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Tech and Homebrew => PC Game Development => Topic started by: Pcenginefx on September 21, 2007, 06:36:50 AM

Title: "Lords of Thunder: PC" (Updated 1/11/14 - v.001 released)
Post by: Pcenginefx on September 21, 2007, 06:36:50 AM
(http://www.pcenginefx.com/temp/LoTPC_announce.jpg)

SUMMARY
Lords of Thunder: The Return of Landis is a PC port/refit of the original TurboGrafx Super CD version of Lords of Thunder.  I have been having an itch to revisit my old PC port project for a while now and have decided to recreate the project from scratch.

Since I have no formal coding experience, I will be making this project again in Game Maker.  I know it will run better in other languages, but since I don't know any, this is the only option.  Every effort will be made to optimize the game for lower-end machines but I can't make any promises.

GRAPHICS
Graphics will be taken from the original game and enhanced slightly - the aim is to upgrade the already existing graphics but at the same time keeping the spirit of the original look and feel of the game.

LEVEL DESIGN
Layout design will also be changed not only for coding limitations but for personal preferences as well.  The ultimate goal is to recreate the entire 1st level of the game and if possible, add a few special "easter eggs" for people to find. 

SOUND/MUSIC
Sound FX will be sampled from the original hardware (in this case a TurboDuo).  As for the music, I am looking into having the stage 1 and title tracks remastered/remixed.

Feel free to post your comments & questions in this thread.  I will be posting updates here as development continues.

UPDATES
10.02.2007 - v0.1 tech-demo released (see post #19)
10.03.2007 - v0.1b graphical refinement (see post #32)
10.06.2007 - v0.2 Landis movement test (see post #37)
10.13.2007 - v0.3 Bird enemy, score/health added (see post #51)
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: Necromancer on September 21, 2007, 06:48:02 AM
Good to hear that this project is getting another look.  Any plans to finish or recreate Dracula X after you finish LoT, or is that just a lawsuit waiting to happen?
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: Pcenginefx on September 21, 2007, 06:55:47 AM
I personally don't have any fears of a lawsuit considering the nature of the project, but yes - I'd like to re-visit Dracula X mostly because of the many hours I already invested into making the basic engine.  I'm going back to finishing LoT first as it is much easier to code/assemble than a platform game.
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: Kitsunexus on September 21, 2007, 07:46:35 AM
First off, this is not LoT 2 - this is a PC port/remake of LoT from the original TurboGrafx Super CD version.  I have been having an itch to re-visit my PC port project for a while now and have decided to re-create the project from scratch.

Since I have no formal coding experience, I will be making this project in Game Maker.

At least it isn't the Games Factory. :p  And I CAN'T WAIT FOR THIS! ^___^ ^___^
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: Pcenginefx on September 21, 2007, 08:41:18 AM
Kitsunexus, you've played LoT before right?

...and I've not heard of Games factory.....need to look into this  :-"

Edit:  Games factory (now Games Factory 2) looks pretty limited but the more powerful version called Multimedia Fusion 2 looks not too bad.  I might try a short test to see what differences there are between them.
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: Kitsunexus on September 21, 2007, 09:00:59 AM
Kitsunexus, you've played LoT before right?

...and I've not heard of Games factory.....need to look into this  :-"

Edit:  Games factory (now Games Factory 2) looks pretty limited but the more powerful version called Multimedia Fusion 2 looks not too bad.  I might try a short test to see what differences there are between them.


Yeah, LoT rocks. And f*ck The Games Factory. Get DarkBASIC (http://darkbasic.thegamecreators.com/).

Actually, screw DarkBASIC, PlayBASIC (http://playbasic.thegamecreators.com/) is more optimized for 2D.

NVM again, this optimizes DB for 3D, http://darkbasicpro.thegamecreators.com/?f=2dplugin AND PlayBASIC games dont load for me. :(
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: Pcenginefx on September 21, 2007, 09:27:40 AM
I'll stick with GameMaker then...
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: nat on September 21, 2007, 09:54:09 AM
Aaron, when can I expect the Macintosh port?  :wink:
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: Pcenginefx on September 21, 2007, 09:57:31 AM
Boot camp is all I can tell you  :?
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: Turbo D on September 21, 2007, 11:02:41 AM
I am really excited for this Aaron  :mrgreen:
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: Pcenginefx on September 21, 2007, 01:48:22 PM
Added cool announcement image!
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: Keranu on September 21, 2007, 02:03:48 PM
Awesome image!
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: Kitsunexus on September 21, 2007, 06:43:40 PM
I'll stick with GameMaker then...

GameMaker rules. And I live the pic, it reminds me of RE4, Ikaruga and 300 at the same time. ^_^
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: Pcenginefx on September 21, 2007, 08:15:57 PM
Yah it does have the 300 feel to it - I remembered the epic 5 page or so magazine ad back in the day for LoT and wanted to keep with the same "cloud" feel...looks more like a movie than a game come to think of it.
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: Turbo D on September 21, 2007, 08:23:57 PM
It looks awesome  :D
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: esteban on September 22, 2007, 06:35:58 AM
Nice :)

Once you finish the "straight" port of the first stage, you might consider adding a second loop of the first stage with some goofy sprites swapped in -- just for fun!

Who wouldn't want to play as Bravoman instead of Landis in the second loop? :)
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: Pcenginefx on September 22, 2007, 11:41:37 AM
Oh that would be fun........an "unlockable" character for beating the game perhaps...I don't know if I could stand hearing "BRAVO" each time I fired though!
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: Keranu on September 22, 2007, 01:10:59 PM
...I don't know if I could stand hearing "BRAVO" each time I fired though!
I could!!!!!!  :mrgreen:
Title: UPDATE
Post by: Pcenginefx on September 22, 2007, 04:50:59 PM
Keranu, I think you could stand anything :P

On a side note, I just bought the full version of Game Maker 7 (I used GM6 previously) today and moved my old source files from my archives to my mega-awesome quad-core computer.  Now I'm ready to rock on this :)
Title: Re: "Lords of Thunder: The Return of Landis" (status: announcement)
Post by: Pcenginefx on October 02, 2007, 05:20:44 PM
Lords of Thunder: The Return of Landis - v0.1

DOWNLOAD: http://www.pcenginefx.com/main/lottrol/LoTTRoL_001.exe (2.3MB, Windows OS)

NOTES: Welcome to the first remake-release of the old Lords of Thunder PC port project (now called "Lords of Thunder: The Return of Landis").  In this tech demo 0.1 release, the basic engine for the stage 1 ("Dezant") background parallax has been created and the background graphics slightly enhanced from the original game.  Since I am limited as to how many layers of parallax I can have due to speed issues (3=lame!) I did some blurring of the back layers to give a depth-of-field effect.

At this stage of development, the tech demo (which runs at 30fps at 640x480) should run perfectly smooth and is optimized as much as possible.

(http://www.pcenginefx.com/main/lottrol/LoTTRoL_001.jpg)
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1 released)
Post by: Kitsunexus on October 02, 2007, 07:45:00 PM
Dude, f*ck the older computers. We all have good computers. Make it the best game you can make it.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1 released)
Post by: Keranu on October 02, 2007, 08:20:31 PM
I love the depth of field effect!

One small graphic suggestion I would like to make is for the shades in the sand that don't blend in because they aren't yellow. Just swap them with darker shades if you can.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1 released)
Post by: Kitsunexus on October 02, 2007, 09:04:38 PM
I love the effect as well. I wish I could full-screen it to use as a screen saver.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1 released)
Post by: Pcenginefx on October 02, 2007, 09:11:31 PM
I love the depth of field effect!

One small graphic suggestion I would like to make is for the shades in the sand that don't blend in because they aren't yellow. Just swap them with darker shades if you can.

Are you talking about the bottom part of the sand where it is darker than the rest...or just smooth out the sand in general?
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1 released)
Post by: Pcenginefx on October 02, 2007, 09:21:02 PM
I love the effect as well. I wish I could full-screen it to use as a screen saver.

Please re-uploaded the package - I've made it so that you can now re-size the window to any size you want (while maintaining the aspect ratio).  No full-screen exclusive mode though at the moment.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1 released)
Post by: Joe Redifer on October 02, 2007, 10:59:36 PM
Is this just a straight port using existing graphics... kind of like running the CD in an emulator in effect?  You should redraw everything.  Also, the Lords of Thunder graphic you created would look awesome... with a Band-Aid placed on it.  :)
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1 released)
Post by: Pcenginefx on October 03, 2007, 04:41:47 AM
Is this just a straight port using existing graphics... kind of like running the CD in an emulator in effect?  You should redraw everything.  Also, the Lords of Thunder graphic you created would look awesome... with a Band-Aid placed on it.  :)

It's pretty much a straight port using existing graphics (just like my previous Lords of Thunder PC Port Project).  However this time I'm enhancing the graphics in a way to improve on what is there already - not adding/redrawing anything...mostly to smooth out the look of the game.

Believe me, I'd love to make brand new gfx...however I'm not that good of an artist to do it justice.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1 released)
Post by: Kitsunexus on October 03, 2007, 06:42:17 AM
Is the music going to be a re-use of the game's Redbook, or will it be new .XM/.IT
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1 released)
Post by: Pcenginefx on October 03, 2007, 07:20:02 AM
Is the music going to be a re-use of the game's Redbook, or will it be new .XM/.IT

It will be re-use of the game's redbook audio with possible enhancements.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1 released)
Post by: Pcenginefx on October 03, 2007, 07:28:11 AM
The next item I am trying to work on is expanding the amount of parallax in the engine without using too much manual code.  The original game has the appearance of many layers of parallax and without using manual code, I'm stuck with 3 layers in my engine.  One thing I might try to further the effect is to make the furthest mountains static since they would be so far away they shouldn't be moving in the first place.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1 released)
Post by: Kitsunexus on October 03, 2007, 10:59:52 AM
The next item I am trying to work on is expanding the amount of parallax in the engine without using too much manual code.  The original game has the appearance of many layers of parallax and without using manual code, I'm stuck with 3 layers in my engine.  One thing I might try to further the effect is to make the furthest mountains static since they would be so far away they shouldn't be moving in the first place.

Can't you just "borrow" parallax code from someone?  :-"  :twisted:
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1 released)
Post by: Pcenginefx on October 03, 2007, 12:51:35 PM
Not in this case.  I looked all day on the Game Maker forums and nobody had the same issue.  I did post up there asking about my issue with parallax and was told that I'd have to code something in to make it work.  Trying this now.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1 released)
Post by: Pcenginefx on October 03, 2007, 02:55:21 PM
Lords of Thunder: The Return of Landis - v0.1b

DOWNLOAD: http://www.pcenginefx.com/main/lottrol/LoTTRoL_001b.exe (2.5MB, Windows OS)

NOTES: In this release, all of the background graphics have been refined.  The purpose of this project is to not remake the original game, but to enhance/refine it while maintaining the spirit of the graphics/gameplay.  At this point in time, I'm happy with the gfx and parallax.  Changes include:

-Refined the score/life bar graphic to look more realistic.
-Sky/horizon now extends under the bottom of the score/life bar
-Both sets of mountain ranges now blend in with each other (a graphical mistake by me originally)
-Furthest mountain ranges no longer move.
-Totally changed the original sand texture from dots to something that looks like sand with depth of field.
-Ground layer now has transparent sections (shows new sand texture behind it) as well as extended ground texture curves to be more pointed.

(http://www.pcenginefx.com/main/lottrol/LoTTRoL_001b.jpg)
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1 released)
Post by: Keranu on October 03, 2007, 04:44:52 PM
I love the depth of field effect!

One small graphic suggestion I would like to make is for the shades in the sand that don't blend in because they aren't yellow. Just swap them with darker shades if you can.

Are you talking about the bottom part of the sand where it is darker than the rest...or just smooth out the sand in general?

The part where it's darker. There is a green and purpleish color below and I think it would look nicer if they were replaced with darker shades of yellow/orange/brown. But the smoothing you did in the recent screenshot looks great!
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1b released)
Post by: Turbo D on October 03, 2007, 06:48:31 PM
Much better, I'm ready to play now  :mrgreen:
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1b released)
Post by: Kitsunexus on October 03, 2007, 08:16:11 PM
Nice demo, definite improvement over the first. What's up with the 2.5MB file size though? It's not a problem in anyway, it just seems like it shouldn't be that big for 8 pictures and no sound.  :-k

I gotta say though I really love the demo, this is going to be a kickass game. :)

The desert setting reminds me of that old 2600 game, Mega Force (but with better grafx, natch. :) ).
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1b released)
Post by: Pcenginefx on October 04, 2007, 06:30:19 AM
With Game Maker, the files needed to run the EXE without Gamer Maker installed is about 2MB or so - this is why with only 350kb worth of graphics, the file is 2.5MB.

If I think of any further refinements to the background graphics, I'll put them in.  I would like to fiddle with the buildings in the background some to make them more realistic... but otherwise, next up is inserting Landis into the mix.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.1b released)
Post by: Pcenginefx on October 06, 2007, 06:44:38 AM
Lords of Thunder: The Return of Landis - v0.2

DOWNLOAD: http://www.pcenginefx.com/main/lottrol/LoTTRoL_02.exe (2.6MB, Windows OS)

NOTES: After about 4 hours of copying code, figuring out bugs and testing...Landis is now in the game and is able to be moved around (no shooting yet!).  Even though I have my old game maker file to copy from, it doesn't copy 1 for 1.  Variables change, and the movement in the old LoT:PC wasn't totally fleshed out so I had to figure out how to fix the remaining movement issues.

MAJOR CHANGES:
-Addition of a controllable Landis.  Landis is a complex character - first off there are animations for flying forward/back, moving up/down, running on the ground, running fast on the ground to the right, flying backwards on the ground, and that's just for movement.  You can control Landis using the wsad or arrow keys.  No shooting as of yet.  If you find any bugs PLEASE let me know.

MINOR CHANGES
-Implemented a 4th layer of parallax! (now the furthest mountain range move...yay!
-Smoothed out the edges on the ground layer.
-This demo is not infinite (unlike previous versions) - it will end in a short time.

(http://www.pcenginefx.com/main/lottrol/LoTTRoL_02.jpg)
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
Post by: Turbo D on October 06, 2007, 07:05:18 AM
This is great progress Aaron  :) I like how he can be controlled with the wasd keys  8)
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
Post by: Kitsunexus on October 09, 2007, 08:35:45 AM
AWESOME.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
Post by: Pcenginefx on October 10, 2007, 07:02:00 AM
1st post has been modified with updated goals and expectations for the project.  One cool item I want to point out is that I now plan to have a remixed soundtrack in the game  :dance:

I'm currently working on allowing Landis to shoot (hit two big logic bugs last night which I have yet to solve...doesn't help when you have a wife trying to get your attention with her...assets)...while I was doing that I found a bug that everyone can try in the current demo.  Want Landis to move faster?  Press the key in both WSAD and ARROW keys at the same time and see him speed up.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
Post by: Necromancer on October 10, 2007, 08:39:53 AM
It's looking better and better, but screw Landis (he can wait when wifey calls).
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
Post by: Keranu on October 10, 2007, 04:42:46 PM
Aaron, he's an image edit I made showing what I had in mind earlier of replacing the green shade with a brown to blend in with the sand more:

(http://img115.imageshack.us/img115/7510/returnoflandiscolorchanca1.jpg)

Not sure if that's up your alley or not, but just my suggestion.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
Post by: Pcenginefx on October 10, 2007, 06:30:28 PM
Keranu,

Oh, you mean the very bottom sand area (now I see it).  Yah, this is something I can change.

Now, I have a question for everyone.  Do you like me updating this post with smaller releases, or would you rather wait until I put in a lot of stuff for a more major release? (but taking longer?)
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
Post by: Keranu on October 10, 2007, 06:46:56 PM
I kinda like the smaller updates :) .
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
Post by: Kitsunexus on October 10, 2007, 07:41:58 PM
Smaller rules. ^_^  Who's remixing the tracks?

EDIT: I'm not going to remix this, I tried to remix the title, I made an AWESOME "BYOOOOOOOOOW" to start out the mix, it sounded like 40 Alpha-Junos but it was only 1 instance of SuperWave P8, but it's not coming out good otherwise, so forget it. :(
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
Post by: Kitsunexus on October 11, 2007, 02:17:09 AM
You should add random secret characters (http://sdb.drshnaps.com/sheets/Capcom/Other/Other/StriderHiryuMvC.png). ^_^
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
Post by: Turbo D on October 11, 2007, 07:35:13 AM
I like the small releases as well  :)

You should add random secret characters (http://sdb.drshnaps.com/sheets/Capcom/Other/Other/StriderHiryuMvC.png). ^_^


That would be bad ass. I would love to play lords of thunder as Hiryu  8)
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
Post by: Pcenginefx on October 11, 2007, 08:15:54 AM
You should add random secret characters (http://sdb.drshnaps.com/sheets/Capcom/Other/Other/StriderHiryuMvC.png). ^_^


Wow, nice link!  All ready for me to put into the game...........
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
Post by: Ultra Luigi on October 11, 2007, 06:26:17 PM
Yeah, small releases is good. This demo is looking great.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.2 released)
Post by: Kitsunexus on October 11, 2007, 06:56:38 PM
You should add random secret characters (http://sdb.drshnaps.com/sheets/Capcom/Other/Other/StriderHiryuMvC.png). ^_^


Wow, nice link!  All ready for me to put into the game...........


YOU ROCK SO HARD!!! ^_________________^
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Pcenginefx on October 13, 2007, 12:04:59 PM
Lords of Thunder: The Return of Landis - v0.3

DOWNLOAD: http://www.pcenginefx.com/main/lottrol/LoTTRoL_03.exe (4.2MB, Windows OS)

NOTES: A HUGE update this time (about 6 hours of work).  Check out the changes below.

MAJOR CHANGES:
-Score & health system implemented.  Keeps track of health, score (killing enemies) and credits (for collecting crystals). Blue crystals are worth 5 credits and killing the "bird" enemy is worth 300 points each.  Being hit by an enemy bullet results in -10 health (you start out with 100) and ramming into a enemy results in -30 health.

-Weapon system (partly) implemented.  You can shoot the enemy (in this case the "bird' enemy) and the enemy can shoot back at you, tracking where you go.  No power-ups as of yet and no using your sword for close-range attacks.

-"Bird" enemy added with movement & shooting logic.  There are two types of birds in the game - one non-shooting and one shooting.  Shooting bird has 1 in 50 chance every frame of shooting you.

MINOR CHANGES
-Remastered all sound FX from Magic Engine emulation instead of DUO hardware.
-When Landis is hit, instead of flashing white in the original game, there is a flash of yellowish sparks.  When Landis dies, a game-generated particle explosion occurs instead of the original "stars" that he turns into.
-Added lvl 1 background music (taken from the original game)
-Added special ending for demo if you can make it all the way ;)
-This demo is not infinite (unlike previous versions) - it will end in a short time.
-Let's see who can get the highest score!

(http://www.pcenginefx.com/main/lottrol/LoTTRoL_03.jpg)
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Keranu on October 13, 2007, 02:39:07 PM
The game is coming out very nice! Hopefully you'll be able to incorporate the real sound effects soon :D .

And yes there is a BIG surprise at the end! ;)
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Pcenginefx on October 13, 2007, 02:58:01 PM
The game is coming out very nice! Hopefully you'll be able to incorporate the real sound effects soon :D .

Uhmm...those are the real sound FX...when I meant by remastered, I meant taken from the magic engine emulated version and not from the DUO hardware.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Keranu on October 13, 2007, 03:40:42 PM
Ok after playing it again, I guess it's only the sound effect when killing enemies that sounds different. I guess it's the ME emulation?

My high score is 13,500.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Kitsunexus on October 13, 2007, 03:48:49 PM
Aaron, you rule. ^___^  :dance: :dance:
I really love the fact that there is no performance hit in full-screen like some other games.


I like the sound effects but the music is mixed too low.  I can't really see anything wrong other than that.


Also I would have never expected the ending....

SPOILERS BELOW!







JOHNNY TURBO POPS OUT OF A BIRTHDAY CAKE!!!
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Joe Redifer on October 13, 2007, 03:50:04 PM
Why would you use the emulated sound effects instead of the real thing?  Magic Engine isn't known for it's super-accurate sound emulation.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Pcenginefx on October 13, 2007, 03:53:23 PM
Actually, if you listen to it, all of the sound FX sound different from the DUO hardware (some sounds more than others).  I did a quick look in the Magic Engine forums to see if there was an explanation to this but couldn't find anything.  I thought that the Magic Engine emulation sound FX is more accurate (they definitely have more fidelity hands-down).  When I listen to the sound FX out of the DUO hardware, it sounds like I'm only getting 80% of the sound when compared to Magic Engine.

I'm going to email David @ Magic Engine to get the word on this...
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Joe Redifer on October 13, 2007, 04:00:32 PM
I'm pretty sure a real Duo emulates PC Engine sounds a little bit better than Magic Engine could.  In fact I have read that the Duo sounds almost exactly like a real PC Engine!

Anyway I finally downloaded this and tried it out.  Everything is cool except the control.  I cannot control it well at all.  I need to use my thumbs, not my freakin' fingertips!  So the control is slow and inaccurate for me.  I died in seconds, exited the application and quickly deleted it.  Let me know when I can control it with my thumbs (re: joypad support).
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Kitsunexus on October 13, 2007, 04:03:23 PM
Yeah this game was kicking my ass as well. If we can get gamepad support then I can use my awesome Gamecube pad! ^___^
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Keranu on October 13, 2007, 06:02:13 PM
Lucky for me I'm a natural with a keyboard ;) . Actually horizontal shooters are one genre that I can play much better with a d-pad (the up and down motion with keyboard isn't as easy).
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Turbo D on October 13, 2007, 10:59:47 PM
for some reason its not working for me. I get an error message and it closes  :(
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Pcenginefx on October 14, 2007, 05:16:35 AM
for some reason its not working for me. I get an error message and it closes  :(

What error do you get?
What OS you running?
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Turbo D on October 14, 2007, 01:30:13 PM
Good news; I'm not getting the error message today  :D Maybe my computer just needed a rest or something  :-k I'm running xp but my computer is pretty old.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Keranu on October 14, 2007, 02:16:31 PM
for some reason its not working for me. I get an error message and it closes  :(
I got the same error when I tried running it for the first time last night. After time went by and I loaded it again, it worked. I think it's because my system was using too much memory at the time maybe.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Pcenginefx on October 15, 2007, 09:44:51 AM
for some reason its not working for me. I get an error message and it closes  :(
I got the same error when I tried running it for the first time last night. After time went by and I loaded it again, it worked. I think it's because my system was using too much memory at the time maybe.

LMK if you guys keep seeing this behavior.

So I've been trying to add joystick support to the game and quite frankly, it SUCKS (at least for 360 controllers).  I can't get it to work properly with analog sticks...for some strange reason when the game registers diagonal movement from the analog stick, it throws the Landis bullet timing off big time.  I have yet to try just a regular d-pad so I HOPE this bug is only related to analog sticks...if not...  :cry:
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Necromancer on October 15, 2007, 10:12:09 AM
Lookin' good Aaron, keep at it.  :clap:

Let me know when I can control it with my thumbs (re: joypad support).
Have you tried JoyToKey (or something similar) to map joystick input to the keyboard?
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Pcenginefx on October 15, 2007, 10:49:52 AM
Lookin' good Aaron, keep at it.  :clap:

Let me know when I can control it with my thumbs (re: joypad support).
Have you tried JoyToKey (or something similar) to map joystick input to the keyboard?


If I can't get around this major joystick bug, then JoyToKey might be the only way to "fix" it unfortunately (though I'd love to have a integrated solution).  I think it was because of this that I quit the first time around with Lords of Thunder PC (the source code in the original port had only a crude joystick implementation)...this time, I won't let it stop my progress...
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Joe Redifer on October 15, 2007, 11:56:35 AM
Good to know JoyToKey exists.  And the only controllers I have are 360 controllers!  I imagine MS probably puts something hyper-proprietary in there.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Kitsunexus on October 15, 2007, 09:12:50 PM
Tomorrow I'll try the demo with JoyToKey and see how well that works. ^_^

Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Kitsunexus on December 31, 2007, 07:36:56 AM
BUMP!

Wassup! Hope this doesn't turn into Lords Of Thunder: Forever...
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: mikec on August 19, 2008, 05:34:07 PM
looks great, has there been any updates?
i am currently working on a legendary axe II remake using gogan from the first game using game maker.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Pcenginefx on August 20, 2008, 05:58:18 AM
Hi mikec - welcome to the forums.

I've not worked on LoT for a while but that doesn't mean it's dead....it's just one of those many projects that I have that I'm saving for a rainy day to get back to. 
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: mikec on August 20, 2008, 03:25:02 PM
sounds great?  Your demo looks amazing and I would like to pick your brain on somethings about game maker some time.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Pcenginefx on November 05, 2008, 10:03:10 AM
Just a quick note - my LoT project isn't dead...a new version will be coming out any day now.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Pcenginefx on November 06, 2008, 07:54:39 AM
I was hoping to get out a big update last night but I ended up hitting a bug which I was unable to fix all last night (and frustrated me to no end!)  As soon as I can fix this bug a new update will be out!
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: oldskool on November 16, 2008, 01:52:52 PM
Excited to see that it's still alive, this is my favorite PCE/TGCD game!

Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: spenoza on November 19, 2008, 06:23:58 AM
I, too, am glad to see this is not abandoned.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: oldskool on February 07, 2009, 10:46:34 PM
What's the word
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Pcenginefx on March 17, 2009, 09:50:58 AM
The word is that this still sits on my hard drive, awaiting for me to work on it again when I find the two things called "time" and "motivation".
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: spenoza on April 07, 2009, 01:17:05 PM
This is dire indeed. I know not where to find either of these things, as my recent graduate work will attest.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Pcenginefx on April 08, 2009, 09:40:09 AM
I used to have time and motivation in bunches, but life (aka marrage) has sucked the life out of me.  I can't imagine what will happen to me if I have a kid.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: esteban on April 09, 2009, 06:13:02 AM
I used to have time and motivation in bunches, but life (aka marrage) has sucked the life out of me.  I can't imagine what will happen to me if I have a kid.

You'll end updating stuff every few years, like me :).

Although I've been trying to get better...

Also, you'll become infatuated with Gomola Speed because it is a relatively "non-violent" video game that you can play while your child is around :)
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Pcenginefx on January 07, 2015, 01:36:27 PM
Still have the source files/assets and decided to see if I could re-create what I had made back in 2009, but better.  Not promising how far I'll get with this but we'll see.

Loaded the title screen....looks like it works :)

(http://i59.tinypic.com/2ykiexk.jpg)
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: cjameslv on January 07, 2015, 03:18:50 PM
Give this man a cigar! It's not* everyday i see someone necro their own thread, let alone one started in 2007  :shock: You sure got alot on your plate, and im not just talkin about your Makergear M2 plate...hahaha...i don't get out much...
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: NightWolve on January 07, 2015, 04:15:13 PM
:)
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: NightWolve on January 07, 2015, 06:59:45 PM
It is inspirational to me watching your PCE renaissance. It gives me hope that one day I may have time to persue interests again...

Just quoted for agreement and emphasis.
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: Pcenginefx on January 08, 2015, 04:41:53 PM
Hehe............I better not peruse any more interests, otherwise I won't get any of them done!
Title: Re: "Lords of Thunder: The Return of Landis" (status: v0.3 released)
Post by: esteban on January 09, 2015, 05:36:27 AM
I knew it!

Every few years, you'll revisit stuff.

:)
Title: Re: "Lords of Thunder: PC" (Updated 1/11/14 - v.001 released)
Post by: Pcenginefx on January 10, 2015, 07:22:52 PM
UPDATE 1.10.14: Starting from scratch...release .001
DOWNLOAD: http://1drv.ms/17w42s1


Since I'm pretty much starting over with this, I went ahead and started re-sourcing the sprites in higher native resolutions, starting with the title screen.  This first release is just the title screen background with proper parallax (nothing else).

(https://farm8.staticflickr.com/7546/16064942230_062ff8af09_c.jpg)
Title: Re: "Lords of Thunder: PC" (Updated 1/11/14 - v.001 released)
Post by: NightWolve on January 10, 2015, 07:39:41 PM
Works here on my 32-bit Windows Vista PC (AMD Phenom 8450 CPU, 3 GB RAM, 256 MB ATI Radeon HD3450 GFX card). Title screen background looks just about how I remember it to be.
Title: Re: "Lords of Thunder: PC" (Updated 1/11/14 - v.001 released)
Post by: Sarumaru on January 12, 2015, 05:02:38 AM
Wow very cool! This is a great game too. I'd love to see this treatment with say, Valis - a Phantasm Soldier  :D
Title: Re: "Lords of Thunder: PC" (Updated 1/11/14 - v.001 released)
Post by: Dicer on January 18, 2015, 06:14:57 AM
Linux Compatible (Via Wine)