Author Topic: Ouya? Oh, nah.  (Read 777 times)

motdelbourt

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Re: Ouya? Oh, nah.
« Reply #15 on: October 07, 2012, 02:59:34 PM »
If there were a couple of awesome exclusives, or if it were an ideal way to play some Android game I'd pick one up. As a main console that I'd spend a lot of money on, no thank you.

It's not hard copies of games that I care about at all, since I'm not much of a collector and there's really no practical reason for hard copies of anything anymore. I just want to be able to play my game 20 years from now if I feel like it. I don't want to find out that company Y ended the contract with company X and now I can't play my game/watch my movie/whatever anymore. Or that company Y either went belly up or was bought out and shifted in a new direction, which is what is going to happen here.


BlueBMW

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Re: Ouya? Oh, nah.
« Reply #16 on: October 08, 2012, 01:03:19 AM »
Heh, Gameloft.


I had fun playing Might & Magic (2004, isometric) on my old Motorola flip phone. The phone's buttons were far from ideal...but I suffered through it because the game was totally fun. Gameloft earned that $$$, as far as I was concerned.


Wow, and I thought I was the only one who played that Might and Magic game on the phone... it really was quite good!
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esteban

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Re: Ouya? Oh, nah.
« Reply #17 on: October 08, 2012, 05:00:12 AM »
Heh, Gameloft.


I had fun playing Might & Magic (2004, isometric) on my old Motorola flip phone. The phone's buttons were far from ideal...but I suffered through it because the game was totally fun. Gameloft earned that $$$, as far as I was concerned.


Wow, and I thought I was the only one who played that Might and Magic game on the phone... it really was quite good!


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Keranu

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Re: Ouya? Oh, nah.
« Reply #18 on: October 08, 2012, 05:45:03 AM »
If there were a couple of awesome exclusives, or if it were an ideal way to play some Android game I'd pick one up. As a main console that I'd spend a lot of money on, no thank you.

It's not hard copies of games that I care about at all, since I'm not much of a collector and there's really no practical reason for hard copies of anything anymore. I just want to be able to play my game 20 years from now if I feel like it. I don't want to find out that company Y ended the contract with company X and now I can't play my game/watch my movie/whatever anymore. Or that company Y either went belly up or was bought out and shifted in a new direction, which is what is going to happen here.



So far, Horn looks like a console quality Android game worth buying a Ouya for . Other that, we're stuck playing Angry Birds and Doodle Jump blown up to scale on a TV :(
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glazball

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Re: Ouya? Oh, nah.
« Reply #19 on: October 11, 2012, 01:56:26 AM »
It's not hard copies of games that I care about at all, since I'm not much of a collector and there's really no practical reason for hard copies of anything anymore. I just want to be able to play my game 20 years from now if I feel like it. I don't want to find out that company Y ended the contract with company X and now I can't play my game/watch my movie/whatever anymore. Or that company Y either went belly up or was bought out and shifted in a new direction, which is what is going to happen here.

  You stated there's really no practical reason and then followed by a very practical reason!!  I feel the same way.  If I want to play a Coleco game, I don't have to log into any remote servers to get it started.  20 years from now, if I want to get nostalgic and play WoW, I won't be able to because servers will be down.  (wait what am I saying, you know people will never stop playing that addictive game! But I hooe you get the point heh)
  Unless the next generation of consoles has some kind of lockout mechanism for used games, which is something I'm worried about, I often don't want to pay $60 for a title.  If we move to an all-digital model, we gamers will lose the freedom to buy a second-hand game for cheap.  On the flipside, I personally don't sell back my games, but many do and it's how they afford to keep gaming - not possible with digital games.  Even Gamestop who I both love and hate will go the way of the music store and the dodo... extinct.

  Also, I don't mean to say that digital games are 100% bad.  My good friend just recently had his house broken into and they took all his game consoles.  DLC he should be able to get back easily (luckily, they didnt steal any physical games).  You can't foresee some f*cker coming into your house while you're gone and taking your stuff.  Lost all my GC games the same way while letting my boss's son borrow them a few years ago.  And DLC won't suffer from bit rot like Coleco carts eventually will.

  I just hope we can maintain a world where both physical and digital coexist.  Once media is totally gone, we're screwed.
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thesteve

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Re: Ouya? Oh, nah.
« Reply #20 on: October 12, 2012, 04:31:07 AM »
its android based
if it has a usb port (PC interface (ADB)) the games could be loaded/saved by a computer
it could be as good as the DC, or it could be bad................really bad

Maxwar

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Re: Ouya? Oh, nah.
« Reply #21 on: November 22, 2012, 03:34:31 PM »
Hopefully we will see more digital download providers do it like gog.com does.  Drm free, download once and its yours forever.  No phoning home etc.

Exactly. I'm not a huge fan of digital, but it is the way of the future. If they have to have it, the way GOG does it is the way to go. I have a really hard time believing that once i buy a game, i don't own it, and thats how most other sites work.


double ditto.
thats why i wont buy any newer windows software.
if it calls home for permission, than its not mine so i better not have paid for it.

Well, there was one company who went that route, many years ago. Stardock. I was an avid Stardock central ( later known as impulse)  supporter from the beginning, I bought around 50 games from their service.  But it went down the drain eventually and I quit when Gamestop bought them.

Big developers probably preferred The big brother approach over the "we trust our customers" approach of stardock.

And anyway, pc gamers flocked to this thing called Steam, IT HAZ ATCHIEVMENTZ!!

Im disillusioned now, GoG works because it sells old games and underground stuff.  But what the big game makers want for you is different. They want to sell you liscences, not actual games. Liscences cannot be resold. Or even better, they want you to pay for streamed data. You stop payin, You stop playin!! Just like the good ol' days arcades :D

KingDrool

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Re: Ouya? Oh, nah.
« Reply #22 on: November 23, 2012, 02:25:25 AM »
The moment Valve makes a "Steambox" that works in the same principle as Ouya, I'm all over it.
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