Recent Posts

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61
Thanks I'll give this PCB a try.

Where did you get the flat flex cable?

Got the flexes from ebay, just generic ones 1.0 pitch 40pin. I ended up using smaller ones that weren't pictured (5cm) instead of the longer one (8cm) and they fit quite a little bit better, using the longer ones has lots of excess and I needed to trim the blue stiffener portion in order to get the desired bend of the flex to fit it in the shell.
62
Chit-Chat / Re: Has anyone ever seen every episode of MST3K?
« Last post by seieienbu on March 25, 2025, 10:57:05 AM »
Early on while I was in college, I downloaded the lot of them.  I'm reasonably certain that I watched all of them, but not 100%.  If there's been any sort of revival at any point, then no, otherwise possibly yes.
63
Chit-Chat / Has anyone ever seen every episode of MST3K?
« Last post by Naniyue on March 21, 2025, 11:45:59 PM »
I've seen upwards of seventy over the years, as I can only stand so much bad film making before taking a long break.
64
TG-16/TE/TurboDuo Discussion / Re: Hardest PCE games?
« Last post by Mathius on March 21, 2025, 04:53:48 PM »
As far as good games go Nexzr and Tatsujin give me the most trouble.
65
TG-16/TE/TurboDuo Discussion / Re: Hardest PCE games?
« Last post by Naniyue on March 20, 2025, 12:43:18 AM »
Heavy Unit?
66
Turbo/PCE Game/Tool Development / Re: Multiple questions about PCE dev
« Last post by elmer on March 19, 2025, 11:51:39 PM »
I managed to get some CD code working, but I'm sticking with Hucard ver for now. :P

 :thumbsup:


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1. Samples are mono - 5 bit, right?

5-bit mono per channel, yes.

You *can* use 2 channels to get 10-bit sample output, but then that costs you 2 channels.


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2. What's the best way to transform wav to something that sounds good?

Burn it to a CD? Convert it to ADPCM?  :-k

I really don't know why so many people seem to think that spending lots of CPU time to manually pump a 5-bit sample output is somehow a good idea.  :roll:


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I tried using Audacity -> raw out put : mono / 8 bit; then shifting right each byte by 3. It sounds like a mess.

Depending upon your definition of "mess", you've probably got a bug in your code.


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3. What Hz should the sample be in?

That entirely depends upon how you intend to control the timing of your output. It's 100% manual, so it's up to you.

Most people use the timer interrupt, and the maximum rate for that is 6991Hz.

You can also use the RCR interrupt to get 15KHz, but that's both more work, and also interferes with using the RCR interrupt for scrolling.

Or you can be like Deflemask's monumentally-stupid ROM output and use 100% of the CPU time and software-loops to get much faster sample output.

It's all up to you.
67
TG/PCE Repair/Mod Discussion / Re: PC Engine GT - Controller Board
« Last post by tawy on March 19, 2025, 05:17:29 PM »
still here.
try to not buy from my ebay account unless you really want to pay more for the same product.
68
Turbo/PCE Game/Tool Development / Re: Multiple questions about PCE dev
« Last post by not_again on March 18, 2025, 11:35:00 PM »
Hello again Elmer :)

I managed to get some CD code working, but I'm sticking with Hucard ver for now. :P

Regarding DDA output for the PSG:

1. Samples are mono - 5 bit, right?
2. What's the best way to transform wav to something that sounds good?
    I tried using Audacity -> raw out put : mono / 8 bit; then shifting right each byte by 3. It sounds like a mess.
3. What Hz should the sample be in?

Thank you for your time.
69
TG/PCE Repair/Mod Discussion / Re: PC engine GT scrambled/glitchy graphics
« Last post by Jumpingmanjim on March 18, 2025, 09:29:46 PM »
Thanks for that, one of the traces from the graphics chip to the vram was bad.
70
TG-16/TE/TurboDuo Discussion / Re: Hardest PCE games?
« Last post by Gentlegamer on March 18, 2025, 09:23:42 PM »
One time I beat the first level of R-Type
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