Author Topic: Inferno for MSX2  (Read 2471 times)

SuperDeadite

  • Hero Member
  • *****
  • Posts: 2096
Re: Inferno for MSX2
« Reply #15 on: October 06, 2016, 02:29:20 PM »
Alright got it on the flash cart.

Music is teh awesome.
Graphics are teh cool.

However I have no idea how many times I can get hit before I die. 
If I use the keyboard to skip stages I always spawn in the column on stage 3.
Stronger Than Your Average Deadite

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Inferno for MSX2
« Reply #16 on: October 06, 2016, 06:32:47 PM »
Alright got it on the flash cart.

Music is teh awesome.
Graphics are teh cool.

However I have no idea how many times I can get hit before I die. 
If I use the keyboard to skip stages I always spawn in the column on stage 3.



The heart at the bottom speeds up when you're near death.   I don't have it in the version you have, yet, but when you are officially 1 hit from dead, the mouth chomps nonstop on the right. 

I am also adding sounds to indicate that you're about to die.   

also, yeah, that keyboard skipping ahead (that I didn't officially mention to anyone, but you found anyways!) might need fixed.  I changed some things.   

Anyway, if you spot any rooms that flatout suck or are too hard to manage, just list em up.  That's what the M indicates on the screen.  (Map Number).

Some of the screens you start with an enemy on you, for example.  Those need fixed
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

cho_aniki

  • Jr. Member
  • **
  • Posts: 99
Re: Inferno for MSX2
« Reply #17 on: October 10, 2016, 01:19:10 AM »
Looks wonderful, I will definitely place an order when it comes out.

SuperDeadite

  • Hero Member
  • *****
  • Posts: 2096
Re: Inferno for MSX2
« Reply #18 on: October 10, 2016, 02:27:46 PM »
Alright on Stage 2  "m 015" I simply can't get through this room without taking multiple hits, since the hit boxes on everything are clearly larger then the sprites and the hearts are aimed at you, I always take at least 3 hits getting through here.  Maybe I just suck though.

Stage 1 M 009, ok this is a bug or some kind of invisible invincibility power up here?  I climbed up into the spike cage area from below, hit the spikes and it made a weird sound effect, after that the heart meter seemed to reset to no damage status, after that nothing seemed to hurt me, I would get hit and flash, but I could stand on top of spikes for 10 mins and not die,  ended up just running through everything absorbing damage, continued on to stage 2, and the effect continued.  Just ran through stage 2 absorbing everything, made it to stage 3, then spawned inside the skull column, and could not continue as I am le stuck.

Ok, did a hard reset, tried this again, and it didn't happen, so yeah must have triggered a bug somehow.

And if I play legit, or use the keyboard warp, I always spawn stuck in the column on stage 3
« Last Edit: October 10, 2016, 03:03:52 PM by SuperDeadite »
Stronger Than Your Average Deadite

geise

  • Hero Member
  • *****
  • Posts: 3525
Re: Inferno for MSX2
« Reply #19 on: October 11, 2016, 04:54:17 PM »

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Inferno for MSX2
« Reply #20 on: October 11, 2016, 06:56:05 PM »
where is my signed copy infermo?

Roy stole it.
:lol:

I am glad that shitstick isn't around anymore.

Also,

Sent Deadite a new romomromrorlglngmlgmnhn

Feel free to post screenshots in here.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

SuperDeadite

  • Hero Member
  • *****
  • Posts: 2096
Re: Inferno for MSX2
« Reply #21 on: October 13, 2016, 02:25:22 PM »
Yay new rom!
I can actually move around in Stage 3 now yay!
But on Stage 3 M 004, there is a switch activated wall/door I can't open.
There is a room before this with 2 switches, regardless if I push the top one only, bottom one only, or both the wall/door does not open.  If I push any of the switches, then enter the room again they reset and I can push them again.  So it seems the game is forgetting I pushed the switches as soon as I exit the room.

Also, unless you are just f*cking with me, I have figured out the "invincibility" bug.
Enemies and enemy projectiles will give me a proper game over.
However if I lose my last HP by jumping up into spikes, it actually resets my HP to 255!
This works on the very first screen of the game, and it works every single time.

Screenshots, notice I am at 0 HP and still alive, then one more jump into the spikes, and I'm now at 255 HP.   8)


Stronger Than Your Average Deadite

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Inferno for MSX2
« Reply #22 on: October 13, 2016, 02:28:26 PM »
Yay new rom!
I can actually move around in Stage 3 now yay!
But on Stage 3 M 004, there is a switch activated wall/door I can't open.
There is a room before this with 2 switches, regardless if I push the top one only, bottom one only, or both the wall/door does not open.  If I push any of the switches, then enter the room again they reset and I can push them again.  So it seems the game is forgetting I pushed the switches as soon as I exit the room.

Also, unless you are just f*cking with me, I have figured out the "invincibility" bug.
Enemies and enemy projectiles will give me a proper game over.
However if I lose my last HP by jumping up into spikes, it actually resets my HP to 255!
This works on the very first screen of the game, and it works every single time.

Screenshots, notice I am at 0 HP and still alive, then one more jump into the spikes, and I'm now at 255 HP.   8)






Ok good, switch-feedback.

It's possible that the switch-maps are messed up.  If you stamp the wrong tile down in the tile editor, the switches won't work right. :)


Excellent catch though on that spike bug.  I see what happened.  Something I changed with taking damage didn't carry over into the spike-collision code.

and, I am too used to not getting hit by spikes anymore, so I never noticed it.

woo.

How does the ladder-climbing feel? 
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

geise

  • Hero Member
  • *****
  • Posts: 3525
Re: Inferno for MSX2
« Reply #23 on: October 13, 2016, 02:30:22 PM »
Ark, this looks freaking rad!

munchiaz

  • Hero Member
  • *****
  • Posts: 2090
Re: Inferno for MSX2
« Reply #24 on: October 14, 2016, 07:12:24 AM »
looks awesome.

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Inferno for MSX2
« Reply #25 on: October 14, 2016, 08:32:48 AM »
Arkhan, this will find its way to PCE.

I THANK YOU.

Inferno PCE 2018
  |    | 

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Inferno for MSX2
« Reply #26 on: January 01, 2018, 12:11:33 PM »
UPDATE:

The digital copy was released on 12/31 while we get the cart shells / etc. sorted out.

Check it out!  No MSX required.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Inferno for MSX2
« Reply #27 on: January 01, 2018, 03:41:39 PM »
UPDATE:

The digital copy was released on 12/31 while we get the cart shells / etc. sorted out.

Check it out!  No MSX required.

I think I will have to figure out how to do MSX emulation because Inferno looks awesome.

I even bought a controller over the summer so I wouldn’t have to use a keyboard for platformers anymore.
  |    | 

Mathius

  • Hero Member
  • *****
  • Posts: 6006
Re: Inferno for MSX2
« Reply #28 on: January 03, 2018, 12:01:56 PM »
Are you taking pre-orders? How many batches are you planning to sell?
F@ck Ebay Club member since 2010
Switch Friend Code: SW-2346-3388-5406

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: Inferno for MSX2
« Reply #29 on: January 03, 2018, 05:32:58 PM »
Are you taking pre-orders? How many batches are you planning to sell?

im not sure. it depends on how the cart shells go.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.