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NEC TG-16/TE/TurboDuo => Virtual Console TG/PCE Discussion => Topic started by: ceti alpha on September 09, 2007, 10:03:28 AM

Title: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on September 09, 2007, 10:03:28 AM
*sorry if there is already a thread on this topic. i couldn't find it if it's there*

I was just wondering if there is any news or rumours floating around in regards to CD or Super CD games coming out for the Virtual Console. Are there any technical limitations with the Wii that would prevent this from happening?
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Turbo D on September 09, 2007, 10:19:56 AM
Not yet that I know of, but someone said that a pc engine cd game was released for xbox virtual console in Japan.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on September 09, 2007, 10:23:36 AM
Quote
Not yet that I know of, but someone said that a pc engine cd game was released for xbox virtual console in Japan.

That's cool.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: turbofan1 on September 09, 2007, 05:12:19 PM
I read somewheres where they said Neo Geo cd`s would be available to the virtual console in japan But not here in the US yet.And I cant really confirm that either.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: SignOfZeta on September 09, 2007, 06:27:04 PM
I read somewheres where they said Neo Geo cd`s would be available to the virtual console in japan But not here in the US yet.And I cant really confirm that either.

That wouldn't really make any sense unless it was a Neo Geo CD exclusive, which there aren't many of (I can only think of three). Its basically just all around better to emulate the carts.

As for NEC CD games, there aren't any technical reasons it can't be done. When most American's think of the Turbo Grafx, they think of the HuCards, but in Japan the CDs were pretty friggn popular so I think eventually they'll want to get on that. Hard to say though since as great as Nintendo is, they can be inexplicably lame at times (see Mother 3's Japan-only release), and as great as Hudson was...they aren't anymore (see the last dozen Bomberman games), so it might just stay HuCard forever. We'll see.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: turbofan1 on September 09, 2007, 07:01:53 PM
I read somewheres where they said Neo Geo cd`s would be available to the virtual console in japan But not here in the US yet.And I cant really confirm that either.

That wouldn't really make any sense unless it was a Neo Geo CD exclusive, which there aren't many of (I can only think of three). Its basically just all around better to emulate the cart

Yeah my bad.Guess I must of read that wrong  ](*,).Yeah its the cart games not the cd`s.But I think they will be released world wide.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Keranu on September 10, 2007, 09:23:34 AM
There was an old rumor before the Wii was out saying that PCE CD games would also come out for the VC (this was after the announcement of PCE HuCard support) and another rumor was that you could actually play your PCE CD games in the system, but that doesn't work when you try it. I think there is a possibility, but not so likely. I remember hearing a couple months back that there was going to be an external hard drive for the Wii, which would make downloading CD games a heck of a lot easier. Who knows, maybe when they run out of HuCard games they will look into bringing out CD games.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: SignOfZeta on September 10, 2007, 11:00:40 AM
I don't see the need for an HD. Any PCE game will fit into 40-60MB or so if the audio is compressed, and you could fit a shitload of those on an SD card.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Keranu on September 10, 2007, 01:29:16 PM
Good point, I forgot about the SD cards.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Turbo D on September 10, 2007, 01:43:15 PM
when you buy a virtual console game, do you get to download it to an sd card?  :-k Or is just a temporary thing until you are done playing?
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on September 10, 2007, 02:31:42 PM
Quote
when you buy a virtual console game, do you get to download it to an sd card?  Think Or is just a temporary thing until you are done playing?

Good question. 
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: SignOfZeta on September 10, 2007, 03:27:07 PM
Its not temporary. Well, everything is temporary, but its as permanent is...iTunes, for example.

I might be wrong, but I think you can't actually play them from the SD card, but you can back them up there. I don't know since I don't have a Wii.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Odonadon on September 10, 2007, 04:45:32 PM
Its not temporary. Well, everything is temporary, but its as permanent is...iTunes, for example.

I might be wrong, but I think you can't actually play them from the SD card, but you can back them up there. I don't know since I don't have a Wii.

You are bang-on - you can't launch anything off an SD card unless your Wii is modded.  Chances of Nintendo allowing you to play games off it is... probably zilch :)...at least right now.  Possibilities of pirating are too great. 

I also doubt we'd see downloadable CD games - the Wii has barely more than 400megs built-in as far as I recall, and it takes a ridiculously long time to download a tiny VC title (took maybe 20-30 seconds to download Super Mario Bros. - at that rate a CD game will take days).  Nintendo would also need to have the infrastructure to fire out ~100mb files on demand to an ever growing userbase.

It'd be f*ckin' awesome if this were to happen though!!! :)

OD
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: SignOfZeta on September 10, 2007, 05:49:41 PM
Well they have already confirmed Neo Geo VC releases, and I'm pretty sure the later titles are around 70MB or so. I'm pretty sure Dracula X would be half that size, of that, as long as they MP3ed the music.

The actual game data of even the hugest PCE CD is incredibly small. Much much smaller than, say, N64 games, which they are already doing.

The technical side is a non-issue as I can see it. Its really just a matter of willingness, and that is truly up in the air.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Turbo D on September 10, 2007, 05:51:21 PM
I doubt it will happen
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on September 11, 2007, 02:11:36 AM
Quote
I doubt it will happen

Yeah, I don't know why, but I think that as well.  :-s
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Odonadon on September 11, 2007, 03:30:19 PM
Well they have already confirmed Neo Geo VC releases, and I'm pretty sure the later titles are around 70MB or so. I'm pretty sure Dracula X would be half that size, of that, as long as they MP3ed the music.

Neo Geo Roms are typically between 10 and 30MB.  Example: Fatal Fury is 4MB, Fatal Fury 3 is 19MB, KoF '99 is 22MB, Metal Slug is 13MB, Metal Slug 2 is 18MB, etc.  N64 ROMs are typically in the 20MB range. 

DracX MP3ized with 128kbps MP3 comes to 80MB.  There is actually significant difference there that wasn't obvious to me until I wrote these numbers down :)

Quote
The actual game data of even the hugest PCE CD is incredibly small. Much much smaller than, say, N64 games, which they are already doing.

Erm, well, not really.  Monster Lair is the one of the smallest games MP3ized, coming in at 66MB, definitely a lot larger than an N64 game - the largest N64 ROM I have is 32MB, half the size of Monster Lair.

OD
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: SignOfZeta on September 11, 2007, 04:19:23 PM
Quote from: Odonadon

Neo Geo Roms are typically between 10 and 30MB.  Example: Fatal Fury is 4MB, Fatal Fury 3 is 19MB, KoF '99 is 22MB, Metal Slug is 13MB, Metal Slug 2 is 18MB, etc.  N64 ROMs are typically in the 20MB range. 

Yes, but the games people actually want to play are much bigger. KoF 2003 is 716mb (about 80 MB, I'd guess).

Quote
Erm, well, not really.  Monster Lair is the one of the smallest games MP3ized, coming in at 66MB, definitely a lot larger than an N64 game - the largest N64 ROM I have is 32MB, half the size of Monster Lair.

By "actual game data" I meant everything but the music tracks, meaning the parts that can't be compressed to MP3. This would usually be track 2 of a PCE game. What I was getting at is that we all think of PCE games as being these 700 MB monsters, but they are pretty much as small as they want them to be depending on how much they want to ruin the redbook. The actual game data, the program, its usually just a couple of MB, if that, from what I remember.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Odonadon on September 12, 2007, 03:47:20 PM
Quote from: Odonadon

Neo Geo Roms are typically between 10 and 30MB.  Example: Fatal Fury is 4MB, Fatal Fury 3 is 19MB, KoF '99 is 22MB, Metal Slug is 13MB, Metal Slug 2 is 18MB, etc.  N64 ROMs are typically in the 20MB range. 

Yes, but the games people actually want to play are much bigger. KoF 2003 is 716mb (about 80 MB, I'd guess).
That's one of the larger ones, yeah.  KoF 2000 comes in at 80MB so 2003 is probably bigger.  But I'm thinking due to the size of these bad boys, we'll see mostly the smaller games coming out on the VC for Neo Geo.

Quote
Quote
Erm, well, not really.  Monster Lair is the one of the smallest games MP3ized, coming in at 66MB, definitely a lot larger than an N64 game - the largest N64 ROM I have is 32MB, half the size of Monster Lair.

By "actual game data" I meant everything but the music tracks, meaning the parts that can't be compressed to MP3. This would usually be track 2 of a PCE game. What I was getting at is that we all think of PCE games as being these 700 MB monsters, but they are pretty much as small as they want them to be depending on how much they want to ruin the redbook. The actual game data, the program, its usually just a couple of MB, if that, from what I remember.
[/quote]

In that case, Monster Lair's data (using it cuz it's the smallest I have), is about 33MB - still pretty hefty compared to an N64 title.

OD
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: kenomac78 on September 14, 2007, 04:19:54 AM
the whole marketing scheme of  'megs'  from back then makes me forget that those games are actually on the small side compared to ordinary computer files we use everyday now.

it certainly is an exciting prospect.  when the neogeo games finally hit, we can see if they  compressed it all up and see how many blocks it takes, and the tg cd games would follow suit.

with the way hudson is cranking out every chip game almost, at a record pace compared to nintendo's VC releases, it seems like we will get to see most of the 40 or do us cd games. but it would never be complete and perfect without the few 3rd party games it had. meaning all the working designs games as well as beyond shadowgate.


until then i have almost all the cdrom games, anybody want to buy them from me?  :dance:
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: handygrafx on September 14, 2007, 05:08:13 AM
http://release.nikkei.co.jp/detail.cfm?relID=170238&lindID=1

http://www.neogaf.com/forum/forumdisplay.php?f=2


it's worldwide.

First releases seem to be Ys Book 1 & 2 and Chou Aniki.


support for  Akumajo Dracula X: Rondo of Blood might happen.



Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Dark Fact on September 14, 2007, 09:11:03 AM
Ys Book I & II? :shock: YS BOOK I & II??? :shock:

*heel click* Aw hell yeah!!! :mrgreen:

Quote from: Turbo D
I doubt it will happen
You were saying? :wink:
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Keranu on September 14, 2007, 10:40:10 AM
Guys it's true! Aaron told me himself on MSN!

All I have to say is: HAHAHAHHAHAA TO ALL OF THOSE WHO DISBELIEVED IN IT!  :mrgreen: :mrgreen: :mrgreen:
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Turbo D on September 14, 2007, 10:43:02 AM
Quote from: Turbo D
I doubt it will happen
You were saying? :wink:
rofl, I'm as surprised as anyone.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Pcenginefx on September 14, 2007, 10:44:45 AM
http://www.neogaf.com/forum/showthread.php?t=190116 (exact thread on Neogaf)

I need to find my post way back hinting to everyone about this since I knew that it was in the works for a while...
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: nat on September 14, 2007, 10:45:28 AM
I kept my mouth shut on this one because I knew it could go either way.

Although I'm relatively surprised it happened so soon. I thought if it ever happened they'd completely exhaust the cartridge library before doing the CD games.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Turbo D on September 14, 2007, 10:51:54 AM
I don't know, I'm still a bit skeptical that it'll happen. Well, at least for the US virtual console  :-k

Anyways, heres a rough translation of that page:


Quote
Start of the download service of the game software 2 title of HUDSON, "a/the virtual console" correspondence

With "Wii (R)" of 'a/the virtual console' the game of CD-ROM2 is able to play!

"PC engine CD-ROM2" "PC engine super CD-ROM2" of correspondence title October from, the start of a/the download service


  《文字数オーバー》
  You become able to enjoy the game of the large capacity that spent CD-ROM on a/the medium in addition to the title for a conventional PC engine, by this.

  A/the user chooses the game title of liking with the shopping channel of Wii and download via the Internet.  You could use launching from (Nintendo) to payment a/the credit card, Wii point prepaid card.  Of to every "PC engine CD-ROM2" "PC engine super CD-ROM2" for 1 download of a/the title a/the price is planning a/the from 800Wii point.
※ 1Wii point=1 yen=a 1 American cent=1 euro a/the cent=1.5 Australia cent

  North America in November of the last year the our company is start be wide 'a/the virtual console' business in present year July and also in Australia in, start and in December of the same year Japan/Europe 49 titles, worlds in Japan at present, at the end of August and 154 titles including the other companies titles are delivered and have obtained popularity.  A/the delivery title number is being added gradually, from now on.


■ "PC engine CD-ROM2" "PC engine super CD-ROM2" of a/the download service about the price of 1 download: each 800Wii point~delivery title: 2007 within 5 or more titles, 2008 within 10 or more titles as for a/the plan ※ reference image, please refer to the relation data.


The system that is able to download game software through the Internet on the new-style game machine "Wii" of Nintendo, about ■ 'a/the virtual console'.  A/the user is able to enjoy the various game software that were launched for the game machine for the home in the past with Wii.  (Old: NEC home electronics Co., Ltd.) our company supplies the game software that was launched for the game machine "the PC engine" the series that developed joint to, this 'a/the virtual console' a/the direction our company and NEC CORP. and be intend the effective utilization of the abundant game property in the past.  《主語なし》Furthermore it is delivering from our company, regarding the PC engine title that was launched from other companies.


About ■ "a/the PC engine" and also "TurboGrafx16" "a/the PC engine" be 24,800 yen launching, (on October 30, 1987 the computer game special device for the home that a/the NEC home electronics company launched).  Original LSI "the C62 system" that our company developed is installed.  The high speed/highly efficient that overthrows the common sense in the sound (the stereo 6ch sound source, 2ch sound output possibility) etc., that time that have the beauty (512 color) and force of the processing speed, graphic of a CPU was materialized.  Even that supplied soft it with ultra small large capacity plastic ROM "Hu-CARD (Turbo Chip)" also is one of a/the topic.  《主語なし》It is launching even "a PC engine CD-ROM2 system", as the computer game special device at the beginning of the world that used CD-ROM for a/the game medium on December 4, 1988.  "TurboGrafx16" was launched in North America from 1989 as the overseas edition of a/the PC engine and was launched as "TurboGrafx" in Europe.


  Please refer to the ※ photograph that a/the photograph is able to enjoy the game for super CD-ROM2 for CD-ROM2, for "PC engine DUO-R" the PC engine that was launched in March, 1993 the relation data.


※ Wii is trade mark of Nintendo.
The company name, product name that are entered ※ are trade mark or trademark of each company.
● Relation link

    *A/the HUDSON Co., Ltd. homepage


● Relation data

    *A/the reference image*photograph": "PC engine DUO-R

Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: esteban on September 14, 2007, 10:56:21 AM
I am surprised they announced this already. I thought that they would want to milk the HuCards for every last cent before offering CD games.

Of course, this is a very interesting development. :)

Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: evilmax17 on September 14, 2007, 11:39:49 AM
http://www.neogaf.com/forum/showthread.php?t=190116 (exact thread on Neogaf)

I need to find my post way back hinting to everyone about this since I knew that it was in the works for a while...

Do you know anything about the way they are implementing it?  There are concerns over the Wii's limited storage space, so I'm very curious to see how they circumvented this.

If they separated the music tracks and compressed them, then each CD game could come in at 10-20 meg apiece, which isn't bad at all.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: kenomac78 on September 14, 2007, 12:16:57 PM
everyone is talking about the compression etc. but no one mentioned something  else important, NO MORE LOAD TIMES!  wow its going to be great to not wait 15 seconds or more to switch  cutscenes or stages. though i will miss the little 'rrrr' when switching up music tracks.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Keranu on September 14, 2007, 12:49:04 PM
everyone is talking about the compression etc. but no one mentioned something  else important, NO MORE LOAD TIMES!  wow its going to be great to not wait 15 seconds or more to switch  cutscenes or stages. though i will miss the little 'rrrr' when switching up music tracks.
I never thought about that, good point.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Pcenginefx on September 14, 2007, 01:25:40 PM
I can't say to the specifics of how the CD games will be delivered, but compression will be used to an extent.  It is highly likely that sometime in the near future Nintendo will announce a HDD for the Wii because of this.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on September 14, 2007, 01:28:52 PM
Let the games begin!  :dance: This will finally give some due respect for the Turbo Duo.  Poor thing was a forgotten child of the 16 bit era.  :( hehe
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Turbo D on September 14, 2007, 01:31:13 PM
I doubt Nintendo will issue a hdd, that would lead to piracy of virtual console games. It would be really cool though if they did  :D Thats the only thing that the wii is really missing.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Dark Fact on September 14, 2007, 01:43:46 PM
Awesome first choices for CD games by Hudson.  Ys was a given but Chou Aniki? :lol: Yes, that is awesome...even if it is gay.

C'mon Valis series! :)
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Pcenginefx on September 14, 2007, 01:56:02 PM
Yah puzzling choice with Chou Aniki, but hell I'll take anything :)
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Dark Fact on September 14, 2007, 02:02:42 PM
Here's an interesting question: Now that Hudson is planning to release their CD catalogue for the virtual console, will this mean that certain games will be redubbed? The original Turbo CD releases were notorious for their really really bad dubs and I bet Hudson now must feel really embarrassed for them.  It's not out of the question considering that some VC games have undergone edits in the past.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Turbo D on September 14, 2007, 02:04:36 PM
some VC games have undergone edits in the past.
ya, like devils crush  :(
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Dark Fact on September 14, 2007, 02:11:50 PM
Which I thought was pretty stupid as this game did not serve to demean Jewish people in any way.

I'm also hoping for more Japanese CD Turbo games getting translated and brought over here.  The amount of games we were denied was absolutely criminal. ](*,)
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ParanoiaDragon on September 14, 2007, 02:12:40 PM
Hmm, so I was right.  I figured this would happen.  As for redubbing, the only way I could see them spending the money to do that, is for certain games, that are in japanese only.  I just don't know if they'd spend the money to redub Last Alert, it's a great game in english, the voice acting is hilarious, but, oh well.  I could be wrong though.  But I look at it like this, it's more likely for them to redub a japanese game, & even that isn't highly likely, atleast, not at this time.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Dark Fact on September 14, 2007, 02:21:57 PM
The popularity of anime and gaming had changed quite dramatically over the past 15 years, PD.  Back then, a good dub in anime and gaming was a rarity.  Nowadays, companies are being more careful.  I wouldn't be surprised if Hudson leased out dubbing rights to more well known studios who do dub work for anime like Bang Zoom!  Bang Zoom! did the dub for the Ys anime (although it is nowhere near as good as the Turbo CD version).
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ParanoiaDragon on September 14, 2007, 02:26:43 PM
That's true, no doubt.  But, would Hudson want to spend the money?  That's the real question.  And I can't say for sure, one way or the other, only time will tell.  I'd say the first couple of translated games, if they happened, would be Ys 4 & Drac X(actually, with Konami localising it on PSP along with the remake, this one should be an easy bet, depending on Konami approving it ofcoarse).
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Odonadon on September 14, 2007, 03:40:58 PM
I doubt Nintendo will issue a hdd, that would lead to piracy of virtual console games. It would be really cool though if they did  :D Thats the only thing that the wii is really missing.

You can already copy VC games to the SD card for backup, so I doubt that'd be a problem.  It's unfortunate that if Nintendo decides to add-on a HDD (which, they really should, I mean come on Nintendo keep up with the times) it will be external, and ugly, and negate any of the coolness the Wii has by being a standalone small and slick looking console.  But then again, my Wii already looks like hell thanks to the Wireless GC dongles hanging off :)

I don't know either Neogaf or the other site - are these reliable sources?  Looks pretty sketchy to me, and VERY premature.  I'm a little worried that Hudson is going to flood the North American with not-so-great titles (not that they've ever done that before... ahem...) and that we'll see somewhat of a repeat of what happened back in the day.  Cool your jets , Hudson!  The Wii is barely half a year old.

OD
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Dark Fact on September 14, 2007, 04:18:13 PM
Quote from: ParanoiaDragon
That's true, no doubt.  But, would Hudson want to spend the money?  That's the real question.  And I can't say for sure, one way or the other, only time will tell.  I'd say the first couple of translated games, if they happened, would be Ys 4 & Drac X(actually, with Konami localising it on PSP along with the remake, this one should be an easy bet, depending on Konami approving it ofcoarse).
I think Konami ought to put the Turbo CD version of Dracula X on the VC for those who don't want to fork over a couple hundred dollars for a PSP.

As for whether Hudson will spend the money for redubbing, I don't think it'll be that big of a deal.  The most amount of time to dub dialogue in Turbo CD games is like what? One hour

Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Turbo D on September 14, 2007, 04:26:53 PM
wow, I didn't know you could back up your vc games. Someone on here told me that you couldn't.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Black Tiger on September 14, 2007, 04:35:48 PM
wow, I didn't know you could back up your vc games. Someone on here told me that you couldn't.

From what I understand, you can move them, but you have to put them back in order to play them. If they'd just let you load them straight off the card, CD game storage or stand alone coolness wouldn't be much of an issue. #-o
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Keranu on September 14, 2007, 05:21:15 PM
As far as voice dubs go, I really don't think it's necessary and I doubt they'll do it unless they're in Japanese so they can keep the original game intact like they intend with other VC games. Plus playing a game like Last Alert with new voice acting just wouldn't be the same  :mrgreen: .

I don't know either Neogaf or the other site - are these reliable sources?  Looks pretty sketchy to me, and VERY premature.  I'm a little worried that Hudson is going to flood the North American with not-so-great titles (not that they've ever done that before... ahem...) and that we'll see somewhat of a repeat of what happened back in the day.  Cool your jets , Hudson!  The Wii is barely half a year old.
Well I'm really surpised Hudson is releasing Cho Aniki as one of the first games and to me, that's a great sign becuase it shows their interest in bringing out more unique games and imports. Plus the other game, Ys, is a phenomenal choice ;) . I see where you are coming from though and I think they'll rerelease a lot of crap as well like how they've done with the HuCards.

You know, the demands for Dracula X on the VC are outrageous! Everywhere I hear about Turbo on the VC, there is always someone begging to see Dracula X for it and these people aren't even Turbo fans! I think releasing that game would benefit Hudson Entertainment and Nintendo so, so much.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Turbo D on September 14, 2007, 05:35:17 PM
they won't release dracula x for the virtual console because they are already releasing a psp version.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: akamichi on September 14, 2007, 05:36:36 PM
Maybe this means something will be shown at TGS.  PCE CD-ROM games and supposedly NeoGeo stuff will be released on VC this year.  I'd be very surprised (read:  disappointed) if there's no kind of display at TGS.  It'd be nice since next month marks the 20th anniversary of PCE. :D

- akamichi
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Keranu on September 14, 2007, 06:21:42 PM
they won't release dracula x for the virtual console because they are already releasing a psp version.
Not that I'm antcipating the game to be released or anything, but I don't see how the PSP version would stop it from coming out to the VC as well. I think the main problem lies with getting rights or whatever from Konami.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: turbofan1 on September 14, 2007, 10:36:35 PM
they won't release dracula x for the virtual console because they are already releasing a psp version.

I thought Hudson was releasing games through Kanomi for awhile there.Dont no if they are anymore or not  :-k.
Yeah and besides that what difference would it make if the game was already on the psp.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Dark Fact on September 15, 2007, 05:20:05 AM
But what about people who don't want a PSP and are perfectly happy with their Wii? I say throw them a bone.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: SignOfZeta on September 15, 2007, 05:42:37 AM
everyone is talking about the compression etc. but no one mentioned something  else important, NO MORE LOAD TIMES!  wow its going to be great to not wait 15 seconds or more to switch  cutscenes or stages. though i will miss the little 'rrrr' when switching up music tracks.

I don't know, man. The load times on a PCE are already so much better than modern systems I might not even notice it. I mean, the Cube and Wii have good to great (sometimes absolutely none) but Sony and MS systems just put me to sleep.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Odonadon on September 15, 2007, 06:03:41 AM
everyone is talking about the compression etc. but no one mentioned something  else important, NO MORE LOAD TIMES!  wow its going to be great to not wait 15 seconds or more to switch  cutscenes or stages. though i will miss the little 'rrrr' when switching up music tracks.

I don't know, man. The load times on a PCE are already so much better than modern systems I might not even notice it. I mean, the Cube and Wii have good to great (sometimes absolutely none) but Sony and MS systems just put me to sleep.

Very good point, the PS3 and 360 feature much slower load times.  I think load times are something people are used to now to a certain extent, as opposed to back when the CD-ROM format first came out and everyone complained about load times.  I mean, I have to load my XBox (1st gen) games off the internal hard drive because I can't stand the load time.

OD
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Turbo D on September 15, 2007, 07:13:35 AM
they won't release dracula x for the virtual console because they are already releasing a psp version.

I thought Hudson was releasing games through Kanomi for awhile there.Dont no if they are anymore or not  :-k.
Yeah and besides that what difference would it make if the game was already on the psp.

It is very possible that it could be released for multiple systems, but it looks to me that the Castlevania series is mainly going to be on sony consoles. The ps3 virtual console already has Symphony of the Night to download and with the psp version with both new and original versions of Rondo, I am just not sure if it will go to nintendo. But on the other hand there is going to be a new Castlevania DS that should be pretty good, so who knows  :lol:
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Keranu on September 15, 2007, 08:14:11 AM
they won't release dracula x for the virtual console because they are already releasing a psp version.

I thought Hudson was releasing games through Kanomi for awhile there.Dont no if they are anymore or not  :-k.
Yeah and besides that what difference would it make if the game was already on the psp.

It is very possible that it could be released for multiple systems, but it looks to me that the Castlevania series is mainly going to be on sony consoles. The ps3 virtual console already has Symphony of the Night to download and with the psp version with both new and original versions of Rondo, I am just not sure if it will go to nintendo. But on the other hand there is going to be a new Castlevania DS that should be pretty good, so who knows  :lol:
Personally, I think it would be stupid for Hudson to NOT release Dracula X for the VC :) . I think they could get more sales for the game off the VC than they could for the PSP.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Turbo D on September 15, 2007, 09:00:59 AM
I think so too. I would rather play it on the virtual console than the psp. Of course I can just play it on my turbo anytime, so it really doesn't matter to me anyways, haha. But for anyone with a firmware modded psp; you can already play it through emulation.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: SignOfZeta on September 15, 2007, 10:15:13 AM
they won't release dracula x for the virtual console because they are already releasing a psp version.

I thought Hudson was releasing games through Kanomi for awhile there.Dont no if they are anymore or not  :-k.
Yeah and besides that what difference would it make if the game was already on the psp.

It is very possible that it could be released for multiple systems, but it looks to me that the Castlevania series is mainly going to be on sony consoles. The ps3 virtual console already has Symphony of the Night to download and with the psp version with both new and original versions of Rondo, I am just not sure if it will go to nintendo. But on the other hand there is going to be a new Castlevania DS that should be pretty good, so who knows  :lol:

You seem to be forgetting that the last four CV games that were actually worth playing were all on Nintendo systems (GBA and DS)
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Black Tiger on September 15, 2007, 01:43:03 PM
I think that it was the last Quarterman than said that a next gen Castlevania is in the works for Xbox 360.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: theoakwoody on September 15, 2007, 10:31:55 PM
I think there will be a Wii HD within a year and it will be ultra slim similar to the xbox one.  512 MB just isn't enough space to hold all of these VC games and its annoying to have to back them up and delete them so you can download something new.

I don't care as much about Dracula X although it would be cool to see an engrish translation without having to go out and buy a PSP.

Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: kenomac78 on September 16, 2007, 09:39:08 PM
no, nintendo is never going to have  hard drive. ever, ever. they are so ridiculously stubborn when it comes to everything, and cost effectiveness being pretty high up there on the list. they yanked the disk system after it lead to easy copying. they never put out a cd player for about 100 stupid reasons, and were dragged into the optical disk format only after they realized they would be out of business if they didnt. and the game boy took 13 years to get a freaking real light!! fair weather fans of the big N keep touting how innovative they have become. it might be true in part with the wii sensors, etc. but now that they are cranking out money, dont expect to see anything that halts that money. even if VC piracy was zero the production costs alone would keep them from it. and of course it would be cracked in about 3 days and then its a VC free for all!

anyone who thinks a hard drive is in the works is dreaming!! period! nintendo's track history will tell you they like to do it their own way, even if everyone else thinks its stupid, they don't care. now that they are cruising in the #1 spot in many countries expect it to get worse! at least when they were getting whooped on by sony, they had to concede to somethings just to stay in the game.

but with things like hard to use friend codes, transferring from SD and back, garbage VC games (though not all) constant delays and official statements saying that most of our favorite series wont see new games for a while, if ever, just add proof to nintendo's rekindled blind arrogance. of course i think they have had it all along but when the playstation brand dominates everything its hard to notice.

nintendo has us all by the balls and they know it. they make awesome games like mario  and metroid that we have to have, so we buy their system and then get caught up in all their BS of 2 year delays and stern lectures about why they choose certain formats or why certain games never have sequels or why games announced for N64 are still not here and on and on. i was glad when sony nearly put them under. if they had made the PSP in 1999 they could have buried the gameboy too. i was hoping that being trapped in last place would have woke them up, i think it did, but only by half.

now i have a wii and i think nintendo will still put out solid games for it, but their god awful chip on their shoulder sometimes makes me want to chuck it in the garbage. because they sit on a mountain of great games and ideas they could put out, we buy into it hoping that they do and they never end up doing it [-( [-( [-(

it would be great to see 3 mario galaxies 3 zeldas and a couple other series revived along with a ton of cool peripherals and every game has an online mode where you can game on with anyone you want and they translate VC games.

instead brace yourself for nintendogs 5 brain age 11 and mario party 24, and no  hard drive
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Joe Redifer on September 16, 2007, 11:22:05 PM
Just a matter of time before they come to Xbox Live Arcade... and cheaper!  Hmmmm.... pay $8 for Golden Axe Genesis on Wii Virtual Console or $5 for Arcade Golden Axe on Xbox Live Arcade??
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: kenomac78 on September 17, 2007, 02:56:14 AM
i am also hoping for an unleashing on the playstation store. but will they ever release more than 5 decent games?
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on September 17, 2007, 05:15:43 AM
I'm still hoping for a Blaster Master sequel.  :P
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Black Tiger on September 17, 2007, 12:52:11 PM
I'm still hoping for a Blaster Master sequel.  :P

You mean Blaster Master 5?
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on September 17, 2007, 01:11:32 PM
Quote
You mean Blaster Master 5?


Haha! http://www.fortunecity.com/tattooine/davros/57/bm/bm_legacy.html

Well, I knew about the Game Boy versions/sequels. But I didn't count those. However, I had NO idea about the Playstation sequel or the Genesis sequel. A friend of mine LOVED BM for the NES and had a Genesis and never owned that version.  :-k

Could someone program the Genesis Blaster Master 2 for the Turbografx (SuperCD preferably  :P) That would be greatly appreciated. hehe

Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ParanoiaDragon on September 17, 2007, 08:04:06 PM
I think that it was the last Quarterman than said that a next gen Castlevania is in the works for Xbox 360.

Actually, there are 2 new Castlevania's coming.  The next one after DXC is for DS, & sometime after that, is one for the 360 & possibly PS3 which will probably be the 1999 game, or atleast, that's what everone speculates(1999 game being when Dracula is finally finished by Julius Belmont for good........being a prequal to the 2 Sorrow games).  And supposedly there's a chance the console game will be 2D:)
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: theoakwoody on September 23, 2007, 05:42:23 PM
no, nintendo is never going to have  hard drive. ever, ever. they are so ridiculously stubborn when it comes to everything, and cost effectiveness being pretty high up there on the list. they yanked the disk system after it lead to easy copying. they never put out a cd player for about 100 stupid reasons, and were dragged into the optical disk format only after they realized they would be out of business if they didnt. and the game boy took 13 years to get a freaking real light!!  and of course it would be cracked in about 3 days and then its a VC free for all!

I agree with your statement and if Nintendo can't put out a hard drive that can be cracked(while the Wii is still a current gen system) they shouldn't do a hard drive.  You did admit yourself that Nintendo holds out as long as possible to conform but this may be time.  Both the PS2 and Xbox had hard drives and it seems like Nintendo is always a generation behind on certain things like optical media.

If Nintendo did come out with a hard drive it would be some kind of unique media that probably doesn't even hold that much data.  They defintely won't come out with an 80 gigger but maybe something with like 5 to 8 would be fine.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Nintega Turbine Trio-CBS on September 28, 2007, 03:46:05 AM
I laugh at anyone who posts "OMG I hope it comes to Wii VC!!!" on those PC Engine CD game videos on YouTube. It'll never happen. Why? It is possible Nintendo might be afraid that those games would outsell their flagship titles so they are trying hard to make the TG-16/ PC Engine look bad.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: turbofan1 on September 28, 2007, 02:15:05 PM
Um...ok.I don`t think nintendo is afraid of hudson.Hudson has already released like forty virtual console games,and if im correct three games for the Wii.And lets be honest,its not like there`s A crap load of awesome pc engine games waiting to be released.I mean there are some,Dracula X,Snatcher,and a few others.I think its up to hudson if they want to invest the time into translating some of these games.And so far they haven't.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Turbo D on September 28, 2007, 11:15:29 PM
What are you talking about? There are a jack load of awesome pce titles not released on virtual console. Nintendo should fear hudson if they know what is best for them  :twisted:
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Black Tiger on October 04, 2007, 05:59:42 AM
Um...ok.I don`t think nintendo is afraid of hudson.Hudson has already released like forty virtual console games,and if im correct three games for the Wii.And lets be honest,its not like there`s A crap load of awesome pc engine games waiting to be released.I mean there are some,Dracula X,Snatcher,and a few others.I think its up to hudson if they want to invest the time into translating some of these games.And so far they haven't.

Literally, something like 95+% of the awesome PC Engine games are left.

Its true that Drac X and Snatcher are a couple of the only unreleased PCE games that casual retro gamers have heard of, but I could probably list 30+ more great unreleased PCE games right off the top of my head:

Neo Nectaris
Tengai Makyou : Ziria
Tengai Makyou : Manjimaru
Tengai Makyou : Fuun Kabukiden
Kabuki Itouryoden
Sapphire
Neo Metal Fantasy
Cosmic Fantasy 3
Cosmic Fantasy 4: Chapter One
Cosmic Fantasy 4: Chapter Two
Spriggin
Spriggin Mark II
Nexzr
Gradius II
Gradius
Salamander
Twinbee
Parodius
Star Parodia
Bomberman '94
Gulliver Boy
Ys IV
Coryoon
Kaze Kiri
Super Darius
Super Darius II
Operation Wolf
1943
Son Son II
Tatsujin
Aoi Blink
Fray
Liquid Kids
Populous
Valis IV
Valis PS
Panic Bomber
Afterburner II
Fausette Amour
Legend Of Xanadu
Legend Of Xanadu II
Dragon Slayer II
Popful Mail
SFIICE
Blood Gear
Record Of Lodoss War
Record Of Loddoss War II
Anearth Fantasy Stories
Langrisser
Hana Tana Daka
Kikaiden
Tiger Heli
Image Fight
Image Fight II
Rayxanber III
Rayxanber III
Download
Download 2
Bikuriman World
Shubibinman 3
"Dynasty Warriors"
Space Fantasy Zone
Dracula X
Snatcher

There's still a ton more. They may not all be "teh best" or for everybody, but they're all games that Turbo fans have been interested in over the years, -the kind that make people say "OMG I hope it comes to Wii VC!!!" when commenting on those PC Engine CD game videos on YouTube.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on October 04, 2007, 06:52:49 AM
I agree B_T. There are tons of great games for the TurboGrafx/PCE.  :) The Wii VC has not even come close to exhausting the Turbo supply.  :)
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Odonadon on October 04, 2007, 04:39:40 PM
I agree B_T. There are tons of great games for the TurboGrafx/PCE.  :) The Wii VC has not even come close to exhausting the Turbo supply.  :)

No, they keep pumping out the mediocre and crappy titles :)  They still have LOTS of those before they get to the good stuff :)

OD
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Dark Fact on October 15, 2007, 10:43:30 AM
Well, Gate of Thunder just came out for the VC today.  It begins, people! 8)
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on October 15, 2007, 10:51:42 AM
Quote
Well, Gate of Thunder just came out for the VC today.  It begins, people! Cool

 :dance: Yeah, and Super Air Zonk is coming out soon as well. woohoo!!

Just curious. If HuCard games on the Wii are 600pts and SuperCDs are 800pts, how much will regular CDROM2 games be? 700pts? That is, of course, if they release any CDROM2 games.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Dark Fact on October 15, 2007, 10:59:58 AM
Probably 900 or 1000 points.  Don't know for sure. 

Can't wait for Air Zonk and Ys! I also pray that we get all FOUR of the Valis games on the VC in the near future.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on October 15, 2007, 11:09:07 AM
Quote
Probably 900 or 1000 points.  Don't know for sure.

Sorry, I think you may have misunderstood.  :) I meant CDROM2 or TG-16 CD (regular CD games like Ys I and II, Final Zone II, etc.). I doubt they'll charge more points for those than Super CDROM2 games.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Pcenginefx on October 15, 2007, 11:57:11 AM
Either they will price it out to be 700 points, or keep it at 800 (and just bucket all of the CD-ROM2/SuperCD games at that price point). 
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ParanoiaDragon on October 15, 2007, 01:48:19 PM
All CD games will probably be 800 points me thinks.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Keranu on October 15, 2007, 03:46:12 PM
Congrats for Hudson bringing out Gates today!

Yeah I think all CD games are going to be 800 points since most people won't know the difference between normal and Super CDs anyways. This is only a matter of discussion between us hardcore Turbo nerds 8) .
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: _joshuaTurbo on October 15, 2007, 04:21:55 PM
Now with Gates out, I can only pray for Y's book I and II.

My copy has been skipping for years, and at the worst part!!  I cannot wait to download this and play it skip free!!!


"Y's an Ideal Utopia, once...blick thrap shuntwad by four priests  gurk twat mister Z and now the Legend  Un Un Un Folds"
Damn I hate that!!
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Odonadon on October 15, 2007, 04:24:28 PM
Quote
blick thrap shuntwad by four priests  gurk twat mister Z

Sounds painful :)

OD
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ParanoiaDragon on October 15, 2007, 06:00:54 PM
Now with Gates out, I can only pray for Y's book I and II.

My copy has been skipping for years, and at the worst part!!  I cannot wait to download this and play it skip free!!!


"Y's an Ideal Utopia, once...blick thrap shuntwad by four priests  gurk twat mister Z and now the Legend  Un Un Un Folds"
Damn I hate that!!

BTW, for future reference, it's Ys.......not Y's. :D
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: nat on October 15, 2007, 06:09:59 PM
Now with Gates out, I can only pray for Y's book I and II.

My copy has been skipping for years, and at the worst part!!  I cannot wait to download this and play it skip free!!!


"Y's an Ideal Utopia, once...blick thrap shuntwad by four priests  gurk twat mister Z and now the Legend  Un Un Un Folds"
Damn I hate that!!

That's funny, my copy of Ys skips at the exact same part if I play it on my Duo. If I play it on the SuperGrafx it doesn't skip, though.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: TR0N on October 15, 2007, 06:59:45 PM
Can't wait for Air Zonk and Ys! I also pray that we get all FOUR of the Valis games on the VC in the near future.
All four valis games eh ?

Keep in mind only 2&3 had a u.s release not 1&4 for the turbo-cd.

Still hudson could but that would mean some english dubbing etc.

Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on October 16, 2007, 12:53:27 AM
Quote
Keep in mind only 2&3 had a u.s release not 1&4 for the turbo-cd.

Well, maybe Hudson is giving us a little hint that their going to be releasing Japanese titles with the "PC Engine" SuperCD2 load screen.  :)
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: geise on October 16, 2007, 02:02:08 AM
I was very pleased to see Gates of Thunder on the VC.  It will be nice to see how the CD games do.  I have my Duo sitting right next to my Wii, so it will feel like I'm cheating on my Duo by dling and playing it.  It would be supporting Hudson though, and letting them know some people actually care about the CD games.  Also the fact that Nintendo brought over Sin and Punishment (even though not much localization was needed) it seems that Japanese Pc-Engine SCD2 games could be brought over if not too much was involved in the localization process.  I would pay 1600 VC points too play some Tengai Makyo II in English.  If Arcade Card games could be done it wouldn't take much to localize Sapphire.  Never would happen but it would  be very nice too see since it "could" possibly drop the price of the game on Ebay.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Pcenginefx on October 16, 2007, 05:08:51 AM
In my view, I'd rather play the games on the Wii than my NEC hardware.  My NEC consoles had enough usage and I'd rather save them for times I really need to play something on them.  I have only bought a handful of HuCards on the Wii but the CD games I'm very excited about and will be buying most, if not all of them.

I've been looking all over the net on customer reaction to the GoT release and it seems to be very positive overall.  I would bet that this release will be one of Hudson's top sellers for a while (Super Air Zonk not so much).

There are 3 more CD titles scheduled to be released before the end of the year...we'll see which ones they are soon!
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Necromancer on October 16, 2007, 05:23:45 AM
Now with Gates out, I can only pray for Y's book I and II.

My copy has been skipping for years, and at the worst part!!  I cannot wait to download this and play it skip free!!!


"Y's an Ideal Utopia, once...blick thrap shuntwad by four priests  gurk twat mister Z and now the Legend  Un Un Un Folds"
Damn I hate that!!

Did somebody make a hentai hack of Ys and add the apostrophe to keep from getting sued?  :D
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Dark Fact on October 16, 2007, 05:48:25 AM
Quote from: ceti alpha
Sorry, I think you may have misunderstood. :) I meant CDROM2 or TG-16 CD (regular CD games like Ys I and II, Final Zone II, etc.). I doubt they'll charge more points for those than Super CDROM2 games.
My bad.  I thought CDROM2 was an upgraded version of the Turbo CD.  Guess I misunderstood. :P
Quote from: ceti alpha
Well, maybe Hudson is giving us a little hint that their going to be releasing Japanese titles with the "PC Engine" SuperCD2 load screen.
Hope so.  It's not just Valis without the complete story. :(
Quote from: pcenginefx
I've been looking all over the net on customer reaction to the GoT release and it seems to be very positive overall.  I would bet that this release will be one of Hudson's top sellers for a while (Super Air Zonk not so much).
Awesome news, Aaron.  People gotta see the greatness of the Turbo CD. :D
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on October 16, 2007, 06:19:40 AM
Quote
My bad.  I thought CDROM2 was an upgraded version of the Turbo CD.  Guess I misunderstood. Razz

No problem. It is confusing. The 2 in the CDROM2 makes it seem like it is the upgrade to the CD.  :wink:

Quote
Hope so.  It's not just Valis without the complete story. Sad

True dat!

Quote
Awesome news, Aaron.  People gotta see the greatness of the Turbo CD. Very Happy

Yeah, it's exciting!  :D

Aaron has me thinking about getting a Wii now. It really is a good way to reduce wear on the genuine machines. But it's the experience of playing on the actual system that makes even that much more fun.  :-k Tough choice. Maybe just buy another Turbo Duo or the PC Engine original set up.  :dance: But before I do that I have to get my Turbo Duo modded with all the goodies. heh

Choices...choices... ](*,)


Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Pcenginefx on October 16, 2007, 08:16:58 AM
Maybe if I had a newer Duo, then perhaps I'd play the games on it more, but since it was a launch console I have it sitting on my system shelf where it can be safe.  I've logged hundreds of hours with my Duo, so I'm glad I can use the Wii to play my favorite TG games.

Also, adding onto what I was talking about previously about customer reaction, I find it fascinating to read comments from people who have never heard of the Turbo.  While reading customer comments, they can be pretty much grouped into the following classes:

-People who never heard of the Turbo
-People who heard of the Turbo, but never played the games
-People who played the system, but may not have played the AAA titles
-People who own the system (and grew up with it)

While I'm extremely glad to see that the Turbo experience is expanding to a new generation of gamers, it is saddening to read comments from non-Turbo people panning the console or not even experiencing AAA games such as GoT.  This is of course the minority of the customer response I have read around the internet for GoT.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Dark Fact on October 16, 2007, 09:42:50 AM
Yeah, it's sad.  However, now that TG-16 and the Turbo CD are getting a new lease on life, people will have a chance to finally see what they've been missing.  They need to at least try the games first before they can say whether they are crap or not.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: nat on October 16, 2007, 10:05:16 AM
They need to at least try the games first before they can say whether they are crap or not.

Unfortunately, that's not usually what happens.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: _joshuaTurbo on October 16, 2007, 01:08:58 PM
I saw this video of Gate of Thunder on the Wii?

Is this guy an ass that doesn't have his games straight, or did hudson change Gate Of Thunder????



This has me slightly worried... Anyone get this VC game yet??
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: awack on October 16, 2007, 01:15:30 PM
Ha, yeah, thats lightening force/thunderforce IV for the genesis.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Black Tiger on October 16, 2007, 01:59:52 PM
I saw this video of Gate of Thunder on the Wii?

Is this guy an ass that doesn't have his games straight, or did hudson change Gate Of Thunder????

http://www.youtube.com/watch?v=spSO4Oo-DNs


This has me slightly worried... Anyone get this VC game yet??


"Nothing this week that I would say is a must buy, but I'm thinking getting Ninja Gaiden 2."

Whether he has any idea what GoT really is or if he's talking about the game shown (TFIV/LF?), either one looks like a must buy to me.

I haven't played past the first stage of LF/TFIV since it came out and don't remember much of it, but if the game shown in that video is it, then I really need to fire up my TFIV cart. 8)
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on October 16, 2007, 02:06:03 PM
Quote
They need to at least try the games first before they can say whether they are crap or not.

Unfortunately, that's not usually what happens.

Yeah, funny you guys should bring this up. I was just on Trekweb talking to a guy who has the Wii and is interested in the 16 bit games, specifically shmups. So I told him about GOT and gave a youtube link to it (it was actually GOT though and not a Genesis imposter  :P) He was really impressed and said that from what he's read about the game on blogs and whatnot that people were crapping all over it. We both agreed that they never heard of the game let alone played it if they're saying it's crap.

Even TG haters know that "blast processing" can't even come close to it.  =;  :P

Anyway, he's going to buy GOT.  :clap:
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Keranu on October 16, 2007, 03:11:17 PM
Quote
Keep in mind only 2&3 had a u.s release not 1&4 for the turbo-cd.

Well, maybe Hudson is giving us a little hint that their going to be releasing Japanese titles with the "PC Engine" SuperCD2 load screen.  :)
Whoa, good observation! I wonder if that means something. By the way, does anyone know if you can press Select on this screen to access the RAM menu?
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: TR0N on October 16, 2007, 05:42:06 PM
Quote
Keep in mind only 2&3 had a u.s release not 1&4 for the turbo-cd.

Well, maybe Hudson is giving us a little hint that their going to be releasing Japanese titles with the "PC Engine" SuperCD2 load screen.  :)
They could but it is a matter of rights.

Afther all valis is made by telenet afther all.

Btw they are still around there was the,Valis cell phone game.Plus that trash that was made into a hentai game for the pc  :P
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Pcenginefx on October 16, 2007, 05:49:31 PM
Quote
Keep in mind only 2&3 had a u.s release not 1&4 for the turbo-cd.

Well, maybe Hudson is giving us a little hint that their going to be releasing Japanese titles with the "PC Engine" SuperCD2 load screen.  :)
Whoa, good observation! I wonder if that means something. By the way, does anyone know if you can press Select on this screen to access the RAM menu?

No dice Keranu.  The screen goes into "just a moment" mode as soon as it appears.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Keranu on October 17, 2007, 04:53:15 PM
Quote
Keep in mind only 2&3 had a u.s release not 1&4 for the turbo-cd.

Well, maybe Hudson is giving us a little hint that their going to be releasing Japanese titles with the "PC Engine" SuperCD2 load screen.  :)
Whoa, good observation! I wonder if that means something. By the way, does anyone know if you can press Select on this screen to access the RAM menu?

No dice Keranu.  The screen goes into "just a moment" mode as soon as it appears.
Yeah I found this out from your other post in another thread, sorry for the double postage!
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: kenomac78 on October 17, 2007, 10:01:25 PM
Quote


Even TG haters know that "blast processing" can't even come close to it.  =;  :P

Anyway, he's going to buy GOT.  :clap:


i think  blast processing was just a marketing term for when a game shuts off its background scrolling to speed up the foreground without creating any slowdown on screen.


 still 2 things thought inconcievable have happened on wii, neo geo and turbo cd,

i am sure sega cd is next, and then what? im hoping for  jaguar!
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Black Tiger on October 18, 2007, 01:02:09 PM

Even TG haters know that "blast processing" can't even come close to it.  =;  :P

Anyway, he's going to buy GOT.  :clap:


i think  blast processing was just a marketing term for when a game shuts off its background scrolling to speed up the foreground without creating any slowdown on screen.


 still 2 things thought inconcievable have happened on wii, neo geo and turbo cd,

i am sure sega cd is next, and then what? im hoping for  jaguar!

Blast Processing is just a buzz phrase for when Sonic 2 goes "Kicky Fast!". Kicky Fast! isn't a real programming trick either. The explanation Sega gave EGM back in the day is that when you speed dash in Sonic 2, the game scrolls as fast as the Genesis can do it. So basically, Blast Processing is just telling hardware to do as much as it can under the software its running. Like slowdown and flicker in any game (which it could be argued is going even beyond BP :wink:).

I'm not even sure if scrolling a screen view in a 2D video game is really straining the hardware graphically(or at least that it would have to), since it would be drawing the same number of frames or less to animate the video. I could see how all that rapid collision detecting could tax the system and one BP theory I heard of was that under BP the game drops its collision speed/frame rate.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on October 18, 2007, 03:10:29 PM
Quote
Blast Processing is just a buzz phrase for when Sonic 2 goes "Kicky Fast!"


Exactly, Blast Processing was just a bunch of bullshit.  :-" It meant about as much as "Genesis does".  :P

But I could never put as well as the "Angry Video Game Nerd". hehe
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Turbo D on October 18, 2007, 04:36:16 PM
Lol, that sums up the game system war  :)
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: nat on October 19, 2007, 08:02:09 PM
I just realized moments ago that the original Japanese "Super Mario Bros. 2" is available on the Wii VC in addition to the USA SMB2 we all know and love. This is the original NES game, not the SNES Super Mario All-Stars re-master.

This gives me further hope/belief we may see at the very least some previously Japanese-only PCE/Turbo games on VC.

This is probably old news, but this is the first time I've browsed the NES section on the VC.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Keranu on October 19, 2007, 08:10:26 PM
This gives me further hope/belief we may see at the very least some previously Japanese-only PCE/Turbo games on VC.
Are you not aware that Battle Lode Runner, a Japanese only PCE game, was released on the VC several months ago? I think it was the first import to hit the VC period. It's nice to see a handful of Japanese only games making it to the VC and now I am hoping translations are ahead.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: nat on October 19, 2007, 08:16:46 PM
This gives me further hope/belief we may see at the very least some previously Japanese-only PCE/Turbo games on VC.
Are you not aware that Battle Lode Runner, a Japanese only PCE game, was released on the VC several months ago? I think it was the first import to hit the VC period. It's nice to see a handful of Japanese only games making it to the VC and now I am hoping translations are ahead.

I'm aware. The difference is that this game is actually marked as an import. I don't think that BLR is. We already know BLR was ready for US release on the TG-16.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Keranu on October 19, 2007, 08:22:16 PM
I think it's the same difference really since BLR didn't make it out here regardless. Someone on here mentioned that Final Soldier was coming to the VC out here, which is pretty cool.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: kenomac78 on October 20, 2007, 01:35:46 AM
however  smb2-j  has come out in the USA in different variations, battle load runner never did.

and as a game smb2-j does suck, no innovation and very similar to the first, too much i say. comparing the jump made with smb3  it just looks like nintendo dropped the ball. its still a good challenge but i cant think of any other sequal that looks and plays just like the first game that much.   then again the japanese hate change!

lets just see more  cd games and grated easy translation free imports with the hope of translations down the line
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Turbo D on October 20, 2007, 01:41:34 AM
lets just see some naked ladies  :P
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Keranu on October 20, 2007, 11:52:15 AM
lets just see some naked ladies  :P
Strip Fighter II for VC?
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Turbo D on October 20, 2007, 11:53:13 AM
 :D that would be great, but I don't think it would reach the US  :-k
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: nat on October 20, 2007, 12:07:20 PM
I imagine Nintendo would have a fun time securing the "rights" to that game.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Keranu on October 20, 2007, 05:35:46 PM
That would be cool if they brought it over, but totally edited. Maybe something really dumb like "Waffle Fighters" where everything is censored with waffles.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Turbo D on October 20, 2007, 10:28:22 PM
mmmmm, waffles  =P~
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: nodtveidt on November 10, 2007, 06:03:33 AM
Commenting on the whole "kicky fast!" crap:

Find yourself a Genesis emulator that is capable of slow motion. Run any Sonic game in it. When you have a really good speed going, turn on the slow motion (an emu that manually advances frame-by-frame is best, so you can see what I'm talking about next). You will notice that the frame rate never changes, but the amount of pixels scrolled increases. In essence, the game is always working at exactly the same speed, but the scroll increment changes. Any game console with hardware scrolling is capable of it. It would be incredibly easy to make a game even on the pokey old SNES appear to run faster than Sonic by simply increasing the scroll increment.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on November 10, 2007, 06:07:03 AM
Quote
It would be incredibly easy to make a game even on the pokey old SNES appear to run faster than Sonic by simply increasing the scroll increment.

The Turbo doesn't have scrolling hardware though does it?  :-k
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: nodtveidt on November 10, 2007, 06:22:01 AM
The Turbo doesn't have scrolling hardware though does it?  :-k
Of course it does. It just has only one background.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: nat on November 10, 2007, 07:14:31 AM
Quote
It would be incredibly easy to make a game even on the pokey old SNES appear to run faster than Sonic by simply increasing the scroll increment.

The Turbo doesn't have scrolling hardware though does it?  :-k

Of course it does.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on November 10, 2007, 07:41:03 AM
haha. Yeah, that's what I thought. I've just been brainwashed by the Genesis ads. "GENESIS DOES"  :)
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: nat on November 10, 2007, 08:44:49 AM
I don't know how I missed Nod's reply when I posted mine.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on November 10, 2007, 08:53:08 AM
Quote
I don't know how I missed Nod's reply when I posted mine.

hehe. That's OK. I thought you were just making sure there would be no misunderstandings regarding scrolling hardware on the Turbo.  8)

I can't believe I even asked that question.  :roll: So basically the Turbografx was capable of producing a Sonic game?
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Black Tiger on November 10, 2007, 10:26:31 AM
In "classical" or "cartoon" animation, you create the effect of scrolling by moving the peg bar that holds the background layer(s) in increments of millimetres. To animate the slowest scrolling, you move the bg one millimetre per frame(either 24 or 30 frames per second). To create the illusion of faster scrolling, you just move bg in larger and larger increments.

With film/animation cameras/software, you "shoot" every single frame to fill up every frame of film/video, but really, you're just shooting identically frames all the time. In a video game, it would be the equivalent of rendering fewer frames.

So in a 2D video game, aside from how collision is handled, theoretically speed should be is easier to produce visually than slowmotion, since it requires fewer frames per second. I assume that most games usually use built-in in scrolling routines that don't offer the flexibility of custom scrolling rates, which could contradict this.

If Sonic wasn't stuck in a consistant framerate, it could scroll much faster. But the faster a game moves the more gameplay is lost, aside from human response time, fewer frames per second of visuals equals fewer frames per second of gameplay/collision/control. Which is why AM2 was reluctant to allow online play for so long with the Virtua Fighter series and how they explain that it has tighter gameplay than any other series(the gameplay is actually calculated frame by frame).
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: nat on November 10, 2007, 10:31:26 AM
Quote
I don't know how I missed Nod's reply when I posted mine.

hehe. That's OK. I thought you were just making sure there would be no misunderstandings regarding scrolling hardware on the Turbo.  8)

I can't believe I even asked that question.  :roll: So basically the Turbografx was capable of producing a Sonic game?

Absolutely. Where you'd run into trouble is reproducing the background layer that scrolls both horizontally and vertically. Worst case scenario, the parallax would only scroll horizontally and not vertically. It might be possible to emulate the vertical scrolls using a sprite layer, I'm not sure. I'm sure Chris Covell and Malducci will chime in shortly.

And since the Turbo can do more colors on screen, you could theoretically make it look even better than on the Genesis.

At one time someone was doing some kind of Sonic port to the Turbo as a proof-of-concept. I don't know what ever came of that.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on November 10, 2007, 11:23:37 AM
Quote
At one time someone was doing some kind of Sonic port to the Turbo as a proof-of-concept. I don't know what ever came of that.

That would be really neat to see.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Black Tiger on November 10, 2007, 01:40:20 PM
Quote
I don't know how I missed Nod's reply when I posted mine.

hehe. That's OK. I thought you were just making sure there would be no misunderstandings regarding scrolling hardware on the Turbo.  8)

I can't believe I even asked that question.  :roll: So basically the Turbografx was capable of producing a Sonic game?

Absolutely. Where you'd run into trouble is reproducing the background layer that scrolls both horizontally and vertically. Worst case scenario, the parallax would only scroll horizontally and not vertically. It might be possible to emulate the vertical scrolls using a sprite layer, I'm not sure. I'm sure Chris Covell and Malducci will chime in shortly.

And since the Turbo can do more colors on screen, you could theoretically make it look even better than on the Genesis.

At one time someone was doing some kind of Sonic port to the Turbo as a proof-of-concept. I don't know what ever came of that.

That Sonic demo is just uses Air Zonk style parallax, which is neat, but as it is real Sonic stages couldn't be done that way. You can download it in the Frozen Utopia forums.

Although I have a few ideas how to do bg effects for a Turbo port of Sonic, but I think that even a static bg Sonic for Arcade CD with tons of shading, animation and variety alone would look much better.

Plus Sonic's bg style is more of a decoration and doesn't give the effect of a moving world the way parallax was intended. It comes off more as flat sliding wallpaper seen behind an ant farm maze. It still a cool effect, but it really discounts the visuals when people say that its the most important part of the graphics.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ParanoiaDragon on November 11, 2007, 08:31:44 AM
Quote
I don't know how I missed Nod's reply when I posted mine.

hehe. That's OK. I thought you were just making sure there would be no misunderstandings regarding scrolling hardware on the Turbo.  8)

I can't believe I even asked that question.  :roll: So basically the Turbografx was capable of producing a Sonic game?

Absolutely. Where you'd run into trouble is reproducing the background layer that scrolls both horizontally and vertically. Worst case scenario, the parallax would only scroll horizontally and not vertically. It might be possible to emulate the vertical scrolls using a sprite layer, I'm not sure. I'm sure Chris Covell and Malducci will chime in shortly.

And since the Turbo can do more colors on screen, you could theoretically make it look even better than on the Genesis.

At one time someone was doing some kind of Sonic port to the Turbo as a proof-of-concept. I don't know what ever came of that.

I'm not sure either.  I did the title screen & green hill zone music for it.  I know he's been busy, but, I don't think I've seen him for several months.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Keranu on November 11, 2007, 03:07:54 PM
Yeah that French dude that was working on that Sonic demo had a lot of cool stuff he was working on. He had this neat vertical shooter demo as well as some Strider Super Grafx demo.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: handygrafx on January 28, 2008, 08:08:54 AM
Dead Moon has some nice parallax for a standard HuCard game.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ParanoiaDragon on January 28, 2008, 08:22:00 AM
Dead Moon has some nice parallax for a standard HuCard game.

Indeed.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: nat on January 28, 2008, 09:30:20 AM
Dead Moon has some nice parallax for a standard HuCard game.

It's the same kind of stuff that can be found on games like Air Zonk and Coryoon.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: Black Tiger on January 28, 2008, 01:00:54 PM
Magical Chase does pretty much all the kinds of layered bgs/parallax that is supposed to be impossible on TG-16 (not just simple h-sync/"slate scrolling"), plus shadow/transparency effects.
Title: Re: CDROM2 and Super CDROM2 games for Wii?
Post by: ceti alpha on January 28, 2008, 02:45:51 PM
Quote
Magical Chase does pretty much all the kinds of layered bgs/parallax that is supposed to be impossible on TG-16 (not just simple h-sync/"slate scrolling)", plus shadow/transparency effects.

ceti want Magical Chase. ceti hungry.