Cobra Command (NES) was a tough game to beat. You have to be really careful underground (don't crash into walls) and if you sustained damage, you had a *slight* chance of surviving if you had skills (damaged copter was challenging to control). On the rare chance I made it to the end, I would choke. I died quickly and didn't have any time to develop a strategy for last boss.
Yeah, Cobra Command was hard este.
The reason why I chose Gyruss was because of the circular format of the game, which was incredibly confusing for a lot of people. I saw kids dump tons of quarters into that console ad not get past the first level. The format was the main learning curve, but once you got past it, it was a truly unique shewtie experience
. I think I got to level 4 or 5 but never beat it, and then I stumbled across an NES copy years ago and even though it doesn't measure up to the arcade is still fun to play every now and again.
My friend holds the world record on Satan's Hollow. He played it for charity for 26 hours straight back in the 1980's until someone walked into the power supply and unplugged the system. I saw the newspaper article, and checked his name in the record-book, so I know he's not bullshitting.
I loved the idea of the temporary shield in that game, which allowed you to blast through some of the enemy fire when you were just inundated. It added a dimension that took out a lot of the paranoia from other shooters like it that had 1-hit kills. I guess a bunch of religious people complained and the game was pulled from the arcades despite the fact that you have to kill The Devil, Satan, Beelzebub, and some other demon.