Now Metroid on the other hand, ugh. So many rooms that look exactly the same, and
paths that contain nothing at all, that type of exploration I don't care for.
It's not that they look the same. They ARE the same.
I screwed with Metroid alot back in the day (including the ROM).
You change one room, and all the rooms that look like it change also!
I hate when game reviewers complain about the game mechanics and their lack of understanding them.
Hydlide is my favorite complaint.
I RUN INTO THE SLIME AND DIE THIS GAME SUCKS ITS COMPLETELY RANDOM YOU JUST DIE . YOU NEVER KNOW IF YOULL BE OK.
Some goon actually said that on AtariAge, and I made a ghetto Fab hydlide tutorial to shut him up. It's on youtube. Look for Arkhan's ghetto fab hydlide tutorial.
the instruction book tells you exactly how to play that game. It even has hints about what all the items do.
The game itself is so frigging tiny that if you can't piece the solution together in a few hours, you probably need to wear a helmet when you go outside. Its barely any bigger than Adventure for Atari2600.
Aside from the grinding, the actual traversing of the game, grabbing the items, and getting to the end takes about 5 minutes. If you don't know what the items do, it shouldn't take long to figure it out considering there are hardly any rooms/places to go.
Once you know what to grind, and when, you can plow through leveling yourself up. Attacking is easy. Run behind them and press the button and slam into them. Oh god, so hard!
Instruction books. They give instructions. Most people apparently don't read them.
In the excuse of "Oh, I rented it": You're out a few bucks, go find the manual next time
in the excuse of "Oh, I got it used": It's not T&E Soft's fault you didn't get the manual. It'd be like blaming Lord British because your copy of Ultima V didn't come with the books so you have NFI how to use the magic in the game.
It's 2011 though! We can get all these manuals and references that came with these games online. So, all the complainers can DIAF.