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TG-16/TE/TurboDuo Discussion / Re: Naniyue's Return to Turboland
« Last post by Naniyue on September 22, 2025, 08:27:14 PM »
Naniyue's . . .

  Shooter . . .
   
    Successes?!?!?!?!?!?!?!?

Coryoon!

Video games are my passion, yet few ever give me pure joy.  This is one of the few that makes me happy just to play it!  Add this to my list of "need to beat  . . . again!"  The graphics are vibrant, colorful, and quite numerous!!  I know it's trickery, but the parallel scrolling is great in this one!  The music is cheerful, but still fitting.  Recommended!!!

OH!  And I don't have to cheat!!!! At all!!!!!

My favorite sub boss is the stegosaurus, and apparently HG101 agrees with me.  :lol:

http://www.hardcoregaming101.net/coryoon/

Soundtrack:




THERE!  Beat it on both easy and normal.  You can forget hard difficulty.


********************************************

NSF - Zero Wing Vs. Zero Wing Vs. Zero Wing

I always put a quarter or two in this one when I went to a certain arcade.  The graphics are good, but the difficulty and practically useless gimmick ultimately kill the game for me.  Still, I like to cheat my way through one or another version every few years.

I was going to mention differences between all three versions, but youtube already has that covered:



So, yeah, Zero Wing has a strange appeal to me in spite of things.





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TG-16/TE/TurboDuo Discussion / Re: Game of the Month: September 2025 - Faussete Amour
« Last post by seieienbu on September 19, 2025, 10:40:43 PM »
After accidentally turning off the power the while I was halfway through the game other day, I took a second stab at the game and finished it tonight.  I think the same thing that I've always thought about Faussete Amour.  The game is almost good and that's very disappointing.  There's so many interesting things going on; it's like a cross between Ghosts n Goblins and Bionic Commando.  it's got theoretical challenge while also having fun movement options.  But in the end, the protagonist moves too slowly and neither the enemies nor the stage designs are interesting enough to warrant doing much more than just slogging forward sloooowly.  Top it off with one of my least favorite Turbo soundtracks and it's a recipe for a game that I just didn't really enjoy. 

It's certainly not a bad game.  If it was merely bad I'd just not care and move on.  My problem with Faussete Amour is that it's trying hard to be something.  It's punching above it's weight class.  I can see a bunch of potential that's just unrealized.  I definitely think it's worth at least trying out.  I don't think it's worth the asking price of a copy on ebay and, honestly, if you're not having fun by the end of the first level you've probably seen all that you need to see in the game.
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TG-16/TE/TurboDuo Discussion / Re: Game of the Month: September 2025 - Faussete Amour
« Last post by majors on September 17, 2025, 11:00:20 AM »
Can't wait to lose my armor...again and again!
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Turbo/PCE Game/Tool Development / Re: Translating Necros Fortress
« Last post by Naniyue on September 16, 2025, 10:08:35 PM »
早い!!!
Wasn't expecting it to be so quick!
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Turbo/PCE Game/Tool Development / Re: Translating Necros Fortress
« Last post by washbear on September 15, 2025, 10:14:41 AM »
The game's now playable til the start of Scenario 3, although the save system and a few battle/shop messages still need translating.

I've also put up an ips on github so people can try the incomplete version.

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TG-16/TE/TurboDuo Discussion / Re: Game of the Month: September 2025 - Faussete Amour
« Last post by Mathius on September 13, 2025, 05:05:32 PM »
I need to break this out and play it again. It's been ten years probably.
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TG-16/TE/TurboDuo Discussion / Game of the Month: September 2025 - Faussete Amour
« Last post by geise on September 12, 2025, 09:56:39 AM »
FAUSSETE AMOUR

I know it's super late this month but still wanted to do a game of the month. Life has been kinda insane. Thought it was going to slow down. So, my apologies. Anyways this month is Faussete Amour. It is the year 1162, "Lilijian" time (instead of AD or BC, setting this in an alternate world). A dark cult called "Holy Cask" has taken hold in the Northern kingdom of Belia. Lead by a mysterious figure known only as "Goat Bone", they practice devil-worship and have been summoning terrible beasts to ravage and destroy any towns who don't submit to the cult. In one such village lived a girl named Corque, with her sister Meriya. Corque burns for revenge... then she encounters a mysterious old man who knew her father. Equiped with magical armor and armed with her father's chain sword and combat knowledge, she sets out for revenge and to rescue her sister! The gameplay is slightly similar to Bionic Commando. It takes a bit of getting used to, but once it clicks it's a pretty fun game.
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Chit-Chat / Re: Anyone still read/play adventure gamebooks?
« Last post by Naniyue on September 12, 2025, 12:29:26 AM »
I'm not going to heavily post here like I do in my Return to Turboland thread, but I DO want to give a couple or so more examples as I play to show you the range of settings and rule sets that are available, as well as list more suggested titles or series.

I suggest vinyl slip covers, if you can find the right size.  Old gamebooks are usually classic sized paperbacks.


I will soon play "The House on Sentinel Hill" by Graham Plowman.  It's a Cthulhu kind of setting I bought three years ago, but am only now getting around to trying.  I am fairly new to this genre of fiction/games, so we'll see how it goes.  It uses the usual 2d6, but I'm curious how (dis)advantageous using a 1d12 will be.  I will use some reddish, blackish, and greenish dice I got from Walmart a couple years ago, as well as the Haunted Castle set I recently got from Five Below:

https://www.fivebelow.com/products/table-top-roleplaying-dice-1-set-9155028?srsltid=AfmBOopgnc_mphsCXy7hJVfpPosQPxMNR8hMDzjagxm5HDGKbVtb4cH0&variant=9155031

There's also a soundtrack by the author on youtube:



Or visit:

https://www.grahamplowman.com/


**********************

Kinda sorta spoiler alert!!

***********************

Unfortunately, just about all adventure gamebooks lean towards the difficult side of things, meaning multiple plays just to win the first time.  In this one, it seems, you are MEANT to fail, as a way to trap you in some sort of time loop that drives you MAD!  Normally, I would consider mapping your choices to be cheating, but unless you have a damn good memory, it's almost VITAL in this one to keep oneself from an insane number of repeats!
Clarification: I've only mapped out what it takes to get to the meat of the game.  From there, I'm trying my best!


*********************
I keep failing at what seems to be a crucial point, so I'm taking a break from this one.

Started reading the first Swordquest book.  I've played one of these before.  It's not too bad.

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The still avaliable?

I received a PM reply from Sparky, he said they were still available.
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Turbo/PCE Game/Tool Development / Re: Translating Necros Fortress
« Last post by shazzner on September 10, 2025, 10:59:12 AM »
Looks great!
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