Author Topic: STREET FIGHTER II - 25 YEARS! (Anniversary)  (Read 2158 times)

HuMan

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Re: STREET FIGHTER II - 25 YEARS! (Anniversary)
« Reply #30 on: February 17, 2016, 12:35:37 PM »
If it's wrong to be more excited for Street Fighter II on Virtual Boy than SFV, then I don't want to be right.

MrBroadway

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Re: STREET FIGHTER II - 25 YEARS! (Anniversary)
« Reply #31 on: February 17, 2016, 01:26:28 PM »
My multiple copies of SF IV agrees with you

I mean, when has it not always been that way? I know it's blasphemy around these parts, but Super and Turbo on the SNES are all I need. Well, except for the arcade version. An arcade down the street actually has the rainbow edition.

SignOfZeta

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Re: STREET FIGHTER II - 25 YEARS! (Anniversary)
« Reply #32 on: February 17, 2016, 02:18:34 PM »
I never got too excited about vs. fighters.  It didn't help that I sucked at such games (and still do), so I usually plunked my quarters in Tetris, pinball, Final Fight, or whatever else I could play for more than 60 seconds before being handed my ass.

I'm with you, I liked checking out anything when it was new (including many fighting games) but the problem with those is some kid could just come over and interrupt your vs. CPU game, proceed to beat your ass, and take over the machine.  So I didn't dare play them in busy arcades, and I definitely didn't have the scratch to "git gud."  Up until this point games were usually co-op or take turns.  Of course you could put in more money and challenge again, but I didn't usually.  Way more money spent in Block Out, Cadash, Knights of the Round, Galaga, and other great machines.

Man, that is a piss poor loser attitude.

Back when SF2 came out I used to go to Aladdin's Castle and practice. After a while I got pretty damn good and used to take over the machine anywhere I went. Nothing like beating everyone's ass until they'd had enough and the crowd was gone. I remember being threatened by some big dude because I kept throwing his ass with Chun Li, saying he was going to throw me out of the mall. I was like 14 but I just kept beating his ass anyway, lol.

This guy gets it.

If you want to play games by yourself, stay home! :)

Oh, and before some pussy complains about this post, please f*ck off in advance.

johnnykonami

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Re: STREET FIGHTER II - 25 YEARS! (Anniversary)
« Reply #33 on: February 17, 2016, 02:56:58 PM »
Hey, plenty of (mostly, in fact) co-op fun was had in arcades, you seem to forget!  Not that I don't enjoy playing with myself at home.  :)

As for competitive stuff, I'd rather play for hi-scores in Galaga or for the best time in Quick & Crash.  But I am not here to piss on the SF2 fans parade, so go ahead and punch each other to your hearts content!

TR0N

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Re: STREET FIGHTER II - 25 YEARS! (Anniversary)
« Reply #34 on: February 17, 2016, 07:49:07 PM »
Hey, plenty of (mostly, in fact) co-op fun was had in arcades, you seem to forget!  Not that I don't enjoy playing with myself at home.  :)

As for competitive stuff, I'd rather play for hi-scores in Galaga or for the best time in Quick & Crash.  But I am not here to piss on the SF2 fans parade, so go ahead and punch each other to your hearts content!

Going back to SF2 now seems more of a simpler fighter while modern fighters are more complex.By the way,every thing go's with the guile theme  :wink:

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Enternal

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Re: STREET FIGHTER II - 25 YEARS! (Anniversary)
« Reply #35 on: February 25, 2016, 12:47:24 PM »
I did end up getting the game with a gift card from Christmas.

As I mentioned early in the thread I've played Street Fighter II enough to have been at a high competition level before the distractions of having responsibilities, a job, life. I own a lot of copies of this game and its derivatives.

Street Fighter II SNES
Street Fighter II Turbo SNES
Super Street Fighter II SNES
Super Street Fighter II SNES/Famicom Variant
Street Fighter II Super Famicom

Street Fighter II Championship ED Sega Genesis
Super Street Fighter II Sega Genesis
Super Street Fighter II CPS 2 Board

Capcom Coin-OP Classics Series 1 PC
Capcom Classics Collection XBOX

Super Street Fighter II Turbo HD Remix Xbox 360
Street Fighter Anniversary Collection

But talking about my history with the game and all the redundant copies I have doesn't really matter. Because Street Fighter II is a game that a whole generation of arcade rats and 16-bit junkies grew up playing. Although the series has been criticized for all its iterations, it has aged fairly well, and the main series has been solid since the original Street Fighter II. Nostalgia had me pull my visa gift card from a box of stuff that I got for Christmas and pre-order Street Fighter V Collectors's Edition off of from Amazon. With the prime discount knocking it down to 79.99 it was not much more than the 69.99 early copy of Street Fighter II that my mom bought me from Sears in 92. Unfortunately a delay would cause the game to arrive a few days late.

Amazon never said how long the delay would be, from reading different reports I was expecting a week or more, so when the game arrived on the 20th, I was pleasantly surprised. Because the shipping box was huge I was expecting the CE to be about the same size inside. However inside the Amazon box was a much smaller Capcom shipping box that said do not open before 2/16/2016. It would take me 3 box openings to get the game I was waiting to play and inside the last box was the top half of my friend Ryu looking back at me.



This was the guy I wanted to be when I grew up, I used to practice his fight moves out in the streets while walking home from the arcade. I would hit my friends with Hadokens in the swimming pool. And although I didn't grow up to be a karate master challenging people around the world. I do have the privilege of taking on other players all around the world online.

The game itself feels like street fighter. If you skipped III and IV the game will feel a little loose this is do in part from using the 3D models on a 2D plane, and having a more varied, flowing, move set. It will likely feel more familiar than not and overall feels like a solid framework for the 5th series. However outside of the characters and the play mechanics. The game feels very empty. Missing is an arcade mode, the store is inactive, and the story mode feels like something tossed together and incomplete. Going further, online play has been so shoddy that I decided to wait a few weeks to hop on after experiencing sluggish then super fast moves, teleporting, and dropped matches. The description of the release of Street Fighter V being a Beta is an accurate one.

I would say that this has left me feeling greatly disappointed but I've become somewhat tempered to playing incomplete and buggy games. This has become a trend for modern gaming. Fortunately there news that arcade mode is being looked into, the store is being added in march, and the kinks of online play should get sorted out. With the gameplay being solid, late adopters should have a respectful entry in the series to play. Us early adopters will just have to rough it out.



« Last Edit: February 25, 2016, 02:01:55 PM by Enternal »

Duo_R

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Re: STREET FIGHTER II - 25 YEARS! (Anniversary)
« Reply #36 on: May 31, 2016, 03:20:01 PM »
It needs some work but picked this up recently.


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TheClash603

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Re: STREET FIGHTER II - 25 YEARS! (Anniversary)
« Reply #37 on: May 31, 2016, 04:29:01 PM »
It needs some work but picked this up recently.





One of the only arcade games a person with a normal size house can reasonably own, due to the endless replayable nature.  Awesome!

Black Tiger

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Re: STREET FIGHTER II - 25 YEARS! (Anniversary)
« Reply #38 on: May 31, 2016, 04:54:07 PM »
I had a cab exactly like that. It looks extra narrow and everything. :P
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seieienbu

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Re: STREET FIGHTER II - 25 YEARS! (Anniversary)
« Reply #39 on: June 05, 2016, 08:16:20 PM »
That artwork on the cab is 90s as hell.  It makes me want to grab my books, give myself a look, and then by the time I reach the corner see the bus fly by.
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NightWolve

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Re: STREET FIGHTER II - 25 YEARS! (Anniversary)
« Reply #40 on: August 06, 2016, 01:06:40 PM »
I remember how many times I used to pass up "Street Fighter II: Championship Edition" and dismissed it as an unappealing concept, "It's just 2 characters fighting in front of a background, lame..." I thought - I couldn't for the life of me understand others who were wanting to play it... Arcade games were meant to be racing, action, adventure, concepts like Double Dragon made more sense to me, or Rygar, as well as shooters, etc.

So after passing it up for so many times, but watching how others kept playing it when I went to play other games, I finally stopped resisting and gave it a shot in a what the hell fashion... It's funny, maybe I should've maintained opposition, but I pumped a ridiculous amount of quarters into it and then some Mortal Kombat games for many years thereafter... The replay value turned out to be incredible against other players, even by yourself against the CPU. Gotta hand it to Capcom after that crummy Fighting Street, they sure found a winning formula (albeit they milked it endlessly thereafter).

Happy anniversary SFII!

TheClash603

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Re: STREET FIGHTER II - 25 YEARS! (Anniversary)
« Reply #41 on: August 07, 2016, 06:36:31 AM »
https://www.amazon.com/Street-Fighter-V-Collectors-PlayStation-4/dp/B014PCUKJO/ref=sr_1_sc_2?ie=UTF8&qid=1470591231&sr=8-2-spell&keywords=Street+foghter+v+ps4

For anyone that didn't buy SFV at launch, it is now down to budget game price.  I wish I bought the standard at launch and got the collectors now, because it is actually a really nice edition of the game and well worth picking up if you have held out until now.

ClodBuster

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Re: STREET FIGHTER II - 25 YEARS! (Anniversary)
« Reply #42 on: August 09, 2016, 12:19:20 AM »
I got SF Vs Tekken at birthday from a good friend this year. Fun game even if it is strange at first sight controlling Tekken characters the Street Fighter way.
There was also a Tekken Vs SF announced years ago, where the controls for all characters are Tekken-like. Where did that game ended up?

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GaijinD

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Re: STREET FIGHTER II - 25 YEARS! (Anniversary)
« Reply #43 on: August 10, 2016, 08:31:54 AM »
There was also a Tekken Vs SF announced years ago, where the controls for all characters are Tekken-like. Where did that game ended up?


http://shoryuken.com/2016/08/02/bandai-namco-addresses-tekken-x-street-fighter-status-possible-new-tekken-7-fated-retribution-characters/

Apparently it's on hold and they're currently focused on Tekken 7. I'm not convinced it's ever coming out at this point.
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seieienbu

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Re: STREET FIGHTER II - 25 YEARS! (Anniversary)
« Reply #44 on: August 10, 2016, 04:56:02 PM »
It's worth mentioning that Akuma is in Tekken 7 and there are rumors of more SF characters once the console release comes out.

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