PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum

NEC TG-16/TE/TurboDuo => Virtual Console TG/PCE Discussion => Topic started by: Black Tiger on January 22, 2007, 02:28:13 PM

Title: Incoming Virtual Console Turbo games
Post by: Black Tiger on January 22, 2007, 02:28:13 PM
I saw this on kotaku-

Quote
Future releases for the VC via the ESRB site include Super Mario World (SNES), Chew Man Fu (TG-16), and Mighty Bomb Jack (NES). Before the weekend, ratings for Turbografx-16 titles Bonk's Revenge, Bonk III: Bonk's Big Adventure, and Dragons Curse appeared for the Wii, but have since disappeared. All have been rated by the ESRB, but have little in the way of confirmed release dates.

Although the other games are cool enough, I'm really looking forward to trying Dragon's Curse on VC.  :)
Title: Re: Incoming Virtual Console Turbo games
Post by: Keranu on January 22, 2007, 03:17:02 PM
Nice.
Title: Re: Incoming Virtual Console Turbo games
Post by: Joe Redifer on January 22, 2007, 05:31:54 PM
Quote from: Black_Tiger

I'm really looking forward to trying Dragon's Curse on VC.  :)


Why?  Don't you already own it?
Title: Re: Incoming Virtual Console Turbo games
Post by: Black Tiger on January 23, 2007, 12:53:21 AM
Quote from: Black_Tiger

I'm really looking forward to trying Dragon's Curse on VC.  :)


Why?  Don't you already own it?

It hasn't been released yet.
Title: Re: Incoming Virtual Console Turbo games
Post by: FM-77 on January 23, 2007, 04:30:59 AM
Quote from: Black_Tiger

I'm really looking forward to trying Dragon's Curse on VC.  :)


Why?  Don't you already own it?

It hasn't been released yet.

Wasn't it released like, 20 years ago? :wink:

By the way, Kotaku... they've made up lots of things in the past. Not saying this is untrue, but I don't trust a word they say.
Title: Re: Incoming Virtual Console Turbo games
Post by: Keranu on January 23, 2007, 05:42:08 AM
I don't see why they wouldn't release any of those games, especially the Bonks since those are musts.
Title: Re: Incoming Virtual Console Turbo games
Post by: Black Tiger on January 23, 2007, 11:17:15 AM
Quote from: Black_Tiger

I'm really looking forward to trying Dragon's Curse on VC.  :)


Why?  Don't you already own it?

It hasn't been released yet.

Wasn't it released like, 20 years ago? :wink:

By the way, Kotaku... they've made up lots of things in the past. Not saying this is untrue, but I don't trust a word they say.

The SMS version was released almost 20 years ago. But just as I bought the TecToy, GG, Turbo and PCE versions, I'm also looking forward to the VC version.

Anyone can say that VC games are reruns and if you already own one version, then there's no point in playing the VC version. But I don't know why they'd be posting in a Virtual Console forum in the first place. It's like posting in a TurboGrafx-16 forum that there's no point in playing TG-16 games cuz teh sux and now the PS3 is out.

I'm hoping that for the VC DC, they restore the secret warps and such that you can unlock with 99 charm stones in the original.
Title: Re: Incoming Virtual Console Turbo games
Post by: Joe Redifer on January 23, 2007, 11:59:58 AM
Black_Tiger, I was asking if you already owned Dragon's Curse.  It was released years ago on the TG-16.  Remember?  I see no reason to buy a game on the VC if you own the real thing, especially when the TG-16 emulator is crap from what I hear.  But some people like throwing their money away for no reason, I guess.
Title: Re: Incoming Virtual Console Turbo games
Post by: FM-77 on January 23, 2007, 12:02:37 PM
VC version? I've only played the Magic Engine version. :wink:
Title: Re: Incoming Virtual Console Turbo games
Post by: esteban on January 23, 2007, 12:31:05 PM
Black_Tiger, I was asking if you already owned Dragon's Curse.  It was released years ago on the TG-16.  Remember?  I see no reason to buy a game on the VC if you own the real thing, especially when the TG-16 emulator is crap from what I hear.  But some people like throwing their money away for no reason, I guess.
I see both sides of this issue. I haven't purchased any VC games yet... but I know I will, just for the novelty of seeing how the emulation is. I agree that it is a waste of money, but my curiousity will get the better of me.

I don't mind wasting a few dollars here and there, but overall I think that VC is overpriced. A long time ago (before Nintendo released the VC pricing schemes), I said that VC would be great if they offered *free* games occasionally. I also thought it would be neat if folks purchasing Wii software automatically earned free VC games. And, I also thought there should be volume discounts (for folks who buy a lot of VC games). Ultimately, I think these sort of promotions would actually increase interest in VC and make it even more profitable (in addition to fostering good will with customers).

This will never happen, I fear, because everyone wants to milk every last cent from these old games.
Title: Re: Incoming Virtual Console Turbo games
Post by: Joe Redifer on January 23, 2007, 01:04:46 PM
From what I gather from another thread, Black_Tiger plans on doing comparisons between the VC and the real game and posting the results on his site, so that's a good excuse.
Title: Re: Incoming Virtual Console Turbo games
Post by: Black Tiger on January 23, 2007, 02:42:53 PM
Black_Tiger, I was asking if you already owned Dragon's Curse.  It was released years ago on the TG-16.  Remember?  I see no reason to buy a game on the VC if you own the real thing, especially when the TG-16 emulator is crap from what I hear.  But some people like throwing their money away for no reason, I guess.

Like I said, I played it on SMS, but still bought and played the other versions as well. The VC version is no different.

For me, it's like playing Lords Of Thunder Sega-CD, or Adventure Island PCE. VC games are real enough for me to consider them another platform. The emulation for most games is different than the original, but not bad. I'd be less interested in playing through VC ports if there was no difference.

I have a Street Fighter II CE cabinet, but I still like playing the game on my Mame cabinet and all the ports.

Plus, although I haven't had a chance to play through each VC game yet, so far I found that Bomberman '93 has new gameplay. If more games add new stuff then all the better.


From what I gather from another thread, Black_Tiger plans on doing comparisons between the VC and the real game and posting the results on his site, so that's a good excuse.

Exactly, like doing TG-16/Genesis comparisons.  :wink:


Black_Tiger, I was asking if you already owned Dragon's Curse.  It was released years ago on the TG-16.  Remember?  I see no reason to buy a game on the VC if you own the real thing, especially when the TG-16 emulator is crap from what I hear.  But some people like throwing their money away for no reason, I guess.
I see both sides of this issue. I haven't purchased any VC games yet... but I know I will, just for the novelty of seeing how the emulation is. I agree that it is a waste of money, but my curiousity will get the better of me.

In theory, owning multiple Turbo & PCE systems is a waste of money. Or as GUTS alluded to, why pay for games at all when you can download and emulate them for free?

I love the Turbo/PCE, have collected hundreds of hardcopy games(so many I can't play them all regularly), lots of consoles, magazines/media, etc... and even waste my time on a Turbo/PCE website. Playing VC Turbo games seems far from the least logical of my crazy antics. But for some reason, it's the one that gets questioned.  :-k
Title: Re: Incoming Virtual Console Turbo games
Post by: GUTS on January 23, 2007, 03:05:55 PM
No no I meant why pay for ROMS, not actual games.  I personally hate playing ROMS, I always buy the actual thing unless its something you have to play in ROM form (like english translated RPGs).  ROMS have no value and I would never pay for a bare bones emulated ROM since they are so freely available.  Even those overpriced NES Classics GBA releases were a better deal since at least you got something physical for the money (and Castlevania even had a save battery which made it at least somewhat worth it).

Owning a big game collection is fine, actual games are physical and have monetary value, hell you could probably sell your PCE collection and even make money off it, so its definitely not throwing your money away.
Title: Re: Incoming Virtual Console Turbo games
Post by: Keranu on January 23, 2007, 03:08:27 PM
Black_Tiger, I appreciate what you're doing a lot and I think other members here will appreciate your comparison work when it's all done :) .
Title: Re: Incoming Virtual Console Turbo games
Post by: Joe Redifer on January 23, 2007, 03:28:22 PM
Quote from: Black_Tiger

Like I said, I played it on SMS, but still bought and played the other versions as well. The VC version is no different.


Oh it's quite different.  The other versions weren't the same exact ROM.  This is the same exact game as the TG-16 version, not programmed specifically for the Wii.  That's like downloading TG-16 ROMs on a PC to "try out the PC version of the game".  Your logic fails, but due to the comparisons that you'll be doing, I will forgive it.  :)
Title: Re: Incoming Virtual Console Turbo games
Post by: Black Tiger on January 23, 2007, 04:15:07 PM
Quote from: Black_Tiger

Like I said, I played it on SMS, but still bought and played the other versions as well. The VC version is no different.


Oh it's quite different.  The other versions weren't the same exact ROM.  This is the same exact game as the TG-16 version, not programmed specifically for the Wii.  That's like downloading TG-16 ROMs on a PC to "try out the PC version of the game".  Your logic fails, but due to the comparisons that you'll be doing, I will forgive it.  :)

Well, I still feel great about my recent purchases of Sega Genesis Collection, Taito Classic 2 and Capcom Classics Collection Vol 2.

I don't see much difference between a VC version of a Turbo game and the PCE version. Is it pointless to buy imports and domestic versions?

With a ROM on a PC, you don't get the integrated VC game manuals. And I personally can't play games at a computer. The closest I come is using my Mame cabinet, which I rarely do.

You can't play real Turbo/PCE systems on many HD TV's. The VC games are worth it just to be able to play Turbo games in my living room in 480p on my LCD.

On VC, I can play games with wireless controls that actually work, unlike my infra red wireless PCE pads that are only good for RPG's.
 
Although save states are on PC emulators as well, it's still one more worthwhile feature VC games add to the original.

VC games, even in composite, look bright and vibrant. Not everyone has a video modded Turbo/PCE system.

And whether or not you consider the VC games programmed specifically for the Wii, the difference between the VC Turbo games and real Turbo games isn't far off of close ports between 16-bit consoles.

And in the case of at least Bomberman '93, it's not the exact ROM. It's been updated, for better or for worse.

Although I still think that they're overpriced in general, VC games still offer a lot over both Turbochips and computer ROMs.


No no I meant why pay for ROMS, not actual games.  I personally hate playing ROMS, I always buy the actual thing unless its something you have to play in ROM form (like english translated RPGs).  ROMS have no value and I would never pay for a bare bones emulated ROM since they are so freely available.  Even those overpriced NES Classics GBA releases were a better deal since at least you got something physical for the money (and Castlevania even had a save battery which made it at least somewhat worth it).

Owning a big game collection is fine, actual games are physical and have monetary value, hell you could probably sell your PCE collection and even make money off it, so its definitely not throwing your money away.

Do you think it's pointless to rent games? Because for the price of a rental you get to keep a VC Turbo game for good. Xbox Live charges for video clips and now sells temporary video files. Lots of people use pay per view in their homes. What's wrong with a permanent Turbo game on your Wii?

Remember that although you can find ROMs for free, it's only because someone copied them. Like a burned DVD movie. Carts are only a container, what you're paying for is the game.

I think that I could also sell a Wii loaded with VC games for more than one without any.
Title: Re: Incoming Virtual Console Turbo games
Post by: Joe Redifer on January 23, 2007, 04:57:20 PM
Quote from: Black_Tiger

You can't play real Turbo/PCE systems on many HD TV's.


Yes you can, it just looks like ass, that's all.


Quote from: Black_Tiger

The VC games are worth it just to be able to play Turbo games in my living room in 480p on my LCD.


*cough* Xbox *cough* Media Center *cough* free *cough* 480p, 720p, 1080i *cough*

Damn I think I may have bronchitis or something!
Title: Re: Incoming Virtual Console Turbo games
Post by: esteban on January 24, 2007, 03:44:40 AM
No no I meant why pay for ROMS, not actual games.  I personally hate playing ROMS, I always buy the actual thing unless its something you have to play in ROM form (like english translated RPGs).  ROMS have no value and I would never pay for a bare bones emulated ROM since they are so freely available.  Even those overpriced NES Classics GBA releases were a better deal since at least you got something physical for the money (and Castlevania even had a save battery which made it at least somewhat worth it).

Owning a big game collection is fine, actual games are physical and have monetary value, hell you could probably sell your PCE collection and even make money off it, so its definitely not throwing your money away.

Do you think it's pointless to rent games? Because for the price of a rental you get to keep a VC Turbo game for good. Xbox Live charges for video clips and now sells temporary video files. Lots of people use pay per view in their homes. What's wrong with a permanent Turbo game on your Wii?

Remember that although you can find ROMs for free, it's only because someone copied them. Like a burned DVD movie. Carts are only a container, what you're paying for is the game.

I think that I could also sell a Wii loaded with VC games for more than one without any.
B_T, you made solid points, but I think GUTS and I both feel that purchasing ROMs or MP3's feels like we are being exploited / used / taken for fools. That is not to say that we don't engage in this activity ourselves (we do, on occasion). I think GUTS was saying that, in principle, owning a hardcopy trumps everything. As a consumer, we have much more power and freedom with a hardcopy. Backing up a ROM on a harddrive or flash drive is not as secure as a good old cart or CD.

Plus, we are prevented from re-selling our downloads (there was a famous legal case where a man tried to re-sell a song from iTunes...).

Personally, I agree with most of the stuff you said. It just irks me that we, as consumers, have not been able to maintain the rights we had with physical media into the new realm of downloads.
Title: Re: Incoming Virtual Console Turbo games
Post by: Black Tiger on January 26, 2007, 11:06:15 AM
Quote from: Black_Tiger

You can't play real Turbo/PCE systems on many HD TV's.


Yes you can, it just looks like ass, that's all.

No, I mean you can't play them. My LCD, like other HDTVs, can't upscale (or whatever) 240i fast enough, so the frame rate gets butchered. It drops to like 10 - 15 fps and isn't even consistent. The actual image doesn't look so bad and I wouldn't mind playing it at full speed .


Quote from: Black_Tiger

The VC games are worth it just to be able to play Turbo games in my living room in 480p on my LCD.


*cough* Xbox *cough* Media Center *cough* free *cough* 480p, 720p, 1080i *cough*

Damn I think I may have bronchitis or something!

That was one of the advantages I giving the VC over TG-16 hardware not emulation. Like I said, I don't like playing games on a computer.


No no I meant why pay for ROMS, not actual games.  I personally hate playing ROMS, I always buy the actual thing unless its something you have to play in ROM form (like english translated RPGs).  ROMS have no value and I would never pay for a bare bones emulated ROM since they are so freely available.  Even those overpriced NES Classics GBA releases were a better deal since at least you got something physical for the money (and Castlevania even had a save battery which made it at least somewhat worth it).

Owning a big game collection is fine, actual games are physical and have monetary value, hell you could probably sell your PCE collection and even make money off it, so its definitely not throwing your money away.

Do you think it's pointless to rent games? Because for the price of a rental you get to keep a VC Turbo game for good. Xbox Live charges for video clips and now sells temporary video files. Lots of people use pay per view in their homes. What's wrong with a permanent Turbo game on your Wii?

Remember that although you can find ROMs for free, it's only because someone copied them. Like a burned DVD movie. Carts are only a container, what you're paying for is the game.

I think that I could also sell a Wii loaded with VC games for more than one without any.
B_T, you made solid points, but I think GUTS and I both feel that purchasing ROMs or MP3's feels like we are being exploited / used / taken for fools. That is not to say that we don't engage in this activity ourselves (we do, on occasion). I think GUTS was saying that, in principle, owning a hardcopy trumps everything. As a consumer, we have much more power and freedom with a hardcopy. Backing up a ROM on a harddrive or flash drive is not as secure as a good old cart or CD.

Plus, we are prevented from re-selling our downloads (there was a famous legal case where a man tried to re-sell a song from iTunes...).

Personally, I agree with most of the stuff you said. It just irks me that we, as consumers, have not been able to maintain the rights we had with physical media into the new realm of downloads.

Owning a hardcopy does trump everything. That's why I have so many. It's not going to stop me from buying bonk stickers, posters or whatever else I can get. The VC games are official and are new versions with at least a small amount of exclusive content.

Bomberman '93's multiplayer gameplay has been totally changed and offers a new experience to people like myself who've played it to death.

You can resell your VC games with your Wii. It's not as much freedom as you had with your $50 hardcopies back in the day, but you're not 'supposed' to resell hardcopies either.

Mp3's aren't a ripoff for all the losers out there with no taste (as opposed to good or bad taste) who tune into TV and radio count down every week to find out what their new favorite pop songs are. Those people get ripped off when they buy a CD full of filler when all they care about is the song or two that are popular.

What is a rip off with iTunes is how you can only copy the song once or twice, unlike a regular mp3. Like I said before, Xbox Live Arcade and VC prices are a rip and VC games should be about $1. That doesn't mean that I can't look forward to an upcoming VC release.
Title: Re: Incoming Virtual Console Turbo games
Post by: Joe Redifer on January 26, 2007, 11:54:26 AM
Quote

My LCD, like other HDTVs, can't upscale (or whatever) 240i fast enough


Actually it's 240p.  I've never seen an HDTV handle 240p THAT badly.  Do you have one of those cheaper brands like a Samsung or a Realistic/Optimus TV or something?  Seriously, I've never heard of that.

Quote

That was one of the advantages I giving the VC over TG-16 hardware not emulation. Like I said, I don't like playing games on a computer.


I think you need to re-read my sentence that you are responding to.  First of all, VC is indeed emulation.  Second of all, I wasn't talking about the PC, I was talking about playing any damn game you want on the Xbox on your HDTV at your choice of resolutions, as it will play them just fine at 480p, 720p or 1080i.  Xbox Media Center is free and so are teh illegal ROMZ.  No mod-chip required.
Title: Re: Incoming Virtual Console Turbo games
Post by: esteban on January 26, 2007, 01:42:50 PM
Owning a hardcopy does trump everything. That's why I have so many. It's not going to stop me from buying bonk stickers, posters or whatever else I can get. The VC games are official and are new versions with at least a small amount of exclusive content.

Bomberman '93's multiplayer gameplay has been totally changed and offers a new experience to people like myself who've played it to death.

You can resell your VC games with your Wii. It's not as much freedom as you had with your $50 hardcopies back in the day, but you're not 'supposed' to resell hardcopies either.

Mp3's aren't a ripoff for all the losers out there with no taste (as opposed to good or bad taste) who tune into TV and radio count down every week to find out what their new favorite pop songs are. Those people get ripped off when they buy a CD full of filler when all they care about is the song or two that are popular.

What is a rip off with iTunes is how you can only copy the song once or twice, unlike a regular mp3. Like I said before, Xbox Live Arcade and VC prices are a rip and VC games should be about $1. That doesn't mean that I can't look forward to an upcoming VC release.
1. Hey! I didn't know you could re-sell VC downloads! Tell me about it, please. It seems Nintendo anticipated a market that other companies don't want to deal with... is there a "used VC marketplace" channel or something? That's pretty neat, and it has huge implications for the music / entertainment industry.

2. You're right, downloading the only two good tracks from an album is better than paying full price for an album! I never thought about that. I don't have too many albums like that... but over the years I've discovered that many of these so-called "garbage" tracks turn out to be great songs that I grow fond of at another point in time. I don't think I'm the average consumer of music, though, so your points stands.

3. As I said earlier, I totally understand why you support VC. I would do the same thing if I had a Wii right now. We love every facet of TG-16 :). I'd have mixed feelings over it, though. I felt the same way when I bought a bunch of GBA ports of Famicom games... "Why am I paying so much for a GBA port of a game I have?" The pricing is what I had an issue with, which seems to be another point we agree on, in general.

:)
Title: Re: Incoming Virtual Console Turbo games
Post by: FM-77 on January 26, 2007, 02:19:37 PM
1. Hey! I didn't know you could re-sell VC downloads! Tell me about it, please. It seems Nintendo anticipated a market that other companies don't want to deal with... is there a "used VC marketplace" channel or something? That's pretty neat, and it has huge implications for the music / entertainment industry.

You can't sell the games per se, but if you sell your Wii without formatting its internal memory, the VC games you purchased will still be in the console unless you deleted them. THAT's the only way you can "sell" VC games, and that is not allowed (but who can stop you? Mwaah).
Title: Re: Incoming Virtual Console Turbo games
Post by: esteban on January 26, 2007, 02:41:32 PM
1. Hey! I didn't know you could re-sell VC downloads! Tell me about it, please. It seems Nintendo anticipated a market that other companies don't want to deal with... is there a "used VC marketplace" channel or something? That's pretty neat, and it has huge implications for the music / entertainment industry.

You can't sell the games per se, but if you sell your Wii without formatting its internal memory, the VC games you purchased will still be in the console unless you deleted them. THAT's the only way you can "sell" VC games, and that is not allowed (but who can stop you? Mwaah).
Oh, that's not what I was expecting :(. Thanks for clarifying the issue, though :).
Title: Re: Incoming Virtual Console Turbo games
Post by: Odonadon on January 26, 2007, 03:12:21 PM
So does anyone have any info on incoming Turbo games?  I checked Hudson's and Nintendo's sites and didn't' see any upcoming titles listed at all.  Anyone know anything official and/or dates?

OD
Title: Re: Incoming Virtual Console Turbo games
Post by: akamichi on January 26, 2007, 03:24:05 PM
My random thoughts on VC...

I've had a Wii point card from day one.  Still haven't even redeemed the points yet.  I even thought of buying all the Turbo games and NES games I used to have.  There are even games on the VC that I want, but it would be just as easy for me (or perhaps even easier) to just buy the games used.  And in most cases cheaper than the VC price.  On one hand, I really want to buy VC stuff, but on the other hand, I think "why bother?".  Then I realized that VC isn't for "us"... not for the collectors or people who still play old school games (or never stopped playing the oldies). 

I think the potential of VC is great.  I just wish I could buy games from other regions.   

 
Title: Re: Incoming Virtual Console Turbo games
Post by: Keranu on January 26, 2007, 04:38:01 PM
You better use up your points unless you can get a refund on that card.
Title: Re: Incoming Virtual Console Turbo games
Post by: esteban on January 27, 2007, 12:32:27 AM
Then I realized that VC isn't for "us"... not for the collectors or people who still play old school games (or never stopped playing the oldies). 

I think the potential of VC is great.  I just wish I could buy games from other regions.
Yes and yes and yes :).
Title: Re: Incoming Virtual Console Turbo games
Post by: Black Tiger on January 27, 2007, 07:35:07 AM
Quote

My LCD, like other HDTVs, can't upscale (or whatever) 240i fast enough


Actually it's 240p.  I've never seen an HDTV handle 240p THAT badly.  Do you have one of those cheaper brands like a Samsung or a Realistic/Optimus TV or something?  Seriously, I've never heard of that.

I thought that it was impossible for composite & S-Video to do progressive scan?

I do have a cheaper(not totally budget) brand, that I picked out because it has a better picture than the bigger more expensive brands. But even before I bought it, I asked a bunch of questions over at HDArcade and everyone kept telling me that most/all HDTV's can't handle retro console signals. I actually thought that they were exaggerating until I tried it myself.


Quote
That was one of the advantages I giving the VC over TG-16 hardware not emulation. Like I said, I don't like playing games on a computer.


I think you need to re-read my sentence that you are responding to.  First of all, VC is indeed emulation.  Second of all, I wasn't talking about the PC, I was talking about playing any damn game you want on the Xbox on your HDTV at your choice of resolutions, as it will play them just fine at 480p, 720p or 1080i.  Xbox Media Center is free and so are teh illegal ROMZ.  No mod-chip required.

As I said before, by emulation I was refering to homebrew/non-wii type stuff. I don't care how a classic game is ported, all I care about is the game itself. I like official retro sets and buy the ones with the games I like. But just like many homebrew emu type stuff has advantages over hardcopies, so does the Virtual Console.

I don't like Xbox d-pads either, even though there are work arounds. I do like the VC pad though. Like I said, I have a 'Mame cabinet', which is loaded with emu & roms for most consoles. But I'd rather play games classics on a cobsole with a pad.

But I'm not anti-illegal emulation, even though some people would argue that teh illegally shoplifted hardcopies are also free. But since when did it become so uncool to actually pay for officially released games?


On one hand, I really want to buy VC stuff, but on the other hand, I think "why bother?".  Then I realized that VC isn't for "us"... not for the collectors or people who still play old school games (or never stopped playing the oldies). 

Are you a Bomberman '93 fan? If so, then you owe it to yourself to buy the VC version. In multiplayer you can now kick bombs a space or two without any powerups. This is a huge change, since most people get killed by getting trapped between bombs.

The other thing, is that after you kick a bomb across the screen using the kick powerup, you can hit a button to detonate the bomb at any time, just like the heart power up. So instead of lobbing a bunch of bombs at someone and hoping that the timing happens to work out at some point, you can accurately take down opponents. This makes a big difference particularly when you get down to a one on one fight.

Its like an expert/hard type version of Bomberman '93.
Title: Re: Incoming Virtual Console Turbo games
Post by: FM-77 on January 27, 2007, 07:42:51 AM
I thought that it was impossible for composite & S-Video to do progressive scan?

Naw, it can definitely be done. Some games take use of interlaced mode, like Ys III Mega Drive (you can choose it in the options menu) but usually, progressive scan is used.
Title: Re: Incoming Virtual Console Turbo games
Post by: Black Tiger on January 27, 2007, 07:47:38 AM
I thought that it was impossible for composite & S-Video to do progressive scan?

Naw, it can definitely be done. Some games take use of interlaced mode, like Ys III Mega Drive (you can choose it in the options menu) but usually, progressive scan is used.

Even if thats true, will any TV even run progressive scan if it's receiving a signal through composite or S-Video?
Title: Re: Incoming Virtual Console Turbo games
Post by: Joe Redifer on January 27, 2007, 12:45:16 PM
Yes, all games for the NES, Genesis, TurboGrafx and SNES run in progressive scan on any standard CRT SDTV.  It's really easy to achieve.  All that is done is the flag that tells the TV to go to the next field is never sent, so it draws all 60 images per second on the same field.  That's why you can see the scan lines in those types of games.  If you look closely, you won't see any flicker like you would on an interlaced picture.  Some of the Sega Ages for the PS2 in Japan let you play the games in 240p mode (it is selectable).  Sonic 2's two-player screen is 480i, the only game that I know of from that generation to do that.  Virtua Fighter 1 for the Saturn (and Remix) are 240p, whereas Virtua Fighter 2 is 480i.  Check 'em out.

HDTVs usually interpret 240p as 480i.  There isn't any scaling involved, but it just interlaces the 240p anyway and then deinterlaces it and scales it to the TVs native resolution.  That's why I play all of my older systems on a CRT SDTV.

I've rented Ys 3 for the Genesis and it did not have an interlaced mode.  WTF?
Title: Re: Incoming Virtual Console Turbo games
Post by: FM-77 on January 27, 2007, 01:36:44 PM
I've rented Ys 3 for the Genesis and it did not have an interlaced mode.  WTF?


You can choose it in the options menu. Makes the whole screen very blurry and flickery. Does not have any effect in emulators.

(http://img256.imageshack.us/img256/3223/heheherv3.gif)
Title: Re: Incoming Virtual Console Turbo games
Post by: Black Tiger on January 27, 2007, 01:38:43 PM
Yes, all games for the NES, Genesis, TurboGrafx and SNES run in progressive scan on any standard CRT SDTV.  It's really easy to achieve.  All that is done is the flag that tells the TV to go to the next field is never sent, so it draws all 60 images per second on the same field.  That's why you can see the scan lines in those types of games.  If you look closely, you won't see any flicker like you would on an interlaced picture.  Some of the Sega Ages for the PS2 in Japan let you play the games in 240p mode (it is selectable).  Sonic 2's two-player screen is 480i, the only game that I know of from that generation to do that.  Virtua Fighter 1 for the Saturn (and Remix) are 240p, whereas Virtua Fighter 2 is 480i.  Check 'em out.

HDTVs usually interpret 240p as 480i.  There isn't any scaling involved, but it just interlaces the 240p anyway and then deinterlaces it and scales it to the TVs native resolution.  That's why I play all of my older systems on a CRT SDTV.

I've rented Ys 3 for the Genesis and it did not have an interlaced mode.  WTF?

That would make some of those transparency effects in games like Sonic make a lot more sense.

And why I never noticed those missing lines before modern retro sets.

So are component cables needed for 480p because of the bandwidth or something?

What happens when you play VF2 in RGB? Is the game/system programmed to change the signal when outputting in RGB?

So then when you play your Turbo-CD with component it's not really much better than my S-Video mod, -mainly just a little different?

And what's the use of the interlace mode in Ys III MD?
Title: Re: Incoming Virtual Console Turbo games
Post by: Joe Redifer on January 27, 2007, 01:54:33 PM
Quote

So are component cables needed for 480p because of the bandwidth or something?


Technically there isn't any reason why composite or s-video cables couldn't support 480p.  But no TV that I know of allows 480p to be input from those sources, and no source that I know of allows 480p to be output that way. 

Quote

What happens when you play VF2 in RGB? Is the game/system programmed to change the signal when outputting in RGB?


It plays in 480i.  Nothing is changed by the system.

Quote

So then when you play your Turbo-CD with component it's not really much better than my S-Video mod, -mainly just a little different?


S-video is still limited to NTSC color, which is very poor.  Component video is not.  With component video, the end result is the same as RGB, it just does it differently to save bandwidth and the TV does math to figure out what is green (the color green is not sent over component video).  This may seem bad, but it works very well.  As I've said elsewhere, it really does depend on your monitor.  S-video still has bleeding reds.  Component does not.  Also the colors seem a lot more "bold" for lack of a better word, and everything is a bit more crisp than s-video, which itself is loads better than composite.  An s-video mod for a Turbo/PC Engine must derive that from RGB, so your system probably has an amp built in for the RGB and then a chip to encode s-video.  That doesn't have much to do with what I'm saying except to say that getting RGB out of your system would be easier than most since the work is already done.

Quote

And what's the use of the interlace mode in Ys III MD?


I have no idea but I want to try it.
Title: Re: Incoming Virtual Console Turbo games
Post by: FM-77 on January 27, 2007, 01:56:26 PM
I don't know what the interlace mode is supposed to be good for. It makes my otherwise sharp RGB picture very blurry. That's exactly what I'm trying to avoid so I'm not using it.
Title: Re: Incoming Virtual Console Turbo games
Post by: Black Tiger on January 27, 2007, 01:59:20 PM
S-video is still limited to NTSC color, which is very poor.  Component video is not.  With component video, the end result is the same as RGB, it just does it differently to save bandwidth and the TV does math to figure out what is green (the color green is not sent over component video).  This may seem bad, but it works very well.  As I've said elsewhere, it really does depend on your monitor.  S-video still has bleeding reds.  Component does not.  Also the colors seem a lot more "bold" for lack of a better word, and everything is a bit more crisp than s-video, which itself is loads better than composite.  An s-video mod for a Turbo/PC Engine must derive that from RGB, so your system probably has an amp built in for the RGB and then a chip to encode s-video.  That doesn't have much to do with what I'm saying except to say that getting RGB out of your system would be easier than most since the work is already done.

Isn't S-Video supposed to have a few advantages over component, seperate from it's disadvantages?

I may see if I can someday get my Duo modded with an RGB out as well if it can be done with the S-Video still functioning. I can still output composite and S-Video at the same time as it is now.
Title: Re: Incoming Virtual Console Turbo games
Post by: Joe Redifer on January 27, 2007, 02:03:12 PM
I don't know what advantages s-video could possibly have over component.
Title: Re: Incoming Virtual Console Turbo games
Post by: Joe Redifer on January 27, 2007, 05:07:40 PM
I can't get Ys 3 to interlace.  It does nothing, and Genesis Plus supports interlacing (you can clearly see it in Sonic 2).  Another guy I know tried it on his real Genesis, nothing happened.  INT ON = INT OFF, no difference.  I wonder what it does?
Title: Re: Incoming Virtual Console Turbo games
Post by: Black Tiger on January 27, 2007, 05:21:31 PM
I can't get Ys 3 to interlace.  It does nothing, and Genesis Plus supports interlacing (you can clearly see it in Sonic 2).  Another guy I know tried it on his real Genesis, nothing happened.  INT ON = INT OFF, no difference.  I wonder what it does?

Are you using an RF switch or composite? It's always worked on the versions I've played, although I never knew exactly what it was before.
Title: Re: Incoming Virtual Console Turbo games
Post by: Joe Redifer on January 27, 2007, 06:45:19 PM
What did it do when you turned the INT MODE on and off?
Title: Re: Incoming Virtual Console Turbo games
Post by: FM-77 on January 28, 2007, 01:50:17 AM
It works for me and I'm using RGB. Immediately when I turn it on, the screen starts flickering madly and everything gets kinda blurry.

From the manual:

INT MODE
This jiggles the screen to get a clear message indication. It is not usually necessary to use this mode.

Says a lot. :roll:
Title: Re: Incoming Virtual Console Turbo games
Post by: Black Tiger on January 28, 2007, 02:41:40 AM
What did it do when you turned the INT MODE on and off?

Back in the day, it looked like it just made the background shakey, like the Turbo-CD version.
Title: Re: Incoming Virtual Console Turbo games
Post by: Odonadon on January 28, 2007, 05:52:29 AM
So does anyone have any info on incoming Turbo games?  I checked Hudson's and Nintendo's sites and didn't' see any upcoming titles listed at all.  Anyone know anything official and/or dates?

OD

I'll take that as a "no" - mods, can we get this back on topic or split this into another thread?  People who are looking for updates on incoming virtual console turbo games (like me) are not finding any pertinent info here.

Thanks,
OD
Title: Re: Incoming Virtual Console Turbo games
Post by: Joe Redifer on January 28, 2007, 10:11:21 AM
I wish more games would jiggle the screen to give me a clearer message indication.

Seldane, what type of Mega Drive/Genesis are you using?  Model 1, model 2?  USA?  Jap?
Title: Re: Incoming Virtual Console Turbo games
Post by: guyjin on January 28, 2007, 10:22:33 AM
I don't know what advantages s-video could possibly have over component.


Well, I've never owned a television with component inputs, but I have had several that had S-Video.
Title: Re: Incoming Virtual Console Turbo games
Post by: Black Tiger on January 28, 2007, 10:33:39 AM
I wish more games would jiggle the screen to give me a clearer message indication.

Seldane, what type of Mega Drive/Genesis are you using?  Model 1, model 2?  USA?  Jap?

I've got the JP MD version running right now in my JP Multi Mega. It makes the whole screen shake, but is mostly noticeable with everything outside the playing field, basically everything that's not moving.

Back in the day, I would've first tried it with a model 1 Genesis and later I might've tried it with my CDX, but I don't remember ever trying it and seeing it not work.


I don't know what advantages s-video could possibly have over component.


Well, I've never owned a television with component inputs, but I have had several that had S-Video.

Many of the video explanation features I've read online and in mags have mentioned how some colors or something come out better through S-Video than component or something.


So does anyone have any info on incoming Turbo games?  I checked Hudson's and Nintendo's sites and didn't' see any upcoming titles listed at all.  Anyone know anything official and/or dates?

OD

I'll take that as a "no" - mods, can we get this back on topic or split this into another thread?  People who are looking for updates on incoming virtual console turbo games (like me) are not finding any pertinent info here.

Thanks,
OD

Hudson never officially reveals upcoming VC titles until the last minute, and even then they might only give a silly riddle.

If you're willing to believe kotoku, these games have been registered with the ESRB: Bonk's Revenge, Bonk III: Bonk's Big Adventure, and Dragons Curse.
Title: Re: Incoming Virtual Console Turbo games
Post by: FM-77 on January 28, 2007, 01:07:23 PM
Seldane, what type of Mega Drive/Genesis are you using?  Model 1, model 2?  USA?  Jap?

PAL model 2 Mega Drive, modded to run in 60Hz. The game I have is the North American version.