Author Topic: Fix your NES blinking red light for good  (Read 1577 times)

ClodBuster

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Re: Fix your NES blinking red light for good
« Reply #15 on: December 10, 2014, 05:42:20 PM »
Only thing that keeps bugging me is I always heard of the "toaster" as the top loader

The original NES (us) was always more VCR.
I agree.
I think "what the f*ck, who came up with this toaster shit? Have you ever seen a toaster where you put your bread in horizontally sideways and then closed a lid?" Not the case with toasters I know, which are all and throughout top-loaders. I could only imagine the small electric mini ovens might be somewhere called toasters as well.

As you said, the original US/PAL NES is much more like a VCR. Heck, even on real VCRs, the cassette usually gets pulled in, then lowered down on the spools, and the front lid closes. How is that for a comparison.



EDIT:
Adding to the Multi-out discussion:
In France, a SECAM variant of the original NES was sold with an output, which closely resembles the later Nintendo Multi-AV out. It has an RGB transcoder or something inside, which converts the blurry composite video from the PPU into blurry RGB video. So the RGB picture still looks like composhit with all the dotcrawl and colourbleed. A friend of mine accidentally bought such a thing. He couldn't made any use of it since he was lacking the needed cable, and sold it later on to fund a regular NES.
« Last Edit: December 10, 2014, 07:08:11 PM by ClodBuster »

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NightWolve

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Re: Fix your NES blinking red light for good
« Reply #16 on: December 10, 2014, 08:06:42 PM »
I found a good enough fix BITD when my NES got lots of play: NES Game Genie. The thicker contact PCB in the front connected better, didn't and couldn't be pushed down with cart, etc. - it made it push/pull by design. I bought like four for a few bucks each from a resale shop, gave one to Bernie I recall, leaving my triple play gluing of the rest in tact. The more you connected, the more codes you could add. Anyway, another interesting Kickstarter story...
« Last Edit: December 10, 2014, 08:08:34 PM by NightWolve »

DragonmasterDan

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Re: Fix your NES blinking red light for good
« Reply #17 on: December 10, 2014, 08:23:07 PM »


I've never heard of that.  The only factory A/V "top loader" I've ever known about is the A/V Famicom.


Here are some pictures including internals of an RF and the AV model. http://nintendoage.com/index.cfm?FuseAction=Users.Photos&User=Dain
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SuperDeadite

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Re: Fix your NES blinking red light for good
« Reply #18 on: December 10, 2014, 11:57:34 PM »
Isn't the blinking red light the lock-out chip failing to make a good enough connection, hence the system gets locked in reset mode?

Just snip the pin to disable that shit, and it will solve the problem 90% of the time.
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glazball

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Re: Fix your NES blinking red light for good
« Reply #19 on: December 11, 2014, 12:26:06 AM »
I found a good enough fix BITD when my NES got lots of play: NES Game Genie. The thicker contact PCB in the front connected better, didn't and couldn't be pushed down with cart, etc. - it made it push/pull by design. I bought like four for a few bucks each from a resale shop, gave one to Bernie I recall, leaving my triple play gluing of the rest in tact. The more you connected, the more codes you could add. Anyway, another interesting Kickstarter story...

This is what I currently do.  I use the GG with every cart.  It's like my cartridge slot condom.  I clean every game before playing (even if it looks clean) but if there is any nastiness on the pins I want it to stay on the GG and not in my slot.

Like you said, the thicker PCB does make a better connection and I will still use it even after getting this BLW.  There are a few games though that don't like the GG (more so with Genesis GG though).
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NightWolve

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Re: Fix your NES blinking red light for good
« Reply #20 on: December 11, 2014, 12:40:09 AM »
Ah, so somebody else noticed that too... How about that, another $20,000 dollar Kickstarter that wasn't quite so necessary. ;) Well, more power to the son of a gun...

Necromancer

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Re: Fix your NES blinking red light for good
« Reply #21 on: December 11, 2014, 02:24:26 AM »
As you said, the original US/PAL NES is much more like a VCR. Heck, even on real VCRs, the cassette usually gets pulled in, then lowered down on the spools, and the front lid closes. How is that for a comparison.

It's like the early VCRs where you inserted the tape and manually pushed it down, though their mechanisms protruded from the top of their cases rather than being accessed through a door in the front.
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PunkicCyborg

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Re: Fix your NES blinking red light for good
« Reply #22 on: December 11, 2014, 02:35:02 AM »
It's called a toaster because it pushes down like toast. So with this new adapter it's not really a toaster anymore :)
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Medic_wheat

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Re: Fix your NES blinking red light for good
« Reply #23 on: December 11, 2014, 02:49:15 AM »
I found a good enough fix BITD when my NES got lots of play: NES Game Genie. The thicker contact PCB in the front connected better, didn't and couldn't be pushed down with cart, etc. - it made it push/pull by design. I bought like four for a few bucks each from a resale shop, gave one to Bernie I recall, leaving my triple play gluing of the rest in tact. The more you connected, the more codes you could add. Anyway, another interesting Kickstarter story...

This is what I currently do.  I use the GG with every cart.  It's like my cartridge slot condom.  I clean every game before playing (even if it looks clean) but if there is any nastiness on the pins I want it to stay on the GG and not in my slot.

Like you said, the thicker PCB does make a better connection and I will still use it even after getting this BLW.  There are a few games though that don't like the GG (more so with Genesis GG though).


See it is all about the thickness.  :-" :dance:

glazball

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Re: Fix your NES blinking red light for good
« Reply #24 on: December 11, 2014, 05:23:14 AM »
Ah, so somebody else noticed that too... How about that, another $20,000 dollar Kickstarter that wasn't quite so necessary. ;) Well, more power to the son of a gun...

Is any part of our video game hobby "necessary"?
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Medic_wheat

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Re: Fix your NES blinking red light for good
« Reply #25 on: December 11, 2014, 05:56:57 AM »
Ah, so somebody else noticed that too... How about that, another $20,000 dollar Kickstarter that wasn't quite so necessary. ;) Well, more power to the son of a gun...

Is any part of our video game hobby "necessary"?

Shhhhhh my wife might see this post! 

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ctophil

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Re: Fix your NES blinking red light for good
« Reply #26 on: December 11, 2014, 06:49:52 AM »
Here's an NES fix:  Take care of your original NES and don't jam your game load mechanism up and down so hard.  I still have my original system from 1988, and it still works great.  To me, I don't see any design flaw with the system as so many have claimed.  It's more user error than anything else.

Half of the problem is keep your games' metal contacts clean.  Take it apart to clean with an eraser if you have to.  Dirty games will infest your system into permanent non-working status.  I find that the dirty games come from cartridges bought from other users (Ebay, yard sales, flea markets, pawn shops, etc).  Once I take care of the game, they stay clean.  And your NES also will work perfectly. 

ClodBuster

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Re: Fix your NES blinking red light for good
« Reply #27 on: December 11, 2014, 06:53:18 AM »
It's called a toaster because it pushes down like toast. So with this new adapter it's not really a toaster anymore :)
I didn't thought of that before. Thanks. :)

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Medic_wheat

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Re: Fix your NES blinking red light for good
« Reply #28 on: December 11, 2014, 07:19:56 AM »
It's called a toaster because it pushes down like toast. So with this new adapter it's not really a toaster anymore :)
I didn't thought of that before. Thanks. :)


Eh.  I still think that is dum considering it appear to closer resemble a VCR then just saying oh you push down like you do with toast.

What's next we push down on buttons I a controller let's call them toaster controllers now. 

glazball

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Re: Fix your NES blinking red light for good
« Reply #29 on: December 11, 2014, 08:56:07 AM »
ctophil, you are right - the #1 cause of NES glitches and blinking screens is dirty carts.  Any random NES cart you grab is always dirty as shit, more so than any other console.  Of course, we treated our games like trash back then.  This device will do absolutely nothing to help with that.  Still, I think this will make playing the NES a much less frustrating affair.  I got so sick of cleaning a game, inserting it, putting in GG codes, then getting a blinking or black screen that I pretty much gave up on playing NES until a few years ago when I found a like-new boxed system at a local Goodwill which has been giving me less trouble (along with always using my GG condom).

Edit: I always thought the toaster referred to the top loader as well.  Who the hell puts in toast sideways?  It makes no sense!!
« Last Edit: December 11, 2014, 08:58:11 AM by glazball »
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