Author Topic: Interested in Supergun/Jamma for Time Killers  (Read 2662 times)

Michael Helgeson

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Interested in Supergun/Jamma for Time Killers
« Reply #15 on: February 15, 2006, 09:50:56 AM »
Quote from: "D-Lite"
What I'm saying is that encoder you see may be made like a JROK, but may not be completely compatible with the supergun you're trying to make.


The guy is using them in his superguns on ebay.Im sure it works ok,prob not perfect,but no encoder ever is jamma wise.

cavein2000

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Interested in Supergun/Jamma for Time Killers
« Reply #16 on: February 15, 2006, 10:50:53 PM »
Well, I found a copy of time killers for Genesis for now.  Hopefully this will settle the itch, or ruin the game entirely for me.  To my surprise, this game was actually quite difficult to get a hold of.
What a horrible night to have a curse...

Michael Helgeson

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Interested in Supergun/Jamma for Time Killers
« Reply #17 on: February 16, 2006, 12:46:45 AM »
I told you the genesis port was kinda rare in the other thread,did you not believe me???
The game was released in small numbers.Its a good port.You have to realize,the arcade game was in Incredible Technoligies line up of 32-bit games they did.The graphics chip was custom made,the audio chip was 32-bit,the cpu was a higher end 68000.The only way you would have got a even close to perfect port on any system at that time would have been on 3DO or 32X.
Alot of people tend to write the game off because of the cartoon like graphics,as its very american.They end up just saying it looks like crap,not bothering to look at the actual sprite detail,the fact it was all high res,colors being better then anything else out there,ect....
People assumed it was a MK clone,when infact it was not.Time Killers was made right before MK was released,and has more play depth then MK 1 had.Way more moves,and actual combos and juggles.For about every 10 people who hate or trash Time Killers,there will be 4-5 out there that love it.
Just tends to be that the people who hate it were the same SF junkies who bought every issue of game pro that had a crappy street fighter poster and combo list,and every snes and genesis release of the game to debate which version was the purest.
Another good arcade game that was overlooked was Survival Arts.Its graphics rival Way of the Warrior for 3DO,and it played like Street Fighter 2.You could obtain weapons during the match,like swords,guns,maces,ect..
Depending on what move you used for the final hit in last round,you got a very gory fatality.I own a arcade board of this game too. Mame runs it,its maker was Sammy.

GUTS

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Interested in Supergun/Jamma for Time Killers
« Reply #18 on: February 16, 2006, 07:50:41 AM »
Time Killers is second only to Pit Fighter in shitty Genesis fighting games, hope you didn't pay too much for it!  I bought one years ago just for the novelty of it.  If you want a good weapon based fighter, get Weaponlord, that game was really good for it's time and is still one of the hardest fighting games to master because of its unique counter system.

The one thing that I always REALLY hated about Time Killers was that you could kill your opponent in each round.  That was f*cking stupid as hell, even Mortal Kombat only let you kill your opponent once you'd beaten him twice.  I remember playing Time Killers as a kid and thinking how stupid it was that I had just cut my opponent's head off, yet here he was back again for round 2.

Michael Helgeson

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Interested in Supergun/Jamma for Time Killers
« Reply #19 on: February 16, 2006, 08:24:07 AM »
To each their own.I like killing someone every round,at any possible moment,and you def missed the story,Death brings them back each round to fight again,thats the deal,story wise.Notice how each round they drop out of a portal?
The idea of killing some one at any moment was very realistic,and I doubt you bitch when you get fragged on Quake 3 or RTCW and come right back do you?

Michael Helgeson

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Interested in Supergun/Jamma for Time Killers
« Reply #20 on: February 16, 2006, 09:54:37 AM »
About the portal thing every round,that may have been cut from the genesis port.I cant remember.

nodtveidt

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Interested in Supergun/Jamma for Time Killers
« Reply #21 on: February 16, 2006, 10:02:15 AM »
You could also kill your opponent every round in Darkstalkers.

Michael Helgeson

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Interested in Supergun/Jamma for Time Killers
« Reply #22 on: February 16, 2006, 11:27:43 AM »
Yea I remember Bishamon being able to hack the others in half for the final blow in a round.If there was other things you could do I prob did  not do them.I mostly used Morigan and Bulleta a.k.a Baby Bonnie Hood.

Michael Helgeson

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Interested in Supergun/Jamma for Time Killers
« Reply #23 on: February 16, 2006, 11:28:54 AM »
Lets not forget Blood Storm.

cavein2000

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Interested in Supergun/Jamma for Time Killers
« Reply #24 on: February 17, 2006, 02:58:30 AM »
Michael- Can you explain a bit about Bloodstorm?  I think you mentioned in a recent thread that it was the follow-up to Time Killers.  Is this game available for any console?  Is it any good (relative to time killers)?
What a horrible night to have a curse...

Michael Helgeson

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Interested in Supergun/Jamma for Time Killers
« Reply #25 on: February 17, 2006, 06:08:40 AM »
Blood Storm was the second fighting game by Strata,not really part 2,its considered by many to be so because the violent game play style carried over.You can do arm and head decaps,as well as cut off the characters legs.Each character had a special move weapon that could be passed onto the winner allowing customization.
There are alot of secrets in the game.Sadly it was being programed for the PSX,there was playable copies being tossed around at EGM where it was being previewed and ,for once,praised,but none the less was cancled.
Incredible Technoligies I think just felt it best to stick to the arcade side of gaming.I think for the most part Bloodstorm ended up being Stratas last fighter as a group effort.
Some of the Strata people worked on Street Fighter the Movie game,the arcade version,not the crap home port.You can see their humor passed onto it because of the crowd blowing up and ect...There was a good amount of blood,and the game had darker imagery then the home system version which played like a clone of SSF2Turbo.
In SF Movie arcade there was a really great combo system.You should run it and Blood Storm on mame,give them a try.
Either that or spend cash on supergun and buy them.

Black Tiger

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Interested in Supergun/Jamma for Time Killers
« Reply #26 on: February 17, 2006, 12:09:21 PM »
Quote from: "Michael Helgeson"
Lets not forget Blood Storm.


Better yet, tell your folks to buy you Bonestorm or go to hell!
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Michael Helgeson

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Interested in Supergun/Jamma for Time Killers
« Reply #27 on: February 17, 2006, 01:08:03 PM »
Quote
Marge: I'm sorry, honey, but those games cost up to and including $70. And they're violent, and they distract you from your schoolwork.
Bart: Those are all good points, but the problem is they don't result in me getting the game.
Homer: I know how you feel, Bart. When I was your age, I wanted an electric football game more than anything in the world. And my parents bought it for me, and it was the happiest day of my life.

Michael Helgeson

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Interested in Supergun/Jamma for Time Killers
« Reply #28 on: February 17, 2006, 01:09:59 PM »
That was one of the funniest eps to me ever.
Thanks for reminding me of that one Black-Tiger!!!

Black Tiger

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Interested in Supergun/Jamma for Time Killers
« Reply #29 on: February 17, 2006, 01:54:31 PM »
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