Author Topic: PCE Slideshow: OLD IS BEAUTIFUL  (Read 1055 times)

Necromancer

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Re: PCE Slideshow: OLD IS BEAUTIFUL
« Reply #15 on: February 22, 2016, 04:11:55 AM »
Pretty neato, Chris.  Thanks for sharing.
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seieienbu

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Re: PCE Slideshow: OLD IS BEAUTIFUL
« Reply #16 on: February 24, 2016, 06:10:41 AM »
Neat demo video.  Do you know how many entrants were there in total?
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ccovell

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Re: PCE Slideshow: OLD IS BEAUTIFUL
« Reply #17 on: February 24, 2016, 09:35:23 AM »
Yes, the TDF results list is here: http://www.pouet.net/party_results.php?which=1542&when=2016

And you can see a few entrants for download (or video) here:

http://www.pouet.net/party.php?which=1542&when=2016

If you're a member of Pouet, then by all means please leave comments!  ;-)

touko

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Re: PCE Slideshow: OLD IS BEAUTIFUL
« Reply #18 on: March 04, 2016, 12:25:33 AM »
chris,i saw in your demo that you used a $200 bytes tia for updating your satb in vram, and this do not cause any problems with sample playback because of block transfert instructions cannot be alted ??
« Last Edit: March 04, 2016, 12:30:37 AM by touko »

Opethian

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Re: PCE Slideshow: OLD IS BEAUTIFUL
« Reply #19 on: March 04, 2016, 01:29:24 AM »
awesome work

ark make more music plz

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ccovell

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Re: PCE Slideshow: OLD IS BEAUTIFUL
« Reply #20 on: March 04, 2016, 10:43:50 AM »
chris,i saw in your demo that you used a $200 bytes tia for updating your satb in vram, and this do not cause any problems with sample playback because of block transfert instructions cannot be alted ??

Generally, all my sprite definitions are set up at the start of the demo, and then never touched (ie: TIA not used) throughout it.  I do use Sprite 0 for the moving HiChew, but that is far less data.  (It also coincidentally is moved around when music is not playing anyway.)

touko

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Re: PCE Slideshow: OLD IS BEAUTIFUL
« Reply #21 on: March 04, 2016, 07:38:55 PM »
Quote
Generally, all my sprite definitions are set up at the start of the demo, and then never touched (ie: TIA not used) throughout it.  I do use Sprite 0 for the moving HiChew, but that is far less data.  (It also coincidentally is moved around when music is not playing anyway.)
Ah ok i understand now, thanks for explanations .

bfrasure

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Re: PCE Slideshow: OLD IS BEAUTIFUL
« Reply #22 on: July 30, 2024, 03:23:37 AM »
Chris, you are a master. If this can be done somehow in HuC, it'd be great because newbies would be able to pick up on it and use its new code. As it is, the fact that you included the source is enough for people to learn from.
You knocked this out of the ballpark.