Author Topic: Catastrophy: In Development  (Read 13977 times)

chicgamer

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Re: Catastrophy! (Current working title)
« Reply #75 on: February 16, 2016, 01:12:30 PM »
The graphics are really cute. Very nice!
Xbox Live: Nicki Croft * PSN: Nicki_Croft * Steam: chicgamer * YouTube: chicgamer01

HailingTheThings

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Re: Catastrophy! (Current working title)
« Reply #76 on: February 16, 2016, 06:59:15 PM »
The graphics are really cute. Very nice!


Here, I think you should have this:

Gredler

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Re: Catastrophy! (Current working title)
« Reply #77 on: February 17, 2016, 03:55:27 AM »
The graphics are really cute. Very nice!


Here, I think you should have this:


Easteregg challenge accepted!

HailingTheThings

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Re: Catastrophy! (Current working title)
« Reply #78 on: February 17, 2016, 09:28:51 AM »

Gredler

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Re: Catastrophy! (Current working title)
« Reply #79 on: February 17, 2016, 10:56:58 AM »
Easteregg challenge accepted!





Well, now I that I won't be sleeping for the next few days for fear of night terrors, I guess I'll be making a lot more progress on the game!

WTF IS THAT?

EASTEREGG REVOKED.

HailingTheThings

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Re: Catastrophy! (Current working title)
« Reply #80 on: February 17, 2016, 04:22:28 PM »
Easteregg challenge accepted!





Well, now I that I won't be sleeping for the next few days for fear of night terrors, I guess I'll be making a lot more progress on the game!

WTF IS THAT?

EASTEREGG REVOKED.


idk but this is dope.

DarkKobold

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Re: Catastrophy! (Current working title)
« Reply #81 on: July 13, 2016, 06:00:51 PM »


This thread was desperately in need of an update, so here's an intro to another boss, the big bad vacuum!


We've got the code base down for 3 of the 5 bosses, with the shower boss being mostly done. I've been working on the main section of the game, but I'm worried it won't be "fun." Both of us have had lots of reasons to take a hiatus, but that doesn't mean there is zero progress!
Hey, you.

Punch

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Re: Catastrophy! (Current working title)
« Reply #82 on: July 13, 2016, 06:02:30 PM »
*this video is private*

DarkKobold

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Re: Catastrophy! (Current working title)
« Reply #83 on: July 13, 2016, 06:06:55 PM »
*this video is private*

Sorry, forgot to hit publish. Working?
Hey, you.

touko

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Re: Catastrophy: In Development
« Reply #84 on: July 13, 2016, 08:56:30 PM »
i like it, gfx are very cartoonish .
I think you should make your fade out a litle bit faster,  but it's a detail, good work .

esteban

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Re: Catastrophy: In Development
« Reply #85 on: July 14, 2016, 12:28:57 AM »


This thread was desperately in need of an update, so here's an intro to another boss, the big bad vacuum!

! No longer available

We've got the code base down for 3 of the 5 bosses, with the shower boss being mostly done. I've been working on the main section of the game, but I'm worried it won't be "fun." Both of us have had lots of reasons to take a hiatus, but that doesn't mean there is zero progress!


The Sprite Animation (TSA) is absolutely gorgeous and so cute/well-timed. Out Little Feline (OLF) is too precious when preening at the very end. MAGNIFICENT.

:)
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sirhcman

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Re: Catastrophy: In Development
« Reply #86 on: July 14, 2016, 01:56:58 AM »
*this video is private*

Sorry, forgot to hit publish. Working?


Yup, looks good dude! Its no Oni-bro but I guess it will do.

TheClash603

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Re: Catastrophy: In Development
« Reply #87 on: July 14, 2016, 03:27:59 AM »
I was impressed by the recent video, looks like this has come a long way!

Gredler

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Re: Catastrophy: In Development
« Reply #88 on: July 14, 2016, 11:42:00 AM »
Thanks for the update DK, inspiring to get back into it!! Also thanks everyone for encouraging words about the gfx. That video has a lot of placeholders and buggy bits, but it's great to see DK getting stuff ready for me to make prurdy :P Yay!

spenoza

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Re: Catastrophy: In Development
« Reply #89 on: July 14, 2016, 02:06:56 PM »
Very promising. Do be careful with the whole pillar-dodging thing, though, because it can be hard to determine where you are on-screen in relation to the gaps between pillars. If that's at all visually confusing it could easily be a frustrating experience for your players.
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