PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
Tech and Homebrew => Turbo/PCE Game/Tool Development => Topic started by: widdiful on January 21, 2022, 03:13:07 PM
-
Hi, I made a simple BRAM manager for emulators and real hardware (tested on mednafen, SSDS3 and IFU)
(https://user-images.githubusercontent.com/8471483/150586497-7533613d-6088-4f57-a0bc-535fd23ccd1f.png)
https://github.com/Widdiful/BRAM_Manager (https://github.com/Widdiful/BRAM_Manager)
You can use this to manage the individual save files on your BRAMs. Reorganise, delete or copy to another BRAM file.
Hopefully this is of use to people, I think it'll be useful for things like migrating save data to or from the SSDS3's or an emulator's per-game backup memory.
Let me know if you have any feedback, bugs or suggestions.
-
Pretty neat, thanks for sharing. How do you use it on real gear?
-
Pretty neat, thanks for sharing. How do you use it on real gear?
I wrote about how to do that in the readme, but in short you boot the PC Engine with a Tennokoe Bank and an SSDS3. It'll load SD:/bup/backram.bup automatically and that'll be treated as the internal memory, which you can use to copy data to and from the Tennokoe Bank.
-
Oh, cool. Sorry I didn't look at GitHub for more (RTFM!).