Author Topic: Lunar(SCD) Vs. Lunar(PS1)  (Read 2872 times)

Arkhan

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Re: Lunar(SCD) Vs. Lunar(PS1)
« Reply #30 on: March 08, 2017, 09:10:30 AM »
Oh.  I tend to have a photographic memory, so top down dungeons and such are really easy to backtrack through.   The only exception I've ever had is the mystic ruins, but that's more of a disorientation issue because of the constant battles.   The last time I played it, I sat with a marker and drew an arrow to remember which f*cking way I was going before the battle.   

I did something like that with 7th Saga also, lol.  vis a vis markers are great for writing notes on the TV.

lol, old first person dungeons do not work so well with this since you have a limited, repeated set of views.

Though, Some games like Wizardry 1, Pool of Radiance, and World of Xeen, I can run through alot of areas blindly, having played them so many times.   
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Serega81

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Re: Lunar(SCD) Vs. Lunar(PS1)
« Reply #31 on: March 16, 2017, 09:34:51 AM »
Having played Lunar 1 for PSX, I remember really enjoying that ol skool RPG feel that they were going for.  The story/animation for some reason reminded me of Nadia: Secret of Blue Water anime, and for me this game was a throwback to the 16 bit RPG era only on a 32 bit system.  With that said I keep hearing that WD cut out a of TXT, and changed some essential plotlines for the remake.  Particularly something having to do with Ghaleon's motives.  For those that played both version, were there major changes in the plot? Enough to warrant a playthrough through the Sega CD version after completing the PSX one.

Lunar Eternal Blue - Never really got a chance to play it on both systems, keep hearing great things about it, and it's high time I play a retro-rpg, that isn't full of moonrunes (J).

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DragonmasterDan

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Re: Lunar(SCD) Vs. Lunar(PS1)
« Reply #32 on: March 16, 2017, 09:40:34 AM »
The story/animation for some reason reminded me of Nadia: Secret of Blue Water anime

Toshiyuki Kubooka who was the character designer on Lunar worked on both and directed quite a few episodes of Nadia and was heavily involved in early Gainax projects,
 
Quote
  With that said I keep hearing that WD cut out a of TXT, and changed some essential plotlines for the remake.  Particularly something having to do with Ghaleon's motives.  For those that played both version, were there major changes in the plot? Enough to warrant a playthrough through the Sega CD version after completing the PSX one.

If you've played the PSX one the big plot twists are now known to you and weren't presented in the same surprising manner as the original. And yes, Ghaleon's motives are substantially different along with a handful of other major changes.

These changes weren't made by Working Designs for the remake but were present in all re-made versions of the game (Saturn, Playstation, PC, etc)


 
 
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Gypsy

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Re: Lunar(SCD) Vs. Lunar(PS1)
« Reply #33 on: March 16, 2017, 10:37:34 AM »
These changes weren't made by Working Designs for the remake but were present in all re-made versions of the game (Saturn, Playstation, PC, etc)

This this this. WD may have made some questionable localization decisions, but they had no input in the game itself. They were not a developer.

Serega81

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Re: Lunar(SCD) Vs. Lunar(PS1)
« Reply #34 on: March 17, 2017, 09:32:23 AM »
The story/animation for some reason reminded me of Nadia: Secret of Blue Water anime
Toshiyuki Kubooka who was the character designer on Lunar worked on both and directed quite a few episodes of Nadia and was heavily involved in early Gainax projects,

No wonder the animation and character designs for Lunar, hold a soft spot in my heart :)
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Digi.k

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Re: Lunar(SCD) Vs. Lunar(PS1)
« Reply #35 on: March 17, 2017, 12:05:57 PM »
Currently just beat this dungeon and boss

L2 EB SS ver.

SignOfZeta

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Re: Lunar(SCD) Vs. Lunar(PS1)
« Reply #36 on: March 17, 2017, 01:58:34 PM »
Nadia is brilliant but it's also an astoundingly unoriginal work. Lots and lots and lots of things look like Nadia. Things that came before and after, due to how long it sat in development hell.

Gypsy

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Re: Lunar(SCD) Vs. Lunar(PS1)
« Reply #37 on: March 17, 2017, 02:28:30 PM »
Nadia is one of those anime I always intended to watch but never got around to. Lately I've been focused on games instead of anime/movies, but someday...

Magister

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Re: Lunar(SCD) Vs. Lunar(PS1)
« Reply #38 on: March 19, 2017, 08:02:51 AM »
This Space For Rent.

DragonmasterDan

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Re: Lunar(SCD) Vs. Lunar(PS1)
« Reply #39 on: March 20, 2017, 03:06:37 AM »
Nadia is brilliant but it's also an astoundingly unoriginal work. Lots and lots and lots of things look like Nadia. Things that came before and after, due to how long it sat in development hell.

There's also a lot of filler episodes too :(
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Serega81

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Re: Lunar(SCD) Vs. Lunar(PS1)
« Reply #40 on: March 21, 2017, 09:09:36 PM »
Nadia holds a soft spot in my heart for two reasons

1. Back in 1992-1993 my local library had an anime club, and Nadia was one of the first fan-subbed animes (if not the first) I have ever watched.  I was impressed by the Jules Verne steampunk aesthetics, and of course Nadia herself.

2.  There was game called Nadia for the Sega Genesis, an RPG with tons of quests but no combat, think 90's adventure games.  I remember really enjoying this game and looking referring to the anime to gain clues on the puzzles within (games was in Japanese.  Nadia has since been translated, and from my recollection it's about a 6 hour game, so if you are for looking for a quick retro jaunt I highly recommend it.

http://www.sega-16.com/2011/09/nadia-the-secret-of-blue-water/

With that said - Nadia the anime, does contain a lot of filler episodes and sometimes tend to drag in comparison to other anime series, especially newer ones.
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xelement5x

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Re: Lunar(SCD) Vs. Lunar(PS1)
« Reply #41 on: March 22, 2017, 05:09:23 AM »
Nadia holds a soft spot in my heart for two reasons

1. Back in 1992-1993 my local library had an anime club, and Nadia was one of the first fan-subbed animes (if not the first) I have ever watched.  I was impressed by the Jules Verne steampunk aesthetics, and of course Nadia herself.

2.  There was game called Nadia for the Sega Genesis, an RPG with tons of quests but no combat, think 90's adventure games.  I remember really enjoying this game and looking referring to the anime to gain clues on the puzzles within (games was in Japanese.  Nadia has since been translated, and from my recollection it's about a 6 hour game, so if you are for looking for a quick retro jaunt I highly recommend it.

http://www.sega-16.com/2011/09/nadia-the-secret-of-blue-water/

With that said - Nadia the anime, does contain a lot of filler episodes and sometimes tend to drag in comparison to other anime series, especially newer ones.


That part on the island just kind of killed the momentum of the series for me when I watched it a couple years back.  Other than that I think the series is still pretty good even if you can see a lot of the influences on it with later viewings.  I actually just picked up the blu-ray set of this for $25 off the Sentai site last week when they were having a flash sale.
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DragonmasterDan

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Re: Lunar(SCD) Vs. Lunar(PS1)
« Reply #42 on: March 22, 2017, 05:26:28 AM »

That part on the island just kind of killed the momentum of the series for me when I watched it a couple years back.  Other than that I think the series is still pretty good even if you can see a lot of the influences on it with later viewings.  I actually just picked up the blu-ray set of this for $25 off the Sentai site last week when they were having a flash sale.

I bought the Blu-Ray set a couple years ago. Yeah, the filler is terrible but if you skip through most of those episodes you can have an enjoyable viewing experience.

Speaking of Kubooka art, he also did the Giant Robo OVAs.
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SignOfZeta

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Re: Lunar(SCD) Vs. Lunar(PS1)
« Reply #43 on: March 22, 2017, 08:41:29 AM »
Yeah, Giant Robo is only 7 (no filler) eps and is amazing as hell. IMO, the best OVA ever. Can victory be achieved without sacrifice?

I've always considered Nadia to be terrific minus the island episodes where it became...a lot like modern anime in a lot of ways, shitty. The ending...I love the ending. Back in he day fan subbers decided to skip the island episodes which to me seemed like pretty strong condemnation. Then somewhat recently I learned that there is a massive four hour "movie" cut of the series that eliminates them totally, so even the director thought that arc sucked, it seems. :)

The thing with Nadia, the reason I've only seen it twice in 25 years, is that it's essentially a TV version of Laputa. The project was started with Miyazaki attached, the idea of a steampunk Jules Verne type of thing. He created the twin thugs in dandy suits with a matriarch leader, the girl with the blue jem with magic powers that proves she's from a magic island (floating, rather than sunk), the vague euro setting, etc, but then nobody ever did anything with it for some reason. Then in 1984 Nausicaa came out and Miyazaki was able to write his own checks for life so he didn't come back to the 20,000 Leagues project. He used many of the ideas in Laputa (1986) which turned out amazingly well. The original projects was resurrected by NHK and Gainax for 1989 and...looks very similar to say the least.

Then there's Disney's Atlantis...

DragonmasterDan

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Re: Lunar(SCD) Vs. Lunar(PS1)
« Reply #44 on: March 22, 2017, 08:50:45 AM »


The thing with Nadia, the reason I've only seen it twice in 25 years, is that it's essentially a TV version of Laputa. The project was started with Miyazaki attached, the idea of a steampunk Jules Verne type of thing. He created the twin thugs in dandy suits with a matriarch leader, the girl with the blue jem with magic powers that proves she's from a magic island (floating, rather than sunk), the vague euro setting, etc, but then nobody ever did anything with it for some reason. Then in 1984 Nausicaa came out and Miyazaki was able to write his own checks for life so he didn't come back to the 20,000 Leagues project. He used many of the ideas in Laputa (1986) which turned out amazingly well. The original projects was resurrected by NHK and Gainax for 1989 and...looks very similar to say the least.


And Laputa is a lot like Future Boy Conan.
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