Author Topic: Inferno for MSX2  (Read 2466 times)

Arkhan

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Re: Inferno for MSX2
« Reply #30 on: January 04, 2018, 07:46:03 PM »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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turboswimbz

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Re: Inferno for MSX2
« Reply #31 on: January 05, 2018, 03:00:34 AM »
Marched of the damned is awesome,

and destroy reminds me of some old school Falcom stuff

Great work Ark. the synth versions is a really nice add on to see how this came together.

I may need to start emulating the MSX
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You can't tell most retro gamers anything!

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Arkhan

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Re: Inferno for MSX2
« Reply #32 on: February 14, 2018, 06:24:06 PM »
I may need to start emulating the MSX

It is worth emulating.  Since emulating is freeeeeeee
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Arkhan

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Re: Inferno for MSX2
« Reply #33 on: February 15, 2018, 07:31:15 AM »


KINDA RELATED

neat
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Gredler

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Re: Inferno for MSX2
« Reply #34 on: February 15, 2018, 08:13:45 AM »
https://aetherbyte.bandcamp.com/album/inferno-hot-tracks-from-the-abyss

SOUND TRACK IS AVAILABLE

How'd I miss this? Good shit ark thanks for doing it!

bewbs on the album are a +1 too. sweet licks dude!

Mathius

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Re: Inferno for MSX2
« Reply #35 on: February 15, 2018, 08:31:19 AM »
Have you guys decided against doing a physical version?
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Arkhan

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Re: Inferno for MSX2
« Reply #36 on: February 15, 2018, 08:36:59 AM »
Have you guys decided against doing a physical version?

No, I am actually just waiting on an e-mail to be replied to.

It is looking like the resin dude's going to be a bust, though.   So, I will just be eating the cost of that mold and stuff, since he still can't get that shit right.

We'll see once he's "done", but I've already got 3D printed ones to use, and someone who can reliably produce those for me.

The resin ones have nicer detail, but it seems he doesn't understand the importance of aesthetics along the edges.

If I wanted wonky edges, I could've just imported the euro carts that I specifically avoided.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Mathius

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Re: Inferno for MSX2
« Reply #37 on: February 16, 2018, 03:53:51 PM »
That does kinda suck. One way you could look at it though is this is your first run. You can always make improvements on a second run if it's feasible at that time.

Dude, you'd be doing me a solid if you would please hold me a copy when they come in. Just message me. If I'm broke at that time we should still be able to come to some type of arrangement.

Do you have an idea what your retail cost will be?
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Arkhan

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Re: Inferno for MSX2
« Reply #38 on: February 17, 2018, 06:00:22 PM »
That does kinda suck. One way you could look at it though is this is your first run. You can always make improvements on a second run if it's feasible at that time.

Dude, you'd be doing me a solid if you would please hold me a copy when they come in. Just message me. If I'm broke at that time we should still be able to come to some type of arrangement.

Do you have an idea what your retail cost will be?


I think it's going to be like 50 or 60$.  I haven't fully added up how much all this shit cost yet.

I also don't want to overshoot the current games prices, but there's obviously going to be a slight difference since they have readily available cartridges in Europe, so even myself using those costs more because its an import.

AND THE RESIN GUY HERE FAILED ME.



It's annoying.  He lead me to believe he could do much better than the European ABS carts.   Those carts are done shittily, so they come out inconsistent.  All of my homebrew has varied quality.  The lines arent straight, and such.

He said he could do them better, and faster.   Resin casting is fast.

The problem is, he can't do them as clean as he thought.

He was far too overconfident, and now is saying that the price per shell will be kinda beefy.

More than if I'd get even the racist Korean shells (that cost more because we live in USA, not for any other reason).

It's been interesting.   European ones suck, the one person that could maybe do red ones never responded, and then finally said they'd only give me red shells if I let them publish the game.

and the Korean dude found out I am foreign and jacked the price up. 

BUT WE GOT 3D PRINTED RED ONES SO f*ck EM.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Punch

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Re: Inferno for MSX2
« Reply #39 on: February 17, 2018, 06:09:03 PM »
Is the Korean thing for real? What a bunch of dickheads, I wonder what's the thought process that goes on their heads to do that for an extremely niche product with a very small pool of buyers.

Arkhan

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Re: Inferno for MSX2
« Reply #40 on: February 17, 2018, 06:19:39 PM »
Is the Korean thing for real? What a bunch of dickheads, I wonder what's the thought process that goes on their heads to do that for an extremely niche product with a very small pool of buyers.


Its "something" to do with having to stamp MADE IN KOREA or some shit on international ones or something

but I don't really buy that this doubles the cost.  I wanted to buy like 300 of them off the dude. 

f*ck that though.  other MSX projects have used those carts.  I am not sure if they paid the asshat fee.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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cabbage

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Re: Inferno for MSX2
« Reply #41 on: February 18, 2018, 03:46:33 AM »
Is the Korean thing for real? What a bunch of dickheads, I wonder what's the thought process that goes on their heads to do that for an extremely niche product with a very small pool of buyers.


Its "something" to do with having to stamp MADE IN KOREA or some shit on international ones or something

but I don't really buy that this doubles the cost.  I wanted to buy like 300 of them off the dude. 

f*ck that though.  other MSX projects have used those carts.  I am not sure if they paid the asshat fee.
I think it's more like the Korean price is the "bro" price, similar to how folks might cut a discount to other pcefx members around here. The Korean retro community is relatively small...
Still, a discount for large bulk orders would be nice, especially for a new homebrew game instead of just repros.
Oh well, at least you got it sorted. The new 3D-printed shells look nice, too.

Mathius

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Re: Inferno for MSX2
« Reply #42 on: February 18, 2018, 12:43:54 PM »
Well that's a clusterf*ck. That even gave *ME* a headache. I hope you can get this all sorted out.
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Arkhan

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Re: Inferno for MSX2
« Reply #43 on: February 18, 2018, 05:04:37 PM »
I am a fan of the 3D print.

People are becoming more accepting of the 3D print texture, it gives us color options, and it works.

So, might as well just go with that.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Opethian

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Re: Inferno for MSX2
« Reply #44 on: February 19, 2018, 02:54:07 AM »

[Mon 16:27] <BlueBMW> i wouldnt sell an unmolested duo hehe.  I molest the crap outta of em before they leave me