Mario Kart 64 was great, when it was released. The best stage in that game was the mushroom expressway. The Rainbow raod ( like in Sonic R ) was the feat of the entire game, with the giant chomp chomp waiting in the middle of the road.
However I have gotten rid of that kart, since then. I have my original Mario Kart inside it's matching box, with inserts, and booklet. I haven't taken it out in a long time
The best feature about the original Mario Kart was skidding the shells so they would form a perfect circle.
You do a hard turn then release. Then of course it was
watching the shells released zoom across the screen.
Finally each player had it's special in the original. Which was unfair to the human players. Then you have the little dramatic view box, when a player would drop something.
Lastly was the hyper mode. That you had to be on your toes of the game machanics to work, and have good responce times to the enviorment. Of course the Ghost house was auwsome as ever. Did you know if you play Mario Kart on a smaller television, in the rainbow road ( from my knowledge ) will have fewer thump whomps on screen. Theirfore the game is slightly easier on smaller televisions. This of course was the RF televisions.
About Double Dash, I have not yet picked it up. I have allways wanted to get Warpipe to work with it, That seems to be the only value of the game itself, nowadays unless you have people in the area to play with. However it seemed kinda primitive to have two people riding one kart. Koopa beach was the best level from a Mario Kart game, was that in the N64 game?
However Mario racing game was also on the famicom I was reading.
Nowadays Mario anything looks silly to me, I miss all of the games, and Yoshi's Island, and Mario 3 have a special place in my heart, but otherwise I do not miss Mario series, along with Pokemon. Two of the biggest waste of times in my life. I could have been playing a dreamcast all this time.