Author Topic: Barbarian on PCE  (Read 6528 times)

elmer

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Re: (work in progress) Barbarian on PCE
« Reply #15 on: December 22, 2016, 05:12:26 AM »
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There's not much that I can do about your PCM driver, but that *should* just be a case of setting up the timer IRQ.
Of course is not an impossible or too difficult problem, this is really because the time and also because i already know (i did it) how to integrate the 2 things with a custom huc quickly without any problems .
F.L started this project only 1/2 weeks ago,and i hope for future projects he will use the latest version .

It looks like he's made great progress in such a short time!  :)

You shouldn't have any problem setting up your timer IRQ in the new HuC ... the changes in there aren't too significant.

You can override the timer IRQ and supply your own in exactly the same way as before, or you can edit the new macro in Squirrel's sound.inc

The idea is that Squirrel does not supply its own custom startup.asm for HuC anymore, because that means that it will break every time that HuC's startup.asm changes.

Instead, Squirrel (or any other sound driver) just defines some macros that get invoked inside startup.asm so that they can insert their own code into the initialization and IRQ handlers.


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It would certainly be nice if Aetherbyte got around to officially releasing the new version of Squirrel, but I can always send you the same version that the Catastrophy guys are using (and that I sent to Aetherbyte).
Yes thanks, i'll can test if all is ok with this version .

PM sent.

touko

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Re: (work in progress) Barbarian on PCE
« Reply #16 on: December 22, 2016, 05:24:02 AM »
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It looks like he's made great progress in such a short time!  :)
Yes the game is finished at 77%  :wink:
It was first developed for megadrive with BEX (a basic compiler), and ported directly to huc, this is why is in a so advanced state.

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PM sent.
Thanks  :wink:
« Last Edit: December 22, 2016, 05:26:08 AM by touko »

Arkhan

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Re: (work in progress) Barbarian on PCE
« Reply #17 on: December 23, 2016, 09:49:33 AM »
LOL,

this is awesome.   

and, sorry we haven't really gotten around to releasing any new thing for Squirrel.   It still needs completely tested and such before we do anything, and, we aren't exactly drowning in copious amounts of freetime with the whole "cold as f*ck out" and "holy shit it's Christmas already?" crap on top of the other Aetherbytery.

Maybe after the new year.   Getting Inferno finished up sort of takes precedence over tweaking Squirrel since the new HuC is.. sort of in flux atm anyways, right?



[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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elmer

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Re: (work in progress) Barbarian on PCE
« Reply #18 on: December 26, 2016, 05:31:52 AM »
Maybe after the new year.   Getting Inferno finished up sort of takes precedence over tweaking Squirrel since the new HuC is.. sort of in flux atm anyways, right?

OK then, I'll keep on giving out the modified version of the Squirrel Player that I made until you get around to finishing things off to your satisfaction.

I don't want to give people any reasons to delay or discourage a chance to try the new HuC ... the changes that Uli made are really impressive, and I recommend that people give it a try.

At this point, my current version of Uli's HuC build is pretty-much-done from my POV, except for any bugs that people report.

So I don't really see it as being "in-flux".

I don't want to keep on making changes to it ... I'd rather work on the zero-page-stack version.

And with the new macro-based interface between Squirrel and the HuC startup.asm, any continued improvements in HuC shouldn't affect Squirrel at all ... I hope.

The next set of problems will crop up if/when the zero-page-stack version of HuC appears and your Squirrel interface code doesn't preserve the X register ... but that's going to be a problem-to-solve with the System Card Player, too.

SmokeMonster

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Re: (work in progress) Barbarian on PCE
« Reply #19 on: December 26, 2016, 06:19:59 AM »
Incredible work porting Barbarian to PCE, FL!  8)

F.L

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Re: (work in progress) Barbarian on PCE
« Reply #20 on: December 26, 2016, 08:46:27 AM »
thanks !
today a new update of the rom
what's new :
- the flying heads and their shadow :mrgreen:
- the score
for the next update : make moving the snake
see ya

_joshuaTurbo

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Re: (work in progress) Barbarian on PCE
« Reply #21 on: December 26, 2016, 03:39:47 PM »
This is terrific news!  Barbarian on PCE!  Thanks for joining and keeping us up to speed on things F.L

:D

Arkhan

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Re: (work in progress) Barbarian on PCE
« Reply #22 on: December 26, 2016, 03:42:10 PM »
Do you intend to find a new big-titted lady to do the cover art posing for this?

It seems like a good idea
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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sunteam_paul

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Re: (work in progress) Barbarian on PCE
« Reply #23 on: December 26, 2016, 09:03:22 PM »
Great progress so far!

Will you be updating the graphics to suit the PC Engine as well? That would elevate the project beyond a simple port and really make a differece.
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touko

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Re: (work in progress) Barbarian on PCE
« Reply #24 on: December 26, 2016, 10:15:25 PM »
Do you intend to find a new big-titted lady to do the cover art posing for this?

It seems like a good idea

Arkhan if you can do a squirrelised barbarian theme, you're welcome !!

Arkhan

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Re: (work in progress) Barbarian on PCE
« Reply #25 on: December 26, 2016, 10:36:22 PM »
Do you intend to find a new big-titted lady to do the cover art posing for this?

It seems like a good idea

Arkhan if you can do a squirrelised barbarian theme, you're welcome !!


I could probably do that.   I don't think I will be adding arps though because no.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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touko

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Re: (work in progress) Barbarian on PCE
« Reply #26 on: December 26, 2016, 11:11:41 PM »
No problems arkh,you could do a better adaptation than me or F.L .

F.L

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Re: (work in progress) Barbarian on PCE
« Reply #27 on: December 27, 2016, 01:23:00 AM »
yes, making a enhanced version of barbarian will be possible.
when the coding will be over, i will give the source and the ressources in the .zip of the rom
for the moment, i work on the CPC version of barbarian, but
i want to do the same think than i maked on megadrive/genesis:
port the 7 releases of barbarian : CPC, C64, AppleII, PC-dos, ATARIst, AMIGA500, ZX SPECTRUM
it may will take severals months
to give you an idea of my precedent work , here is a link of the differents releases :
http://barbarian.1987.free.fr/download/download.htm

Arkhan

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Re: (work in progress) Barbarian on PCE
« Reply #28 on: December 27, 2016, 01:34:44 AM »
You're going to release the sourcecode once you're done working on it?
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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F.L

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Re: (work in progress) Barbarian on PCE
« Reply #29 on: December 27, 2016, 05:32:39 AM »
yes, all my remakes are open source
but  for the moment, the source is not enough clean to be showed   :P