alone. Sorry, i got burnt by you guys and this RGB party. Well done

Quote from: NeoSD
Our own forum is coming, but i have decided to not write on forums anymore. I need to get my life back cause terrible things happened to myself this week.
I plan to find a way to keep working in what i like and love, while protecting my health and my family. No more forums for me, i don´t have energy or time for such things.

I always wanted everyone to be happy with our products as my main goal, this goes before making money or anything else.

I decided that what i wanted to do with my life was to create devices that i want for myself and no one produces. I been doing my best with the few resources we had, among the last 18 month. Some things i did better, others i did worst but i always tried to improve what it wasn´t perfect.
I have put much more than I should, I totally abandoned my life , wife and kids for this dream. This decision has already afected the ones i love, i never thought about them before putting myself on this situation and this says a lot (BAD) about me.

If there is anything on my hand to please our customers i will sure put my energy and resources on that, but i am not going to destroy my life or damage my famility doing that anymore, this has proven to be a mistake.

This whole thing (me answering everyone at any time) has proven to damage my health and my family so i have to quit forums and discussing with people.

I will keep doing my work, imagining products, finding people that helps becoming those a reality and producing.

Alex,

So the team did start their own forums, I skipped forward/caught up to that part, but yeah... Too much for me to catch up in their NeoGeo thread (lost track/stopped caring much ~halfway months back)... :/
Title: Re: Super SD System 3
Post by: waiwainl on June 15, 2018, 03:11:02 AM
Afaik they are working on a new FW to resolve the audio issue and probably some other.

I bought one beginning of the month, 2 weeks later I hooked it up to my white (more yellow) PC Engine, audio routed through my Amp, video to the PVM.
I have to say, it looks quite good - I don't see really a difference with my modded IFU output.

As regards of the audio 'hiss', to be honest, I haven't heard it with any of the CD-based games I tried; even turned up the volume.

So, I can say I am quite happy  :dance:
Title: Re: Super SD System 3
Post by: zetastrike on June 16, 2018, 07:04:55 AM
I ordered mine last week.  Should be arriving on Monday or Tuesday.  I don't know why people are getting so worked up about a buzz during card access or some video noise.  I'm really pumped to get it.
Title: Re: Super SD System 3
Post by: jcoelho on November 06, 2021, 06:34:46 PM
Anyone having issues running games ripped by TurboRip? I ripped two games (Ys IV translated and Castlevania Rondo of Blood Translated) from discs I have (the later was given to me at a con I think). I get LOAD ERROR no matter what. Can anyone recommend a good ripping program that will rip to BIN/CUE? The SD3 seems to like that.

Hey Joe!

Hope you are well. It's been a long time since the last post on this topic but it's worth a shot...were you able to get the Ys IV translation working on your SSDS3? I've tried everything and it doesn't want to work, not even the japanese release wants to run on mine!

I've tried Samsung, Sandisk, Patriot and Transcend cards, I've tried FAT32 and exFAT. Also tried the Rev3 and Rev4 versions of the game...nothing seems to work. All I get is the copyright screen and then it gets stuck.

So, has anyone been able to make it work? At least the regular (non translated) release?

Thanks!