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Tech and Homebrew => Console/Mobile Game Development => Topic started by: KingDrool on August 30, 2005, 07:36:26 AM

Title: Capcom Classics Collection
Post by: KingDrool on August 30, 2005, 07:36:26 AM
I seem to be the guy who starts these threads...

But Capcom is releasing Capcom Classics Collection, which includes - among other things - Forgotten Worlds.  

Apparently comes out next month (September), so if you haven't picked up the Turbo CD version, you can get it for your Xbox or whatever, along with SF2:CE, Bionic Commando, and others.
Title: Capcom Classics Collection
Post by: esteban on August 30, 2005, 10:00:01 AM
Would that be the arcade Bionic Commando or the NES version? The NES version is superior, IMO, but it would be neat to play the arcade version on a console (first time it was ever ported, I believe).
Title: Capcom Classics Collection
Post by: KingDrool on August 30, 2005, 12:08:05 PM
Arcade version, from what I read.
Title: Capcom Classics Collection
Post by: Keranu on August 30, 2005, 12:50:02 PM
NES versions are typically always better than the arcade versions ;) . Incredible.
Title: Capcom Classics Collection
Post by: neokellyzero on August 30, 2005, 02:26:10 PM
Quote
Keranu Posted: Tue Aug 30, 2005 11:50 pm    Post subject:  

--------------------------------------------------------------------------------
 
NES versions are typically always better than the arcade versions ;) . Incredible.
 

Fun factor- 98% of the time for sure. but as far a cosmetics and asthetics go- the nes did kinda suck-
Title: Capcom Classics Collection
Post by: Keranu on August 30, 2005, 03:10:00 PM
Never! I prefered the NES versions in terms of sound, graphics, and controls a lot of times as well! NES is amazing.
Title: Capcom Classics Collection
Post by: doomfarer75 on August 30, 2005, 03:25:37 PM
Bionic commando absolutely ruled. so innovative,  colorful, good technique to master, and i can still hear the sound when your grappling arm catches something..amazing game..i wish it was the NES version!
Title: Capcom Classics Collection
Post by: GUTS on August 30, 2005, 03:28:30 PM
That's awesome, I hadn't heard about that one.  Along with the 2 awesome Taito Memories PS2 collections, the last few months have been great for compilations.

It sucks though that it won't have the NES version of Bionic Commando also, I want to see some exploding Hitler on my PS2.
Title: Capcom Classics Collection
Post by: esteban on August 30, 2005, 05:13:42 PM
Quote from: "GUTS"
It sucks though that it won't have the NES version of Bionic Commando also, I want to see some exploding Hitler on my PS2.
You mean Master D! Any similarity to an actual person is purely coincidental.
Title: Capcom Classics Collection
Post by: Ninja Spirit on August 30, 2005, 05:37:01 PM
Better off getting Forgotten Worlds on the new Capcom classics.

The home conversions really don't cut it to the arcade.

No 2 player on the Turbo CD, but uses the artificial "2-player" trick where the second controller moves Nameless' satellite option.

Some missing stages on the Sega Genesis version one of them being my favorite, the volcano cloud stage with the boss twin giants.
Title: Capcom Classics Collection
Post by: GUTS on August 30, 2005, 06:03:56 PM
Quote from: "stevek666"
You mean Master D! Any similarity to an actual person is purely coincidental.


Haha, it still blows my mind that Capcom got "damn" AND the exploding head past nintendo's censors.  How the hell they managed that is probably a really, really awesome story.
Title: Capcom Classics Collection
Post by: lord_cack on August 30, 2005, 06:33:21 PM
Quote from: "Ninja Spirit"
Better off getting Forgotten Worlds on the new Capcom classics.

The home conversions really don't cut it to the arcade.

No 2 player on the Turbo CD, but uses the artificial "2-player" trick where the second controller moves Nameless' satellite option.

Some missing stages on the Sega Genesis version one of them being my favorite, the volcano cloud stage with the boss twin giants.


Also doesn't the PS2 controler just seem like with the dual analog it would make playing the game much easier/more fun?
Title: Capcom Classics Collection
Post by: TR0N on August 30, 2005, 08:09:06 PM
I still bum out no 1941 counter attack,Black Tiger,Magic Sword and Tiger Road etc.

Still i'll get it for these games.

Trojan
Bionic Commando
Forgotton Worlds
Final Fight
Legendary Wings
Section Z

The rest i got on, Capcom Generations for my Saturn all ready imo.
Title: Capcom Classics Collection
Post by: Black Tiger on September 07, 2005, 09:12:57 AM
Quote from: "Ninja Spirit"
Better off getting Forgotten Worlds on the new Capcom classics.

The home conversions really don't cut it to the arcade.

No 2 player on the Turbo CD, but uses the artificial "2-player" trick where the second controller moves Nameless' satellite option.

Some missing stages on the Sega Genesis version one of them being my favorite, the volcano cloud stage with the boss twin giants.



The Turbo version of Forgotton Worlds is one of the best arcade to home console ports of the 16-bit generation.

It may not have 2 player simultaneous play, but the gameplay is spot on(other than not having the arcade twisty sticks) and the graphics are pretty much identical(same with Sidearms).

I still prefer playing the Turbo version over my MAME cabinet(lying on a couch with a pad in my hands).

Its a much more faithful than the 'legendary' ports(Strider/GnG Genesis, SFII SNES).

I still can't wait to play the Capcom Classics Collection version though, but it also won't have the same controls as the arcade.

As for the Classics pack in general, it seems like most people point out titles that are missing, but lets face it... Konami and Midway have been ripping us off for years with their 'classics' sets, putting as little as 1 meg of (not so hot)games on a disc and charging full price.

I was grateful for the Saturn Capcom sets. But this is by far the greatest hits collection ever. I hope that enough people buy it that we'll get another one with the remaining games(like Black Tiger).

One thing that still puzzles me: why the hell isn't there a Gamecube version? It'd cost nothing to develop and Capcom still supports the system.
Title: Capcom Classics Collection
Post by: MotherGunner on October 10, 2005, 03:25:11 PM
They just announced the PSP Version,  most notably will contain Sidearms!
Title: Capcom Classics Collection
Post by: TR0N on October 10, 2005, 03:36:20 PM
Quote from: "MotherGunner"
They just announced the PSP Version,  most notably will contain Sidearms!

Well screw crapcom then i'm not shelling out $ to get a psp for that.

I'll just stick with the PCE version insted of Sidearms.
Title: Capcom Classics Collection
Post by: MotherGunner on October 10, 2005, 03:43:11 PM
I don't know, maybe I'll just buy the game and hold on to it until the PSP are really cheap.  

In the meantime, I get some on Sidearms Special, when I finally get one.  I still have the Hucard in the meantime.
Title: Capcom Classics Collection
Post by: SNKNostalgia on October 10, 2005, 07:20:06 PM
Well I just got the Capcom Classics for PS2. I have to say this is a must buy either way you look at it. There is more than you can imagine packed into this for a cheap price. Forgotten Worlds owns on the arcade version of this, man its way too fun (easy control, you can use both Analogs for this game). Also the Ghouls n Ghost arcade blows away all other ports as well.

You get remixed music as an option for some games. It isn't quite CD audio but at a better MIDI quality of some sort on most games. Also you can change screen sizes, set the challenge levels and points for extra lives, as well as controls. There are art sketches, lots of information on the games creation and also character info that is silly. The only thing that makes me mad is some of the extra games that you wish were on it are only on the PSP version comming soon (Like Strider, and some other good CPS1 titles) . I hope they make a collection 2 for PS2 soon.
Title: Capcom Classics Collection
Post by: akamichi on October 10, 2005, 07:53:29 PM
I haven't seen Capcom Classics yet, but nowadays I ain't satisfied with any of these retro compilations because you get like 5 games for $50 and most of the time you only want one of them.

Capcom and others like them need to take a look at Taito with their Taito Memories collection.  Two volumes with 25 games each for $45/ea.  So that  comes out to less than $2 per game.  

Sure, there's some duds in there, but then again, you get G-Darius, RayStorm, Bubble Bobble, Legend of Kage, Rastan, the original Space Invaders etc for ~$2.  Can't beat that. :)

Only minor disappointment I have is that Tatsujin 1 or 2 aren't in any of the volumes.  There's probably other games I would have liked to have, but I'm very satisfied with both volumes.

To all the big companies (minus Taito) who do retro compilations, you need a minimum of 20 (unique) games on there for ~$50 max!
Title: Capcom Classics Collection
Post by: GUTS on October 10, 2005, 08:53:55 PM
Capcom has over 20 games and it's only $20.  Capcom rules.
Title: Capcom Classics Collection
Post by: akamichi on October 10, 2005, 09:06:43 PM
Quote from: "GUTS"
Capcom has over 20 games and it's only $20.  Capcom rules.

Doh!  I stand corrected. :)

I'll have to check that one out.
Title: Capcom Classics Collection
Post by: KingDrool on October 11, 2005, 05:52:33 AM
Quote from: "MotherGunner"
They just announced the PSP Version,  most notably will contain Sidearms!


I haven't heard that.  Do you have a link to the news?  That'd be awesome.
Title: Capcom Classics Collection
Post by: TR0N on October 11, 2005, 07:37:56 AM
Quote from: "akamichi"
I haven't seen Capcom Classics yet, but nowadays I ain't satisfied with any of these retro compilations because you get like 5 games for $50 and most of the time you only want one of them.

Capcom and others like them need to take a look at Taito with their Taito Memories collection.  Two volumes with 25 games each for $45/ea.  So that  comes out to less than $2 per game.  

Sure, there's some duds in there, but then again, you get G-Darius, RayStorm, Bubble Bobble, Legend of Kage, Rastan, the original Space Invaders etc for ~$2.  Can't beat that. :)

Only minor disappointment I have is that Tatsujin 1 or 2 aren't in any of the volumes.  There's probably other games I would have liked to have, but I'm very satisfied with both volumes.

To all the big companies (minus Taito) who do retro compilations, you need a minimum of 20 (unique) games on there for ~$50 max!

Now i wouldn't say that thanks to SOA, we will have a few games drop on Taito Legends collection :evil:

As for why who knows again u.s gamers get screwed.
Title: Capcom Classics Collection
Post by: GUTS on October 11, 2005, 08:23:38 AM
I have the Taito Legends by Sega and I can say that you don't need to worry about being shafted. While t doesn't have the later games like Raystorm and Elevator Action Returns,  it does have some BADASS games that weren't on the Japanese releases (all the light gun games and Thunderfox).  I'm more than happy with it, I hope it sells well enough that we see a volume 2.
Title: Capcom Classics Collection
Post by: MotherGunner on October 11, 2005, 11:21:57 AM
Quote from: "jlued686"
Quote from: "MotherGunner"
They just announced the PSP Version,  most notably will contain Sidearms!


I haven't heard that.  Do you have a link to the news?  That'd be awesome.


Yeah its in the latest issue of Game Informer Magazine, found at Barnes and Noble or Gamestop.

Check it out.
Title: Capcom Classics Collection
Post by: TR0N on October 12, 2005, 09:11:18 AM
Quote from: "GUTS"
I have the Taito Legends by Sega and I can say that you don't need to worry about being shafted. While t doesn't have the later games like Raystorm and Elevator Action Returns,  it does have some BADASS games that weren't on the Japanese releases (all the light gun games and Thunderfox).  I'm more than happy with it, I hope it sells well enough that we see a volume 2.

Cool still boggles the mind when... some games are drop from a collection.

I just hope if vol2 get's release here it will have, cadash on it still.
Title: Capcom Classics Collection
Post by: SNKNostalgia on October 14, 2005, 11:05:59 AM
Quote from: "Tron"

Cool still boggles the mind when... some games are drop from a collection.

I just hope if vol2 get's release here it will have, cadash on it still.


Yeah Cadash for arcade would be nice to play. Still the TG16 version is the best out of the 3 versions. Genesis version is pretty poopy.

Yeah I forgot to mention it was $20 for the Capcom Collections. You can't beat a price like that for what you get in the game. I am just glad to have an arcade perfect copy of Final Fight for a console now. I have all versions of Final Fight for other ports. Sega CD (best port ever, does have a lack of color and details compared to the SNES version but the CD audio, all demos, voices, all stages, 3 characters and 2 player makes up for it 10x.) GBA one is nice, SNES is ok for 1990 even though it was missing a lot.

*There are some funny details with the girls on the different versions. SNES and GBA ones they are replaced by these gay dudes. So the message from Nintendo was it's not ok to beat up girls but its ok to go gay bashing :? . Another thing is the girls low-cut shirts don't rise up on the Sega CD version when punching them but in the arcade of course its all there.*
Title: Capcom Classics Collection
Post by: TJ on October 14, 2005, 05:30:48 PM
Quote from: "SNKNostalgia"

*There are some funny details with the girls on the different versions. SNES and GBA ones they are replaced by these gay dudes. So the message from Nintendo was it's not ok to beat up girls but its ok to go gay bashing :? . Another thing is the girls low-cut shirts don't rise up on the Sega CD version when punching them but in the arcade of course its all there.*


The other thing I noticed in both the GBA version and even the Capcom Classics "arcade perfect" version is that in the intro, when the leader of the Mad Gear gang tells Mike Haggar to turn on the TV, it doesn't show Jessica tied up in the chair. It just shows the Mad Gear guy, even though they left the sound effect of Jessica squealing intact. Even the SNES version had the shot of her tied up, although I think her clothing was changed from a bra to a bustier or a tube top or some damn thing. I guess the GBA change doesn't surprise me that much, but for them to have taken it out of the arcade version on the CCC kinda sucks -- especially since the shirts on the girls in the game still fly up too far when ya punch 'em in the face =P (Other than that though, I love the CCC -- as soon as I got it home I sat down and played all the way through Forgotten Worlds!)

Also, is it just me, or does anyone else think that rapper Li'l John looks just like the Mad Gear guy in the intro? YEEEAAHHH!
Title: Capcom Classics Collection
Post by: GUTS on October 15, 2005, 01:15:41 PM
That scene wasn't in the US arcade version of the game according to one of the programmers, he said that they used the exact rom capcom supplied them and didn't change anything.
Title: Capcom Classics Collection
Post by: Black Tiger on October 15, 2005, 04:55:22 PM
I just bought an XBox to play the Capcom Classics Collection, even though I have a nice MAME cabinet and dedicated SFIICE & Final Fight cabs.

After playing most of these games on real arcades and MAME for a long time, I can say for a fact that most of the games on CCC are far from arcade perfect.

I don't have time to get into all the details, but most are screwed up one way or another, often affecting gamelay.

SFII's are the worst, mainly because of the messed up sound. I'd accept the loading between fights if it at least felt arcade perfect inbetween.

What sucks is that the Saturn Generations sets seemed way better and more or less perefect ports(of the few I played).

Its still the best game for XBox in my opinion, since I love early Capcom arcade games so much. But I was very dissapointed.

While I'm posting about this game, does anyone know if its possible to turn off the blurring effect? Its a real pain after being let down by the ports.
Title: Capcom Classics Collection
Post by: akamichi on October 15, 2005, 08:20:59 PM
I managed to get a copy of this CCC.  Decent selection but I think I could have done without 3 versions of Street Fighter II.  Anyway, I grew up playing the Japanese and US versions of each game and right off the bat I noticed some minor differences from the arcade versions I grew up with.  Nothing big as they don't affect the gameplay but these aren't the "originals".

I haven't been through all the games yet, but I like the little bonus sections of each game.  What really makes me laugh is the "little known facts" which most of not all seem to be "In Japan this game was called [blah] which translates to [foo]".  

Oh, and Trojan is impossible. :?

A good deal for $20, but at least Taito Memories Collection lets you insert coins. :)
Title: Capcom Classics Collection
Post by: GUTS on October 15, 2005, 08:39:27 PM
I'd like to hear about all these differences in the versions, one of the original programmers posted quite a bit answering people's questions after the game came out and he assured everyone time and again that they didn't alter the roms in anyway or form from what Capcom supplied them.  Nearly every complaint I saw was stuff that was present in the original game and people either thought they remembered or didn't remember (other than the SF games of course since they were ports of the PSX ports of the original games).
Title: Capcom Classics Collection
Post by: ParanoiaDragon on October 15, 2005, 10:01:38 PM
Hey GUTS, was that over at Gamefaqs?  I was there as DrakeWoods.  I can assure everybody, that there will be a Vol 2.  The likely candidates for that collection are:
Chiki Chiki Boys
Sidearms
Wonder 3
...doh, that's all I can think of right now, too tired.  I did mention to the guy about putting Son Son 2 on there, which was a PCE exclusive.  Also, NES ports are not out of the question.  Keep in mind, it's not called the Capcom Arcade Collection!  It has Super Ghouls n Ghosts, which was only on the SNES.....& I think maybe the GBA.  So NES versions of Trojan, Legendary Wings, Black Tiger, Bionic Commando, etc could happen.  Heck, maybe the Disney games too in time, who knows.  But things are looking good for atleast a 2nd vol if not more from what I recall.
Title: Capcom Classics Collection
Post by: Black Tiger on October 16, 2005, 06:59:27 AM
Quote from: "ParanoiaDragon"
Hey GUTS, was that over at Gamefaqs?  I was there as DrakeWoods.  I can assure everybody, that there will be a Vol 2.  The likely candidates for that collection are:
Chiki Chiki Boys
Sidearms
Wonder 3
...doh, that's all I can think of right now, too tired.  I did mention to the guy about putting Son Son 2 on there, which was a PCE exclusive.  Also, NES ports are not out of the question.  Keep in mind, it's not called the Capcom Arcade Collection!  It has Super Ghouls n Ghosts, which was only on the SNES.....& I think maybe the GBA.  So NES versions of Trojan, Legendary Wings, Black Tiger, Bionic Commando, etc could happen.  Heck, maybe the Disney games too in time, who knows.  But things are looking good for atleast a 2nd vol if not more from what I recall.



Does anyone know if any of the unfinished roms for Black Tiger NES have ever surfaced online?

If Capcom were to include classics from any platform, then they could put out a dozen 20+ game sets that everyone would be satisfied by.
Title: Capcom Classics Collection
Post by: GUTS on October 16, 2005, 07:01:40 AM
Yeah gamefaqs, that guy was pretty cool answering everybody's questions and stuff.  I was armamentarmedarm or kingofcrusher or something over there, can't remember.

If Black Tiger is on the next volume that would be awesome, I've never been able to actually beat that one in the arcade.  Next to Forgotten Worlds its one of my favorite Capcom games, I'm stoked.
Title: Capcom Classics Collection
Post by: Black Tiger on October 16, 2005, 07:10:22 AM
Quote from: "akamichi"

I haven't been through all the games yet, but I like the little bonus sections of each game.  What really makes me laugh is the "little known facts" which most of not all seem to be "In Japan this game was called [blah] which translates to [foo]".  

Oh, and Trojan is impossible. :?

A good deal for $20, but at least Taito Memories Collection lets you insert coins. :)



Trojan is one of the few games on the disc that I've taken the time to finish so far.

Its one of those games tht you have to master first and then factor in luck during each cheap spot.

Its glitchy(some seriously messed up stuff happened), but I don't remember if all the glitches were in the original.
Title: Capcom Classics Collection
Post by: Black Tiger on October 16, 2005, 07:12:51 AM
It'd be cool if in future sets they included multiple ports/versions of particular titles.

Especially if they included all the euro/u.k. computer versions(even if they didn't make them) since we never got to see them and there are lots of home ports of games that we never got at all(like Black Tiger).
Title: Capcom Classics Collection
Post by: Black Tiger on October 16, 2005, 07:15:59 AM
Quote from: "GUTS"
Yeah gamefaqs, that guy was pretty cool answering everybody's questions and stuff.  I was armamentarmedarm or kingofcrusher or something over there, can't remember.

If Black Tiger is on the next volume that would be awesome, I've never been able to actually beat that one in the arcade.  Next to Forgotten Worlds its one of my favorite Capcom games, I'm stoked.


Black Tiger is one of the few earlier Capcom arcade games without cheap sections where you really can beat the game in a single life each time once you master it.

And best of all, you don't have to play the game through a second time to see the real ending.

I have a cocktail cabinet Black Tiger as the coffee table in my living room. :D
Title: Capcom Classics Collection
Post by: ParanoiaDragon on October 17, 2005, 02:46:16 PM
Quote from: "Black_Tiger"

Does anyone know if any of the unfinished roms for Black Tiger NES have ever surfaced online?

If Capcom were to include classics from any platform, then they could put out a dozen 20+ game sets that everyone would be satisfied by.


I just did some searching of the more reliable sites, & didn't find any roms for Black Tiger.  Is it just me, or do I remember there being a picture of the NES version in some old ad or something?
Title: Capcom Classics Collection
Post by: Black Tiger on October 17, 2005, 03:00:20 PM
Quote from: "ParanoiaDragon"
Quote from: "Black_Tiger"

Does anyone know if any of the unfinished roms for Black Tiger NES have ever surfaced online?

If Capcom were to include classics from any platform, then they could put out a dozen 20+ game sets that everyone would be satisfied by.


I just did some searching of the more reliable sites, & didn't find any roms for Black Tiger.  Is it just me, or do I remember there being a picture of the NES version in some old ad or something?


All I know is that it was advertised as coming soon in the back of early (Mega Man 1?) Capcom NES manuals.
Title: Capcom Classics Collection
Post by: esteban on October 17, 2005, 03:47:13 PM
Quote from: "Black_Tiger"
I have a cocktail cabinet Black Tiger as the coffee table in my living room. :D
Dude, the next time I'm hanging out in Canada...
Title: Capcom Classics Collection
Post by: Keranu on October 17, 2005, 04:30:54 PM
Oh man a cocktail cabinet of Black Tiger as a living room coffee table... awesome! Almost as awesome as the dining table of a NES cocktail version of Ninja Gaiden that Jimmy was playing in The Wizard at the diner.
Title: Capcom Classics Collection
Post by: TR0N on October 22, 2005, 08:52:52 AM
Bump! I just order CCC from amazon order just finsh being process too :D

FinalFight here i come :)
Title: Capcom Classics Collection
Post by: KingDrool on October 24, 2005, 05:28:54 AM
My friend picked it up the other day and we had a blast it.  So much that I'm going to head out and buy a copy for myself sometime this week.  There's nothing like playing this stuff with a good arcade stick.
Title: Capcom Classics Collection
Post by: TR0N on October 24, 2005, 04:29:49 PM
Just got it today in the mail the emulation isn't too bad either.

My only nickpick about it is no vertical mode for it's shooters.

I find it odd, Capcom Generations had that option but, CCC doesn't werid oh well :P

I just hope Capcom will have another volume of this. There's a lot left in there "catalog" that needs 'to be in a collection still :wink:
Title: Capcom Classics Collection
Post by: ParanoiaDragon on October 24, 2005, 05:51:21 PM
There will deffinitly be a 2nd volume atleast, from what I understand.  As for the vertical modes, I thought for sure I found them in the options.  Maybe I'm wrong.  You might want to check around some more on the disc.  Maybe they're unlockable......but I thought for sure they are a normal option.
Title: Capcom Classics Collection
Post by: Ninja Spirit on October 25, 2005, 05:56:02 AM
Somebody mention Black Tiger for NES?

(http://64.53.95.207/tiger/blackt.jpg)
Title: Capcom Classics Collection
Post by: TR0N on October 25, 2005, 12:22:34 PM
Quote from: "Ninja Spirit"
Somebody mention Black Tiger for NES?

(http://64.53.95.207/tiger/blackt.jpg)

I think the guys here mean the arcade one.

(http://images.webmagic.com/klov.com/screens/B/vBlack_Tiger.png)
(http://images.webmagic.com/klov.com/screens/B/yBlack_Tiger.png)
(http://images.webmagic.com/klov.com/screens/B/xBlack_Tiger.png)
Title: Capcom Classics Collection
Post by: TR0N on October 25, 2005, 12:31:49 PM
Quote from: "ParanoiaDragon"
There will deffinitly be a 2nd volume atleast, from what I understand.  As for the vertical modes, I thought for sure I found them in the options.  Maybe I'm wrong.  You might want to check around some more on the disc.  Maybe they're unlockable......but I thought for sure they are a normal option.

I'll check again, i herd so many rumors it didn't have tate mode so i wasn't sure on that.
Title: Capcom Classics Collection
Post by: Jammaniaclord on October 27, 2005, 09:34:52 AM
Quote from: "stevek666"
Would that be the arcade Bionic Commando or the NES version? The NES version is superior, IMO, but it would be neat to play the arcade version on a console (first time it was ever ported, I believe).




I remember the arcade version rather well. I beat it when it came out and i DID enjoy the arcade version.

When they released it for the NES i bought it without question...was i satisfied...no.........Did i like the arcade better....yes................Did i give the NES version a try.........yes.............did i end up loving the nes version way more than it's arcade version........HELL YES!!!!!


The NES version is a completely different game, but i am glad they took a fun game, and made it WAY more serious and cool! Now if only they would make a new 3-D one for the new systems.
Title: Capcom Classics Collection
Post by: SNKNostalgia on October 28, 2005, 04:50:17 PM
I finally been putting some time into playing all the games to unlock stuff. There are some neat optional things but nothing groundbreaking. It took hell for me to beat Ghouls n Ghost two times in a row to get the ending. Even Street Fighter 2 has gotten me a little ticked once you get to Bison. I forgot the strategy on how to beat him. I am using Ken or Ryu lately. Man fighting games are soft on us these days compared to back then. Play Art of Fighting 2 on Neo Geo, you will definitely see what I mean.

Its good to know that there will most likely be a volume 2 comming out. I really wanted to see the games that were in the trailer for the PSP version come for PS2. I hope that they put some CPS2 greats on the 3rd volume if they make it. Punisher, AvP, Dungeons and Dragons etc...
Title: Capcom Classics Collection
Post by: TR0N on October 31, 2005, 09:25:03 PM
Quote from: "SNKNostalgia"
I finally been putting some time into playing all the games to unlock stuff. There are some neat optional things but nothing groundbreaking. It took hell for me to beat Ghouls n Ghost two times in a row to get the ending.

Trying to beat GnG myself also man is it hard....

I take it the second run is done to get the right, weapon you need to fight the last boss?

I'm asking becuse it's been... ages since i played GnG last :shock:
Title: Capcom Classics Collection
Post by: SNKNostalgia on November 02, 2005, 08:05:20 AM
Yep, some wierd magic fireball thing with shit for range. If you have the Gold Armor it will have a better range. The suggested strategy is best to get it early in the last stage but I just got it when you get to one of the last chests before the final battle. The final boss really isn't all too bad to beat really. Just gotta jump between his feet and shoot up and not get sucker shot by his lasers from his head.
Title: Capcom Classics Collection
Post by: TR0N on November 02, 2005, 05:51:06 PM
Quote from: "SNKNostalgia"
Yep, some wierd magic fireball thing with shit for range. If you have the Gold Armor it will have a better range. The suggested strategy is best to get it early in the last stage but I just got it when you get to one of the last chests before the final battle. The final boss really isn't all too bad to beat really. Just gotta jump between his feet and shoot up and not get sucker shot by his lasers from his head.

I ment Ghost N' Goblins not Ghouls N' Ghost sorry :oops:
Title: Capcom Classics Collection
Post by: SNKNostalgia on November 03, 2005, 08:06:53 PM
I think that's the only one you do not have to beat twice. I know you have to do it with the other two.
Title: Capcom Classics Collection
Post by: TR0N on November 05, 2005, 05:53:55 PM
Quote from: "SNKNostalgia"
I think that's the only one you do not have to beat twice. I know you have to do it with the other two.

Nope i check the, Ghost and Goblins faqs at gamefaqs you must play 'it twice to get the good ending.
Title: Capcom Classics Collection
Post by: SNKNostalgia on November 10, 2005, 05:21:48 PM
Awww, poop!! (French Accent)
Title: Capcom Classics Collection
Post by: TR0N on November 10, 2005, 06:35:11 PM
Quote from: "SNKNostalgia"
Awww, poop!! (French Accent)

 :lol:  :lol:
No worrys any ways i beat it finally on to Legendary Wings for me next.
Title: Capcom Classics Collection
Post by: supergrafxpcengine2 on December 09, 2005, 01:04:22 PM
The thing is: Street Fighter 2: TWW, CE, Turbo  , Ghouls N Ghosts and most of the other games are ports of the Playstation versions of the Capcom Generation series, which means most of these games are NOT arcade-perfect, although very very close.   The ending music in Ghouls N Ghosts is different.  there are a few frames of animation missing when Arther powers himself up with the golden armor.    In SF2 TWW, the arcade glitch tricks are all gone.  there is no proper arcade-operators test/ configuration menu as there is with say, arcade Tekken 1,2,3 that is included with PS2 Tekken 5.

the games that were not part of the Capcom Generation series such as Final Fight and Forgotten Worlds, seem to be of better quality, no major complaints, although you still don't have the original arcade ROM, but a port.

playing all of these games on MAME, or other CPS emulators, gives you a truer arcade experience.  but the Capcom Classics Collection games offers you a close-enough experience to the arcade without any real major downgrades such as those you would experience playing on a 16-bit era system like PC-Engine, Genesis, SuperGrafx, SNES, PC, Amiga, etc.
Title: Capcom Classics Collection
Post by: TR0N on December 09, 2005, 05:15:05 PM
Quote from: "supergrafxpcengine2"
The thing is: Street Fighter 2: TWW, CE, Turbo  , Ghouls N Ghosts and most of the other games are ports of the Playstation versions of the Capcom Generation series, which means most of these games are NOT arcade-perfect, although very very close.   The ending music in Ghouls N Ghosts is different.  there are a few frames of animation missing when Arther powers himself up with the golden armor.    In SF2 TWW, the arcade glitch tricks are all gone.  there is no proper arcade-operators test/ configuration menu as there is with say, arcade Tekken 1,2,3 that is included with PS2 Tekken 5.

the games that were not part of the Capcom Generation series such as Final Fight and Forgotten Worlds, seem to be of better quality, no major complaints, although you still don't have the original arcade ROM, but a port.

playing all of these games on MAME, or other CPS emulators, gives you a truer arcade experience.  but the Capcom Classics Collection games offers you a close-enough experience to the arcade without any real major downgrades such as those you would experience playing on a 16-bit era system like PC-Engine, Genesis, SuperGrafx, SNES, PC, Amiga, etc.

Well pretty much you can't blame, Digital Eclipse how CCC turn out.

From what i herd, Capcom gave them... for what they had to work with :x

As for why, Capcom didn't give them the original programs for those games who knows.

Maybe becuse it was cheaper or becuse it was "quicker and easyer" to do.

You know i'm all ways for collection on old games but. Some times...... companys these days can be so cheap on the emulation part.
Title: Capcom Classics Collection
Post by: supergrafxpcengine2 on December 10, 2005, 01:55:36 PM
btw here's a decent Gamefaqs.com review of CCC for PS2

http://www.gamefaqs.com/console/ps2/review/R93248.html

Quote

Import gamers from the 32-bit era will remember that Capcom released a series of their classic arcade games under the moniker "Capcom Generations" on the Sony PSX and Sega Saturn consoles beginning in August of 1998. This series of nostalgic games ran for 5 volumes, and it was Capcom's attempt to cash in on the then popular "retro-gaming" craze that was so popular during that time (Namco Museum series, Midway Collection, etc).

The Capcom Generations series featured arcade flyers, exclusive artwork, profiles on the development of each game, and in some volumes arranged and remixed soundtracks. Certain features could be unlocked after achieving certain objectives, such as beating the game on a certain difficulty or scoring a specific number of points.

Basically, ALL of the games and features included on the Capcom Generation series are included on the Capcom Classics Collection. So right from the start it was a no brainer. Digital Eclipse (the publishers) just had to emulate North American versions of the games included on the Capcom Generation series and the Digital Eclipse had 95% of their work done.

Unfortunately for the Street Fighter fans, Digital Eclipse chose to emulate the PSX version of Capcom Generations 5 (also known as Street Fighter Collection 2 in North America) for this compilation. Why did they do this incredibly lazy and absurd move is beyond me. The options for the SFII games are EXACTLY those present on Capcom Generation 5 (Street Fighter Collection 2): Versus Mode, Training, Mode, CPU Battle, and Deluxe Versus Mode. It is clearly evident that the PSX version was emulated since you can clearly see the familiar "Now Loading..." text between bouts. I'm pretty sure the PS2 could handle a 14 year old CPS-I game without having a "Now Loading..." screen. The least they could have done was to emulate the Sega Saturn version which had no loading times. Although it is a very minor complaint it just proves that this compilation isn't "arcade perfect" as it claims to be.

And another complaint concerning the SF series needs to be addressed: why were the CPS-I SFII games the only SFII games available on this compilation? What about the original game that started the series back in 1987, Street Fighter? What about the two CPS-II upgrades to the SFII series, Super Street Fighter II and Super Street Fighter II: Turbo? This further proves that the publishers of this compilation took the lazy route and decided to port the 32-bit conversions rather than go through the trouble of emulating the original arcade games. It's sad, since Capcom Generation 5 for the PSX wasn't 100% identical to the arcade (at least to to the die hard SFII fans).

Now this isn't to say that the Capcom Classics Collection isn't without merits. Digital Eclipse did make one brilliant move: they decided to to include the Arcade version of Final Fight on this compilation, which to me is worth the price of admission. There never has been a true 100% port of the original Final Fight on any console to date. The closest attempt was Final Fight CD for the Mega-CD console, which featured an awesome remixed soundtrack, redrawn and expanded cinemas, cool voice overs in the cinemas (at least in the Japanese version), and an exclusive Time Attack mode. Although that game was incredible, it suffered from the Mega Drive's meager 64 color palette (making it look washed out and pale compared to the arcade version), a few missing items, and it didn't have the original arcade BGMs. Well, the Capcom Classics Collection brings the arcade classic straight onto your PS2 exactly as you have remembered it. So Final Fight fanatics can finally die in peace knowing that there is an 100% arcade perfect port of Final Fight on a home console.

But thankfully Digital Eclipse didn't stop there. They included Forgotten Worlds (yes, the original arcade version, not the Mega Drive port), Legendary Wings, Trojan, Section Z, and Bionic Commando. These games are all arcade accurate (as far as I know) and are well worth their weight in nostalgic value.

The publishers also decided to include Remixed and Arranged tracks of the all the games soundtracks (which wasn't that hard since they were available on the Capcom Generations series to begin with). They also included trivia and unlockable artwork which can be done by completing certain objectives (again, just like in Capcom Generations).

This compilation is truly valuable (especially to non-import gamers who missed out on the 32-bit Capcom Generation series) but you can't help but feel that the list of classics included on this disc is incomplete. What about Saturday Night Slam Masters (Muscle Bomber) and it's upgrade, Muscle Bomber DUO? The only port we had of this game was a mediocre Super NES port. It would have been nice to have an arcade perfect port on this compilation. And what about Strider Hiryu? If that game isn't a Capcom classic than I don't know what is. Where is Darkstalkers? Black Tiger? Block Block? Capcom Baseball? F-1 Dream? Avengers? Tiger Road? Buster Brothers? 1941? 19XX? Eco Fighter? Armored Warriors? Speed Rumbler? Mad Gear? Cyberbots? Dynasty Warriors? Magic Sword? Varth? U.N. Squadron? Carrier Air Wing? Captain Commando? Knights of the Round? King of Dragons? Mega Twins? Side Arms? All of these games are considered Capcom classics by most gamers, yet they are mysteriously omitted.

And then there are some other Capcom classics which I'm sure were omitted because they were licensed properties. Classics like The Punisher (one of Capcom's greatest beat 'em up games of all time), Dungeons & Dragons: Tower of Doom, Dungeons & Dragons: Shadow Over Mystara, X-Men: Children of the Atom, Cadillacs & Dinosaurs, NEMO, Willow, and Alien Vs Predator would have been excellent additions. Hopefully a Capcom Classics Collection Volume 2 can rectify this.

And I know this is nitpicking, but the presentation in CCC is downright disgusting. The presentation is extremely poor and low budget, which lets me definitely know that this compilation was rushed. The whole menu layout is presented as if it were on a notebook or looseleaf scrap paper, and it looks incredibly crappy. I don't know what Digital Eclipse was smoking when they thought about designing the menu layout, but it's pure crap. If they were going to emulate the Capcom Generation series, they might as well have copied the presentation and layout Capcom used in the Generation series, which was more pleasing to the eye.

Overall, considering it's incredibly reasonable price ($19.99), the inclusion of Final Fight, and overall nostalgic value, CCC is a good deal. However, those who imported the entire Capcom Generation series Volumes 1 through 5 for their PSX and Saturn might feel ripped off, as they would be playing the same EXACT versions of those games on that they had on the 32-bit consoles, with several extra titles thrown in. The owners of various PC emulators such as MAME shouldn't even bother, as they already have access to the best Capcom has to offer and with more flexible graphics and control options.


PROS:

- An Arcade perfect console port of Final Fight, finally!!!!
- Incredibly cheap (Only $19.99)
- A large collection of Capcom arcade classics on one disk
- Excellent for those who missed out on the Capcom Generation series Vol. 1 through 5 for the PSX and Sega Saturn back in 1998


CONS:

- Very little incentive for those import gamers who own the entire Capcom Generations Vol. 1 through 5 for the PSX and Saturn (considering that is what makes up 90% of this compilation). The only games that you are missing out on are Final Fight, Forgotten Worlds, Bionic Commando, Section Z, Trojan, and Legendary Wings.

- The versions of the CPS-I Street Fighter II games are based on the PSX version of Street Fighter Collection 2 (Capcom Generation 5) and are NOT arcade emulations. Loading times are inexcusable. The original 1987 Street Fighter and the CPS-II SFII upgrades (Super Street Fighter II and Super Street Fighter II: Turbo) are suspiciously absent, thus making the representation of Street Fighter games incomplete.

- A TON of classics are missing (Strider, U.N. Squadron, Slam Masters, Mega Twins, King of Dragons, Dark Stalkers, etc)

-Very sloppy and poor presentation. The menu design looks like crap, what was Digital Eclipse thinking?



Title: Capcom Classics Collection
Post by: TR0N on December 10, 2005, 08:00:46 PM
Quote from: "supergrafxpcengine2"
btw here's a decent Gamefaqs.com review of CCC for PS2

http://www.gamefaqs.com/console/ps2/review/R93248.html

Quote

Import gamers from the 32-bit era will remember that Capcom released a series of their classic arcade games under the moniker "Capcom Generations" on the Sony PSX and Sega Saturn consoles beginning in August of 1998. This series of nostalgic games ran for 5 volumes, and it was Capcom's attempt to cash in on the then popular "retro-gaming" craze that was so popular during that time (Namco Museum series, Midway Collection, etc).

The Capcom Generations series featured arcade flyers, exclusive artwork, profiles on the development of each game, and in some volumes arranged and remixed soundtracks. Certain features could be unlocked after achieving certain objectives, such as beating the game on a certain difficulty or scoring a specific number of points.

Basically, ALL of the games and features included on the Capcom Generation series are included on the Capcom Classics Collection. So right from the start it was a no brainer. Digital Eclipse (the publishers) just had to emulate North American versions of the games included on the Capcom Generation series and the Digital Eclipse had 95% of their work done.

Unfortunately for the Street Fighter fans, Digital Eclipse chose to emulate the PSX version of Capcom Generations 5 (also known as Street Fighter Collection 2 in North America) for this compilation. Why did they do this incredibly lazy and absurd move is beyond me. The options for the SFII games are EXACTLY those present on Capcom Generation 5 (Street Fighter Collection 2): Versus Mode, Training, Mode, CPU Battle, and Deluxe Versus Mode. It is clearly evident that the PSX version was emulated since you can clearly see the familiar "Now Loading..." text between bouts. I'm pretty sure the PS2 could handle a 14 year old CPS-I game without having a "Now Loading..." screen. The least they could have done was to emulate the Sega Saturn version which had no loading times. Although it is a very minor complaint it just proves that this compilation isn't "arcade perfect" as it claims to be.

And another complaint concerning the SF series needs to be addressed: why were the CPS-I SFII games the only SFII games available on this compilation? What about the original game that started the series back in 1987, Street Fighter? What about the two CPS-II upgrades to the SFII series, Super Street Fighter II and Super Street Fighter II: Turbo? This further proves that the publishers of this compilation took the lazy route and decided to port the 32-bit conversions rather than go through the trouble of emulating the original arcade games. It's sad, since Capcom Generation 5 for the PSX wasn't 100% identical to the arcade (at least to to the die hard SFII fans).

Now this isn't to say that the Capcom Classics Collection isn't without merits. Digital Eclipse did make one brilliant move: they decided to to include the Arcade version of Final Fight on this compilation, which to me is worth the price of admission. There never has been a true 100% port of the original Final Fight on any console to date. The closest attempt was Final Fight CD for the Mega-CD console, which featured an awesome remixed soundtrack, redrawn and expanded cinemas, cool voice overs in the cinemas (at least in the Japanese version), and an exclusive Time Attack mode. Although that game was incredible, it suffered from the Mega Drive's meager 64 color palette (making it look washed out and pale compared to the arcade version), a few missing items, and it didn't have the original arcade BGMs. Well, the Capcom Classics Collection brings the arcade classic straight onto your PS2 exactly as you have remembered it. So Final Fight fanatics can finally die in peace knowing that there is an 100% arcade perfect port of Final Fight on a home console.

But thankfully Digital Eclipse didn't stop there. They included Forgotten Worlds (yes, the original arcade version, not the Mega Drive port), Legendary Wings, Trojan, Section Z, and Bionic Commando. These games are all arcade accurate (as far as I know) and are well worth their weight in nostalgic value.

The publishers also decided to include Remixed and Arranged tracks of the all the games soundtracks (which wasn't that hard since they were available on the Capcom Generations series to begin with). They also included trivia and unlockable artwork which can be done by completing certain objectives (again, just like in Capcom Generations).

This compilation is truly valuable (especially to non-import gamers who missed out on the 32-bit Capcom Generation series) but you can't help but feel that the list of classics included on this disc is incomplete. What about Saturday Night Slam Masters (Muscle Bomber) and it's upgrade, Muscle Bomber DUO? The only port we had of this game was a mediocre Super NES port. It would have been nice to have an arcade perfect port on this compilation. And what about Strider Hiryu? If that game isn't a Capcom classic than I don't know what is. Where is Darkstalkers? Black Tiger? Block Block? Capcom Baseball? F-1 Dream? Avengers? Tiger Road? Buster Brothers? 1941? 19XX? Eco Fighter? Armored Warriors? Speed Rumbler? Mad Gear? Cyberbots? Dynasty Warriors? Magic Sword? Varth? U.N. Squadron? Carrier Air Wing? Captain Commando? Knights of the Round? King of Dragons? Mega Twins? Side Arms? All of these games are considered Capcom classics by most gamers, yet they are mysteriously omitted.

And then there are some other Capcom classics which I'm sure were omitted because they were licensed properties. Classics like The Punisher (one of Capcom's greatest beat 'em up games of all time), Dungeons & Dragons: Tower of Doom, Dungeons & Dragons: Shadow Over Mystara, X-Men: Children of the Atom, Cadillacs & Dinosaurs, NEMO, Willow, and Alien Vs Predator would have been excellent additions. Hopefully a Capcom Classics Collection Volume 2 can rectify this.

And I know this is nitpicking, but the presentation in CCC is downright disgusting. The presentation is extremely poor and low budget, which lets me definitely know that this compilation was rushed. The whole menu layout is presented as if it were on a notebook or looseleaf scrap paper, and it looks incredibly crappy. I don't know what Digital Eclipse was smoking when they thought about designing the menu layout, but it's pure crap. If they were going to emulate the Capcom Generation series, they might as well have copied the presentation and layout Capcom used in the Generation series, which was more pleasing to the eye.

Overall, considering it's incredibly reasonable price ($19.99), the inclusion of Final Fight, and overall nostalgic value, CCC is a good deal. However, those who imported the entire Capcom Generation series Volumes 1 through 5 for their PSX and Saturn might feel ripped off, as they would be playing the same EXACT versions of those games on that they had on the 32-bit consoles, with several extra titles thrown in. The owners of various PC emulators such as MAME shouldn't even bother, as they already have access to the best Capcom has to offer and with more flexible graphics and control options.


PROS:

- An Arcade perfect console port of Final Fight, finally!!!!
- Incredibly cheap (Only $19.99)
- A large collection of Capcom arcade classics on one disk
- Excellent for those who missed out on the Capcom Generation series Vol. 1 through 5 for the PSX and Sega Saturn back in 1998


CONS:

- Very little incentive for those import gamers who own the entire Capcom Generations Vol. 1 through 5 for the PSX and Saturn (considering that is what makes up 90% of this compilation). The only games that you are missing out on are Final Fight, Forgotten Worlds, Bionic Commando, Section Z, Trojan, and Legendary Wings.

- The versions of the CPS-I Street Fighter II games are based on the PSX version of Street Fighter Collection 2 (Capcom Generation 5) and are NOT arcade emulations. Loading times are inexcusable. The original 1987 Street Fighter and the CPS-II SFII upgrades (Super Street Fighter II and Super Street Fighter II: Turbo) are suspiciously absent, thus making the representation of Street Fighter games incomplete.

- A TON of classics are missing (Strider, U.N. Squadron, Slam Masters, Mega Twins, King of Dragons, Dark Stalkers, etc)

-Very sloppy and poor presentation. The menu design looks like crap, what was Digital Eclipse thinking?




Good read there any ways i have both, Generations/Saturn and CCC for my PS2.

So it doesn't bother me that much any more.

My only nick pick about it is, CCC should have had a vertical mode :evil:
Title: Capcom Classics Collection
Post by: GUTS on December 11, 2005, 05:07:31 AM
At leat that guy realized that they didn't include some games because of them being licensed properties, it was pretty annoying seeing people screaming "WHERES DUNGEONS & DRAGONS CAPCOM U SUCK!!" when the compilation first came out.  Personally I wish they would have upped the price to cover licensing fees and included some of those games, I would have gladly paid $50 for a 4 player version of D&D Shadow over Mystara.
Title: Capcom Classics Collection
Post by: Black Tiger on December 11, 2005, 05:17:42 AM
Quote from: "GUTS"
At leat that guy realized that they didn't include some games because of them being licensed properties, it was pretty annoying seeing people screaming "WHERES DUNGEONS & DRAGONS CAPCOM U SUCK!!" when the compilation first came out.  Personally I wish they would have upped the price to cover licensing fees and included some of those games, I would have gladly paid $50 for a 4 player version of D&D Shadow over Mystara.


If there are more people like you(and me), and we prove it buy making CCC Vol1 a good enough seller, then we will see the AD&D games along with pretty much anything else if theyu keep selling.

Has anyone else seen the Capcom 3-in-1 TV game system/stick? After seeing in a local flyer that it was released, I went straight to the nearest Best Buy to check it out.

I told myself that even though I had a Capcom themed MAME cabinet(made from a real arcade cab), most of the Saturn Capcom sets and several real Capcom arcades, that I'd still buy it if the 8 - 12 games included something like Side Arms or Black Tiger along with the givens like Dai' and Makaimura.

So I get there and it turns out that the games it comes with are Commando, 1943 and GnG. For $30. And that they're going to sell game packs(1 game-per pack is what it implies with the Megaman advert) seperately, like a regular game console.

I still feel that I should buy it on basic principle that it an classic arcade dedicated Capcom system. But I can honestly say that I would use it much in its current form and I've still got a huge X-Mas shopping list.

So I'll probably wind up buying it eventually. But I was very dissapointed.
Title: Capcom Classics Collection
Post by: MotherGunner on December 11, 2005, 07:11:56 AM
Im just waiting for the PSP versions of Ys, and CCC.  That will make me buy a PSP.
Title: Capcom Classics Collection
Post by: TR0N on December 11, 2005, 05:45:36 PM
Quote from: "MotherGunner"
Im just waiting for the PSP versions of Ys, and CCC.  That will make me buy a PSP.

Still that was a dirty trick by Crapcom since i wanted 1941.

Insted you have to buy the, PSP version of CCC to play it :evil:
Title: Capcom Classics Collection
Post by: Keranu on December 11, 2005, 06:05:47 PM
I hate Capcom.
Title: Capcom Classics Collection
Post by: MotherGunner on December 12, 2005, 02:32:46 PM
And not to mention, they are throwing in Sidearms
Title: Capcom Classics Collection
Post by: akamichi on December 12, 2005, 09:38:45 PM
The games people want to play on PS2 (or on TV) they put on PSP.  Thanks a lot Capcom.  Hell, I only use my PSP for emulators anyway.  If the PSP CCC version was released on PS2, I'd buy it, but I won't buy the PSP version.

I'd be extra pissed off if they included Shadow over Mystara on PSP.  That's one of my most favorite games.  I wish they would make another.
Title: Capcom Classics Collection
Post by: SNKNostalgia on December 17, 2005, 04:21:01 PM
I wouldn't worry too much about the PSP version of CCC since there will most likley be a volume 2. I know a lot of people that bought volume 1 in person and online. If you look on the side of the case it says Volume 1 so that's a good sign. Most likely the next release will have a lot of CPS1 games and a few CPS2 games. Either way, atleast they are making these. Now isn't Taito making a collections release or something? Man I would kill for SNK old arcade games like P.O.W. Guerilla War etc.. and also some Data East arcade games. Technos is another company that made some really good classics as well. I am tired of all these Namco and Midway Classics. You probably played them on almost any system over the years. As for Midway I wasn't really all too impressed with the recent release for X-box.
Title: Capcom Classics Collection
Post by: TR0N on December 17, 2005, 06:11:53 PM
Quote from: "SNKNostalgia"
Now isn't Taito making a collections release or something?

Yeah they have they got two volumes in japan all ready.

(http://www.ncsxshop.com/images/products/large/0805/taito_gekan.jpg)
(http://www.ncsxshop.com/images/products/large/0705/taito_mem.jpg)

Note here's the Europe&USA version.
(http://www.ncsxshop.com/images/products/large/1005/taito_legends_usa_ps2.jpg)

All 3 games have been out for a while.

I still need to pick up Taito Legends for myself.
Title: Capcom Classics Collection
Post by: nodtveidt on December 18, 2005, 06:18:32 AM
Quote from: "akamichi"
I'd be extra pissed off if they included Shadow over Mystara on PSP.  That's one of my most favorite games.  I wish they would make another.

The AD&D arcade games were mad fun...I wish there were more as well. It's a system definately worthy of sequel after sequel.
Title: Capcom Classics Collection
Post by: MotherGunner on December 18, 2005, 07:26:40 AM
Quote from: "SNKNostalgia"
I wouldn't worry too much about the PSP version of CCC since there will most likley be a volume 2. I know a lot of people that bought volume 1 in person and online. If you look on the side of the case it says Volume 1 so that's a good sign. Most likely the next release will have a lot of CPS1 games and a few CPS2 games. Either way, atleast they are making these. Now isn't Taito making a collections release or something? Man I would kill for SNK old arcade games like P.O.W. Guerilla War etc.. and also some Data East arcade games. Technos is another company that made some really good classics as well. I am tired of all these Namco and Midway Classics. You probably played them on almost any system over the years. As for Midway I wasn't really all too impressed with the recent release for X-box.



Man I had forgotten about POW, that game was awesome!
Title: Capcom Classics Collection
Post by: Black Tiger on December 18, 2005, 01:37:47 PM
Quote from: "MotherGunner"
Quote from: "SNKNostalgia"
I wouldn't worry too much about the PSP version of CCC since there will most likley be a volume 2. I know a lot of people that bought volume 1 in person and online. If you look on the side of the case it says Volume 1 so that's a good sign. Most likely the next release will have a lot of CPS1 games and a few CPS2 games. Either way, atleast they are making these. Now isn't Taito making a collections release or something? Man I would kill for SNK old arcade games like P.O.W. Guerilla War etc.. and also some Data East arcade games. Technos is another company that made some really good classics as well. I am tired of all these Namco and Midway Classics. You probably played them on almost any system over the years. As for Midway I wasn't really all too impressed with the recent release for X-box.



Man I had forgotten about POW, that game was awesome!


I have the pcb and ocassionally put it in my cocktail-cabinet-coffee-table.

Although its supposed to just be an average beat 'em up, people love playing it, whether they're 'gamers' or not.
Title: Capcom Classics Collection
Post by: GUTS on December 18, 2005, 05:24:13 PM
POW had a really satisfying feeling when you punch and kick guys, plus the whole Rambo type scenario was awesome.  I love the NES version cause it's so fun to punch fools in the face then shoot them with the machine gun.
Title: Capcom Classics Collection
Post by: Keranu on December 18, 2005, 06:26:59 PM
I should play POW now that you say that, I want to experience that feeling. I haven't played it in a long time, so I can't quite remember. I know some other games that give that satisfying feeling, I love it.
Title: Capcom Classics Collection
Post by: SNKNostalgia on December 18, 2005, 08:40:53 PM
It's funny how a lot of SNK Arcade to NES ports were sorta better in some ways. Sure the graphics on the arcade versions were higher res, better colors and more details. For some reason the NES ones had some better improvements in gameplay and the overall feel of the games. I have to say the arcade version of POW got me hooked though. I didn't like the arcade versions of Ikari Warriors series all too much compared to the NES versions.
I gotta get me an arcade cabinet one of these days. Preferably MVS since it will also play regular jamma arcade games as well.
Title: Capcom Classics Collection
Post by: TR0N on December 19, 2005, 05:37:50 PM
Quote from: "SNKNostalgia"
It's funny how a lot of SNK Arcade to NES ports were sorta better in some ways. Sure the graphics on the arcade versions were higher res, better colors and more details. For some reason the NES ones had some better improvements in gameplay and the overall feel of the games. I have to say the arcade version of POW got me hooked though. I didn't like the arcade versions of Ikari Warriors series all too much compared to the NES versions.
I gotta get me an arcade cabinet one of these days. Preferably MVS since it will also play regular jamma arcade games as well.

Dunno call me anal i perfed the.. arcade version for those games.

Heck i played them frist in the "arcade" so that's how i like them.

Looking at it now though i can't blame, SNK on how 'those ports turn out afther all the, NES was a 8-bit system.
Title: Capcom Classics Collection
Post by: Black Tiger on December 20, 2005, 12:36:08 AM
Quote from: "Tron"
Quote from: "SNKNostalgia"
It's funny how a lot of SNK Arcade to NES ports were sorta better in some ways. Sure the graphics on the arcade versions were higher res, better colors and more details. For some reason the NES ones had some better improvements in gameplay and the overall feel of the games. I have to say the arcade version of POW got me hooked though. I didn't like the arcade versions of Ikari Warriors series all too much compared to the NES versions.
I gotta get me an arcade cabinet one of these days. Preferably MVS since it will also play regular jamma arcade games as well.

Dunno call me anal i perfed the.. arcade version for those games.

Heck i played them frist in the "arcade" so that's how i like them.

Looking at it now though i can't blame, SNK on how 'those ports turn out afther all the, NES was a 8-bit system.



With a lot of games, I do prefer the arcade originals, but I love playing ports good or bad across all platforms.

On the NES, I wished they'd tried to closer emulate the gameplay of arcade games. But looking back now, it was better when they revamped games like Bionic Commando & Strider.

Whats really cool is when a 16-bit'ish arcade game like Bloody Wolf is actually upgraded in its home port(minus voice samples).
Title: Capcom Classics Collection
Post by: supergrafxpcengine2 on December 24, 2005, 09:01:26 AM
I loved P.O.W.  arcade version.   it's one of the few arcade games I got my dad to play when I was like 14, lol.     it kills the NES version IMO.  

I always wanted a souped up NEO-GEO version, or sequel to it.   there are so many pre-NEO-GEO  SNK games that should've got NEO-GEO upgrades or sequels.  ah well.
Title: Capcom Classics Collection
Post by: Black Tiger on December 24, 2005, 10:49:28 AM
Quote from: "supergrafxpcengine2"
I loved P.O.W.  arcade version.   it's one of the few arcade games I got my dad to play when I was like 14, lol.     it kills the NES version IMO.  

I always wanted a souped up NEO-GEO version, or sequel to it.   there are so many pre-NEO-GEO  SNK games that should've got NEO-GEO upgrades or sequels.  ah well.



Depending on how you look at, Metal Slug is a (super)suped-up version of P.O.W., complete with P.O.W.'s.
Title: Capcom Classics Collection
Post by: Keranu on December 24, 2005, 02:58:21 PM
You could also say Metal Slug is a side-scrolling platform version of Guerilla Wars :D .
Title: Capcom Classics Collection
Post by: TR0N on December 24, 2005, 06:56:44 PM
Contra>GunStarHeros>MetalSlug :wink:
Title: Capcom Classics Collection
Post by: Aksx on March 27, 2006, 12:39:50 AM
Yeah, you are right man! :( (http://seo-toolz.com/ringtones/)
Title: Capcom Classics Collection
Post by: Keranu on March 27, 2006, 09:20:12 AM
No way, you got it mixed up.

Rush n' Attack > Metal Slug > Contra > Gunstar Heroes

 8)
Title: Capcom Classics Collection
Post by: GUTS on March 27, 2006, 06:18:37 PM
That horrible dice level kills Gunstar heroes, I don't know how anybody can enjoy that crap.  Metal Slug pretty much owns every other run n gun ever made.
Title: Re: Capcom Classics Collection
Post by: TR0N on November 22, 2006, 04:26:49 PM
No way, you got it mixed up.

Rush n' Attack > Metal Slug > Contra > Gunstar Heroes

 8)
Naw much as i enjoy Rush'n'Attack the weapons are too limted in it.

Title: Re: Capcom Classics Collection
Post by: Keranu on November 22, 2006, 05:44:20 PM
No way, you got it mixed up.

Rush n' Attack > Metal Slug > Contra > Gunstar Heroes

 8)
Naw much as i enjoy Rush'n'Attack the weapons are too limted in it.


Hehe, I was just joking about Rush n' Attack being better than everything else, even though I do love Rush n' Attack. Metal Slug is still my favorite run n' gun.
Title: Re: Capcom Classics Collection
Post by: TR0N on November 23, 2006, 07:13:39 PM
No way, you got it mixed up.

Rush n' Attack > Metal Slug > Contra > Gunstar Heroes

 8)
Naw much as i enjoy Rush'n'Attack the weapons are too limted in it.


Hehe, I was just joking about Rush n' Attack being better than everything else, even though I do love Rush n' Attack. Metal Slug is still my favorite run n' gun.
Ahh i see then to me "Contra" was the serise that got me hooked on run'n'games.

Then Gunstars Heros came along and it became my most, 2nd favorite one on run'n'gun games.

Then when MetalSlug started up... it replace contra at the top of the list for me.

Btw i am looking forward to the MS Anthology so i can play MS6.

Beside i've all ready played MS 1-5 on my NeoGeo.

Title: Re: Capcom Classics Collection
Post by: Black Tiger on December 01, 2006, 12:05:28 PM
I got CCC Vol 2 for PS2. I first tried to buy the Xbox version from EB, but they only had two "gutted" copies (they actually call them that right to the customer's face, while demanding higher than retail price). So I bought the progressive scan supported PS2 version from Walmart instead.

I'm glad I did, since it gives me another reason to use my slim PS2. Once again, I wish you could turn off the blurring filter. But at least I now have a better way to play 90" Black Tiger.

Vol 2 has way nicer production values. The line-up doesn't have the same overall impact that Vol 1 did, since I already have CCC Remixed PSP, which includes Side Arms, Black Tiger, Strider, etc...

I also just bought Sega Genesis Collection. Probably the best retro comp available next to the Capcom sets. It does have some signal switching bugs in progressive scan mode though.

Still worth it alone for Phantasy Star II - IV. But why couldn't they include PS I? They could've used the same Genesis emulator and everything. But there are arcade ports on the same disc, so Genesis compatibility isn't even an issue. I would've rather had PS I instead of having both the Genesis & arcade versions of Altered Beast.
Title: Re: Capcom Classics Collection
Post by: ParanoiaDragon on December 01, 2006, 06:28:54 PM
Yeah, I really wanted them to have PS1 on there, doesn't make sense, but, oh well. :?
Title: Re: Capcom Classics Collection
Post by: Mr Bonk on February 16, 2007, 01:19:24 PM
Wish there was a Konami Collection (Not counting the GBA version)
containing: Rush N Attack, Contra, Super Contra, Jackal, Devastators, The Main Event, X-Men the Arcade Game, just to name a few.....just have to live w/ my old version of MAME to play 'em...
Title: Re: Capcom Classics Collection
Post by: Black Tiger on February 18, 2007, 03:55:16 PM
Wish there was a Konami Collection (Not counting the GBA version)
containing: Rush N Attack, Contra, Super Contra, Jackal, Devastators, The Main Event, X-Men the Arcade Game, just to name a few.....just have to live w/ my old version of MAME to play 'em...

There should at least be a Konami "beat 'em up" collection with all the TMNT, Simpsons, X-Men, Bucky O'Hare types games. The Taito collection has one that must've been developed by the same that did the Konami games.