Which is which? The version on the left looks best.
Yeah, the SNES version wins out on most of those screen shots. Was the PCE port release before the SNES port?
The only matchup here I'll give to the Turbo version is the 4th set down-- where the character is facing the stairwell. The screens are nearly identical, save for the color choices. The coloring on the Turbo looks much better. In all the rest, the detail of the SNES version simply trumps any coloring differences.
The SNES version looks like what the PCE version would look like if you were wearing sunglasses indoors while playing it.
The SNES version looks like what the PCE version would look like if you were wearing sunglasses indoors while playing it.
Blublockers
The SNES version looks like what the PCE version would look like if you were wearing sunglasses indoors while playing it.Hahaha. 8)
There are aspects of both versions which I like, so it's impossible for me to pick a clear winner. Overall, I prefer the more vibrant colors of the PCE version (especially in the fifth shot), though some of the color choices seem inappropriate (i.e. sea-foam green grass in the first shot and pink floors and columns in the second shot). The main draw of the SNES version is the redrawn artwork; the trees are much nicer looking in the last shot and the town is vastly improved in the second shot, especially the nicely done roofs and more natural looking ground.
I definitely like the buildings better in the SNES version in the second shot. The PCE one looks like they have floors for roofs, whereas the SNES structures have actual roofs. Some of the PCE screens seem eye-blindingly bright.
The cartoon look has it's place, but I'm not sure Emerald Dragon is that place.
I definitely like the buildings better in the SNES version in the second shot. The PCE one looks like they have floors for roofs, whereas the SNES structures have actual roofs. Some of the PCE screens seem eye-blindingly bright.One thing about the PCE rooftops is that they have a kind of battlement or extra layer of bricks along the edge that the SNES version doesn't have. So perhaps the PC engine roofs are intended to act as floors, as in the roof of a castle that archers can shoot from.
Funny you should say that about the trees. Over all, I think they are better in the PCE version.
Well, since the shots are side by side rather than top to bottom
I say Tokimeki on SFC sort of wins on a landslide. The big resolution of the PCE is nice, but it also shows the limitations of the PCE's palette. SNES/SFC was simply more meant for handling digitized sketches/photos/whatever due to all the shades available.
I think I'm prefering the Duo M&M3 over SNES.
Might & Magic III for the pc engine and snes, this is another high resolution game, so i resized the pc engine images from 320x239 to 256x224.
Could you please keep the screenshots at their original resolution unless comparing specific proportions? The detail gets lost when resizing and you can't judge low res/low color graphics accurately when they get distorted.
I say Tokimeki on SFC sort of wins on a landslide. The big resolution of the PCE is nice, but it also shows the limitations of the PCE's palette. SNES/SFC was simply more meant for handling digitized sketches/photos/whatever due to all the shades available.
I think that Tokimeki PCE is a game that shows how the PCE color variety balances out the limitations of the main palette. The extra detail isn't just recycled colors like a Mega-CD port might wind up and I think that the end result looks stunning. The SFC shots are bland in comparison/contrast and are heavily dithered.
The snes version has very simple textures compared to the pce version...the pce one almost looks hand painted.
I know where you're coming from and I think the make up of detail for the lack of shading in some screenshots looks cool (like the shadows of the trees here (http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-014.png)), but there are some painful shades that stick out. There is a shade of yellow and green (yack!) on the salmon color road (http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-003.png) due to lack of proper shades to fill in (I think I would've swapped the green with white). This shot (http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-026.png) shows some digital artifact looking blocks on the building's exterior, with shades of green taking over the grey in the window area, opposed to smooth grey shading of the SFC version. And here (http://i132.photobucket.com/albums/q13/awack/CD_1D6AA247-018.png) is another very appearent example of shading limitations when you take a look at the pink infested wall! Again, I do acknowledge the point you are making and love the more artistic look the PCE's limitations gives off, but sometimes improper color usage like that can annoy me.
there's just no contest).
The SFC shots look cleaner since it doesn't have the sometimes-dirty dithered look, but the SFC version doesn't have the detail of the PCE version, nor does it fill the screen.
I'll take the PCE version. (And once you add in the voices, CD music, and the whachamacall it shooter mini-game, there's just no contest).
Esteban, are you DARING to suggest that the SFC was a competent machine, capable of producing fun? Because that kind of talk will get you killed around here...:)
damn i've never seen this scene. how to do that?
OT: not really hardto judge of which has the better graphics
yeah..but how to do?
has it something to do with the cross in the BG?
I think I'm prefering the Duo M&M3 over SNES.Ditto. Looks a lot more like the computer game (or at least what I played on my Mac back in 94). Also looks like the snes version doesn't have room for eight characters.
This thread rules. More comparisons from various games. MORE!!Yeah, we should make this thread a sticky (or maybe even it's own forum) and expand it to include any system. PCE/SMS and PCE/PSX comparisons are fun too!
Many years ago, I had a few comparison screenshots between every game that was on both Genesis and TG16 (minus most CD games), as well as a text file detailing the difference between the two versions, so I could prove to my cousin that Turbo kicked Sega's ass! I wish I still had it in all of it's hilariously biased glory.
These dudes kick ass:
(http://i132.photobucket.com/albums/q13/awack/CD_0452432C-006-1.png)
Yeah, there's no comparison here.
These dudes lick ass:
(http://i132.photobucket.com/albums/q13/awack/MightandMagicIII-IslesofTerraU001.png)
Winner:
PCE
Wow, the sprites in the PCE one are gigantic (okay, maybe the background characters in the PCE version of the last screenshot are a little too tall :D )! I never realized how good looking of a game World Heroes is on PCE (I've also never played it). There are a very few little detail touches I like more in maybe two of the SNES sprites, but other than that this is a mighty hands down win for PCE!Which details of the SNES version stood out Keranu?
The football player's pants are a little more cleared up in the SNES one (I still like the way they look in the PCE, which I'm sure is more arcade accurate), and the overall design of the karate chick in the sixth screenshot.Wow, the sprites in the PCE one are gigantic (okay, maybe the background characters in the PCE version of the last screenshot are a little too tall :D )! I never realized how good looking of a game World Heroes is on PCE (I've also never played it). There are a very few little detail touches I like more in maybe two of the SNES sprites, but other than that this is a mighty hands down win for PCE!Which details of the SNES version stood out Keranu?
what i also recognised while playing WH, the PCE does not have the linescrolling the arcade had
what i also recognised while playing WH, the PCE does not have the linescrolling the arcade had :cry:
since it has actual perspective to it.
since it has actual perspective to it.
that's what i meant with the missing linescrolling (like in SFII') in the pce version.
The only thing is; you're comparing straight RGB of SNES shots with altered RGB of PCE shots. Run the screen shots from ME through photoshop with the "Posterize" option set to parameter/value of 8. That'll correct the color differences you have in ME's settings.
Chiki Chiki Boys looks ridiculous all smooshed horizontally like that. I know that's the "native resolution" but that's not what you see when you play it on your TV.
We should get a few duds in here, too. I kinda wonder if we're not hand-picking the PCE winners, in a sense.
Much better. I think any further screen comparisons should be adjusted like this to make reference more accurate. Nobody plays Turbo games using a 1:1 pixel aspect ratio, so showing comparisons shots that way seems stupid.
There are factors other than aspect ratio to compare when judging strictly by screen shots, which can't be accurately judged when the images are re-sized.
Otherwise we might as well only use only shots captured from hardware. I think that any re-sized side-by-sides should be accompanied by the original shots, but they're only necessary when two versions have radically different resolutions and/or some noticeably different proportions of various elements.
I think that any re-sized side-by-sides should be accompanied by the original shots, but they're only necessary when two versions have radically different resolutions and/or some noticeably different proportions of various elements.
Chiki Chiki Boys PCE looks weird because the developer adjusted the aspect ratio of some elements while leaving others pixel per pixel from the arcade.
We should get a few duds in here, too. I kinda wonder if we're not hand-picking the PCE winners, in a sense.
Chiki Chiki Boys looks ridiculous all smooshed horizontally like that. I know that's the "native resolution" but that's not what you see when you play it on your TV.
What i could do in the future is to take fewer shots and adjust the resolution of one of the games for a more accurate comparison or have some one else alter them and have two sets like has been mentioned.
Wow, for the first two screenshots of Chiki Chiki Boys, I thought it was going to be a clear win for the Genesis, but after that, the PCE shots tend to look significantly better.
What i could do in the future is to take fewer shots and adjust the resolution of one of the games for a more accurate comparison or have some one else alter them and have two sets like has been mentioned.
There are factors other than aspect ratio to compare when judging strictly by screen shots, which can't be accurately judged when the images are re-sized.
Like?
QuoteOtherwise we might as well only use only shots captured from hardware. I think that any re-sized side-by-sides should be accompanied by the original shots, but they're only necessary when two versions have radically different resolutions and/or some noticeably different proportions of various elements.
Which is virtually every Turbo game that uses the lower resolution. The developers knew these images were going to be stretched to fill the TV screen.
Nah, keep doing lots of shots like that. Any one of us can alter them for you afterwards if needed.
Actually it is, look at the 4th set of pics. Ug.Assuming you're talking about the lack of purple shading on the castle, I think they did that for artistic reasons more than anything else. I really doubt they didn't have similar shades of purple available.
I think they did that for artistic reasons more than anything else.
You forgot the MD version.
anyway you need to see those games in motion, and there the pce is far superior. imo from the gameplay point of view, the pce even surpases the arcade.
The Raiden comparison is yet another very interesting comparison because of the color differences between the two systems. I tempted to say that the more drab and washed out colors of the SNES version are more fitting here (one noticeable thing to point out is the street in the fifth screenshot, where light off shades of pink and green are used in the PCE version instead). Sometimes the vibrantness of the PCE versions looks cooler though, like the eigth and ninth screenshots.
Are any of the details missing from the HuCard version? Does the CD version use sampled sfx?
animated details
The Genesis version looks like a sloppy port of the SNES version.
The water in the Genesis screenshot is a joke.
the whole game on the MD is a joke. and the almost 1/3 space on the right side, wasted for (hi-)score, lives and bombs is even more a joke.
right you are. but the MD version really doesn't show anything appealing, except for the more robust action than the SFC version. the palette is an assault on the eyes par excellence.
I agree. Some of the screens look nearly identical. I like the layout of the score/power/etc of the PCE version better than the SNES version, that's for sure. However the SNES likely has multiple layers of scrolling. It also looks like it has a pointless transparency effect in one of the screens and I just don't like the way that looks. I am amazed at how different some of the shots are as well. the SNES version cannot read my backup saves and tell me how much space I have left so the PCE version wins.
The SNES version uses a mosaic effect instead of fading in/out of each area.
Valis IV vs Super Valis.
pce snes
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU000.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU005.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-014.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU007.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU009.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-021.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU010.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_37589E2C-022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/SuperValisIVU011.png)
Tatsujin mentioned that Chiki Chiki for PCE plays badly on the PCE compared to the MD version, but, I think it plays just the same as the MD version. I have both, & they feel the same too me, it's not like comparing the choppiness of the PCE Strider to the smoothness of the MD version.
As for Raiden, the SNES version looks like crap compared to the SNES version, & I mean that!
Also, when adjusting images to 4:3, one must account for the overscan border that the emulators rarely display. Only with these borders in place can you get the true shape of how it would appear on a 4:3 TV. Stretching a 320x224 image to 320 x 240 would give artificial results, for example.
Awack, are you manually cropping those SGX pics to 320 res or is ME doing that? If ME's doing it, then it's stretching out the image when you're playing in game/emu.
I'm not a fan of the game in general, but the gameplay that I don't like didn't seem to far off to me
I'd have much prefered a CD port [of Ghouls 'n Ghosts] with flat bgs and Forgotten Worlds SCD quality graphics.
Quote from: African American Tiger
I'd have much prefered a CD port [of Ghouls 'n Ghosts] with flat bgs and Forgotten Worlds SCD quality graphics.
GameFan would have went apeshit if they did this. They ripped all over TG-CD Forgotten Worlds because it had "no scrolls". Man, it was sad!
:lol:Quote from: African American Tiger
I'd have much prefered a CD port [of Ghouls 'n Ghosts] with flat bgs and Forgotten Worlds SCD quality graphics.
GameFan would have went apeshit if they did this. They ripped all over TG-CD Forgotten Worlds because it had "no scrolls". Man, it was sad!
I just realized that Pcenginefx.com doesn't have parallax scrolling. I'm erasing my account here.
While there are elements of the Genesis/MD version that I like, the PC Engine version really wins by a landslide here. The PCE version is much brighter and pleasing to the eye. What the screens here do not show is how dreadfully slow the MD version is. The PCE version also seems to control a tad better and is just more fun as well. Let's not forget that the PCE version shows you a teenage girl's undies!!!!!!!! The MD version does not. :( :( :( :( :( :( I know which version gets my money!!!!! Oooooohhh!!!!! :)Agreed whole heartly and then some :-" :roll:
funnily, i like the MD music the better. but in terms of graphics and details, there is just no comparison to the sgfx version. there the sgfx wins skyscraper high!
as for Daimakaimura, yes, i really really do. it's just more accurat with the MDs FM. and the 1st loop clear BGM is one of the best chip tune i've ever heard.
nevertheless, the sgfx comes with a great chip tune as well.
and here we go again. it's already decided so clearly :lol:
Here's what GameFan had to say about Forgotten Worlds (from issue 2):
Wow, I always remember the TG16 Aero Blasters looking a little better than the Genesis, but these screenshots are making me think the opposite.
The Genesis version of Aero Blasters does look better graphically in pretty much all areas, but the TG-16 version is still the version I'd rather play. It doesn't have the pseudo-loading screen and just seems to have smoother control. Oh, and the music is better.
Wow, I always remember the TG16 Aero Blasters looking a little better than the Genesis, but these screenshots are making me think the opposite.
Tom, those Forgotten World screenshots are very interesting. I think the converted PCE pal screenshot has nicer shading than the arcade!
As for Raiden, the SNES version looks like crap compared to the SNES version, & I mean that!
Now who can argue with such flawless logic? It's so damn shitty, comparisons are entirely unnecessary. :lol:
As for Raiden, the SNES version looks like crap compared to the SNES version, & I mean that!
Now who can argue with such flawless logic? It's so damn shitty, comparisons are entirely unnecessary. :lol:
That's awesome, was I tired when I wrote that? I ain't changin' it, I stand by my opinion! :dance:
I just checked out game pro's Forgotten Worlds review and it was the total opposite, calling the genesis version forgettable and the pce graphically spectacular.. i just dont know who to believe.
I just checked out game pro's Forgotten Worlds review and it was the total opposite, calling the genesis version forgettable and the pce graphically spectacular.. i just dont know who to believe.
Anyone who thinks the Genesis version of Forgotten Worlds looks better is gotta be blind!
But real(!) two-player co-op play -- that's was a huge loss for the PCE version.
On a sidenote, I still did enjoy the Genesis version. I think it was the 2nd or 3rd game Genesis game I bought. Subsequently someone swiped it when I accidentally left it sitting on top of an arcade cabinet (while I was playing another arcade game) at a local donut shop. :cry:
:cry:
Here's what GameFan had to say about Forgotten Worlds (from issue 2):
'Genesis version came closer' to being arcade perfect. Only if you don't look at the backgrounds and sprites, ya bunch of worthless meat sacks. ](*,)
The Genesis version of Aero Blasters does look better graphically in pretty much all areas, but the TG-16 version is still the version I'd rather play. It doesn't have the pseudo-loading screen and just seems to have smoother control. Oh, and the music is better.
Here is my official comparison for Sega-16 (http://www.sega-16.com/feature_page.php?id=84&title=Side%20by%20Side:%20Air%20Buster/Aero%20Blasters%20(Genesis%20vs.%20TG-16))
I haven't played the master system version, i heard its pretty good.
Its hard to match these up since the pce port has slightly more varied levels.
It looks like the PCE version just seriously curtails the play field, whereas the Genesis version attempts to give you as much space as a screen and a half or 2 screens in only one screen by simply shrinking everything down. The Genesis version looks much worse, visually. I have no idea how play compares, though.
awack. can you make a hellfire comparison next please?
Why is so much of the screen black? I see no reason for this! I haven't played the PCE version (yet), but hopefully it isn't as choppy as the SMS version.
hopefully it isn't as choppy as the SMS version.
What the screen shots don't show much of, is how the average enemy sprites are 2 - 4 times bigger on PCE
SD2 does have some AWFUL boss flicker :(
Knocking out the Capcom games, Chiki Chiki boy, Ghouls & Ghost, Strider and now Forgotten Worlds, then there is Street Fighter 2, which i might do but if you want to see a really good comparison of that, just visit Black Tigers site.
Have we done Wonderboy III: Monster Lair yet? ;)
Wow, I didn't realize that the PCE & MD Hellfires were so different. I thought that they were both fairly straight ports from the arcade. I prefer different versions for each shot. I don't remember how much extra variety, animation, etc the PCE version has, but if I were to judge them strictly by these screens and taking into account that (I believe) the MD version has some parallax and the PCE doesn't, I'd say that the MD version looks better overall.SD2 does have some AWFUL boss flicker :(
Really? I never experienced this. I only got the game recently and made the equivalent of two runs through each on real hardware and Magic Engine. It really stood out to me how little flicker there was considering the size of the bosses and when it was obvious they were sprites and not tiles. Even a boss like this didn't flicker for me-
(http://www.superpcenginegrafx.com/img/sd2_zonef9.png)
Of course, I don't view flicker/break up as an unacceptable or bad thing, only when it affects the gameplay. If the price for getting a screen filling boss is the occasional thin horizontal stripe cutting out or appearing transparent for a fraction of a second, it's fine with me and I'd gladly take that over a flicker-free SNES game with tiny sprites to avoid slowdown.
The only other explanation I can think of is that maybe I just happened to play some flicker-light routes on real hardware and the game has unadvertised SuperGrafx support like Super Darius 1 that automatically kicked in on Magic Engine. :-k
What the hell is up with the SNES version of dragon slayer? It's like they weren't even trying. [-(
What the hell is up with the SNES version of dragon slayer? It's like they weren't even trying. [-(
it's like a direct PC-88 port :lol:
First off, those pics of Afterburner look FAR too dim. They look much brighter on a real TV so I don't think that is a good way to display them.
Somebody compare the 2 console Sorcerian's!
I think we've been over this one before (but not in this thread, and without as many screenshots.)
I think they're actually pretty close; the biggest differences are the dithering and the absence of water in #12. A good effort on the Genny, but it just can't keep up with the turbo :dance:
Here's a sample of Tatsujin to highlight the background tiles used compared to the arcade.
Here's a sample of Tatsujin to highlight the background tiles used compared to the arcade.
Here's a sample of Tatsujin to highlight the background tiles used compared to the arcade.
Unfortunately, my brain is slow and I have a hard time keeping track of what I'm seeing. Could you put a longer delay on each frame?
Unfortunately, my brain is slow and I have a hard time keeping track of what I'm seeing. Could you put a longer delay on each frame?
Here's a slower one for you grandpa :P
The PC Engine is quite a way out on colour, but some of the tile alignment is a bit more accurate than the MD version, especially on the left and right. I wonder why the beacon things were changed so radically.
Yeah, the MD port is definitely more true to the original, though the PCE port still looks good.
but the sega cd port of lords of thunder uses more dithering than just about any game Ive seen
the Sega-CD version is still one of the best looking 16-bit console games.
the Sega-CD version is still one of the best looking 16-bit console games.
so this makes the PCE version to the best looking 16/bit console game then? :P :mrgreen:
I'm only doing games i own, which means I'm not going to be able to do other games such as Popful mail, since i don't own the sega cd version, maybe some one else can do it, i would like to see that one myself.
The Sega CD version is way ahead in this case. It is much more impressive when you see it animated.
I dunno, I don't own any of them and right now I'm leaning towards finding the SNES version first based on those screens. Unfortunately, the Duo version looks like a distant third.
This is a game I actually heard about when it was released but have never played it. To be honest, I had forgotten about it!The Sega CD version is way ahead in this case. It is much more impressive when you see it animated.
I agree. The Sega CD wins, with SNES coming in a close second and the PCE coming in a distant third.
This is a game I actually heard about when it was released but have never played it. To be honest, I had forgotten about it!The Sega CD version is way ahead in this case. It is much more impressive when you see it animated.
I agree. The Sega CD wins, with SNES coming in a close second and the PCE coming in a distant third.
I really like the PC-Engine version the best of the three from the screen shots. I love the way the colorful 8-bitty graphics come across. It seems like it has a lot of old school feel to it but with the added spice of the PC-Engine CD Rom (cinematics, music, voices) that make the Ys games so awesome.
Legacy of the Wizard is a NES game i really need to get. I haven't played it much at all!
It actually plays like Legacy of the Wizard (which is Dragon Slayer series game by Falcom ). I like it :D
I'm only doing games i own, which means I'm not going to be able to do other games such as Popful mail, since i don't own the sega cd version, maybe some one else can do it, i would like to see that one myself.
Bump for Popful Mail before I fall asleep. I couldn't get Gens to detect my CD-ROM on this computer, so I stole the MCD pics from Classic CD RPGs (http://www.fantasyanime.com/garden/cdrpgs.htm)-
PC ENGINE - SEGA-CD - SUPER FAMICOM
(http://www.members.shaw.ca/turboduo/pmpce10.png)(http://www.members.shaw.ca/turboduo/pmmcd1.png)(http://www.members.shaw.ca/turboduo/pmsfc1.png)
(http://www.members.shaw.ca/turboduo/pmpce2.png)(http://www.members.shaw.ca/turboduo/pmmcd2.png)(http://www.members.shaw.ca/turboduo/pmsfc2.png)
(http://www.members.shaw.ca/turboduo/pmpce3.png)(http://www.members.shaw.ca/turboduo/pmmcd3.gif)(http://www.members.shaw.ca/turboduo/pmsfc3.png)
(http://www.members.shaw.ca/turboduo/pmpce4.png)(http://www.members.shaw.ca/turboduo/pmmcd4.gif)(http://www.members.shaw.ca/turboduo/pmsfc4.png)
(http://www.members.shaw.ca/turboduo/pmpce5.png)(http://www.members.shaw.ca/turboduo/pmmcd5.gif)(http://www.members.shaw.ca/turboduo/pmsfc5.png)
(http://www.members.shaw.ca/turboduo/pmpce6.png)(http://www.members.shaw.ca/turboduo/pmmcd6.gif)(http://www.members.shaw.ca/turboduo/pmsfc6.png)
(http://www.members.shaw.ca/turboduo/pmpce9.png)(http://www.members.shaw.ca/turboduo/pmmcd9.gif)(http://www.members.shaw.ca/turboduo/pmsfc7.png)
(http://www.members.shaw.ca/turboduo/pmpce7.png)(http://www.members.shaw.ca/turboduo/pmmcd7.gif)
(http://www.members.shaw.ca/turboduo/pmpce8.png)(http://www.members.shaw.ca/turboduo/pmmcd8.gif)
Without getting into much detail...
The SFC version has very nice coloring and shading, like the Xanadu II boss fights. But the tiles are reused so frequently that it ruins the experience. That and the sprite art looks lame.
The Sega version has nice art in-game graphics art and the shading is alright, but they didn't do a good enough job (by Sega standards) with the color. The cinemas are nice and clean and smoothly animated, but extremely low color, with the three main characters sharing the same 3 main colors.
The PCE cinemas are also animated as well as a tv show, but are colorful and shaded like a top quality PCE cinema.
I still prefer DE1 PSG though. :P
Crystal beans is basically an abbreviated DE II with some alterations, there are areas completely missing as the pce DE II screens below show(desert and outside of tree are not in Crystal Beans), thats due in large part in how the games are set up, Crystal beans you click on a map to travel to a different area, DE II you have to travel from place to place on foot.
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-051.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CD_0783962B-056.png)
Crystal Beans seems to lose a lot of the dark atmosphere of DEII, especially in the outside shots. In the outside comparison four down, the background on CB is all cheery and bright with colourful flowers, while DEII is dark and foreboding. I also don't like the Zelda/Neutopia style of character.
Hmm i had no idea there was a snes DEII.
Crystal Beans seems to lose a lot of the dark atmosphere of DEII, especially in the outside shots. In the outside comparison four down, the background on CB is all cheery and bright with colorful flowers, while DEII is dark and foreboding. I also don't like the Zelda/Neutopia style of character.
I dunno, I don't own any of them and right now I'm leaning towards finding the SNES version first based on those screens. Unfortunately, the Duo version looks like a distant third.
No comparison. The PCE Fatal Fury looks like Fatal Fury, while the others do not.Graphics wise yeah the,PCE FF2 is but the loading times hurt and pulling of a move feels rather stiff.
That was done pages and pages ago!
That was done pages and pages ago in an entirely different thread!
oh . I guess I miss things in the 20 pages of posts and pictures lol :)
*scrolls back*
edit: stilllll don't see them!
the amiga version is grafically far far far superior to any other versions. the pce controlls better and the BGM is far far far superior to any other versions (but probably equal to the marty version, which i've never played nor heard so far).
I once said I prefer the PCE one to the original on Amiga and was shot down in a hail of Amiganerd gunfire.
I forget. Was this (http://www.youtube.com/watch?v=C3b4h-MUjGo) Shadow of the Beast comparison video on YouTube posted here previously?
http://www.youtube.com/watch?v=C3b4h-MUjGo
I forget. Was this (http://www.youtube.com/watch?v=C3b4h-MUjGo) Shadow of the Beast comparison video on YouTube posted here previously?
http://www.youtube.com/watch?v=C3b4h-MUjGo
The controls are awful on the Amiga. Like most action games on the Amiga.
There's a big difference between technically impressive and visually impressive. The Amiga SotB has drab boring colors mixed with worse art and shading style overall than the PCE, Gen and MD versions, various versions have improved details and the Amiga player sprite doesn't look nearly as nice as the SMS and PCE versions. I like the visuals of the PCE, Gen and MD more than the Amiga.
I forget. Was this (http://www.youtube.com/watch?v=C3b4h-MUjGo) Shadow of the Beast comparison video on YouTube posted here previously?
http://www.youtube.com/watch?v=C3b4h-MUjGo
I forget. Was this (http://www.youtube.com/watch?v=C3b4h-MUjGo) Shadow of the Beast comparison video on YouTube posted here previously?
http://www.youtube.com/watch?v=C3b4h-MUjGo
Seems like Psygnosis used the same arranged soundtrack on the Marty and PCE.
Get this only if you are very nostalgic for your Amiga or if you have an Amiga and Shadow of the Beast and for some bizarre reason like playing it but don't want to torture yourself with the 5-minute floppy load times. I'll tell you what this game did for my Amiga nostalgia: it killed it, and only for a ridiculous floppy-based system and its owners who were really starving for arcade-quality games could a game like this have been touted as being something so great. God bless cartridges, and hard drives, and companies that realized how lame it was to try to play a game with nothing but a floppy drive.
Pfft. The Amiga wasn't even powerful enough to handle proper game controls. Silly Amiga.
Pfft. The Amiga wasn't even powerful enough to handle proper game controls. Silly Amiga.
I prefer the more "muddy" Amiga look over the bonbon PCE colors.
http://genesisreviews.tripod.com/reviews/beast.html
He criticses that the game was on Amiga Disk only? On a COMPUTER? The Amiga version was released in 1989 and harddrives were very expensive, especially the SCSI ones. Only a few people could afford these useful hardware at that time.
Typical console freak reviews, probably the NES generation. Without an open mind for other machines than consoles. I love all the old computer and console games, but i wouldn't write such shitty reviews. Honestly.
Sounds like a typical "console only" user, even if you said that you own an Amiga. I hate these broad-brush comments.
Sarcasm? If not it's a pretty stupid comment. As i've said, console biased. :wink:
You may not be able to perceive your own attitude, like Cartman or Kanye West, but you're the one spouting "broad-brush" rabid fanboy comments. All but the first of your handful of comments on this forum over two and a half years have been computer game based. You contribution to PCE discussion consists mainly of this line tacked on to the end of a random console-fan-hating post: "And YES, i'm a huge PC-Engine fan too. No doubt!!!".
That was just a side note, listed down below the actual review. The review itself sounded bang on (but it wasn't positive). Yet you only posted that comment and not only dismissed him as a "console freak", but even presume that he's an NES lover... before saying that he lacks an open mind (for criticizing those with different opinions perhaps?).
Ermh. The games were written for JOYSTICKS with "up" for jumping and worked very good for that time. Later Amiga games had Joypad support. Games like BC KID, Apidya or Turrican 3 works fine with it.QuotePfft. The Amiga wasn't even powerful enough to handle proper game controls. Silly Amiga.
Sarcasm? If not it's a pretty stupid comment. As i've said, console biased. :wink:
Also, painting with a 'broad-brush' is such a lame metaphor. Quick, someone pick some other one.
This is how it possibly looks on a real CRT TV with RGB.
I've expect an answer like that. I know that i'm on a US dominated board.
At least Tatsujin is a bit more objective if it comes to any other than consoles. Sad but true.
Fanboy? Who created this ugly word? I would really want to know it. Sounds more like kindergarden talk.
This wasn't just a side note. He wanted to rant about a disk based gaming platform. Pretty obvious. There's no place in reviews for this, if he claim the objectivity for himself.
There's no clear winner, i.e. the parallax scrolling looks much better on the computer.
Yes, i know that you US guys grown up with consoles and joypads. A bit more objectivity, THAT's what i've meant. I have no problem with joysticks or joypads. Peace? :D
However I think the sound may have been better on the JP version, but I can't recall.
The Amiga SotB just looks like a Gameboy Advance version of the Genesis game. Which is still nice, but not as good overall.
i still insist on my previous statement that the amiga version, in graphical terms of view is undisputable and by far the nicest version. the 1st pic above from retro speaks volumes.
the coloring, the details of the mountains and other obstacles, the whole ambience etc. is not even comparable with the flat and dull MD version.
this game was designed for the amiga and that's just what you can see.
we're talking here about the visuals of the game, and nothing else.
I guess it's all up to personal taste...
To me, the palette of the Amiga version of SotB reminds me of the Atari Lynx for some reason. Maybe due to being dim without having any real dark colors.
QuoteThe Amiga SotB just looks like a Gameboy Advance version of the Genesis game. Which is still nice, but not as good overall.
Ok, THIS comment makes me smile. This is obviously not true. Sounds more like you lack a proper argument. But i stop here. We guys are all retro game freaks. No need to hassle about such things.
I like colorful PCE games like Bonk or New Adventure Island. They look great in this graphic style, but SotB not. That's my opinion, no more, no less.
I remember one he posted of giant Bonk from Bonk 3 arguing how hand drawn art was better than a scaled sprite. It was great. I still have those pics.. Keep it up, BT! And you other guys, keep arguing the details... it's very interesting!
We get this kind of pandering a lot from non-PCE fans. "The bright PCE colors are neat for cutesy PCE games like Bonk". No one ever says "PCE colors are fine for Legend of Xanadu games". SotB PCE isn't colored anything like a Bonk game or NAI.
There are indeed awful (over) colored PCE games like ... The Legendary Axe.
Some different colors and slightly different graphic details. The PCE wins, i don't like such big status screen displays as you can see in the MD version, this downscales the viewable game screen.
I like the Ikari Warrior look of the PCE. How is this game anyway?
Why are you using GIFs for the Genesis version? Use PNGs on that one as well. It would be more fair (or at least should be in theory).
the sfc wins house high in pallete while the sega-cd wins in providing more details and max sprites on screen (as well a better BGM). combined it would have been the ultimate final fight release on 16-bit consoles!!
but you really have to look for it in this case.no, you don't have to. it's a very clear case that the SFC colors looks almost like the real arcade deal, while the MCD clearly does not.
The controls are awful on the Amiga. Like most action games on the Amiga.
This is a NOT true. There are enough Amiga action games with decent controls. Too many to list them all. Sounds like a typical "console only" user, even if you said that you own an Amiga. I hate these broad-brush comments.
The PC-Engine CD version of Beast 1 has indeed a better playability, but no better graphics. Anyway, it's still a boring game. Beast III was the only good one in this series.QuoteThere's a big difference between technically impressive and visually impressive. The Amiga SotB has drab boring colors mixed with worse art and shading style overall than the PCE, Gen and MD versions, various versions have improved details and the Amiga player sprite doesn't look nearly as nice as the SMS and PCE versions. I like the visuals of the PCE, Gen and MD more than the Amiga.
It's a matter of taste. I prefer the more "muddy" Amiga look over the bonbon PCE colors. It matches perfectly the great atmosphere of the Amiga version. The other version looks, sounds and plays different. That's normal.
The PCE-CD version has indeed a great playability (well balanced difficulty) and an awesome CD score. That's true. :)
nothing sucks more than the C64 one at least.:-k
striking how the PCE and MD BG screens being as alike as two peas in a pod. I guess the bright difference comes more from the emu. the MD uses some slight dithering here and there. more PLZ :)
Sorry dude, you wasn't even alive once they released the most of the old consoles/computers. Makes me smile to read all your funny comments.
Sorry dude, you wasn't even alive once they released the most of the old consoles/computers. Makes me smile to read all your funny comments.
Beast 3 is indeed no milestone, but better than the dull predecessors. Agony is another great example for style over gameplay. And of course i own a Turbo Duo, Amiga, C64, PSX, Dreamcast etc. Don't blame the computers, if you aren't skilled enough to play games via joystick. What a silly comment.
btw: Composite AND S-Video sucks. I prefer RGB if it's possible. Much better.
About loading times: You never heard about WHDLoad as it seems? There's no need to load Amiga games from floppy disks. I've 1000+ games on my A1200 and can start them faster as you switch your console cartridges.
Amberstar is nice, but Ambermoon is the best Amiga RPG. Very atmospheric stuff from Thalion.
And now stop this shit. It's mild entertainment to read your posts. But i want to see more screenshot comparisons.
@RetroNerd
Butting in, I am...
I've been alive since the Atari 2600 was first released, so before the Amiga. And I played lots of games on my Apple II, and I like a lot of them, even the crappy ones. I do agree that the PCE version of SoB looks better than the Amiga version. That's my opinion. Sorry it contradicts yours. There are no truths in preferences, only opinions. Though if you don't start being more polite to people who disagree with you we might start labeling your opinions wrong...
And Tats, I don't think the color differences between the SNES and Genesis version of Final Fight are super-mega obvious. There are definitely differences, but they certainly don't jump out at you. A PCE version of Final Fight would have been interesting to see.
About the color limitations of the Genesis, were there really software tricks to increase its on-screen color count limitation? If so, what game actually made good use of this software trick?
but what is up with the player's character sprite? Doesn't have the DD look. I forget what DDII actually looked like in the arcade, so I don't know if this is what it's supposed to look like.
Btw, those SegaCD shots are 12% darker than they should be (whatever version of fusion, it's output 224/224/224 as the max white color). Photoshop->posterize ( parameter of 8 ) fixes that.
Double Dragon II
(http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_000.gif) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_001.gif)
The Genesis/MD Double Dragon 2 is one of the worst games EVAR! Well, that may be exaggerating, but Palsoft did an extremely poor job on it. It does indeed look like an SMS game. A bad one.If anyone is taking requests i would love to see Arcade vs Genesis Double Dragon II
It does indeed look like an SMS game. A bad one.
If anyone is taking requests i would love to see Arcade vs Genesis Double Dragon II
Double Dragon 1 for Genesis has nice vibrant and colorful shaded graphics, the kind that Genesis games don't get enough credit for.Black Tiger, you're spoiling me with all this Double Dragon goodness!!
Double Dragon II
PCE GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_000.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-003.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-006.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_002.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_007.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_F31ECA29-018.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DoubleDragon2-TheRevengeJ_011.gif)
Damn bimmy and jimmy didn't fair to well on the genesis :roll: Looks like i rather go with the pce version.
Double Dragon 1 for Genesis has nice vibrant and colorful shaded graphics, the kind that Genesis games don't get enough credit for.
Yes the sound is incredibly lame. The music was ok, but the sound FX were extremely disappointing. The only time enemies make sounds while falling is when they croak. In the arcade every time they fell there was a nice sound effect.Quote from: Black Tiger
Double Dragon 1 for Genesis has nice vibrant and colorful shaded graphics, the kind that Genesis games don't get enough credit for.
Maybe so, but I recall the sound being horrible, almost Accolade bad on the Genesis Double Dragon.
I bought this game when I had a Genesis and i was really disappointed. It seemed like they really cheaped out to me.
Quote from: Black TigerDouble Dragon 1 for Genesis has nice vibrant and colorful shaded graphics, the kind that Genesis games don't get enough credit for.
Maybe so, but I recall the sound being horrible, almost Accolade bad on the Genesis Double Dragon.
Tee Hee.... 'how to play with the jewels'
The Genesis Columns has super-high resolution that slices my eyes into ribbons like razors.
what about the gamegear one!
so awesome. I drained tons of batteries playing that
For some reason I was under the impression that Outrun on the Genny was much better graphically,
I recently went thru the whole game of BC Kid via Youtube, & while in some respects(mainly the sky) it looks better, I recall some things being puzzling, mainly the fact that they used King Drool from Bonk 2(which is smaller), & there's no crown on his head, but then when you beat the game, a crown appears floating around off of Drool's head, very strange.
How about a comparison of Bonk 1 to BC Kid?
Yea, lots of monsters you can unlock depending on your score, i unlocked all of them and are in the shots above, i didn't include shots from every level though.
A cool feature in the duo version is that depending on the time period a fight took place there will be a matching Godzilla sprite. The shots below show the different sprites.
Valis III on the PCE/TG is valistly...groooaannn...better than the MD/Genny port.
I played the US version, i have learned a way to get a high score, i just grab and bite but you have to practice and i still cant always unlock all of them..so i used save states when i was taking these shots.
Valis III on the PCE/TG is valistly...groooaannn...better than the MD/Genny port.
I couldn't disagree more. The PCE is a little sharper with some extra details here and there, but vastly? I know the Genesis version plays much better than the PCE version.
Valis III on the PCE/TG is valistly...groooaannn...better than the MD/Genny port.
I couldn't disagree more. The PCE is a little sharper with some extra details here and there, but vastly? I know the Genesis version plays much better than the PCE version.
*ahem*
Thats, VALISTLY better.
:)
In any event, I own the Genesis and PCE ones. I like them both, and neither is truly "better" graphically. Both have better and worse parts...
The PCE one is better to me overall because it controls better, and the music and panty shots are better :mrgreen:.
if it was on Sega CD, that one might have ended up out doing the PCE CD one.
The Genesis version also has much better voice acting.
Isn't that first boss missing the chain of his ball & chain weapon in the Turbo/PCE version?I actually don't know, ill definitely look for that next time i play the game.
I must confess that I blatantly exploited an opportunity for a cheesy pun at the expense of the Genny. :-"
Quote from: ceti alpha
I must confess that I blatantly exploited an opportunity for a cheesy pun at the expense of the Genny. :-"
I missed that! I just thought you failed hard at spelling. :)
The PCE version is a touch dimmer but that is because it matches the dark, emotional tone of the game. :)
That all depends on who's wearing the panties.
Wow, the PCE version holds up really well in those shots, considering the age difference.
Wow, the PCE version holds up really well in those shots, considering the age difference.
Yeah im surprised also!! :D
(http://pcedev.net//pics/valisIII/743.png)
Why is Bobbin Threadbare attacking Princess Varna?!?
(http://pcedev.net//pics/valisIII/743.png)
Why is Bobbin Threadbare attacking Princess Varna?!?
He's not attacking her, he's just waving hello. :P
Those were great shots. Some of those Rondo sprites were definitely seemed to pop up later in SOTN.
No doubt that SOTN is better looking, but Rondo sure did age well for a game on an 8-bit system!
especially when compared to the SNES Dracula X.
As usual the PC Engine version of that game is the superior of the two..The Mega Drive version had its strong points also..
As for Zer Wing, it's about 60/40 for me (edge: PCE) on this one. The parallax might bring the edge back to the Genny's court if I saw it in action.
Wow, the Genny EWJ looks horrible with all the dithering (almost reminds of the old-school EGA Sierra games). For any of you that have the RGB mod on the genesis the genesis, do you actually see all the dithering? And if so, does that tend to dilute the benefit of the bright & clear color factor a bit?
As for Zer Wing, it's about 60/40 for me (edge: PCE) on this one. The parallax might bring the edge back to the Genny's court if I saw it in action.
Hmm it's 50/50 for me, but I do prefer the music on the Mega Drive version compared to the PCE CD tunes.
how about those compared to Burning Angels
how about those compared to Burning Angels
PCE all the way. The Genny isn't bad, but lacks the colour and detail of the PCE.
The mega bomber man shots for the genesis are corrupt, there about a billion more colors than there should be.
As for Rastan Saga II, the PCE takes it again.
The mega bomber man shots for the genesis are corrupt, there about a billion more colors than there should be.
That's because you saved them in the JPEG format. Bad awak, BAD!haha, my computer went bye bye, so i had to download gens emulator on another computer and started snapping away but didn't catch the problem until rastan II.
(http://i111.photobucket.com/albums/n132/nathall_1/haha.jpg)
Both are extremely average looking beyond comprehension (is it possible to be even more average than average?) but I think I like the Genesis version a hair better.
The bomb explosion for PCE alone tips the scales for me.
BS looks like digitized artwork/paintings.
Back in the day the final blow that really took the mystical illusion out of DKC's "32+ bit" graphics for me was how well they translated to the b&w Gameboy, even though the media and Nintendo led everyone to believe that only the SNES had the raw power to harness the technology that reproduced "Toy Story" (the film) quality images.
QuoteBack in the day the final blow that really took the mystical illusion out of DKC's "32+ bit" graphics for me was how well they translated to the b&w Gameboy, even though the media and Nintendo led everyone to believe that only the SNES had the raw power to harness the technology that reproduced "Toy Story" (the film) quality images.Have you seen the Gameboy Color port? I put up some comparison shots of it and the original snes version, the GBC shots suck but were the best i could find, still, it gives you a good idea of how well it turned out.
that's probably because it IS (just) digitized artwork/paintings. not?From my understanding the BG graphics were handled by an outside art studio who hand painted them and were later scanned into a computer.
I like the BS backgrounds, but I don't think they made optimal use of the PCE color palette. They seem a little more dithered than I would think they would need to be.The BG graphics use more colors than any pce game that i know of, single objects use up to 50 colors, so why the dithered look, the best way i can put it is to imagine taking a digital paint brush, dip and swirl it into the pce color palette(512 colors) then take the brush and drag it across the screen, what you will end up with some times are weird color combinations that don't mix well, in my opinion, this actually looks really good through composite on a CRT TV, which is what i use.
I used to have a multi-game Famicom cart with that GBC DKC game on it.I'm not a big DKC fan but that would a interesting piece to have.
From my understanding the BG graphics were handled by an outside art studio who hand painted them and were later scanned into a computer.
The BG graphics use more colors than any pce game that i know of, single objects use up to 50 colors, so why the dithered look, the best way i can put it is to imagine taking a digital paint brush, dip and swirl it into the pce color palette(512 colors) then take the brush and drag it across the screen, what you will end up with some times are weird color combinations that don't mix well, in my opinion, this actually looks really good through composite on a CRT TV, which is what i use.
I'm not a big DKC fan but that would a interesting piece to have.
It could be argued that the end result looks like it has photo grain, but it just looks more like dithering to me. It certainly suits this style of game more than any other.You hit the nail on the head with this, i have seen a similar look with handrawn art on posters.
There's Ninja Spirit for the arcade and Amiga.
QuoteIt could be argued that the end result looks like it has photo grain, but it just looks more like dithering to me. It certainly suits this style of game more than any other.You hit the nail on the head with this, i have seen a similar look with handrawn art on posters.
What we have is a game that has a huge amount of detail and a very large number of colors per BG object/tile, in the end it doesn't look like an average 16 bit game, is that good or bad, well, even though i think it looks better than DKC and i would put it in the top ten of pce games, i actually like the sharp and clean look of games like Winds of Thunder, Rondo of blood etc.
Well, it looks like we are getting to the end of this comparison thing, here is some of what is left.
Hit the ice
Daisenpuu
Heavy Unit
Atomic Robo Kid
Kick Boxing
Monster Lair
Langrisser
Ys III
Ys IV
Exile II
Bonanza Bro
Snatcher
Ys 4?? It never came out for MD, probably some unfinished version laying around somewhere.I was thinking of Ys IV Mask of the Sun for the SNES.
The BG graphics use more colors than any pce game that i know of, single objects use up to 50 colors
Quote from: awack
The BG graphics use more colors than any pce game that i know of, single objects use up to 50 colors
Say what? Out of all the screens you posted, most have fewer than 75 colors. Only a couple even hit 80 and the maximum is 82. I'm sure that there are several more PCE games that use more colors. There's just gotta be. If not, then that is truly pathetic on the part of PCE game developers.
Well, it looks like we are getting to the end of this comparison thing, here is some of what is left.
Hit the ice
Daisenpuu
Heavy Unit
Atomic Robo Kid
Kick Boxing
Monster Lair
Langrisser
Ys III
Ys IV
Exile II
Bonanza Bro
Snatcher
Say what? Out of all the screens you posted, most have fewer than 75 colors. Only a couple even hit 80 and the maximum is 82. I'm sure that there are several more PCE games that use more colors. There's just gotta be. If not, then that is truly pathetic on the part of PCE game developers.
Some sprite heavy BS shots pass 100. LoXII's bosses are in the 90's and I think that it was Tokimeki Memorial (another game with untouched digitized painted bgs) that also has 100+ color screens.
Yes, as far as i know the BG graphics have more colors than any other pce game, most games have displayed information such as health, weapon, magic etc, there are also enemy and boss sprites, for example, one of the snes street fighter 2 shots that Black Tiger posted has 139 colors, but minus the opposing sprite and display info its reduced to 83.
A change as extreme as 100'ish colors down to as little as 16, or about an 85% reduction should've make them completely unrecognizable. But anyone looking at the computer screen from a foot away wouldn't notice the difference unless looking for it and the 64 color pics are basically identical (I only went as high as 64 to keep the doubling increments). Any tiny differences that a careful eye could pick out are only the result of the color reduction process I used.
A change as extreme as 100'ish colors down to as little as 16, or about an 85% reduction should've make them completely unrecognizable. But anyone looking at the computer screen from a foot away wouldn't notice the difference unless looking for it and the 64 color pics are basically identical (I only went as high as 64 to keep the doubling increments). Any tiny differences that a careful eye could pick out are only the result of the color reduction process I used.
I'd like to see some screen shots from legitimately high colored games after they've gone through the same color reduction process. :pray:
I'd like to see some screen shots from legitimately high colored games after they've gone through the same color reduction process.
The characters in DKC are not sprites?
Great shots Black Tiger, i can not see any difference in the magical chase shots.Xanadu II took a big hit eh.
Look at the shots blow and tell me thats not incredible, they are all undithered ...due to the art and the way BS uses its colors, it still looks good at only 16 colors, yet, does not make a big difference if you add 70 or more colors.
Black Tiger, what are your top four pce games as far as graphics go?
OK, before we veer TOO far away from the point of all this, Beyond Shadowgate, however nice the backgrounds look, suffers from what could be considered unnecessary dithering. A little more work on those backgrounds could have resulted in something clearer and nicer without all the dithering mess.
I'm still amazed at some of the lackluster comments of Dungeon Explorer II's graphics, which I think are about as good as you could ask for.
Hit the Ice is a toss up. They are both different with neither really being better. They both look very odd. Warsong is also a toss up. Better resolution on the Genesis and a bit brighter on the PCE. Actually I think I will give the edge to the PCE on that one. It is just a bit more pleasing to my eye.
I'm torn on the Langrisser/Warsong for PCE/GEN shots. PCE has slightly better color, but I like the larger viewing area. I think Hit the Ice wins on the Genesis pretty clearly, however.
If we're doing a Langrisser 2 comparison, why not include the MD and SFC games? Does Magic Engine FX have a demo mode like the PCE version? Do the 32-bit Langrisser 2's all use CD music for everything?
i would give my vote for the md hit of the ice, since it has more details, bigger sprites and looks more arcadish!
Theres also poopulous guys :pray:
If we're doing a Langrisser 2 comparison, why not include the MD and SFC games? Does Magic Engine FX have a demo mode like the PCE version? Do the 32-bit Langrisser 2's all use CD music for everything?
I was going to include the MD and SFC shots in the comparison, but then decided a five-way comparison would look bloated so I stuck with the 32-bit editions. And I can't speak for the PSX or Saturn version, but the PC-FX version uses redbook audio for EVERYTHING. And it has a really, really good soundtrack that sounds a lot like T's Music, but probably isn't.
That he is.
I wonder, did he do the redbook CD soundtracks for the PCE version or did some schmuck arrange it for him?
I just posted tenchi o kurau vs king of dragons in the ninja gaiden post.
Capcom, Tenchi O Kurau(arcade 1989) vs King of the Dragons(arcade 1991)
what post?
i cant find it ><
Does the PCE version scroll choppy?No, i don't think it does...i will probably finish the game in a bit, and post some more shots.
Last of the Ninja Gaiden shots.
pce snes
Ninja Gaiden was re-released on the sNeS as a compilation w/ better grafx.
Ninja Gaiden was re-released on the sNeS as a compilation w/ better grafx.
so this pix above are from the SNES version? so then I asking me myself, where is the "better" grafx got to? :lol:
Ninja Gaiden was re-released on the sNeS as a compilation w/ better grafx.
so this pix above are from the SNES version? so then I asking me myself, where is the "better" grafx got to? :lol:
Does the PCE version scroll choppy?
Congrats on the minimum effort they put into the SNES one.
I didn't realize that Super Bonk's giant Bonk was so tiny. Does the game support 2 player play? Aside from the size, I don't like how he was redrawn.
I didn't realize that Super Bonk's giant Bonk was so tiny. Does the game support 2 player play? Aside from the size, I don't like how he was redrawn.
I've always wanted a Turbo Bonk with a fully shaded sprite, which Super Bonk actually does. But the colors make him look so gross. I also hoped with each Turbo sequal, that the bgs would have more shading, but for the most part the didn't make it work very well in Super Bonk. If ever there was a Turbo series that looks best in vibrant colors, it's Bonk.
keeping it simple, one shot of the main board and one of a bonus level.
pce genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashJ-090705_1221.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashMDJ_009.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashJ-090705_1228.png) (http://i567.photobucket.com/albums/ss114/bethcongo/DevilCrashMDJ_012.gif)
Magicengine Ootake
(http://i132.photobucket.com/albums/q13/awack/CD_072EAB00-044.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDAkumajouDraculaX-ChinoRondoJ-0-10.png)
wow..the MCD version looks like big shit.
The PCE version really looks good, even when compared to the PC versions; especially so with the goblins, which are pretty dull and forgettable in the PC and Mega-CD versions.wow..the MCD version looks like big shit.
Don't sugar coat it, Tatsujin. Tell us how you really feel. :lol:
I wonder if you can use the PCE mouse with might and magic.......
I wonder if you can use the PCE mouse with might and magic.......
Alas, no.
bring on the Amiga comparisons! serious!
bring on the Amiga comparisons! serious!
Do we have any reason to believe the Amiga version will differ significantly from the PC VGA version or the Macintosh version(effectively VGA, though possibly higher res)?
Do we have any reason to believe the Amiga version will differ significantly from the PC VGA version or the Macintosh version(effectively VGA, though possibly higher res)?
Do we have any reason to believe the Amiga version will differ significantly from the PC VGA version or the Macintosh version(effectively VGA, though possibly higher res)?
Based on the screenshots available at Lemon Amiga (http://www.lemonamiga.com/?mainurl=http%3A//www.lemonamiga.com/games/details.php%3Fid%3D3142), they look pretty much identical to me.
Being an M&M junkie, Ive played just about every M&M for every system.
Being an M&M junkie, Ive played just about every M&M for every system.
Hey, have you checked out the mobile versions of M&M?
I've had this mobile M&M (version 1.01) (http://www.gameloft.com/mobile-games/might-and-magic/) for my Verizon phone for a long time and, for a mobile game, it is pretty neat, IMO.
Hey Arkhan, I was debating with one of my buddies earlier about whether or not I should pick up M&M 1 for the Turbo. What's your take? Worth buying? I suppose so, since you claim it's the best version out there, but what more can you tell me to convince me to go out and buy it?
Still, they're both great looking games that are impossible to play without eye-humping the screen.
I too want to get my game on with LOXII, is there a large language barrier by any chance?
For those who don't know what "LOXII" is, the proper name is Dragon Slayer VIII - The Legend of Xanadu II. The game is not very expensive comparatively speaking.
For those who don't know what "LOXII" is, the proper name is Dragon Slayer VIII - The Legend of Xanadu II. The game is not very expensive comparatively speaking.
Well, now I just feel stupid. I thought LOXII was another great, unheard of PC Engine game and all this time I've been clamoring over a Xanadu game! ](*,)
Wait, the Xanadu games are sequels to Legacy of the Wizard for the NES? Awesome!Yep:)
Wait, the Xanadu games are sequels to Legacy of the Wizard for the NES? Awesome!
all three shooties are great. but spriggan tops 'rem all! musha aleste is one of the TOP shooters on the MD. so is super aleste for the SFC (if only those boring bonus stage where not there!!).
and behind all 3 the same developer worked on.
I still haven't ever played Space Megaforce. That's a game I'd like to pic up if I can find it.
Wait, the Xanadu games are sequels to Legacy of the Wizard for the NES? Awesome!
Yeah and Sorcerian is part of the series too!
You got Dragon Slayer I, Romancia, Xanadu, Drasle Family (LotW), Sorcerian, and then all the legend of heroes / xanadu confusion.
:)
I still haven't ever played Space Megaforce. That's a game I'd like to pic up if I can find it.
Don't get too excited. Imagine Blazing Lazers, slowed to a crawl, with levels twice as long. The game plods, and I mean PLODS along.
Wait, the Xanadu games are sequels to Legacy of the Wizard for the NES? Awesome!
Yeah and Sorcerian is part of the series too!
You got Dragon Slayer I, Romancia, Xanadu, Drasle Family (LotW), Sorcerian, and then all the legend of heroes / xanadu confusion.
:)
And as I understand it, the Legend of Heroes series is independent of the Dragon Slayer: LoH/LoH: DS series.
Knowledge of japanese is not required to play thru the game! Also, it's technically called The Last of Dragon Slayer. Not sure if that means, it's a part of Dragon Slayer 8, or if it litterally is 9, kinda of like how Legend of Heroes 1 & 2 together are aka Dragon Slayer 6.
Faxanadu for the NES is included also. Can't forget that one.
Legend of Heroes cannot be independent of Legend of Heroes. I am surprised that Ys isn't a friggin' Dragon Slayer game. f*cking Christ!
I disagree with Ceti-- I think the Duo version clearly takes the win here.
I didn't realize that Panic Bomber was a five player game; is it a good 'un? I could definitely add another game to the multiplayer mayhem rotation with Bomberman '93/'94, Battle Lode Runner, and the pair o' Dungeon Explorers.I disagree with Ceti-- I think the Duo version clearly takes the win here.
He's clearly drunk on Molson and maple syrup, as the only things going for the SNES version are the title screen and the play field backdrops.
This post just to tell that I used some of your comparison screenies as I'm having a debate on a french forum.
Here (http://www.gamopat-forum.com/la-demence-8-bits-f45/la-pc-engine-vraie-ou-fausse-8-bits-t20037.htm#396024)
This post just to tell that I used some of your comparison screenies as I'm having a debate on a french forum.
Here (http://www.gamopat-forum.com/la-demence-8-bits-f45/la-pc-engine-vraie-ou-fausse-8-bits-t20037.htm#396024)
Wow, ange_dechu_lucifer is just like the ignorant Americans I've come across. :lol:
Please post some of the music from the PCE because I loved it on the Genesis.
... but the end result of both Puyo Puyo's on PCE is still good. The arcade versions look like they used Mega Drive hardware.
I think the Puyo in the arcade used 32X technology, however.
The first few levels of space harrier/space harrier 2.
The first few levels of space harrier/space harrier 2.
The only two things that matters in a Space Harrier comparison are:
1. The "bubble" shooting sound effect
2. The Game Over / High Score music
If the Genesis pulls those off, then it is golden.
Then, and only then, we can compare the graphics.
I guess it's because I haven't played through it with a decent connection, but I never noticed before that SH2 uses the shadow/highlight mode for shadows for all the floating sprites. I wonder how the Stage # is being rendered, that it gets covered by the shadows?
Not really a fair comparison, as no one expects the Famicom to outshine the PCE and its far superior capabilities, but it's still fun to look at the differences.
The only two things that matters in a Space Harrier comparison are:
1. The "bubble" shooting sound effect
2. The Game Over / High Score music
the only sad thing about the pce space harrier is, that they couldn't use that checker floor. but hey, the marty version coulnd't neither :lol:
but still wonder why? even the SMS version did it (albeit not so well).
the only sad thing about the pce space harrier is, that they couldn't use that checker floor. but hey, the marty version coulnd't neither :lol:
but still wonder why? even the SMS version did it (albeit not so well).
The X68000 version uses the same effect as the PCE version, so maybe the same checker-stumped team made both (and maybe the Marty port)?
I'd take the SMS version over both of them any day.
I'd take the SMS version over both of them any day.
Seriously? i hardly ever play it because it's such an ugly, blocky mess.
when I have the urge to play SH, I generally pop in the 32X version.
QuoteThe only two things that matters in a Space Harrier comparison are:
1. The "bubble" shooting sound effect
2. The Game Over / High Score music
You also have to subtract points for not having that classic space harrier music as heard in the link below.
http://www.youtube.com/watch?v=k8iNPRBeF9s
I really dislike the striped floor on the PCE though. If the other versions could have done it right with colour cycling, then why not the PCE?
Space Harrier 2 allows rapid fire. Press A + Start in the title screen to get to the options menu.
Seriously? i hardly ever play [the SMS version] because it's such an ugly, blocky mess.
How about matching up some Space Fantasy Zone screens with SH & SH2?
(http://img12.imageshack.us/img12/4125/sharriercomparison.png) | (http://www.pastrykicks.com/v5/wp-content/uploads/2009/01/sweetie-sweatsuit-red.jpg) SH2 (enlarged to show detailed shading of sprite) |
This is my favorite version of Space Harrier :
That picture is not large enough. Could you please make it larger so maybe we can see it? Thanks!
Space Harrier 3D kind of pisses me off as well. It is exceedingly tough. I have never been able to beat it. And since it is a 3D game it is twice as choppy as the original SMS game, just like Out Run 3D.
Where is the 32x space harrier???I like to know where is planet harrier jk !
Bonanza Bros.: I never played these games, but going solely from the screenshots, both versions seem nice and on par with each other. Sure, I could point out some things (see the last pic in the series, with the coal mine car) and give the edge to the pce, but...
There are some aesthetic decisions that seem to favor the pce: the gradient and perspective on the tiled floor, for example. Or the backgrounds.
Bonanza Bros. was a PCE CD, correct? Did it offer a nice soundtrack compared to the cart?
The PCE arrangements (http://www.youtube.com/watch?v=37g4qzU8QNo&eurl=http%3A%2F%2Fwww%2Epcengine%2Eco%2Euk%2FHTML%5FGames%2FBonanza%5FBros%2Ehtm&feature=player_embedded) are very cool.
In both the Master System and Megadrive versions, the player shots are aimed toward a vanishing point in the centre of the screen. But when you look at the arcade version, when you position the Harrier at the top corner, his shots should actually shoot forward and then outwards in an arc - this is replicated in the PC Engine version, although the shots seem to veer to the left straight away rather then the wider arc of the arcade.
A. Folks! I still want to know if you think that one song from Bonanza Bros. is reminiscent of Space Harrier.
A. Folks! I still want to know if you think that one song from Bonanza Bros. is reminiscent of Space Harrier.
I've never really noticed any similarity between those two tunes. But considering they are both Sega games, is there a chance they are by the same composer?
Gotta be an Amiga game or something German-developed
They copied PCE game designs shamelessly.Thats cool, i didn't know that.
Check my article at Sega-16 (http://www.sega-16.com/feature_page.php?id=10&title=Side%20by%20Side:%20Exile%20%28Genesis%20vs.%20TG-16%20CD%29) for even more screenshot comparisons of Exile.
Thanks guies for this thread. It's really helpful to make french forum members understand the silliness of their statements.
Thanks a lot for your help ;)
Today I (re) played SF II 'on PCE and I noticed that the boat in the background in the course Ken was motionless while on MD and SNES it moves up and down according to the swell. A very big sprite to animate the little 8-bit core PCE
I have a duet with PC Engine Arcade Card and changes everything. Without the Arcade Card I would like to see the mouth of Fatal Fury 2/Special or Art of Fighting ... It would surely not a pretty sight ...
A very big sprite to animate the little 8-bit core PCE
Tiens je viens de voir sur la fiche wikipédia de la PC Engine que la DUO avait un processeur supplémentaire, un 65802 à 16 MHz :
http://fr.wikipedia.org/wiki/CoreGrafX
Enjoy :QuoteTiens je viens de voir sur la fiche wikipédia de la PC Engine que la DUO avait un processeur supplémentaire, un 65802 à 16 MHz :
http://fr.wikipedia.org/wiki/CoreGrafX
The additional memory even allowed the console to display polygons 3D well beyond what the Famicom and Megadrive / Mega-CD could offer.
BEHOLD:
(http://www.lemon64.com/games/screenshots/full/s/street_fighter_ii_06.gif)
Enjoy :QuoteTiens je viens de voir sur la fiche wikipédia de la PC Engine que la DUO avait un processeur supplémentaire, un 65802 à 16 MHz :
http://fr.wikipedia.org/wiki/CoreGrafX
Wow! That site has quite a few inaccuracies. The GPU is a "65c02" clone (and the label is HuC6270)!? But the main CPU is only a "6502" clone!?!? WTF? 6502 is like 3 versions back (with missing addressing modes/instructions/etc). And the GPU isn't a CPU. Resolution is wrong, audio is wrong, color counts are wrong. Calling the CD ram "cache" is wrong. It's system cart space, not cache. And then the mentioning of the 65802 in the CD system.QuoteThe additional memory even allowed the console to display polygons 3D well beyond what the Famicom and Megadrive / Mega-CD could offer.
Hahahaha. Who writes this stuff for the French wiki site? MooZ needs to whip their asses ;>_>
hahahaI don't know if you were posting or viewing these forums a few years back but it almost the same deal, you would hear statements like ""the best looking pcengine games, cd or hucard looked no better than nes or early megadrive games""of course you had people like Black Tiger, Joe, Tom and a few others to counter this.
and i always thought the frenchs are so uber wellknowers when it coms to pc engine stuff!! FAIL
What I wonder is, is there a PCE game with graphics that are worse than an NES game? Even the first year PCE games look nice and smooth to me...
What I wonder is, is there a PCE game with graphics that are worse than an NES game? Even the first year PCE games look nice and smooth to me...
may be energy?
What I wonder is, is there a PCE game with graphics that are worse than an NES game? Even the first year PCE games look nice and smooth to me...
may be energy?
I dunno. thats close, but still better than NES. I don't think anything on PCE graphically actually sucks. Its all pretty legit.
Man I should play that game again. I liked it!
Time Ball and Xevious don't really look any better than a good NES game.
6502 based variant doesnt mean its an exact replica... #-o
What I wonder is, is there a PCE game with graphics that are worse than an NES game? Even the first year PCE games look nice and smooth to me...
Time Ball and Xevious don't really look any better than a good NES game.
Xevious doesn't even count as a game. Its torture on a HuCard.
The PCE one does look better than the NES one though >_>
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc2dkq-61.png)
The lesson to be learned here is that any version of Xevious is pretty much torture, including the arcade. The PCE can only do so much. :)
The lesson to be learned here is that any version of Xevious is pretty much torture, including the arcade. The PCE can only do so much. :)
OBEY X.E.V.I.O.U.S.
Can you run this through the PCE-ifier utility that changes pics to 'legal' PCE colors? SNES games are usually very nicely colored (no argument there), but I doubt that this particular pic would lose much in the translation.I think it would be difficult, DKC used debabelizing, i think that means starting with millions of colors for a screen and using this method(using a computer) you would subtract colors until down to between 70 and 180 which is what DKC I has...so the end result should be that it looks like there are more colors than there actually are.
(http://i567.photobucket.com/albums/ss114/bethcongo/dkc2dkq-61.png)
Can you run this through the PCE-ifier utility that changes pics to 'legal' PCE colors? SNES games are usually very nicely colored (no argument there), but I doubt that this particular pic would lose much in the translation.
What game is this in English?
Genesis one looks better.
Twin Hawk for the genesis.
Wow, the HuCard blows the CD version away! That's because the CD just doesn't have the MEGA POWER to compete with only 64K in RAM in any one time.
The snes port isnt bad, its what you would expect on a 16bit console, the reason the pce port turned out so close to the original(sprite size, animation, graphics and voice) is because its not a 16bit system...its an 8bit system and with the arcade card it turns into a 32bit system, every one knows this.
Well, there is definitely a difference between the pce cd and hucard ports.
Genesis one looks better.
the rest are from various internets-
Is there some kind of contract that developers must sign that says all home fighting games MUST be letterboxed?
Is there some kind of contract that developers must sign that says all home fighting games MUST be letterboxed?
It was a clever ploy by the future manufacturers of widescreen TVs. And it worked.
Is there some kind of contract that developers must sign that says all home fighting games MUST be letterboxed?
It was a clever ploy by the future manufacturers of widescreen TVs. And it worked.
lol did you see the wide screen MVC2 ? its the funniest piece of crap ever.
they widescreened it but kept the actual game boundaries there, so the "edge" of screen is like, 6" from the edge.
Is there some kind of contract that developers must sign that says all home fighting games MUST be letterboxed?
It was a clever ploy by the future manufacturers of widescreen TVs. And it worked.
lol did you see the wide screen MVC2 ? its the funniest piece of crap ever.
they widescreened it but kept the actual game boundaries there, so the "edge" of screen is like, 6" from the edge.
That would suck on a 12" TV
lol did you see the wide screen MVC2 ? its the funniest piece of crap ever.
they widescreened it but kept the actual game boundaries there, so the "edge" of screen is like, 6" from the edge.
Quote from: Arkhanlol did you see the wide screen MVC2 ? its the funniest piece of crap ever.
they widescreened it but kept the actual game boundaries there, so the "edge" of screen is like, 6" from the edge.
Well, the original game was full screen 4:3. Changing the usable dimensions of the screen would alter gameplay considerably. For example, in a 16:9 playing field some characters with good projectiles would be completely unapproachable from full screen distance if a "full screen" became %30 wider.
especially given the difference in colours.
No, it is more of a toss-up. I don't really like the orange dirt in the PCE version, but some of the details are bigger and/or better.
I will be posting screens of games that really didnt match up with any thing on the genesis or snes.
legend of xanadu
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0709.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090928_1621.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0610.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0616.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0619.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0627.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0612.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0621.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0623.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0624.png) (http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0635.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduJ-090929_0706.png)
so how did you decipher all the kanjis back then?
It requires knowledge of Japanese? It looks like an action game to me. I don't even know what this game is called.
A good comparison graphic-wise would be Popful Mail for SFC and MCD.
...did I mention I really need this game?
Someone needs to produce a translation patch.
I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game. I so need this game.
...did I mention I really need this game?
Thanks guies for this thread. It's really helpful to make french forum members understand the silliness of their statements.
...Actually, there are so many french guies who think they know about the PCE. You woudln' t believe it.
...The members nearly laughed at me, saying I was saying bullshit. There are so many guies like them, it's so irritating. I don't know if you read french enough to undertsand how horrible it is for me to discuss with these guies who don't want to understand and to admit that they're wrong.
...So basically, those who've been into the PCE for 18 years are wellknowers but beside that, you have millions of ignorants who, just because they bought a PCE 2 months ago with 2 games think they're part of the elite. :lol:
guyomes comparison shots
(http://i567.photobucket.com/albums/ss114/bethcongo/276404Donkey_Kong_Country_2___Diddy.png) (http://i567.photobucket.com/albums/ss114/bethcongo/327321pckid35.gif)
What game is the 2nd set of pics, left column. 3rd down?
Ahh if only the pce verison of popful mail could have been like the sega-cd version....
guyomes comparison shots
Well when i had a sega-cd that was my frist version to play of popful mail.Then i get a pce again years later and i find it to be a throw back.While it's gameplay is like Ys i don't know i just prefer the sega-cd version more.Btw i know now that pce version of popful mail is a port of the PC88 version,but i guess i wanted that hack'n'slash gameplay.What game is the 2nd set of pics, left column. 3rd down?
Seiken Denstetsu 3/"Secret of Mana 2". awack posted a bunch of pics (including that one) from it in this thread 10(?) pages back.Ahh if only the pce verison of popful mail could have been like the sega-cd version....
I prefer the PCE version the way it is. But if it a PCE version was made more hack 'n slashy like the Sega and SFC versions, I'd prefer it to be done like Xanadu 1's action scenes. The Sega-CD version is kinda bland in comparison.
popful mail snes
(http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ001.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ006.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ008.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ014.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ016.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ019.png)
(http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ022.png) (http://i567.photobucket.com/albums/ss114/bethcongo/PopfulMailJ025.png)
Ive seen Lox 1 and 2 in motion, it looks good but not as good as SoM2 imo. Its all subjective though.
I think the PCE properly programmed can equal the SNES in alot of areas but not trounce it, unless you count the Arcade card which I dont [world heroes 2 screenshots come to mind]...if you do, you might aswell bring in the 32x for comparison and say its a Genesis.
PCE definately has the speed advantage over the SNES though. The snes cpu has always been a bad move on Nintendo's part, its to slow. Graghics, not counting mode 7 id say is almost even to the SNES. Almost since theres no built in parallax.
Sound ? CD addon yes, Hucard? not horrible but no contest here, Snes has it beat.
Genesis is the weakestdog here, sound sucks for the most part. Colors are handicapped to 64, it had speed and good developers though.
It would have been nice to have Mortal kombat 1 or 2 out on the PCE, id like to have seen it for comparison's sake.
I think the PCE properly programmed can equal the SNES in alot of areas but not trounce it, unless you count the Arcade card which I dont [world heroes 2 screenshots come to mind]...if you do, you might aswell bring in the 32x for comparison and say its a Genesis.
PCE definately has the speed advantage over the SNES though. The snes cpu has always been a bad move on Nintendo's part, its to slow. Graghics, not counting mode 7 id say is almost even to the SNES. Almost since theres no built in parallax.
Genesis is the weakestdog here, sound sucks for the most part. Colors are handicapped to 64, it had speed and good developers though.
Not counting the Arcade Card is like not counting any SNES games that are larger than 8 megs. Many SNES games however use extra hardware that is packed into the carts.
This was a request to show the difference in colors, tiles and such.
Im all for comparing games aslong as its valid, I have no problem not counting chip enhanced snes games either...But the PCE couldnt do WH2 of that quality without the ACD. It would look like like the SNES version without that extra Ram. So thats not a fair comparison.
And also the meg counts is a apples to oranges comparion to needing to buy a Addon for your system [ACD].
I think the PCE properly programmed can equal the SNES in alot of areas but not trounce it, unless you count the Arcade card which I dont [world heroes 2 screenshots come to mind]...if you do, you might aswell bring in the 32x for comparison and say its a Genesis.
But the PCE couldnt do WH2 of that quality without the ACD. It would look like like the SNES version without that extra Ram.
Thanks, Awack. I've beaten the Sega CD version of this game, which is wonderful, IMHO.The sega cd version of Popful Mail is at the top of my want list.
The PCE Bonk games didn't even attempt to use much shading and are in a different style than Super Bonk. Super Air Zonk would be the closest thing that was released commercially to compare. I just happened to put together a PCE-spec mockup of Bonk's Adventure recently that shows how the game could look using PCE graphics, but I'm away from home and don't have the url right now.No doubt, the pce bonks use more basic/bold colors where is super bonk uses more subtle colors plus more shading, but too much gradiation or the use of subtle colors for shading can make objects look flat, this isn't the case for super bonk though and yes, Super Air Zonk is definitely the closest, with lots of shading but with more vibrant colors.
I just happened to put together a PCE-spec mockup of Bonk's Adventure recently that shows how the game could look using PCE graphics, but I'm away from home and don't have the url right now.[/That would be neat to see, i bet the person who made the request to me would really like to see it as well.
I think the PCE properly programmed can equal the SNES in alot of areas but not trounce it, unless you count the Arcade card which I dont [world heroes 2 screenshots come to mind]...if you do, you might aswell bring in the 32x for comparison and say its a Genesis.
I've seen this mentioned before on some other forums. This perplexes me. The Arcade Card isn't adding anything new to the PCE except memory. It's equivalent to more/larger cart space. That's what purpose it serves. The SuperGrafx, now that's a hardware upgrade. The 32x, that's a fairly big upgrade (I mean, you get more colors - 32k, two 32bit processors, two new stereo DAC channels, etc). The Arcade Card isn't even equivalent to the SNES addon chips. It's nothing more than larger cart space for CD projects. I think it's perfectly fair game.
Ive seen Lox 1 and 2 in motion, it looks good but not as good as SoM2 imo.
I think the PCE properly programmed can equal the SNES in alot of areas but not trounce it, unless you count the Arcade card which I dont [world heroes 2 screenshots come to mind]...if you do, you might aswell bring in the 32x for comparison and say its a Genesis.
Im all for comparing games aslong as its valid, I have no problem not counting chip enhanced snes games either...But the PCE couldnt do WH2 of that quality without the ACD. It would look like like the SNES version without that extra Ram. So thats not a fair comparison.
And also the meg counts is a apples to oranges comparion to needing to buy a Addon for your system [ACD].
QuoteThe PCE Bonk games didn't even attempt to use much shading and are in a different style than Super Bonk. Super Air Zonk would be the closest thing that was released commercially to compare. I just happened to put together a PCE-spec mockup of Bonk's Adventure recently that shows how the game could look using PCE graphics, but I'm away from home and don't have the url right now.
No doubt, the pce bonks use more basic/bold colors where is super bonk uses more subtle colors plus more shading, but too much gradiation or the use of subtle colors for shading can make objects look flat, this isn't the case for super bonk though and yes, Super Air Zonk is definitely the closest, with lots of shading but with more vibrant colors.QuoteI just happened to put together a PCE-spec mockup of Bonk's Adventure recently that shows how the game could look using PCE graphics, but I'm away from home and don't have the url right now.[/
That would be neat to see, i bet the person who made the request to me would really like to see it as well.
Quote from: peonpiateIve seen Lox 1 and 2 in motion, it looks good but not as good as SoM2 imo.
Yeah, no shit. The PCE can crank out one hell of a still shot, but it can't even touch what's going on in a game like Seiken 3. I wish the PCE could do transparencies, or that it had more access at a time to the huge amount of stuff on the CD, but...it doesn't.
Quote from: peonpiateIm all for comparing games aslong as its valid, I have no problem not counting chip enhanced snes games either...But the PCE couldnt do WH2 of that quality without the ACD. It would look like like the SNES version without that extra Ram. So thats not a fair comparison.
And also the meg counts is a apples to oranges comparion to needing to buy a Addon for your system [ACD].
OK I MUST step in here as this is getting a bit too ridiculous for me to let slide. I swear we had this same argument over on Sega-16. I wouldn't be surprised if you were that same member, I will have to check the IPs of your posts. But if you want to compare RAW PCE power to RAW SNES power, then memory is irrelevant. It doesn't matter if it is an 8 Meg game or a 48 meg game or an Arcade CD. You saying that MEG count is apples and oranges in comparison to an add-on like the ACD is absolutely preposterous. IT'S THE SAME THING! MORE MEMORY! What DOES matter is if there is any extra hardware helping with the tasks. Many SNES cartridges have extra chips to help them do certain things. The argument that was presented over at Sega-16 was that the PCE/TurboGrafx-16 could not do something as awesome as Lords of Thunder on its own. Why not? Because the CPU was freed of the task of generating music, so that granted much more power to the graphics and gameplay. That was the biggest facepalm moment I had ever had, and it is starting to look like it will happen again.
ftmfw
I'm sure Pionpiate and Guyome are the same person :p
Thats not a fair comparison at all, regardless if its 'only' more ram...The snes version is running vanilla and unmodified, without the benefit of mass CD storage to store the huge sprites and animations and without the added RAM to quickly access it.
And I doubt WH2 could be done to the exact quality as the ACD-CD version was on a standard hu-card..again I think it would resemble the SNES version due to storage space limits.
just don't understand this logic.
And I doubt WH2 could be done to the exact quality as the ACD-CD version was on a standard hu-card..again I think it would resemble the SNES version due to storage space limits.
As for my comparisons to a 32x...its only for the $$$ difference. Getting a ACD card is a addon, just as a 32x is. Thats not a straight comparison.
This debate feels so much like 1990.
So according to you, PCE WH looks better because of the ACD card, and ACD is somehow an "unfair" advantage for the PCE. Even if it is, who really f'n cares? This isn't some sporting match -- It's just comparisons of stillshots from various systems of the era.
There were shot comparisons of PCE Rondo with against PSX SOTN some threads ago, just for shits and giggles. No one was crying, "Wahhh. that's not fair!"
@ Black Tiger: Those Bonk screenies are oh so sexy. Thanks for sharing, but when's Bonk 4 coming out?
Top men are looking into that possibilty. Top men.
(http://i567.photobucket.com/albums/ss114/bethcongo/new_bonk1.png)
Now thats a good looking bonk screenshot, the original Bonk is a bit dated when compared to Revenge,III and super Bonk, an upgrade like this would be great.
Definitely. I could do some... 3-4 layers of parallax on that too with some tricks :D
The PCE can do great looking transparencies with flickering,
Isn't Seiken Densetsu 3 only 32 megs, why wouldn't 18 megs be enough CD access?
What exactly goes on in SD3 that the PCE couldn't even touch?
The scaling and the transparency, mostly. If you can play SD3 and actually believe that a PCE could do anything like a decent port of it, then I guess I can't penetrate your PCE obedience layer. I mean, people here like to laugh at how pathetic Dracula XX is compared to the PCE version, but if there were a PCE version of SD3 it would be even more pathetic. I might actually be better in some ways (ie: more animation) but flickering stuff that is supossed to be transparent and pre-rendered animations instead of actual scaling only work in really narrow applications. I currently don't even own a SNES, but I do know the difference between reality and fantasy, theory and practical application, being a connoisseur and being an obedient otaku. The Square-style "big budget RPG" just goes over better on SNES. Likewise, the more simplistic (in a good way), cinema/redbook/etchie stuff goes over better on PCE. For example, there is a SFC version of Emerald Dragon and I'm sure it makes us all laugh.
I currently don't even own a SNES, but I do know the difference between reality and fantasy, theory and practical application, being a connoisseur and being an obedient otaku.
I mean, people here like to laugh at how pathetic Dracula XX is compared to the PCE version, but if there were a PCE version of SD3 it would be even more pathetic.
So... what, are transparencies and scaling 80% of the game experience or something?
My main point though is that the PCE can't do something as simple as, say, a super bomb in Super Metroid. On the surface this may seem "unfair" since the super bomb was clearly inspired by hardware FX built into the SNES (ie: it was "designed around the hardware") but the reality is that there are loads of SNES games with fantastic transparencies that can't be done on the PCE, or at least not as well because that flickering stuff usually looks like total shit. The other big problem is that the PCE can't vary/fade the transparency, just change the rate of flicker, which is extremely un-smooth looking.
The scaling and the transparency, mostly. If you can play SD3 and actually believe that a PCE could do anything like a decent port of it, then I guess I can't penetrate your PCE obedience layer.
I mean, people here like to laugh at how pathetic Dracula XX is compared to the PCE version, but if there were a PCE version of SD3 it would be even more pathetic. I might actually be better in some ways (ie: more animation) but flickering stuff that is supossed to be transparent and pre-rendered animations instead of actual scaling only work in really narrow applications.
I currently don't even own a SNES, but I do know the difference between reality and fantasy, theory and practical application, being a connoisseur and being an obedient otaku. The Square-style "big budget RPG" just goes over better on SNES. Likewise, the more simplistic (in a good way), cinema/redbook/etchie stuff goes over better on PCE. For example, there is a SFC version of Emerald Dragon and I'm sure it makes us all laugh.
Quote from: TomSo... what, are transparencies and scaling 80% of the game experience or something?
I'd say they are as relevant to gameplay as the superior animation and music in the PCE version of Drac X.
I'm not at all surprised that this conversation has been distilled to this:
"The PCE can't do transparencies."
"Yes it can, with flickering, just don't play if you are epileptic and you'll be fine."
"Well, those look like shit."
"Well, I never liked real transparencies anyway. They are cheap."
The perfect defense of a console's inability to do something; "I never liked that anyway".
While you may have preferred actual animation to a Metroid super bomb, the reality is that most people thought that was cool as hell when they saw it. Sure, its not critical to gameplay, but it is somewhat intertwined. The main use of a super bomb is to reveal breakable blocks or hidden items, and the way the circle expands out does this in a way where...well, I'm not sure it would be as cool with animations. Would the smoke and fire obscure the items the bomb would reveal until they disappeared? It wouldn't have the same "reveal" to it.
As for Mode 7, I seem to remember Super Mario Kart outselling virtually every PCE racing game ever made combined (do not take that literally) so while Mode 7 is "cheap and tacky" to hard core PCE fans, the reality is that it allowed for a gameplay mechanic that obliterated all the Pole Position/Outrun systems that had been in use since Night Driver when the power (and expertise) didn't exists to do polygons in a usable manor on home consoles. Mario Kart was vastly more playable and competitive than any racing game ever made up until that point, and its very nature simply cannot be duplicated on PCE because it had you actually moving around a map, instead of just showing you an animation of what might be a single point of view from what might be a map. SMK was to racing what SFII was to fighting games. In fact, Super Mario Kart easily remained the best/only competitive home racing experience until Ridge Racer was released for PS, and that required two consoles and...still wasn't as fun...but I digress. Now, I'm not saying that Mode 7 alone made SMK what it was (Mode 7 made several lesser racing games go) but it was essential, and it cannot be duplicated on PCE.
I'm sure you probably think that Chase H.Q. or Outrun are just as great at being skill intensive two player racing games. I might point out that they are single player. This is where you will say that multi-player racing is a tacky cheat anyway. So, I guess there is just no convincing some people. If that's the case, then I'm talking to a fanatical brick wall, so f*ck it. I might as well be arguing global warming on the 700 Club's blog.
Here's what I think: PCE developers would have LOVED to have had access to Mode 7 and transparencies when they were making these games we love so much, and if they had you wouldn't be arguing against them...or if you were, you'd be doing it on a Mega Drive forum. If the guys who programed LoX could make that water actually transparent instead of spazzy flickering stuff they would do it in an instant and never look back. Maybe you wouldn't, but they would, and nobody would have complained.
So, I guess there is just no convincing some people. If that's the case, then I'm talking to a fanatical brick wall, so f*ck it. I might as well be arguing global warming on the 700 Club's blog.
I'm not at all surprised that this conversation has been distilled to this:Wow. THAT's how you perceived people on this this forum? O_o
"The PCE can't do transparencies."
"Yes it can, with flickering, just don't play if you are epileptic and you'll be fine."
"Well, those look like shit."
"Well, I never liked real transparencies anyway. They are cheap."
The perfect defense of a console's inability to do something; "I never liked that anyway".
It wouldn't have the same "reveal" to it. I mean, if George Lucas made Star Wars with a 16mm camera, used black and white film, and paper airplanes flung through the air instead of state of the art models, would it be as good of a movie? Considering the plot is weak I'd say it wouldn't be as valuable of an artistic contribution. Does this mean that it was crap all along, and the FX were just blinding us? Maybe so, but it doesn't change the fact that nobody would have given a shit about the series if it wasn't (for the time) cutting edge. Would Citizen Cane be the same if it were shot on a PXL2000?
Here's what I think: PCE developers would have LOVED to have had access to Mode 7 and transparencies when they were making these games we love so much
I might as well be arguing global warming on the 700 Club's blog.
If the guys who programed LoX could make that water actually transparent instead of spazzy flickering stuff they would do it in an instant and never look back. Maybe you wouldn't, but they would, and nobody would have complained.
Splatter House/Splatter House 2, first few levels.
PCE GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1602_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_003.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1603.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_015.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1610.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_017.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1608_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_020.gif)
PCE GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1552.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_001.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/SplatterhouseJ-091004_1609_1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/Splatterhouse2Uc_005.gif)
Though i would assume that would be unfair since it's closer to the arcade original.
Mode 7. Yes, racers really did benefit from it - *but* beyond that it mostly force/gimmicky. Hell, look at SD3 with magic effects that 'emulate' mode 7's blockiness, but it's not even mode 7. It's just transparency layer with cell sized pixels. And it looks like ass. Yay! Looking like ass ftw!
Actually, the PCE is capable of quite a few cool tricks and yet barely used by any developers and some were never used.
Splatter House/Splatter House 2, first few levels.
Both games are grain-city, but Splatterhouse 2 on the Genesis takes graininess to a new level. So based on visuals alone, I'd vote Turbo. But I'd have to actually play S2 to offer any meaningful comparison.
Can the SNES do color cycling of hardware transparencies?
I only rented Splatterhouse back in the day and have never grown attached to it.
QuoteI only rented Splatterhouse back in the day and have never grown attached to it.
I have strong feelings of nostalgia when it comes to splatterhouse for the pce and strider for the genesis, i was finally able to find the commercial for splatterhouse.
I think this is the best TG 16 commercial.
http://www.youtube.com/watch?v=w4HGZrwfkdQ
Strider I'm going to say genesis (*Dodges thrown cars, trashcans, JJ&Jeff Hu-cards, old pizza*). Colors are way brighter.
I have not played the PCE version yet, so I will try to withhold judgment until then.
PCE wins on Cotton & Shadow of teh Beast.
QuoteI only rented Splatterhouse back in the day and have never grown attached to it.
I have strong feelings of nostalgia when it comes to splatterhouse for the pce and strider for the genesis, i was finally able to find the commercial for splatterhouse.
I think this is the best TG 16 commercial.
http://www.youtube.com/watch?v=w4HGZrwfkdQ
Uh, I thought this was the commercial for Splatterhouse, but, in the description, it clearly says "TV Commercial for Sea World".
What kind of nonsense are you trying to pull Awack, where's the Splatterhouse commercial
.
Arkhan, you really gotta get over your love for Shadow of the Beast, that game is so easy, you just walk to the right, bash down the fortress door, & then ;laksetrjhlaiwehtoiawhsgsdgjklahsd fg Shadow of the Beast is cool! 8)
QuoteUh, I thought this was the commercial for Splatterhouse, but, in the description, it clearly says "TV Commercial for Sea World".
What kind of nonsense are you trying to pull Awack, where's the Splatterhouse commercial
:lol: I don't know if your kidding or being serious.
I know it is, I agree with you, I was just messing, like when I said on IRC that you don't need to go to the left at the begining of the game, & that I just bust down the fortress door :D.
Arkhan, you really gotta get over your love for Shadow of the Beast, that game is so easy, you just walk to the right, bash down the fortress door, & then ;laksetrjhlaiwehtoiawhsgsdgjklahsd fg Shadow of the Beast is cool! 8)
its a great game! The style of art and the overall theme are really dope! >_<
QuoteI only rented Splatterhouse back in the day and have never grown attached to it.
I have strong feelings of nostalgia when it comes to splatterhouse for the pce and strider for the genesis, i was finally able to find the commercial for splatterhouse.
I think this is the best TG 16 commercial.
http://www.youtube.com/watch?v=w4HGZrwfkdQ
Hi,
I speak English, which is the best language. I do not benefit from inferior, non-English web pages.
Bye!
Bump
http://www.gamopat-forum.com/les-debats-de-docteurs-en-gamotherapie-f16/le-jeu-snes-impossible-a-reproduire-sur-megadrive-t21340.htm?sid=6b01221dd13fb81332eae5c96b3a3821
Bump
http://www.gamopat-forum.com/les-debats-de-docteurs-en-gamotherapie-f16/le-jeu-snes-impossible-a-reproduire-sur-megadrive-t21340.htm?sid=6b01221dd13fb81332eae5c96b3a3821
If its the best language, why are all the best games Japanese based?
Bump
http://www.gamopat-forum.com/les-debats-de-docteurs-en-gamotherapie-f16/le-jeu-snes-impossible-a-reproduire-sur-megadrive-t21340.htm?sid=6b01221dd13fb81332eae5c96b3a3821
" Since everyone knows so well that Coregrafx II has a faster processor than the Coregrafx, etc. ... " :-s :-s :-s :-s
Quote from: Arkhan
If its the best language, why are all the best games Japanese based?
Ha ha they sure aren't any more. My, how Japan has fallen in game development. Anyway, Japanese students are forced to take English in school because it is the best language.
Oh and you're saying English games are better?
like what? ROCK BAND AND HAYLO?
I think they're forced to take [English] so Japan is properly equipped to deal with this mess called 'Merica
Oh and you're saying English games are better?
like what? ROCK BAND AND HAYLO? Saying next gen English based games are the best isn't saying much really. Most next gen games are worthless, unless you count PSP/DS, in which case the Japanese stuff is the only good stuff.
Bustin' my balls is OK and appreciated!
I just think it is interesting how game development has changed. Japan hasn't offered much recently, though I am impressed with Ninja Gaiden 2 on the PS3. I wish they would offer more stuff as they usually provide a simpler and more direct approach to gaming.
There are only a couple of US developed TG-16 games, and they are shit.
There are only a couple of US developed TG-16 games, and they are shit.
Yeah, like Beyond Shadowgate, It Came From the Desert, Order of the Griffon, and Camp California. :roll:
There are only a couple of US developed TG-16 games, and they are shit.
Yeah, like Beyond Shadowgate, It Came From the Desert, Order of the Griffon, and Camp California. :roll:
There are only a couple of US developed TG-16 games, and they are shit. But now US games are much better, and innovation/charm/sales in Japan has dropped off big-time.
...I wasn't thinking about DOS/Amiga/Mac ports. There are plenty of decent computer games from the US and Europe from back then and them being ported to a console doesn't really mean that there was a selection decent console developers in the Western world in the 80s. It just means that some of them went for the extra cash of a console port post facto. If I were thinking that way I could add Deja Vu and Day of the Tentacle to the NES side of things.
Either way, if these are the only good American games out of the 700+ games for the TG-16/PCE then it just proves my point.
more pix, less words :P
more pix, less words :P
:lol:
OBEY TATS!! :wink:
I personally, and no offense to anyone who is French, cant stand the way it sounds.
Unacceptable. Simply unacceptable.
Wow. This one is a classic "one of these things ain't like the other". Very minor differences among them. I prefer the Amiga sunflower shading, as well as the cloud-like scorebox, though I don't like how the cloud surrounds the screen on the PC version. Another difference I spot is that the PCE port seems to be missing the bush behind the jack-in-the-box. The only thing the PCE has on the Amiga and the PC ports is that the second bunch of flowers on the plateau don't seem to be wilting like on the other two versions. hehe
I give this one to the Amiga. Better shading and details.
Dude, its Arkhan. He just says shit like that. Basically in every post. He thinks China Warrior is beautiful but the French language is ugly. He's f*cking nuts. Don't worry about it.
Whether we are French, Canadian or American, let's not forget one thing : OBEY TEH PCE!
Also, I'm British so I should say "Jolly good show chaps, obey that PC Engine guvnor", before having a cup of tea and putting on my bowler hat.
Also, I'm British so I should say "Jolly good show chaps, obey that PC Engine guvnor", before having a cup of tea and putting on my bowler hat.And since Im American, I say "GIT R DONE!! OBEY THE PC ENGINE!" and wack down a few beers and put on my trucker cap. Right? :D
No, we'd rather say "Obéissez à la PC Engine" while picking our nose and having a glass of red wine (Burgundy of course).
No, being American you'd refuse to believe that anything outside your country has any importance so you'd say "OBEY THE TURBOGRAFX-16 AND KEITH COURAGE RULEZ" :D
ftw!
The Merovingian totally OBEYS TEH PCE. He also CODES TEH PCE. The Merovingian ftw!
The Merovingian totally OBEYS TEH PCE. He also CODES TEH PCE. The Merovingian ftw!
what the piss is a merovingian.
The Merovingian totally OBEYS TEH PCE. He also CODES TEH PCE. The Merovingian ftw!
what the piss is a merovingian.
Oh, so parts 2 and 3?
Slime World! Slime World! Slime World! Slime World Slime World!
I demand more shadow of the beast comparisons.
The PCE sure looks better, but why is so much of the screen devoted to the GUI? I have noticed this in many PCE games... the actual game-playing portion is just so tiny.
The PCE sure looks better, but why is so much of the screen devoted to the GUI? I have noticed this in many PCE games... the actual game-playing portion is just so tiny.
I think that nine times out of ten it's carried over from a computer port.
Such great artwork for such an uninteresting (to me) game.
why is it uninteressting to you?
I think the PCE wins slightly here for being more faithful. Neither game harnesses the sheer power that either system is capable enough. If more MEGA POWER was added, it could be much better. Maybe if the Turbo version was on the Arcade Card CD with music by Lady Gaga!!!!
That's true, the Genesis looks like a horrible Master System game, if that. How did they think even one person would buy something like that when they were showing pictures of it in the magazines? The NES can do better.
ill probably buy this game soon and take a few more shots.
ill probably buy this game soon and take a few more shots.
don't buy it. it's ubercrap and almost unplayable. just buy it in case you go for every pce game.
man the CD one doesn't even look like they COULDNT do it on the Hucard. It looks like they were just lazy and or wanted to promote the CD game instead.
I wonder why they would bother building two sets of graphics... especially for such a droll game.
huey 12/06/1991 (Â¥5800)
SCD 05/29/1992 (Â¥4900)
I wonder why they would bother building two sets of graphics... especially for such a droll game.
For a direct comparison.
PCE C64
(http://i567.photobucket.com/albums/ss114/bethcongo/CDPompingWorldJ-091121_1110.png) (http://www.lemon64.com/games/screenshots/full/p/pang_06.gif)
Looking at screens of the Amiga port leads me to think that the Amiga has a larger color palette but can not put as many colors on screen at once(maybe 50 or so).... i know nothing Amiga.
The Amiga keeps on surprising me. First GnG and now Buster Bro. Very impressive.
The PCE Ys III looks the best... during screen captures. The moment anything movies, however, both the Genesis and SNES surpass it substantially.
awack, would you mind if I used your Ys 3 images for a side-by-side comparison article I plan to write about the games for Sega-16?
I was impressed by the X-68000 great detail, color depth, and wonderful shading.
Genesis
(http://i567.photobucket.com/albums/ss114/bethcongo/pop-genesis.png)
SEGACD
(http://i567.photobucket.com/albums/ss114/bethcongo/pop-segacd1.png)
why the hell does the SegaCD version look worse than the cart version?!
why the hell does the SegaCD version look worse than the cart version?!
The Sega CD version of Ninja Warriors is FAIL huey ver. is teh best :)
Ninja Warriors on the Duo is a such a joke. Such a bad, bad joke.
(http://members.shaw.ca/turboduo/popgen2.gif)
The Sega CD version of Ninja Warriors is FAIL huey ver. is teh best :)
You accidentally used a :) instead of a :wink:.
(http://members.shaw.ca/turboduo/nwarc1.png)
(http://members.shaw.ca/turboduo/nwmcd1.png)(http://members.shaw.ca/turboduo/nwpce1.png)
(http://members.shaw.ca/turboduo/popgen2.gif)
Could also compare the Tengai Makyou's on Turbo & SNES.
I checked page xyz like Tats suggested. I couldn't find the page, actually. We use numbered pages here.
I don't recall if Dynastic Hero & Wonderboy 5 were compared.
Quote from: ParanoiaDragonCould also compare the Tengai Makyou's on Turbo & SNES.Tengai Makyou Zero (SFC) is its own game. I don't know if it even has any of the same characters.
Quote from: ParanoiaDragonCould also compare the Tengai Makyou's on Turbo & SNES.Tengai Makyou Zero (SFC) is its own game. I don't know if it even has any of the same characters.
Yeah, Zero is totally different, not sure if any chars from other games show up, I was just wondering how it compared to maybe Kabukiden.
OK, it was page 23 :lol:
I would like to see PCE's Gotzendiener (sp?) compared to the the arcade version of Sega's Moonwalker.
I would like to see PCE's Gotzendiener (sp?) compared to the the arcade version of Sega's Moonwalker.
Orrrrr, Gotzendeiner in comparison to Landstalker.
Are the PCE sprites taken from the Huey version or from the Cd version? Anyway, they look much nicer on the PCE side. I'm very surprised as in my memories, the game looked better on the genny. I guess the big difference is in the scrolling, right?
PCE(HU) GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091213_1503.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_001-1.png)
:-& I still don't have a 1.0 card so I cant play my CD.
I don't recall Altered Beast having any Redbook tracks on the disc, but maybe I am wrong, which doesn't happen often.
I was able to get to stage 2 using the System 2.0 card.
I was able to get to stage 2 using the System 2.0 card.
nat is correct, no parallax in the arcade for some reason.Quote from: awack
PCE(HU) GENESIS
(http://i567.photobucket.com/albums/ss114/bethcongo/JuuoukiJ-091213_1503.png) (http://i567.photobucket.com/albums/ss114/bethcongo/AlteredBeastUEREV02_001-1.png)
LOL!
I cleared Altered Beast CD, but other than patting myself on the back, I have nothing to add to the conversation about the Altered Beast music.
Back on Ys 3 for a sec:I've cleared the Turbo CD and SNES versions of Ys III, and while I generally preferred the Turbo CD version, I did prefer the SNES graphics. My recommendation, rather than making a choice between the versions, would be to play them all and compare them yourself!
My comparison of the 3 US versions at Sega-16. (http://sega-16.com/feature_page.php?id=427&title=Side%20by%20Side:%20Ys%20III%20%28Genesis,%20SNES,%20TG-16%29)
Back on Ys 3 for a sec:
My comparison of the 3 US versions at Sega-16. (http://sega-16.com/feature_page.php?id=427&title=Side%20by%20Side:%20Ys%20III%20%28Genesis,%20SNES,%20TG-16%29)
Back on Ys 3 for a sec:
My comparison of the 3 US versions at Sega-16. (http://sega-16.com/feature_page.php?id=427&title=Side%20by%20Side:%20Ys%20III%20%28Genesis,%20SNES,%20TG-16%29)
how about those compared to Burning Angels
Well, I think it is safe to say that awack just created the most image-laden post, ever, here at pcefx.com
I like the Valis games at the end. I didn't realize the differences when playing through them. I would have sworn they were nearly identical, but, clearly, they aren't.
ALSO ALSO: it's kinda too bad these aren't all stretched to their TV resolution...makes it hard to compare directly. Awesome work though!
sometimes the GENNY looks like an SMS compared to the PCE :idea:
And sometimes vice versa.
I think the MD version is actually looking slightly better overall, (In movement at least.) and on top of that the PC Engine version's controls are a little sloppy at times. I miss all the character portraits in the MD version though, even the original PC-8801 version had those and the sound's obviously better in the PCE version.
I dont know why, but Ive never liked the graphical style in this game.
I dont know why, but Ive never liked the graphical style in this game.
Perhaps, because is not looks like a japanese game, and it has more occidental style !!
I dont know why, but Ive never liked the graphical style in this game.
Perhaps, because is not looks like a japanese game, and it has more occidental style !!
PCE version take advantage of his large number of palettes .
Touko: You've played the Amiga version? How does the controls compare? I guessing "up" is for jump, but besides that. On the PCE, it's almost like the control isn't finished - like a beta game. Enemies and player don't "fall" off the edge, they just appear on the next lower edge. It's weird. And some other weird gameplay mechanics about it. I need to try out the SNES and MD versions and see how they play. This game intrigues me, but mostly because of how rare UK/EU developed games are on the PCE/TG.
Of all the countries/regions, UK and EU were known for some serious crazy coders. I've seen stuff on C64, Speccy, SMS, Amiga, ST, even NES, etc. I know how almost all the FX are done and such, but with the very few titles that came out for the TG16/PCE from Euro teams, why this "trend/attitude" never ported over? I've coded for quite a few consoles, and it's not like the PCE is difficult. Everything it pretty straight forward, relatively speaking. Oh well...
Great comparisons awack and paul! :)
For Sorcerian, it's a toss up for me. Both versions look to have their own things about them that make them unique. I'd have to go with the Amiga on Jim Power. But yeah, the graphics on this game are all over the place. :shock: lol
I just tried out the Genesis version of Jim Power. My god, what a big difference in gameplay controls. It actually controls like a normal game. And get this, you can even shoot more that one bullet at a time! Man, the PCE port/version is even more shitter now.
Isn't Jim Power in 3D? Kind of like the new smash hit movie Avatar?
That ad is awful. You have to really look hard to even find the words "Jim Power". No wonder the game sold only 3 copies. I also like it's claim that it is the ONLY true 3D game. I guess those 3D games on the Master System were fake 3D.
What's up with the Game Boy logo?
Can't you just put a sunglass lens over one eye and accomplish the same exact thing the included glasses did? Which eye is darker?
Can't you just put a sunglass lens over one eye and accomplish the same exact thing the included glasses did? Which eye is darker?
that's very right. that's how the pulvric effect works. sure optimised glasses will work much better.
as for the BGs and parallax, MD aeroblaster is superior, no doubts. but the animations are better on the PCE.
as for the BGs and parallax, MD aeroblaster is superior, no doubts. but the animations are better on the PCE.
True that. But they did do a decent job with parallax on the PCE version, which I thought was a nice touch.
Does the Genny port have the rockin' stage 2 muzik? I know the arcade port doesn't have the same music on stage 2; and for that I put the TG/PCE port above the arcade since they're otherwise virtually identical.
QuoteDoes the Genny port have the rockin' stage 2 muzik? I know the arcade port doesn't have the same music on stage 2; and for that I put the TG/PCE port above the arcade since they're otherwise virtually identical.
The Genesis version has different music for stage 2, the pce, stage 2 music is better, in my oppinion.
They had to compose new music for stage 2 in the PCE/Turbo since the original music heard in the arcade and Genesis versions were composed and performed byFleetwood MacJethro Tull and Mr. TurboGrafx could not get the rights. Mr. Genesis could afford to pay, however. But Mr. TurboGrafx went to Beck (then unknown) and had him compose and perform the new stage 2 theme which ended up being much more hip and appealing to today's weed-smoking audience.
And yes, I am obviously being very serious.
QuoteDoes the Genny port have the rockin' stage 2 muzik? I know the arcade port doesn't have the same music on stage 2; and for that I put the TG/PCE port above the arcade since they're otherwise virtually identical.
The Genesis version has different music for stage 2, the pce, stage 2 music is better, in my oppinion.
all around, PC Denjin is just the much much funnier game to play. i like CD Denjin as well, but it misses some pepp & dynamic which PCD has and sure, the above mentioned parallax.
For those who haven't seen it, here is my Aero Blasters/Buster comparison article (http://www.sega-16.com/feature_page.php?id=84&title=Side%20by%20Side:%20Air%20Buster/Aero%20Blasters%20(Genesis%20vs.%20TG-16)) over at Sega-16.
They both look comparable. I think either could be done on the other system.
I am not a huge fan of Bomberman. I hope that isn't considered sacrilege.
Yeah, the arcade and PCE versions look comparable, though the arcade version appears to have slightly superior detail. Everything looks a bit dark in the PCE version.
IDONTKNOW:lol:
I agree with Tats. The arcade version simply feels more like the arcade than the other versions. I don't know why that is.
nor did it have the weapons menu at the bottom of the screen,
nor did it have the weapons menu at the bottom of the screen,
more space for teh game itself = le win!
I agree with Tats. The arcade version simply feels more like the arcade than the other versions. I don't know why that is.
I disagree. The arcade version feels like an NES port of itself, while the Spectrum version feels like a conversion of the Amstrad version which was ported from the Commodore 64.
I had the c64 version as well back in the days, and I think it was a quite a decent game regarded to the hardware.
here only the ending: http://www.youtube.com/watch?v=WyNTwpH2AQQ
Awesome, more Space Harrier please (try to use full grown sprites).
The PCE sprites all seem squished, too skinny. What should be circles are ovals. And no, it's not just the emulator grabs, it looks like that on the TV screen as well. That is one of the reasons why the PCE has never really pleased me graphically. Granted, the SMS version is too wide and has the opposite problem, but I grew up with that version so I will let it pass.
Pce boss fights snes boss fights
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-8.png) (http://i567.photobucket.com/albums/ss114/bethcongo/mispolm_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090705-1.png) (http://i567.photobucket.com/albums/ss114/bethcongo/gorva_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706_10.png) (http://i567.photobucket.com/albums/ss114/bethcongo/lightgazer_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707_18.png) (http://i567.photobucket.com/albums/ss114/bethcongo/archdemon_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707-3.png) (http://i567.photobucket.com/albums/ss114/bethcongo/darklich_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-6.png) (http://i567.photobucket.com/albums/ss114/bethcongo/fmh_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706_19.png) (http://i567.photobucket.com/albums/ss114/bethcongo/landumber_battle.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707_06.png) (http://i567.photobucket.com/albums/ss114/bethcongo/tzenker_battle.gif)
pce over head action snes over head action
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-11.png) (http://i567.photobucket.com/albums/ss114/bethcongo/wendel.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706_11.png) (http://i567.photobucket.com/albums/ss114/bethcongo/pedantablet.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-2.jpg) (http://i567.photobucket.com/albums/ss114/bethcongo/desert.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-7.png) (http://i567.photobucket.com/albums/ss114/bethcongo/byzel.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090706-5.png) (http://i567.photobucket.com/albums/ss114/bethcongo/navarre.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090705-6.png) (http://i567.photobucket.com/albums/ss114/bethcongo/molebear.gif)
(http://i567.photobucket.com/albums/ss114/bethcongo/CDKazenoDensetsuXanaduIIJ-090707-9.png) (http://i567.photobucket.com/albums/ss114/bethcongo/palo.gif)
Unfortunately that's the trade-off for using sprites as opposed to BG tiles.
i don't like so much how the SMS sprites are mirrored (left/right side). the PCE and arcade ones are drawn completely independent and therefore feeling much more alive and natural.
The SMS version has no sprites, other than the player and the shots fired.
The SMS version has no sprites, other than the player and the shots fired.
The arcade is nearly arcade perfect.
SMS designs for Space Harrier are too fat. PCE designs aretoo skinnyarcade perfect. The arcade is nearly arcade perfect.
The distorted perspective as a result of capturing using an emulator makes the Turbo sprites look a lot skinnier than they actually do on a TV. Yeah, they're still skinnier than the arcade, but the difference isn't as jarring as these shots would lead you to believe.
I'll forever be baffled by Joe's fondness for SMS Space Harrier. SMS Space Harrier looks like shit.
I basically agree with what SunSteam Paul said. I like the SMS version because it is technically impressive. While the artwork certainly isn't very faithful, the game play, for the most part, is. You can even move left and right and the objects will start to head in the opposite direction, just like all other versions.
I disagree with what Ceti-alpha said, though. The checkerboard background would have helped and the simple striped floor does make the PCE version look really weak, but I'd demand higher quality audio as well. The audio in the PCE version is SHIT. Space Harrier has great voice and especially music and it was all raped to hell by NEC Avenue driving in the wrong lane. I actually prefer the audio in the SMS version to the PCE version. The PCE version sounds like a broken AM radio in comparison (music, mainly). Yes, the PCE version has more voices, but they were sampled at 1/4-bit .00001hz. It's sandpaper to my ears. Still, I own it and enjoy it.
I basically agree with what SunSteam Paul said. I like the SMS version because it is technically impressive. While the artwork certainly isn't very faithful, the game play, for the most part, is. You can even move left and right and the objects will start to head in the opposite direction, just like all other versions.
I disagree with what Ceti-alpha said, though. The checkerboard background would have helped and the simple striped floor does make the PCE version look really weak, but I'd demand higher quality audio as well. The audio in the PCE version is SHIT. Space Harrier has great voice and especially music and it was all raped to hell by NEC Avenue driving in the wrong lane. I actually prefer the audio in the SMS version to the PCE version. The PCE version sounds like a broken AM radio in comparison (music, mainly). Yes, the PCE version has more voices, but they were sampled at 1/4-bit .00001hz. It's sandpaper to my ears. Still, I own it and enjoy it.
Hey, for the record, I still own SMS Space Harrier and play it. :)
REQUEST: Joe has inspired me. I know this is asking a lot, but could someone post the Space Harrier soundtracks (mp3) for each platform?
I would love to compare the Arcade, SMS, PCE, etc.
The other versions (Sega 32X, Sega Saturn) aren't as high a priority, but if someone were to make those available, it would be wonderful.
THIS IS FOR SCIENCE.
Check your email in a few minutes.
it's a big shame, the game didn't came in FM, just like the Sega Master System bios v2.1 screen:
http://www.youtube.com/watch?v=OpkTi1k-X_8
I got almost tears in my eyes, when I heard this the first time.
I basically agree with what SunSteam Paul said. I like the SMS version because it is technically impressive. While the artwork certainly isn't very faithful, the game play, for the most part, is. You can even move left and right and the objects will start to head in the opposite direction, just like all other versions.
I disagree with what Ceti-alpha said, though. The checkerboard background would have helped and the simple striped floor does make the PCE version look really weak, but I'd demand higher quality audio as well. The audio in the PCE version is SHIT. Space Harrier has great voice and especially music and it was all raped to hell by NEC Avenue driving in the wrong lane. I actually prefer the audio in the SMS version to the PCE version. The PCE version sounds like a broken AM radio in comparison (music, mainly). Yes, the PCE version has more voices, but they were sampled at 1/4-bit .00001hz. It's sandpaper to my ears. Still, I own it and enjoy it.
Why not make an analog recording of the that song directly from the console? (or did Black_Tiger already do this?)
Sorry PC-Eng fans I've always seen the PC- Eng as a poor mans Mega Drive
http://www.joeredifer.com/crap/getready.mp3
The audio clips are played in this order:
Saturn
32X
TurboGrafx-16
Sega Master System
Sega Master System (Space Harrier 3D)
Genesis (Space Harrier 2)
Playstation 2
Also, what are the chances we'll ever see Planet Harriers (I've never played it) revived?
http://ntsc-uk.domino.org/showthread.php?t=86262&page=2QuoteSorry PC-Eng fans I've always seen the PC- Eng as a poor mans Mega Drive
LOL
Joe, I fixed the spelling of your name. You're welcome :)
LOLs for everyone! Get 'em while they last!
Quote from: esteban
Joe, I fixed the spelling of your name. You're welcome :)
LOL!
And LOL at the Aero Blasters thread as well. LOLs for everyone! Get 'em while they last!
Because PC Engine fan boys are just like Neo Geo ones. They're ALWAYS right even when it's plain that they are not. I have both versions and the Mega Drive version wins hands down. In fact ask any real PC Engine fan boy to compare any PCE title Vs. MD title and they'll always come out with the PCE one is better. Yeah, some times they are but then again some times they're not.
Yakumo
hehe
Just thought I'd post a comment someone made on that Aero Blasters thread, as I thought it was pretty amusing:QuoteBecause PC Engine fan boys are just like Neo Geo ones. They're ALWAYS right even when it's plain that they are not. I have both versions and the Mega Drive version wins hands down. In fact ask any real PC Engine fan boy to compare any PCE title Vs. MD title and they'll always come out with the PCE one is better. Yeah, some times they are but then again some times they're not.
Yakumo
...so this person obviously hasn't seen this thread...
I assume that thread was from some former member here?
where is the thread! WHERE!
where is the thread! WHERE!
http://ntsc-uk.domino.org/showthread.php?t=86262&page=2
where is the thread! WHERE!
http://ntsc-uk.domino.org/showthread.php?t=86262&page=2
If he means me, that's not the thread I was talking about.
...the colours can seem washed out in places.
...the colours can seem washed out in places.
And overly vibrant for background colors in other places (i.e. - purple buildings).
P.S. - There's no 'u' in color. Canadians. [-(
...the colours can seem washed out in places.
And overly vibrant for background colors in other places (i.e. - purple buildings).
P.S. - There's no 'u' in color. Canadians. [-(
haha There's no 'I' in team, but there's definitely a 'u' in colour. :P
I did some comparison pages for "Aero blasters", unfortunately, they were written in Chinese. I use google translation to translate those pages to English, still weird but readable :)
http://translate.google.com.tw/translate?js=y&prev=_t&hl=zh-TW&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fsaintfu.myweb.hinet.net%2Freprogram%2Fairbust%2Fpage1.htm&sl=zh-CN&tl=en
3 pages total.
He's just jealous that the Canadians kicked America's butt on Sunday.
He's just jealous that the Canadians kicked America's butt on Sunday.
Indeed. Hockeyz srz biznez!
I did some comparison pages for "Aero blasters", unfortunately, they were written in Chinese. I use google translation to translate those pages to English, still weird but readable :)
http://translate.google.com.tw/translate?js=y&prev=_t&hl=zh-TW&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fsaintfu.myweb.hinet.net%2Freprogram%2Fairbust%2Fpage1.htm&sl=zh-CN&tl=en
3 pages total.
I also did a Ninja Spirit comparison article 3 years ago. I tried to do the English version yesterday. Please ignore the grammer mistakes, I think it's better than Google translations. :mrgreen:
http://saintfu.myweb.hinet.net/reprogram/nspirit/p1en.htm
5 pages total.
Another nice comparison, saintfu. Have you any more? Please say yes. 8)
The detail found in the Arcade version far surpasses the PCE version, but the color palette is a very different story; man, the Arcade looks like a pastel, washed out wreck in comparison. Note to self: play Ninja Spirit tonight.
I also did a Ninja Spirit comparison article 3 years ago. I tried to do the English version yesterday. Please ignore the grammer mistakes, I think it's better than Google translations. :mrgreen:Just wanted to point out that the PCE version does have running wolves in the ending if you clear the "arcade mode"
http://saintfu.myweb.hinet.net/reprogram/nspirit/p1en.htm
5 pages total.
Just wanted to point out that the PCE version does have running wolves in the ending if you clear the "arcade mode"
https://www.pcenginefx.com/forums/index.php?topic=6688.msg114378#msg114378
Also, I really like Irem's music as well, especially Image Fight. The music isn't as rich and metallic as the arcade version but it's still unique and enjoyable.
I love the detail of these comparisons, just got done checking out the After Burner II piece. This is kinda motivating me to do the Dracxx/Rondo... detailed comparison Ive been wanting to finish, but its just so damn time consuming.
a lot of the detail changes in stage 1 are odd - they don't seem to be hardware constraints - they just...felt like redoing it?
They wanted the CD users to think that they were getting soooooo much more for choosing the NEC CD platform. That way CD users could brag that their version has an extra cloud or something and then HuCard users would get crazy jealous and go buy the CD unit.
arcade looks better!
arcade looks better!
arcade looks better!
I think SFZ2 is suitable for 32bit generation consoles such as PS and Sega Saturn. SNES version loses a lot of details due to the low resolution.
one major problem with the PCE is its missing of two stages (due to limited huey size)
Agreed. Ghouls n' Ghosts on almost any system is a better game than Super Ghouls n' Ghosts.
Daimakaimura arcade is the best of all of em ever made! period.
Daimakaimura arcade is the best of all of em ever made! period.
For realz! There's only one better, and that's Makaimura.
Daimakaimura arcade is the best of all of em ever made! period.
Yeah, Drac X uberstinkt.
Strider, i was going to do a few bosses from this game but saw this witch was the opposite OF what i was expecting.
PCE
GENESIS
The art in the Macross games is fantastic. Even in the SNES port.
The art in the Macross games is fantastic. Even in the SNES port.
Yeah, the SNES bosses look amazingly well drawn.
The sprites and bosses of the Macross games is one of the reverse instances where the SNES has rich vibrant color and the PC Engine has subdued more realistic tones
As well it is one of the best shooties on the system, audio as visual wise.
Both of these games are really really good. The SFC game is the most beautiful shooter on the system, and one of the nicest looking shooters ever, IMO. It totally kicks the usual trend of most SNES/SC shooters being loaded with slowdown and having few enemies on screen.
The Genesis has only 8 MEGA POWER. The PCE ACD version is, what, around 9 MEGA? 8.5 MEGA? Yeah it will have a couple more frames and AWESOME color!
[/img](http://www.superpcenginegrafx.com/img/fwarcpce.bmp)Wow, I always remember the TG16 Aero Blasters looking a little better than the Genesis, but these screenshots are making me think the opposite.
Tom, those Forgotten World screenshots are very interesting. I think the converted PCE pal screenshot has nicer shading than the arcade!
A while back when Tatsujin started a thread about SFII port resolutions, I made some regular sized Forgotten Worlds screen shots, including the arcade colored with PCE palette colors.
The left image is the regular arcade, the right is the arcade in PCE color-
(http://[quote author=black tiger link=topic=6609.msg112570/#msg112570 date=1239239105][quote author=Keranu link=topic=6609.msg112553#msg112553 date=1239222675]Wow, I always remember the TG16 Aero Blasters looking a little better than the Genesis, but these screenshots are making me think the opposite.Tom, those Forgotten World screenshots are very interesting. I think the converted PCE pal screenshot has nicer shading than the arcade![/quote]A while back when Tatsujin started a thread about SFII port resolutions, I made some regular sized Forgotten Worlds screen shots, including the arcade colored with PCE palette colors. The left image is the regular arcade, the right is the arcade in PCE color-[img]http://www.superpcenginegrafx.com/img/fwarc.bmp)(http://www.superpcenginegrafx.com/img/fwarcpce.bmp)
The PCE pallete sure loves CPS games. :D Too bad more developers didn't take advantage. I think that most of the sprites in the game were transferred pixel for pixel, making them even bigger on screen than in the arcade. If having CPS arcade sized sprites against backgrounds like these means a little flicker, I'll gladly take it over an average 16-bit console port.
The game still runs at a higher resolution than the regular resolution of every Genesis and SNES game while maintaining a high level of shading and detail. This combo is a real strength that the PCE has over the other consoles and should have happened in more games, especially non-sprite intensive stuff like RPGs. It still wouldn't have taken much to add some layered scrolling in places, but it always seems that every PCE developer only knew how to do some things, but none knew how to do them all. But with sampled sfx and CD music, layered bgs really are the only element missing aesthetically.
Here is the regular arcade and PCE screens lined up-
(http://www.superpcenginegrafx.com/img/fwcompgif3.gif)
I like the changes they made with the coloring, but like the blue highlights on the bg should have been kept.
The Genesis version still has nice graphics and was very impressive and really fun when it came out. It was one of my favorite early Genesis games.
I want those screenshots back! Please, BT ;(
The left image is the regular arcade, the right is the arcade in PCE color-
(http://www.superpcenginegrafx.net/img/fwarc.bmp) (http://www.superpcenginegrafx.net/img/fwarcpce.bmp)
Here is the regular arcade and PCE screens lined up-
(http://www.superpcenginegrafx.net/img/fwcompgif3.gif)
Some suggestions for more pics: Gulliver Boy and Ys IV
Well now I know what I'll be doing tonight instead of sleeping. 89 pages?! Yeesh...
I have been thoroughly enjoying re-reading this! I thought I would necro-bump this just so others can enjoy this wonderful thread. It's pure internet gold! :D
Actually, a website of its own would be good.
How's gonna do it? :)
Please forgive my ignorance, but what games is this?
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-005.png)
Please forgive my ignorance, but what games is this?
(http://i567.photobucket.com/albums/ss114/bethcongo/CD_FA4EF830-005.png)
chiki chiki boys
Just read the whole thing. Whatever happened to this "Tom" guy?
Just read the whole thing. Whatever happened to this "Tom" guy?
He goes by Bonknuts nowadays.
Sooo great Esty. Now we can proof the trollz'n'boyz with one simple link who's the boss in 16-bit age :D
Sooo great Esty. Now we can proof the trollz'n'boyz with one simple link who's the boss in 16-bit age :D
Hell yeah. Although, I did put a disclaimer on the page (Don't judge a game by its screenshot").
Hahjajajjajjajajja. I gotta add that to the page now.
Estaban, is there a link for this on your main page? I am not seeing one. :-k
Estaban, is there a link for this on your main page? I am not seeing one. :-k
No, I didn't put up a link yet. I suppose I should. I was going to wait until I had a lot more titles available. (http://junk.tg-16.com/images/pcgs.png)
Actually, I'm working on adding more games right now...
Estaban, is there a link for this on your main page? I am not seeing one. :-k
No, I didn't put up a link yet. I suppose I should. I was going to wait until I had a lot more titles available. (http://junk.tg-16.com/images/pcgs.png)
Actually, I'm working on adding more games right now...
That's cool. Take your time.
Tease!
Interestingly, as far as Fatal Fury games go, the PCE versions always seem to have the worst looking floors. A good example of this is the floating raft stage. The other versions have floors with actual perspective. The logs on the PCE versions, however, are all facing the same direction with no perspective whatsoever.
Interestingly, as far as Fatal Fury games go, the PCE versions always seem to have the worst looking floors. A good example of this is the floating raft stage. The other versions have floors with actual perspective. The logs on the PCE versions, however, are all facing the same direction with no perspective whatsoever.
Tease!
Slowly adding...
Fatal Fury 2 (http://tg-16.com/screenshot_comparisons.htm#Fatal)
Fatal Fury Special (http://tg-16.com/screenshot_comparisons.htm#FFS)
the second size for the alternate plane effectively doubles the amount of animation per fight
plus you have the smaller redrawn sprite in the pce port which isn't much smaller than the large snes sprite...the snes just uses the same sprite for the second plane, it just rearranges the pixels to make it look shorter or thiner.
Tease!
Slowly adding...
Fatal Fury 2 (http://tg-16.com/screenshot_comparisons.htm#Fatal)
Fatal Fury Special (http://tg-16.com/screenshot_comparisons.htm#FFS)
The FFS page has a mismatched screen shot.
Interestingly, as far as Fatal Fury games go, the PCE versions always seem to have the worst looking floors. A good example of this is the floating raft stage. The other versions have floors with actual perspective. The logs on the PCE versions, however, are all facing the same direction with no perspective whatsoever.
Yeah, for everything that the PCE Fatal Fury ports have that other 16-bit ports don't, a few background aspects are missing, likely to save on space. Although 18 megs is a lot, the PCE versions not only have huge sprites that are super animated, -the second size for the alternate plane effectively doubles the amount of animation per fight. Still, the ground/floors all look nice, especially the logs. They're just different/unique.
Did you mean to label the Strider pics as "SuperGrafx"? [-X :P
Parodius Da! (http://tg-16.com/screenshot_comparisons.htm#Parodius)
Tease!
Slowly adding...
Fatal Fury 2 (http://tg-16.com/screenshot_comparisons.htm#Fatal)
Fatal Fury Special (http://tg-16.com/screenshot_comparisons.htm#FFS)
Parodius Da! (http://tg-16.com/screenshot_comparisons.htm#Parodius)
One thing I like to point out with the parodius pink cloud stage boss and I know this sounds anal.. is that huge sprite the SNES has a few frames missing.. notably when you meet her on the pce and arcade edition her hair is tied up and falls down as you begin to fight her. SNES version the hair remains fallen as you greet her.
(http://i14.photobucket.com/albums/a348/kwoksta/P1010227.jpg)
I would love to see more such comparisons with the 8-bit systems mentioned, especially for games published in the first three to four years of the PCE life (fall 1987 till 1990/1991).
The bigger question is why didn't they just release the same NES game on the PCE, like they did with Ninja-ryokuden on the SNES. I know it is a half past job, but at least they would have a bigger library.
I would love to see more such comparisons with the 8-bit systems mentioned, especially for games published in the first three to four years of the PCE life (fall 1987 till 1990/1991).
Tease!
Slowly adding...
Fatal Fury 2 (http://tg-16.com/screenshot_comparisons.htm#Fatal)
Fatal Fury Special (http://tg-16.com/screenshot_comparisons.htm#FFS)
Where's the sega-cd version of FFS ?
Tease!
Slowly adding...
Fatal Fury 2 (http://tg-16.com/screenshot_comparisons.htm#Fatal)
Fatal Fury Special (http://tg-16.com/screenshot_comparisons.htm#FFS)
Where's the sega-cd version of FFS ?
Just give me a link to the screenshots and I'll gladly add them! (http://junk.tg-16.com/images/pcgs.png)
Nice work. SMS Prince of Persia looks awesome, and the NES doesn't look half bad either. SMS Shadow of the Beast looks like they shouldn't have bothered.
(http://superpcenginegrafx.net/comp/parodiusnes2.gif)
Lol wut?
I think colors and how they're different changes someones interpretation on which ones better.
Do a Street Fighter 2 Comparison
I think colors and how they're different changes someones interpretation on which ones better.
The two Godzilla games compared aren't even the same game other than they say "Godzilla" on the box.
I think colors and how they're different changes someones interpretation on which ones better.
I would assume this was a Regal Sin quote, but no credit is attributed. Also, it should be 3 or 4 pages longer and mention something about how VHS was the best video format ever.
I think colors and how they're different changes someones interpretation on which ones better.
I would assume this was a Regal Sin quote, but no credit is attributed. Also, it should be 3 or 4 pages longer and mention something about how VHS was the best video format ever.
Hahahahhahahahhahaha. So very true. (http://junk.tg-16.com/images/pcgs.png)
lol, that should cover it for ever.
lol, that should cover it for ever.
Truth! :)
The two Godzilla games compared aren't even the same game other than they say "Godzilla" on the box.
Request time! Someone please post comparison pics of Choaniki and Wings of War (Gynoug-MD). They are both developed by NCS/Masaya, and share similar gameplay and boss designs.
Request time! Someone please post comparison pics of Choaniki and Wings of War (Gynoug-MD). They are both developed by NCS/Masaya, and share similar gameplay and boss designs.
:-"
This thread took me 2 days to finish. A damn good read though, thanks to everyone for putting so much effort into the screenshots.
This thread took me 2 days to finish. A damn good read though, thanks to everyone for putting so much effort into the screenshots.
This thread took me 2 days to finish. A damn good read though, thanks to everyone for putting so much effort into the screenshots.
2 days...TWO WEEKS (http://junk.tg-16.com/images/pcgs.png)
I have to go back and finish this up (so folks don't have to wade through hundreds of pages here):
Screenshot comparisons… (http://tg-16.com/screenshot_comparisons.htm)
The problem is that I can't keep ALL THOSE (a few hundred now, it's be over a thousand) screenshots on one page. I'll have to split games up (by genre, I suppose).
(http://junk.tg-16.com/images/pcgs.png)
This thread took me 2 days to finish. A damn good read though, thanks to everyone for putting so much effort into the screenshots.
2 days...TWO WEEKS (http://junk.tg-16.com/images/pcgs.png)
I have to go back and finish this up (so folks don't have to wade through hundreds of pages here):
Screenshot comparisons… (http://tg-16.com/screenshot_comparisons.htm)
The problem is that I can't keep ALL THOSE (a few hundred now, it's be over a thousand) screenshots on one page. I'll have to split games up (by genre, I suppose).
(http://junk.tg-16.com/images/pcgs.png)
Damn, you are doing a great job with those. I hadn't checked it in awhile. Awesome job, thanks for doing that.
People often bring up the PC Engine Arcade Card "Neo Geo ports", but no one ever mentions this one-
Quest of the Jongmaster
NEO GEO PC ENGINE
(http://superpcenginegrafx.net/misc/qjneo1.png)(http://superpcenginegrafx.net/misc/qjpce1.png)
(http://superpcenginegrafx.net/misc/qjneo2.png)(http://superpcenginegrafx.net/misc/qjpce2.png)
(http://superpcenginegrafx.net/misc/qjneo3.png)(http://superpcenginegrafx.net/misc/qjpce3.png)
(http://superpcenginegrafx.net/misc/qjneo4.png)(http://superpcenginegrafx.net/misc/qjpce4.png)
(http://superpcenginegrafx.net/misc/qjneo6.png)(http://superpcenginegrafx.net/misc/qjpce5.png)
(http://superpcenginegrafx.net/misc/qjneo7.png)(http://superpcenginegrafx.net/misc/qjpce7.png)
(http://superpcenginegrafx.net/misc/qjneo8.png)(http://superpcenginegrafx.net/misc/qjpce8.png)
I think it's interesting that the border was removed. That seems like an odd thing to remove...
I think it's interesting that the border was removed. That seems like an odd thing to remove...
I think it's interesting that the border was removed. That seems like an odd thing to remove...
Probably because of the different resolution, so they could fit more of the actual image in.
I think it's interesting that the border was removed. That seems like an odd thing to remove...
Probably because of the different resolution, so they could fit more of the actual image in.
They actually redid the cinema shot graphics, which you can see are taller than the view area of the arcade. I think that they just wanted a less arcade feel as the PCE version is expanded to be more console like.
We have covered most games of interest in this thread. It could even be argued we went a little mad in places too! :)
Anyone have any ideas on what to compare next? Surely there is something we have missed.
More PCE vs ARCADE shots. Also PCE vs AMIGA and MASTER SYSTEM & C64 & ZX SPECTRUM!
More PCE vs ARCADE shots. Also PCE vs AMIGA and MASTER SYSTEM & C64 & ZX SPECTRUM!
Yes! MOAR! :)
MONSTER WORLD-------------------------------------------------------------------------------------------------------------------
PCE - SMS
(http://superpcenginegrafx.net/comp/mwpce1.png)(http://superpcenginegrafx.net/comp/mwsms1.png)
(http://superpcenginegrafx.net/comp/mwpce2.png)(http://superpcenginegrafx.net/comp/mwsms2.png)
MONSTER WORLD-------------------------------------------------------------------------------------------------------------------
PCE - SMS
(http://superpcenginegrafx.net/comp/mwpce1.png)(http://superpcenginegrafx.net/comp/mwsms1.png)
(http://superpcenginegrafx.net/comp/mwpce2.png)(http://superpcenginegrafx.net/comp/mwsms2.png)
Master System looks better.
MONSTER WORLD-------------------------------------------------------------------------------------------------------------------
PCE - SMS
(http://superpcenginegrafx.net/comp/mwpce1.png)(http://superpcenginegrafx.net/comp/mwsms1.png)
(http://superpcenginegrafx.net/comp/mwpce2.png)(http://superpcenginegrafx.net/comp/mwsms2.png)
Master System looks better.
So in that case, the Master System looks also better than the arcade?
Is the PCE being pushed so hard that it couldn't portray any stars in the background in the bottom right pic? Otherwise pretty close. :)
Based on memory I usually can't tell the arcade and PCE versions apart. People always say that R-Type on the PCE was the first great arcade-to-home conversion. I think Monster World might predate this. If that is the case then Monster World would be the first of the many.
So in that case, the Master System looks also better than the arcade?
Yep.
(sorry about editing your post, I accidentally pressed "Modify" instead of "quote" because I'm a dumbass).
Is the PCE being pushed so hard that it couldn't portray any stars in the background in the bottom right pic? Otherwise pretty close. :)
Those were the closest screens I coukd match up. The arcade version actually has rain. There are extra scenes in the PCE version and two battleship fights. The other one might have been closer to the arcade. The PCE version is very solid, but a bunch of stuff was cut to keep the rom size low and it could have been programmed better to keep stuff like the big hilks intact.
Oddly I think the type font in the PCE version more closely resembles the traditional arcade style than even the actual Street Fighter arcade!
ARCADE <----------------------------------------------------> PCE
ARCADE resized to 256 pixels wide <--------------> PCE
(http://superpcenginegrafx.net/misc/fsarc256.png) (http://superpcenginegrafx.net/misc/fspce2.png)
(http://superpcenginegrafx.net/misc/fsap.gif)
best page ever :D
Esty, you should implement a clickable rating system, so that peeps can rate their favorite version^^
That's the PCE version, silly.
That's the PCE version, silly.
Critical viewing skills OUT THE f*ckING WINDOW on my end....DUR....
Man, I "need" that for my PCE collection :D
Maybe 8-[That's the PCE version, silly.
Critical viewing skills OUT THE f*ckING WINDOW on my end....DUR....
Man, I "need" that for my PCE collection :D
lol, you thought the pce is the arcade and the sms is the pce :lol:
So sad pc-engine version of Forgotten Worlds is only 1 player. Graphically it's pretty much up there with the arcade (minus the parallax), and has all the levels. Not to mention the music and the arcade plus pc-engine voices for the cutscenes.
So sad pc-engine version of Forgotten Worlds is only 1 player. Graphically it's pretty much up there with the arcade (minus the parallax), and has all the levels. Not to mention the music and the arcade plus pc-engine voices for the cutscenes.
Why do they make known 2-player arcade games single player on consoles? Laziness or sprite limits?
So sad pc-engine version of Forgotten Worlds is only 1 player. Graphically it's pretty much up there with the arcade (minus the parallax), and has all the levels. Not to mention the music and the arcade plus pc-engine voices for the cutscenes.
Why do they make known 2-player arcade games single player on consoles? Laziness or sprite limits?
Are the deformable objects in Sapphire sprites?
We also did NeoGeo to PCE comparisons in the past, so nothing that would acctually break this threads rule :)
We also did NeoGeo to PCE comparisons in the past, so nothing that would acctually break this threads rule :)
We also did Saturn/PSX/PCE comparisons. :)
Wow, I always remember the TG16 Aero Blasters looking a little better than the Genesis, but these screenshots are making me think the opposite.
Tom, those Forgotten World screenshots are very interesting. I think the converted PCE pal screenshot has nicer shading than the arcade!
A while back when Tatsujin started a thread about SFII port resolutions, I made some regular sized Forgotten Worlds screen shots, including the arcade colored with PCE palette colors.
The left image is the regular arcade, the right is the arcade in PCE color-
(http://www.superpcenginegrafx.com/img/fwarc.bmp)(http://www.superpcenginegrafx.com/img/fwarcpce.bmp)
The PCE pallete sure loves CPS games. :D Too bad more developers didn't take advantage. I think that most of the sprites in the game were transferred pixel for pixel, making them even bigger on screen than in the arcade. If having CPS arcade sized sprites against backgrounds like these means a little flicker, I'll gladly take it over an average 16-bit console port.
The game still runs at a higher resolution than the regular resolution of every Genesis and SNES game while maintaining a high level of shading and detail. This combo is a real strength that the PCE has over the other consoles and should have happened in more games, especially non-sprite intensive stuff like RPGs. It still wouldn't have taken much to add some layered scrolling in places, but it always seems that every PCE developer only knew how to do some things, but none knew how to do them all. But with sampled sfx and CD music, layered bgs really are the only element missing aesthetically.
Here is the regular arcade and PCE screens lined up-
(http://www.superpcenginegrafx.com/img/fwcompgif3.gif)
I like the changes they made with the coloring, but like the blue highlights on the bg should have been kept.
The Genesis version still has nice graphics and was very impressive and really fun when it came out. It was one of my favorite early Genesis games.
Wow, I always remember the TG16 Aero Blasters looking a little better than the Genesis, but these screenshots are making me think the opposite.
Tom, those Forgotten World screenshots are very interesting. I think the converted PCE pal screenshot has nicer shading than the arcade!
A while back when Tatsujin started a thread about SFII port resolutions, I made some regular sized Forgotten Worlds screen shots, including the arcade colored with PCE palette colors.
The left image is the regular arcade, the right is the arcade in PCE color-
(http://www.superpcenginegrafx.net/img/fwarc.bmp)(http://www.superpcenginegrafx.net/img/fwarcpce.bmp)
The PCE pallete sure loves CPS games. :D Too bad more developers didn't take advantage. I think that most of the sprites in the game were transferred pixel for pixel, making them even bigger on screen than in the arcade. If having CPS arcade sized sprites against backgrounds like these means a little flicker, I'll gladly take it over an average 16-bit console port.
The game still runs at a higher resolution than the regular resolution of every Genesis and SNES game while maintaining a high level of shading and detail. This combo is a real strength that the PCE has over the other consoles and should have happened in more games, especially non-sprite intensive stuff like RPGs. It still wouldn't have taken much to add some layered scrolling in places, but it always seems that every PCE developer only knew how to do some things, but none knew how to do them all. But with sampled sfx and CD music, layered bgs really are the only element missing aesthetically.
Here is the regular arcade and PCE screens lined up-
(http://www.superpcenginegrafx.net/img/fwcompgif3.gif)
I like the changes they made with the coloring, but like the blue highlights on the bg should have been kept.
The Genesis version still has nice graphics and was very impressive and really fun when it came out. It was one of my favorite early Genesis games.
I wish this post still had the pics. I didn't get a good chance to examine them back then in '09.
(http://superpcenginegrafx.net/comp/parodiusnes2.gif)
Lol wut?
Dragon Knight III Comparison
PC Engine <---------------------------------------------------> FM Towns
All screenshots taken from mobygames.
Dragon Knight III Comparison
PC Engine <---------------------------------------------------> FM Towns
All screenshots taken from mobygames.
I'm sure you know this, but there's also a English language, US released DOS port called Knights of Xentar.
Dragon Knight III Comparison
PC Engine <---------------------------------------------------> FM Towns
All screenshots taken from mobygames.
I'm sure you know this, but there's also a English language, US released DOS port called Knights of Xentar.
Nice!
Did Toaplan incorporate any parallax scrolling into the arcade version of Horror Story? NEC Avenue would have done a bang up job with their port if they could have gotten 'dem scrolls in as well.
Horror Story
PC Engine <---------------------------------------------------> Arcade
Dragon Knight III Comparison
PC Engine <---------------------------------------------------> FM Towns
(http://superpcenginegrafx.net/misc/dkiiipce9.png)(http://superpcenginegrafx.net/misc/dkiiifmt9.png)
Okay it's homework time guys. Re-read the thread again and I noticed a lot of Awack's pics are missing halfway down page 73 (this is the page that incorporates all the previous pics into one area).
There are many more comparisons missing by Tom (Bonknuts I think), Sunteam, etc throughout the entire thread. This one thread, one thread(!) is the internet's crowning achievement and I think we should do our best to preserve it. The pics, discussions, all of it. So now comes the time for some tough love. And I do lovez yuz guyz. But dammit leave your Photobuckets, Imageshacks, etc alone! Don't f*ck with 'em!
Not sure if Awack is still around but the rest of you guys who deleted your photos need to put them back please. This is your homework assignment. :)
WELCOME BACK, Mathius! :)Okay it's homework time guys. Re-read the thread again and I noticed a lot of Awack's pics are missing halfway down page 73 (this is the page that incorporates all the previous pics into one area).
There are many more comparisons missing by Tom (Bonknuts I think), Sunteam, etc throughout the entire thread. This one thread, one thread(!) is the internet's crowning achievement and I think we should do our best to preserve it. The pics, discussions, all of it. So now comes the time for some tough love. And I do lovez yuz guyz. But dammit leave your Photobuckets, Imageshacks, etc alone! Don't f*ck with 'em!
Not sure if Awack is still around but the rest of you guys who deleted your photos need to put them back please. This is your homework assignment. :)
I was trying to save as much as I could, but I can't remember if I saved everything (like all the side-discussions and tangents).
If folks find things I haven't saved, I promise to add them this weekend.
http://www.tg-16.com/screenshot_comparisons.htm
Why you hate Columns, esty?!?
Yep, it's one big image. Does your photoshop not have crop?
Dragon Knight III Comparison
(http://superpcenginegrafx.net/misc/dkiiifmt9.png)
I like the FM Towns better :mrgreen:
Did we do a Cotton comparison? If not let's compare the various 16-bit versions! :D
*sigh* never mind. It wasn't a massive comparison, however and it left room to expand a bit though.
Did we do a Cotton comparison? If not let's compare the various 16-bit versions! :D
*sigh* never mind. It wasn't a massive comparison, however and it left room to expand a bit though.
Sounds like you only found the screenshot comparison of Cotton and the SFC game. The arcade and X68k were compared at different times as well.
But awack also did a major sprite rip comparison of PCE Cotton and the SFC Cotton game, which shows how much animation and effects were crammed into the PCE version.
Did we do a Cotton comparison? If not let's compare the various 16-bit versions! :D
*sigh* never mind. It wasn't a massive comparison, however and it left room to expand a bit though.
Sounds like you only found the screenshot comparison of Cotton and the SFC game. The arcade and X68k were compared at different times as well.
But awack also did a major sprite rip comparison of PCE Cotton and the SFC Cotton game, which shows how much animation and effects were crammed into the PCE version.
Cool! I've read this thread like 5 times totally through but can't remember all that was done. I keep trying to read through it now but I lose my place for various reasons. I wish this forum allowed a person to skip to a certain page #. It's tedious with the current method.
NOTICE: in an effort to capture nearly everything documented in this thread, please tell me what I have missed.
NOTICE: in an effort to capture nearly everything documented in this thread, please tell me what I have missed.
Your comparison page is chock full 'o awesome, Esteban! If you're interested, you are more than welcome to add my Kyukyoku Tiger/Twin Cobra comparison video to your screenshots for that game:
! No longer available (http://www.youtube.com/watch?v=mSKbQpMkt8E#)
^^ :shock:
This one was missing :
Bomberman 94 (PCE)
(http://images.nintendolife.com/screenshots/14998/large.jpg)
Mega Bomberman (MD)
(http://www.consoleclassix.com/info_img/Mega_Bomberman_GEN_ScreenShot2.jpg)
Lack of parallax in Daimakaimura SGX ? Are you sure ?
Digi.k, your not overkilling the gifs, brother. Keep em coming if you feel like it. :)
arcade
(https://j.gifs.com/1wzOGG.gif)
Parodius, the graphics in this game were not done as well as in other arcade ports such as chiki chiki boys, forgoten worlds and dynasty warriors on the pc engine.
pce snes
(http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusDa-ShinwakaraOwaraiheJ-007.png) (http://i567.photobucket.com/albums/ss114/bethcongo/ParodiusdaShinwakaraOwaraiheJ008.png)
Actually it is, look at the 4th set of pics. Ug.
Salamander
arcade
(https://j.gifs.com/737Q9G.gif)
pce
(https://j.gifs.com/W6zMQX.gif)
Genpei Toumaden
Unless it's the gif processing the image differently but the Sega CD Snatcher seems to animate much more smoothly.you are right, I just booted it up and the car taking off scene is not like that shown in the gif but on the pce that scene has like some kind of subtle shaking.
Unless it's the gif processing the image differently but the Sega CD Snatcher seems to animate much more smoothly.you are right, I just booted it up and the car taking off scene is not like that shown in the gif but on the pce that scene has like some kind of subtle shaking.
Those are sweet ! I'm always stunned at how the PCE could handle faithful ports of arcade games that were released from 1987 (R-Type) to 1994 (World heroes 2). How many systems could do that ?
This thread revival has been great.
I'm pretty amazed at how well the PCE versions stand up to the arcade.
It makes you wonder why the PCE/TG was looked at as inferior to the Genesis and SNES.
SCI looks much better in the arcade, but Tonma's almost photo realistic graphics just look odd in the arcade.
Unless it's the gif processing the image differently but the Sega CD Snatcher seems to animate much more smoothly.
Unless it's the gif processing the image differently but the Sega CD Snatcher seems to animate much more smoothly.
Why would this be a major difference? Stronger Processor or just poorer optimization?
What gifs don't depict well enough, is that the Bloody Wolf arcade runs at half the framerate.Unless it's the gif processing the image differently but the Sega CD Snatcher seems to animate much more smoothly.you are right, I just booted it up and the car taking off scene is not like that shown in the gif but on the pce that scene has like some kind of subtle shaking.
Did you boot it up in an emulator? Those shaking sprite chunks are how emulators most often screw up PCE games.
Now that's ashooterviolent f*ck in the ass! :P
Now that's ashooterviolent f*ck in the ass! :P
Now that's ashooterviolent f*ck in the ass! :P
Well...that certainly paints a *much* different picture than what I had in mind, Matt, but s'all good! :lol:
I'd forgotten that Tatsujin does have a little bit of "real" parallax in the arcade version, but the Genesis version doesn't for some reason.
kikikaikaiInteresting though you forgot the famicom disk system version.
arcade
(https://j.gifs.com/rklB4K.gif)
pce
(https://j.gifs.com/L9V0Ew.gif)
arcade
(https://j.gifs.com/68AG1n.gif)
pce
(https://j.gifs.com/31xENM.gif)
arcade
(https://j.gifs.com/M8VNp3.gif)
pce
(https://j.gifs.com/68AG59.gif)
http://youtu.be/TQoYVNZGFi8?t=19m6s
Starting at 19minutes in, a longplay of three versions simultaneously (MD,PCE,Arcade).
http://youtu.be/TQoYVNZGFi8?t=19m6s
Starting at 19minutes in, a longplay of three versions simultaneously (MD,PCE,Arcade).
When I'm on home wifi, this video will look a lot better.
:)
Super Famicom
(https://j.gifs.com/VOjZlB.gif)
pce
(https://j.gifs.com/QWGLjM.gif)
http://youtu.be/TQoYVNZGFi8?t=19m6s
Starting at 19minutes in, a longplay of three versions simultaneously (MD,PCE,Arcade).
When I'm on home wifi, this video will look a lot better.
:)
Get on that 4G
operation wolf
arcade
(https://j.gifs.com/L9V0xg.gif)
pce
(https://j.gifs.com/2kw2jj.gif)
arcade
(https://j.gifs.com/9rEGVP.gif)
pce
(https://j.gifs.com/82DWG5.gif)
arcade
(https://j.gifs.com/W69pYX.gif)
pce
(https://j.gifs.com/DkV6zA.gif)
operation wolf
arcade
(https://j.gifs.com/L9V0xg.gif)
pce
(https://j.gifs.com/2kw2jj.gif)
arcade
(https://j.gifs.com/9rEGVP.gif)
pce
(https://j.gifs.com/82DWG5.gif)
arcade
(https://j.gifs.com/W69pYX.gif)
pce
(https://j.gifs.com/DkV6zA.gif)
so i never knew until recently that operation wolf is NOT a light gun game in the arcade.
the machine gun is just a joystick that moves the reticle around the screen.
not sure why, but i thought that was interesting.
Looks like I will have to make a page for audio comparisons. :)
Bomberman 94
megadrive
(https://j.gifs.com/mZz3kG.gif)
pc engine
(https://j.gifs.com/1woyqV.gif)
megadrive
(https://j.gifs.com/mZz3k9.gif)
pc engine
(https://j.gifs.com/ADLVr3.gif)
megadrive
(https://j.gifs.com/wpN351.gif)
pc engine
(https://j.gifs.com/L9pqDX.gif)
They're just clips from youtube videos turned into gifs.
Mega Bomberman is still very dark on real hardware, especially compared to the original. It's also missing some special effects, lots of animation and various assets and suffers from major slowdown that isn't in '94.
It was a quick, low effort by Westone, but the music is great and the gameplay is still good. Much more enjoyable than the Super Bomberman games.
Like the quality of the earlier stills into fully smoothly animated clips with at least fairly accurate colors and resolutions?
How did you capture those screenshots? I have Mega Bomberman in my MD II right now hooked up via RGB SCART, and it's WAY brighter than those screen. Anyway, the PCE version looks better colour wise from what I've seen.
How did you capture those screenshots? I have Mega Bomberman in my MD II right now hooked up via RGB SCART, and it's WAY brighter than those screen. Anyway, the PCE version looks better colour wise from what I've seen.
I think the genny version was taken from a youtuber called Anto RetroGamer
Like the quality of the earlier stills into fully smoothly animated clips with at least fairly accurate colors and resolutions?
Find animgif software with dynamic palettes and no dithering?
They're just clips from youtube videos turned into gifs.
Mega Bomberman is still very dark on real hardware, especially compared to the original. It's also missing some special effects, lots of animation and various assets and suffers from major slowdown that isn't in '94.
It was a quick, low effort by Westone, but the music is great and the gameplay is still good. Much more enjoyable than the Super Bomberman games.
Fair enough, but those screens aren't a fair representation tbh.
I love Super Bomberman!
They're just clips from youtube videos turned into gifs.
Mega Bomberman is still very dark on real hardware, especially compared to the original. It's also missing some special effects, lots of animation and various assets and suffers from major slowdown that isn't in '94.
It was a quick, low effort by Westone, but the music is great and the gameplay is still good. Much more enjoyable than the Super Bomberman games.
Fair enough, but those screens aren't a fair representation tbh.
I love Super Bomberman!
There's about 80 pages of screenshot comparisons, including Mega Bomberman/'94. Digi.k is now just posting video clips that compare aspects like (missing) effects, animation, assets, etc. It would be better for these to have a dedicated thread, along with a sound comparison thread, but this is just how it's going.
Mega Bomberman actually looks much worse with clear screenshots or on TV through RGB, as you can see that most of the shades and detail is missing. Those converted video clips create the illusion of shading which isn't actually there, while at the same time making it harder to make out all of the shading in '94.
(http://superpcenginegrafx.net/misc/mbman943.gif)
Street Fighter brings back good memories. Love that game
Though this thread is more for comparison among the "16-bit" consoles, I think it'd be fun to have comparisons shots from the Famicom and SMS versions of Chuunka Taisen also. (Currently it's only compared against the Arcade version anyway, since there is no other 16-bit console counterpart.)
IMO the Famicom and SMS are good conversions in their only rights considering the limitations of the platforms.
but I think the PC engine version looks even better than the arcade...The PCE version was supposed to be an enhanced conversion, similar to Hot B's another game Insector X, where the arcade version featured cute deformed characters, while the Mega Drive port had realistic mecha bugs, though this port was considered horrible by many, and not as good as the Famicom version. Another game I have in mind that enhanced the arcade version a lot was the Mega Drive version of Chelnov/Atomic Runner.
but I think the PC engine version looks even better than the arcade...The PCE version was supposed to be an enhanced conversion, similar to Hot B's another game Insector X, where the arcade version featured cute deformed characters, while the Mega Drive port had realistic mecha bugs, though this port was considered horrible by many, and not as good as the Famicom version. Another game I have in mind that enhanced the arcade version a lot was the Mega Drive version of Chelnov/Atomic Runner.
I think most of the graphics in the PCE version of Chuunka Taisen look better, at least more consistent in style. IMO the dragon boss in the arcade version looks really bad and out of place, and surprisingly even the Famicom and SMS versions of it look better. I couldn't make up my mind on the animated backgrounds in the boss sections of the PCE version, though, as they now look much more dynamic, but become repetitive and lose some of the charms of the original backgrounds.
(Because of these clouds, I once thought this game shared some staff with Coryoon and PC Denjin, but it doesn't seem to be correct.)