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NEC TG-16/TE/TurboDuo => TG-16/TE/TurboDuo Discussion => Topic started by: nat on February 08, 2011, 02:22:42 PM

Title: Wonderboy Series
Post by: nat on February 08, 2011, 02:22:42 PM
Due to popular demand the below text has been made into it's own thread and stickied for easy reference.


The series started as the "Wonderboy" series, as developed by Westone for SEGA. Due to licensing issues what with SEGA retaining the rights to the "Wonderboy" name and Westone retaining rights to the actual game, the games are named something different on nearly every platform they were ported to. Sometimes they even differ in name on the same platform, between regions.

Without going into things too much, here's a quick legend for you:

Wonderboy (1st game)
Wonderboy (SMS)
Adventure Island (NES)

Wonderboy in Monsterland (2nd game)
Super Wonderboy in Monsterland (SMS)
Bikkuriman World (PCE/TG16 JP)

Wonderboy III: Monster Lair (3rd game)
Wonderboy III: Monster Lair (PCE/TG16 JP, Genesis)
Monster Lair (PCE/TG16 US)

The Dragon's Trap (4th game)
Wonderboy III: The Dragon's Trap (SMS US)
Monster World II (SMS JP)
Adventure Island (PCE/TG16 JP)
Dragon's Curse (PCE/TG16 US)

Wonderboy V: Monster World III (5th game)
Wonderboy V: Monster World III (Genesis JP)
Wonderboy in Monster World (Genesis US)
Dynastic Hero (PCE/TG16 both regions)

There are other platforms these games appeared on, but I listed the main/most common ones here. Only the first game saw a port on the NES. Speaking of the first game, it's also the only game that didn't make it to the PCE/TG16. The Turbo game New Adventure Island is very similar to the first Wonderboy, and it could be viewed as a "remake" of the original with greatly improved graphics (added parallax) and level changes. Some of the level cues are taken directly from the first game but it's not a straight port by any means.

As you can see from the list, "Adventure Island" on the NES and "Adventure Island" on the PCE were actually ports of different games in the series. You might also know that 3 sequels were made on the NES (Adventure Island 2, 3 & 4). These games have nothing to do with the "Wonderboy" series and were spin-offs done by Hudson (not Westone). This spin-off series continued on the SNES and eventually the Wii.

There was a 6th game on the Genesis called "Monster World IV." The "Wonderboy" name was dropped from the title on that final game (probably because the hero is a girl) so it's technically not a part of the series.

Screenshot Comparisons

Wonderboy

Left to right, top to bottom: Arcade, SEGA Master System, NES (Adventure Island), TurboGrafx-16 (New Adventure Island)

(http://i111.photobucket.com/albums/n132/nathall_1/wb-arcade.png)(http://i111.photobucket.com/albums/n132/nathall_1/65124-wonder-boy-sega-master-system-screenshot-hitting-a-snail-with.gif)(http://i111.photobucket.com/albums/n132/nathall_1/AdventureIsland2.gif)(http://i111.photobucket.com/albums/n132/nathall_1/NewAdventureIslandU-001.png)


Title: Re: Wonderboy Series
Post by: Tatsujin on February 08, 2011, 03:06:09 PM
 :clap:

Also to mention the two 2 sequels were made on the SNES/SFC (Super Adventure Island 1 & 2 aka Takahashi Meijin no Daiboukenjima 1 & 2 (高橋名人の大冒険島1&2)). These games have nothing to do with the "Wonderboy" series and were spin-offs done by Hudson (not Westone).

Here also the Japanese equivalent for the respective titles (so far only one for FC)

Wonderboy (1st game)
Wonderboy (SMS)
Adventure Island (NES) Oversea
Takahashi Meijin no Boukenjima (高橋名人の冒険島) (FC) Japan
Title: Re: Wonderboy Series
Post by: esteban on February 08, 2011, 03:12:03 PM
The obligatory Wonderboy Series (Hardcore Gaming 101) (http://www.hardcoregaming101.net/wonderboy/wonderboy.htm) with pictures!


And the self-serving: Wonderboy III: Monster Lair Wallpaper & Soundtrack (http://archives.tg-16.com/01_tg16_monster_lair_wallpaper_PC_iPhone.htm)

(http://archives.tg-16.com/preview/preview_monster_lair_i.jpg)(http://archives.tg-16.com/preview/preview_monster_lair.gif)
(http://archives.tg-16.com/01_tg16_monster_lair_wallpaper_PC_iPhone.htm)
Title: Re: Wonderboy Series
Post by: vestcoat on February 08, 2011, 03:14:10 PM
Very nice!

Two clarifications:
1)  It never came to the U.S., but don't forget that the 5th game was also released on the SMS as "Wonderboy in Monster World."
2)  Some SMS carts of the 2nd game read simply "Wonderboy in Monsterland" while others read "Super Wonderboy in Monsterland."  There is no difference between them.

At the risk of muddying the water once more, fans may also be interested in the following:
*Whomp 'Em (NES) - Sequel to the unlicensed, Japanese clone of Wonderboy in Monsterland called Saiyuki World; an entirely new Mega Man style game.
*New Adventure Island (TG16) - another Hudson sequel/spinoff, notable because it's the closest thing to the 1st game on a NEC console.
*JJ and Jeff (TG16) - Unrelated game that plays like Adventure Island.
Title: Re: Wonderboy Series
Post by: Tatsujin on February 08, 2011, 03:23:01 PM
It always amazes me how the PCE port of WB in monsterland aka Bikkuriman world is such true arcade port regarded to the BGs. even the color palette is so damn accurate.

Almost same thing can be said for the monsterlair port (minus some minor color changes (drops) and parallax). The redrawn grafx from the MD looks so shoddy and frowsy compared.
Title: Re: Wonderboy Series
Post by: nat on February 08, 2011, 03:51:16 PM
Just for clarification: the intent of the "guide" isn't to list every single permutation of the Wonderboy games, it's simply to provide examples of some of the name changes the games underwent in various regions on various consoles, while highlighting the entries that came out on the Turbo. I'm aware (and even own) many of the other variations.

To list every single Wonderboy-related game in the initial post would make things far too confusing for those looking to get into the series, but feel free to use the thread to discuss such titles. :)

It always amazes me how the PCE port of WB in monsterland aka Bikkuriman world is such true arcade port regarded to the BGs. even the color palette is so damn accurate.

Almost same thing can be said for the monsterlair port (minus some minor color changes (drops) and parallax). The redrawn grafx from the MD looks so shoddy and frowsy compared.

Agreed. Speaking of which, I plan to update the first post here with some screenshot comparisons of the games across different platforms as I have time.

What I find interesting in the comparisons I posted of the first game, is that the graphics of the NES port are actually much closer to the arcade original than the Master System graphics. Granted, the SMS graphics are colored better, but they appear re-drawn for the most part. Only the sprites appear redrawn in the NES port, with the background tiles taken straight & recolored.
Title: Re: Wonderboy Series
Post by: Tatsujin on February 08, 2011, 05:02:37 PM
It seems that hudson ports of Wonderboy game used (could use) often the arcade pendant as a template, unlike Sega which did everything re-drawn.

This applies so far for adventure island (FC), bikkuriman world (PCE) & monster lair (PCE). also dragon's curse uses lot of exact tiles from its SMS pendant.

That is kinda strange, since sega was much closer to the rights of westone than hudson, which was more of a game thief. Nevertheless Hudson could/did use so much elements straight out of the original game, that they are far more arcade faithful than the MD ports.

Also I still wonder why hudson got the rights for a full arcade wonderboy monster lair, but not for any others of the serie? I think Meijin talked once about that.

Title: Re: Wonderboy Series
Post by: nat on February 08, 2011, 06:15:05 PM
Well, they clearly had license to all the "full" games, just not the Wonderboy name in all cases. I'm pretty sure it all had to do with SEGA. SEGA owned the rights to the Wonderboy name, at least in the case of the first two games. Westone owned the games themselves. Westone licensed the games to Hudson for NES/TG-16 porting purposes. Since they couldn't actually put the "Wonderboy" label on them, they "made" them part of other franchises.

In the case of Wonderboy in Monsterland, this involved changing the artwork for a few of the bosses to tie in with the alternate franchise. Since Westone owned the license to the actual games, I'm pretty sure they could have used all the original boss artwork if they'd wanted to (all the other enemies in the game are from the SEGA/Westone original), but then the game wouldn't have tied in to the Bikkuriman franchise.

In the case of the third game, Monster Lair, I'm going to go out on a limb and guess that Westone owned the rights not only to the game itself, but also the name which is why it's the only WB game on the Turbo that actually has "Wonderboy" in the title.

The fourth game, Dragon's Curse, again dropped the Wonderboy marquee for the non-SEGA ports but none of the characters were changed as they were with Monsterland. This further supports the theory that Hudson and Westone would've been free to use all original boss art in the Monsterland port if they'd chosen to do so.

Long story short, I don't believe it had so much to do with the fact that they didn't have full rights to the games (I believe they did), but rather that SEGA wouldn't relinquish rights to the "Wonderboy" name in most cases and as a result select characters were changed to fit with the new IP.
Title: Re: Wonderboy Series
Post by: Tatsujin on February 08, 2011, 06:32:20 PM
Thanks a lot for your facts and thoughts.

All those facts and mysteries sure make this serie one of the most interesting serie to dig around.
Title: Re: Wonderboy Series
Post by: Joe Redifer on February 08, 2011, 08:24:38 PM
The SMS version was called Wonder Boy III: The Dragon's Trap, not simply "The Dragon's Trap".  The SMS version of part 2 was called Wonder Boy in Monster Land though the cartridge itself said Super Wonder Boy Super Monster Land.  The proper name of the NES version is "Hudson's Adventure Island".
Title: Re: Wonderboy Series
Post by: guyjin on April 25, 2011, 07:58:43 PM
thanks for this, nat :)
Title: Re: Wonderboy Series
Post by: chris leach on December 05, 2011, 03:25:43 AM
Wonderboy is one of my favorite arcade machines of all time.  I remeber there was a Wonderboy machine at the local skate arena when I was a child and I would get so good at that game on 1 quarter.  Maybe better at the game than skating, but hey...I paid to get in to the arena just as well as you did!
Title: Re: Wonderboy Series
Post by: rag-time4 on December 06, 2011, 05:31:11 PM
I think we need more screen shot comparisons, for clarification's sake, of course!!
Title: Re: Wonderboy Series
Post by: Joe Redifer on December 06, 2011, 07:25:34 PM
Don't forget my video dedicated to all things Wonderboy.

Title: Re: Wonderboy Series
Post by: meka on March 13, 2012, 07:38:08 PM
Wonderboy 3 The Dragon's Trap is my favourite game, played both the PCE and SMS versions, I preferred the SMS version because I played that as a kid.
Title: Re: Wonderboy Series
Post by: KingDrool on March 14, 2012, 09:16:08 AM
Did you guys see this?

http://marketplace.xbox.com/en-US/Product/SVC-Monster-World/66acd000-77fe-1000-9115-d80258410b72

Quote
Bring peace back to Monster World in these three classic action RPG titles: Wonder Boy in Monster Land, Wonder Boy in Monster World, and for the first time outside of Japan, Monster World IV! Now available for download on Xbox LIVE, the Monster World saga features all new achievements, challenging new trial modes, Xbox LIVE Leaderboards, and recordable and downloadable game sessions!


Says now available, but release date shows 4/25
Title: Re: Wonderboy Series
Post by: Duo_R on May 26, 2012, 05:23:52 AM
I just picked up the Wonderboy collection on Xbox, and really enjoying Monster World IV.

I somehow thought that Dynastic Hero was a port of this game because of this:

http://pcengine.co.uk/HTML_Games/Dynastic_Hero.htm

says it is a port of "Sega Mega Drive Wonderboy IV"

Was that supposed to say it is a port of Wonderboy V, Monster World III?

Anyways - Monster World IV has been a blast so far, on the Moon world now. Anyone else get the Wonderboy Collection? Wish it had more from the series, but really  happy I picked that one up on Xbox.
Title: Re: Wonderboy Series
Post by: Black Tiger on May 26, 2012, 06:39:00 AM
Yeah, it's officially MWIII in Japan. I think that they stopped numbering ganes by "Wonderboy" with Monster Lair. In Japan WBIII Dragon's Trap was only released as "MWII".
Title: Re: Wonderboy Series
Post by: Tatsujin on May 27, 2012, 01:04:48 PM
When and on what was WonderBoy III - Dragon's Trap released in Japan? (except adventure Island on PCE and the sega age stuff on ps2 etc.).
Title: Re: Wonderboy Series
Post by: kiketonto on June 13, 2012, 06:42:51 AM
Did you guys see this?

http://marketplace.xbox.com/en-US/Product/SVC-Monster-World/66acd000-77fe-1000-9115-d80258410b72

Says now available, but release date shows 4/25

Still has not arrive at XBOXLive in Spain
Title: Re: Wonderboy Series
Post by: kazekirifx on June 13, 2012, 02:02:26 PM
When and on what was WonderBoy III - Dragon's Trap released in Japan? (except adventure Island on PCE and the sega age stuff on ps2 etc.).

The Game Gear version was released in Japan in 1992.
Funny thing is that both Adventure Island PCE and Wonder Boy V Monster World III were released in the same year in Japan, Adventure Island PCE being just 6 months prior. It was a hard series to follow in Japan.
Title: Re: Wonderboy Series
Post by: Mathius on June 13, 2012, 06:48:04 PM
Just released interview with Ryuichi Nishizawa creator of the Wonder Boy and Monster Land series. Very interesting as he shines light on the Hudson/Westone relationship.

I won't spoil anything so read for yourself:

http://www.hardcoregaming101.net/wonderboy/wonderboy-interview.htm
Title: Re: Wonderboy Series
Post by: Duo_R on June 14, 2012, 08:05:08 PM
Thanks for that, great article
Title: Re: Wonderboy Series
Post by: TR0N on June 14, 2012, 08:45:01 PM
Just released interview with Ryuichi Nishizawa creator of the Wonder Boy and Monster Land series. Very interesting as he shines light on the Hudson/Westone relationship.

I won't spoil anything so read for yourself:

http://www.hardcoregaming101.net/wonderboy/wonderboy-interview.htm
Just released interview with Ryuichi Nishizawa creator of the Wonder Boy and Monster Land series. Very interesting as he shines light on the Hudson/Westone relationship.

I won't spoil anything so read for yourself:

http://www.hardcoregaming101.net/wonderboy/wonderboy-interview.htm

Nice read good to know the creator of the serise would like to make another wounderboy.
Title: Re: Wonderboy Series
Post by: kazekirifx on June 16, 2012, 01:28:52 AM
Wonderboy 3 The Dragon's Trap is my favourite game, played both the PCE and SMS versions, I preferred the SMS version because I played that as a kid.

Oh. I missed this post.
Hell yeah. Wonderboy 3 is the most perfect game ever made. It's a shame it wasn't more widely played due to the SMS's lack of popularity in most countries.
It's no wonder it's the creator's favorite in the series!
Title: Re: Wonderboy Series
Post by: Tatsujin on June 16, 2012, 02:40:32 AM
Good informativ read. thx math :)
Title: Re: Wonderboy Series
Post by: esteban on July 05, 2012, 09:13:59 AM
Just released interview with Ryuichi Nishizawa creator of the Wonder Boy and Monster Land series. Very interesting as he shines light on the Hudson/Westone relationship.

I won't spoil anything so read for yourself:

http://www.hardcoregaming101.net/wonderboy/wonderboy-interview.htm


Thanks. Does anyone else want to play this?

(http://www.hardcoregaming101.net/wonderboy/aquario.jpg)

I know I do.



Title: Re: Wonderboy Series
Post by: meka on July 05, 2012, 09:42:39 AM
kazekirifx I agree Wonderboy 3 The Dragon's Trap on SMS is by far the best game I've ever played on any platform
Title: Re: Wonderboy Series
Post by: Mathius on July 05, 2012, 11:05:33 AM
kazekirifx I agree Wonderboy 3 The Dragon's Trap on SMS is by far the best game I've ever played on any platform


I think the Turbo version wins out because of its smoother scrolling.

Just released interview with Ryuichi Nishizawa creator of the Wonder Boy and Monster Land series. Very interesting as he shines light on the Hudson/Westone relationship.

I won't spoil anything so read for yourself:

http://www.hardcoregaming101.net/wonderboy/wonderboy-interview.htm


Thanks. Does anyone else want to play this?

(http://www.hardcoregaming101.net/wonderboy/aquario.jpg)

I know I do.






I believe there is something developing now thanks to that article to get this game finished.
Title: Re: Wonderboy Series
Post by: kazekirifx on July 05, 2012, 01:32:01 PM
I think the Turbo version wins out because of its smoother scrolling.

It's technically superior (plus they fixed those broken heal potions), but you have to give the SMS version props for being the original. Reading the article also made me want to finally buy the Game Gear version.

I believe there is something developing now thanks to that article to get this game finished.

Really?! That would be awesome.
There are so many great looking games from the 90's out there that were finished or nearly finished which were never released for whatever reason. There should be a website out there dedicated to these games and the goal of getting them released. A few Neo Geo protos have been released/unearthed in recent years. I'd love to see more of this.
...and Tengai Makyo III for PC-FX!
Title: Re: Wonderboy Series
Post by: meka on July 05, 2012, 02:48:35 PM
The turbografx version may be technically superior and have smoother scrolling. but that does not make it better, it's like saying that PS3 games are better than every other game on every other console and the original  is faultless, and I don't like the alterations they made to the characters, they just don't look right.
Title: Re: Wonderboy Series
Post by: kazekirifx on July 05, 2012, 03:12:01 PM
I'm thankful for the existence of the PCE version. Otherwise, few Japanese gamers would have ever experienced this gem of gaming at all.
Title: Re: Wonderboy Series
Post by: Samurai Ghost on July 05, 2012, 03:26:59 PM
kazekirifx I agree Wonderboy 3 The Dragon's Trap on SMS is by far the best game I've ever played on any platform

Yeah, it's really a gem! I've been playing through it this week (never had it as a kid) and am enjoying every second of it. One of the best 8-bit games period.

Fact: if it had been out on the NES instead of SMS (and PC Engine) it would be just as famous/popular as Mario, Zelda, Kirby, etc. 
Title: Re: Wonderboy Series
Post by: city41 on July 05, 2012, 04:06:41 PM
The Dragon's Trap is an incredible game. It got almost everything juuuuuuuust right. It's not too long, not too short, never gets tedious, always fresh, has clever world/level layouts, etc etc. It's just damn damn good.
Title: Re: Wonderboy Series
Post by: meka on July 05, 2012, 04:35:13 PM
Kazekirfx thats good that you could play it, I don't care to think on all the 8-bit Japanese RPG's that were not translated into English because the game companies thought that they were of no interest to western countries.
Title: Re: Wonderboy Series
Post by: Mathius on July 05, 2012, 04:49:50 PM
The turbografx version may be technically superior and have smoother scrolling. but that does not make it better, it's like saying that PS3 games are better than every other game on every other console and the original  is faultless, and I don't like the alterations they made to the characters, they just don't look right.

I spent so much time with the Turbo version that when I went back to play the SMS version the scrolling became really distracting. Don't get me wrong I love both still. The Turbo version gets most of the attention by me nowadays.
Title: Re: Wonderboy Series
Post by: kazekirifx on July 05, 2012, 07:11:56 PM
Fact: if it had been out on the NES instead of SMS (and PC Engine) it would be just as famous/popular as Mario, Zelda, Kirby, etc. 

So true.

My first experience with SMS was when I was a kid and I had an NES, and my younger brother got an SMS. I'm not proud of it now, but I made fun of the SMS because "it wasn't as good as Nintendo". My main reason was just because SMS didn't have games like Mega Man, Contra, etc. But Wonder Boy III was really the game that challenged my ideas about the system. In fact, being the older brother, I quickly commandeered the system and started playing Wonder Boy III a lot as soon as my brother borrowed it from a friend.

(P.S. I'm glad I'm on good game playing terms with my brothers now as an adult. :) )
Title: Re: Wonderboy Series
Post by: Black Tiger on July 07, 2012, 05:19:05 AM
The turbografx version may be technically superior and have smoother scrolling. but that does not make it better, it's like saying that PS3 games are better than every other game on every other console and the original  is faultless, and I don't like the alterations they made to the characters, they just don't look right.

It plays better thanks to the smoother scrolling. A faithful 60fps PS3 port of an old choppy 3D game would be better as an actual game as well. Unfortunately, the original isn't faultless, as it doesn't run at 60fps and doesn't allow saving. The Turbo/PCE version runs at 60fps, supports saving, has better sound and the characters both changed and unchanged have better graphics. The rest of the graphics that people think are the same at a glance are also slightly better.

The one way that the SMS version crushes the Turbo/PCE version is the omission of the maxed charm bonus content in the Turbo/PCE version.
Title: Re: Wonderboy Series
Post by: esteban on July 08, 2012, 03:33:33 AM
The turbografx version may be technically superior and have smoother scrolling. but that does not make it better, it's like saying that PS3 games are better than every other game on every other console and the original  is faultless, and I don't like the alterations they made to the characters, they just don't look right.

It plays better thanks to the smoother scrolling. A faithful 60fps PS3 port of an old choppy 3D game would be better as an actual game as well. Unfortunately, the original isn't faultless, as it doesn't run at 60fps and doesn't allow saving. The Turbo/PCE version runs at 60fps, supports saving, has better sound and the characters both changed and unchanged have better graphics. The rest of the graphics that people think are the same at a glance are also slightly better.

The one way that the SMS version crushes the Turbo/PCE version is the omission of the maxed charm bonus content in the Turbo/PCE version.

Yes, yes and yes.

First off: I friggin' love the SMS version (just as I love SMS Ys), but, for both games, the PCE versions are superior.

I used to think the aesthetics of the PCE version was essentially the same as the SMS game...but a few years ago, when awack started the screenshot comparison thread, I realized that a critical eye reveals all the nuances.

With Wonderboy, I can't help but feel the PCE versions are a *tad* more polished and tweaked (controls and aesthetics).

In my old age, and limited time to play, I must admit that I appreciate the ability to save my progress. Super Pitfall (NES), for example, is a time commitment if I want to beat it (as you know, there are tricky parts that I forget about...my aging brain slowly remembering the best tactics to employ, etc.)

Title: Re: Wonderboy Series
Post by: esteban on July 08, 2012, 03:38:19 AM
* No, I've never beaten Super Pitfall. Well, I don't think I have. I know I dreamed about beating it...but I've come so damn close.



Back on topic: I think we should be delighted that the Wonderboy games have very nice ports /spin-offs in general.
Title: Re: Wonderboy Series
Post by: glazball on July 24, 2012, 01:12:34 PM
  What I'm wondering is, (in the US) why did Monster Lair and Dynastic Hero get a CD release and Dragon's Curse not?
Title: Re: Wonderboy Series
Post by: Kaijuboy on July 24, 2012, 02:10:40 PM
  What I'm wondering is, (in the US) why did Monster Lair and Dynastic Hero get a CD release and Dragon's Curse not?

Was there ever a CD release for the PC Engine?
Title: Re: Wonderboy Series
Post by: Mathius on July 24, 2012, 02:53:23 PM
Dragon's Curse would have made an interesting CD-ROM title. Cutscenes and redbook would have improved an already great game. Though I still love the chiptunes.
Title: Re: Wonderboy Series
Post by: Black Tiger on July 24, 2012, 03:17:12 PM
  What I'm wondering is, (in the US) why did Monster Lair and Dynastic Hero get a CD release and Dragon's Curse not?

Was there ever a CD release for the PC Engine?

Nope.
Title: Re: Wonderboy Series
Post by: kazekirifx on July 24, 2012, 04:26:06 PM
Oh. That would have been great. Another PCE CD game that doesn't really need to be on a CD-ROM.  :wink:
Title: Re: Wonderboy Series
Post by: Black Tiger on July 24, 2012, 04:31:23 PM
The soundtrack is already perfect. A remake with new graphics and sound would have been nice for a PCE CD, if the HuCard version still existed as well, ideally also included on the CD.
Title: Re: Wonderboy Series
Post by: meka on July 27, 2012, 04:44:50 AM
The SMS version had the pig smoking in the shop, I cannot believe that with Western games being censored so much that they let that in.
Title: Re: Wonderboy Series
Post by: Black Tiger on July 27, 2012, 08:56:51 AM
The SMS version had the pig smoking in the shop, I cannot believe that with Western games being censored so much that they let that in.

Sega/Tonka wasn't too strict with censorship a lot of the time, probably out of laziness. They left the Medusas in Rastan and Terrarin in Miracle Warriors topless.
Title: Re: Wonderboy Series
Post by: Joe Redifer on July 27, 2012, 01:19:18 PM
I can't even begin to tell you how corrupted and evil I became because I saw those things when I was young.
Title: Re: Wonderboy Series
Post by: esteban on July 27, 2012, 01:25:54 PM
The SMS version had the pig smoking in the shop, I cannot believe that with Western games being censored so much that they let that in.

Sega/Tonka wasn't too strict with censorship a lot of the time, probably out of laziness. They left the Medusas in Rastan and Terrarin in Miracle Warriors topless.


When I think of Tonka, I think "serious multi-media publisher".

And then, "trucks".
Title: Re: Wonderboy Series
Post by: Mathius on July 27, 2012, 01:50:12 PM
The SMS version had the pig smoking in the shop, I cannot believe that with Western games being censored so much that they let that in.

Sega/Tonka wasn't too strict with censorship a lot of the time, probably out of laziness. They left the Medusas in Rastan and Terrarin in Miracle Warriors topless.


When I think of Tonka, I think "serious multi-media publisher".

And then, "Yellow trucks".

Fixed  :P
Title: Re: Wonderboy Series
Post by: esteban on July 27, 2012, 03:10:29 PM
The SMS version had the pig smoking in the shop, I cannot believe that with Western games being censored so much that they let that in.


Sega/Tonka wasn't too strict with censorship a lot of the time, probably out of laziness. They left the Medusas in Rastan and Terrarin in Miracle Warriors topless.



When I think of Tonka, I think "serious multi-media publisher".

And then, "Yellow trucks".


Fixed  :P


Thanks (http://junk.tg-16.com/images/pcgs.png).

Title: Re: Wonderboy Series
Post by: meka on August 08, 2012, 06:22:12 AM
I just played through the turbo version of Wonderboy 3 the dragon's trap and it plays much better and is a big improvement over the SMS version.
Title: Re: Wonderboy Series
Post by: JapanTokei on August 22, 2012, 02:45:33 PM
I have not played the Wb3 monster lair game yet.. How would U guys rate it as a plaformer out of 10?  I love bikkuriman world to the max, dragons lair was ruined by my frustrating memories of being stuck in it whole I played it on the sms as a child.  Dynastic hero I haven't invested the time to play yet (jp version).
Title: Re: Wonderboy Series
Post by: Black Tiger on August 22, 2012, 02:52:39 PM
I have not played the Wb3 monster lair game yet.. How would U guys rate it as a plaformer out of 10?  I love bikkuriman world to the max, dragons lair was ruined by my frustrating memories of being stuck in it whole I played it on the sms as a child.  Dynastic hero I haven't invested the time to play yet (jp version).

As a fun game in general, I'd rate it 10/10.

It's not a traditional game that fits within cliched genre templates.

It has one of the best pure-video-game-music soundtracks of all time.

Don't worry about getting stuck, the screen constantly moving towards the boss.
Title: Re: Wonderboy Series
Post by: esteban on August 23, 2012, 06:22:31 AM
I have not played the Wb3 monster lair game yet.. How would U guys rate it as a plaformer out of 10?  I love bikkuriman world to the max, dragons lair was ruined by my frustrating memories of being stuck in it whole I played it on the sms as a child.  Dynastic hero I haven't invested the time to play yet (jp version).


As a fun game in general, I'd rate it 10/10.

It's not a traditional game that fits within cliched genre templates.

It has one of the best pure-video-game-music soundtracks of all time.

Don't worry about getting stuck, the screen constantly moving towards the boss.


Everything Black_Tiger said.

I'll try to sum my thoughts... WB3: Monster Lair is ...(http://archives.tg-16.com/preview/preview_monsters2.gif) (http://archives.tg-16.com/01_tg16_monster_lair_wallpaper_PC_iPhone.htm)
Title: Re: Wonderboy Series
Post by: reno5 on September 04, 2012, 04:18:18 AM
Anyone knows why the Game Gear version was named Revenge of Drancon ?
Title: Re: Wonderboy Series
Post by: kazekirifx on September 04, 2012, 01:54:39 PM
Anyone knows why the Game Gear version was named Revenge of Drancon ?

Good question. Maybe by the early nineties Sega had decided "Wonder Boy" wasn't a very interesting title.
Title: Re: Wonderboy Series
Post by: Bloody Wolf on September 05, 2012, 06:17:05 PM
I got to try out MW IV this weekend! DANG!!! Some good old school platformin right there!!!
Title: Re: Wonderboy Series
Post by: T.A.P. on September 06, 2012, 08:03:25 PM
I grew up playing the SMS version of Dragon's Trap. Is Dragon's Curse for TG16 enough of an improvement to warrant tracking it down? What's different/better about it?
Title: Re: Wonderboy Series
Post by: Mathius on September 07, 2012, 02:54:10 AM
I grew up playing the SMS version of Dragon's Trap. Is Dragon's Curse for TG16 enough of an improvement to warrant tracking it down? What's different/better about it?

It's not a huge graphical upgrade but the game scrolls much smoother on the Turbo.
Title: Re: Wonderboy Series
Post by: Tatsujin on September 07, 2012, 02:57:18 AM
nevertheless, one of the best hueys outthere to get  :D
Title: Re: Wonderboy Series
Post by: Black Tiger on September 07, 2012, 09:50:08 AM
If you're a fan of Dragon's Trap then you must play Dragon's Curse.
Title: Re: Wonderboy Series
Post by: MotherGunner on September 07, 2012, 10:06:07 AM
It's all about the music in this whole level here.

Title: Re: Wonderboy Series
Post by: Aggie Tsubi on October 13, 2012, 01:41:40 PM
I love the Wonderboy/Monster World series. It sort of goes hand-in-hand with the PC Engine for me. Whoever was the original owner of my PC Engine Duo-RX was obviously a big fan as the lot contained all of the PC Engine versions, so in turn the Wonderboy series is a big part of the overall PC Engine experience for me too. Those are the versions I prefer myself. I don't know why people cling to the inferior SMS versions outside of nostalgia. I also prefer Dynastic Hero over the Genesis version. That said, Monster World IV did end up beating out Dynastic Hero as my favorite game in the series. I'm still ecstatic that Sega released the game in English for the first time on the Virtual Console and PSN and such after all these years. I also own the PS2 Monster World collection, which is a great set despite only having the Sega versions of the games.
Title: Re: Wonderboy Series
Post by: Black Tiger on October 17, 2012, 08:53:38 AM
I love the Wonderboy/Monster World series. It sort of goes hand-in-hand with the PC Engine for me. Whoever was the original owner of my PC Engine Duo-RX was obviously a big fan as the lot contained all of the PC Engine versions, so in turn the Wonderboy series is a big part of the overall PC Engine experience for me too. Those are the versions I prefer myself. I don't know why people cling to the inferior SMS versions outside of nostalgia. I also prefer Dynastic Hero over the Genesis version. That said, Monster World IV did end up beating out Dynastic Hero as my favorite game in the series. I'm still ecstatic that Sega released the game in English for the first time on the Virtual Console and PSN and such after all these years. I also own the PS2 Monster World collection, which is a great set despite only having the Sega versions of the games.

Monsterland/Bikkuriman World is a cheap quarter muncher. As much as I still love it for what it is, the SMS version is much more balanced. Wonderboy for SMS is also better overall than the arcade.
Title: Re: Wonderboy Series
Post by: kazekirifx on October 18, 2012, 02:35:28 PM
Wonder Boy in Monster World is better than Dynastic Hero. The parallax being missing in Dynastic is enough to ruin it for me. The Genesis version was an early release on the system while Dynastic was a later Turbo release that didn't do anything to showcase the system the way it did on Genesis. Plus, the music in the Genesis version is much better - catchier. I had always wished Dynastic had remixed versions of the Genesis soundtrack, rather than new music. Sure, the music in Dynastic is good... it's definitely not bad, but the original Genesis soundtrack is just much more classic and memorable.

Overall, by the time Dynastic was released, it just felt like an okay, but flawed, port of an early Genesis game, with decent new music replacing the even more classic Genesis soundtrack.

When I first saw Dynastic Hero announced, I remember thinking, "Really TTI? A port of an old Genesis game? This is how you're going to save the Turbo?"
Title: Re: Wonderboy Series
Post by: esteban on October 20, 2012, 08:34:00 AM
QUESTION: "Really TTI? A port of an old Genesis game? This is how you're going to save the Turbo?"

ANSWER: Yes.

 
Title: Re: Wonderboy Series
Post by: Black Tiger on October 23, 2012, 01:08:55 AM
QUESTION: "Really TTI? A port of an old Genesis game? This is how you're going to save the Turbo?"

ANSWER: Yes.

 

I would not have stuck my nose up at TTi releasing Shining Force and Phantasy Star II either. Or Super Marios Bros 3 or Phantasy Star 1 for that matter. Good games are good games.

Bitd, I was more interested in games that are good and fun than showcasing the hardware. If that was my priority, I would have thrown away my TurboGrafx-16 and Genesis and only played Mode 7 games.
Title: Re: Wonderboy Series
Post by: Tatsujin on October 23, 2012, 01:44:28 AM
Dynastic hero has one of the best red book audio in the whole vg history.
only bummer is the 2min limitation of each track.

Imo, dyno blasts the monsterworlds bgm by a landslide.
Title: Re: Wonderboy Series
Post by: geise on October 23, 2012, 02:07:12 AM
Dynastic hero has one of the best red book audio in the whole vg history.
only bummer is the 2min limitation of each track.

Imo, dyno blasts the monsterworlds bgm by a landslide.
BLASPHEMY!  You know it's GoT!  For shame Tats!
Title: Re: Wonderboy Series
Post by: Tatsujin on October 23, 2012, 02:49:10 AM
I wrote one of the best, not THE best :)
Title: Re: Wonderboy Series
Post by: Bardoly on October 26, 2012, 06:34:10 PM
Just played Dragon's Curse last night for the first time ever, and really enjoyed it! I got as far as getting the Tiger-man curse before I had to put it up. I'll definitely have to finish the game up soon.
Title: Re: Wonderboy Series
Post by: ParanoiaDragon on October 26, 2012, 06:58:42 PM
Dynastic hero has one of the best red book audio in the whole vg history.
only bummer is the 2min limitation of each track.

Imo, dyno blasts the monsterworlds bgm by a landslide.

I agree.  However, I played Dynastic Hero first before ever playing Wonderboy in Monsterworld.  Because of that, the Monsterworld music seems wierd to me. :/
Title: Re: Wonderboy Series
Post by: ConHuevos on June 22, 2013, 10:54:20 PM
Thanks this was a good read.
Title: Re: Wonderboy Series
Post by: Mathius on July 10, 2013, 02:28:37 PM
Here is an interview with Shinichi Sakomoto composer many of the Wonder Boy games, plus many others during his tenure at Westone.

http://www.hardcoregaming101.net/interviews/shinichisakamoto-interview.htm
Title: Re: Wonderboy Series
Post by: Tatsujin on July 10, 2013, 03:38:10 PM
wow, he did some few PCE goodies.

didn't know westone is still around these days.

SC-88 godness^^
Title: Re: Wonderboy Series
Post by: Joe Redifer on July 10, 2013, 08:01:11 PM
Love Hardcore Gaming 101 and their love for the series. My favorite music from Sakomoto is definitely Wonder Boy 3. It's hard to match or exceed that. Well the Turbo version sounds better, but it's still his compositions.
Title: Re: Wonderboy Series
Post by: Damon Plus on July 10, 2013, 08:48:33 PM
I truly love WB3: Dragon's Trap music, I think it has one of the better soundtracks of the whole 8-bit era. Side-Crawler's Dance is truly addictive. In fact, I think I'm going to listen to it with the MP3 player in my TV.

As for the game, I think it is one of the most fun, cohesive and full of secret games I've ever played. But I've not played the TG-16 version so I can't speak too much about the matter :)
Title: Re: Wonderboy Series
Post by: esteban on July 20, 2013, 08:03:01 AM
Here is an interview with Shinichi Sakomoto composer many of the Wonder Boy games, plus many others during his tenure at Westone.

http://www.hardcoregaming101.net/interviews/shinichisakamoto-interview.htm


DAMN, THAT WAS TOO SHORT!

I would have at least 2-3 meaty question to ask in order to dig into things a bit.

For folks who want to listen to Wonderboy III: Monster Lair:

http://archives.tg-16.com/01_tg16_monster_lair_wallpaper_PC_iPhone.htm#soundtrack

ALSO: If anyone knows the ACTUAL titles for each track, or can answer any of the questions at the bottom of that page...well, that would be awesome  (http://junk.tg-16.com/images/pcgs.png)



Title: Re: Wonderboy Series
Post by: Black Tiger on July 20, 2013, 09:20:35 AM
I truly love WB3: Dragon's Trap music, I think it has one of the better soundtracks of the whole 8-bit era. Side-Crawler's Dance is truly addictive. In fact, I think I'm going to listen to it with the MP3 player in my TV.

As for the game, I think it is one of the most fun, cohesive and full of secret games I've ever played. But I've not played the TG-16 version so I can't speak too much about the matter :)


Less secrets, but 60fps gameplay, battery backup and better graphics and sound. Worth it for the improvement to the soundtrack alone.
http://superpcenginegrafx.net/Vengeance_of_Meka.mp3
Title: Re: Wonderboy Series
Post by: Tatsujin on July 20, 2013, 03:16:44 PM
One of the best PSG sounds ever came from any console.

Tho, the FM sounds very nice on the SMS too :)
Title: Re: Wonderboy Series
Post by: Mathius on July 20, 2013, 03:22:25 PM
One of the best PSG sounds ever came from any console.

Tho, the FM sounds very nice on the SMS too :)

I wouldn't know. Damn regional differences. Cruel joke that one.
Title: Re: Wonderboy Series
Post by: Black Tiger on July 20, 2013, 03:27:51 PM
The fm soundtrack mostly sounds like an incomplete conversion to me. The story segment bgm is the best update.
Title: Re: Wonderboy Series
Post by: Joe Redifer on July 20, 2013, 03:51:05 PM
My biggest problem with the TG-16 soundtrack is that there's an instrument missing in its rendition of Side Crawler's Dance and that kind of annoys me. I guess because maybe the weak TG-16 doesn't have as many sound channels as the Master System. It probably sounds better on the PC Engine which is a completely different system.
Title: Re: Wonderboy Series
Post by: Black Tiger on July 23, 2013, 03:31:46 AM
My biggest problem with the TG-16 soundtrack is that there's an instrument missing in its rendition of Side Crawler's Dance and that kind of annoys me. I guess because maybe the weak TG-16 doesn't have as many sound channels as the Master System. It probably sounds better on the PC Engine which is a completely different system.

That's the one track that sounds the most improved to me and is the only one which is hard to listen to on SMS.

Which instrument do you think is missing? I just listened to both versions again and it sounds like the Turbo version only improved the music by taking two instruments off of the same channel, so that they don't have to take turns.
Title: Re: Wonderboy Series
Post by: Mzo on August 30, 2013, 08:33:05 AM
This is one of my favorite game series, and it's what actually led me to finally get into PCE/TG16 games.

Imagine my profound sadness when I saw what Dynastic Hero is selling for these days.
Title: Re: Wonderboy Series
Post by: Joe Redifer on August 30, 2013, 11:06:26 AM

Which instrument do you think is missing? I just listened to both versions again and it sounds like the Turbo version only improved the music by taking two instruments off of the same channel, so that they don't have to take turns.



This one:http://www.joeredifer.com/crap/WB3channel.mp3

After listening to the Turbo version again it's definitely there, but it's really quiet. After the song loops at :36 or so the instrument gets more energetic. The Turbo version does this as well but you can barely hear it. The Turbo version sounds like it is simply looping whereas on the SMS version you can clearly tell that new notes are being played. I want to hear those notes, they're a great part of the melody and don't deserve to be stuffed into the background like that. The song needs more energy and variety and the way they ported the tune did not provide this. Instead they just sped it up for no reason.
Title: Re: Wonderboy Series
Post by: esteban on September 15, 2013, 12:09:14 AM
I love that Joe pointed this out!  (http://junk.tg-16.com/images/pcgs.png) For the record, this is one of the best SMS soundtracks of all time.

FOR LAZY BASTARDS:


*** VERSUS ***




STATUS: If you listen to the links above, and the selection Joe provided, it is pretty clear PCE version has a different arrangement. However, THEY ARE BOTH FANTASTIC! I couldn't say one was categorically better than the other, since they are both lovely  (http://junk.tg-16.com/images/pcgs.png)



Which instrument do you think is missing? I just listened to both versions again and it sounds like the Turbo version only improved the music by taking two instruments off of the same channel, so that they don't have to take turns.



This one:http://www.joeredifer.com/crap/WB3channel.mp3

After listening to the Turbo version again it's definitely there, but it's really quiet. After the song loops at :36 or so the instrument gets more energetic. The Turbo version does this as well but you can barely hear it. The Turbo version sounds like it is simply looping whereas on the SMS version you can clearly tell that new notes are being played. I want to hear those notes, they're a great part of the melody and don't deserve to be stuffed into the background like that. The song needs more energy and variety and the way they ported the tune did not provide this. Instead they just sped it up for no reason.



Yeah, I hear what you are saying. The PCE version totally holds its own, despite the changes in arrangement, though.  (http://junk.tg-16.com/images/pcgs.png)

Title: Re: Wonderboy Series
Post by: BigusSchmuck on November 07, 2013, 05:10:00 PM
All I have to say is if you ignore any of the different incarnations of Wonder boy iv you are really missing out. I just recently picked up Dragon's Curse again after I won it in a raffle here. 
Title: Re: Wonderboy Series
Post by: Tatsujin on November 07, 2013, 05:52:52 PM
yeah, wonderboys and even its rebranded offshoots are all worth to be played. such funny games, doesn't even matter much on which platform (ok, the genny monsterlair was hilarious bad compared to the PCE one).

funnily the pce WBs are some of the best outthere:

dragon's curse / adventure island = best version
monsterlair = best version (grafics almost 1:1 pixel perfect arcade and a superb OST that beat the shit out the arcade)
dynastic hero = imo best version due to the more vibrant colors and superb OST
bikkuriman world = beside the changed boss characters an almost 1:1 pixel arcade port
if you count hudsons branched off NAI into the serie, this one is a real gem. and as good as a classic WB  only can get.
Title: Re: Wonderboy Series
Post by: Mathius on November 08, 2013, 11:31:10 AM
I am looking forward to getting the Turbo Flashcart so I can finally play the PCE version of Bikkuriman with its English translation.

Playing the original Wonder Boy in the arcades back in the 80s was an awesome experience. I remember how crisp and colorful the graphics were. If I had been smart enough to get the SMS version of WB back when I had the system (the first time) I probably would have been floored by how well it was ported.
Title: Re: Wonderboy Series
Post by: BigusSchmuck on November 09, 2013, 02:21:48 PM
If Mario and Zelda had a love child he would be called Wonder Boy! I just wish that I could change characters on the fly in Dragon's Curse like you can in the Sega Master System version.
Title: Re: Wonderboy Series
Post by: Black Tiger on November 09, 2013, 04:43:29 PM
If Mario and Zenda had a love child he would be called Wonder Boy! I just wish that I could change characters on the fly in Dragon's Curse like you can in the Sega Master System version.

How do you change characters on the fly in the SMS version?
Title: Re: Wonderboy Series
Post by: ParanoiaDragon on November 09, 2013, 05:03:52 PM
I'm curious about this as well.
Title: Re: Wonderboy Series
Post by: Black Tiger on November 09, 2013, 05:56:36 PM
I'm curious about this as well.

It would break the game, so I'm pretty sure you can't.
Title: Re: Wonderboy Series
Post by: Tatsujin on November 09, 2013, 07:53:10 PM
Could you do that in the SMS version other than in the change chamber? Dunno reallt remember that.
Title: Re: Wonderboy Series
Post by: BigusSchmuck on November 10, 2013, 03:12:35 AM
Could you do that in the SMS version other than in the change chamber? Dunno reallt remember that.
Equip the Tasmanian sword, and jump into the air. While in the air, hold and let go of 1 on controller 2 and 2 on controller 1 at the same time. You'll transform when you land!
Title: Re: Wonderboy Series
Post by: Black Tiger on November 10, 2013, 07:09:40 AM
Could you do that in the SMS version other than in the change chamber? Dunno reallt remember that.
Equip the Tasmanian sword, and jump into the air. While in the air, hold and let go of 1 on controller 2 and 2 on controller 1 at the same time. You'll transform when you land!

So it's just a cheat code. :P

The game is already easy enough, so I wouldn't have much use for that. Since it's a cheat, chances are it's also in the PCE version.

 The charm stone warps and infinite bosses are what really sets the SMS version apart.
Title: Re: Wonderboy Series
Post by: Mathius on November 10, 2013, 07:27:25 AM
Could you do that in the SMS version other than in the change chamber? Dunno reallt remember that.
Equip the Tasmanian sword, and jump into the air. While in the air, hold and let go of 1 on controller 2 and 2 on controller 1 at the same time. You'll transform when you land!

So it's just a cheat code. :P

The game is already easy enough, so I wouldn't have much use for that. Since it's a cheat, chances are it's also in the PCE version.

 The charm stone warps and infinite bosses are what really sets the SMS version apart.

Infinite bosses?
Title: Re: Wonderboy Series
Post by: BigusSchmuck on November 10, 2013, 07:50:04 AM
Could you do that in the SMS version other than in the change chamber? Dunno reallt remember that.
Equip the Tasmanian sword, and jump into the air. While in the air, hold and let go of 1 on controller 2 and 2 on controller 1 at the same time. You'll transform when you land!

So it's just a cheat code. :P

The game is already easy enough, so I wouldn't have much use for that. Since it's a cheat, chances are it's also in the PCE version.

 The charm stone warps and infinite bosses are what really sets the SMS version apart.
Not really as you need the Tasmanian sword to do it and it's a item not easy to find.  :)
Title: Re: Wonderboy Series
Post by: Tatsujin on November 10, 2013, 12:01:20 PM
Yeah, but still a cheat which even involves controller 2 trickery.
Title: Re: Wonderboy Series
Post by: Black Tiger on November 10, 2013, 12:06:55 PM
Could you do that in the SMS version other than in the change chamber? Dunno reallt remember that.
Equip the Tasmanian sword, and jump into the air. While in the air, hold and let go of 1 on controller 2 and 2 on controller 1 at the same time. You'll transform when you land!

So it's just a cheat code. :P

The game is already easy enough, so I wouldn't have much use for that. Since it's a cheat, chances are it's also in the PCE version.

 The charm stone warps and infinite bosses are what really sets the SMS version apart.
Not really as you need the Tasmanian sword to do it and it's a item not easy to find.  :)

Since the game was designed around limited use of different forms, it's either a cheat or the game isn't nearly as good as people think it is.



Quote
Infinite bosses?

Once you've maxed out your charm stones you unlock a bunch of hidden warp doors that transport you around the world, including each dungeon, where bosses can be fought again and again.
Title: Re: Wonderboy Series
Post by: Mathius on November 10, 2013, 12:19:43 PM
Oh okay. Thanks! I have yet to beat the game. I got very near the end a while back, lost the save, and haven't made it quite that far during subsequent plays.
Title: Re: Wonderboy Series
Post by: Xak on November 11, 2013, 12:40:46 AM
I always loved Dragons Curse. I just learned Dynastic Hero is the next game in the series. The screenshots look dazzling, I will be getting it soon.
Title: Re: Wonderboy Series
Post by: ParanoiaDragon on November 11, 2013, 12:22:09 PM
I always loved Dragons Curse. I just learned Dynastic Hero is the next game in the series. The screenshots look dazzling, I will be getting it soon.

Mmmm, I'd consider Monster Lair to be the next game after Dragon's Curse, though, both technically are Wonderboy 3!
Title: Re: Wonderboy Series
Post by: Tatsujin on November 11, 2013, 01:37:40 PM
Monsterlair is such a funtastic game. At least on the pce :D
Title: Re: Wonderboy Series
Post by: Xak on November 12, 2013, 04:32:03 AM
^You mean the shooter? Not a shooter fan ironically despite loving the TG16 the most out of all 16bit systems
Title: Re: Wonderboy Series
Post by: Black Tiger on November 12, 2013, 08:15:56 AM
I always loved Dragons Curse. I just learned Dynastic Hero is the next game in the series. The screenshots look dazzling, I will be getting it soon.

Mmmm, I'd consider Monster Lair to be the next game after Dragon's Curse, though, both technically are Wonderboy 3!

Monster Lair predates MWII. If anything, Dynastic Hero is a sequel or prequel to Monster Lair since it shares character designs.
Title: Re: Wonderboy Series
Post by: ParanoiaDragon on November 12, 2013, 09:43:28 AM
I always loved Dragons Curse. I just learned Dynastic Hero is the next game in the series. The screenshots look dazzling, I will be getting it soon.

Mmmm, I'd consider Monster Lair to be the next game after Dragon's Curse, though, both technically are Wonderboy 3!

Monster Lair predates MWII. If anything, Dynastic Hero is a sequel or prequel to Monster Lair since it shares character designs.

Yeah I know, but graphically it's superior to Dragon's Curse, since it was an arcade game originally unlike Dragon's Trap.  Maybe both Wonderboy 3's are inbetweequal's :)
Title: Re: Wonderboy Series
Post by: technozombie on November 13, 2013, 02:15:38 PM
I always loved Wonder boy in Monster World for Genesis. I'm curious how it compares to Dynastic Hero? Is the gameplay the same? Is it longer?

Also, I'm new to the board so hello everyone.
Title: Re: Wonderboy Series
Post by: Black Tiger on November 13, 2013, 02:21:42 PM
I always loved Wonder boy in Monster World for Genesis. I'm curious how it compares to Dynastic Hero? Is the gameplay the same? Is it longer?

Also, I'm new to the board so hello everyone.


Same game. Different soundtrack, player and boss sprites. Dynastic Hero has some cinematics, increased color/shading and no(?) parallax.

http://www.tg-16.com/screenshot_comparisons.htm#Dynastic_Hero
Title: Re: Wonderboy Series
Post by: Tatsujin on November 13, 2013, 05:40:01 PM
It is mainly a trade of parallax into nicer colors and good FM BGMs into an amazing red book OST
 (completely different tunes but absolutely awesome stuff) plus some sprite changes and added cinemas .
Absolutely worth playing it :)
Title: Re: Wonderboy Series
Post by: technozombie on November 13, 2013, 05:50:14 PM
[qupte]
Same game. Different soundtrack, player and boss sprites. Dynastic Hero has some cinematics, increased color/shading and no(?) parallax.

http://www.tg-16.com/screenshot_comparisons.htm#Dynastic_Hero
[/quote]
Great Link, I love looking at these comparisons.
Title: Re: Wonderboy Series
Post by: BigusSchmuck on November 14, 2013, 09:48:08 AM
Am I the only one who has the coastal music from Dragon's Curse stuck in their head?
Title: Re: Wonderboy Series
Post by: Tatsujin on November 14, 2013, 09:55:30 AM
Best tune by far!
Title: Re: Wonderboy Series
Post by: Mathius on November 14, 2013, 11:46:00 AM
That game makes great use of the PCE's soundchip. It's like they were made for each other.
Title: Re: Wonderboy Series
Post by: Tatsujin on November 14, 2013, 11:53:38 AM
math sure did the math :D
Title: Re: Wonderboy Series
Post by: BigusSchmuck on November 14, 2013, 01:01:33 PM
Best tune by far!
It's now my ring tone. Now everyone in the IT department will be whistling it forever.  :)
Title: Re: Wonderboy Series
Post by: Tatsujin on November 14, 2013, 01:12:55 PM
Best tune by far!

It's now my ring tone. Now everyone in the IT department will be whistling it forever.  :)

but just if you let it ring long enough everytime :lol:
Title: Re: Wonderboy Series
Post by: lukester on December 25, 2013, 12:53:33 PM
Am I the only one who has the coastal music from Dragon's Curse stuck in their head?


Side Crawler's Dance!!
Title: Re: Wonderboy Series
Post by: MrPoppy on January 28, 2014, 04:35:39 AM
Any kind of language barrier in the Japanese version of Monster Lair? I'm making a run through the Wonder Boy games and that is next - but it looks like the import version is a lot easier and cheaper to obtain than the American.
Title: Re: Wonderboy Series
Post by: Mathius on January 28, 2014, 05:24:08 AM
Any kind of language barrier in the Japanese version of Monster Lair? I'm making a run through the Wonder Boy games and that is next - but it looks like the import version is a lot easier and cheaper to obtain than the American.

It's a straight run n' gunner. No Japanese text skillz needed. :)
Title: Re: Wonderboy Series
Post by: GohanX on January 28, 2014, 07:57:19 AM
I don't recall that have even having any text outside of the title screen.
Title: Re: Wonderboy Series
Post by: Tatsujin on January 28, 2014, 11:59:00 AM
yeah no text except title, between levels screen and ending (and mostly english too).
it's 120% arcade action pure. forget the wimpy MD port, PCE is where it's at!!
Title: Re: Wonderboy Series
Post by: MrPoppy on January 28, 2014, 03:34:35 PM
Perfect. Like I said I'll probably go for import version of Monster Lair. But I'll insist on the US versions of Dragon's Curse and Dynastic Hero.
Title: Re: Wonderboy Series
Post by: Mathius on January 28, 2014, 03:47:28 PM
Perfect. Like I said I'll probably go for import version of Monster Lair. But I'll insist on the US versions of Dragon's Curse and Dynastic Hero.

Dynastic Hero is hella expensive. eBay has killed the "everyman's" chance of getting that SCD. Your best options are to either emulate it, buy the much less expensive Japanese version, or do what I do and play it on the Wii Virtual Console. You can play the same game on the Genesis also. It's known as Monster World.
Title: Re: Wonderboy Series
Post by: Black Tiger on January 28, 2014, 04:20:12 PM
I don't recall that have even having any text outside of the title screen.

I believe that the Turbo version dropped "Wonderboy III" from the title screen.
Title: Re: Wonderboy Series
Post by: MrPoppy on January 28, 2014, 04:56:23 PM
Perfect. Like I said I'll probably go for import version of Monster Lair. But I'll insist on the US versions of Dragon's Curse and Dynastic Hero.

Dynastic Hero is hella expensive. eBay has killed the "everyman's" chance of getting that SCD. Your best options are to either emulate it, buy the much less expensive Japanese version, or do what I do and play it on the Wii Virtual Console. You can play the same game on the Genesis also. It's known as Monster World.

That's kind of what I've gathered. On that note, what's the language barrier like on those latter two games? I've actually beaten Dragon's Curse years ago but I can't remember how essential the English translation was. Seems like that's not any easier to find than Dynastic Hero.

Ideally, I would get physical copies of these. I've done the emulation thing in the past but looking for the real deal now.
Title: Re: Wonderboy Series
Post by: Black Tiger on January 28, 2014, 05:45:30 PM
Perfect. Like I said I'll probably go for import version of Monster Lair. But I'll insist on the US versions of Dragon's Curse and Dynastic Hero.
Dynastic Hero is hella expensive. eBay has killed the "everyman's" chance of getting that SCD. Your best options are to either emulate it, buy the much less expensive Japanese version, or do what I do and play it on the Wii Virtual Console. You can play the same game on the Genesis also. It's known as Monster World.

That's kind of what I've gathered. On that note, what's the language barrier like on those latter two games? I've actually beaten Dragon's Curse years ago but I can't remember how essential the English translation was. Seems like that's not any easier to find than Dynastic Hero.

Ideally, I would get physical copies of these. I've done the emulation thing in the past but looking for the real deal now.

Dragon's Curse is a common and inexpensive game. Dynastic Hero is the rarest Turbo game.

DC doesn't require reading other than managing your gear.

DH is pretty straightforward, but there is a quiz later on. It's not too difficult to guess your way through or identify the questions/aswers.
Title: Re: Wonderboy Series
Post by: Mzo on January 30, 2014, 05:41:06 AM
Monster Lair is the cheapest of the three games at the moment.  Why would you go J on that one but insist US for the other two?
Title: Re: Wonderboy Series
Post by: Tatsujin on January 30, 2014, 11:55:50 AM
Monster Lair is the cheapest of the three games at the moment.  Why would you go J on that one but insist US for the other two?

because monster liar = 0 JPN skillz required (but JPN version is a hell of  cooler (and has very a nice poster) than the fugly TG16 cover etc. stuff)

dynastic hero & adventure island (dragon's curse) = partially JPN skillz required

:idea:
Title: Re: Wonderboy Series
Post by: Xak on January 30, 2014, 12:12:24 PM
i dont care much for box art

but when it comes to uSA box art vs pCE  (see my left shift is ****ed) then i cry when i see how beautiful the pCE covers are
Title: Re: Wonderboy Series
Post by: Black Tiger on January 30, 2014, 12:24:24 PM
i dont care much for box art

but when it comes to uSA box art vs pCE  (see my left shift is ****ed) then i cry when i see how beautiful the pCE covers are

If you cry over things you don't care much for, I'd hate to see how you react to things you do care about.
Title: Re: Wonderboy Series
Post by: lukester on January 30, 2014, 12:36:54 PM
(see my left shift is ****ed)

YEAh duDE! SO is mINE tOo!
Title: Re: Wonderboy Series
Post by: Mzo on January 30, 2014, 04:35:14 PM
Can't argue with that.  The US box art is pretty hideous.
Title: Wonderboy Series
Post by: esteban on January 30, 2014, 10:53:11 PM
Are you folks saying the U.S. MONSTER LAIR box art is hideous?

I think that is a bit extreme. It's not that bad. Clearly, it is a poor imitation of the SUPERCUTE original Japanese cover art, but it isn't hideous.
Title: Re: Wonderboy Series
Post by: EvilEvoIX on January 31, 2014, 12:54:03 AM
What a Great Series, I'm currently playing IV on my Master System, the music is great!
Title: Re: Wonderboy Series
Post by: Mathius on March 22, 2014, 02:56:47 AM
The latest issue of Retro Gamer magazine wrote up a great article on the Wonder Boy series and the formation of Westone. Over the years journalists have stated that the company's name was pronounced "West-One", but one of the founders have confirmed that it is in fact pronounced "West-Stone". For years I have always pronounced it as the former but being told I was wrong I switched to the latter. Now I have to switch back again.
Title: Re: Wonderboy Series
Post by: esteban on March 22, 2014, 06:00:22 AM
I've always pronounced it as "west stone") because it sounded better. If were ever to utter "west one" it would remind me of "Westwood One" and Casey Kasem and Top 40 and Wonderboy deserves better.

Trü storie.
Title: Re: Wonderboy Series
Post by: Punch on March 22, 2014, 10:24:18 AM
I've always pronounced it as Wet Stone for some reason.
Title: Re: Wonderboy Series
Post by: EvilEvoIX on March 22, 2014, 12:39:40 PM
Just picked up Dynastic Hero which is basically a Wonder Boy Series game, just started it.  Seems fun.
Title: Re: Wonderboy Series
Post by: Tatsujin on March 22, 2014, 02:51:44 PM
Just picked up Dynastic Hero which is basically a Wonder Boy Series game..Seems fun.


(http://images.quickblogcast.com/94060-86797/sherlockkholmess.jpg)
Title: Re: Wonderboy Series
Post by: Black Tiger on March 23, 2014, 03:18:09 PM
Just picked up Dynastic Hero which is basically a Wonder Boy Series game, just started it.  Seems fun.

I you like Dynastic Hero you'll love Wonderboy V on Genesis.
Title: Re: Wonderboy Series
Post by: EvilEvoIX on March 24, 2014, 03:28:34 PM
Just picked up Dynastic Hero which is basically a Wonder Boy Series game, just started it.  Seems fun.

I you like Dynastic Hero you'll love Wonderboy V on Genesis.


Obviously same game, I know Dynastic Hero is a wonder-boy game basically, I'm just new to the series, never played it now I have the 1st one, the Dragons trap, an now Dynastic Hero. 
Title: Re: Wonderboy Series
Post by: Tatsujin on March 24, 2014, 05:33:15 PM
Just picked up Dynastic Hero which is basically a Wonder Boy Series game, just started it.  Seems fun.

I you like Dynastic Hero you'll love Wonderboy V on Genesis.


Obviously same game, I know Dynastic Hero is a wonder-boy game basically, I'm just new to the series, never played it now I have the 1st one, the Dragons trap, an now Dynastic Hero. 


great games, enjoy them to max :)
Title: Re: Wonderboy Series
Post by: Nec.Game.head on July 22, 2014, 01:10:59 PM
These are the version's of WonderBoy I've got in my collection so far. My favorite of the 3 is the TG16 version for obvious superior reasons all around. And it's the only one that I have beaten so far. I'm still working on trying to beat the NES version but it's so freaking hard ! Gonna definitely have to try out the rest of the series that you guy's posted up on here.

(http://i1342.photobucket.com/albums/o769/Willza562/20140721_235954_zps5a9afcae.jpg) (http://s1342.photobucket.com/user/Willza562/media/20140721_235954_zps5a9afcae.jpg.html)

Title: Re: Wonderboy Series
Post by: Mathius on July 22, 2014, 02:52:26 PM
I am assuming you're running the arcade version off a SuperGun? How much did the board set you back?
Title: Wonderboy Series
Post by: esteban on July 23, 2014, 12:51:03 AM
I am assuming you're running the arcade version off a SuperGun? How much did the board set you back?


Initially, I just assumed it was the SMS version. But it looked too damn nice, "That title screen can't be from the SMS port, could it?"

What's sad is that I've played the SMS port a billion times, but I can't recall the title screen with any clarity.

I know it says "insert coin", I'm talking about the fact that I can't remember things. That's what is disturbing.






These are the version's of WonderBoy I've got in my collection so far. My favorite of the 3 is the TG16 version for obvious superior reasons all around. And it's the only one that I have beaten so far. I'm still working on trying to beat the NES version but it's so freaking hard ! Gonna definitely have to try out the rest of the series that you guy's posted up on here.

(http://i1342.photobucket.com/albums/o769/Willza562/20140721_235954_zps5a9afcae.jpg) (http://s1342.photobucket.com/user/Willza562/media/20140721_235954_zps5a9afcae.jpg.html)


It is quite satisfying when you beat Adventure Island NES, since it is a challenging game. Such a great game, though.

If you have SMS, certainly grab Wonderboy—it's cheap and one of the best games in the SMS library (a very solid platformer, marred only by the lame square direction pad on the SMS controller).

Also, don't hurt me, but since you like this classic platforming formula of Wonderboy, you should give JJ & Jeff a chance. It is the black sheep, the bastard child, the lone wolf in the Wonderboy family. Folks either love it or hate it, I think. It's not perfect, but I personally find enough there to deem it "worthy". JJ&Jeff, like AI NES, has some quite challenging platforming acrobatics required later in the game.

NAI is easy but fun as hell.

AI 2 NES is very nice, too.

 
Title: Re: Wonderboy Series
Post by: HailingTheThings on July 23, 2014, 03:29:54 PM
If you have SMS, certainly grab Wonderboy—it's cheap and one of the best games in the SMS library (a very solid platformer, marred only by the lame square direction pad on the SMS controller).

You can use GEN pads on the SMS, though, right? I remember doing this at least the last time I played mine. Was quite a while ago, so maybe I'm wrong.
Title: Re: Wonderboy Series
Post by: Mathius on July 23, 2014, 04:40:28 PM
If you have SMS, certainly grab Wonderboy—it's cheap and one of the best games in the SMS library (a very solid platformer, marred only by the lame square direction pad on the SMS controller).

You can use GEN pads on the SMS, though, right? I remember doing this at least the last time I played mine. Was quite a while ago, so maybe I'm wrong.

Yes they are compatible with every WB game except Monster Land.
Title: Re: Wonderboy Series
Post by: HailingTheThings on July 23, 2014, 04:41:57 PM
If you have SMS, certainly grab Wonderboy—it's cheap and one of the best games in the SMS library (a very solid platformer, marred only by the lame square direction pad on the SMS controller).

You can use GEN pads on the SMS, though, right? I remember doing this at least the last time I played mine. Was quite a while ago, so maybe I'm wrong.

Yes they are compatible with every WB game except Monster Land.

Eye see, eye see.
Title: Re: Wonderboy Series
Post by: Nec.Game.head on July 24, 2014, 03:55:34 PM
The WonderBoy was a gift given to me many years ago. I use a Vega Jr Supergun when when playing PCB's my PVM monitors.


(http://i1342.photobucket.com/albums/o769/Willza562/4_zpsce64a0a2.jpg) (http://s1342.photobucket.com/user/Willza562/media/4_zpsce64a0a2.jpg.html)
Title: Re: Wonderboy Series
Post by: Galder on September 12, 2014, 11:30:21 AM
Jeez I loved Bikkuriman World in the arcade back when I was a kid. It will always be my favourite. My question is: is there a version of this game for the turbografx 16? I want it in my Turbo Express! :D
Title: Re: Wonderboy Series
Post by: Necromancer on September 12, 2014, 11:46:48 AM
Jeez I loved Bikkuriman World in the arcade back when I was a kid. It will always be my favourite. My question is: is there a version of this game for the turbografx 16? I want it in my Turbo Express! :D


http://www.pcengine.co.uk/HTML_Games/Bikkuri_Man_World.htm

It's Japan only, so you'll need a region mod or play it on a flashcart.
Title: Re: Wonderboy Series
Post by: Mathius on September 12, 2014, 12:15:46 PM
Jeez I loved Bikkuriman World in the arcade back when I was a kid. It will always be my favourite. My question is: is there a version of this game for the turbografx 16? I want it in my Turbo Express! :D


http://www.pcengine.co.uk/HTML_Games/Bikkuri_Man_World.htm

It's Japan only, so you'll need a region mod or play it on a flashcart.


Go the flashcart route so you can play it in English.
Title: Re: Wonderboy Series
Post by: Galder on September 12, 2014, 12:46:20 PM
Thanks guys, I thought I would ask just in case I was missing something. :idea:
Title: Re: Wonderboy Series
Post by: yoyo on September 20, 2014, 10:23:28 AM
I was missing a few from this. Thanks for an awesome sticky, now I can enjoy the entire series correctly.
Title: Re: Wonderboy Series
Post by: Mathius on September 20, 2014, 01:22:17 PM
I was missing a few from this. Thanks for an awesome sticky, now I can enjoy the entire series correctly.

Yeah awesome series. It does kind of take away from the mystery once you get educated about Wonder Boy, however.
Title: Re: Wonderboy Series
Post by: Black Tiger on September 20, 2014, 01:26:50 PM
I was missing a few from this. Thanks for an awesome sticky, now I can enjoy the entire series correctly.

Although most of the Wonderboy/Monsterworld unique(ish) games are on that list, some are still missing, like Wonderboy for SG-1000 My Card.
Title: Re: Wonderboy Series
Post by: Mzo on September 21, 2014, 06:04:14 PM
Yes they are compatible with every WB game except Monster Land.

You can mod a switch into the controller to make it work.  Or you can just cut the gray cable like a barbarian.  That's what I did to an old garage sale 3-button Genesis controller.  It's become my SMS controller forever now.
Title: Re: Wonderboy Series
Post by: Daria on January 18, 2015, 12:08:31 PM
This may have been mentioned (wow these threads are long/old) but:

Wonderboy III: Monster Lair (PCE/TG16 JP, Genesis)

Monster Lair was released in Europe on the Mega Drive but never on the Genesis.

Edit: Also realized that I had to add two more Monster World games to my own want list. Damn.
Title: Re: Wonderboy Series
Post by: warpig227 on March 06, 2015, 05:33:52 AM
I've been playing dragon's curse for the first time. i had no idea how much i would love this game !!
Title: Re: Wonderboy Series
Post by: esteban on March 06, 2015, 11:02:56 AM

I've been playing dragon's curse for the first time. i had no idea how much i would love this game !!

Dude, it is a solid little game.

HuMAN!
Title: Re: Wonderboy Series
Post by: ClodBuster on March 06, 2015, 10:05:43 PM
I played Adventure Island II on NES before I saw Wonder Boy on the Game Gear in the early 90s. It immediately struck me how close these two games were, but since I was a child back then I didn't really cared. Years later I learned about the connection of these two series, must have been in the dedicated Game Sack episode I think.

I managed to beat the Adventure Island II port on the GameBoy (not sure if it was titled the same), but haven't finished the NES one yet. I've seen Monster World 4 (that one with the green haired girl, please excuse me if I got the name wrong) several times, and I wonder if I should give it a try on the Xbox 360. The graphics look so nice.
Title: Re: Wonderboy Series
Post by: Mathius on March 07, 2015, 02:08:33 AM
Monster World IV is loaded with charm and atmosphere. Play it!
Title: Re: Wonderboy Series
Post by: lukester on March 07, 2015, 09:01:16 AM
Monster World IV is loaded with charm and atmosphere. Play it!

One of the best Mega Drive games! It's a lot more linear than Monster World though, and you can't go back o old locations.

I had to take plenty of notes and backtracking during the Ice pyramid dungeons. But all the other dungeons are straightforward.
Title: Re: Wonderboy Series
Post by: GohanX on March 10, 2015, 04:34:03 AM
Monster World IV is loaded with charm and atmosphere. Play it!
This! One of my top 5 Genesis games, for sure.
Title: Re: Wonderboy Series
Post by: ParanoiaDragon on March 16, 2015, 08:40:51 PM
Just beat Monster World IV on PS3 a few weeks back.  Didn't enjoy it as much I as thought I would sadly.  I think it's mainly the fact that you can't go back to levels like in Dragon's Curse & Dynastic Hero.  Still, I did enjoy it, & it would've been nice to have seen Hudson port it BITD...or maybe someone do a homebrew today!
Title: Re: Wonderboy Series
Post by: Mzo on May 26, 2015, 08:21:50 PM
They would've changed all the sprites and called it something crazy.
Title: Re: Wonderboy Series
Post by: esteban on May 27, 2015, 10:41:26 AM

They would've changed all the sprites and called it something crazy.

Of course they would have!

I'd still play it, of course. :)
Title: Re: Wonderboy Series
Post by: Black Tiger on May 27, 2015, 03:46:21 PM
They would've changed all the sprites and called it something crazy.

So it would be a justified port?
Title: Re: Wonderboy Series
Post by: johnnykonami on August 13, 2015, 11:34:04 AM
Do you guys think Monster World Collection has a chance to be delisted from the Xbox 360?  I'll be honest, I was kinda waiting to see if a Steam port showed up because that's my preferred platform.  Now with the (sorta old) news that Westone is no longer with us, I was thinking of just biting the bullet for the 360 version.  I think the copyright belongs to Sega (or Sammy or whatever) though, so it will probably stick around.  Looking back, the 360 really was a decent platform for Japanese developed remakes/re-releases.  I was never a Halo or Gears guy (bought my 360 for Dead Rising 1 and Pac-Man CE before it was available anywhere else) but I have a pretty good collection of XBLA titles.
Title: Re: Wonderboy Series
Post by: Mathius on August 13, 2015, 03:16:06 PM
Do you guys think Monster World Collection has a chance to be delisted from the Xbox 360?  I'll be honest, I was kinda waiting to see if a Steam port showed up because that's my preferred platform.  Now with the (sorta old) news that Westone is no longer with us, I was thinking of just biting the bullet for the 360 version.  I think the copyright belongs to Sega (or Sammy or whatever) though, so it will probably stick around.  Looking back, the 360 really was a decent platform for Japanese developed remakes/re-releases.  I was never a Halo or Gears guy (bought my 360 for Dead Rising 1 and Pac-Man CE before it was available anywhere else) but I have a pretty good collection of XBLA titles.

If you have the option get the PS3 version since the PS3 controller has a better D-Pad.
Title: Re: Wonderboy Series
Post by: johnnykonami on August 13, 2015, 03:29:33 PM
I do have a PS3, but the 360 dpad has never bothered me that much as it has others.  I just make do with whatever controller I have.  I'd use the PS3 controller for Windows if you didn't have to jump through so many hoops, the 360 is natively supported in OS and in games so I've gotten pretty used to it universally.
Title: Re: Wonderboy Series
Post by: 108 Stars on August 21, 2015, 10:30:39 AM
Love the Wonder Boy / Monster World series. MWIV on the MD is my favorite; it is more simple than MWII and III, but very well designed and beautiful to look at. I feel there is no repetition in the game, every obstacle is unique. Love the gameplay with Pepe too. I also applaud the pixel artists, they managed to make 64 colors seem like more than enough, so vibrant does it look.

On the PCE I definitely want to play Dragon's Curse. The Master System version is a great game, and with the graphical capabilities of the PCE it should be even better.
Title: Re: Wonderboy Series
Post by: johnnykonami on August 21, 2015, 10:59:25 AM
Dragon's Curse is what got me started in the series, and later on I also picked up Dynastic Hero and New Adventure Island (marginally related as it may be.)  You can't go wrong with some Dragon's Curse.

Incidentally, I did end up picking the Monster World Collection, looking forward to playing through IV (with that official translation!) and Wonder Boy V again!
Title: Re: Wonderboy Series
Post by: ParanoiaDragon on August 21, 2015, 07:01:43 PM
Dragon's Curse is definitely up there as a favorite for me.  It was actually my first Wonderboy game.  However, the graphics definitely could be a lot better.  At the very least, I feel like for the time it came out, it could've looked a bit better.  As I've said here before, I'd love to make a cd version of the game, with updated graphics, & my own personal renditions of the tunes, but, that's just one of many of projects I'd love to be involved in.  There's never enough time for them all.
Title: Re: Wonderboy Series
Post by: Galder on October 18, 2015, 11:22:55 AM
I can't wait for a 'wonder boy in monster land' cart (first WB game I ever played) I ordered to arrive for my "master system" (game gear with a master gear converter). I only wish the music was the original, like that of the arcade or the pc engine. Oh well, perhaps it is time to get a pc engine after all 'cause I can't find a true arcade port of this game in any of my current systems. 
Title: Re: Wonderboy Series
Post by: Koop on October 18, 2015, 11:51:42 AM
I've only played Adventure Island and Dynastic Hero... I used to play Adventure Island a lot on NES and the GameCube remake (which I believe has some varied opinions due to the graphics). I did beat the game though which I feel is a worthy accomplishment.

As for Dynastic Hero, I dunno if I'm really into it, the audio to me is really weak, dunno how to describe it other than it just isn't very exciting and kind of makes the whole game feel slow to me.

I'd like to get more into the series though, is there a particular title anyone would recommend I start with? There are just so many to choose from.
Title: Re: Wonderboy Series
Post by: Galder on October 18, 2015, 12:09:07 PM
Well, historically and due to pure sentimental reasons I'd say monster land :D You could then try monster world (which is very cool too) and see for yourself if you are far away from your 'thing'. Monster world is towards the rpg side and monster land towards the arcade side.
Title: Re: Wonderboy Series
Post by: Black Tiger on October 18, 2015, 12:13:45 PM
6
I've only played Adventure Island and Dynastic Hero... I used to play Adventure Island a lot on NES and the GameCube remake (which I believe has some varied opinions due to the graphics). I did beat the game though which I feel is a worthy accomplishment.

As for Dynastic Hero, I dunno if I'm really into it, the audio to me is really weak, dunno how to describe it other than it just isn't very exciting and kind of makes the whole game feel slow to me.

I'd like to get more into the series though, is there a particular title anyone would recommend I start with? There are just so many to choose from.

The best Monster World-style game is Dragon's Curse for TG-16, aka "Adventure Island" for PCE.

The best Wonderboy-style game is Wonderboy for SMS.

A great original game in the series/family is Monster Lair for Turbo/PCE. It's best played with two people and has some of the best video game-style music found in games.
Title: Re: Wonderboy Series
Post by: EmperorIng on October 18, 2015, 02:25:35 PM
The music in Dynastic Hero sucks. The reskin in general looks very ugly to me, and the series is on much surer footing in its fantasy trappings than the generic anime bug world of DH. If you felt it brought down the action, then I'd say the music in Wonder Boy in Monster World is far more appropriate - and frankly a more memorable and likable OST.

Wonder Boy in Monster World is superior in a few ways - notably, the US version has its difficulty increased (though the game is still on the low end of the challenge spectrum), the writing is better, and obviously the character sprites are far more pleasant.

As for games to play, both Genesis titles are winners (this doesn't include Monster Lair). I know it's hard to think about playing Monster World after playing DH, but maybe you can emulate it to see if you like the changes. I would honestly feel bad if someone's only exposure to the series is the Hudson reskin hackjobs.  8)

Monster World IV is a slight step down from WB in Monster World, but it's a very good game full of polish and personality. It has large dungeons to make up for its lack of exploration. it's not quite a worthwhile tradeoff to its predecessors open world, but it's quite nice - the dungeons themselves are very involving and contain some tricky puzzles and bosses.

World-style game is Dragon's Curse for TG-16, aka "Adventure Island" for PCE.

Since these games are very fresh in my mind I will have to disagree with Black Tiger.

While I haven't played the SMS version, Dragon's Curse/Adventure Island is full of good ideas that wouldn't be better realized until the Genesis/MD outings. While there is a novelty in having an open world, the way things are segmented is a little artificial, since you often need to be a certain form to enter into a new world. While it accentuates the "uses" of the animal forms, it devalues them because you will only ever be able to use them in their own small 5ish-screen area, and a little bit in their respective dungeons.

WB in Monster World is more natural in this regard, as it has a larger world and a more open hub for you to explore. Your access to new areas is determined by equipment that (importantly) you can swap in and out any time, with the exception of the Pygmy dungeon.

Dungeons in Dragon's Curse are mostly long horizontal stretches populated by enemies. They're short enough to not overstay their welcome but they get samey after a while. WB in MW's, while not as involved as Monster World IV, are a marked step up from its predecessor. Comparing the final dungeons alone can show the advances in level design. And the final boss of WB in MW isn't a cheating prick like the one in Dragon's Curse.  :P

Dragon's Curse is a very good game and it was really fun to see an open-world game attempted so early in the series' lifespan, but I think successive games really improved on its formula. It's still worth at least one playthrough.
Title: Re: Wonderboy Series
Post by: Black Tiger on October 19, 2015, 12:40:23 PM
Trying to be more modern or technically impressive or just throwing in more of anything just for the sake of it is what limited too many games from the 16-bit generation onward. WBIII/DC/AI is an enjoyable, balanced and charming game and is superior to MWIII in these ways. MWIII feels terribly uninspired and more of a mechanical mix of random ideas that weren't balanced to compliment one another. It's like a fan tribute game to the series, instead of something designed from the ground up to be a single solid vision, like WBIII is. WBIII feels like a real adventure with perfect pacing, while MWIII feels like a casual random stroll through someone else's game.

WBIV is a great game in its own right and is another solid well executed unified vision for a game like WBIII is, but it's more of its own branch off into a new series and not as much of a MW game.
Title: Re: Wonderboy Series
Post by: Gentlegamer on October 19, 2015, 12:42:32 PM
Monster World is on both Genesis and SMS, right? Is SMS version considered better?

I'm still confused on the series.
Title: Re: Wonderboy Series
Post by: Black Tiger on October 19, 2015, 01:18:38 PM
Monster World is on both Genesis and SMS, right? Is SMS version considered better?

I'm still confused on the series.

Wonderboy in Monsterland = Monster World I

The Genesis game called "Wonderboy V" or "Wonderboy in Monster World" is Monster World III. This game received a good port for SMS by a Western developer, but it makes the biggest problem of the original even worse: the tiny range of your weapon. Dynastic Hero is version of this game.

The original "Wonderboy III" game is Monster Lair and was made for arcades.

Westone made a Mark III-exclusive Monster World game titled Monster World II. Sega of Japan shelved it and Sega USA/Canada released it as "Wonderboy III". When Westone got a second chance to make the game for Game Gear, they rebalanced it and gave it the proper title screen. This game was ported to PCE/TG-16 as Adventure Island/Dragon's Curse.
Title: Re: Wonderboy Series
Post by: Gentlegamer on October 19, 2015, 01:28:55 PM
Wonderboy in Monsterland = Monster World I

The Genesis game called "Wonderboy V" or "Wonderboy in Monster World" is Monster World III. This game received a good port for SMS by a Western developer, but it makes the biggest problem of the original even worse: the tiny range of your weapon. Dynastic Hero is version of this game.

Ok, I have Genesis Wonderboy in Monster World, aka Monster World III, received as part of a lot from someone at sega-16. Haven't had a chance to get into it.

Quote
Westone made a Mark III-exclusive Monster World game titled Monster World II. Sega of Japan shelved it and Sega USA/Canada released it as "Wonderboy III". When Westone got a second chance to make the game for Game Gear, they rebalanced it and gave it the proper title screen. This game was ported to PCE/TG-16 as Adventure Island/Dragon's Curse.
So that means PCE Adventure Island is an actual adventure game, and not just a platformer like NES Hudson's Adventure Island? Does it use Master Higgins or Wonderboy?
Title: Re: Wonderboy Series
Post by: Mathius on October 19, 2015, 02:43:05 PM
Wonderboy in Monsterland = Monster World I

The Genesis game called "Wonderboy V" or "Wonderboy in Monster World" is Monster World III. This game received a good port for SMS by a Western developer, but it makes the biggest problem of the original even worse: the tiny range of your weapon. Dynastic Hero is version of this game.

Ok, I have Genesis Wonderboy in Monster World, aka Monster World III, received as part of a lot from someone at sega-16. Haven't had a chance to get into it.

Quote
Westone made a Mark III-exclusive Monster World game titled Monster World II. Sega of Japan shelved it and Sega USA/Canada released it as "Wonderboy III". When Westone got a second chance to make the game for Game Gear, they rebalanced it and gave it the proper title screen. This game was ported to PCE/TG-16 as Adventure Island/Dragon's Curse.
So that means PCE Adventure Island is an actual adventure game, and not just a platformer like NES Hudson's Adventure Island? Does it use Master Higgins or Wonderboy?


^^Adventure Island is the exact same game as the US Dragon's Curse. Dragon's Curse was a port of Sega/Westone's game Wonder Boy III: The Dragon's Curse that originally saw release on the US Master System as Black Tiger explained. The character in this game is not affiliated with the original Wonder Boy or its NES cousin Adventure Island I don't believe.
Title: Re: Wonderboy Series
Post by: Black Tiger on October 20, 2015, 03:51:26 AM
Wonderboy in Monsterland = Monster World I

The Genesis game called "Wonderboy V" or "Wonderboy in Monster World" is Monster World III. This game received a good port for SMS by a Western developer, but it makes the biggest problem of the original even worse: the tiny range of your weapon. Dynastic Hero is version of this game.

Ok, I have Genesis Wonderboy in Monster World, aka Monster World III, received as part of a lot from someone at sega-16. Haven't had a chance to get into it.

Quote
Westone made a Mark III-exclusive Monster World game titled Monster World II. Sega of Japan shelved it and Sega USA/Canada released it as "Wonderboy III". When Westone got a second chance to make the game for Game Gear, they rebalanced it and gave it the proper title screen. This game was ported to PCE/TG-16 as Adventure Island/Dragon's Curse.
So that means PCE Adventure Island is an actual adventure game, and not just a platformer like NES Hudson's Adventure Island? Does it use Master Higgins or Wonderboy?


The Master Higgins game for TurboGrafx-16 is titled "New Adventure Island", while the PCE version uses a variant of the Japanese title for the series: "Takahashi Meijin no Shin Bouken Jima"". Hudson's decision to use "Adventure Island" for the title of the PCE version of MWII and the fact that the Turbo got the PCE-Exclusive Adventure Island brought over under the traditional Western name for the series is part of the confusion for many people trying to keep track of the overall Wonderboy series. It's already convoluted enough otherwise.
Title: Re: Wonderboy Series
Post by: Mathius on November 25, 2015, 06:00:40 AM
https://www.youtube.com/watch?v=soPE-A2qiHc
Title: Re: Wonderboy Series
Post by: SavagePencil on June 15, 2016, 05:37:11 AM
The Genesis game called "Wonderboy V" or "Wonderboy in Monster World" is Monster World III. This game received a good port for SMS by a Western developer, but it makes the biggest problem of the original even worse: the tiny range of your weapon. Dynastic Hero is version of this game.

I'm not able to find any credits for the SMS version of Monster World (and none are shown during the end roll).  Who did the conversion?  Can we add it to GDRI or SMS Power?
Title: Re: Wonderboy Series
Post by: Black Tiger on June 15, 2016, 08:17:56 AM
The Genesis game called "Wonderboy V" or "Wonderboy in Monster World" is Monster World III. This game received a good port for SMS by a Western developer, but it makes the biggest problem of the original even worse: the tiny range of your weapon. Dynastic Hero is version of this game.

I'm not able to find any credits for the SMS version of Monster World (and none are shown during the end roll).  Who did the conversion?  Can we add it to GDRI or SMS Power?

It was only released in Europe and I believe that it was not ported by a Japanese team. Looks like there aren't any on-game credits. I'll try to remember to check the manual when I get home.
Title: Re: Wonderboy Series
Post by: SavagePencil on June 15, 2016, 08:30:16 AM
It was only released in Europe and I believe that it was not ported by a Japanese team. Looks like there aren't any on-game credits. I'll try to remember to check the manual when I get home.

Fair 'nuff.  I've got a copy I can check at home, too...I could swear that I got one with instructions.  Title screen only credits Sega & Westone, but that doesn't mean much.
Title: Re: Wonderboy Series
Post by: Black Tiger on June 15, 2016, 01:32:19 PM
There aren't any credits in the ridiculously long septi-lingual manual.
Title: Re: Wonderboy Series
Post by: SavagePencil on June 16, 2016, 02:58:05 AM
Well shoot.  The only suggestion I might make would be to see if the Monster World Complete Collection for the PS2 (see http://www.hardcoregaming101.net/wonderboy/wonderboy4.htm ) has credits listed.  I don't have that.  In an interview in that same article, the Westone director says that Dragon's Trap was the only one they ported themselves, so I suspect that Sega did the port.

Black Tiger:  do you know where you got the info on a western dev team?
Title: Re: Wonderboy Series
Post by: TR0N on September 23, 2016, 05:49:36 PM
Another wonderboy remake is coming still it looks likes a cheap flash animation game to me.
Title: Re: Wonderboy Series
Post by: technozombie on September 24, 2016, 04:16:15 AM
Yeah, I was thinking it looked cheesey too.
Title: Re: Wonderboy Series
Post by: Mathius on September 29, 2016, 12:28:16 PM
Ryuichi Nishizawa gets some face time with The Dragon's Trap remake.

https://www.youtube.com/watch?v=BlPKWZ6qe2I
Title: Re: Wonderboy Series
Post by: NightWolve on September 29, 2016, 12:38:07 PM
Hm, DotEmu ? I thought I heard that name before! They're that French company that localized Ys I & II for Android phones (http://www.dotemu.com/ys-chronicles-i). So they try to get interviews with developers for their video channel ? Interesting.
Title: Re: Wonderboy Series
Post by: Mathius on September 29, 2016, 12:44:29 PM
Hm, DotEmu ? I thought I heard that name before! They're that French company that localized Ys I & II for Android phones (http://www.dotemu.com/ys-chronicles-i). So they try to get interviews with developers for their video channel ? Interesting.


They're publishing the remake, I believe.
Title: Re: Wonderboy Series
Post by: NightWolve on September 29, 2016, 12:47:20 PM
it looks likes a cheap flash animation game to me.
http://www.youtube.com/watch?v=7Hv0LYQ90-0

Hahaha, that's exactly what it looks like!
Title: Re: Wonderboy Series
Post by: Mathius on September 29, 2016, 01:04:59 PM
it looks likes a cheap flash animation game to me.
http://www.youtube.com/watch?v=7Hv0LYQ90-0

Hahaha, that's exactly what it looks like!


Yeah. I'm a wee bit worried. The problem with Flash games is they look way too clean. There's no grit! Modern animation has the same problem.
Title: Re: Wonderboy Series
Post by: Punch on November 11, 2016, 05:41:43 AM
Another wonderboy remake is coming still it looks likes a cheap flash animation game to me.
http://www.youtube.com/watch?v=7Hv0LYQ90-0


Cheap flash-like game doesn't sell: "Players don't want another wonder boy game, let's cancel everything related to it and not touch the franchise for at least 20 years."
Title: Re: Wonderboy Series
Post by: SavagePencil on August 29, 2017, 03:29:45 AM
There aren't any credits in the ridiculously long septi-lingual manual.

Not to overly necro, but @Black Tiger:  Omar Cornut reached out to Nishizawa, who has no idea who did the SMS version of Monster World III.  Do you have any idea where you heard that the port was done by a Western dev?
Title: Re: Wonderboy Series
Post by: Black Tiger on August 29, 2017, 06:52:02 AM
There aren't any credits in the ridiculously long septi-lingual manual.

Not to overly necro, but @Black Tiger:  Omar Cornut reached out to Nishizawa, who has no idea who did the SMS version of Monster World III.  Do you have any idea where you heard that the port was done by a Western dev?

I don't think that any Genesis-to-SMS ports were made in Japan.
Title: Re: Wonderboy Series
Post by: SavagePencil on August 31, 2017, 03:45:31 AM
I don't think that any Genesis-to-SMS ports were made in Japan.

Well, games like Dragon Crystal (a semi-port from Genesis' Fatal Labyrinth), Shadow Dancer, and Moonwalker were done by JP teams.
Title: Re: Wonderboy Series
Post by: Bock on September 04, 2017, 03:12:14 AM
There aren't any credits in the ridiculously long septi-lingual manual.

Not to overly necro, but @Black Tiger:  Omar Cornut reached out to Nishizawa, who has no idea who did the SMS version of Monster World III.  Do you have any idea where you heard that the port was done by a Western dev?

I don't think that any Genesis-to-SMS ports were made in Japan.

Well, I have no hard data but by 1993 I think it would have been easier for Sega to find people willing to do a SMS port in Europe rather than in Japan?
Title: Re: Wonderboy Series
Post by: nicksama on January 16, 2020, 02:46:27 AM
 :clap: Great game