Author Topic: "Meet The SuperGrafx" by punkfloyd  (Read 999 times)

Tatsujin

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Re: "Meet The SuperGrafx" by punkfloyd
« Reply #15 on: September 11, 2012, 10:17:58 PM »
Lol, good old fashioned 1990 style amiga & co demo scene demo :)
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esteban

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Re: "Meet The SuperGrafx" by punkfloyd
« Reply #16 on: September 13, 2012, 03:24:51 PM »
Lol, good old fashioned 1990 style amiga & co demo scene demo :)


Indeed. I liked it .

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Tatsujin

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Re: "Meet The SuperGrafx" by punkfloyd
« Reply #17 on: September 14, 2012, 01:01:33 AM »
I always had/still have big respect for the peeps
than can throw such cool stuff on a screen, especially
on old systems.
I really have no clue of how to do such things. How and were to start.
all respect is due.
« Last Edit: September 14, 2012, 01:03:09 AM by Tatsujin »
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Mathius

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Re: "Meet The SuperGrafx" by punkfloyd
« Reply #18 on: September 15, 2012, 03:33:50 AM »
I like how in some spots the music resembles C64 tunes.
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esteban

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Re: "Meet The SuperGrafx" by punkfloyd
« Reply #19 on: September 15, 2012, 04:29:02 AM »
I WANT MORE SuperGrafx demos. Gimmee some decent tunes and pulsating colors and I'm happy.

Let's go!

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Arkhan

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Re: "Meet The SuperGrafx" by punkfloyd
« Reply #20 on: September 15, 2012, 06:55:19 PM »
Wonder if they used Squirrel!
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Bonknuts

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Re: "Meet The SuperGrafx" by punkfloyd
« Reply #21 on: September 16, 2012, 12:17:49 AM »
I looked at the rom in a hex editor and didn't see any ascii text referring to Squirrel (or anything else ascii in english). The opening Capcom chime is 7khz 8bit PCM playback (using two DACs for 8bit playback). But the music doesn't use any samples/DDA. So maybe, dunno. The demo appears to be written in assembler with their own routines, so I'd hazard a guess that they wrote the sound engine too (a handful people have written their own sound engines for pce, so it's not unlikely).

 
« Last Edit: September 16, 2012, 12:38:33 AM by Bonknuts »

esteban

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Re: "Meet The SuperGrafx" by punkfloyd
« Reply #22 on: September 16, 2012, 12:51:19 AM »
I looked at the rom in a hex editor and didn't see any ascii text referring to Squirrel (or anything else ascii in english). The opening Capcom chime is 7khz 8bit PCM playback (using two DACs for 8bit playback). But the music doesn't use any samples/DDA. So maybe, dunno. The demo appears to be written in assembler with their own routines, so I'd hazard a guess that they wrote the sound engine too (a handful people have written their own sound engines for pce, so it's not unlikely).

 

I know you are still hibernating, but I just wanted to say that it has been nice to read your posts these past few days. :)

Back on topic: SuperGrafx.

 
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MooZ

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Re: "Meet The SuperGrafx" by punkfloyd
« Reply #23 on: September 16, 2012, 02:47:13 AM »
nop (the coder) told me that the song is the vgm output of deflemask.

seieienbu

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Re: "Meet The SuperGrafx" by punkfloyd
« Reply #24 on: October 09, 2012, 07:32:28 AM »
I tried opening demo.sgx with Magic Engine and had no luck, just gave me a black screen. Is there anything I'm supposed to be doing with this?
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ConHuevos

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Re: "Meet The SuperGrafx" by punkfloyd
« Reply #25 on: October 23, 2012, 05:26:43 PM »

Jammaniaclord

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Re: "Meet The SuperGrafx" by punkfloyd
« Reply #26 on: November 12, 2012, 01:52:29 PM »
Wow! Both demo's were great, but the Supergrafx one was unreal!
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esteban

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Re: "Meet The SuperGrafx" by punkfloyd
« Reply #27 on: November 16, 2012, 12:05:37 PM »
Wow! Both demo's were great, but the Supergrafx one was unreal!


Jammmmmmmmmaniaclord! I haven't heard you since... magicegine forums? That was years ago.

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Keranu

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Re: "Meet The SuperGrafx" by punkfloyd
« Reply #28 on: November 17, 2012, 06:23:15 AM »
Wow! Both demo's were great, but the Supergrafx one was unreal!


Jammmmmmmmmaniaclord! I haven't heard you since... magicegine forums? That was years ago.

Turbo2K for eva!

Hell yeah, back in the days when Jamma was on his PC Cocoron conquest!
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

esteban

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Re: "Meet The SuperGrafx" by punkfloyd
« Reply #29 on: November 17, 2012, 06:28:53 AM »
Wow! Both demo's were great, but the Supergrafx one was unreal!


Jammmmmmmmmaniaclord! I haven't heard you since... magicegine forums? That was years ago.

Turbo2K for eva!

Hell yeah, back in the days when Jamma was on his PC Cocoron conquest!


Holy Snap! I forgot about PC Cocoron, too. Damn, those were the days...
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