Author Topic: SF II resolution question?  (Read 1489 times)

nat

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Re: SF II resolution question?
« Reply #30 on: March 15, 2008, 10:15:55 AM »
Using a converter, or at least the kisado, the game has some feedback kind of noise that seems to get worse the more that is happening in the game.

That's odd- I play the game on my US systems with a Kisado and I don't have that problem, unless I've never noticed it (which seems unlikely).

Turbo D

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Re: SF II resolution question?
« Reply #31 on: March 15, 2008, 11:45:15 AM »
black tiger's kisado is defective  :P

Bonknuts

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Re: SF II resolution question?
« Reply #32 on: March 17, 2008, 10:19:56 AM »

Some hacking to improve the palette on the PCE version for Ryu's stage (not my palette work).

Original

New

Not that you would find the game if you went directly into the directory in those links.


nat

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Re: SF II resolution question?
« Reply #33 on: March 17, 2008, 11:08:04 AM »
Was that the only change that was made? Just that level?

Bonknuts

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Re: SF II resolution question?
« Reply #34 on: March 17, 2008, 12:06:08 PM »
Yeah, so far that's the only change. But after a little work, I found the compressed backgrounds, palettes, pointer,etc. I've documented the compression scheme... now to write a decompresser.

Tatsujin

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Re: SF II resolution question?
« Reply #35 on: March 17, 2008, 02:27:32 PM »
damn mal..you're rad!! :clap:
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SignOfZeta

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Re: SF II resolution question?
« Reply #36 on: March 17, 2008, 04:59:52 PM »
Quote from: Black Tiger link

But even Snerds and Genesis fanboys seem to care more about CE than Turbo.

I guess I've never met one of these people. Of the five versions of SFII that exist, Turbo, and Super Turbo are, from what I've seen, vastly preferred and the other three being pretty much ignored completely.

Keranu

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Re: SF II resolution question?
« Reply #37 on: March 17, 2008, 06:47:00 PM »
Quote from: Black Tiger link

But even Snerds and Genesis fanboys seem to care more about CE than Turbo.

I guess I've never met one of these people. Of the five versions of SFII that exist, Turbo, and Super Turbo are, from what I've seen, vastly preferred and the other three being pretty much ignored completely.
Same here.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).