Author Topic: Catastrophy: In Development  (Read 13978 times)

Gredler

  • Guest
Re: Catastrophy: In Development
« Reply #165 on: March 08, 2017, 06:04:17 AM »
Just a little update to let everyone know we're still working on it. DK has recently figured out a cool idea on how to introduce more background variety to the Vacuum level, and I've found a couple breaks where I could work on it a little to start making some things. We're trying to become more classy, one might say more dapper.


Black Tiger

  • Hero Member
  • *****
  • Posts: 11241
Re: Catastrophy: In Development
« Reply #166 on: March 08, 2017, 07:12:52 AM »
Very cool. Please make him an unlockable playable character.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

elmer

  • Hero Member
  • *****
  • Posts: 2148
Re: Catastrophy: In Development
« Reply #167 on: March 08, 2017, 07:45:34 AM »
Love him!  :D  :lol:

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Catastrophy: In Development
« Reply #168 on: March 08, 2017, 09:13:09 AM »
I dunno.  That bowtie makes him look like a bit of a pussy.



heeeheeee
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

HailingTheThings

  • Hero Member
  • *****
  • Posts: 3229
Re: Catastrophy: In Development
« Reply #169 on: March 08, 2017, 09:15:25 AM »
Sophistikitty. :3

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Catastrophy: In Development
« Reply #170 on: March 08, 2017, 10:29:22 AM »
Just a little update to let everyone know we're still working on it. DK has recently figured out a cool idea on how to introduce more background variety to the Vacuum level, and I've found a couple breaks where I could work on it a little to start making some things. We're trying to become more classy, one might say more dapper.




This bastard has class.
  |    | 

nodtveidt

  • Guest
Re: Catastrophy: In Development
« Reply #171 on: March 08, 2017, 12:52:31 PM »
f*ck YEAH.

NightWolve

  • Hero Member
  • *****
  • Posts: 5277
Re: Catastrophy: In Development
« Reply #172 on: April 14, 2017, 06:03:10 AM »


Hey, alternate version of Top Cat AKA T.C.!

Top Cat!
The indisputable leader of the gang.
He's the boss, he's a VIP, he's a championship.
He's the most tip top,Top Cat.
Yes, he's the chief, he's a king,
But above everything,He's the most tip top,
Top Cat!

https://youtu.be/gTyTkD1Pz_E

Gredler

  • Guest
Re: Catastrophy: In Development
« Reply #173 on: April 14, 2017, 06:37:03 AM »
Well nightwolve, thanks for the reference! I need to go back and purple up this pimp, hell yeeeahh!!

Also need to add a stripe to the hat (I didn't like that plane poorly shaded look anyways - adding a stripe will help)

BTW - I am a lagger who's been stuck in hyrule and wedding plans, so I have not done anything since this cat - DK is making progress soldiering through with placeholder art though, so progress trickles on!

Excuses excuses!! :P
« Last Edit: April 14, 2017, 06:38:52 AM by Gredler »

turboswimbz

  • Hero Member
  • *****
  • Posts: 2680
Re: Catastrophy: In Development
« Reply #174 on: July 20, 2017, 02:14:18 PM »
GIVE ME MORE - updates  . . . please.  also very nice work so far gredler.
NW: Hey, I made it on this psycho's Enemies' List, how about that ?? ;)

BT: Look at how the fake SFII' carts instantly sold out and were immediately listed on eBay before the flippers even took possession. Look at Nintendo's overpriced bricks. Look at the typical forum discussions elsewhere.

You can't tell most retro gamers anything!

Spenoza: The wannabe masculinity just overwhelms.

DarkKobold

  • Hero Member
  • *****
  • Posts: 1198
Re: Catastrophy: In Development
« Reply #175 on: August 24, 2017, 09:33:34 AM »
Here's a new level underway - unfortunately, the youtube downsampling to 30 fps screws up the bird shadows. This also illustrates my "wonderful" art skills.

https://youtu.be/j0wGht2mb9U

I'd also like to note that there has been a ton of progress on the final level. Its nearing completion of the programming and art assets. However, we'd really like to keep the content of that one as a secret (as much as we can) for the players. It's by far the most intense use of graphics and animation to date. We hope you'll love it when the game is finally released.
Hey, you.

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21332
Re: Catastrophy: In Development
« Reply #176 on: August 24, 2017, 09:45:48 AM »
That compression though.
U.S. Collection: 97% complete    155/159 titles

DarkKobold

  • Hero Member
  • *****
  • Posts: 1198
Re: Catastrophy: In Development
« Reply #177 on: August 24, 2017, 09:56:42 AM »
That compression though.

Yeah, I really need to learn how the TAS encoders do this stuff, because I clearly don't have the first clue what I'm doing. They're really good at doing some sort of frame blending to create stuff that does 30 fps well, and doesn't get shit on by youtube's compression algorithm.

If anyone really wants to see what it looks like, they can download this.

https://drive.google.com/open?id=0Byq2GWuRJPgMNU5DV3dNaC05ZDQ

(You'll have to actually download it. Google's internal player still screws everything up.)

Hey, you.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11241
Re: Catastrophy: In Development
« Reply #178 on: August 24, 2017, 11:54:25 AM »
The parts with the shadows before the birds swoop down look really cool.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Lost Monkey

  • Hero Member
  • *****
  • Posts: 1342
Re: Catastrophy: In Development
« Reply #179 on: August 24, 2017, 02:11:56 PM »
Looking good guys!   Cool effect with the shadows.