Author Topic: Atlantean: Deep Blue's Sister!  (Read 5916 times)

spenoza

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Re: Atlantean: Deep Blue's Sister!
« Reply #30 on: May 24, 2012, 04:12:10 AM »
Well, if you are eliminating the radar/mini-map so that we can't tell what's going on off-screen, then that should certainly off-balance the advantage of not having to worry about killing the humans. Might be nice to have SOME kind of indicator when humans are abducted as to which way is closer to get to them, left or right, though.
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Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #31 on: May 24, 2012, 04:13:56 AM »
Well, if you are eliminating the radar/mini-map so that we can't tell what's going on off-screen, then that should certainly off-balance the advantage of not having to worry about killing the humans. Might be nice to have SOME kind of indicator when humans are abducted as to which way is closer to get to them, left or right, though.

I am not deleting the radar. 
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: Atlantean: Deep Blue's Sister!
« Reply #32 on: May 24, 2012, 04:41:55 AM »
Whoops. I skimmed a paragraph REALLY quickly and came out with completely the wrong meaning. NM.
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Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #33 on: May 24, 2012, 05:37:07 PM »
www.aetherbyte.com  << check it out

or



I think I can hotlink these from BlogSpot
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: Atlantean: Deep Blue's Sister!
« Reply #34 on: May 24, 2012, 10:50:47 PM »
excellent ark  8)

Nando

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Re: Atlantean: Deep Blue's Sister!
« Reply #35 on: May 25, 2012, 01:27:26 AM »
f*cking sweet dude!

Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #36 on: May 25, 2012, 01:30:47 AM »
I would have flown around a bit too, but its hard to fly around and smash the F9 key to take screenshots rapidly in Mednafen to assemble a GIF, lol
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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KingDrool

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Re: Atlantean: Deep Blue's Sister!
« Reply #37 on: May 25, 2012, 07:24:08 AM »
Jesus, these new homebrews are looking really sweet. Nice work!
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Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #38 on: May 25, 2012, 07:25:15 AM »
Turbob does what Nintendont!

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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sunteam_paul

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Re: Atlantean: Deep Blue's Sister!
« Reply #39 on: May 25, 2012, 07:32:11 AM »
I like the bit where it goes OM NOM NOM NOM at the top.
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Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #40 on: May 25, 2012, 07:37:47 AM »
Right after that, he's going to fly at you and shoot your face open with his almighty MUTANT BLASTER.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Necromancer

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Re: Atlantean: Deep Blue's Sister!
« Reply #41 on: May 25, 2012, 09:10:21 AM »
I like the bit where it goes OM NOM NOM NOM at the top.

Yep, that's the best part.  8)
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soop

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Re: Atlantean: Deep Blue's Sister!
« Reply #42 on: May 28, 2012, 04:03:57 AM »
An update:

I played some Defender yesterday at the arcade that's about an hour away..

After giving it some thought and fiddling, there are some other aspects of Defender that I may not end up putting into Atlantean, again, mostly for screen-clutter reasons.   Defender had a nice big bitmapped screen with tiny-tiny graphics.   In console-o-fying it, this advantage is lost unless I do like Defender did on NES and keep the art all tiny and shit, and to be honest, if that were the case, I wouldn't even bother making the game. 

The one glaring thing I noticed is this:

Being able to shoot the humanoids.  The art is all too big and spritey now.  You're likely going to nail the humanoids way too much, especially if you're cruising the surface of the map.   

I am going to see how the difficulty is without being able to, and if it feels right, I probably won't add it in.  I really do get the feeling that having it in place would make the game un-fun.  The humans would be dead sooner than the arcade game since the screen-proportions are way different.  Since this is Defender inspired and not a 1:1 clone, I think it will be OK.   

The advantage to not doing this means I can make the abduction-setup look cooler.    The sprites can overlap.  It will look neat.


I understand that shooting the humanoids adds various depths to the game (shoot them all, kill the mutants with the reverse glitch)... and it increases the difficulty since you have to aim good when shooting the Landers...

so, does anyone have any input on this?   



I used to play that way - it's certainly an im portant element of Defender.  I think you're just going to have to try it out and see what it's like.

Arkhan

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Re: Atlantean: Deep Blue's Sister!
« Reply #43 on: May 28, 2012, 05:28:25 AM »
yeah.  I will put it in, but its probably going to make the game iffy.


Right now, I definitely have it so you cant shoot the humanoids while they are being abducted.

The reason for this is:

1) They're all up in the jelly fish.  It looks sweet cause the tentacles are covering them
2) It makes no f*cking sense in Defender that you can shoot the human who's randomly dangling off the bottom of a UFO.   He's as tall as the UFO.  That makes no sense either. 

lol

So, it'll likely be that you can shoot them on the ground, or if they're falling
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: Atlantean: Deep Blue's Sister!
« Reply #44 on: May 28, 2012, 01:10:07 PM »
Those humanoids look an awful lot like sea monkeys. :D
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