Author Topic: Policenauts on Saturn translation project complete  (Read 2744 times)

sanjo

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Re: Policenauts on Saturn translation project complete
« Reply #45 on: December 07, 2016, 10:04:23 PM »
yes finally translated!
unfortunately my Saturn isn't modded to play burnt games
I guess time to d/l a Saturn emulator.

johnnykonami

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Re: Policenauts on Saturn translation project complete
« Reply #46 on: December 07, 2016, 11:42:48 PM »
I'm excited to play this, I own and have played through the Saturn version a couple of times in Japanese.  I was always a little bit miffed the Playstation version got translated since the Saturn one was my definitive version.  I'm still searching for a solution to play my old systems though, still haven't gotten a TV to play them on since I moved away from my last heavy CRT a couple years ago (just left it.)  Finding one on Craigslist is not a problem, but getting some help to move it is.  When I do figure it out, this translation is on my short list.

TR0N

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Re: Policenauts on Saturn translation project complete
« Reply #47 on: December 08, 2016, 05:58:50 PM »
yes finally translated!
unfortunately my Saturn isn't modded to play burnt games
I guess time to d/l a Saturn emulator.
You can all ways mod a pro action replay to run burns.

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_joshuaTurbo

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Re: Policenauts on Saturn translation project complete
« Reply #48 on: December 14, 2016, 04:44:11 AM »
yes finally translated!
unfortunately my Saturn isn't modded to play burnt games
I guess time to d/l a Saturn emulator.
You can all ways mod a pro action replay to run burns.

For the lazies that want it done for them:
https://www.etsy.com/listing/459411338/sega-saturn-action-replay-cartridge?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=sega%20saturn%20cart&ref=sr_gallery_1

Duo_R

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Re: Policenauts on Saturn translation project complete
« Reply #49 on: December 19, 2016, 02:58:53 PM »
Wow now you can use that Saturn gun! I played the entire game using a script. Started the PSX translated version but never finished it.
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Joe Redifer

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Re: Policenauts on Saturn translation project complete
« Reply #50 on: December 19, 2016, 09:19:43 PM »
Played through the translated Saturn version. Recorded most of my gameplay. Played with the Stunner. Very enjoyable game. Highly recommended.

DragonmasterDan

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Re: Policenauts on Saturn translation project complete
« Reply #51 on: December 19, 2016, 10:38:36 PM »
Played through the translated Saturn version. Recorded most of my gameplay. Played with the Stunner. Very enjoyable game. Highly recommended.

The stunner works very well. Considering it doesn't have a sync input like a guncon I was surprised at its accuracy.
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Asmikace

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Re: Policenauts on Saturn translation project complete
« Reply #52 on: December 20, 2016, 02:11:55 AM »
Hot dang, first the Shining Force 3 trilogy, Dragon Force 2, and now this, so happy to have a modded Saturn.  :clap:

ginoscope

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Re: Policenauts on Saturn translation project complete
« Reply #53 on: December 20, 2016, 02:26:12 AM »
I got to the final act on the PSX version and never finished the game.  I am super excited to play the Saturn version.  I remember playing the first act in Japanese with the stunner lol.

I want to thank the translation team for this great patch.  I was grateful we got the PSX one but always preferred the saturn version.

Joe Redifer

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Re: Policenauts on Saturn translation project complete
« Reply #54 on: December 20, 2016, 01:28:48 PM »

The stunner works very well. Considering it doesn't have a sync input like a guncon I was surprised at its accuracy.

I've never noticed an increase in accuracy with the Guncon compared to the Stunner or Light Phaser. Not sure why it needs the composite video. Can it work without plugging that in?

DragonmasterDan

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Re: Policenauts on Saturn translation project complete
« Reply #55 on: December 21, 2016, 03:31:58 AM »


I've never noticed an increase in accuracy with the Guncon compared to the Stunner or Light Phaser. Not sure why it needs the composite video. Can it work without plugging that in?

I've not had any luck getting a Guncon working without the composite sync. I have noticed certain guncon games at times showed a crosshair where the gun was pointing on the screen ala a primative version of the wii remote sensor. 
--DragonmasterDan

Groover

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Re: Policenauts on Saturn translation project complete
« Reply #56 on: December 22, 2016, 04:13:15 PM »
I just played through it with Sync on Luma cables. It worked great. Although it did also go through a gSCARTsw. I might try and play it again with the newer patch. I was using the light gun with no problems.

DragonmasterDan

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Re: Policenauts on Saturn translation project complete
« Reply #57 on: January 08, 2017, 12:14:02 PM »

I've not had any luck getting a Guncon working without the composite sync. I have noticed certain guncon games at times showed a crosshair where the gun was pointing on the screen ala a primative version of the wii remote sensor. 

I finally got around to setting up the Guncon and did a quick video with my terrible phone camera showing off the crosshair with sync.

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SignOfZeta

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Re: Policenauts on Saturn translation project complete
« Reply #58 on: January 09, 2017, 02:08:24 AM »
IIRC the point of the Guncon was to be different than the NES style gun, that it's, make the targets smaller so that missing is more likely. I don't think it's just sync, but I don't know how it actually works. At the time I assumed it used the composite connection as a comparator of some sort.

There was a pre-Guncon spec for PS guns but not many used it.

DragonmasterDan

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Re: Policenauts on Saturn translation project complete
« Reply #59 on: January 09, 2017, 03:54:21 AM »
 
IIRC the point of the Guncon was to be different than the NES style gun, that it's, make the targets smaller so that missing is more likely. I don't think it's just sync, but I don't know how it actually works. At the time I assumed it used the composite connection as a comparator of some sort.

There was a pre-Guncon spec for PS guns but not many used it.

Well some of the games require such precision shots that a standard light gun would really be nearly impossible to be that accurate as some of the "VERY HARD" shots in point blank are probably limited to a few pixels.

And yeah, there was a Konami Justifier Lethal Enforcer gun, and there's a lot of other third party guns that try to mimmick one or both of the Playstation light gun standards.
--DragonmasterDan