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Tech and Homebrew => Turbo/PCE Game/Tool Development => Topic started by: siudym on December 07, 2021, 07:12:00 AM
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Port of my game from NES to PC Engine.
"Czarna Dziura / Black Hole"
A very simple game, we shoot enemies in space.
PCE ROM:
https://dl.dropboxusercontent.com/s/86p44htqijtmpyp/czarna_dziura.pce
PCE Video:
https://www.youtube.com/watch?v=bWhKcP8WLaA
Oryginal NES Version Video & ROM:
https://www.youtube.com/watch?v=cY7rIyf-r-Q
https://dl.dropboxusercontent.com/s/w7pvyikfo49rpln/czarna_dziura.nes
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:thumbsup:
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Pew-Pew!
Maybe this is a dumb question, but is it a port from scratch or a conversiony type of thing like those done by Tom? Either way, I'm looking forward to giving it a spin.
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Pew-Pew!
Maybe this is a dumb question, but is it a port from scratch or a conversiony type of thing like those done by Tom? Either way, I'm looking forward to giving it a spin.
Can you send a link to this game?
When creating the game, I did not follow a similar game - I think the idea is trivial and simple, so I bet many people may come up with similar ideas. :)
For example, later after my game I noticed one on the ZX Spectrum - it came out later. So someone had a similar idea.
https://www.youtube.com/watch?v=BSZm9Zzv9Yw
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Sorry, I didn't mean that your game was similar to anything else. I meant to ask if the process of porting your NES version to PCE was similar to what Tom did or if you started fresh or maybe something entirely different since you'd have source code.
Tom took some NES games (like Contra and Duck Tales) and made the roms run on PCE using some sort of magic that I'm far too dumb to explain.
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OK I understand :)
I have the source code on NES (6502) and I didn't have to do much other than change the graphics code. Additionally, on NES I use NESASM3 which is very similar to PCEAS (Both are from the same author I think - MagicKit).