Author Topic: Games that you knew were bad but were worse than you expected.  (Read 2323 times)

vestcoat

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Re: Games that you knew were bad but were worse than you expected.
« Reply #45 on: August 27, 2013, 02:01:08 PM »
Having played the port before the arcade version, I love SMS Time Soldiers. I bought it because it was the only 2-player game at Toy R Us in 1993 that wasn't Shanghai. The flicker sucks, but it's a good game with a good difficulty curve. I recently played the arcade version on MAME and felt right at home. It feels like the same game. Of course, I've never experienced the pivot stick action...
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retroguy

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Re: Games that you knew were bad but were worse than you expected.
« Reply #46 on: September 06, 2013, 03:04:23 AM »
Wayne's World for the SNES. I knew it would be bad, but I thought it might be enjoyable in a so-bad-it's-good cheesy b-movie kind of way (like Virtual Hydlide for the Saturn). No. It was just horrible. I played through the entire game and I can honestly say it's one of the worst I've ever experienced, possibly THE worst. Avoid at all costs!
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BigusSchmuck

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Re: Games that you knew were bad but were worse than you expected.
« Reply #47 on: September 06, 2013, 04:30:02 PM »
Stalin VS Martians enough said. About the only redeeming factor is the music. Well maybe if you like Russian Techno...

esteban

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Re: Games that you knew were bad but were worse than you expected.
« Reply #48 on: September 15, 2013, 08:19:26 AM »
Stalin VS Martians enough said. About the only redeeming factor is the music. Well maybe if you like Russian Techno...

This must be an Xbox exclusive....
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toymachine78

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Re: Games that you knew were bad but were worse than you expected.
« Reply #49 on: September 20, 2013, 06:40:09 AM »
NES: Deadly Towers(what a steaming pile of shit!) And City Connection.

 And the obvious.... worst pack-in ever.... Keith Courage!!!

turboswimbz

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Re: Games that you knew were bad but were worse than you expected.
« Reply #50 on: September 20, 2013, 06:42:10 AM »
And the obvious.... worst pack-in ever.... Keith Courage!!!

You sir are wrong.
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esteban

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Re: Games that you knew were bad but were worse than you expected.
« Reply #51 on: September 20, 2013, 07:46:57 AM »
NES: Deadly Towers(what a steaming pile of shit!) And City Connection.

 And the obvious.... worst pack-in ever.... Keith Courage!!!

Holy Cr@p! I actually like City Connection! I know it can get frustrating/challenging, but it really grew on me (back in NES era) and I often go back to it a few times a year. STILL HAVENT BEATEN IT, but that will come in due time.
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wildfruit

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Re: Games that you knew were bad but were worse than you expected.
« Reply #52 on: September 20, 2013, 08:28:31 AM »
sim farm was better than i expected

turboswimbz

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Re: Games that you knew were bad but were worse than you expected.
« Reply #53 on: September 20, 2013, 12:40:27 PM »
sim farm was better than i expected

A swing (at the topic) and a miss
NW: Hey, I made it on this psycho's Enemies' List, how about that ?? ;)

BT: Look at how the fake SFII' carts instantly sold out and were immediately listed on eBay before the flippers even took possession. Look at Nintendo's overpriced bricks. Look at the typical forum discussions elsewhere.

You can't tell most retro gamers anything!

Spenoza: The wannabe masculinity just overwhelms.

toymachine78

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Re: Games that you knew were bad but were worse than you expected.
« Reply #54 on: September 20, 2013, 01:47:53 PM »
And the obvious.... worst pack-in ever.... Keith Courage!!!

You sir are wrong.

Well that's my opinion. I think it is a glaring example of why the turbo failed in america, which boils down to extremely poor marketing and being completely out of touch with the target audience. To sell our system let's pack in a mediocre platformer based on a Japanese animé/manga character that Americans know nothing about. Brilliant! Why not pack in Bonk?

Don't even get me started on the shitty American box art! What were they thinking!?

VenomMacbeth

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Re: Games that you knew were bad but were worse than you expected.
« Reply #55 on: September 20, 2013, 05:53:33 PM »
And the obvious.... worst pack-in ever.... Keith Courage!!!

You sir are wrong.

Well that's my opinion. I think it is a glaring example of why the turbo failed in america, which boils down to extremely poor marketing and being completely out of touch with the target audience. To sell our system let's pack in a mediocre platformer based on a Japanese animé/manga character that Americans know nothing about. Brilliant! Why not pack in Bonk?

Don't even get me started on the shitty American box art! What were they thinking!?

I happen to agree.  No matter what you make of Keith Courage, there were far better games that would have been both more fun and a better example of the TG-16's capabilities.  Bonk?  Super Star Soldier?  Fantasy Zone?  All of those are Hudson/NEC Avenue titles, which make sense as pack-ins and are far better games.
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esteban

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Re: Games that you knew were bad but were worse than you expected.
« Reply #56 on: September 21, 2013, 12:31:28 AM »
And the obvious.... worst pack-in ever.... Keith Courage!!!


You sir are wrong.


Well that's my opinion. I think it is a glaring example of why the turbo failed in america, which boils down to extremely poor marketing and being completely out of touch with the target audience. To sell our system let's pack in a mediocre platformer based on a Japanese animé/manga character that Americans know nothing about. Brilliant! Why not pack in Bonk?

Don't even get me started on the shitty American box art! What were they thinking!?


And the obvious.... worst pack-in ever.... Keith Courage!!!


You sir are wrong.


Well that's my opinion. I think it is a glaring example of why the turbo failed in america, which boils down to extremely poor marketing and being completely out of touch with the target audience. To sell our system let's pack in a mediocre platformer based on a Japanese animé/manga character that Americans know nothing about. Brilliant! Why not pack in Bonk?

Don't even get me started on the shitty American box art! What were they thinking!?


I happen to agree.  No matter what you make of Keith Courage, there were far better games that would have been both more fun and a better example of the TG-16's capabilities.  Bonk?  Super Star Soldier?  Fantasy Zone?  All of those are Hudson/NEC Avenue titles, which make sense as pack-ins and are far better games.


I am not a big fan of Keith Courage (it had potential to be an awesome game if it was less monotonous, increased variety of stage design, overworld was more engaging and not so boring...the underworld was strongest point of game, IMHO, but suffered from monotony) but you guys are listing games that WERE NOT YET RELEASED.

Go back and look at the list of PCE games that had been released by Fall 1988-Spring 1989...

Personally, I know that many folks back in 1989 were NOT big fans if shoot-em-ups and would not have been particularly impressed/excited about Fantasy Zone...a sports game or platformer had far more appeal, but Nintendo's SMB set a precedent for action/platformer genre.

The origin of Keith Courage (Wataru) is moot—nobody expected North American audiences to recognize or care about the original IP.

The problem with Keith Courage is that it simply didn't grab you by the balls like Altered Beast (a crappy game that had bad-ass aesthetics, in parts) or SMB (addictive as hell, solid platformer).

SHOULD THEY HAVE CHANGED THE PACK-IN LATER? Well, they should have considered this and done something sooner (if only to keep things "fresh"). Perhaps it would have helped. They did, later, add Bonk as a bonus pack-in...but that was much later...after Bonk had sold pretty well...

ALSO: NEC wanted to sell software and make $$$...so giving away Bonk's Adventure (or any top bill game) as soon as it was localized would have hurt them financially. Sega didn't pack in Sonic until AFTER they sold a billion of them. 

ALSO: The graphics and action in Keith's underworld was pretty slick and a perfect showcase for TG-16...I would love to have seen a massively revamped REMIX of Wataru for the States. The problem is that it would have required too much work, and might still end up worse than what we got.

 
« Last Edit: September 21, 2013, 12:40:01 AM by esteban »
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DragonmasterDan

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Re: Games that you knew were bad but were worse than you expected.
« Reply #57 on: September 21, 2013, 01:17:39 AM »


SHOULD THEY HAVE CHANGED THE PACK-IN LATER? Well, they should have considered this and done something sooner (if only to keep things "fresh"). Perhaps it would have helped. They did, later, add Bonk as a bonus pack-in...but that was much later...after Bonk had sold pretty well...

ALSO: NEC wanted to sell software and make $$$...so giving away Bonk's Adventure (or any top bill game) as soon as it was localized would have hurt them financially. Sega didn't pack in Sonic until AFTER they sold a billion of them. 

ALSO: The graphics and action in Keith's underworld was pretty slick and a perfect showcase for TG-16...I would love to have seen a massively revamped REMIX of Wataru for the States. The problem is that it would have required too much work, and might still end up worse than what we got.

 


Part of the problem with changing the pack-in later was a strategic mistake. NEC overproduced the TurboGrafx 16 stock hardware back in 1989. Something like 850,000 units were produced and took a long time to sell through. That means they had hundreds of thousands of unsold inventory packed with Keith Courage that they couldn't do much with until they sold through it.

They started by doing mail order deals "Buy a TurboGrafx 16 now and mail in your receipt to NEC for one of these select titles".

Eventually they had to open some of the TG16 boxes and have employees stick Bonk's Adventure (and later Bonk's Revenge) into some of the unsold system boxes and put a sticker on them.

The fact that NEC over-ordered the TG16 to start with left them with far less flexibility than Sega had with the Genesis early on. Sega had no problem changing the pack-in two years later from Altered Beast to Sonic in part because they had a smaller inventory of unsold hardware and had mostly sold through it.
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toymachine78

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Re: Games that you knew were bad but were worse than you expected.
« Reply #58 on: September 21, 2013, 01:33:19 AM »
But at least Americans were familiar with altered beast and SMB from the arcade. In hindsight yes AB is a crap game, but as kids we went complete ape shit nuts over it in the arcade. So when the genesis released with it, it was like hoooooly shit! Gotta get the genesis!

Another game we went nuts over in the arcade.... R-type.... why not pack that in? Any big name arcade title would have given it more cred with the kids that lived in the arcades of the time. Sure Keith courage did a good Job of showing the turbos color palette, ability to generate large sprites etc, but it sucked for all the reasons you listed. One thing you forgot is that it had that cutsie anime thing going on which was unappealing to American kids. Keith looked like a big puss fairy, especially with the over world music backing him up. I want my hero to be heroic, not some anime dude that looks like he's stuck in puberty lol. I'm fine with that now cause I realize it is there animation art style, but at the time america had not been exposed to anime, so it was just unappealing.

esteban

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Re: Games that you knew were bad but were worse than you expected.
« Reply #59 on: September 21, 2013, 02:23:13 AM »


SHOULD THEY HAVE CHANGED THE PACK-IN LATER? Well, they should have considered this and done something sooner (if only to keep things "fresh"). Perhaps it would have helped. They did, later, add Bonk as a bonus pack-in...but that was much later...after Bonk had sold pretty well...

ALSO: NEC wanted to sell software and make $$$...so giving away Bonk's Adventure (or any top bill game) as soon as it was localized would have hurt them financially. Sega didn't pack in Sonic until AFTER they sold a billion of them. 

ALSO: The graphics and action in Keith's underworld was pretty slick and a perfect showcase for TG-16...I would love to have seen a massively revamped REMIX of Wataru for the States. The problem is that it would have required too much work, and might still end up worse than what we got.

 


Part of the problem with changing the pack-in later was a strategic mistake. NEC overproduced the TurboGrafx 16 stock hardware back in 1989. Something like 850,000 units were produced and took a long time to sell through. That means they had hundreds of thousands of unsold inventory packed with Keith Courage that they couldn't do much with until they sold through it.

They started by doing mail order deals "Buy a TurboGrafx 16 now and mail in your receipt to NEC for one of these select titles".

Eventually they had to open some of the TG16 boxes and have employees stick Bonk's Adventure (and later Bonk's Revenge) into some of the unsold system boxes and put a sticker on them.

The fact that NEC over-ordered the TG16 to start with left them with far less flexibility than Sega had with the Genesis early on. Sega had no problem changing the pack-in two years later from Altered Beast to Sonic in part because they had a smaller inventory of unsold hardware and had mostly sold through it.


Absolutely. And, sadly, mail-in incentives SUCK compared to instant-gratification-walk-home-with-game-now pack-ins offered by Sega & Nintendo.

Mail-in offers are more abstract, more hassle, and, let's be honest—companies often took a long time to fulfill main-in offers.

A rational adult purchasing a system for himself would like the mail-in.

Everyone else is buying console to please somebody, NOW, and that's the power of the pack-in. PLAY IT NOW.




But at least Americans were familiar with altered beast and SMB from the arcade. In hindsight yes AB is a crap game, but as kids we went complete ape shit nuts over it in the arcade. So when the genesis released with it, it was like hoooooly shit! Gotta get the genesis!

Another game we went nuts over in the arcade.... R-type.... why not pack that in? Any big name arcade title would have given it more cred with the kids that lived in the arcades of the time. Sure Keith courage did a good Job of showing the turbos color palette, ability to generate large sprites etc, but it sucked for all the reasons you listed. One thing you forgot is that it had that cutsie anime thing going on which was unappealing to American kids. Keith looked like a big puss fairy, especially with the over world music backing him up. I want my hero to be heroic, not some anime dude that looks like he's stuck in puberty lol. I'm fine with that now cause I realize it is there animation art style, but at the time america had not been exposed to anime, so it was just unappealing.


First, I just want say that I am simply having fun arguing against your ideas, but I don't think you are necessarily wrong. I liked your counter-points. I think a lot of people would agree with you.  That said...


I hear you, I just feel that most folks wouldn't have been thrilled with an DATED, CHALLENGING SHOOT-EM-UP that had already appeared on the SMS. 

I'm a shoot-em-up fan (I bought TG-16 for Blazing Lazers), but Keith was better as a pack-in than R-Type. WHY? Your typical 1989 gamer would have quickly grown frustrated with R-Type (never bothering to understand its unique mechanics with the ORB OF POWER)...Blazing Lazers, while lacking any "brand recognition", was a much more accessible shooter, exclusive to platform, and one that TRULY showed off the TG-16's sound and graphics.

ALSO, R-Type was more expensive for NEC to manufacture (this was early when HuCARD's were not even pushing 4MEGABITPOWERSUPREME...NEC would be even more reluctant to pack-in an expensive game when a cheaper alternative existed.

« Last Edit: September 21, 2013, 02:37:09 AM by esteban »
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