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Turbo/PCE Game/Tool Development / Re: Xanadu II Translation Development Blog
« Last post by elmer on November 07, 2025, 08:57:31 AM »
1. The dialogue/text from Areios. Is that supposed to be corresponding to the Japanese voice lines in the game? As in English dialogue on screen while the Japanese voice lines play during gameplay?

Yes, that's the point of adding subtitles. Since we *still* don't have the English dub done, which would be the preferred alternative if it was high-quality, then adding subtitles seems like the best way to get this translation finally finished and released.

The line shown in that screenshot is *not* in the Japanese dialog from that particular scene, it's just a proof-of-concept test.


2. Was stuff like that (like in the picture for Areios? dialogue) ever in the original Japanese version? If not, was it just the Japanese voice lines with no subtitles or just text? That?s based on my understanding from looking at this picture.

No, the original game had no subtitles for the cutscenes, just voice acting ... which is rather the point of taking advantage of CD-ROM as a game-delivery media.

There are very few PC Engine CD games that have CD audio spoken dialog with simultaneous text display. Off the top of my head I can only think of "Anearth Fantasy Stories", but there may be others.

Hacking subtitles into an existing game is extremely difficult, but since it has been done before by "Supper" for one of his translations, it seems worth the effort to attempt to add subtitles to the LoX translations in order to get them releasable after all of these years.
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Turbo/PCE Game/Tool Development / Re: Xanadu II Translation Development Blog
« Last post by KawaiiManulNeko on November 06, 2025, 05:52:43 PM »
It's not dead, it's just been resting.  :)

Here's a work-in-progress shot of a new attempt to get around the need for the still-unfinished dub ...


This is some good looking stuff I am seeing! But I do have 2 questions.

1. The dialogue/text from Areios. Is that supposed to be corresponding to the Japanese voice lines in the game? As in English dialogue on screen while the Japanese voice lines play during gameplay?

2. Was stuff like that (like in the picture for the line of dialogue for Areios) ever in the original Japanese version? If not, was it just the Japanese voice lines with no subtitles or just text? This is all based on my understanding from looking at this picture.

I ask all of this because I am VERY unfamiliar with The Legend of Xanadu I & II mainly having never played it. You are more than welcome to correct me if I got any of this wrong. But with that said, I look forward to see both titles in English become a reality. You got this!
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Finally tried TocFixer. Still getting noticeable desync on the cutscene between Mission 4 and 5 but just the last couple lines. Otherwise everything was great, ty for the suggestion! Gonna test a couple more emulators before officially releasing this
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Chit-Chat / Your Megami Tensei experiences?
« Last post by Naniyue on November 05, 2025, 11:06:51 PM »
  I don't know why, but I felt compelled to play through SMT 1 again after all these years.  I beat it before on the Playstation, but don't remember it too well, probably because I played it in Japanese with a walkthrough so I could stay on the neutral path.  This time, I chose the English translation for the GBA, as I still carry a DS Lite everywhere I go, and I was curious about the extra story points.  I admit, though, that I did save time by playing most of it in an emulator to speed up combat and exploration.  Unfortunately, I ended up with the law ending, as I didn't use a walkthrough this time. 

  My first Megami Tensei experience was Persona on the Playstation.  I had never heard of the series at the time, so concepts such as recruiting and fusing enemies were very fresh and welcome.  I got the best ending, too!

  Once I realized this was a whole series of games, I ended up playing Majin Tensei next.  I was surprised that it was a tactical RPG, but I like those anyway!  THEN, a few years later, I played the PSX SMT.

  I did complete the first Devil Survivor and got a good ending, but the experience was marred by an unfair situation I ran into a good 3/4 the way through the game.

  Generally speaking,  I prefer the first person entries, which is why I've never played through the Persona sequels.

  Strange Journey on the DS was good, but it is brought down by an unfair boss.

  And now that I sat through SMT again, I have NO excuse but to go and beat Tengai Makyou!  So stay tuned for a report on that in the near future!
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Chit-Chat / Re: Secret Santa 2025
« Last post by Necromancer on November 05, 2025, 08:02:51 PM »
Reminder sent for Santas to get me their lists. 

Also, any ideas on what to get for the bonus?  8bitdo pad?  A turbob mug?
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Chit-Chat / Re: Secret Santa 2025
« Last post by _joshuaTurbo on November 03, 2025, 11:02:50 AM »
10 forumites signed up!!  Woo!!  Let's get those lists in and paired up in the next couple weeks!  Gifts are best to be sent out around Thxgiving to beat the holiday shipping rush ya'll!!   :cook:
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TG-16/TE/TurboDuo Discussion / Re: Whatever happened to the Brothers Duomazov?
« Last post by _joshuaTurbo on November 03, 2025, 11:01:41 AM »
Please don't link to that assclown's site.  I don't want him complaining about brigading or other shenanigans from here.

Alternativey, brothers duomazov is archived on archive.org.

Wayback/archives is great but mighty slow. Yeah, we should work on preserving it in a less insane location. :)
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Chit-Chat / Re: Your "run select" stories?
« Last post by geise on October 29, 2025, 08:38:50 PM »
Oh shit! I got one. I just got past the water 2nd evel area in Valis III where you have to freeze the flying guys to make it across. After I did i was sliding for whatever reason which was the start button but had to pause the game. I hit both and reset the game. Progress lost. I put that game on the back burner for months after that. Lol!
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Chit-Chat / Re: Secret Santa 2025
« Last post by geise on October 29, 2025, 08:33:53 PM »
Holy shit! Nice to see the old timers in!  Welcome back Jeff and Bimmer!
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Does anyone have ideas on how the level progression works? I seem to jump between different ones and wonder if it's random or based on score or time to beat levels.

I think it depends on how many hits you take. I could be wrong though. I can barely get through like 5 full levels.
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